Itt we help each other find a system that fits given setting.I'm looking for something fitting Blue Archive lore. Expectation:>combat-focused>handles gunfights well>has cover system>hitzones unwelcome>crits should do extra damage, but no additional effects>can handle vehicles, combat robots, artillery>can handle big bosses>allows for some gun autism>no magicOne guy suggestes using Cyberpunk 2020, but I think it's a bad idea.
>>96488097stupidly large laser guns, space magic etc. So over the top space opera stuff
Bleak, somber, deadly and sadLike silk song
>>96487413>>96488097>>96489020>>96489027I have a deja vu
>>96489033well do you know of any systems?
>>96489027>Bleak, somber, deadly and sad/osrg/, they have plenty of that.
>>96315518OP here, sorry for disappearing, am back. Was busy with work on some competition. Thanks for all the interest!>Elemental is an online 1v1 card game where players build their decks and take turns playing cards from them. Their decks start weak, but they can improve them by buying better cards or removing weak ones. Each player also has some mana (used to play cards), gold (used to buy cards) and HP (if it reaches 0, the player loses). Some cards give gold, deal damage or restore HP, while others provide various forms of utility, shielding or buffs. Seven elemental dice determine the strengths of various cards: Chance, Fire, Earth, Water, Nature, Gold and Magic. They are rolled at the start and stay as they are. However, some cards can change the values of these dice, thus changing how strong other cards are.>Elemental scaling is Elemental's core unique mechanic that sets it apart from other games in the genre.>Many cards' descriptions have an element symbol instead of a number, e.g. "Deal Fire damage to your opponent". This means that the amount of damage dealt is equal to the current value of the Fire die. We say that this card scales with Fire. Note that the die is not rerolled when playing such a card.>This mechanic makes dice control (using cards that can change the values of the dice) crucial, as doing this can drastically change the strengths of other cards. One player might have a deck that is on paper 2x stronger, but if all dice it scales with are 2s, while all of the dice the opponent's deck scales with are 7s, the opponent is still stronger.Did some more work on the AI opponent since a lot of people seem to be playing against it.New gameplay showcase is now up: https://youtu.be/F1p0CdXhxBUComment too long. Click here to view the full text.
Glad to see you back OP! How was your holiday weekend?
>>96483666I was in the scientific committee for the European Junior Olympiad in Informatics, so I was very busy with that. Which is also why I disappeared. So, not much of a holiday.
>>96479550What's next on the agenda for updates?
>>96479550Thought this was Elements: The Game for a secon and got excited. Oh well. Is this game any good?
>>96488871I will work on some UI stuff like prompts on what is going on, what you are selecting (cards to discard, etc.)That system should also be useful after that for an interactive tutorial, which also needs some backend changes, as it is not easy to do right now.>>96488946I've never played this Elements game, is/was it good?>Is this game any good?I hope so, hah.
Elo Edition>Chess websites, tools, videos and books:https://rentry.org/vxdsw7k5>Calendar:- Fujairah Global Chess Championship: Superstars | August 25th - September 1st- FIDE Grand Swiss | September 4th - 15th- Grand Chess Tour Finals | September 28th - October 3rd- European Team Chess Championship | October 5th - 14th- FIDE World Senior Championships | October 20th - November 2nd- Lichess Autumn Marathon | October 25th- Clutch Chess, Champions Showdown | October 27th - 29th- FIDE World Cup | October 31st - November 27th- US Masters | November 26th - 30thComment too long. Click here to view the full text.
>>96483848you could butter a toast with those hair
>>96470975Round 3:https://www.youtube.com/watch?v=m2cC4M-5XWI
starting: https://lichess.org/tournament/960sep25Chess960 Titled Arena, $1,000 prize pool!
>>96487356and winner takes it all!!
>>96487931*half
The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
>>96486173The crossover rules ARE the rules. One of the selling points of the system is being cross-compatible out of the box
>>96488416Worldhopper is for worldhopping.
>>96488884Worldhopper is for bundling all the worlds and systems too small and disconnected to warrant their own separate book
>>96489162Then guns are overpowered on Roshar.
>>96484781I agree that you have shit reading comprehension.
Quickly, what's your course of action?
>>96462377Based>>96463079Lmao
>>96478466Most characters in The Maxx were
>>96459949> Me in Ready or NotI just shoot everyone and take the minus 500 points or whatever
Is the goat immortal or something
>>96459949Man, I wish I was that goat so someone would hold me comfortingly while shooting me through the fucking brainstem so I'd be dead before I even know what's going on.
Ghost Smut Edition>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>96485998It is isn't the execution, or editorial problems.There were never other plans for Lunars, what they published was what they envisioned for them.1e!Lunars are mostly consistent through 1e's publications, even the ones from before their release.The only inconsistency is the lack of illusion charms.
>>96487065>You now realize that Lunars getting the exclusive opportunity to have their own graces and Shape is where 1e squared the circle around illusion charms and not the weird cope Grabowski had about "illusions" being so abstract it just means having a snake for a hand.
>>96485987>Ahlat realistically is 3CD tier, but we wrote him as being Essence 7 and obviously not even close to 3CD tier even though we did write 3CD tier threats and uhm...>How did the Exalted fight in the Primordial War if the Primordials were all the size of planets? well they were all essence 10 and everyone had an N/A warstrider and Unconquered Sun/Luna/Maidens all spent every day buffing them obviously. and this was never alluded to because...uhm...>Heh well illusions can mean more than just simple D&D illusions...btw no social charms for Lunarsgenuinely think a lot of the problems attributed to grabowski are actually just him covering for other people and not wanting to admit the gameline went in a bad direction.
>>96488804Essence 7 is exactly where Ahlat should be, the way Essence 7 spirits are depicted in terms of mechanics the issue.
>>96482787Pubes status on your current PC, /exg/?
>GW dropping support for school clubsThat's a fucking low blow that, probably one of the things they got right and did more of because there wasn't much of it back 20 years ago.Their games are more and more for consoomer messes in their 30s and 40s. How is any kid playing 40k with their pocket money?
The /btg/ is dead! Long live the /btg/!Jim Jams for my Beemer EditionLast Thread: >>96468405================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powers>Rookie GuidesComment too long. Click here to view the full text.
>>96486740>Oh no tactical and strategic complexity in my strategy boardgame.First off, planning a river crossing is a fun tactical challenge, secondly, practically all river maps in the game are either 1 tile wide or have 1 tile wide *fords*. So they really only take 2 turns to cross at most and lastly Mechs slower than 5/8 can really only reliably get 1 TMM anyway, so with the guaranteed partial it's not even that crippling defensively.Also muh multiple PSRs really? They're at -1 so even at 5 pilotting you're looking at an 11/12 chance of success.
I'm making a pirate crew but I'm not sure if I should use a zeus, or the zeus from hell that is the rampage. Because even for pirates who are well known collectors of unicorns, I feel it may be a little too much of a unicorn
What kinds of ‘Mechs are typical Dark Caste? Era is 3015, I assume low-grade stuff not far off of Inner Sphere ‘Mechs like Griffins and such.
>>96489011Whatever is around. It might trend towards IIC and star league designs because those will be in the least guarded storehouses but there are also plenty of omnimechs floating around.
>You found a SL-era cache but it's from the Amaris' armypossible? not sure if Rim Worlds Army have made hidden caches and shits
You have 16 more days to finish the mastery set sister editionPrevious: >>96430546>News & RemindersThrough the Omenpaths coming out September 23Masters details https://magic.wizards.com/en/news/mtg-arena/through-the-omenpaths-mastery-detailsAlchemy: Edge of Eternities is outCori-Steel Cutter is unbanned in AlchemyNew Alchemy rebalances are outArena Championship 9 won by Raffaele Mazza (Izzet Cauldron, Italy, he/him)Arena Anthologies 1 & 2 now available in the storehttps://magic.wizards.com/en/news/mtg-arena/announcements-august-25-2025Comment too long. Click here to view the full text.
>win a bunch of times in a row>each match takes 3-10 seconds to find>win a bunch more >matches start taking up to a minute to findmhm.
>>96489054the sooner you get your forced loos the quicker you'll find uhpponents
>>96489077obviously, i know thati just find the rigging really bothersome. especially when i've cooked up something decent myself
>>96489002nta but i've watched a few videos of cgb and he unironically seems mildly retarded based on how he plays the game
>>96489107game's shit, play silksong instead>>96489131most people are npcs and most npcs are extreme low iq, that's how turn into npcs
Previously on /slop/: >>96460140Saw the thread had been down for 6 hours edition▶ Thread Task: You are traveling in a far off land to seek new experiences. Show off those exotic and strange far off lands.▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.▶ Generatorsbing.com/images/create/designer.microsoft.com/image-creatorhuggingface.co/spaces/black-forest-labs/FLUX.1-schnellhuggingface.co/spaces/black-forest-labs/FLUX.1-devComment too long. Click here to view the full text.
>>96486723SEX
>>96488845This one doesn't even have the fire glow lol.>smile yadda yaddaAI doesn't understand this >Silver-blue highlights definitely her hair, face a garments. not there. >duality between yadda yaddaAI doesn't understand this.>A quiet tension [...]AI doesn't understand this.Comment too long. Click here to view the full text.
>>96488962I think you don't understand that a lot of digital art has manually drawn linework. And you should probably try something out in that particular model before saying that AI doesn't understand it. I get the vague impression that you're trolling, if you think that that kind of Gemini slop is better, if anything else because it matches what you type in the prompt box, all the more power to you. I'm going to keep prompting as I've learnt to do through trial and error.
>>96489053>trollingI made this using your prompt, except I only used the first paragraph and chopped it to remove the redundancy. So yeah, word vomit
Your adventuring party comes across a frog.
>>96478847It would be extremely ribbiting
>>96485081love their expressions
>>96350910>literally just a mushroomlol
>>96381725How strick are we being about the frog part?
Why are elf wizards so lame and gay?
>>96487597>>96488095These elves look like they give straight guys advice on how to dress better.
>>96488111>how to dress betterbetter than being a smelly old bum
>>96488095these look retarded
>>96488095These look neat. This some ESO thing?
>>96489030not him but seems like tamriel rebuilt concept art, there were some outfits like that in the telvanni mainland
/tg/, I'm designing a campaign for my group.The campaign consists from three acts. As a whole, they cover levels from 1 to 20.What happens in the first act is immaterial for this thread.In the very beginning of the second act, however, they will meet the big villain of the campaign, who decides that they're going to be a threat to his master plan and immediately kills them all right at the end of a gruelling dungeon. The player characters then go to Valhalla, meet not!Odin and then return to life with a divine quest. Half of the second act will involve fulfilling this quest to pay not!Odin back for their resurrection. The other half involves revenge against the villain.Now, obviously if they just reveal themselves, they'd just be killed again. So they'll be gently suggested to assume false identities and infiltrate the villain's massive army of mercenaries in order to foil his plan from the inside. By the end of the act, the villain's army will be gone, his personal power extinguished, and then he'll die as the final boss of the act.That's the idea. However, I keep thinking about how it'll actually go. I have 7-9 dungeons in mind for the second act. That is a lot of sessions spent under secret identities, while everyone believes that they're dead. While the undercover arc could potentially be interesting, I'm also seeing the potential for it to be very exhausting to actually go through.Should I just pre-emptively cut the "undercover" part to just 1 or 2 dungeons? It's going to be pretty difficult to change them on the fly, if I see that this story is not working.
>>96488981I call you a child because you clearly are one>>96488986you're clearly desperate for attention, please calm down. It's cringe.
>>96489009Just saying, you act like you were born 50 years ago and stopped mental growth at 10. It shows in how you lack imagination, a symptom of losing neural plasticity.
>>96489016surego funnel them into a fixed fight preteding no one ever though about it before and get the resuslts everyone else gets from doing that.
>>96489041>I couldn't run a game like that well, so nobody can ever do it!Kek'd
>>96483949>Should I just pre-emptively cut the "undercover" part to just 1 or 2 dungeons?Yeah. In the worst case scenario, it's much easier to extend an idea than it is to cut it short without fucking up your pacing, and the most common mistake accomplished writers make is having arcs and story beats stick around for longer than they're welcome.Ignore the retards ITT, this is a hobby not managing a nuclear fucking reactor, you can afford screw ups, and it's good to not be afraid of potential failure while you're chasing after success. Who knows, maybe you'll accomplish things no jaded faggot ever could.
Have you ever betrayed the party?Who were you and why did you do it?
>>96489136Nah, this kind of thing is a hot mess to do. You need to be playing with people you really trust to be open to weird twists and to handle the situation maturely. And you also need to coordinate with your GM.
Work in Progress "Second Edition Addition" Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>96487717That looks great, love the proportions. Makes me think of older metals that were available. Keep going mate.
>promise myself I'm going to get better with OSL and next model that could use it gets to be the lab rat>got my kingdom death box and pulled out the butcher randomly>look at the cloaksWell fuck. It dosnt help that these lamps are wonky as fuck with model stretching and shit.
>>96488512>>96488521Marvelous
>>96487717>missed opportunity for displaying asscheeks
>>96478378>how often do you guys subassemble your models? I'd like to try it once but it looks rather time consumingIf I don't need to do it I don't. If I have to I try to pin them from the side that attaches to the model, if it's too thin to pin I just glue it to a sprue stick. Shields usually get this treatment since gluing a shield to the model means you can't paint any of the model under it. Heads too if half the face is covered by armor or fur/cloth and attached after. One trick if you are subassembling and batch painting is to match-mark the parts to each model. For example, if you are painting mounted units and need to paint the riders and shields separate from the mount, use a marker to dot each part reletive to the mount mark, •, ••, •••, ect. Makes assembly go smoothly.