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has anyone given though to the state of mathematics in fantasy settings and how it affects the setting and characters in it? e.g.
>tribes in not!Africa struggle with trade because they can't count past 2
>how traders to calculation to determine prices, risk, etc
>how well astronomers understand the motion of the heavens
>how the characters think (i.e. logically, or numerically, or in a poetic / non-mathematical way)
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>>97368098
makes sense. the more primitive your civilization is, the less accurately you need to be able to measure time. at the extreme end, if all you do is hunt and gather then you probably don't need to understand time beyond "past, present, future", and only the present is really necessary.
>>
>>97368370
To distract from the antisemitism in the third line.
>>
>>97367640
Yes, Magic is not a substitute for good math. So math is (at least in my settings) equal to or better than roman era maths. Meaning they have everything up through calculus. See https://en.wikipedia.org/wiki/Archimedes_Palimpsest Heres the thing /tg/ most of the 4chan mfers here are dumbasses that think hur dur fantay world is fullah nothin but ignorant peasants grasping at mud fer foods. Try reading some actual history, we had thousands of years of advancement and we could have had the renaissance during the roman period if not for bad luck. So stop trying to paint earlier times as stupider than they actually were. The romans built huge aquaducts arched bridges and huge buildings using solid engineering principals and math. So stop being tards and build your fucking worlds so that theyd work even if magic stopped working
>>
>>97370667
It is and don't listen to that tard. Generals are a tendril of the cancer killing this board. They're anti fun and full of people here to pretend that they're social rather than adding anything to the board
>>
>give players a simple logic problem for a one shot dungeon as the central puzzle and traversal mechanic
>12 variables on buttons in a 3x4 pattern that allow for 3 digit combinations (to create either water, earth, fire or air)
>every variable is a symbol that's tied vaguely to one of the elements
>if you randomly press buttons and get faulty combinations, random floor tiles will drop into an endless abys, making the dungeon more dangerous
it took them 3+ hours to figure it out. until then, they just abused it to make random enemies drop into chasms.

Con/Health is a conceptually boring stat that should at the very least be looked at
>Don't play DND
yeah I included health retard
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>>97362887
No, it's not the opposite. I'm describing the abilities being independent, which means you can take strength without toughness and toughness without strength. What is your thought process?
>>
>>97345460
They’ve been in 5e already tho?
>>
>>97362887
Hello?
>>
>>97349296
>>97348470
Completely nonsense just combine all stats into one stat called STAT
>>
>>97349296
Of course, dexterity represents far more than gymnastics, and may not include gymnastics at all, so it's perfectly reasonable and desirable not to combine them.

Modern Imperator edition

>Previous Heresy:>>97358462

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97372547
Anon word bearers getting their own terminator unit is their equal attention cake, they're the only legion that has never gotten one, not even in EBs or legacies.
>>
>>97372395
I hate the pseudo-shartmaris knees
I should've just bought the old Noise Marine kits when they were on sale
>>
>>97372528
Custard and the emperor are both retarded enough to think so
>>
>>97372547
>the worst Legion getting 1 good unit is making the other Legions worse
Schizo take
>>
>>97372547
This has to be bait, nobody old enough to be allowed to post here could possible sound this much like an entitled little shit.
Some legions had to wait for more than 5 years before getting their rules in 1.0

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97372508
>you go down easily when hit in the right spot
hot
>>
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>>97372513
>>
>>97372519
>you become that target
unf
>>
>>97372519
>Doesn’t say you must be within range.
So anyone on the plane/planet??? In the entire planes multiverse??? How are you still alive

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97371641
Basket Weaver.
Remember to take Craft : Basket Weaving to go with it.
>>
>>97370855
Some systems do it well, but only designed for that systems framework. L5R 4e is one of my faves
>>
>>97371641
roofer, chimney sweeper by day, street performer tumbler by night.
>>
>>97371954
>>97372465
Needs to be something an agrarian slave would be doing as a child. It's part of the background.
>>97371963
We already have one of those, amusingly enough.
>>
>>97372495
>We already have one of those, amusingly enough.
Sounds like a perfect setup for some friendly competition.
Who can basket weave the hardest.

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Every once in a while there's a thread popping up about how badass and stronger 40k's setting is, but big time professional question ironically raised by an autistic friend of mine at the pub yesterday:
Could the Imperium sucessfully afford to invade and take over Kirby's planet?
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>>
>>97370997
>t. WH Fraudy-thousand simp
>>
>>97371007
Nah. I just think vs. battles posts usually don’t have a stench as bad as yours
>>
>>97371020
>I-i-i-i-i-i j-j-j-j-jjust t-t--tt-think LE BOTH SIDES (but specifically yours!)
Whatever you say, fraudy-k simp.
>>
>>97370445
Their main issue in general is more so logistics, transport and conduct rather than just their gear
>>
>>97368786
Yes, Kirby can be hurt by mundane things, just attack from a distance and don't give him the opportunity to get close.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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>>97370161
If Thrawn doesn't get a special uniform, your guy doesn't get one either, buddy. Also, a buttonless greatcoat sounds stupid. Imagine putting it on. You'd have to basically shimmy in all the way. It'd end up looking like a woman's dress.
>>
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>>97215274
IM preatty sick and buisy with work so this is going to last a while.

Something like this. this is a bit of a basic to twist, strech add and change.
i need to read up on the gamesystem and the accompanying lore, i did not make the time for it., But i tried to make something scify medieval combo
>>
>>97371637
Forgot to ask.
Need something more elegan or bulkyer?
>>
>>97370293
Magnets.
>>
>>97371661
I was imagining something on the sleeker/elegant side, leaning into the vanquish/anime inspiration in terms of stylistic mentality as opposed to a bulkier western concept of power armor, kinda along these lines https://imgur.com/a/e6YUP71

That said >>97371637 is crazy, and greatly appreciated, friend, thank you! I really dig the chain mail texturing around the upper thighs, neat detail. I hope you mend up soon; and if you need something to read while recovering, you could do worse than checking out Mage. If you check out the 'Technocracy Reloaded' book you'll probably get a good grasp of the general direction my mage is going.

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So my DND group was kind of disolving, 2 out of the 4 players left because of life issues (one got a job abroad and the other one is dealing with life), to keep playing we incorporated 2 new players with not so much experience but avid watchers of Critical Role.

One of these player conditions was that we incorporate x cards to the game, she says that it makes it much more comfortable for her to know she can avoid unpleasant story elements having this tool.

I started to read a bit about it online and is this something you guys have used? In my 20 years playing I've never used this.
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>>97370535
Yes. Yes, it is common sense. A fair number of groups seem to somehow immediately discard their common sense when it comes to the concept of a game of pretend, though, and forget the people around them aren't clothing store dolls and real people who are going to judge them by how stupid they act.
>>
They would have been nice if we had those when the DM railroaded my fucked up childhood backstory character into nooky with a dryad.
RP-wise she felt it was necessary to go along with one more rape and the emotional fallout eventually led to pvp
>>
>>97363372
>player conditions

what the FUCK, player conditions? Players can sit the shit down and eat what they are given, holy heck players are worthless scum and should be happy to even be given a seat at the table
>>
>>97364465
>And one extremely interesting consistent result he found is that the "second generation victims", i.e. the children of victims, tend to be much more strongly traumatised by these sorts of experiences and react much more emotionally when talking or thinking about them than the actual people who survived through them.

Evolutionary advantage to hold a grudge against those who wronged your family and to obliterate them
>>
>>97364410

>Dude no one wants to hear the GMs sexual fantasies unchecked

Which is why you actually suss out whether the GM is a magical realmer before playing with him instead of opting into a performative social justice bludgeon that is intentionally designed to be as abusable as possible.

Based uhh... *checks notes*
Based Games Workshop?!
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>>97370779
Daddy government will bail them out.
>>
>>97358187
It's not like they'd pass the cost savings on to their consumers anyway
>>
>>97358187
Yay to a decade more of ugly diversity shit!
>>
>>97371803
Nah, no way TOW survives that long.
>>
>>97364625
I don't kneed the animated gif to recognize what this is

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>97368001
Antimagic fields are bullshit. What next, antimartial fields where martials are unable to use abilities or attack? Antimonkey fields where skillmonkeys are not able to use skills?
>>
>>97368519
>anti martial field
Players already cry given one or two immunities to damage types might as well make the monster Immune to Death if you wanna railroad so hard
>anti mechanics field
Yes this is actually a great fix. Casting Grease or leaving huge puddles of oil around to slick the floor, ropes, ladders, door handles and locks will go great with my party.
>>
>>97368519
>antimartial fields where martials are unable to use abilities or attack?
Isn't that simply Force Cage?
>>
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>>97364348
>tfw I'm a fascist and I'm in the paizo space playing their games ((for free))
Heh... nothin personel Jason.
>>
>>97364348
Do these people even realise how pathetic they sound

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>97368747
When guardsmen were men
>>
>>97369068
Unlike today, when Guardswomen are men
>>
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>>97371789
>Were you ever mistaken for a man?
>>
>>97372486
Nae. Were you?
>>
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>>97372520
Too often!

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97371635
>heck out the Yugi mod for Dragonball FighterZ.
>While you will need some adaptations for your particular genre
Thay is a thing!?


Well , I will check it out , thanks anon.
>>
>>97371137
eldlich, dracoslayers, everything banned in master duel events
>>
>>97371608
>>97371650
Well like I said, it wasn't perfect. But it didn't have too many in-game blemishes (Tewart's greed spoiled things out-of-game, but that doesn't count)
>Custom banlist removing Artifact Scythe, Mystic Mine, and Harpie's Feather Storm(floo)
>House rules allowing you to only run 1 of the Terrible Trio
I believe that you can get an extremely solid format with those small changes. Even without those, you can solid games as long as you agree not to use Scythe and Mine.
>>
>>97372244
Exactly my thoughts. I wish more tcg players thought like this
>>
>>97372244
That's a good start. I'd personally prefer a modified AGOV/Fire King SD format, but I can see that being enjoyable.

Work in Progress, Hawken Invictor Edition
https://www.youtube.com/watch?v=tFQ7Pg07edc

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s


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>>97372416
Well at least you won
>>
>>97372416
Depressing as shit. Also speaking of local stores, I was looking at stores in Sydney and it's kind of weird. All of them are like converted storerooms or little warehouses with open garage doors in the middle of industrial areas away from all public transport. I mean that part makes sense because you sort of need a car to transport the stuff anyway. But is this what it's like in the rest of the world. I always figured the stores would be like actual stores, not creepy industrial alleys.
>>
>>97372477
means I also got last
manager said he'd do something for me but I'm not really expecting anything

>>97372488
a couple of stores are like that here in the states
one of the stores in the city is unironically a collection if mobile home trailers glued together and it's actually not that sketchy on the inside
>>
>>97372488
I've seen a miniature painting service work out of a container like that. But no shops. One shop I loved was a tiny tudor attic above another shop crammed with boxes of miniatures and somehow a gaming table. Looked like a warhammer fantasy terrain piece with old, crude and bending wooden beams everywhere. They moved out of there and became big with actual floorspace before covid I assume fucked them
>>
>>97372499
>>97372524
I sure wish they were a little more accessible. I feel like I'd be more inclined to join one if I could just walk in and check it out. Oh well I'll just keep painting for solo games.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97371473
>I don't care so much that I want you to know how much I dont care!
Toddler behavior
>>97371471
>Just roll over and let the newfags take over!
No. Stop spoon-feeding the helpless and let them try to figure things out.
>>
Display of a fishlike stubbornness.
>>
>>97371690
He seems to think being a dick will somehow make the universe manifest a better caliber of newbies. Inverse Deepak Chopra bullshit.
>>
>>97371164
>triggered
It's impossible for you to have an opinion on what you think is a good module before finding out what someone else things is good? That's odd given how quick you are to volunteer your opinion unasked.
Anon wasn't asking for tailored recommendations, he was asking what others think are good on the safe assumption that most people don't have bad taste so anything named was unlikely to be bad.
As you forgot what was written a post or two back: he was asking about modules for friends who haven't played OSR before. He isn't after a module for him specifically, he's after a generally good module with broad appeal for new players again acting on the assumption that a module members of the community think is good for new players is in fact likely to be good for new players. He wants a good introduction for them rather than trying one and finding it's a poor fit that turns them off. Easy ask, even if he didn't specify system.

>>97368967
The Keep on the Borderlands
Sinister Secret of Saltmarsh
The Village of Hommlet
Two of them AD&D, one for Basic. It's not hard to adapt a module from one system to another.
>>
>>97371439
>how to be an unbearable, unwavering, unlikeable cunt: by anon

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dead before bump limit edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97371378
>But it's actually like 20-30% of the events that result in "you die" scenarios.
And this is where the problem is. Once you start making one change, now the gate is wide open to change everything. And before you know it you aren't playing Kingdom Death any more but something else completely different.

Your problem is that you want the game to be something other than what it is. If you want a tight, balanced game system there are much much better options than Kingdom Death. Kingdom Death is a story generator, that's its strength. It's not the game you want to play.
>>
>>97372128
Maybe this would come as a shocker to you, but just because you paid for it, and it came in a sealed box, doesn't mean the game is a good complete game
Doesn't mean it's good, perfectly balanced as intended and working speckless.
This also happens in many AAA digital games equivalent of this AAA tabletop, massive in scope and with many many variables.
The only difference being, in digital format, you get something called a "patch" that fix little things that makes the game better/less broken.
But you have to pay for that benefit on cardboard version, piggy
Because you have to pay for it, you OVERLOOK the flaws it may have on it's complexity/scope, and call it "perfectly good in all accounts as intended it's like that it's supposed to be bad in this section it's supposed to be trash on this part"
>>
>>97372128
And while I agree with you that the game does have a large amount of those "You die" scenario in the hunt phase, the vast vast majority of them actually have some type of "counter-play" associated with them. Many of them are involved in some capacity with rolling on hunt events, but typically will typically have some type of bonus if you have a whip, sickle, pickaxe, etc. The whip I think is a perfect example here, with traditionally lower damage during the showdown, but with a good specialization and mastery, it's a support tool that excels when brought in addition to another weapon for the hunt phase.
Harvester is the outlier precisely because it is not really generating an interesting story. You simply decided to bring (in core) one or two early game items that can fill out some slots, and you were punished for it by having that character be killed, your hunt will probably end in failure because it's early on, and now you're down 4 characters and 8 additional resources. If it's before the butcher, your settlement is basically over and now you're going through the motions of watching the rest of your settlement get clubbed to death like a bunch of baby seals.
I get that your argument is all about flavor and story-telling, but I personally don't find the story "rocks fall, everyone dies" to be interesting.
>>
>>97372240
I think you're vastly overstating the effect of one survivor dying in the hunt phase. I've had plenty of hunts with a dead hunt phase survivor or 1-2 round showdown phase death come back just fine. And even if it doesn't a wipe is not the end of the world in this game. Maybe a wipe plus a bunch of other bad luck on top of it, but just a wipe by itself is basically nothing you're going to have 1-2 of those a campaign anyways. The game is way more forgiving than you think it is, and survivors (especially early) matter a lot less than you make it out to be.
>>
>>97372293
It's actually more the loss of 8 resources if things go south that I would find back breaking than losing the survivors in the early game. But my own biases of being historically unlucky in my own campaigns is bleeding in here, I am certainly an outlier for early game wipes.


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