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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>
What creature is depicted here?
hate that I had to censor such a tame picture.
>>
>>97390925
I reverse image searched it, and I couldn't find any Dungeons and Dragons-related uses of it (but I did find other uses of it, showing that my search was at least somewhat functional), although it's possible that it is used in a book which is not indexed on the web. Lorewise, all subtypes of fiends (demon, devil, yugoloth, demodand) generally looked like a clawed humanoid with wings, horns, and a tail except for specific species of fiend which looked different, but demons were generally more bestial compared to devils which retained some human-like visual charisma. The creature on the right appears to be a human courtesan.
>>
>>97390962
I was thinking that Jusko might have used some specific monster. It does look like a demon to me. Hairy legs and it looks like its wings have some kind of boils on them. Some type of pestilence related demon?
>>
>>97390962
also, that girl wears too many riches which are impractical for lovemaking to be a courtesan. I would bet princess or noblewoman, dealing with a demonic assassin in her home.
Those baubles hanging off her arm bands and anklets can't be helping with the Move Silently checks.
>>
>>97391004
I said courtesan, not whore. A courtesan is more like an escort, since she still provides sex but also acts as a companion or temporary trophy-wife, and thus needs visual appeal beyond just the physical. I agree with you about the Move Silently checks, I actually thought of "courtesan" because I realized that those accessories would be very impractical for a rogue, and being both near-naked and unarmored at once is impractical for anyone other than a fighter who only uses natural weapons, which she isn't (since she has a dagger).

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Previous thread: >>97295718

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: what's the best classic GURPS cover art?
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>>
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What's some rule so oddly specific that 3 dudes have used it in the entire existance of GURPS?
>>
>>97389471
The rules for ocean thermal energy conversion plants in GURPS Vehicles Expansion 1
https://en.wikipedia.org/wiki/Ocean_thermal_energy_conversion
>>
>>97389471
I'm sure all the parachronic shit is like that
>>
>>97376496
Absolute Timing is more automatic than the personal computer. If you wanted to know how long it takes to do something but only have the PC perk then you would need to take some effort (probably concentrate maneuvers) to bring up a "timer" application and then set and stop a timer. With absolute timing you just watch someone do something and go "that took 15 minutes and 30 seconds".
The PC timer would be more accurate, though, if seconds or fractions of a second mattered.
>>
>>97389494
Pretty sure most of the industrial scale shit has almost never been used by anyone

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97390349
origin feats are what used to be called full feats because they completely replaced your ASI, as opposed to half feats (now general feats) which still gave you half an ASI
>>
>>97390379
I've literally never heard feats described as full feats before. Regardless, Origin feats aren't that amazing. There's like 3 good ones and a couple situationally good ones
>>
>>97389354
so what? you're building a living historical archive?
>>
>>97390379
>>97390428
I have heard the term half-feats before, as a way to refer to some of the weaker ones that also gave you an ASI. But it's a really dumb way to phrase it in 2024, because now the distinction doesn't really exist in the same way.
All feats except origin feats give an ASI, but calling the weaker set of starter feats 'full feats' and the stronger set 'half- eats' is just misleading
>>
>>97367195
How do y'all practice Drudaism? I've never played one before

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97389845
Think the artist straight up died
No proofs, just my assumption whenever an artist just ceases to exist
>>
>>97390323
hey hey people
>>
Kemono is cringe, change my mind.
>>
>>97390949
Their designs are consistently more fuckable than the sparkledogs westniggers seem to prefer.
>sex is cringe
I can't help then.
>>
>>97390760
ryonafags should not straight up die, they should choke on their blood over several hours

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Skellies Edition

>Previously in the Mortal Realms:
>>97374097

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
>>97385230
>No, the ushabti shit was people on here speculating
Boole literally showed an image of a ushabti and a skeleton chariot to tease what OBR were getting in his first post, and never mentioned the foot hero in his second post where he said they were getting ossiarch ruststalkers (who look nothing like the assassins in the reveal) and put a lot of emphasis on the idea the chariot was going to be golden.

Dude obviously did have some knowledge of what was coming, but other than vague ideas of "there will be a chariot" or "there will be archers" it was fucking useless because his descriptions and comparisons don't make any sense
>>
>>97390317
The Werewolf lineage of Vampires have a deal with a godbeast and undead giant wolf
>>
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>>97390611
>>97390566
Here's some of those super cool not-retarded looking Brets, straight from TOW central, Reddit. Brimming with that classic TOW sovl that TWW fans love so much (but not enough to buy minis of)!
>>
>>97390317
But of course, the noble progeny of Kharybtar have been steadfast allies of Order since the Age of Myth.
>>
>>97390967
Speaking of the dynasties, what do we currently have models for?
>Avengorii
The weird centaur vampire lords
>Vyrkos
A billion fucking characters and most of the faction's aesthetic
>Von Carstein
The generic vampire characters (maybe), Mannfred, and at least one of the characters from Crimson Court
>Kastelai
Vordrai
>Lahmian
Neferata, Blades of the Hollow King
I think that's it. Please let us get something different next time Soulblight comes around.

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Smuggie edition

>Previous Heresy>>97369180

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
>>97390296
>astartes (...) were created to serve
The Emperor consented, the Primarch consented...is there anyone you missed asking?
Kidnapping a child and then arming him better than oneself is a recipe for civil war, anon. The vast majority of space marines didn't actually want to be space marines. The Emperor's forces simply Kony'd them up, kidnapped to fight and die in his name.
Die, specifically. No retirement plan like His Imperial Army. No laying down the bolter and cashing in a plot of land on the world you bled for.
And then some FAT mortal who hadn't even been born yet when you conquered the planet he farts on, has the AUDACITY of saying you are to bleed so he doesn't have to?
And he is right. For you are a slave. A thing with might and duty but no actual life, made to serve literal children, too frail to stand by themselves, too ephemeral to develop a long view.

And then people wonder how their shackled champions could possibly ever betray them...
>>
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more corpses for the meat grinder
>>
>>97383724
>That one is standing on a tactical rock. A solar auxilia should be able to stand on the tip of his feet and kiss his Custode gf without her crouching too much
>>
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>>97390261
>Was Horus right
Yes, and he damned himself to give his sons a chance.
>>
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>>97390983

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Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?

Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
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>>
I win last post
>>
>>97364176
>A character focused entirely on crafting can be perfectly balanced with any other concept in a game designed by professionals instead of incompetent retards.
Name five games where this has actually been achieved.
>>
>>97364176
Crafting is powerful and this doesn't depend on the game. As long as you're playing a human being, regardless of the size of their ears, crafting is the single most powerful thing they can do.
>>
Crafting is not a major issue in my system, because wealth doesn't translate directly into power. Player characters only need vast amounts of wealth if they want to improve their social standing, if they like the idea of engaging in businesses, buying warships to become privateers or something similar to that.
>>
>>97369009
Being a good GM means being able to respond to unexpected player actions. Remember that the TTRPG hobby started out as expansion packs to wargames which were added to simulate fantasy adventures rather than battles with pre-determined starting conditions.

Previous Thread: >>97096644
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>
>>97244905
>How would you make your own porn game in general?
CRPG based on an adventure module I wrote and spent a bunch of money on. Really, I'd just tack on lewd CGs and pregnancy mechanics.

>What do you think of using AI
No. Not even gonna consider it.

>Have you ever played Second Life and similar sandbox games?
Nope.

>Do you think a porn game should focus on the audiovisuals making you cum faster
A pornographic game should absolutely be focused on the scenes and giving the most erotic experience possible. Being "Realistic" only really matters if you're playing a VR game.

>"lose for sex as a femMC"
Rape on loss is basically the lowest form of a lewd game there is. It has it's place in a porn game, but it really should not be the only way to get scenes. You should also get the loss scenes if you "win" the segment, however that's defined within the context of a game you're making.
>>
>>97336833
Ran into the CATastrophe thread that was up here. Got inspired and decided to do a game centered around a crew of mercenaries hunting slavers.
>>
Establishing a telepathic link with a cute girl getting bred by tentacles, I think you'd also get the feedback right?
>>
>>97390843
I mean obviously
>>
>>97390843
What game?

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hahahahahhahahahahaha
HAHAHAHAHAHAHHAHAHAHAHAH
HAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAH
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>>
>>97389257
This is my real problem. Articulated better than I could
>>
>>97389050
are heterosexual males a new market?
>>
>>97390284
If thats really the case then fuck 'em. Add that to the many reasons they deserve to fail.
I've had a soft spot for SoS since Inferno. I'd always liked the idea of Custodes but I think they did a much better job of fleshing out SoS in book 7.
Like I say, you could make them the backbone of a new Astra Telepathica force. I mean, fuck, chaos has been painted as the big bad for the past decade or more, you'd think they'd be fielding the one part of the Imperium that has the cheat code for dealing with them. We could have some batshit powerful psykers on the table flanked by Black Sentinels with SoS acting as a spearhead. If they can make up a lore reason to suddenly turn the Custodes into an expeditionary force ($$$), then theres nothing stopping them from doing something interesting with SoS.
>>
>>97390527
If you're an autist LARPing like you're in the Mechanicus, yeah. But if we're talking the real universe and not some porn fantasy, I think replacing women with skaven cows isn't the way of the future.
>>
>>97381933
What I don't understand is, why do they keep pushing this? Who wanted this? Do they really think female Custodians are going to bring in a massive amount of new fans and new money?
Like I would just bury this deep and never talk about it again.
It really has to be some kind of ideological thing.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>
>>97390578
>>97390750
If I were to use it, I wouldn't convert it at all, I'd just use it as is. In fact, I treat all 5-mile hexes as 6 miles if I'm playing B/X, and all 6-mile hexes as 5 miles if I'm playing AD&D. No reason to get a headache over it.
>>
>>97390771
This. The units are arbitrary, just as long as you keep them consistent.
>>
>>97390800
check out dungeon robber for the general idea

(not posting in the hijack thread so replying here)
>>
>>97390771
>>97390784
thanks anons
>>
I am tinkering about altering the initiative. individual initiative but it's split in this way
1. Declarations
2. Morale
3. Movement & Shooting (PCs and Monsters in order of initiative, draws at the same time)
4. Melee & Magic (PCs and Monsters in order of initiative, draws at the same time)

Some can do 3 and 4 in this way which is the only thing that gives me pause.

Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>97390641
Dredging randos can work. I always try to dredge randos from these threads. I have about an 80% success rate with it.
>>
>>97390710
I'm not surprised, but I've seen your house rules and your campaigns are everything I revile about 40krpgs.
>>
>>97390682
The worst part is I had plans for a heist on Footfall that I was really getting into. I looked up hotel floorplans, I watched Ocean's 11 and other flicks, I had a list of cool loot they'd have in their vault and security measures for the thing, I had an NPC I would've used to get the ball rolling - a mafia boss type of guy who wanted a family heirloom and didn't much care about the rest of the vault (who could very easily have become a future plot point - what was the thing he wanted, why was it so important to him? Was it a Warrant? An ancient starmap? Archaeotech? Maybe even a Halo device? Did they players actually give it to him, or did they split, and now he's after them and fucking pissed?)
Point being, I'm very irritated I didn't get to run that heist, even if I probably wouldn't have realistically had the time to do so. It lives on a shelf in the back of my brain now, with all the characters I've never gotten to play.
>>97390710
Do you nab one or two guys to pad out an already existing group, or do you yank a gagglefuck of utterly unrelated morons and then weld them together with sheer autistic will?
>>
>>97390822
I yank gagglefucks of utterly unrelated morons together. These guys then usually coalesce into a team, but there's usually one or two who dip out from in-game or other disagreements, so I replace them with a new moron. I prefer new peeps because they bring new perspectives into things. After each series, some leave, and some stick around for future series. I've got a bunch of peeps now who are "regulars", from peeps I knew in college to veterans from multiple games, and they often help with mechanics, testing, and ideas. However, every new series is ALWAYS free-range clusterfuck recruitment with no favoritism. Just because I've known someone a long time doesn't mean they automatically get in.

The past few years though, since about 2022, it has been admittedly hard to find new players, since the entrenchment of what counts as "real" 40k has gotten REALLY bad, and the last two series were mostly my regulars.
>>
>>97390710
>Dredging randos can work
Yeah, just gotta vet the group carefully and set clear expectations early on. My group of random joes has lasted for 101 sessions and counting. A few players came and went due to life getting in the way, but a consistent "core" group arose from the turnover. It's been a fun ride.

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>this is considered one of the worst magic arts of all time
why do traditional gamers have such shit taste?
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>>
>>97386938
>>
>>97386938
What about that one that has literal gay men in a lake?
>>
>>97388584
that sounds based
FUCK women.
>>
>>97388384
>you just dont get it

A statement spoken by those who also dont get it but won't admit that
>>
>>97389386
But AIDSfaggotanon... there's an FTM in there (woman larping as a man)

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Everchosen edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97390865
Trying way too hard and it’s borderline spam at this point.
>>
>>97390868
>anon covers xeir eyes and says "I see nothing"
yeah ok
>>
>>97390868
Don’t engage, it feeds off attention positive or negative. He’s our resident attention seeker.
>>
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>>97390363
Holy shit people play this? maximum kek what a stupid fucking setup. It manages to be more complicated while making less sense
>>
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>>97390837
Have you ever been to a tournament for TOW, anon? I have, several times, and the terrain was never standardized like that. Every table was different and usually had a theme. Competitive play shouldn't be what the game is designed for, but Fantasy isn't 40k.

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"dude dnd artificers are so cool cuz u can make some crazy stuff like this and bend the rules to ur will n stuff"

most crafting thatn isnt raw gets banned by the DM or just anything intresting or the meme that artificers can craft a gun. (unless they tell the DM irl how to do it)
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>>97387856
What you posted already exists as a subclass for Artificer in 5e. Thunder gauntlets. Also guns and eventually a suit of power armor. Fucking no-games.
>>
>>97388168
>you don't find that problem with GMs of others systems
Maybe you haven't played other sistems then, because I totally did
I played warhammer fantasy rpg with an ingeneer with higher ingenieering, int, etc that the master crafters the manual had as examples and the GM didn't even let me make a bicycle when they make tanks, clockwork horses, etc

And that's not even the worst part, white wolf stuff like vampire the dark ages, had the most "no, you won't do anything that even removely goes outside of what's writen in the book ever"
>>
>>97390896
nobody is saying that bad gms only exist on D&D but D&D attracts the most bad gms
>>
>>97387856
>My GM doesn't let me play my artificers correctly
That belongs to a GM hate thread, why are you whining about artificers or D&D here?
>>
>>97387856
This is a problem caused by 5e/4e's extreme video game logic, if you play 3.5e (which has most of its rules available online), artificers get access to crafting-related abilities which have both more rules and less limitations than 5e. Other classes can also attempt to craft items, but artificers get crafting feats early without having to spend a feat slot on them, and artificers do not need to cast spells to craft items (normally to craft a magic item you need a related spell and caster level)

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After playing both the original Shandalar and the 2016 update version I've come to the conclusion that magic was just more fun in 1995 when it was more loose and relaxed. The kinds of decks you go up against in the 2016 version are so much more ruthless about shutting down every play you make that the only way to compete is to be an even more obnoxious dickhead and make sure they never get a chance to do anything. Every victory was bitter and spiteful in a way that I never felt with the older simpler Magic cards.
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>>97359103
> we'll never have a proper client.
Never say never. All it takes is the right person to make something happen.
Part of me dreams that somebody will make a FOSS Client for MTG on par with Duels of The planeswalkers or EDOPRO/Project Ignis for Yugioh. Something fully 3d with Commander and the like.
Also old MTGO like you posted there is incredibly soulful UI appearance wise at least.
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>>97385117
fan clients always have to lie kind of low because wotc is very litigious. it'll happen "someday" but that someday probably needs to be after the game goes oop.

>>97385089
it's definitely a big part of what made the game so fast and unforgiving.
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>>97385117
I mean, just having to implement all the cards and interaction is a huge work, let alone work on the rest of the client features. I hope that one day mtgo will be onwed by a company that cares about it and has to will to make it more modern and sleek.
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>>97386473
With mtg at least you have a database. and Oracle text is almost pseudocode. you could automate a lot of it.
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>>97385089
Power creep on cards isn't the problem, as other Anons have pointed out there have always been powerful cards and combos. There are cards that are banned in every format for being too powerful, and they tend to be incredibly old ones. A powerful card is negligible, on its own. There will always be other cards that completely wall it, or prevent it from being played in the first place. The problem is that it isn't just a powerful card thrown in to a deck full of janky rubbish, like it was in the old days, it's a carefully optimised and streamlined deck where every card is powerful, versatile, and synergistic. This problem doesn't even really have anything to do with how powerful the individual cards are, it's a result of vastly increased availability of information. As soon as a set releases, the community knows every card in it. The best minds in the community come up with the best decks, and then everyone else plays those decks. There's no room for an individual player to discover something original, or for a localised metagame to develop based on the cards you and your friends discovered in your limited amount of pack opening. The way we as gamers approach games of all kinds has fundamentally changed since those times, and the only way to properly recapture the feeling of early MtG would be to make a new game that couldn't be datamined or theorycrafted to oblivion.


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