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What are the funniest wargame mechanics you've ever encountered?
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>>97236410
In the original Necromunda there were certain missions that used the nightfight rules. There was a specific callout that the nightfight rules did not apply to a target that is on fire.
>>
>>97238072
Wouldn't the infamous Kroot Conga Line is less a funny rule and more an unintended rules interaction?
>>
>>97239200
Less than unintended, the white scars player had several options at the time.
Khan would have let him outflank on a side edge, ruining the conga line plan.
Any tank could have tank shocked the kroot when they entered, forcing them to move and making the unit contract to maintain coherency and opening a way for the rest of the force. A rhino could have saved the game.
He did neither of these things. The moral is Dawn if War deployment and null deployment are bad.
>>
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>>97238072
The famous match in which a powergaming autist is out gamed.
>>
>>97236410
gorkamorka perma injury and doc tables
can get your leg blown off, go to the doc and he turns your dudes legs into a rocket powered monowheel
or maybe just leaves him with 1 leg

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Merry Christmas edition
>Previous
>>97224887
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>97243163
"Just" max out the Contracts of the Elements, Forge or Artifice depending on what you want to focus on top of a tokencrafting build.
>>
>>97243242
>>97241289
Just play exalted at that point, it should be easier.
>>
Tzimisce elders capturing all of the smelly werewolves and fusing them together into vozhd!
>>
>>97243332
>implying the Shadow Lords the Lasombra are in bed with would allow that without getting paid
>>
>>97243382
You think the Tzimisce would ask smelly woofs for permission?

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Thread #02 Lean Winter on the Tundra
Previous Thread: >>97090196

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
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>>97242538
It is real and it is overblown for the most part.
>>
>>97242769
Enfield Monster
-reported encounter april 25, 1973 - enfield, illinois
-encountered firsthand - dec 2025 -
-details from reported case are similar to what was encountered recently
-approx 5.5 feet tall
-human-like torso, hunched over
-large mouth, sharp teeth, bite is capable of breaking firearm and doing heavy damage to steel plate body armor
-two large, pink/red, glowing eyes. glow visually oscillates, like cuttlefish? hypnosis when looking directly into eyes, maybe close range? also can possibly inflict a sort of hysteria and amnesia afterwards, similar to werewolves? I was hypnotized during last encounter-- body cam footage shows me sinking to my knees and dropping my rifle. Doesn't immediately wear off after creature is killed. I'm being monitored for long term effects.
-3 legs, capable of delivering lethal kick. can also grab and lift full grown woman with leg.
-2 short arms, sharp claws
-footprints 5+ toes?
-can leap vert/horiz 20+ feet. don't know about other movement.
-horiz leap capable of knocking over full grown man.
-no hair, leathery, gray. blends in well with trees. this with the big eyes might be why it was dismissed for an owl in 1973.

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Been a few days. Mostly beaten the infection. Felt good enough to go to a Christmas party. Probably a mistake, there were some people there nobody in town knew, kept catching them shadowing myself and a few others. Fucking feds. Gave them the slip on the way back to Fort GNP, and I haven't seen anyone poking around on my security cameras. Still mulling over my options. Driving me up the wall.

>>97227916
The converted humans came out of the water and climbed aboard rapidly, likely the same with the walking squid. We think the derelict is a trap to lure in sailors for more people to convert. One of us had the bright idea to light up the boat beneath the waterline while we fled, several days later it's gotta be sunk, guy had a machinegun, like an old M60 I think. Can't say I know any wizards.

>>97228548
While you're probably right, there's a few practical problems. One, all I ever hear about the feds is how they're in bed with the monsters. Two, I have done things that could get me fired or worse while working for the much more mundane federal government. Fort GNP is a wonderful place, it's also incredibly illegal. Been wondering if there would be a way to safely leak information on that thing to the MIBs.

>>97233356
I got a cellmate looking into some old whaling gear, from before it got banned, to see if any of it is usable. I'd rather not Ahab it, but if we could harpoon it and slam it into an iceberg or drag it into the pack ice that might work.
>>
>>97242538
>>97242701
Beginning to think I may have been working for them all along. I'm not really in with them enough to know but I'll certainly be letting you fellows know.
>>97242806
How would you report your friend's reaction to being alone with the creature? Or how does he talk about it if he remembers? That sort of panic does seem pretty similar to what we've felt with the werewolf in the unlucky circumstance one of us was alone after. Didn't last too long though I think, luckily. You didn't get to keep any body parts?
>>97243132
I thought you were working for the government? At any rate, best hope whaling the beast can be left to your last resort. Whaling was dangerous enough without the supernatural being involved.
>>
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Mobile Siege Platform Edition
A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB


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>>97239038
Cool. Does the turncoat have any tricks up his sleeve for when they meet?
>>
>>97233277
I agree with her, honestly.

But for me, swap out Jedi for Rebels and New Republic.
>>
>>97235368
>Also, nobody enjoys the Holiday Special unironically.

... I mean, I like the Boba Fett cartoon.
>>
>>97238920
>Spoiler

Right? And we're all supposed to assume that the New Republic were TOTALLY nice and TOTALLY fair and didn't screw over the people of At Attin in any way.
>>
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>>97242301
They are supposed to come back on Q2 2026

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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why is pano like this?
>>
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I wish I had enough greenstuff molding skill to really add into baldsculpt's hair
>>
>>
>>97241112
I prefer baldie tbqh
>>
>>97241112
He mastered the sword because he couldn't master his hair

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
A Very Merry Thread Edition
Previous Thread: >>97217685
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>>97242481
It's a bit strange seeing my map as the OP, especially with a festive hat on.
>>
>>97241234
We have someone married iirc
>>
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>>97239398
>Christmas in July(Yae, Archie, Kenji, Momo, Alyona, Student Council, Rin, Kentaro, Isturo, Renka, mention of Sumi)
https://rentry.co/bk47th57

It is done, please feast
>>
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>>97242564
>HHHHH-HH-H-GREEEEGG
>>
I have no clue what the dice looking captcha puzzle wants us to solve for.

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>
>>97242249
Dude, relax. Paying attention to them is beneath us all.
>>
>>97241430
Someone on this board was crowing about how great it was, so I thought it might be worth checking out. I then found the PDF and couldn't tell if it was a joke or not. It's almost got a FATAL-tier cover, and as dumb as it looks, its contents are worse.
>What the fuck were they thinking with that initiative.
I imagine it's just a complete lack of understanding of how chance works or when or how approximations should be handled, and when an idea is not worth the amount of time spent on resolving it, or the headaches created by needing to track it.
>>
>>97236417
>>97236623
>>97237200
>>
>>97242249
>boogeyman
>>
>>97242249
>>97242305
Ignore them. They will get bored and go back to their containment thread.

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>>97230970
Mutant Chronicles?
>>
>>97230970
>>97234145
That is partially due to dieselpunk advancing straight into 50's style atompunk. You pretty much need to stop the atomic age from starting while still allowing the Allies to win.
>>
>>97230214
Traditional games? Perhaps?
>>
>>97234145
The world desperately needs more strangereal.
>>
>>97230970
>>97234145
Why is alt. history considered limiting? It should be little obstacle if kept as background fluff and not the driving force of a grand geopolitical narrative

Vista edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97237000
Magic. Walter Williams in Hardwired had a decently grounded take on how his panzers operated as low altitude VTOLs with the obvious drawbacks of those types of vehicles, e.g. huge signatures, small size, terrain limitations, etc. Mike mindlessly copied them and removed all of the limitations. The only explanation left for 2077 vehicles, especially the large ones, is anti-gravity.
>>
>>97243120
There is no planet where David picks a fight with Smasher man-a-mano and walks away. An experimental combat conversion barely put him on the level. To anyone who isn't on the top 10 list of the most violent and skilled Solos alive, dealing with him is a team effort and to those who are on the list, they wouldn't be stupid enough to let it be a fair fight either.

He is an apex predator in the most literal sense of the word, not that there aren't bigger or more dangerous things that could show up, but that there is no natural rung above him on the flood chain. There are others like him and they should be treated with the same respect in any plan that could ever possibly see them as a factor.

I'll allow 2077 being inadmissible on account of the tautological nature of 'main character' and 'final boss' in a videogame; it's still one of our best frames of reference as to what is involved in going 9 rounds with the champ: That is to say it's difficult for anyone even at the peak of their game.

He's not Cain, he doesn't guarantee a loss, but you would have to be stupid to choose to pick a straight fight unless you were forced to. I am strongly inclined to believe that Blackhand did not jump off of a helicopter on to Arasaka tower, take off his shirt and say "LETS DO THIS TINMAN", if only because we know that's almost exactly what Silverhand did and we know what it got him.
>>
>>97243184
>dealing with him is a team effort
didnt Lucy, an trained arasaka runner, also touch Smasher? I assume that's what anon means by 'could have' but the show made them fight the fbc one by one for ease of storytelling instead of the crew ganging him up
>>
>>97243228
Frankly a united front wasn't going to really help; David and company, fresh and ready at peak performance could probably deal with Smasher in the sense of being able to inflict significant damage, survive and retreat; but taking him when they're hurt and tired on his home turf takes blood they frankly don't have. Most crews are in the same boat whether it's Smasher or Blackhand or Shaitan or any other number of old hands; you need to be bringing your best to meet them on an average day; or ensure their day has been a whole hell of a lot worse than average.

The only way Smasher is substantially different than any other example of high powered players is that his MO is that of a terrorist attack, shock and awe, incredible singular violence against those unequipped to handle it. His one-man band routine indeed relies on the fact he's not deployed for fair fights, but it will be no consolation if you have to bury all your friends, skip town and call yourself lucky.

Regarding Lucy, she did and she got a digital backhand for her trouble. She'd probably be a huge part of any combined plan and in any fight long enough to drag out she could do some serious work on him, but individually she's just too fragile.

Put differently, one to one, you need armor and firepower equal to or exceeding a military FBC to stop Smasher from doing what he does best: grinding meat. You need to have something to stop the knife from cutting or he will pass right through.
>>
>>97237000
Harrier Jet style engines. That's what is directly quoted in 2020. While they do actually have the power to lift something like an AV it is a tricky proposition to keep it stable at speed when flying a minivan as opposed to a sleek jet.

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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How do I learn to talk like an Exalted character? When I'm with my group they all use fantasy lingo and it makes me feel like I'm writing a romantasy or CW character, ashamed.
>>
>>97243091
I just talk like a Sopranos character but not italian.
>>
>>97243091
Look up real life famous proclamations and quotes from rulers, generals, leaders, etc. and try to get a flow of how they talk
>>
>>97241846
I forget it exists
>>
>>97242512
Just better mutations, really. I like the idea of shintai being something you can use regularly, so separating it into "default infernal mechanic | super form you can switch on and off | apocalyptic form of your ultimate hellself" works great.

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97242572
Shit I forgot Large gives -4 to hide so hide here is actually +0. Also, a Worg is actually Long not Tall so space/reach would be 10/5 not 10/10.

Also just further food for though, there is a chart for typical speeds by size. If you assume that a large worg is also still in the "Fast" category you could easily justify the 60ft speed.
>>
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>>97242572
Okay, Version 2.0 with fixed armor classes, updated speed, fixed space/reach, fixed a typo in saves, and fixed the skills. Sorry about the sloppy craftsmanship I just got really excited to post
>>
The main thing you learn modifying statblocks is the vast amount of incorrect information in the statblocks. Random attack bonuses that come from nowhere. Skills that don't add up. Insane
>>
>>97242643
That Damned Crab is still better.
>>
>>97243241
Who?

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Gets Hot edition

>Previous Thread: >>97227248

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97243240
I mean what’s next for 30k to turn into plastic? I doubt we’ll see xenos coming anytime soon.
>>
>>97242848
>>97243251
>I mean what’s next for 30k to turn into plastic
Still at least a years worth of missing marine vehicles and the other half of mechanicum, plus they've proven they can come up with new shit like the Kratos, saturnine, and the new auxilia and mechanicum shit
>>
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some people at my LGS keep trying to egg me into playing Horus Heresy with them but I'm hesitant because for one I've never seen their asses play it but for another, I'm a little stupid and force org stuff is a bit much. what do?
If I did play I'd run Alpha Legion cuz they look cool
>>
>>97243305
I kinda figured it out after messing around with new recruit. you should do the same.
>>
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>>97243312
>>97243305
I also figured it out messing around new recruit, but here's a chart

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Guys, I want to talk about HELLPIERCERS. I bought this game a bit ago because I thought it looked cool, and I've read it, and I don't know enough people weird enough to play it with me, and I can't stop thinking about it, and I just have to talk about it with someone.

>First up: what the fuck is Hellpiercers? And why do you spell it in all-caps? Do you have autism?
HELLPIERCERS is a tactical tabletop RPG developed by SandyPug Games alongside a few people who did some dev work on some of the Lancer supplements. It casts the PCs as gnostic demigod heroes and veterans of the War in Heaven, who aided the forces of humanity in regaining their stolen gnosis and slaying the Demiurge, his Archons, and angelic generals. Having conquered Heaven and liberated the mortal plane from the tyranny of false divinity, they now cast their eyes downward, into Hell, where countless human souls remain enslaved by the demon lords below. Hellpiercers, armed with their god-slaying weapons, clad in armor forged from the corpses of angels, lead a war of liberation against the forces of Hell, to free the enslaved souls of every human who has ever lived.

I spell it in all-caps because it's title is rendered in all-caps. I'm pretty sure I'm not autistic, but I've never been tested, so who even fucking knows?
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>>97241960
>Promethean-grade Hylic Rejection Field
Mm. I think I have determined why the game gets such a poor reception on this site...

So the tactical combat phase reminds me a lot of ICON and Gubat Banwa, less so Lancer and 4e, but I think I get how this is meant to work. And then the strategic phase seems to include the players (collectively?) spending strategic resources, unlocking the tech tree, and maybe doing stuff like you'd find in Armour Astir's "Conflict Turn" to advance the course of the war, is that right?
Would that make the recon phase analogous to Lancer's "Downtime Actions," a mix of RP scenes and building up some benefits to use in the next fight?
>>
>>97242444
It is certainly a wordy game. I will be the first to admit that it frontloads a lot with a lot of in-universe jargon and buries the lede in terms of what the actual structure of play on the campaign level looks like.

ICON and Gubat Banwa are better points of comparison, yes. Yeah, STRATCOM is spent with the players and the GM taking a couple of turns (as many as is necessary between tactical combat sorties based on strategic map movement and other factors) moving about the map, encountering shit on the overworld, spending resources, constructing buildings, performing rituals and other actions that affect the pace and the standing of the ongoing conflict. And RECON is, in fact, the unstructured, "narrative layer" play, mostly for exploring Dis, pursuing personal objectives, and finding cool shit in the Chambers, Vaults and Caverns under the city. It's kept deliberately loose, and most of the points of interaction relate to the tags you assign to characters and gear during chargen. Like, with Lancer's pilot-scale gameplay, it's probably going to be the most controversial part of gameplay for players who don't jive with something like Blades in the Dark.

Also, notable is that you never roll to attack during TACCOM. The forces of Hell are overwhelming. Everything around you wants to kill you. The air you breathe? The microbes in it want to perforate your lungs. The ground beneath your feet? Would love to open up and swallow you whole. You can't swing a stick without hitting something that wants you dead, so why bother? Damage is still randomized, and enemies don't roll to attack either, so careful positioning and risk management matter even more than in Lancer and ICON.
>>
>>97235095
Why the hell is Gnosticism so popular?
>>
>>97242679
Because it's meaningless. It's a word to prove that you're not like the other girls (male).
>>
>>97242679
Gnosticism posits that the secret truth of the universe is that we are trapped in an illusion/simulation/prison, and the deity responsible for this is evil. So by rejecting this twisted reality and fighting against it, you are a heroic rebel. It lets you be iconoclastic, rebellious, but also be the good guy because you're aligned with a greater cosmic good that exists beyond the demiurge. You get to have a punch-up with god, but like, without having to go full fedora about it.
Which does kind of boil down to what >>97242687 says, I admit

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Have you ever roleplayed a female character?
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>>97241926
You apply affirmative action to your fantasy? Good for you
>>
>>97234702
Does a magical parasite that took over the body of a wizard count?
I was basically just helping my friend play an NPC that would betray the party and be a more interactive boss fight.

The wizard was technically a half elvish female, but the brain slug never cared about such trivialities, part of the fun about being a parasite was being weird and off putting to see if anyone caught on.

Only time I even bothered with a female and I technically was playing something else entirely.
>>
>>97242165
>Does a magical parasite that took over the body of a wizard count?
Yes. Gay is gay. There's no excuse.
>>
>>97234961
Masks of Nyarlathotep?
>>
>>97234966
Considering they're RPing 24/7, yeah, you could say so.

File: mutants.jpg (120 KB, 500x329)
120 KB
120 KB JPG
How do you like your mutants?
Do you like them looking more like anthros or circus freak shows?
42 replies and 6 images omitted. Click here to view.
>>
>>97240785
So this thread that's killed? Can you not make that thread topic again? That would be weird.
>>
>>97240812
No, because then you'd just be in an endless cycle of repeated content and a ton of these useless threads constantly popping up, degrading the quality of the board. Go on, post another stupid question to show you still don't get it, you infinite spastic.
>>
OP here,
Alright I got what I needed
We can end the thread now
>>
>>97227263
Besides Warhammer, what’s the best place to look for good mutation tables?
>>
>>97242872
DCC and the annual has some mobster generation tables that work well for that kind of stuff


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