[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now being accepted. Click here to apply.


[Advertise on 4chan]

[Catalog] [Archive]

Why did they fumble making a good licensed AtLA TTRPGame? The setting was perfect for it.
298 replies and 25 images omitted. Click here to view.
>>
>>96533974
>Whorra is presented by the narrative as flawless, has zero growth, and just sort of meanders about from random plot point to random plot point.
That's not remotely true. Korra is frequently ineffective, regularly criticized, and actually changes as a person. Her show may not be well-written, but the Korra at the end of the show is a much more balanced person than the Korra at the start of the show. She goes from being too aggressive and brash to losing all faith in herself, and then to trying to resolve things peacefully, to relying on force as necessary as she balances out. That part works, even if (again) it's not a particularly well-written story over all.
>>
>>96534914
>Korra is frequently ineffective, regularly criticized
And then the plot warps around her to make her heckin right all along.
>actually changes as a person.
She doesn't. She's the same impulsive, bullheaded retard by the end as she was at the beginning.
>>
>>96534978
>And then the plot warps around her to make her heckin right all along.
No, not really. She ends up being on the right side, but she makes lots of mistakes. Including that she didn't listen to Tenzin, and let Unalaq manipulate her into getting everything he wanted.
>She doesn't. She's the same impulsive, bullheaded retard by the end as she was at the beginning.
That's not true either. You can see a really clear example of where she is trying to be different as early as when she talks down that new airbender that was up on the bridge. Later on in the story, she confronts Kuvira, but has dropped her "punch first, ask questions later" mentality in favor of wanting to talk things out and get into negotiations. She only fights Kuvira when it becomes clear that it's not going to work.
>>
The best era to play is the first decade or so after the 100 years war began
>airbenders still around, though few and hunted
>fire nation currently invading the southern tribes and the earth nation is more equal to them in strength
>pointy shoulder pads
Would give you a great sandbox to mess around with no avatar janny going around fixing all the major problems for you.
>>
>>96535862
>airbenders still around, though few and hunted
Hypothetically, there shouldn't be any, even at that point. Though, that one comic does suggest that any stragglers would have been, and even baited and trapped.

That being said, I've fucked around with the era placement too. It's not uncommon for people to wind it back a bit, to before the death of Lu Ten. I did this, with the purpose of taking Ba Sing Se off of the map. The siege was too big to get involved in directly, so players were running around trying to put out fires in other parts of the Earth Kingdom instead.

File: 1709381411367331.jpg (336 KB, 2400x2620)
336 KB
336 KB JPG
Post elves and elf related things including, but not limited to, characters, game concepts, minis, art and lore

Last thread: >>96514399
130 replies and 72 images omitted. Click here to view.
>>
>>96534878
elfthusiasm isn't a fetish.
>>
File: rather pink elf.jpg (75 KB, 828x1025)
75 KB
75 KB JPG
>>96533451
>gets rekt by pit of shades
where are your gay wjite lions now
magic is op and elves being magical would center their armies around that
why the fuck would you go into a fist to fist combat with a minotaur
their precious little beautiful lifes are way to important for such nonsense
>>
File: Bella Bergolts - Maglor.jpg (114 KB, 1024x1336)
114 KB
114 KB JPG
>>96533801
That's very cute, nice work anon! And ftr, good choices.
>>
>>
>>96534922
>Aasimar
Aasimar are just another 'I'm MAGIC and SPECIAL!' choice, they might as well just be another word for 'Elf'.

File: 0ezeps61xux21.jpg (33 KB, 504x378)
33 KB
33 KB JPG
How accessible is Magic as a quality of life improvement device in your world?

Assuming it's fairly high fantasy, what are some magical items that would be available to everyday people and how much do they cost?

Some examples from my world are; Vines that levitate and can be used as rebreathers once prepared properly, they have large sacks of air on the end that are often used for under water salvage missions and the leaves bite when you try to harvest them. There are also stones that create the bulk of fresh water in the world, they're used as ballasts for ships crossing the oceans and as a constant source of potable water during the voyage.
21 replies and 2 images omitted. Click here to view.
>>
>>96536301
>I don't see how it isn't appropriate.
That's fine, your consent isn't necessary.

>Neither magic nor psychic power exist in our world, so they are both impossible
Putting aside the truth of those two specific things aside, something currently existing or not has no bearing on whether it is "impossible", sperganon.

>>96536313
>Makes sense to me. Anyone can walk
Not if their legs atrophy.
>>
>>96536305
No, just been coming up with items that I thought would be useful to a party for a longer term campaign, like "What would I really appreciate as a player?"
>>
>>96536320
>Not if their legs atrophy.
A fair outlier example, though it'd be weird to go "The majority of human beings born with two functioning legs that can support their weight"
>>
>>96536334
In the context of this conversation it isn't because you still have to use your legs to keep them from atrophying.
>>
>>96536319
The idea I want to talk about is what people are putting into their worlds that makes things feel magical, my eventual goal with these ideas isn't to actually have a world where these things are permanently available to the players, but a world that loses access to those things.

Turning a campaign from Eberron to Dark Sun in an instant. It's not germane to the conversation at question, hence why this thread is more open ended. You can hide the thread using settings or filter them all together.

Alchemy edition

>Previous Thread
>>96501567
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

Comment too long. Click here to view the full text.
97 replies and 16 images omitted. Click here to view.
>>
>>96535797
>Both the second edition of Changeling the Lost and the second edition of Mummy the Curse (neither of which he worked on) contain rules designed to counteract the mage bullshit that he wrote
Such as?

>which he has openly condemned and criticised
Now this I have to see!
>>
>>96535312
Have you seen Storytellers Vault's "Harbringers of Winter"? It's hilarious, there's seething about Trump, references to drag queen story hour, redcaps wanting to "make Arcadia great again" and a skill called Wyrmtongue that allows you to ask "wasn't he resisting arrest?".
>>
>>96536197
>Now this I have to see!
Prepare to be disappointed, anon is mostly talking out of his ass.
>>
Does anyone else listen to a particular song or songs to help them get into character before game? One of my buddies tends to put on Type O Negative before game and it got me thinking.

I don't use music to get in character before game, but I do associate certain songs with scenes that have happened (or could happen) in game. In the Sabbat game we played back in 2011-2012, we had a scene during our pack's time in New York that we called the "Monster Montage." We described our characters doing hunting/Games of Instinct cut together like the Kurgan joyride scene from Highlander set to Cars by Gary Numan and now whenever I hear that song I think of that scene.

Come to think of it... the New York segment had a lot of scene+song pairings that stuck with me.
>>
>>96536267
yeah sure. it's a good way to get in the right headspace

File: 1736874404108625.gif (1.46 MB, 220x220)
1.46 MB
1.46 MB GIF
>I want to try to convince the guard that letting us pass is in the best interest of the whole village.
>Alright, what do you say to him?
Nigga, I don't know, I don't have 18 charisma, my character does. If I roll and pass the check she should be able to come up with some bullshit to tell him, why the fuck do I have to come up with it myself?

Immersion ruined. Fuck off with this gay shit.
98 replies and 15 images omitted. Click here to view.
>>
I don't want to have to build a system to account for all those minuscule details and decide what to give to anyone according to the quality of their roleplay, that's too much fucking work. And I don't want to just arbitrarily decide bonuses everywhere too. The game should have the game design handled for me, that's the bare minimum.
>>
>>96536229
Yes, but as fun as HeroQuest is, most people prefer using their brains for more than the bare minimum.
>>
random chance is indeed not deterministic, try again drop out
>>
>>96536264
If a system is not truly random, insofar 2 is deterministically greater than 1, then it is not truly stochastic. Even in your OP example, you immediately presume an 18 CHA ubermensch would simply be able to reasonably convince a town guard they should listen to them. That's by definition deterministic, you illiterate cretin.

Also, you still haven't refuted the main argument.
>>
>>96536329
Nope, if it's random its not deterministic.
>Also, you still haven't refuted the main argument.
How so because I'm pretty sure I won it and you're just mad kek

File: thumb_new.jpg (930 KB, 2560x1440)
930 KB
930 KB JPG
>>96315518

OP here, sorry for disappearing, am back. Was busy with work on some competition. Thanks for all the interest!

>Elemental is an online 1v1 card game where players build their decks and take turns playing cards from them. Their decks start weak, but they can improve them by buying better cards or removing weak ones. Each player also has some mana (used to play cards), gold (used to buy cards) and HP (if it reaches 0, the player loses). Some cards give gold, deal damage or restore HP, while others provide various forms of utility, shielding or buffs. Seven elemental dice determine the strengths of various cards: Chance, Fire, Earth, Water, Nature, Gold and Magic. They are rolled at the start and stay as they are. However, some cards can change the values of these dice, thus changing how strong other cards are.

>Elemental scaling is Elemental's core unique mechanic that sets it apart from other games in the genre.

>Many cards' descriptions have an element symbol instead of a number, e.g. "Deal Fire damage to your opponent". This means that the amount of damage dealt is equal to the current value of the Fire die. We say that this card scales with Fire. Note that the die is not rerolled when playing such a card.

>This mechanic makes dice control (using cards that can change the values of the dice) crucial, as doing this can drastically change the strengths of other cards. One player might have a deck that is on paper 2x stronger, but if all dice it scales with are 2s, while all of the dice the opponent's deck scales with are 7s, the opponent is still stronger.

Did some more work on the AI opponent since a lot of people seem to be playing against it.

New gameplay showcase is now up: https://youtu.be/F1p0CdXhxBU

Comment too long. Click here to view the full text.
22 replies and 1 image omitted. Click here to view.
>>
>>96479550
Tried it a little bit earlier, was fun, not being able to automatically play all cards in hand felt weird in a deckbuilder but it definitely scratches some sort of itch. Both HP and new spell costs seem high at first but I think I can see the need for it to be that way. Gonna play a bit more to see how it holds up after multiple plays, but good job OP!
>>
>>96521545

Version 0.6.3-alpha is out. The focus is UI and board state readability improvements, as well as better time increments that are not too long but don't overly penalize decks with turns with many cards.

## Changelog
- Prompts show up in all non-regular-move situations to explain what the player is supposed to select/do (e.g. "Select cards to discard." when the opponent plays Weak Hands).
- Game end screen actually says who won (as opposed to just the status bars changing colors) and the reason for that (if it is timeout, opponent disconnect or opponent invalid move (possibly only if they have a "hacked" client).
- Added new Vicious Curse and Blood Curse icons that appear over a player's draw pile if they are cursed, to remind them about the HP loss on trashing/reshuffling. Also, small improvement for the animation for HP loss from Blood curse.
- Time increment changed from flat 20s per turn to 16s per turn with extra 1s per: shop roll, card played and finishing card interrupt (regardless of whether any cards were played). Additionally, extra 32 seconds are increments after the first choice of whether to go first or second.
- Bugfix: players will no longer be disconnected from the server if they time out and will see their rating change.
- Various small AI opponent improvements: not a big winrate difference, but avoids it seeming dumb in corner cases.

https://indjev99.itch.io/elemental/devlog/1029686/version-063-alpha
>>
>>96525215
>Version 0.6.3-alpha is out
Thanks for letting us know!
>>
You do great work anon!
>>
Bump

File: 1446169793968.png (11 KB, 447x378)
11 KB
11 KB PNG
>play in 4 AD&D games a week
>stop caring about the hobby, becomes a way to pass the time
>drop down to 2 games
>start caring about OSR theory again, engage with the hobby critically and find renewed passion

Being nogames is kind of good, actually.
73 replies and 4 images omitted. Click here to view.
>>
>>96526231
Brain damage in action.
>>
>>96535540
wrong game bub

>>96535548
>leaving it up to chaos by making them select things based on labels and not contents
>somehow this is perfect control?
>>
nope right game I'm batman
>>
>>96536051
Yes anon, deliberately controlling the players access to information so they can't make informed decisions is controlling and manipulative behavior. As is forcing them to allocate points in a specific way instead of how the rules would allow. It's pretty pathetic that you need to hamfist shit together to even get through the starting point that is session 0.
>>
>>96535573
Ron Edwards was right!

Back to Basics Edition
Ghost Smut Edition
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

Comment too long. Click here to view the full text.
4 replies and 2 images omitted. Click here to view.
>>
>>96536188
Yeah, but how (You) make them interesting to play and run?
>>
>>96536126
Reposting
In second edition, how much soak/hardness do you need for it to be an unreasonable level of defense? At what point does it go from "that's a reliable way to survive" to "God damn it Steve you're forcing the ST into an arms race just to damage your character?"
>>
>>96536189
You could probably create charms based around a lack of light (in stealth) and a lack of law (in larceny). Lack of leadership might be more difficult, but could probably fit it in Bureaucracy.
>>
>>96536233
Why do you think they need help being interesting?
>>
>>96536260
I am asking what is your creative process for creating a Solar and how that differs from other templates.

File: ogres.jpg (79 KB, 450x332)
79 KB
79 KB JPG
I like Warhammer Fantasy ogres
Post ogres
Talk about ogres
66 replies and 38 images omitted. Click here to view.
>>
>>96531602
They typically are 10 to 12 feet tall
So they stand twice the height of the average man and the above average man
>>
>>96532227
And they almost did it on accident
>>
>>96532227
Sounds like Ubersreik Five is here.
>>
>>96534767
Ubersreik Five but it's ogres
Skaven already didn't have chance
>>
File: latest.jpg (261 KB, 619x854)
261 KB
261 KB JPG

File: IMG_2352.png (1.07 MB, 750x1254)
1.07 MB
1.07 MB PNG
>You NEED to follow canon
>Anyway if you question anything related to a popular head canon theory most online take as fact you are wrong
116 replies and 13 images omitted. Click here to view.
>>
>>96533636
>You're confusing necessary with unavoidable unfixable dogshit.
They are the exact same thing in 40k.
>>
>>96528679
>Yeah m8 fantasy settings work like that. you fantasize what you’d be in the given setting. sometimes people like to stand in for a character close to what they are irl, its fun.

All fine. But that doesn't make the figments of you imagination your family or even warrant care about them. Because they aren't real.
>>
>>96502019
The constant debate over "Something's chasing the Tyranids!" or the "Tyranids were lured here by the Pharos!" when they're both single-source things that have never been mentioned since.

The longstanding Ork Logic bollocks where they parrot "They lose because they don't want to win!" and other such retarded statements, when they could just pick up the book and see its not rewriting reality, it's greasing its wheels.
>>
>>96535899
Yeah, while Pharos is what got the Tyranids' attention, what's REALLY attracting them is the Astronomicon.
Ironically, there's Tyranids very near Terra, the Genestealer malstrain from Necromunda. But, unlike the Ymgarl strain which are avoided and used as side-hoes, they refuse to even hear the Malstrain's call.
>>
>>96536127
There's jeanstealers on Terra itself

File: STC_Recovery.jpg (121 KB, 1063x752)
121 KB
121 KB JPG
It is time
165 replies and 116 images omitted. Click here to view.
>>
>>96533820
Imma need some details, the doujin or the artist at least.
>>
File: techPriest.jpg (47 KB, 555x960)
47 KB
47 KB JPG
>>96533550
Fuck I wish we were still like that. I miss it, a lot
>>
>>96529069
The joke is that what gms think is subtle is not, in fact, subtle.
>>
>>96529194
What on earth would you not have a simple screwdriver?
>>
>>96536178
To be fair it's a torx head

File: Esoterror vs Camarilla.jpg (1.75 MB, 2880x2880)
1.75 MB
1.75 MB JPG
We had a thread earlier discussing how Delta Green would do in the universe of WoD and it made me curious; how would the Ordo Veritatis do if they were the ones transported and tasked with eliminating all Vampires? Assuming that they have all their government contacts and resources without needing to fight every other threat in the WoD, could they actually wipe out every vampire?
37 replies and 3 images omitted. Click here to view.
>>
>>96522416
>>96522429
>>96523626
The recent pdf preview (which is pretty much exactly the same as the playtest, just with minor text changes, proper stats, and all the art) outright calls the Ordo Veritatis a worldwide conspiracy with access to effectively unlimited resources via its government connections. So the Ocean Game has 100% defined them in a specific form, though the other posts are correct that the way they're described means any level of play is permissible.
https://gamefound.com/en/projects/pelgrane-press/fear-itself-shattered-veil-edition/updates/10

Incidentally, the book ALSO hints that 'Mr. Verity' might be a benign Mystery Man or other similar entity rather than just some intermediary to relay orders to Ordo investigators. So that's a thing.
>>
>>96526502
This.
>>
>>96526300
There's the wider picture to look at. The main 2 reasons for the OV acting clandestinely is to prevent being compromised and because knowledge of the outer dark makes the outer dark stronger. Given the OV speciality is investigation (and dropping platoons of elite specialists on anything they consider a threat), it probably wouldn't take them long to figure out that WoD vampires are not Outer Dark Entities. The only real reason to not expose them at that point is if they are worried that knowledge of vampires might lead into people towards finding out about the OD. If they are working on WoD rules the vampires are up against an incredible competent and principled secret society with no qualms about keeping thing behind veils.

I give it 6 months before they have ripped the masquerade into shreds and they have manipulated events so there is a global crusade against vampires. All their weaknesses and infiltration into society exposed. Everyone above 7th gen would be fucked and I image most elders would rather sleep it out and hope that things have calmed down in 500 years. The vampire mindset is just not up for a war on that scale.
>>
>>96535990
Yeah, the only thing really keeping the OV in check is the fact that any awareness of magic or the Outer Dark damages the Membrane and enables major ODE incursions. And apart from risking the collapse of reality, the OV is intimately aware that the stronger ODEs are so far beyond humanity that it's mostly a mercy they don't care about our universe for the most part (they're basically unaware of the Mystery Men's omnipotence due to lacking Ocean Game knowledge). And whilst the Antes and low gen elders are on similar scales of invincibility, the majority would just go back to sleep as you said.

The only thing the OV would ever have to be worried about in nuking the masquerade is a potential response from the Technocracy, and even the Technocrats would be hard pressed to remove them for exactly the same reasons the Technocracy can't just get rid of Pentex.
>>
>>96536212
I'm pretty sure Technocracy would be easier to deal with than vampires. Vampire problems are due to their nature as supernatural predators. Technocracy problems are due to their leadership not being able to own up to the whole Consensus fuck up that was way less important than they thought and doesn't do shit against most supernaturals. It was a really big fuck up that resulted in some genocides that weren't really needed and didn't make the situation much better.

So you have certain internal levers that can be pressed to turn Technocracy from a problem into an ally.

With vampires while their reach is nowhere near as great you don't really have much in the way of options for a takeover since positions of power are based literally on personal power and age.

File: 1328657332343.gif (1.73 MB, 400x225)
1.73 MB
1.73 MB GIF
>GM mentions having written the plot for the next session
189 replies and 22 images omitted. Click here to view.
>>
>>96527821
I'm pretty sure this posting style, of refusing to use >>, is intended to avoid janitors and/or get other people janny-smacked when they engage with you, since jannies are too lazy to do more than click the >>s. Thus, if you're talking about something on-topic and this guy successfully cuts the discussion to hide that, you get banned. Until this anon starts using quotes properly and regularly, do not respond to him further.
>>
>>96535940
You give people like him too much credit by assuming he actually thinks that far ahead.
What's actually happening is he's autistic, and autistic people have these weird beliefs about what it means to win an argument. To them winning an argument isn't about actually making the most sense and disproving the other guy, it's about who can make the other person angrier while appearing to be calm themselves. It's about making short, low effort posts while the other person is trying to write actual arguments to make it look like they care way more about the argument than you. And above all else, it's about getting the last response, because if the other guy stops replying that definitely proves that he can't beat you and you won the argument.
He's refusing to quote other people because he thinks it will make you angry and make himself look like he doesn't care enough about the argument to reply (even no we can all see he still is, just in a really petty way). He's repeating the same stock phrase over and over again because he wants you to get tired of wasting your time with him that you stop replying, which in his mind will mean he won. You can see this kind of behavior all over 4chan.
>>
>>96535940
It's also because they think that if they avoid a (You) tag, that somehow means that they've successfully gotten one over on you since you're not technically responding to them. It's a child's idea of winning an argument.
>>
>>96529280
Yet storyfags aren't satisfied with that level of narrative, and need to write additional plots ahead of time, or need someone else to do that, or else they bitch and complain about board games or video games.
Weird how that works.
>>
>>96536223
You'd shit your pants over "storyfags" if someone asked what the goal of the game was that night and the GM gave a "There's goblins in them thar hills to fight" single sentence response.

File: yeoldetonk.jpg (278 KB, 800x720)
278 KB
278 KB JPG
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

Comment too long. Click here to view the full text.
226 replies and 50 images omitted. Click here to view.
>>
>>96535561
Just buy a new vat.
>>
>>96535561
The fep's I bought for my anycubic were inexpensive and from their own brand
I would go for the original manufacturer's FEP's
>>
>>96534604
Dope I printed off a airsoft martini-henry carbine a while ago. uses aps shells.
>>
>>96529428
>>96532223
Is that an Ambot from necromanda? Rad
>>
>>96531700
>>96531710
>>96531718
>>96531753
Don’t listen to that fag. This is dope. I like seeing before and afters too.

File: 1741931986174813.png (1.57 MB, 1200x630)
1.57 MB
1.57 MB PNG
Lets discuss Pathfinder 2e. Post some stuff you like about PF2, and then some stuff you dislike about it. Hard mode: don't sperg out.

I'll start:

Like
- No 1-20 ability points, instead just opting for the bonuses. The 1-20 system has always felt kinda pointless outside of rolling stats, and you can still roll stats but instead of recording 1-20, you simply roll whatever modifier you'd get instead. (roll - 10) / 2
- No multiclassing. At first I didn't like this much, but it makes it much easier to create new classes that don't clash with other classes in unexpected ways. I think the idea of "hybrid classes" or subclasses that still offer a somewhat linear progression is more solid than multiclassing.
- Combat actions are class specific. This simplifies the rules in a way that I really like, and means whatever you can do, you'll probably be able to do well. You aren't going to be grappling people in combat as a wizard, after all. It also gives martials some more distinction, which is nice. It also means you can add more actions to each class without bloating the core system.
- Monsters don't use the same stats as PCs. I used to love this about 3.5e, but it just felt like needless complexity 19/20 times.

Dislike
- No touch / flat-footed AC. I love the concept of removing dex / armor from AC, so I'm sad this is gone, and I think the new flat modifiers are inferior. I never had any problems tracking this either, so I don't see the point.
- Skills and proficiencies getting bonuses from your levels. I just think the concept of 20+ level skill bonuses is a little hard to wrap my head around. It also feels like levels overpower everything else in the game, after a certain threshold.
15 replies and 3 images omitted. Click here to view.
>>
>he's STILL playing class based slop
KEK
>>
>>96528328
Oh no, I can't make other players irrelevant! This is bad for some reason!
>>
I like the reduced emphasis on full attacks, although the 3 action system is pretty terrible overall and ended with a ton of action taxes that once were free or swift actions and didn't compete with other things
I somewhat like the reduced prevalence of AoOs, there are a lot of spells and abilities that are near unusable in 1e because they provoke an AoO. But I think they went about it the wrong way, making many pcs and Npcs not able to AoO rather than refining what abilities actually provoke
>>
>>96532472
I didn't say it was bad. I said it's something I dislike. IMO PF2e System mastery is not rewarded in a significant way.
I think this design is better for new players, but I do not prefer it.
>>
Level 17 thugs


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.