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Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
>>97219959
Yeah but if you want to have nicely painted/based models it takes a lot longer. Contrastslopping is fast but painting is not.
>>
>>97220310
Your literally coping. There are YouTube videos of dudes painting Golden Demon level paint jobs in one single sitting.
>>
>>97220313
Lmao. Using the people at the top of whatever thing you're talking about is legitimately nonsensical. It's like saying you're coping if you don't think the average person can run a 100m in 11 seconds because olympic sprinters exist.
>>
>>97220310
Nta you're arguing with, but you can achieve a very reasonable tabletop standard in a about 20 minutes per figure using zero contrast paints, especially with rank and file troops which are all essentially painted exactly the same. There is absolutely no reason to be spending hours on each figure except hero models.
>>
>>97220334
see>>97220330
I know you aren't saying exactly the same thing, but using the same metric for random hobbyists isn't sensible. Some people are slow and come out with great models because of it. Some people are fast and great. Some people are just bad and the amount of time won't change their lack of knowledge/technique. It also depends on what you're painting. I wouldn't blame a Bret player for not being fully painted if they started in the last year and are doing individual heraldry.

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Previous: >>97211098

Wishes Granted Edition

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

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>>
>>97220289
now give the proxy boobs
>>
>>97220289
Put in more proxies of top tier shit.
>>
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>>97220126
>>97220129
I've absolutely done him
>>
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>>97220301
Have some garbage.
>>
>>97220323
No thanks

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97220116
Which card has this?
>>
>>97220078
Considering the proposed card completely changed the summon from an Inherent Summon to a chainable summon that activates in the hand, making its summon now being able to be negated by K9-17 "Ripper" and not Black Horn of Heaven when the opposite was true before...

"Obviously" has little to no validity here.
>>
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>>97220127
Not relevant to the Yummy example but here's them printing an effect with those restrictions on a real card.
The second effect to special summon a Bystial from the 'yard is only a soft once but also has a hard once per chain restriction on it.
>>
>>97220152
A better way of handling this would probably be a secondary symbol next to each keyword indicating usage restrictions for the most common usecases and then uncommon exceptions like Mirrorjade just get their own text on the card.
>>
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>>97220180
A better way of handling it is just doing it the way that the OCG does it.

>Effect 1 can only be used once per turn, and Effect 2 can only be used once per chain
This is listed at the beginning of the card, and the effects are clearly separated.

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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>
>>97220165
Waiting on that citation chudfuck.
>>
>>97220175
Ben Riggs and Mike Mearls.
>>
>>97220194
Also, Monte Cook.
>>
>>97220194
>Still no citation
As expected.
>>
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>>97220201
https://www.enworld.org/threads/ben-riggs-splatbook-sales-for-3rd-over-2001.701580/
https://youtu.be/aeQOVk-FDPI?t=260
https://web.archive.org/web/20040623125754/http://www.montecook.com/arch_review26.html

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>97197145
I too, fence longsword, more from the Lichtenauer school though (meyer is fun as hell though i just love to stab)

As a 1 v 1 duel you could get an interesting system working.
The "you go, i go" style works fine if there's a way to steal an extra go in there or take the Vor.

I had an idea for a card game where the 2 players are constantly discarding some cards at the end of their turn,
keeping a few in hand they like and then drawing fresh ones at the start of the turn to say 7 or something like that.
There's cards for advancing, for retreating for dodging,
There's cards specifically for counters to certain thrusts or cuts.
There's stance cards that'll give you a bonus if your opponent has an opening that's weak
Eventually someone plays a card with a VOR on it to start the rally,
Like an Over cut from left shoulder,
They other player then needs to play a card that will deflect that or dodge or counter it, whatever.
They could just play a parry card, and follow it up with a Riposte, or if they didn't have a riposte they just have a parry.

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>>
>>97207595
>>97210956
>>97202682
IMO, balance is an overrated and shitty game design conceit to begin with and irrelevant to having fun.
What actually CAN be important is for players to believe the game is fair, in which case the only barrier for narrative systems is the GMs skill to cater towards the sensibilities of fairness that the group holds. In short, if you can't run narrative systems well, you have a skill issue.
>>
>>97211497
Thanks for entertaining the idea!! Really interesting stuff here.

>The "you go, i go" style works fine if there's a way to steal an extra go in there or take the Vor.
Absolutely. As I have it, the way to take the initiative is to, essentially, win the opposed roll. This might represent finding a strong position bind, a parry to set up the next strike, etc.

The card idea is really intriguing. The biggest issue I have is running into a Song of Swords-esqe "really long list of moves" with various maneuvers that counter others.
This rewards "player" (as opposed to character) system mastery. That being said, I was hoping to parse things down a bit to one, two or maybe a few different choices for each combatant.

Could you tell me what you mean by a Silvers system?
>>
I have nothing to contribute, but I don’t wanna see this die
>>
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>>97216174
>Silvers System
George Silver was around in the 16th to 17th century after Longsword had its Heyday. He wrote “The Paradox of defense” dude was a bit of a cunt, hated everything Italian or Spanish and went to great lengths to claim he was a master of all weapons and his method was superior. Then didn’t really Duel a lot of people to back it up, nor taught fencing…

Probably shouldn’t have used the word “System” he did come up with some good comments on timing. But the short of it was what I mentioned about
>time of the Hands being quicker than
>time of the body being quicker than
>time of the foot.
Against multiple attackers, your fighter would be playing for space because distance equals time, working battlefield objects or each opponent infront of each other to get in their way so you have the time to move against the others blow, I think would be the way to go.
Which you could do with tabletop minis but that’s gonna get tricky to do purely in theatre of the mind.

And crunchy depending on how many things you wanna work into it.

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>
>>97218809
>so far it's way better than Beast
That's a low bar to clear.
>>
>>97218838
And some splats don't manage to clear it.
>>
>>97218809
>>97218320
What would you anons say the appeal of Beast is over the rest of WoD or CofD? I'm aware CofD is fairly setting independent and you can sort of cook up your own stuff but lacking in the similar lore that old WoD has makes it difficult for me to invest time in planning out a plot and characters.
>>
>>97218942
Being a complete asshole without consequences. It's a game for meanies and bullies.

I tried being evil but it felt very uncomfortable.
>>
>>97218809

To clarify:
• This is technically a third-party product.
• The only reason why it is third-party is because Chronicles of Darkness was abruptly stopped by the publisher. The last Chronicles of Darkness product published by Onyx Path was Deviant's own Clades Companion, back in 2024.
• Eric Zawadzki was one of the two leads of Deviant core. He was also the lead for the supplements.
• Eric Zawadzki is now writing almost all of Black Vans. It is still him writing, just under self-publishing.

Eric Zawadzki put up his last supplement, Shallow Graves, on both DriveThruRPG and the Storytellers' Vault. According to him, Black Vans should be out in a couple of weeks.

Previews have been going up on Eric's Patreon recently: some free, chapters' full text for paid subscribers.

>I tried to go for a more social character for once and kinda regret not putting my freebie dots into more utility skills like drive and such.

I am a great advocate for Deviant's own Hyper-Competence and Omnicompetence as boring, yet highly effective numbers-boosters for Skills.

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>
>>97215717
I've specifically seen lolibaba and furry stuff that was unmistakably fetish related.
I didn't play with those people though; the ones I have played with (like mentioned) were just playing their idealized version of a woman but with super powers/magic/whatever matches the setting.
>>
>>97139776
I look for character art references to give me ideas for concepts. People make interesting-looking pictures of women often because they look good. So I play female characters to use those visuals.
>>
>>97214962
Not every time. My first campaign, the DM and I accidentally made each other's fetish waifus and just couldn't understand why the other found it hot.
>>
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>>97139776
>Men who make/roleplay female characters, why do you?
Quite a lot of my income comes from writing erotic fiction. Playing women in TTRPGs means they end up in situations which I can then leverage into erotic scenarios to use in my books. Plus it's fun to imagine all the pretty clothes my character can wear. Say anything else you want, women's clothes are a LOT more fun than mens.
>>
>>97215717
I think he means it’s impossible for a women to swing a sword without it being a direct result of femdom muscle women fetishes by the author.
Something around there

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When did Warhammer go from being a game about making themed armies in cool campaigns into being a sweatlord tournament game where people whine about balance and how your models must be Games Workshop approved with the right weapons and no kitbashing? What even happened to campaign play?
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>>97212115
Outside of Judge Dredd, I'm not sure any of 2000AD strips have anything Capeshit about them
>>
>>97217099
Understandable, have a good day.
>>
>>97203960
Ask me how I know you enjoy the stench of unwashed dicks, fauxgrog.

The "oldhammer" you LARP as loving existed for about four months in 1987 and was never even the intent of the people creating and publishing the game, it is purely an artifact of them being an actual small business at the time and so having to serialise the publication of their game and setting. Rick Priestly has said in numerous interviews that barring a few irrelevant details the "tidied up" version of 40K that arrived with 2nd edition was always the version they had in mind and were working towards with RT, and again barring a few irrelevant trivialities 2nd and 3rd are completely consistent as regards the setting. Orks being treated more as "sometimes amusing but an actual threat" rather than "LOLELEPEEPEEPOOPOO LE RANDUMB" - which was always to some extent an exaggeration anyway - is about the only serious "change". The rules were changed, certainly, but they'd also changed with 2nd and you groglarpers always pretend that wasn't a big deal despite it being a huge shift from pseudo-RPG combat system to genuine wargame, with 3rd being a comparitively much smaller change from bloated character focused wargame to slightly streamlined unit focused wargame.

Also first major pricehike? Lol. Lmao. Eat shit buddy, I remember actual shouting matches between customers and staff because of price rises in the mid 90's.

I don't know whether you're a pretendy-grog trying to pretend your imagined "original & pure" 40K actually existed or simply a Latehammer faggot maneuvering to try and pretend all the rancid slop you enjoyed as GW steadily ruined their IPs in the mid 2010s onward, but either way it's not gonna work bubby, some of us were actually there.
>>
>>97196529
Among friends, you wouldn't be enough of a cunt to buy a mini knowing all your mates hated SCs then try to guilt them into letting you play it. Every club I joined and every gaming group I played with banned SCs outright all the way up until around the middle of 4th edition, and even then it took a couple of years and 5th's heavy pushing of them for army building unlocks before you weren't considered a massive twat if you tried to use them outside of prearranged narrative games where they would actually be present.
>>
>>97218765
>I remember actual shouting matches between customers and staff because of price rises in the mid 90's.
Then you're too old to post here. Leave.

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Wacky Races edition

>Previously in the Mortal Realms:
>>97206969

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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How are all of the newer Deathrattle models quality-wise? Any kits that suck to put together? I kinda want to make a little all-skeleton army.
>>
>>97220211
Holy shit I need to paint the ogor with marshal as detritus and cutty
>>
>>97218168
My main problem is the only fluff the setting had in day 1 was various races were hiding in Azyr. Then we got the seasons of war campaign that cemented the cities and Firestorm thereafter gave them concrete rules.
Then 9 years later they basically retcon all of that... Bruh, AoS had NOTHING but Stormcast and this idea of CoS as a cosmopolitan post WHF racial division faction.
It's just so sloppy.
>>
>>97219116
No I lived in bedroom suburb in between 3 large cities in the most populated area of my country. But I think that's part of the problem. My town of 300k had like 12 hobby shops like that. None of them did particularly well and they were all expensive and ran by the children of realtors or banking guys. They would all kill themselves with some stupid decision and be replaced with a new one in a couple months. One of the stores died because they ordered a full pallet of dragonsmaze booster boxes and had to sell them for like 40$ each. Funky pops killed a few. Comic books killed a tonne of them. At least 3-4 died because they got big enough to renovate and then removed their play areas to put more shelves in.
>>
>>97219726
I'm sorry anon but why die on this hill when you clearly have no idea what you're talking about? What fucking battletome man?

Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
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>>
>>97219969
Yeah he just btfo necro
>>
>>97219934
Nobody pays attention to Timeless, but it's pretty funny that the Timeless discord circlejerk spent the last week malding because a few pros said their MH3 precon is a meme deck and it completely shit the bed.
>>
>>97219955
The pronoun shit will never not be jarring to me
>>
>t0 gemstone caverns
>t1 chalice x=1, chalice x=0
>magus of the moon
And with that we have a winner folks
>>
>>97220163
Nazi fascist bigot racist chud

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>'member when Primarchs were CLONES of Thy Emperor and not his sons with Erda ("Goddess-Empress" meme-turn-canon)
>'member when Erda didn't exist and didn't ruin the Imperium by ejecting her sons to the Warp just to piss off Thy Emperor
>'member when 40k was actually absurdist Grimdark and not mature, deep, serious Hopepunk
>'member when the Imperium was actually xenophobic and not species-mixer with Eldars and Tau
>'member when Salamanders were "reverse albinos" (Caucasians with actual black skin) instead of space wakandans
>'member when Space Wolves, Ultramarines and Cadians were 100% whites
>'member when Custodes were 100% males
>'member when Mortarion despised being Nurgle's slave
>'member when Magnus despised being Tzeentch's slave
>'member when Necrons were space egyptian terminators and not space B1 droids with spooky body
>'member when Thy Emperor was a tragic idealist man and not "CEO of galactic daddy issues"
>'member when SM armors were actually cool and had beaks and not the current clusterfuck of iconography and stamps
Membermarine 'members. And you?
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>>97218299
The Ollanius Pius story was always supposed to be obvious bullshit. From the first mention before Warmaster Horus was a primarch and was in his war bunker rather than flagship, the Emperor teleported in. The idea that some random guardsman was passing through and decided to help out is absurd, and I think the original snippet mentions that loads of regiments claim to hare some relation to slight variations of the story. It wasn't a powerful metaphor, it was a cheeky jab at dubious historical regimental honours. Because the original creators and fans were wargame nerds, which at the time meant military history nerds.
>>
>>97218001
>/pol/fags seethe when caught
lol
>>
>>97217250
>'member when Erda didn't exist and didn't ruin the Imperium by ejecting her sons to the Warp just to piss off Thy Emperor

I'm a bit surprised they went with this. Isn't it extremely problematic to have a woman deny a man his children? It's a right wing incel chud talking point about how family court is unfairly biased towards women.
>>
>>97219372
I get the idea of "Oh the story keeps changing in-universe is fine because it's actually just made up." But if that's the case then in-universe it is a powerful metaphor for the common man. But even still, it's hard to say it is that, or that it's the Warhammer version of the Unknown Soldier monument because by the end of this game of telephone we have a dozen people there, at least two of which are immortal. In that case then it's not a metaphor, but it's also not a jab at any regimental thing,
>>
>>97217250
>'member when the Imperium was actually xenophobic and not species-mixer with Eldars and Tau
u wot?

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97218151
Superior nipponese robowaifus, folded over mirrion times!
>>
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>>97218035
>Anyone see any good examples of Max as a Pano?
Moto.Tronica is PanO, and PanO is Moto.Tronica.
>>
>>97218151
So are the hollow men even though they are literally remotely operated
>>
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>>97218151
Hollow men and su-jian are also HI. The cutoff is that human-sized REMs or remotely piloted suits of armor are HI, which is also why the zond is a REM and not HI as it's not a suit of armor, despite transforming like the su-jian

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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What are your thoughts on running these as the new raptors
>>
>>97218754
coughing baby vs hydrogen bomb
>>
>>97219615
Would be cool if you already own them, they're definitely getting updated within the year though
>>
>>97220052
I don't want the new ones
>>
>>97220226
Don't see why not then
There's still the question of the jump lord and possibly the two handed melees and mutant guy

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>>97219903
Indeed it has a ruleset and everything its really ground floor right now though it released this spring I missed it somehow
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>>97219915
Although if you're not adverse to the prospect of it their discord on their website organizes events online and they do webcam games
>>
I love bugs...
>>
>>97220139
I feel like I know where you're from, feel more than free to hangout have a entire booster box worth of packs to go through I'm just eating currently
>>
Looks absolutely rad anon. Thank you for sharing.

I hate the new captcha edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97220115
Cut down was the main thing keeping black viable in standard basically. With how fucked the speed of the game is one mana removal is more important than ever which black (and also white) just lacks good options for currently. Stab just doesn't cut it
>>
>>97220154
The issue is that red's removal is getting strong enough to deal with creatures it normally could never deal with. Like that lesson that can hit for like 30 damage if your graveyard is full enough.

>>97220171
Yeah pretty much. Not having a strong 1 cost removal spell makes black a really shit control colour in the current meta.
>>
>>97219639
Yeah and that was stupid. Why would having a leader buff up your enemy?
>>
>>97216745
Well played. Flippi is not an easy list, as you play more games you'll get better at naming Mage.
Curious that a first PM event would have Tinker Fling and FEB, those are not typical entry decks and are quite expensive if you don't proxy. Still though, they are powerful format mainstays so better to get experience against them sooner than later
>>
So I guess no more Lorwyn spoilers until after Xmas?


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