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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Jiggly Immense Tunas Edition
Previous Thread: >>96429150
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>>
>>96459688

Offense: SSS (what even is the max?)
Defense: C
Control: D
Support: D
Sabotage: D
Special/Unique: SS

Sayaka's stats are fucked up
>>
>>96465805
>>96465717
>>96465696
>Its another episode of everyone wants to be super special with a SSSSSSS Stat

Anons please. PLEASE.

Also special/unique is a unique/special stat for your character, youre supposed to name it. Like Weebery: S or something.
>>
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>>96464560
I've got progress
>>
>>96465842
Uh sorry I guess? I invested basically everything in the Destruction category to make Archie as tanky as possible so I personally think he deserves it but oh well.
>>
>>96465849
Good shit anon, nice

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I would like to present the hypothesis that the creation of /qst/ was detrimental to /tg/ as a whole.
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>>96465557
Bumping inactive threads is normal, the problem is that on /tg/ there's one specific guy who's spent years doing it constantly in the same types of threads, never accepts that threads should die naturally when the discussion is over, and he never attempts to actually discuss anything himself because he only cares about keeping his pet threads on the board.

There's three threads up right now where the OP happened to include one of bumpfag's trigger words ("element", in this case) and he took that as an invitation to necrobump them for weeks. You'll notice that all of his threads usually get bumped around the same time of day with similar zero-effort bullshit posts for the sole purpose of keeping them from expiring naturally.
>>96314431
>>96315518
>>96422465
That last thread is mostly actual discussion at the moment because it's only a few days old, but when people run out of worthwhile content he'll still keep bumping it for the next month.
>>
>>96465617
It could also be AI training using a bot to keep the thread alive. If that is the case, then it makes simple prompts and logs the presumably human responses and discussions. All it would need to do is disregard its own bumps from the dataset.
>>
>>96465694
NTA but is it actually that big of an issue if, as you say, noonr but the bumpfag is in the thread anyway?
Won't new threads and people posting on the newer threads fix things naturally?
>>
>>96465437
antibumpfags just use bumpfaggotry as a cudgel to attack what they actually hate: people making threads about personal settings or general fantasy and scifi concepts or tropes outside of established settings or games
I have no skin in the "debate" myself though since I don't read those and am just here for /mtg/ and /acg/, just what I've seen
>>
>>96465684
>ah I get it, so bumpfags are ostensibly the OPs keeping their own threads alive?
A common and obvious theory as to who is doing it, but one that I can disprove from experience because I've made threads only to have them kept alive against my will by bumpfag posting.

> That being said, I've literally never seen any board have people that complain about that except on here.
/tg/ has a higher degree of autism than a lot of boards, we are better at pattern recognition so bumpfag posts stick out like a sore thumb

Why did they fumble making a good licensed AtLA TTRPGame? The setting was perfect for it.
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>>
>>96453503
1. Only matters if you're doing Republic City era, and is a useful way to display time advancing.
2. Is just a different part of the dumb twin spirit thing. Pretend those two episodes don't exist.
3. Realistically necessary for air bending to exist in setting as anything other than a bunch of incest babies.
>>
>>96460985
>Having played this and DungeonWorld immediately after, I'm firmly in the "PBTA is shit" camp.
Dungeon World, as its name suggests, is an incredibly shit implementation of PbtA. PbtA is good at player-driven stories with potential intra-group conflict, not dungeon diving with a party. The problem is that it's relatively simple to make a PbtA hack so they're mostly dross by people who don't understand its basic design.

>if there's no listed roll-failure effect, does nothing happen or are we obligated to make up our own?
Case in point. Never played or looked at the ATLA RPG, but this is a very basic part of the Apocalypse World structure: on a miss, make as hard and direct a move as you like. In AW, there's a list of MC moves:
• Separate them.
• Capture someone.
• Put someone in a spot.
• Trade harm for harm (as established).
• Announce off-screen badness.
• Announce future badness.
• Inflict harm (as established).
• Take away their stuff.
• Make them buy.

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>>
delicious chocolate (but caucasian) ladies are my weakness
>>
>>96463157
>Never played or looked at the ATLA RPG
As someone who has (and isn't that Anon you're responding to), I'll tell you that it does. The GM moves are as follows:
>Inflict fatigue or a condition
>Reveal a hidden truth
>Shift their balance
>Twist loyalties with tempting offers
>Escalate to violence
>Offer a risky or costly opportunity
>Threaten someone
>Shift the odds, suddenly
>Exploit a weakness in their history
>Provide wisdom in unlikely places
>Turn a move back on them
And in addition to this, each different era that you can play in comes with a page that discusses the themes of that time period, and provides additional GM moves that are thematically appropriate to the progress and struggles of those times.
>>
>>96460985
>"My GM was a useless shit who didn't know what to do!"

Adding onto >>96465559, a GM technically has the 11 GM moves that are always available, plus each era gives them 15-18 more. If your GM has approaching 30 options for what to do, and they can't pick one, that's your fucking GM's fault.

Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96393394


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>>96463817
Can you put on a trip?
>>
>>96462567
Genocides happen in faction braunsteins bruv
>>
>>96465239
>t. Austrian painter
>>
>>96465239
>faction braunstein
Oh, I see. Carry on then.
>>
>>96465759
It's just helpful because it allows automatic post filtering.

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What’s the weirdest most fucked up fauna or flora in your setting
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>>96029345
Anyone ever read Mistborn? Imagine boneless monsters that scavenge corpses to build skeletons for themselves. That’s a mistwraith. I plan on taking the idea and tweaking it, maybe making them pseudo-undead.
>>
>>96250996
idk ask the guy who made Skibidi toilet
>>
>>96455121
I've read it, and I approve this message.
>>
>>96054522
>INT 22
>WIS 18
>doesn't want allies
>just wants to fight everything
>senseless rage
>doesn't care about self preservation
>master tactician
>attacks directly only
>doesn't think about tactics until it's getting its ass kicked
So intelligent
>>
>>96029345
Imagine a cross between a snake, centipede, and dragon. Oh, and they live in hives like ants.

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Robutt waifu edition.
>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/


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>>96462046
I've been thinking a lot about the red economy but I'm not sure if I actually posted anything. Going Metal makes borging seem easy and gives an idea of what the actual 2045 economy is like. There are enough FBCs in Night City to have developed their own culture since 2020 (when FBC was just gear, now it's Harley Davidson), and some boosterganger boss is able to casually drop 30,000eb to get an FBC. Also Gemini and Alphas (aka skinless Gemini) are considered expensive (the 100eb price category despite being x100 that) so anyone can source one without paying a fixer (but it's interesting that the biopod essentially costs 12,000eb and always requires a mega fixer/midnight market). Perhaps this random party gonk is a hardened boss because they get unlimited cyberware funding (according to Danger Gal NPC guide). Also the Gemini's lore has them being so ubiquitous that many FBC just add them to their collections, implying a closet of FBC that could cost dozens of Fort Knox level runs (but again in the core rulebook a 2000eb job is called a suicide run but quite a few of the bunny slope jobs in TotR pay that much).

Red in 2045 seems more like Fallout New Vegas (I haven't played anything past that) where people have money but nobody wants to spend it on infrastructure so you have power armor goons, a clinic that can implant cyberware, robot armies, random wasteland junkies with military grade laser weapons... But not one paved road.

tl;dr I think the gutterpunk angle Mike wanted was quickly scraped when he left. It's really hard to keep using it as a frame of reference when everything else in the lore contradicts it.
>>
>>96465340
I truly am not sure if cyberpunk is made for high level characters it truly seems like its mostly grunt level play.
>>
>>96465470
If you're the ref, you can homebrew payouts and progression to boost your players to whatever level you want. If you're doing high-level fixer gigs from big-name corpos, maybe they don't mind dropping 20k eddies spread between a group of 4 or 5 runners. You do a 4 or 5 gigs for them a month, and a single player is sitting on a nice pay package when they close all those gigs.
>"Dangerous jobs, but militech pays well for good wetwork."
>>
>>96465710
Yeah true but working for a corpo cripples your humanity in the game mechanics or did i missread that.
>>
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>>96465776
Well, with the new ERMK, you can balance that out with other stuff.
>do wetwork during the week.
>party with your chooms at the club on the weekend.
I think most people cope in Night City with drugs, BDs, or some occasional joytoy visits if they can't find an input/output. As long as you have eddies to burn and aren't super unlucky, it seems like it'd be easy enough to boost your humanity. The ref can also offer up humanity for doing "good deeds" if the alternative for a gig outcome was a less moral but more lucrative path to eddies.

I was really unlucky recently since we'd gotten a prize of 4d6 humanity gain, but I got nothing but 1's. Another player got more humanity with one die than I did with 4. Given their windfall, I may be more stingy with luck points (we can use them in shared instances courtesy of our homebrew).
>"You got plenty of humanity, I gotta save my luck for when I really need it. Unless you wanna spare me some humanity..."
I don't know if the ref will allow that, but I'd give up a crucial luck point in exchange for some extra humanity from another player.

You shouldn't be running a game unless you have dilf democracies in it.
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>>96464045
What game
>>
>>96464045
I want my milf monarchy. Knight me mommy
>>
>>96464136
>>
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>>96465577
My man.
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>>96465577
for me it's loli-centric theocracy

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>your party enters a town
>a kid bumps into you
>you notice he stole a jawbreaker that was in your pocket
How does your character respond?
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>>96465706
Are those typical questions you get from the Dungeon Master in games you've played?
>>
>>96465716
I've had those questions asked by DMs before, yeah. I've never asked them myself because I've only ran for groups I'd already played with and understood.
>>
>>96465792
>I've never asked them myself because I've only ran for groups I'd already played with and understood.
So you're advocating for a test you'd never adopt yourself, essentially?
>>
>>96465833
I would adopt it though? I'm just saying I've never had the need to question my players so far.
>>
>+100 replies
Guys... not again

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Tear Throat Edition

>Previous thread:
https://archive.4plebs.org/tg/thread/93579002

>Official Website:
https://massifpress.com/lancer

>Mediafire (Books and LCPs)
https://www.mediafire.com/folder/0txhhkaj3y7vg/Lancer

>Retrograde Minis
https://retrogrademinis.com/
https://mega.nz/folder/aMslAKxI#UNjxW7xB2RMqbLZqCWqpUg


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>>96464895
May I recommend Jesus instead.
>>
>>96465264
I've tried. There's not an ounce of faith in my body.
>>
>>96462232
>"hard-core blood and lasers sci-fi mech game"
>"we are so sorry we touch upon these bad things, please forgive us. Here's a safety system to use incase the aspects of war make you feel bad vibes"
God's, that's pathetic.
>>
>>96465641
True, if an "ugh, can we fucking not, please?" doesn't fix the problem then you're either at the wrong table or you're at the wrong table and either way you oughta fuckin leave- Either you're a fuckin pussy or the other players/DM are faggots

Unfortunately, if you pick up a game from Pilot.net, you've already forked over $25 a week two months in advance before you find out this is a transbian dilation campaign.
>>
>>96465854
Why would I even bother playing a game that's pussified slop from setting to mechanics?

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Previous Thread: >>96203836

For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96162094
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

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>>
Sometimes inspiration can strike at random.
Just cooked up a black tokyo henshin hero who transforms when the girl he screws tells him to say her name.
Lifted from the ultraman z transformation sequence.
Wish me luck, black tokyo is a harsh place
>>
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Games for this feel?
>>
>>96465697
God that is sad. Those had to be some extremely under-equipped pirates. Did they just not have any bows or something?
>>
>>96465697
>>96465723
Actually pretty neat. They apparently were quite adept in melee if they could actually get stuck in, seems like they just didnt have the ranged weapons to complete with muskets and artillery.
>>
>>96465723
That's not how the specs read on wikipedia anymore. The Spanish losses numbered there don't include native recruits who died, for example. The Spanish forces are also now counted at 60, which doesn't include their native recruits either. Also the word "ronin" has been replaced by "wokou pirates," of which it now reads that it's less than 1000 of them. Which is to say, the information in the previous picrel isn't considered up to date, and potentially misleading.

Cagayan battles are a mess. The Wokou actually repelled them back to their ship initially, but started losing out when the Spanish employed good formations to defend and take advantage of their men using firearms. They ended up sieging the Wokou fort too, outdoing them in artillery.

Long and short of it, they had more effective use of gunpowder weapons. They were using them so much that by the final stages of the battle, they were running out of gunpowder. The Spanish had good use of pikes too, but the Wokou faction was so good at taking their pikes away that the Spanish started oiling their own weapons at one point so they'd be harder to grab.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What was your Cell's introduction to The Program/The Conspiracy? Did you use a pre-written scenario, or make your own thing?

>Previous thread:
>>96285079

>Unofficial Resources:
https://delta-green.neocities.org
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>>
>>96461243
definitely stuff like that over being all writeups. i'd like to see some attempts to weaponize unnatural stuff
>>
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>characters wake up in an odd situation without memories or events happen while party is split
>ask NPC a question in character regarding an event they aren't aware of, due to the above circumstances
>other player, out of character: "bro, remember x, y, z is what happened"
>happens multiple times in a session
Fucking kill me
>>
>Drug cartels have been in the cultural and political zeitgeist for about ten or so years now
>Arc Dream has done nothing regarding the War on Drugs and has instead shelved The Disciples of the Worm and Tiger Transit
>Meanwhile FoDG just released a campaign about investigating the heroin trade
It's amazing how much Arc Dream bragged about bringing DG to the modern day and has done absolutely nothing interesting
>Hey guys do you want another scenario about a cult in an isolated town or what about scientists researching some sort of anomalous formula
>>
>>96463216
They use Christian cultists way too much.
If we got some kind of religious cultists why not Islamic ones?
>>
>>96465035
They did that in Iconoclasts

Getting anons riled up like it's Monday, welcome to another rocking thread of the Board Games General.

Previous: >>96428867

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
What off meta plays/builds have you seen severely irritate other players?

Are you a scripted openings or wild child type?


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>>
>>96464649
>should be other way around
My group likes novelty and isn't afraid of slop of any weight, so no.
>>
>>96463609
I am the anon who asked, thanks!
>>
>>96465189
Again it's not a matter of being afraid or not but whatever I give up, keep on with your impromptu evenings with absolutely no planning whatsoever, carrying around games half of which dont even get looked at
>>
>>96465189
NTA but we get what you are saying. I am spoiled with a group that will play almost everything I put in front of them, everyone is extremely good with picking up all the rules from a single teach and play competitively the first time around.
We still say "hey, I'd like to play X next time". If the stars align they all might even learn the rules beforehand (ok that happened exactly once). But the biggest thing is you avoid someone/you taking a bunch if big boxes with you only to hear naaah anon I'm not in the mood for 'german autobahn autism today'. Plus finding what game to play next is far easier that way
>>
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>>96465312
>>96464173
You're welcome anons.

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Rank every Games Workshop game you've played
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Best to worst as game systems:
Epic: Armageddon/NetEA
Battlefleet: Gothic
Warmaster
Warhammer Fantasy 6th edition
Necromunda (1st edition/revised/living rulebook)
BloodBowl (3rd + living rulebook)
Warhammer 40k 2nd edition
Space Hulk 2nd Edition
Warhammer Fantasy 5th edition
Warhammer 40k 3rd edition
Warhammer 40k: Rogue Trader

Ones I would go back to play more of in this day and age?
Epic: Armageddon, the only one that actually breaks out of the not just top tier for a GW game and into genuinely great wargame design territory.

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>>96465603
What about 40k 10th edition???
>>
Based games tier: Epic (not gay 30k shit), blood bowl, necromancer, mordheim, gorka morka, BFG, 2nd ed. 40k, space hulk

Didn't play tier: any of the middle earth stuff

Shit garbage tier: everything else
>>
>>96465670
NTA but compared to 2nd ed, 10th edition seems like GW finally cracked the "balanced, competitive game for tournament play" code they've been trying to crack since arguably 4th edition, but typical of GW they had to sacrifice all of the flavor, charm and character to achieve such results. And even then, the results aren't all that stellar. And really, why the fuck would you want to play 40k at all if all the character is stripped from it? Is that not what attracts the majority of hobbyists to the IP?

But yeah, congratulations Games Workshop, you successfully turned your flagship product into fucking Warmahordes. I guess Privateer Press won after all these years, in a philosophical way.
>>
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>>96465670
What about it? People have tried telling me 10th is somehow better than... whatever previous edition, but no matter what, it doesn't even sound remotely like it's a wargame, but closer to some kind of anti-Calvinball, with the objective of everyone having a bad time for a vast amount of effort, where the 'coolest' thing you can do is roll dice and talk to yourself for half an hour and then your opponent doesn't have an army left to play with so you can all go home early.
I stopped at 3rd for good reason. Why would I play something that doesn't even do the good bits of 3rd like being a generally well designed game and having designers that clearly still gave a fuck?

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Mull to three edition

Previous: >>96385998

>News & Reminders
Through the Omenpaths coming out September 23
Alchemy: Edge of Eternities is out
Cori-Steel Cutter is unbanned in Alchemy
New Alchemy rebalances are out
Arena Championship 9 won by Raffaele Mazza (Izzet Cauldron, Italy, he/him)
Arena Anthologies 1 & 2 now available in the store
https://magic.wizards.com/en/news/mtg-arena/announcements-august-25-2025

>Useful Links
https://pastebin.com/QFA0hqaA

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What are the lowest CMC Black vanilla creatures available anyway?
>>
>>96465178
https://scryfall.com/search?q=c%3Db+is%3Avanilla+game%3Aarena&order=cmc
>>
Why do the people who play this game hate it so much and act so toxic to one another but simultaneously refuse to play something else?
>>
>>96465178
If you're after the Yargle Vanilla achievement it's currently bugged
>>
the best part about alchemy is that I DON'T HAVE TO FACE GODDAMN FUCKING ELDRAZI RAMP SIX TIMES IN A ROW

Should Dwarf women be lolis or shortstacks?
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>>
>>96428989
loli shortstack feet...
>>
>>96447208
your aware that many people just use Artstation to share art and not to make money? calm your impotent rage
>>
>>96447141
It was a joke because there were no female dwarves in the original myth.
>>
>>96426580
Why not both?
>dwarven women go through two puberties
>they reach semi-majority with their first pubesence at around age twenty when they grow from bairn to loli, at which point many go adventuring
>around their fiftieth birthday, they enter second puberty, gaining a significant amount of muscle mass and bone density along with sideburns
>this is also when they tend to get married and settle down
>>
>>96465793
>along with sideburns


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