If you told me a few years ago that I'd be primarily using fucking Army Painter warpaints I would've called you a retard. Genuinely what a gargantuan upgrade from the old crap, can't recommend it enough
>>97280286>master craftsman with decades of full-time experience on a specific technique>hobby painter with a day job and competing commitments on nights and weekendsThis is a valid and reasonable comparison. You should be mixing your own pigments like Yamamoto-sensei here.
>>97277533>Mix colorsThat's perfectly fine. It's also perfectly fine to have a bunch of colors on hand so you rarely need to mix anything.Just don't mix contrast/speed paints. They don't go well together given the extreme variety of opacity in them. You kinda need to have a big ass stock of those things if you want a bunch of different shades.
>>97277683There's usually only around two or three primary colors for an army you need to use. The odds and ends can be varied. It's really not hard to remember AND you don't have to worry about getting mixing ratio right to generate your army colors if you get a new batch (that's only slightly harder to remember).
>>97277498You think you could advertise instead I'm getting tired of those footjob adds on mobile.
>>97281594They had good washes, good metallics, reasonably priced accessory stuff (flocking, green stuff, etc) but, yeah, their core paints were not good for mini paints. You could get good results, but it took more work than you should invest to get those results. I find it funny that it took them making speed paints for them to realize "Oh, people will buy our stuff if it doesn't suck dick!". To be fair, Speed paints being objectively better than contrast paints really came out of left field.
Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
>>97284127
>>97284138
>>97284147Again, I do see what they're going for here, it's just not quite my jam. Especially since I can predict it might have far more book keeping than other games just from how many tags have to keep being swapped in and out, especially for things like items.
>>97284121>>97284127>>97284138>>97284147>>97284178Hmm, yeah, this seems needlessly abstract and complicated. I thought it'd just have a normal HP system.
The tag system does not seem good, because it's placing an insane burden on both the GM and the player to have good tags that can be character appropriate, useful and not just replacement for stats where you're always using them the same way.
I've spent the last year, studying, and designing a custom Arthurian set, originally intended to be based on Le Morte d'Arthur (like how P3k was based on Romance of the Three Kingdoms). However, as I continued to study, and look into different (and some obscure sources) this turned into a much more wider net. This set, which is no where near finished includes>Welsh Triads and The Magnibong>Pre-Vulgate Arthur traditions>Vulgate/Post Vulgate/Lancelot cycles>some English/Welsh fairy tales>and even a bit of the Victorian Arthurian revival (especially for art). I avoided the Italian and German romances entirely, and tried not to include weird outliners except when needed. Outside of art, nothing is sourced from the 20th century or onward. Also all art is public domain. I'm mainly posting here for feedback. Some will be art recommendations, flavor text (especially sourced) will be always welcomed.Comment too long. Click here to view the full text.
The Welsh legends are mostly contrasts to their Romance counterparts. Such as King Arthur >>97282821.I wanted them to resonate with each other, but do different things. In this case, both Arthur's are a tribal effect, and both work around legendaries. However, in the Mabinogion and other Welsh tales, Arthur's court isn't full of knights, but super powered freak. Thus, he gets a legends tribal effect instead.
>>97282933Bed'wyr is one of Arthur's three chief warriors. With only one hand, he is still a more than capable warrior, and he never misses his mark with his spear. He's actually described as being stronger than Cei, though he's considerably more humble.
>>97282976Here is admittedly a very archaic Welsh spelling for Gawain. Other than not being a knight, he is the character changed the least from Welsh to Romance. This is probably due to his popularity in the middle ages. He was Arthur's champion before the French decided to invent Lancelot, though evidence suggests Lancelot started as a crossover character. No definitive proof for this exists however
>>97282987Easily the most bastardized transformation. When Chreitien de Troyes wrote his proses in the 12th century, he turned Kay into a whiny administrator and yes man. This trend stuck, and his character was forever changed.Cei however, is a classic Europeon fire warrior, who in the tales is extremely volatile and inpatient. He has legitimate powers though.His skin is so hot that he can boil the water around him in a lake, and snow melts before it touches his skin. He can breathe fire, and he can grow in size. All these abilities reflect in his mechanics.
>>97284050Far from the bitter schemer or evil sorceress of modern tellings, Welsh Morgen was a healer, and one of 9 sorceresses who lived on Avalon. I tried to have both work around enchantments, but made them work differently. You could honestly run both in the same deck.
What are some fantasy and sci-fi movies you should watch to inspire your games and players?
>>97280944>doesnt recognize the difference between mature anime and moeshit
>>97280581check out the books. they're awesome
>>97279941Do Dark Dungeons or Mazes and Monsters count as D&D films?
What are the quintessential action movies to inspire an RPG campaign of GURPS Action?Yes I'm aware the book has a list of recommended books, I want to see what /tg/ has to say about it
Army of Darkness
Previous thread:>>97209588>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>97282831You doing raider, mutant, and/or ghoul factions?
>>97282929Right now just NCR and Legion. Future plans for BOS. These seem like the only factions large and diverse enough to do what amount to 2000+ point 40k games in terms of troops in the field.
>TQ:I've been developing my own alternating activation war game. Designed and printed my own bases and meeples in Blender for playtesting and it's been going well. I've got the core rules essentially finished and I've got 9 complete factions with 11 units each that I've been slowly playtesting and tweaking. I've been using 40k terrain and objective templates since they're going to be close enough in size to my idea to work for testing.Still have a little ways to go before it's even close to being polished, and I'm years away from ever being able to design my own minis with my basic Blender skills. I'm hoping I can tune it up to a point where I can actually be able to pitch it one day. The few people I've gotten to playtest it so far at least enjoyed the fact that it's not warhammer, so that's nice.This year it would be nice if I got it all cleaned up to a point where I can form a small consistent local play group.
>>97283421>The few people I've gotten to playtest it so far at least enjoyed the fact that it's not warhammer, so that's nice.That's a good start anon. Good luck with your game. Post a rules document some time if you get it sorted out.
>>97283421Very good, I always love to see people making their own games. I don't understand why you used 40k terrain layout and objectives, though, considering that's the absolute worst aspect of current 40k
What’s the consensus on solo wargaming? With Battletech Aces I’ve considered trying to run a campaign or convert the rules to classic somehow. I know Killteam has co-op, but I’ve never tried it and idk if they have campaign mechanics. Are these rulesets ass? I want to be able to use my minis on those weeks I can’t meet with my friends.
>>97282784>solo wargamingIt's top tier
>>97282908I wouldn’t have even been mad if it archived that way, but now you’re here and it’s been ruined anon. You gotta share your thoughts at least.
>>97282784Solo wargames are quite normal, though I mostly see them in historical themes.Not sure about the BT Aces system or Kill Team.
>>97282784Playing with toy soldiers has been around as long as toy soldiers, so yes it's very normal.I've found the main limitation is whether you're able and willing to play "fairly" - I for one always end up favouring one side or the other. And while I don't tend to fudge rolls or cheat, making better decisions for one side than the other makes for a pretty uneven game. Best thing I've found is to just lean into it straight away and play "your dudes" against enemy forces with the latter having more dudes but acting semi-randomly.Also the solo RPG thread gets some solo wargame discussion.
>>97282784Not a thing I do but I see solo rules in a lot of board games and /awg/ skirmish games. Got a lot bugger during covid. Nordic Weasel has a bunch that seem well liked in the >5 x from y series.
how did you explain having literal blue human women in your scifi setting?
Classic sci fi shit.
>>97259986The skin colours of humans in my setting are green, blue and red
>>97259986To complete the red/blue theme alongside the Puazi.
>>97276580I feel as though it would be less retarded, if he made the Waifu Slave Race before trying to conquer Earth. Maybe take our resources to subsidize waifu slave race research or something.
The DMG refers to eight different types of players. Was it correct?
>>97280550No. In fact I'm not even saying it's too broad or abstract or whatnot, it's just inaccurate and even harmful to new GMs. As the chad GM in >>97281176 screencap points out, you shouldn't even fucking consider "Watchers" and "Slayers" human and prep for them if you value your time and sanity.
>>97280550>>97281176These categories don't describe players. They describe tools GMs can try to use to engage players, by treating those players in a particular manner.Have you used these? Were they successful for you? If yes to both, then they're accurate insofar as they're helpful to you. If you haven't, then you're just trying to pigeon hole everyone but yourself in a way that's inaccurate and pointless because people are drastically more complex than that. They don't describe people at all. They describe how you can try to interact with other people, if you need some help with such a basic function.
>>97281210Of course. Im not sure what good such a theory would even be at the end of the day.
>>97282075For the most part, people construct them as a way of saying>my preferred mode of roleplay is better than your preferred mode!
>>97282204Hear, hear. Saying that is ultimately what this entire post was about, too: >>97281176
This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.Fail Forward Edition.>Last Thread: >>97062042Resources:https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/orhttps://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/Comment too long. Click here to view the full text.
Happy new year /srpgg/!I lost all my pdfs and similar to a hdd hiccup (or moved them and can't find them) so I'm rebuilding my stock from archives.This is the year I'm going to actually use them.
>>97277252Happy new year !
>>97274734How is Dragonbane solo? I've been eyeing the starter set and I'm tempted.
>>97280039Really good. The solo adventure can start feeling a bit limited, but it still does set up a good point crawl framework, and it is easy to just expnd it to wider adventuring on your own.
>>97283138Would you say it's worth picking up then?
Grogmas in the hive streets editionPrevious Thread:>>97019770Check out here for useful links and a catalogue of relevant miniatures retailers:https://pastebin.com/nnNqqFLnThe Rogue Trader magazine article compilation:https://gofile.io/d/yNK9bq
>>97283044>codexs
>>97281597I take it then you also reject any artworks in the oldhammer style that are created using a computer & digital drawing software, any models made with a printer whether new made in oldhammer style or scanned from originals, any kind of digital formats of rules or scans of books even if no longer easily available, all modern ranges of wargaming paint, and all other "dilutions" of the pure and righteous hobby of collecting nothing except original lead cast minis of the era painted with thin watery early acrylics or diltued craft paints and playing games using original printed paper publications? Because of course you're not just a hypocritical Luddite arbitrarily drawing a line where on one side what matters is whether the product of the technique matches the ethos and so is good and permitted while on the other you decree the products are poisoned by the means used to produce them despite the same logic applying in bother cases, right?
>>97282192>Why the fuck do you need AI to do something
>>97282738Anon you are actually so mad you can't follow a reply chain.
>>97283125Feet, skull faces and shadows seem quite off. It would be good to see the model in action. There's been some low key persistent trolling with the ai posts and getting mad at people for having books.
Redneck EditionDiscuss and post elves. Elf lore, gameplay, and art are all appreciated.QOTT: Which artists do you think drew the best elves?
>>97281280>>97280222LMAO literally gay elves
>>97282336I just can't help but laughing know that helmet is for the hears
>>97281280>bestest and greatest of the Eldar.Not a great feat, since Eldar simply doesn't work as army/faction
>>97283448What sort of retarded tertiary thinks that? Eldar have been part of 40k since it's inception and on the tabletop they have always kicked ass.
Mages and wizards of /tg/, make your predictions for 2026! What will happen in the RPG-verse? Do it now before it happens!
>>97282221>Grok, make this anon naked
>>97282221>Elon Musk buys D&D>uses genAI to make 6e>it's completely unplayable
>>97274550>le neonaziYou're unironically part of the reason why we're in this shit sorry state of affair, i genuinely wish for you to get more and more depressed.
>>97283869See >>97275941
>>97283869Are you implying there are NOT neo-nazis in the hobby?
Previously on /slop/: >>97261394▶ Thread Task: Moonlight▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed)Comment too long. Click here to view the full text.
>>97282979>Thread Task
>>97282979>TT
>>97282979>It's close to midnight>Something evil's lurking in the dark>Under the moonlight>You see a sight that almost stops your heart
>Three Ork vessels came howling out of the void.>Two were warships in the loosest possible sense; vast, brutal conglomerations of iron plates, gun decks, and exposed engine spines, bellowing static and challenge on every frequency at once. The third was something worse. A hollowed-out asteroid, its original mass mutilated beyond recognition, bristling with so many crude propulsion systems that it no longer travelled so much as thrashed through space, spiraling and smashing itself into whatever space debris was in its clumsy path.>Together, they descended upon the Pleasure Moon.>It had never been meant to face such a thing. Classified as strategically negligible, denied formal fortifications, and stripped of meaningful void defenses on the grounds that it produced nothing of value beyond indulgence and morale, the moon lay exposed. Its orbital traffic control logged the incoming signatures. Its administrators issued queries. Its defense committees convened emergency sessions that achieved nothing at all.>By the time the first alarms reached the leisure spires and pleasure domes, the Orks were already burning for atmosphere, ready to slaughter.
Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
>>97283317Well he did rock bangs like no other man ever could. Neither Schwarzenegger nor Mamoa even tried. Sorbo did though(Kull isn't Conan but you get it).>>97281870Since we are talking about games, PCs in Conan 2d20 are surprisingly competent combatants but fear(threaten) attacks, that horrors do very well, sometimes without even using an action throught the Fear X trait, can absolutely shred them in one round.
Lovecraft's protagonists are usually intellectuals. They're highly educated individuals with a lot of knowledge regarding the inner workings of the universe and the nature of society. They lose their minds not because the monsters project a supernatural insanity field that makes people go crazy, but because they realise that a great deal of their knowledge is built on falsehoods and that the universe is far larger and far stranger they ever thought. Their entire identity as educated men disintegrates and the world as they know it is destroyed. So, they lose their minds.Take someone less cerebral who doesn't give a fuck about how things work, who isn't curious or informed about the universe, who just accepts the current state of affairs and adapts to it, whatever it might be. This caveman survivalist would take on deep ones without giving a fuck about how they are supplanting humanity and violating our entire species. He would see Cthulhu as another terrible monster like an orca or a polar bear, some great beast to be feared but not as a sign that his entire reality has been built on a lie, so he wouldn't go insane. He would take one look at non-euclidean horrors and assume that they just look funny and behave in strange and unusual ways, rather than lose his mind over this flagrant disregard for the rules of physics as he understands it.The more intelligent you are and the more you value your intelligence, the more vulnerable you are to Lovecraft's horrors. Conan has the perfect incurious, action-over-intellectualism psychology to face everything that Lovecraft ever devised without blinking.
Imagine thinking that insanity in cosmic horror is that you actually go crazy and not just that the truth you've learned means everyone else thinks and treats you as crazy
>>97281870In actual Lovecraft and not the pastiches, people tend not to go entirely mad witnessing eldritch horrors. They instead demonstrate symptoms of what we would today call PTSD, which makes sense, because Lovecraft was writing in a recently post-WW1 world and evinced clear interest in the trauma then known as 'shell shock.' Lovecraft himself had a lifelong fear of heritable insanity due to his parents, and this also shows in some of his work.Conan, for his part, does show bad fear and trauma when he encounters the ineffable more than once. Hell, just seeing a dead dude revived as a zombie by a friendly evil wizard upsets him. REH intended Conan as an ideal/aspirational character, and in-fiction you could argue his Cimmerian upbringing and mercenary life selected for a protagonist more resilient to trauma.Oh, and traditional games? Faggot.
>>97283001>Robert was largely optimistic.Didn't he literally kill himself?
Previous Thread: >>97278407>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.netComment too long. Click here to view the full text.
>>97284179Theres several creatures in his types that let you draw and several that put creatures from the yard back into your hand to be replayed. The most you'll need at any in a normal pod is 3/turn. Youre in the best colors for return to hand too.>>97284183The real issue is that if they have empty hands they can choose discard anyway. I like using symmetrical draw effects, megrim effects that punish discarding, and bouncing their best stuff to their hand to force a rough choice each time.
>>97284183I play with a lot of newish players so they are probably more scared of the discard than anything. >>97284207Just pretend it's a UW card. There's no UW that has villainous choice that makes me pretend I'm the heel of the group.>>97284238True, but it seems like you would need an overwhelming amount of (Constructs, Robots, Vehicles), discard tricks, bounce spells, and card draw to be able to do all that. Seems tricky.
>>97284274>I play with a lot of newish players so they are probably more scared of the discard than anything.After a few games they'll realize letting you have a reaver titan early on isn't a good idea.
>>97284179>do thing draw cardnot really
>>97284285ntsa but some playgroups really do refuse to learn. last thread i mentioned playing yshtola and pinging the entire table down, everyone complaining about her, and yet not one person cast any removal in over 7 turns.