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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>
>>97222604
>using fallacies like Appeals to Authority (typically towards Gygax, but all the way down to "Guy who has a blog")
Kek, all this seethe about being directed months ago to OSR Simulacrum's authoritative explainer of what the OSR is. Still have absolutely no rebuttal to any of his points, apparently, since all you can do is mald impotently about it!
>>
>>97222604
>There's a bunch of BrOSR in the /osrg/
lmao
The lies that fishfag will come up with in a desperate attempt to make people forget who he is. There's zero BrOSR in /osrg/. I doubt any BrOSR even know /osrg/ exists.
>>
>>97222507
Kurewad, but you're wrong about Ardwuke, he's not in this pic. You've confused him with Drawkue.
>>
>>97222419
possibly.
>>
>>97222639
>>97222684
You BrOSR are kinda sad.
Do you really imagine YOU are the ones who control what people call you?

You fit the widely understood definition of BrOSR.
It's weird, because you also are trying to oppose the widely understood definition of OSR.
You really can't seem to grasp that you have no power and can't control what people say or believe, or that the OSR community is much, much larger than you seem to understand.

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>
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>>97177684
>>97178399
>>97185068
So when did modern paizo start?
2e?
2e revised?
Sometime during 1e?
>>
>>97222622
War for the Crown, though the groundwork was already laid when they tried to replace Erastil with Milani.
>>
>>97217994
Alaznist made shit deals for power, as expected by a Thassilionian who trucked with fucking Qlippoth. Abby might get a good deal out of it. Doesn't matter either way because she won't remember.
>>
>>97222515
Andoran has a city named Augustana. It’s a major shipping and naval hub somewhat analogous to Boston (also New York, but that’s not the important one.)

In 2006 (not 2005, though the album released that year), a band named Augustana had their only Billboard Top 100 hit.

This was a song called Boston.

I do not believe the city’s name and real life inspiration are a coincidence.
>>
>>97222635
How did Paizo try to replace Erastil with Milani?

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97222690
>I was looking for games through VTT and this one seemed the most appealing. A romantic fairy-tale in a gael-like forest seems cool. I'm a romantic guy, and fairies are cool.
That's fair, that's fair. We should probably warn you though, OSR games aren't very romantic by nature. PCs die like pigs hap-hazard all the time.

>it has OSE rules, but there's now a seperate ruleset for it or something
Yeah, Dolmenwood was originally meant to be a supplement for OSE (in fact he created OSE to be the ruleset for the Dolmenwood supplement) but then Norman lost his shit and decided to go huge and make it a bloated standalone game. Opinions differ on whether it was the OGL debacle or the prospect of more efficient Kickstarter whalemilking that motivated him, or if he just has an innate bloat problem (see also the three things per hex when the proper ratio is somewhere between 1:6 and 1:10 hexes having ONE feature).
>>
>>97222721
>see also the three things per hex when the proper ratio is somewhere between 1:6 and 1:10 hexes having ONE feature
I've said it before and I'll say it again: That part is fixed very easily: Make the Dolmenwood hexes 24 or 30 mile each. That way you're back to 1:5 or 1:8 features per six-mile hex, Dolmenwood becomes huge and unpredictable, safe towns are few and far apart, roads are long and perilous, and the setting as a whole has room to breathe. The setting as a whole is large enough that you can even drop new factions and realms in it.

Fuck it, I could even do that one of these days and see what comes up.
>>
>>97222757
>simply alter the map so that the forest is the size of Australia
This creates far more problems than it solves, Anon. It's already unreasonably big at the stated scale.
>>
>>97222721
>That's fair, that's fair. We should probably warn you though, OSR games aren't very romantic by nature. PCs die like pigs hap-hazard all the time.
To die in search of something romantic is even more romantic
>>
>>97222927
>he died a romantic death – he was stabbed through the mouth by a spear trap while trying to sneak up on a goblin he wanted to murder for small change.
>Open? No, there were broken teeth flying everywhere.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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I'm not sure if I'm good enough yet to start contributing, but since the majority of my art is fetish related, I've really been meaning to break out into other content types. I already work in high fantasy, so... I'll be lurking!
>>
I can see your taste, but I can also tell you have talent. Just try to keep your fetishes in check and you are welcomed (even though I am curious myself)
>>
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>>97221426
I don't particularly like trying to 'correct' people, especially since i'm not really a drawfag, but, just in my own experience, for example, if it were me, I probably wouldn't draw women with the face folds and wrinkles. They make them look a lot older. I tried removing it, and lo and behold she looks like 30 years younger to me.

Of course, it's clear you've got a good 'skill base' so the potential is there.
>>
>>97222206
Yeah, face details are tricky, requiring a lot of practice with line thickness and balancing a shade color with a solid border. I'm still ultra noob on shading myself, so for my own morale I've been trying to hold off on expressions like big smiles that my autism tells me would absolutely involve creases and dimples and the likes.
>>
>>97221426
All drawfags are welcome here as long as you're not a dumb asshole or spamming fetishy stuff.

As for unasked for critique... lines are a kinda way jagged. I have the same problem and some advice I got was to loosen the pencil/stylus grip and cut back on caffeine. Also tracing or practicing with stencils over and over again can help stabilize your muscles as they get stronger.

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Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages? Or am I crazy?

Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
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>>97222275
Ah no answer because nogames. Typical.
>>
>>97222207
I remember reading some schlock spiritual novel (maybe The Way of the Peaceful Warrior?) that put forth the idea that the Mayans had disappeared as a civilization because on a societal level they attained spiritual enlightenment and ascended into a higher plane of existence. Maybe the Mayans were elves.
>>
>>97222151
Nah HRE is closer
>>
>>97222151
>Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages?
No
>Or am I crazy?
Yes
>Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
What makes it advanced? Their continual need to reform their entire system of government due to constant near collapses and coups? Their usage of eunuchs? Having to hire foreign mercenaries and then betray them and get assraped because they have no martial culture?

The biggest cultural trait of the Byzantines is inviting people to conquer them.
>Hire Norman mercs to fight Muslims, stab them in the back, and lose Southern Italy
>Hire Crusaders, refuse to pay them, and lose Balkans for a century
>Hire mercenaries and assassinate their leaders in a feast leading to them ravaging your lands and carving out a kingdom from your dying empire
>Ship Ottiman Turks across the Hellespont to fight your enemies and expect them to just go home to Anatolia with no pay
>>
>>97222151
>Or am I crazy?
You are.
>>97222213
So are you.

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>97215717
I think he means it’s impossible for a women to swing a sword without it being a direct result of femdom muscle women fetishes by the author.
Something around there
>>
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>>97220297
>it's fun to imagine all the pretty clothes my character can wear.
Actually true. I don't know if it's just the fashion culture, but guy's clothes feel more samey than a lady that's offered eight types of necklines, a myriad of pleat styles, or even just an opening in the dress to flaunt back or hip. Yes it's fantasy, you can give men ruffles and codpieces and tights and patterns like you can't really find in current year factory production fashion, but then you risk being a homo fruit for wanting to play a member of the Swiss Guard and not a knight in plate armor where the most variance is in helmet shape.
My sorceress for example was designed with the idea of her fire magic making her naturally warm enough for minimal layers while wanting to have flair, and that accidentally reverse-engineered a belly-dancer outfit. A sash-supported top for lots of skin exposure, but tied with excess along with a long flowing dress skirt and veil capelet for accentuating and allowing for freedom of movement.
>>
>>97216180
I know almost all of my players' fetishes except one guy's
I suspect evil women because he sounds horny whenever Orin is on screen in BG3
>>
>>97220297
I want to do this. I don't even care about money, I want to turn my campaigns into an erotic novel. How did you do this? Can you share an example of your notes?
>>
>>97222587
Most games don't support individual clothing items
CP2020 does and I guess technically GURPS too, if you use splats, but good luck getting most players to care about that

Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>
A proper Necromunda FAQ finally, with text so you can look up the words. Sky Mantle changed so retards can no longer claim to be permanent invisible.

https://assets.warhammer-community.com/eng_22-12_necromunda_faqs-dxlobndhrz-rnas4scu2o.pdf
>>
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Come again, sir?
>>
>>97221601
I find all the MESBG dwarf sculpts very charming. The extra small scale relative to other GW games helps. They have helped me realize that I really prefer my miniatures to be miniature.
>>
>>97222872
"Tek" is the name of the ganger.
>>
>>97221933
Yeah I didn't mean rules. I meant models. Did a quick peek on Etsy and didn't see anything that fit the profiles either. Maybe I should give up and just nab some craftworld ships.

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Horus and the Gigachads edition

>Previous Thread: >>97202453

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>
i plan on playing my first game of 3.0 here in the next couple weeks, for those of you who have played, do you like 3.0?
>>
>>97221862
Hey the predator's Magna melta is fine. 12" melta range makes it need to expose itself to the enemy, which is fair. In 2.0 it was 18" and at that range it didn't give a fuck; it was impunity, which shouldn't be associated with any melta weapon, save perhaps the Kratos', and maaaybe the Caestus.
>Vehicles may no longer reposition, as that requires an Initiative stat
Mwahaha
>>
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Photo from LI game I played yesterday. My opponent was kind enough to snap a picture. This is the second game I’ve played. I really enjoy the system as it’s very simple and clean. All the weapon traits and special rules is kind of a pain in the ass, but I imagine I’ll get there. Really need those unit cards…
>>
>>97222826
I just keep remembering Siege Tyrant Terminators went from firing two krak missiles to only one, and they need to stay still for it to do any damage worth anything
>>
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>>97222826
Been playing 3.0 around once a week, and so far I do like enjoy it. It does have its shortcomings of course, but in my opinion the miraculous level of balance between factions, units and wargear more than makes up for it. You can pretty much take any unit you think is cool without it being a dead weight or uncomfortably overpowered.
The terrain rules to require a bit of a change in mindset. They're less strict guidelines on how terrain pieces should function, and more like building blocks to create terrain rules both players think are the most enjoyable.
Big fan of the objective markers being very important, but already was in favour of that style of mission since the Siege of Cthonia campaign book core missions. It really incentives aggressive play, you can't sit in a corner cowering and doing nothing but shooting all game and expect to win.

Just one tip: whatever you do, do not play the mission Take and Hold. The objective becoming less valuable before disappearing entirely make it impossible to catch up once one player gets ahead.

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
Best archetype to mix with Cubics?
>>
I think hitting Ash is retarded and the Mulcharmy cards shouldn't exist
>>
>>97222404
Probably. I wouldn't expect see that Ash semi sticking, maybe a year or so before it goes back up to 3.
The charmies I still don't know where I am on them because they're more balanced but I still don't think they're good for the game. I don't that this avenue is a good method of fixing the going 2nd problem. It feels like a bandaid solution to avoid making a revision to the rules.
>>
>>97222447
>I wouldn't expect see that Ash semi sticking,
Nah, I see it going back a year to a half a year. Some reason that hit irritates me, I do kind of like the card. I think the main reason why it's hit is because a lot legacy decks are starting to have supports that lets them draw 2-4 cards now and they want people to use those decks more.

To me charmies still have the Maxx C issue where allowing your opponent to draw is still do good. I, also think that the game is gonna start either move towards decks being able to draw a fuck ton or simple decks that can out out a fuckton of interactions with no effort or massive combos
>>
>>97220343
That's an unreadable mess

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
>>97222128
Harry Potter is just standard Magic where magery has a gadget limitation for wands.
>>
>>97222145
True. I mentioned it because it was the first 'manaless' system that came to mind.
>>97222175
The spellcasting speed is about right, as well as the piecemeal nature of spells, but wizards doesn't seem limited by FP/EP and learning individual spells seems very easy, children learned Wingardium Leviosa in a single class.
>>
>>97222175
>>97222185
Also Wizards can cast spells without wand, it's just easier to do so.
Under standard magic system, I guess wands could be several levels of gadget Magery. Having it increases skill levels with all spells by a large margin, so even dabblers can cast spells but to do so without it a wizard needs to study the spell a lot.
I guess it could explain why not even very talented mages like Dumbledore and Voldemort bothers with wandless magic.
>>
>>97222185
>>97222192
Frankly, your biggest problem is that Harry Potter is absolute garbage.
>>
About to start a GURPS ACTION campaign
are there any articles from the pyramids that are a must read for this sort of game?

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Have you tried Space Gits? It's an unusual skirmish game by Mike Hutchinson (made Gaslands). It seems to be the ultimate casual skirmish that you play while chugging beer.

A lot of mechanics are dexterity based, for example instead of losing health or wounds, your fighters add D6's to their dice tower, which has to be moved alongside them (and when it drops over, they drop down).
Shooting is also quirky - you roll dice equal to the number of shots and then trace lines between a shooter and each die to see if you hit the target. Landed shots use die's result, so a single roll is made to-hit and to-wound, which I think is neat.

I'm going to try it this thursday. My only two complaints so far is that close combat seems bland (its basically rock-paper-scissors) and it's really easy to deny it by spamming shove. My other complaint is that the rulebook's art is atrocious vomit.

Everything else checks out though, it even seem to have a basic campaign system.
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>>97222076
Seems like the kind of game where the game itself isn't the focus so much as it's a backdrop to socializing. That makes it kinda shit to me personally because I game to play game with socialization being the background event.
>>
>>97222322
>Are there any other skirmish games where the location of the rolled dice mattered, not just the result? Asking unironically.
There was a old GW boardgame which had dice rolled on a grid inside the box lid, I forgot which one it was.
>>
>>97222076
>My other complaint is that the rulebook's art is atrocious vomit.
They should have this fix by Space Gits: Rezogged.
>>
>>97222132
>I have no interest in discussing games
Then why the fuck are you here?
>>
>>97222886
To tell you. It's of vital importance.

The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97222881
Is that factoring in coal and water? Im guessing itd work like ammo but for movement?
>>
>>97222881
Well I only need it too move and mount a single black powder cannon in a turret. At least I think that is what was going on in Far Country. Its been a minute since I read it.
>>
>>97222241
>>97220893
Owens is really solid as a C3 spotter, in my experience. It's fairly cheap BV-wise, and more durable than most other light c3s jockeys.
>>
>>97222890
They use fuel mass like ASFs and one ton of fuel mass for the aforementioned vehicle would give it a range of around 200km.
>>
So I really like the "new" logistic and mission generation in ATB. The combat tempo is a bit rough for me. I run into issues keeping my lances repaired. Not sure if that is normal or not. I commonly get two turning point missions within two days of each other.

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What's the most exotic location the players have traveled to in your game?
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>>97217650
Why are you posting on an English-dominant website if you hate the English language?
>>
>>97217453
This is a redditor thread newfag
>>
>>97196534
This looks like shit.
>>
>>97202276
Cool. That's as distant as you can get.
>>
>>97196534
This looks great.

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>wizard invests fortune in spell research
>doesn’t write an article about it
>doesn’t allow peer review, never submits to journal
>nothing is ever published

And don’t get started on how few alumni of the magic academy ever come back to teach instead of going private.
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>>
>>97214258
The main problem is that it has been completely taken over by various groups and governments who only want to promote nationalism or political theater. So the only things that can be published now are 90% propaganda for the country or reigning political party. There likely has not been a single paper that is kinda sorta objective since the 1970s at the latest.
>>
>>97213257
Nah, only you should.
>>
>>97218740
To this same argument, India (or the Archaeological Survey of India) is the reason why just about any element of discussion on the Indus Valley Civilization is repeatedly claimed to be the single most advanced amazing, fairy tale civilization as well as the oldest ever discovered in all human history.
We are required to note how they were the first actual non-nomadic, indoor dwelling people to have existed on earth, while also stating that they were more advanced than even early 20th century modern nations.
There was a concerted effort to ensure that any discovery made post 2001 leave mention that the cities Harappa and Mohenjo-daro were more sophisticated than any other pre-20th century city in the world, and without any factual evidence for the claim. It was a requirement by several individuals involved in the Archaeological Survey of India. which has only become significantly worse due to twenty years of hearsay and rumors.
>>
>>97213377
Caution, rather.
>>
>>97210641
Gay wizards

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>DM does the tired old Yin-Yang as mutually exclusive gended-coded principles of magic
>acts all uppity when we figure obvious loophole to master both
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>>97222366
uh oh, trying to contain all that magic in one body made you explode, sorry fag
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>>97222366
Those puzzle pieces are completely backwards. They imply the female has a cock and the guy is on the front end of a fuck train.

In reality, the male should be fucking the hermaphrodite to extract her yan while also supplying her with his own sperm to rebalance the yang she's expending dumping cum into the female. Only then will true balance be achieved
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>>97222366
I would just say you get neither because when confined to the same vessel the powers negate each other.
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>>97222366
Traditional games?
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>>97222366
Transitional games?


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