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Olé! -Edition

Previously, in the Mortal Realms
>>96471501

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/


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>>96484611
Chorfs aren't even out yet
>>
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>>96484611
I mean, I'll say the bull is decently sized but certainly no Terrorgheist,Carnosaur, or Treeman
>>
>>96484637
I guess it is a bit short of expectations
>>
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>>96484647
SHORT?!

There will be no alliances with any anons while I'm high king.
>>
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>>96484647
>>96484656

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The most irrelevant faction in 40K.
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>>96453825
I have it was great and its on my shelf right now, There are not enough good Eldar books, The books made me really really like the haemonculus covens

I also recommend all Eldar/Deldar fans to read the Fabius Bile Books, there is Harlequin shenanigans and in the third book more Commorragh stuff as well
>>
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>>96480041
Lukas the Trickster is excellent if you want to read about Sliscus shenanigans in realspace, because the POV is split it’s basically half a Deldar book. It’s too bad Black Library sucked so much that the author ended up leaving before he wrote anymore.
>>
>>96468817
>if they are a unique army
failed step one
deldar are somewhere between knockoff eldar and knockoff slaanesh, nothing unique to show for it
>>
>>96484382
They are more different from Craftworld Eldar than any Space Marine army, loyal or chaos, are from each other. Also, there is no real Slaanesh connection in terms of gameplay other than the fact that both are fast. Not that this matters, as the only Slaaneshi factions in the game are Daemons (lul) and EC (lul).
>>
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>>96445118
Ok and? Does something need to happen?

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96245830

Question of the Thread:
Do you prefer mech melee weapons or bare hand brawling?


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The wiki is ran by duel, notorious homosexual on /m/. Spams and floods new threads, has an obsession with representing himself as /m/ and that all his opinions are /m/'s opinions. Hence why every few threads here or so he posts a wiki link or that "/m/'s approve anime" chart that he made.
>>
>>96481900
They said they're 10mm scale but I recall them saying it leans to 12mm cause they're supposed to be tall. I get it but it sucks if scale creep sets into the smaller scale games as well.
>>
>>96484199
>Namefag drama I'm part of
You could have just said this instead of that incoherent ramble.
>>
>>96484324
not my problem
>>
>>96484199
>Spams and floods new threads
With what? The kys drool shit I've been seeing over there over the last year?

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James is gonna freak edition

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>96483732
Cool. I might check it out sometime. Thanks, anon.
>>
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>>96479183
Don't blame you. I haven't been able to jam a game in months so was unsure of preordering. I guess we'll see how these rulers stack up, though I'm mainly interested in Paradox and their viability there.
>>96478049
>Planeswalker rulers?
Mostly. They are cards in your deck like any other that you'll need to pay to cast instead of start the game with though. Unlike other spells though, they go to the Ruler zone and can also be directly attacked. Damage dealt to them is done via the attacking resonator's total cost as long as they have some attack power. Guess they are trying to encourage players to play with cards that are more than 1 or 2 mana.
>>
So is Riftbound fun? Because the way you win the game sounds retarded, score 8 points stealing battlefields and you get a point if you held control of it at the start of your next turn. The final point needs a dual conquest at start of turn otherwise the game will persist infinitely. So there is no way to lose if both players just never try to hold both fields once they are at 7 points. This is so stupid.
>>
How do Gundam decks work? Do you pick a pilot and what link units are broken under that pilot then add filler like blockers and drawing techs?
>>
>>96484622
Yeah, basically.
Pick 2, maybe 3 pilots, add the cards they link to, and fill the rest of your deck with just generically good cards.

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/tg/, I'm designing a campaign for my group.
The campaign consists from three acts. As a whole, they cover levels from 1 to 20.
What happens in the first act is immaterial for this thread.
In the very beginning of the second act, however, they will meet the big villain of the campaign, who decides that they're going to be a threat to his master plan and immediately kills them all right at the end of a gruelling dungeon. The player characters then go to Valhalla, meet not!Odin and then return to life with a divine quest.
Half of the second act will involve fulfilling this quest to pay not!Odin back for their resurrection. The other half involves revenge against the villain.

Now, obviously if they just reveal themselves, they'd just be killed again. So they'll be gently suggested to assume false identities and infiltrate the villain's massive army of mercenaries in order to foil his plan from the inside. By the end of the act, the villain's army will be gone, his personal power extinguished, and then he'll die as the final boss of the act.
That's the idea. However, I keep thinking about how it'll actually go. I have 7-9 dungeons in mind for the second act. That is a lot of sessions spent under secret identities, while everyone believes that they're dead. While the undercover arc could potentially be interesting, I'm also seeing the potential for it to be very exhausting to actually go through.

Should I just pre-emptively cut the "undercover" part to just 1 or 2 dungeons? It's going to be pretty difficult to change them on the fly, if I see that this story is not working.
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>>96484029
Holy shit dude.
>>
>>96484550
>Like, what if they decide to sign on with the villain?
The villain has no reason to accept them, especially at that point when they'll have been a thorn in his side for a time already, even if they didn't know it.
>>
why are people here always so negative and retarded?
>>
>>96484597
I don't know. I wish I had some other place to go to for ideas but everywhere else sucks.
>>
>>96484597
I'm telling you now before you make the same mistake every game master in our group has made at some point or another:
>DO NOT FORCE-KILL AND REVIVE YOUR PLAYERS TO DEMONSTRATE THREAT, PUT THEM IN DEBT, OR FOR ANY OTHER REASON THAT YOU'RE THINKING OF
Please learn from our mistakes. It's not worth it.

I respect the Banner Saga OP image for what it's worth.

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Missing Links Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96366675

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What 3PP content do you regularly use? Which one is your favourite?
Should there be better links in the OP next time?
Should someone bother making new and better pastebins?
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>>96481892
>Game is sold out in multiple bookstores
THE GAME IS DOOMED
>Game has excess stock in multiple places
THE GAME IS DOOMED
>Game has multiple popular Humble Bundles, including one running right now
THE GAME IS DOOMED
>>
>>96480394
This is the same company that will have a feat named Tactical Combat and a feat named Combat Tactics and have them do wildly different things.
>>
>>96482549
Didn't say it was doomed.

But I can tell the game being successful is very, very, very, very, very, VERY important to you and your self-esteem so for your sake, we can go ahead and call it a smashing success and household name.

I'm not particularly invested in the performance of a brand like yourself so I'm willing to let you have this one.
>>
>>96484529
If you don't like it, why are you here?

5e's woke bull shit and ai art use, open game license changes, and other dumb shit hasbro has done, has caused a mass exodus.

Paizo can't print copies fast enough to keep up with demand, the beginner box and core books are selling out as fast as they can deliver them.
>>
>>96484627
Just because I don't fellate the brand doesn't mean I hate it. You're being a little ridiculous.

Ghost Smut Edition
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

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1e Lunars were beyond time.

>>96482787
Do Abyssals count?
>>
>>96483343
>Do Abyssals count?
Sure, Why not?
>>
>>96483343
I don't know why but the lunar template really feels like a shit post.
>>
Lorewise, can a ghost conceive a ghost child?
Can a living and a dead have a child together?
Would the child be a ghost or a living?

>Move
>Join the FLGS' group chat
>It's all 5e
>People asking how to learn to role play
>They are told to read the PHB
>They offer tips on how to read the PHB
>No one is making calls for tables, but people share session anecdotes publicly
>All anecdotes are hitting stuff and killing it fast or slow
>One dude doesn't play 5e
>Obnoxiosuly posts about how WoD is better than 5e, never offers to run a game
>Some days they'll just post 20 short videos about wacky anecdotes
>They're all about hitting enemies in different ways

I don't know this people and I don't want them to get the impression that I'm a hater, but I hate them so much.
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>>96484064
Oof, sounds fucking horrible. Why aren't they playing a real game like OSRIC?
>>
>>96484217
I'm not saying they should be playing any game in particular, just any other game. Like some variety, something for someone else.
Charging for the thing people are already doing for free is a cherry on top.
>>
Offer to run a game of B/X, Call of Cthulhu, Lasers & Feelings, Cyberpunk, or whatever it is you like, and see if anybody bites?
>>
>>96479225
What the fuck is even happening in this thread?
>>
>>96484397
I'll eventually do it, but I don't want to schedule stuff in an open chat when people are shitposting and fucking around because that's extra confusing. I need to know when to post, how they like it, who to avoid, and so on.

>>96484524
Just a random complain that some people relate to.
It's not a huge thread, not every thread has to be a banger that relates to every poster ever.

Previous Thread: >>96262368

For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

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>>96477812 (Me)
I am also the guy who made the overly complicated intimate encounters subsystem, and having to re-learn my own system, untouched for months, is giving me some food for thought. I'm not making it more simple though; the last time I was working on it I was fiddling with a foreplay stage, and I tried implementing it while playing this time. I have come to the realization that the character I'm using is built for goblin women. Not necessarily because he's attracted to them, but every time he gets engaged with one of them they milk him like he's a fucking cow. Even the cute, shy one that brought him beer after he offered his services as a mercenary to her tribe has just completely obliterated him in bed. He's fine with Elves! He rolls quite well against them! But goblins, goblins...
>>
>>96475420
>harpies from ACHE
Yooo, I made that ages ago. Does me good when I see anyone actually use anything from it. Do feel free to make modifications as you see fit, if you borrow any of my monster entries. They're meant to be more like suggestions than strict examples.

I stand by what I said at the time, which was "Lewd Attack needs more variety." I look forward to seeing what you end up with for your desert/badlands thing.
>>
>>96483092
>overly complicated intimate encounters subsystem
Do you have an example of that?
>>
>>96483796
Sure, here's the last version I uploaded. I've made some changes to the WIP version I used today, but nothing so substantial as to warrant uploading or properly formatting the thing.

As a quick overview, it uses dice rolls to randomize NPC actions and pits them against player predetermined actions.
htt ps://files.catbox.moe/t4xw15.pdf
>>
>>96469292
How do you approach rape, specifically if there is let's say, a hot attractive female NPC you feel like your character would assault? What method of rape and assault would you do to a female character/NPC?

And would it be solo or you wouldn't mind a gangrape with your party members?

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Thread 444: If it wasnt a cat girl id be insulted edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BSF 2025 Info: en.bushiroad.com/events/bsf25/

DivineZ DELUXE Finals Ep 8: https://youtu.be/QK3wUeaDFFU


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>>96483568
Gigant Shooter Tsukasa 華麗な戦い ミル子
>>
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>>96481260
It looks like they are promo cards
>>
>>96483202
The season will end with Erika deciding to become a housewife
>>
>>96483977
>to become a housewife
for taizo
>>
>>96475785
Bad luck is always possible. There were two sentinels where still in my deck even though I only had 8 cards in it.

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You know the drill, post you terrain collection, WIP terrain, or terrain inspiration!!!!
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>>96481500
>Can you give me names, or even links, to those wargames that you feel have good rules for playing in and with buildings? Would really help me out.
Warzone first edition had some very solid, simple rules that are pretty similar to some of the stuff for early Warhammer. Which is unsurprising considering the way Heartbreaker got started. You can find the rules on the Mutant Chronicles wiki site (https://www.mutantpedia.com/Warzone.html). The first version was a tunnel-fighting system from Chronicles magazine, that was then elaborated on for the Capitol Bridgehead, Brotherhood Cathedral, and Bauhaus Bunker boxed sets. They're designed to play with floorplans on a side table as a sort of hybrid zone-system. Units can shoot out of buildings easily as long as they have access to a hole, but it's substantially harder to shoot in without a flamer, and stuff like mortars can't do it at all. Larger units are limited by their base size or silhouette, much like Infinity (see below). Moving around in a building is heavily-constrained by doorways and stairwells. Combined with short LoS indoors it can make for some very spooky bughunt games.
You could also look at other modern skirmishers like Last Days, Reality's Edge/This is Not a Test, Zone Raiders, and the like. They generally have very similar rules to old-school Necromunda.

Infinity basically treats buildings like just another part of the battlefield, albeit with a ceiling. The whole game has a lot more (for lack of a better word) precision to it than Warzone, because it's more tournament-oriented rather than an up-jumped RPG mass-combat system. It assumes you can just take apart all the buildings, somehow without disturbing the models inside, and do very tight LoS and reaction checks. Moving around is a lot more abstract.

"Into the Breeding Pits" for first edition Frostgrave is a dungeon-crawling expansion. It has some interesting ideas, like blown initiative rolls placing traps on the board.
>>
>>96481559
Dreadnoughts are pretty well known for entering buildings, though wall breaching is even more of an uncommon and interesting rule than building fights. The solution for units holding terrain is flamers, grenades, and barreling a dreadnought into them.
>>
>>96482642
Stop forgetting about it an finish it. I want to see it finished, you little slut.
>>
>>96478653
>DOW1 reference
Kino sovl
>>
>>96482642
Fucking nice

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I feel like making something, ideally something OSR-adjacent. This is kind of an open-ended question: what RPG supplement or other cool thing does /tg/ want to see? Think something you'd pay between $3 and $5 for.

I've got some game design and writing experience. I can handle graphic design and illustration (and sound too, if relevant). I just want some input on what you think might be cool. Trying to decide what to put a little time into.
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>>96465197
Name five ideas you have.
>>
>>96471561
No, words derive their meanings from the Platonic Forms.
>>
>>96476805
>lol if only
Yea. Say you prepare 10 of them for $3 each.
THEN you prepare a single book with all of them for $20.
People will buy the latter thinking "uuh such a discount"
>>
>>96482694
1:Niggers
2:White niggers
3: Mexican niggers
4: Asian niggers
5: Injiun niggers
>>
>>96482694
I have lots of ideas and tons of notes. I'm not sure if all of it is stuff people would be interested in, which is part of the reason why I made this thread. Are you asking to hear five of them because you're curious and want to hear them, or because you're skeptical and want an opportunity to troll? lol
One of them was very similar to an anon's suggestion in this thread, sort of "expansions" to Monster Overhaul, or something inspired by it. I actually have a bunch of notes for orcs, but conceptually I've been re-working the idea into something called "trogs," which goes with a larger setting I've been working on for awhile. It's a catch-all term for human-adjacent (or sometimes just feral human) "monsters" that live outside of society, sometimes in caves. If it were a supplement, it would be geared toward GM prep and session. I have a decent understanding of what makes something interesting or fun, providing enough detail that it "leaves blanks" for the GM to fill stuff in or run with it.
Taking that general approach, I have some stuff for: a magic supplement (I don't know if you'd call it a "system," it's more something inspired by the Book of Gaub), stuff for warlords in a wild land after the fall of an empire, and several different monsters from various folklore. I also have a weapons and armor guide that goes along with a whole different approach to combat. I have stuff for a horror/sci-fi setting inspired by Doom and Quake (a whole lot of stuff for this, monsters, challenges, hacking stuff, a whole setting). I could go on for awhile.
>>96482748
lol yeah this is something you can already find tons of. Not really interested in creating low effort class stuff, and if I did, I definitely wouldn't have the gall to charge for it.

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Clerics can no longer cast spells while using a shield apparently. This is from the new starter set. WotC REALLY wants to destroy that class fantasy for some reason.
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>>96465669
The fuck? Why are they changing shit for the sake of changing shit?
>>
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>>96471442
You're about to catch the back of my holy symbol.
>>
Don't tell me people actually care about "you must have hand free for le spells"
>>
>>96471442
to be fair if it was how it worked in-universe you'd expect the shield religion to dominate over time because their clerics would have a massive advantage on the battlefield. They'd win wars against people with shittier holy symbols and people would convert for the better holy symbol. The latter is a pretty significant part of how it worked IRL; primitive religion almost universally promises its adherents supernatural power over the world around them.
>>
>>96465669
Is this real, chat?

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Are you ready for it, /tg/?
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>>96477574
It’s Awaken Realms, so they’ll most likely deliver
>>
Rolled 13, 10, 4, 5, 7, 8, 17, 9, 9, 3, 10, 8 = 103 (12d20)

Test roll, sorry for clutter.
>>
>>96474614
So when do we discover we have to usurp the throne of EverQueen Monica and Everlord Ronnie?
>>
>>96482209
I liked nemesis a lot so I guess this one would be fun, when does it come out?
>>
>>96474614
Could you at least post a summary, or a quickstart PDF, or SOMETHING about the fucking game other than a single sentence?

>Sage goes in all holes

Work in Progress "Second Edition Addition" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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Can I use a shop compressor (old man has several huge ones) and a cheapo airbrush? Or do I have to splurge on expensive airbrushes.

Is this also the proper thread to ask about figure and mini painting? The buyf/a/g general is more focused on buying shit.
>>
>>96478683
>>96479558
Is Vallejo better than Army Painter?
I got some Vallejo and used it for the first time ever through this week and other than the white being really fucking bad I think it is good.
>>
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Added dead baby and started on the sword.
>>
>>96484371
>Is this also the proper thread to ask about figure and mini painting?
Since this is the /tg/ board, mostly what we talk about here are miniatures meant for games - Warhammer, Marvel Crisis Protocol, Battletech, etc. - but many of the ideas and techniques we talk about might be applicable to vinyl anime figures, if that's what you're asking. They are smaller than the real thing, so I guess *technically* that makes them miniatures, too!

I'd be surprised, though, if you wouldn't find a more directly applicable discussion in /toy/ or /m/, though.
>>
>>96480891
Nope, the models for Underworlds come with pre textured bases. I just slapped some AP Howling Sand on them and then added a wash, that's it

>>96484185
Maybe try GSW?


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