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The /btg/ is dead! Long live the /btg/!

"You Dare to Refuse my Batchall?" Edition!
Last Thread: >>96421482
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e

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>>
>>96460669
you should use greenstuff before you add paint so that it adheres to the plastic instead of the primer
>>
>>96460303
The problem is that without that rule it's not hard to stunlock a Mech and that's not very fun.
>>
>>96460716
Good tip, I'll change things around.
>>
>>96460723
>t. Clannerfaggot who doesnt like you stunlocking his 3000 bv ultra mech and demands you let him keep jumping it around at range putting gauss and ppc into you.
>t. And this is my nightstar lance
>>
>>96460752
Yeah, it's the clanner with his 2 slot DHS complaining and not the IS guy with the ARC-2R with 10 heat sinks.

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Rokugan is saved /tg/.

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People bitching about -4 STR should realize it's actually pretty forgiving. Things could get so much worse.
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>>96460741
It looks more like you just rub your keyboard on your dumb face.
>>
>>96458470
stop replying honestly to obvious bait, retard
>>
>96460766
>ESL
(You)
>>
>>96460769
Good job finding yourself.
>>
>>96460768
You should tell him to not reply to bait with retardation.

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James is gonna freak edition

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>
I hate how they we have to play catch up to China for Riftbound
Catching up to meta is fucking stupid. One Piece still hasn't caught up
>>
>>
>>96458911
I get that, I just wanted to enjoy some games after 10 hours in the heat/cold. But every game is like this, the tryhards always ruin it for people who just wanna play the game.

Like our local armory guys are grinding 100s of games on talishar a day and treating every armory like it's a tournament. There's gotta be something between tournament try hard and just being a fairly average person that enjoys the game.
>>
>>96459259
matters to whom, is really the question.
WotC's great revelation was that the people who care about balance don't matter. the competitive vets are responsible for almost all of the complaints, but as a group they don't spend 1% of what the casuals and whales do. trying to make a deep well-balanced game is, financially speaking, a total waste of time.

which is why the only games where you actually get that are community-run dedgames, or shit from tiny garage publishers that are small enough to still have players in charge of major decisions.
>>
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Are we in a new era of games?
Or just the echoes of '20's boom?

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goth edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minture brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac) [Embed]

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>96458258
NMM looks good only on pictures, but on an actual 3d model it's not nearly as great as you think it is.
It is the best for display miniatures, but when dealing with pieces that you will be moving around and look at from different directions TMM is better more often than not.
Keep in mind that TMM doesn't mean slapping a random metallic color and then do edge highlight, that looks like shit simply because it's poorly done.
A decent TMM is miles better than your average NMM.
>>
>>96382884
I keep getting distracted by them milkers when I scroll through the catalogue
>>
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>>96458258
It's not mandatory, a lot of painters want to lean into the grimdark aspect and OSL lends well to that. There have been some really good entries to the contests with relatively flat lighting. You will definitely want to get good at glazing though.
>>
>>96458788
this
NMM is for fucking poseurs and instagram faggots
do your metal like a real person : with metal painting !
same for osl : real light sources exist : it's fucking light !
>>
>>96457375
>>>96383179 Shit like this leads me to believe this is 100% a gooner game.
thats a homebrew that some sick anon made is not in the actual game nor is anything similar in it, I won't denied that the game has gooner stuff but is not "100% a gonner game" more like 40% a gooner game.

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Cool Sword Edition

Previously, in the Mortal Realms
>>96436398

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/


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>>
>>96460211
>it's not looking good for wacry
Come on what the fuck
>>
>>96460672
Honestly ya. Slayers are really only interesting when they're a small cult present in a larger faction. What's the point of being a screaming suicidal lunatic when everyone else around you is also that?
>>
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>>96460657
Holy shit the rumours just keep coming today. Also here's a city mention.
>>
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>>96460697
>What's the point of being a screaming suicidal lunatic when everyone else around you is also that?
it looks pretty fucking funny
>>
They will remake Fyreslayers like the Flameseekers Warcry band. Fire dwarves but not "we have naked barbarian with axe, and naked barbarian with bigger axe, and naked barbarian with 2 axes, and naked barbarian with long axe, and..."

Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96393394


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Is there anyone recruiting for online games in here? The hexmaps earlier gave me that twanging for some old school games
>>
I'll offer an explanation on Braunstein/BroSR play, hope people here don't mind. I'm not one of them, just an interested observer.

Basically, the BroSR is interested in how to make rpg campaigns more fun and engaging, for the greatest number of people (echo OD&D: "4--50 players") and for the longest time possible.

Their definition of a Braunstein is "multiple independent actors acting in conflict under a fog of war". They claim this is the secret sauce for continued, almost addiction-like player engagement.

RPG campaigns should therefore look to incorporate braunstein dynamics as much as possible. Characters should be acting independently from each other in downtime, while coming together into various cooperating teams/parties each session. But the party is not monolithic; it can change and come into conflict with other parties.

Braunstein elements can be implemented as 1) one-off larp/diplomacy-like sessions where players are assigned roles/characters (not necessarily "session characters") and try to gain as much as possible as that character under a fog of war maintained by the ref, 2) weekly downtime downtime orders submitted to the ref, either as a character or a faction (the latter being "patron play", now out of fashion), or 3) month-long "always-on" events where orders can be submitted whenenver and are processed ASAP by the ref(s). In all cases, the actual RPG rules should be used to resolve conflict, if possible.

Braunstein elements necessitate strict timekeeping linked to the real-world calendar a) to get a handle on what's going on when, b) to make sure the resource of time is being handled fairly (important if players are working at cross-purposes), and c) to make the long-term passage of time predictable for everyone without having to ask the ref every time.

Conversely, it was observed that playing with a 1:1 time rule encourages players to pursue independent goals, making Braunstein interaction likelier.

Will write more if there is interest.
>>
>>96460502
very interested
>>
>>96460502
>>96460515

Thanks Anon, I'll write more.

I left off at 1:1 time. Not misunderstanding this is crucial. 1:1 time means that a session starts on the game day equal to the actual real-world calendar day the session is played in. Characters can still "play into the future" as much as they want, but they will be "locked out" of future sessions until the real-time calendar catches up.

Similarly, if we do a one-day delve this session and come back to town, this grants characters an amount of days of downtime equal to the number of days until next session. So we start seeing how 1:1 time enables longer independent downtime projects that will sometimes come into conflict.

Another advantage of 1:1 time is that all the weird AD&D downtime rules and time penalties actually get used and generate interesting gameplay and situations that can even serve as adventure hooks for the next session.

The third ingredient for BroSR play is an easy and solid system for mass battle resolution, and the encouragement to not be afraid of playing out such battles. I think it's quite clear how something like this arises from high-level Braunstein dynamics with 1:1 time and fog of war. I think posters here already appreciate the advantages of having such a system in place.

Historically, we see either the use of Chainmail, or of 1:10 scaling. The latter is similar to the "brutal scaling" idea within the noob guide, but has a couple of differences. a) the time frame is left unchanged at 1 round = 1 minute, b) HP and damage for 1:10 mass units are averaged, sp that the only random factor is the to-hit roll, c) hero-types are allowed to attack mass units by dividing their damage by 10 (exception: AOE attacks), and take 10 times standard damage from such units.


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how does 1:1 time even work though? Does your DM call you up at 3 AM in the morning demanding you deal with this werewolf random encounter?

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96454608
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>>96459989
>knight, vain, tomboy, appreciative, paranoid
delicious roll, give my compliments to the chef
>>
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>>96459503
Teacher, Petty Grimoire, Wildshaper
Teacher and Petty Grimoire for power stacking to hell and also to bring some convenience to this troubled world
Wildshaper to have hawt feral on human secks
>>
Are PDF files ever coming back?

Will it be bad?
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>>
It's going to be something. Not sure how good it will be.
>>
>>96459636
Wasn't mercantilism the death knell of feudalism due to the shift from land-based wealth to capital-based wealth?
>>
>>96459903
Isn't land capital? The aristocracy continued to hold all the power well into the 19th century, no feudal system required.
>>
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>>96458890
>theater kids
>mostly playing tea party
>fake emotion, bad/overacting
>still horrendous players after 10yrs
>constant cheating/fudged rolls
>as well as every other 'that guy' trope on full display (O'Brien)
>scripted PC story arcs and campaign outcome.
>zero honest, unscripted consequences
gee, I wonder.
>>
>>>/tv/

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Choose Your Side Edition

>Previous Thread
>>96437893
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>
>>96460606
>anon wants to re-create the team that made blood brothers and vozhds
>>
>>96460622
The pack doesn't want to recreate what came before, they want to create something new, the perfect soldier that will crush the camarilla and antediluvians alike!
>>
>>96460682
Same idea, lol. I like it tho, godspeed.
>>
>>96460699
Thanks. No idea if I'll get an opportunity to use them any time soon. they've definitely got delusions of grandeur but zombie szlachta could be a bitch on their own
>>
>>96460613
Unless you play S20, then psychics get their powers faster, at the same strength, and cheaper than sorcerers. They also get a power that gives them effectively unlimited willpower.

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A lot of stupid fucking faggots have been posting some bullshit about how AI art is "good" and "fine for the hobby". I am here to tell you, no, you are a FAGGOT who will not pour BLOOD SWEAT AND TEARS into his game. You know what AI slop is? You coveting the ability of others and compensating by using tools. You are a fool with an automatic drill acting greater than a true carpenter. Continue down your path. One day you will awaken and see yourself in a pit of disingenuous tar. An inescapable muck that you have built into your home, a fitting place for a wretch unwilling to unabashedly display their love for their fellow players in any form.

Anyway, post art from your campaigns. I need to update this, but its mostly my current party. Goblin and the orc died during the end of the last dungeon.
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>>96459568
Considering how many ai artists can't help themselves but brag about how much the anti-ai art babies will cry seeing their work, they'll out themselves without anyone trying
>>
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>retarded culture war shit #28964187341280342
fuck ai and its consoomer cultists who somehow believe putting absolutely no effort into anything you do is owning the libs. amazing. these same people believe that it will replace art, when they use a 14 year olds doodles as an example of why real artists deserve to be replaced because they will not provide them with underage blonde bob and vagene. no wonder pajeets love ai so much. sad!
>>
>>96453399
>comissioning a furry porn artist for campaign art
bruh
>>
>>96460631
He actually mainly does humans. I was curious if he could do a snake person and he could!
>>
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I, as a DM make extensive use of AI to generate: NPC, monsters, mooks, generals and bosses.
My players love it.

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Elo Edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Fujairah Global Chess Championship: Superstars | August 25th - September 1st
- FIDE Grand Swiss | September 4th - 15th
- Grand Chess Tour Finals | September 28th - October 3rd
- European Team Chess Championship | October 5th - 14th
- FIDE World Senior Championships | October 20th - November 2nd
- Lichess Autumn Marathon | October 25th
- Clutch Chess, Champions Showdown | October 27th - 29th
- FIDE World Cup | October 31st - November 27th
- US Masters | November 26th - 30th

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>>
>>96448793
"A high-class waiting move"
>>
>>96444602
>>96442444
I'm not sure that I'd like an Hikaru as World Champion.
>>
>>96432533
>>96435869
that joke fell flatter than Alice Lee's chest
>>
>>96458848
She's the best in the world, have some respect: https://www.chess.com/clubs/members/verified-women-titled-players?sortType=lightning_rating
>>
odd question, but oes anyone know any chess-base multiplayer rpgs (tg or otherwise)? I'm interested in making one, but I don't know how other developers have handled the clusterfuck of having multiple players

WARCRY LIVES! Edition

Previous thread
>>96312229

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

▶News: Touchline Tactics – How to counter common plays
https://www.warhammer-community.com/en-gb/articles/buo482id/touchline-tactics-how-to-counter-common-plays/

▶News: A massive Warcry update paves the way for the Helsmiths of Hashut
https://www.warhammer-community.com/en-gb/articles/r8cdyjiv/a-massive-warcry-update-paves-the-way-for-the-helsmiths-of-hashut/

▶News: Designers’ Notes – How we made the Gundabad™ Catapult Troll
https://www.warhammer-community.com/en-gb/articles/4bf3qmed/designers-notes-how-we-made-the-gundabadtm-catapult-troll/

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>>
Im looking to get into BB is it still worth getting the SS box for the minis/ board?
>>
>>96460218
Second season probably provide more value than the 3rd season starter if you like the team, because it also have the refs and the star players, while the 3rd season won't, and probably cost the same, since GW just announce a price hike in October.
>>
>>96459827
Tau didn't exist yet so unless there's a fan project, no. I don't think knights got ported. they were oop by then. if they did it would have just been the old chicken knights, not the forge world style ones.
>>
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>>96460305
>Tau
Shame
>Knights
Bigger shame, I have a “few”
>>
>>96460218
If you like the teams yeah, the pitch and dice are still good

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>96080428

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
Discord: https://discord.gg/6ZjEc7dy4T

Thread questions:
>Do you refer to "generic" materials like pic related, trope lists, etc, to derive inspiration, either by borrowing or intentionally eschewing them?
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>>96460365
Why do you need some special reason?
>>
>>96460365
nay
an enlarged or righteous-might'd martial in full-plate mostly does the trick
or let players play cloud giants
>>
>>96460365
Cool in stories, annoying in tabletop games.
>>
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>>96460408
I believe the more you stray away from the beer and pretzels "DnD" game with a simple set of adventurers (a martial, a wizard and a rogue) against simples enemies (evil lich, demon king), the less interest it will attract.
While I'm not trying to make a commercial product or have some grandiose fantasy of becoming the next Gygax, if I just wanted to daydream about giant fantasy knights I could do so instead of putting an effort into worldbuilding and a system for playing it. I'd rather make something that would at least catch the attention of my friends.
>>96460471
>>96460485
That's what I was, unfortunately, thinking as well.
Not the righteous might turning knights/paladins giant though, that's actually a nice idea.
>>
>>96460365
>less I'm sure of what it adds to a tabletop game.
An excuse for even bigger monsters and less travel time.

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Dead thread, dead franchise edition

Previous: >>96331600

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96421638
>do you all think the interiors of the cargo pods on the BFF-1 are accessable via interior gangways or not?
Yes. Star Wars ships should feel like interwar aircraft with lots of silly features that wouldn't appear in optimized designs (think things like passenger planes with corridors in the wings so the mechanic can reach the engines during flight). You'd still need to answer the question of whether or not the BFF-1 containers are detachable from the drive section. It seems like they should be, but I think X-Wing implied otherwise. I was always unclear about whether the BFF-1 was a properly engineered ship or something a second-tier manufacturer built from recycled parts that ended up being a big success despite that.
>>
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Star Wars seriously misses some grim and gritty war vibe. No matter how retarded shit like Dark Empire was, imaging the sheer butchery and carnage that Legends gave us was as kino as it gets. We need more giant fucking battles and a focus on warfare and military.

>anon, thats sloppa
Yes, i know, now shut the fuck up.
>>
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>>96458379
>Yes, i know, now shut the fuck up.
No
>>
>>96458379
no, it really needs neither that shit nor yo fag ass
>>
>>96457151
>You'd still need to answer the question of whether or not the BFF-1 containers are detachable from the drive section. It seems like they should be, but I think X-Wing implied otherwise.
X-wing didn't say anything about it, but the ship is seen with four Type A containers every time it appears. i'd say there is an airlock to climb into the containers for exactly the reasons you mention.
>I was always unclear about whether the BFF-1 was a properly engineered ship or something a second-tier manufacturer built from recycled parts that ended up being a big success despite that.
I decided that this freighter was more like the IRL 'class' of Panamax ships. Built by various shipyards across the galaxy, with varioous reactors, engines, etc., but to a standardized set oof docking ports and dimennsions.
If you get one of those, you will be able to carry 4 containers around, fit into berths of a known size etc.
But you may have wildy different types of reactors, thrusters, navcomps, cockpit layout, etc.

I came up with this because my group wanted to fly in on something inconspicuous to blend in, but ended up on the 'oh no the city is full lof riots and fire' end of the inconspicuously blending in spectrum on the way out.
So they ran up the ramp of 'their' freighter, only to find out that the HowalWorks ship they had flown in on was very different from the Dawon Heavy Industries one they were to leave with.


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