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What's the most "modern" a fantasy setting can feel without it feeling forced or weird?
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>>97390879
1891
>>
>>97391388
Shadowrun is literally in the future, OP said modern. As in modernity.
>>
>>97390879
Based Frenchwoman prepared to slaughter nobs with an axe
But seriously, I put matchlocks in my games, so I guess that's the limit for myself
>>
>>97390879
Shadowrun is set in the future, you useless never-game spammer
Warhammer is so much forward in time, it's basically fantasy on the sole principle of year, not to mention content.
>>
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>>97390879
If we take a look over at Final Fantasy? Straight into the future

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts

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>>97392575
A young punk TW. He uses old toys like rollerblades and propeller hats as TW gear.
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>>97392626
Female TW from Lazlo or other Magic Zone areas. Hit the wall, ate the christmas cake, rolled save everytime. Uses a rascal as a TW vehicle. TW hands from getting caught by the CS. (She got to tell Prosek to eat her taint. Everyone thought it was very funny.)
>>
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>>97392633
Mind Melter. Turns out mind melters are big cajone guys who barely use equipment. I would think you'd see some real Ice Man types.
>>
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>>97392950
Angry old MM. He is so powerful he stopped getting dressed and just annihilates people who bother him, which is anyone in line of sight.
>>
>>97392575
Ive playe we a TW. They're my favorite class

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Anyone played this or seen it get played? It came across one of the rpg discords I'm in and it sounded interesting. Uses an action point system, death pools, etc.
>>
>>97392910
I backed it on Kickstarter. It's a fun game. If you wanted a TTRPG that more like the anime GATE or want play a TTRPG with guns that is balance and doesn't just treats guns the same as bows/spells.

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What kind of tampons do you think they have in the Golden Throne palace complex on Terra in Warhammer 40k?
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>>97392871
Heh, nice cope. The boys that are the primary audience for Star Wars aren't interested anymore, the reason is because of all the girl power and woke shit that sequel trilogy was infused with. It takes time for this shit to really settle in and start killing things, but that time has arrived and Star Wars just ain't pulling the kiddos in anymore.
>>
>>97392871
>vague concept of wokeness

but enough about you dilating.
>>
>>97392896
>another troon
>>
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>>97392931
>>97392938
>>
>>97392931
>>97392938
AGP egg

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Why is there so much whinging about 'No Games' on this board? I understand that those who come here solely with the intention of discussing tropes and the like can be frustrating to deal with, but there seem to be some folks here who make it their mission to drop bursts of negativity in threads they should've known would enrage them. And even in these threads that hold more general discussion, I don't see how nearly all of them are not at least tangentially related to traditional gaming.
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>people post spam replies in spam threads
Oh no, what a tragedy.
>>
>>97392582
Your father never loved you.
>>
>>97392387
>/pol/ babbling

you mean when we call out you troons and blatant leftie faggots for being agitprop and coopting agents? Funny how that works and is never mentioned.
>>
>>97391485
Because (you) constantly spam the board with pointless timewasting questions. Noone needs to see
>do you prefer apples or oranges in your setting
Its just autism and/or someone's sex fantasy. Usually both.
Turns out you anime porn addicts can all be asassinated by just asking what game, because the one thing you cant stand is a concrete objective and sourceable answer. 5e? Oranges, page 15 of volos. Next. But you dont want that, you want to waste hours and hours of our time and energy entertaining you because you're a cunt
>>
>no, you see? when I purposefully enter a thread I'm not interested in it's someone else's fault

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97391162
This is only a 1-of IF you run priestess as another 1-of, and search her instead of veiler. Being level 10 kind of ruins the whole card, how many good level 11 synchros are there anyway? I can only think of juraishin, which came out only a couple months ago.
>>
>>97390786
best couple
>>
>>97299566
Do I need to speak English to play this game?
>>
>>97392501
Kinda, the game has been translated to spanish, italian, german, japanese and iirc french and portuguese, however most people DO treat the english translation as the default due to shitty localizations and/or rulings not being specific in other languages (if vs when, send vs destroy, affect the cards vs affect the player, etc), so you can get away with playing in say, german, but you also need to know english to avoid getting "sharked" in locals, never mind YCS tournaments where the judges are mostly american.
>>
>>97392501
Yes.

Prototype edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97392325
Noted. You having an opinion about a mechanic doesn't denigrate, now and forever, everyone that seeks to discuss a card game that is on topic for the thread.

I like the battlefield. It exposes strategy-lets, usually the type that just wants one communal field where their board state can't fall over if it wasn't positioned properly.
>>
>>97392152
>convince my brother to play
>he's unwilling to spend for a tcg nobody around him plays (fair)
>play online only
>play a few games
>he draws poorly and can't close out games
>I high roll 3 times in a row and completely blow him out on turn 4 multiple games in a row
>all using cards randomly taken from the top of his deck and/or grave
>he gets annoyed and the night ends poorly
I think I might be back on the no-sorcery-games life
>>
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>>97384880
>>
>>97367620
At least he didn't say he would buy gundam cards that would fucking suck because we already have enough scalpers as it is now.

https://www.youtube.com/watch?v=ueB0oNajuEg
>>
>>97392525
Neat. Again, subjective opinions are welcome, you're not required to like it. Know what else is welcome? How about everyone that is here to talk about what they like about the game, posting cards they have or wanting to discuss strategy. No need to constantly let folks prop up hateful rhetoric with fake posts designed to damage the reputation of a game here.

Whatever transgressions they fabricate don't change the fact that the game is on topic for the thread. Reminder, irrational shitposting isn't on topic, so flag anything you see that's obvious, the troll has no shame.

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>the next BBEG in your campaign is a coomer that goes around kidnapping and mind controlling women for his harem, and literally that’s it.

Does your party even care? Does your setting/game system even care? Assume that the BBEG is an adequate challenge and difficulty for your setting and party (whether it’s Exalted or DND or Rogue Trader or whatever, and the villain is always the right difficulty level for your party whether you’re lvl 1 or lvl 20 or a weenie or a Solar, the scale is perfect).

Basically is this guy a problem you and your crew would want to fix in whatever game you’re playing.

If he isn’t, what would it take to make him be a problem? A bigger bounty or reward? A personal friend that got turned into a harem slave?
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>>97392837
With all the potentially dangerous tech/magic around in these systems, one really should consider what kind of regulations are enforced, but anyway.
This could be a good introduction for something greater, like this guy maybe just wants to fuck hot women, but he is in contact with the ones that provide them. This implies someone higher up, maybe a whole organization and network. Think something like the minor subplot in ready or not. You move up one step at a time, and you uncover the real BBEG at the head of an organization that aims for something more sinister.
>>
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>>97392828
>>97392770
Oh noooo she got captured oh nooooo.... guess you gotta save her. Too bad she'll have been used a couple of times before your party gets to her though.

>>97392705
You clocked me hard, but it didn't matter in the end, anon.
>>
>>97392853
Oh no, damn, wow, the BBEG used his harem of mind controlled slaves to steal all your party's shit, what a tragedy oh nooooo....
>>
>>97392927
>>97392963
Oh no?!

Kek.
>>
Just another AI garbage thread.

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This is a specification for an exterior ballistics software that can be used to calculate damage at long range in tabletop RPGs like Phoenix Command or GURPS where that sort of question arises with some degree of frequency. It takes in physical characteristics of a projectile (diameter, length, mass, etc.) and uses an ODE method to calculate velocity after a period of time has passed. I'd recommend either C++ or pure C for the programme as, particularly if you are generating tables for many types of projectiles, it can get very computationally intensive.

For the specification, start with the formula for drag force, $F_d = \frac{1}{2}\rho v^{2}C_{D}A$, so $\frac{\rho v^{2}C_{d}A}{2m} = a$. The issue is $C_D$, which must be determined empirically. We have an advantage in that drag curves all look more or less the same in terms of shape and proportionality (multiply the drag coefficient on a G7 drag curve by about 1.9 and you will likely be pretty close to the drag coefficient at that mach number on a G1 drag curve). Thus, we define our generic drag curve as on the below table. When a bullet is between mach numbers you have the option of linearly interpolating between them, which is less realistic but easier to write code for and will run faster, or using a more complex formula such as Lagrangian or Newtonian Interpolation, which are more accurate but slower. The typical air density (rho) at sea level is 1.225kg/m$^3$. A typical speed of sound at sea level is about 340 m/s.
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>>97391680
>>
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>>97391876
>>97391899
You don't have the voxels right there in the rulebook. It's tabulated, like the picture I've attached.
>>
>>97391904
Okay, so it looks like if you do 1-3 penetration you do 1 damage, and anything more than that you do massive damage.

1. How many hitpoints does the average person have? Is a 4 penetration hit with 13 damage enough to kill them, or do PCs have more like 100 health?
2. How much damage does a punch to the head do? You can definitely kill someone with a single punch to the forehead even though it doesn't penetrate the skull.
>>
>>97391915
(1) Every wound taken has a chance of killing a character. Divide Lethality by a character's Wound Recovery Potential to find Tissue Damage, then reference Tissue Damage on a table. 3 points of tissue damage is about a 2% chance to kill. 150 is essentially 100%. It's a sigmoidal curve, so the probability of death asymptotically approaches 1.
(2) That's what 'BTBD' (Blunt Trauma Base Damage) is for. A very solid punch to the head fight deal 4 or 5 Impact base, which is then multiplied by 5.4 = 21.6 or 27 points of damage, or about a 53 or 54% chance of death, given that the wound is left entirely untreated. Medical treatment could decrease that to an essentially 0% chance of dying.
>>
I personally feel that tabletop games shouldn't be too simulationist, but congrats

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97385984
>1975 solo rules in The Strategic Review by Gygax.
Fair! I was hoping for a long lost solo play report or similar.
>>97388482
These unkind words are entirely unnecessary. Additionally, Gygax way know for running and playing at tables with ten or more players. Rather the opposite of solo gaming in my mind.
>>
>>97392297
>he played big tables so that means he didnt play solo!!!!
absolute drooling retard
solo play is the mark of a true proper creative in the TTRPG space
ANY person who makes TTRPG content worth a damn plays solo
>>
>>97334069
please gib pdf
>>
>>97392382
>ANY person who makes TTRPG content worth a damn plays solo
Probably true, though I don't know I'd call it a hard and fast rule.
>he played big tables so that means he didnt play solo!!!!
I never said that. Just that I'd never heard specifics on if/how he did it.
>>
>>97372980
>>97373098
Marc Miller, too.
First Traveller LBB literally suggests solo play.

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dead before bump limit edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97392859
>But my actual suggestion is to follow ANY instructions very cautiously (or don't even follow them at all) and instead dry fit all the parts first to figure out the best order
My dude if you put shit together without dry fitting it first then you deserve to have such a difficult time building
>>
>>97392867
I dry fit a small amount of parts - e.g 2-3 at the time, here you fucking have to dry fit half if not the entire sphere first
>>
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>>97392877
now I'm not saying the instructions aren't bad, because they are
but a basic glance at the picture you posted shows the pieces are going to be a problem later since the heads all overlay where the next piece goes
>>
>>97392886
I'm not saying this isn't on me for not paying enough attention either but this is the first time (for me) when the official build guide is just absolutely fucking wrong (I've seen small missteps like with killy butcher but nothing completely FUBAR, until now) so I didn't have that many reasons to doubt the instructions in their entirety
Just wanted to warn others to not make the same mistakes as I did
Besides this one no other KDM mini gave me as much trouble tbqh
>>
>>97392918
No biggie, here's the ones I know of
>Lonely Tree skips steps
>Gorm penis should be put on while putting the back half on the front half, not after it's already glued
>Sunstalker tongue should be put on sooner so you don't hate yourself
>Killy butcher base should be done last, not first, due to the centipede blocking his cape
>Ignore gambler's ball entirely, dryfit with stickytack before doing a glue

btw I'm pretty sure with your ball you could have trimmed down the slots that insert into the holes to be able to force the pieces in at an angle instead of having to cut parts off.

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Little suprises edition

Last time on /bgg/: >>97360696

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>What game did you expect to hate, but ended up really liking it?
>What game did you expect to love, but endet up hating it?
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>>97391697
no
>>
I had been sleeping on 2p Mushroom Sort but I played it a couple times this week and it is really good at 2p.
>>
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>>97391626
twelve fives
>>
>>97392279
Hello fellow Mushroom Sort player.
>>
man OKC really got trouncemogged last thread huh?

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It's pic related. Peter Jackson tried to copy Blix's swag for a good reason
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>>97391693
[...]
51. A specifically named siege weapon
52. Archers
53. Arrows
54. A type of weapon
55. A specifically named weapon
56. Fortifications
57. Knights in Full Plate
58. War horns
59. The sound of marching
60. Being trapped
61. Being ambushed
62. Being Hunted
63. Avalanches

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>>97389217
Amy Winehouse?
>>
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>>97391917
This is the original
>>
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>>97290361
Love Peter Jackson portrayal, although I think he goes a little to heavy on the armor at times. Dragon's Dogma had a nice interpretation of them, clearly visually inspired by LotR films.

>>97328676
>>97372937
WoD's portrayal of the old Orcs was fun, but also demonstrates one of the problems with changing Orcs from a classic monster race to one that's capable of making moral choices. Cause if you do that an then try to keep all the fun barbarian raider orc tropes, you end up with something far far more problematic than just sticking to the classic always evil monsters. So yeah, kind of fun, but Orcs have been a mess since, I dunno, TBC.
>>
>>97391963
these artists really aren't beating the "pushed this trend to normalize jew women" allegations when its this blatant.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>97312819
complex forests dont exist b cos they are just made of trees and sometimes rocks
>>
>Urban Fantasy setting
>Post Apocalyptic War between modern scientific civilization and the Dark Lord's ancient empire
>Single superpower that won the War reigned dominant for nearly two centuries, now decaying due to psychotic power struggles between the camps of populist strongmen and everyone else
>Everyone knows this is the best chance to make a move, nobody wants to be the first
>Mutually Assured Destruction inevitable due to orbital laser arrays, ICBMs, AI drone swarms on the science side and dragons on the magic side

Since nobody can officially make War anymore, but everyone has both means and motive to do so, the world is torn apart by non-stop genocides and terrorist acts done by so-called non state actors that are being funded and sometimes controlled by one of the many states.

The dishonesty and secrecy is honestly more chaotic than actual war.
>>
>>97390659
>>>97375909 (You)
>honestly depending on the setting the power dynamic between those two is so great, that any relationship forming would have to avoid really hard to not become fucked up.
>Like imagine a relationship with someone who can just rewrite your personality with a thought.
So he can force her to be happy? I don't see the downsides here.
>>
>>97383486
If you can literally forget about them, they were never important.
>>
If your setting doesn't treat vampires like radioactive shit.
Your setting is shit!
SHIT!

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Previous thread: >>97295718

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: what's the best classic GURPS cover art?
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>>
"GURPS is easy, it has only 3 main mechanics you need." they say.
>>
>>97390873
Thanks. I'll not say anything then and let him keep it.
>>
>>97392473
It only has the one core mechanic.
>>
>>97392775
Have Fun :)
>>
>>97392775
This is a lie, right


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