Missing Links Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>96366675/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: What 3PP content do you regularly use? Which one is your favourite?Should there be better links in the OP next time?Should someone bother making new and better pastebins?
>>96493426Sorry anon, didn't notice this until today.Good GM's are typically fairly comprehensive in their posts. It goes without saying that the more detail the better. Who they're looking for, what the setting is, background. Whatever. It's usually a waste of time to try your luck on someone who could only muster maybe two paragraphs at best.Unless the pitch was very solid I ignored most posts that didn't have a google form. If they rely solely on comments or direct messages the GM is probably going off of a first come first serve basis and it's a big waste of time. Also if there's a form, there's usually even more detail on how things are going to be in it.That's kind of it for me honestly. Since this isn't 5E there's thankfully a lot less trash to sift through because people tend to (but not always) care more about the game and how it's run.It will take time and you still have to be kind of lucky, but I hope you get into a game that's fun for you eventually.
>>96496516While being a system intended to solve the ivory tower design of PF1e, it only makes it worse. About half of the classes are just worse versions of another class, spellcasting as a whole is COMPLETELY fucked on this front (over 90% of spells are completely useless, often in deceptive ways that would trick a newer player into taking them). Skill feats are intended to separate flavour feats from combat power ones but not only fails at that (due to the existence of things like kip up and titan wrestler) but also the rest of them end up being feat taxes for shit that you should just be able to do, like intimidate someone with a menacing glare.There's such a deep obsession with "balance" (which actually just means that certain classes aren't allowed to have fun, because the restraints and limitations of said balance are entirely built around letting two specific classes have fun and making everyone else suffer) that several classes are completely stripped of identity and personality, having to slowly buy back a tiny fraction of the core features they would have had in earlier editions at the cost of their actual effectiveness. Ironically for a system that has kneecapped itself over a balance obsession, it's incredibly imbalanced, and it's much harder to fix that skewed balance than it is to make a curated list of player options in something like 3.5/pf1e.In summary, it fails at almost every single one of its stated design goals. It was an attempt to make a hybrid of D&D 4e and PF1e but somehow manages to inherit only the flaws of each.It's not so bad that I would refuse to play it if one of my friends wanted to run it for the group, but it's a real mess.
>>96498994>spellcasting as a whole is COMPLETELY fuckedOk, buddy.>over 90% of spells are completely uselessOk, buddy.>it's incredibly imbalancedOk, buddy.>because the restraints and limitations of said balance are entirely built around letting two specific classes have funOk, buddy.>In summary, it fails at almost every single one of its stated design goals.Ok, buddy.>It was an attempt to make a hybrid of D&D 4e and PF1e but somehow manages to inherit only the flaws of each.Ok, buddy.
Spell Trickster should have its feats have requirements for traits (and areas) instead of affecting specific spells.Actually just scrap the whole archetype and give a bunch of these to choose as extra feats for casters.
>>96499247Ok, buddy.
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping3Once a Threadslave... EditionPrevious Thread: >>96471183
This is how we should multiplayer.
>>96499269>kancerkill yourselfright fucking now
>>96499269To be fair, A group of demons pretending to be a kpop band singing about drinking your soul like soda pop... https://www.youtube.com/watch?v=983bBbJx0Mk Would be pretty fitting for stuff like dark city or whatever. Its just people never stick together and do group stuff, it p much ends up as one guy writing for four characters.
>>96499269I wish but >>96499307 is right>one guy writing for four charactersGoing to try not to do that this time kek
Koreans are so cringe it's incredible.
Ghost Smut Edition>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>96498396As a reminder, 100% of Void Circle necromancy spells are written by Deathlords, 90% of Labyrinth Circle necromancy spells are written by Deathlords and 90% of the rest are written by First Age Solars high on the Great Curse crazy enough to undergo necromantic initiation despite their very comfortable life, with only a very small fraction being written by hekatonkhire, nephwracks, and young First Age Solars who, again, would've been crazy enough to go necromancy despite already having very comfortable lives.Of the shadowlands circle necromancy a large portion is likely going to have been made by the Deathlords, because their is no salinan working equivalent for necromancy. You need direct tutoring and empowerment to get into it, and most of that comes from the established and exceptionally evil great powers of the Underworld who would prefer the power of necromancy be kept firmly under their control, since it's pretty specialized in fucking over and controlling their own forces.Necromancy doesn't need to be fundamentally evil when necromancers have historically been bad enough to explain the spell list's bias.
>>96498462Point is, Necromancy sucks and is boring and gay and lame.
>>96498478You're not wrong, but if someone wants to homebrew spells that make it less one-note and ass I say let them, so long as balance and themes are maintained otherwise.
>>96498506Never said otherwise. I'm all for it in fact.
>>96498396>raise undead...Undead can be utilitarian in application in ways that don't make the world worse - a necromancer could defend a village from bandits using corpses rather than conscripts who'll be killed horribly, zombies can be made to do physical labor to shore up shortages on the living end, and ghosts or other intelligent undead can tutor the living without horrible negative consequences. You won't get that kind of flexibility out of a blood ape.
Archives & Other Resources: https://rentry.co/cyoagAllsync: https://cyoa.allsync.com/s/owWor64yLTngDk3Previous thread: >>96264232Toks Googledrive: https://drive.google.com/drive/folders/0B1CwO4KqTgloRXVUV19DR19hdEk?resourcekey=0-W3KdK_IBXOUF5gWTJR3NRA&usp=sharing
>>96497181The first bocks looks unclean because of the blob-escape in the top left. Maybe adjust around there with the golden outline, it looks cool but gave me a bad first look.The font is good but the alignment/centering is dreadful throughout the entire thing, use left-bound or justified to taste.The bullet points suffer from above but look a bit basic regardless, maybe use something other than dash?The box beneath that is not a template box, not aligned to the one next to it and has a lot of empty space, I get that it may be a placeholder but just pointing it out. That the size is wrong, that is.The binding system seems like a good idea if the options are pushing you to overstep (as they should) but alignment hits the hardest here and you might have underexplored this. Gladly have more tiers, maybe merge the box with the box next to it and add the content of the left box as a line above the columns with Corruption punishments. Informing the player of "punishment" in advance and having them come back to ponder whether their next choice is really worth it is very thematic and good design in general.Mage Type: their*Veer'tath: claustrophobia*Image choices are good and consistent to my tired eyes apart from Eximus, he looks a little pressed into the mould. General impression is that the sacrifices are overtuned, not only are the abilities a bit "gamey" and if I am fighting mobs as that evokes I wouldn't want to be a cripple, but also I don't see how I could even substain more than one at once to start thinking about synergies. Balance is impossible to gauge because there is no discernible threat or challenge to benchmark against, something I hope you will change on page 2 at the latest.Overall the core systems are well thought out and solid, though harsh. As always I recommend you present some more stage/world, threat(s) and maybe some more personalization. The visuals are very clean outside of my gripes, though the centered alignment actually works demons
>>96497309thanks. So about the sacrifices, are all of them too harsh? or just too hard to use together? >Gladly have more tiersYeah I got unsure how punishing the corruption should be at certain levels especially since the demons have a cost while active.>Eximus, he looks a little pressed into the mould. General You mean the image just doesn't suit what he does or do you mean the image is squished?
i wuv u twokie uwu
>>96499297Thanks to you now I will be in fear every time I take a shower thanks to the PSTD of seeing this
Seems like a fairly promising Japanese system that came out recently. There's a full unofficial fan translation, but you can only get access if you buy a copy and prove to the translator that you did, and the only places that sell it digitally use their own DRM readers for it.Does anyone have any experience with the system?
>>96498860>and the only places that sell it digitally use their own DRM readers for it.Japanese corpos are so retarded lmao.
>>96498860I appreciate the sheer effort to make people avoid piracy by hating the translator and everything associated with him, but it's not gonna work.
>>96498860My only experience with it is its retarded nonsense name.
>>96498860https://drive.google.com/file/d/1WXOoFh1yPg4VKtrDNepQI4OUqdpKWv9h/viewTake on the role of a Maverick, someone who stands firm to their beliefs and stands up for the little guy, in this magically-fueled dystopia. The system uses an ingenious "black jack" style d20 for resolving Tests, and often times you'll even be rolling a pool of them depending on status effects or skills. The game also requires a couple decks of playing cards, which represent the Aur (intangible magical radiation focused into your body) and Aurite (crystalized Aur) your character may use to power spells and ma-gear effects.There are a good deal of auxiliary systems too, such as Leisure Time (downtime between scenarios), item crafting, vehicle rules, simple & map combat rules, environmental effects and status conditions, GM tools for designing sessions and enemies, and a good deal more.The world setting is quite detailed, with various corporate and terrorist factions, and a handful of important NPCs. The game primarily takes place in the Metropolitan Sanctuary Tiphereth, where the majority of humanity is confined after the world-shattering collapse of the Sephiroth Tree 200 years prior. As a result of magic fueling all of society, the Mages of Academia naturally became cemented as the super-elite in control of what remained of civilization.However, beyond its magically-powered super wall, lies the Outland where Aur contamination, natural disasters, and mutants run wild. Take care to stay on top of your Aur tax to avoid being exiled from the sanctuary... Here you might also run into rogue laboratories, raiders, ruins-diving, and other high-risk ventures. You can imagine the many places an adventure could take place!>>96499099It's an "embargo" that will expire Dec. 6th, so make another thread in the future. Just a timed incentive to funnel support to the authors since the book only came out June 20th.
What kind of models do you like to see in your fantasy setting, /tg/?
>>96498472
>>96498721Kek
>>96498721where the white lumineth at?
>>96498392I hope the head is a separate part so you could replace it easier. Cutting it off over the gorget seems like a pain in the ass. Then again, even if you make the mini white and give it an alright-looking head, it's not something I'd buy because it's extremely generic-looking and proportions are not my cup of tea. Imagine it's a white gigachad and ask yourself if you want to buy a generic guy with two pistols #21323 for an exorbitant price instead of printing something yourself or ordering from your local printers.
>>96498392>trw you hear someone say the S-word with a hard R
Do you watch any type of /tg/ related content? I can't imagine any type of video that has anything to do with playing a game outside of news or reviews, and I don't give a fuck about those.
>>96497352I watch Hermetic Hipster and Mage: the Podcast, both are podcasts themed around "Mage the Awakening" even though I haven't played it in a long time, I just like the lore feel and presentation.
I watched DingoDoodles
I miss Dungeon Bastard.
Used to watch Arch's early stuff, but he got kind of obnoxious once he got too deep into the /pol/ shit.
>>96497352Right now the only /tg/ content I regularly consume is that I'm subscribed to Seth Skorkowsky. One of the very few YouTubers I think is both knowledgeable, likable, and entertaining enough to watch. There are other boomer tubers that make content, but they tend to be really dry and have low production quality. On the other side, there are plenty of other YouTubers outside of that niche, but their content tends to be retarded, insufferable normie garbage.I like the idea of watching real plays of people at the tabletop, but to be totally frank it's just not much fun to watch people awkwardly play TTRPGs. I think it could theoretically be engaging, but I've tried and it always kind of blows. I have no idea what the fuck people see in Critical Role.
Elf superiority edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/the-old-world-downloads/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>96499076I'm not attacking you, I'm trying to make you think about what you just said.Real originality is a misnomer, there's nothing new under the sun, only ways to mix them.Expecting someone to imagine something that bears no traces of anything else he's seen or heard about would be like asking them to imagine a new color beyond the visible spectrum.
>Have burgeoning community>Elect to play Expeditionary Force because I love Dwarfs and that was my preferred playstyle in Total War, figuring I'll expand into Royal Clans and such after>BTFO most of my opponents doing what EF does (softening them up, destroying exposed large monsters, opponent sighs in relief when they finally reach me only to be lol parried and lose in combat res)>Opponents nice enough about it, but can tell they're frustrated and getting concerned people might start avoiding games with me>Start intentionally nerfing myself. Working on more miners, another cart, and kitbashing another gyro to make slightly weaker/more interactive lists before working on more melee units for royal clansI regret doing Xforce first rather than the other way around- I would've reached 2K points way faster focusing on elite and 90% easy to paint metal ironbreakers and such and probably wouldn't have had as many miffed opponents.Any advice on nerfing myself in the meantime? Or any good missions that might kneecap me? I played King of the Hill with Wood Elves and just parked my giant thunderer block on it, so unless I intentionally sabotage myself that's out.
>>96499199What races are your opponents playing? Unless you are bringing 3+ bits of artillery with a blitzkrieg of gyros, I don't see how you're mowing down your opponents into putty. >how to nerfOn paper, simply swap out one of your heavy ranged units with melee.
>>96499224The 3 I mainly play against run Tomb Kings, Wood Elves, and WoC. I recently played and lost against a different TK player, an Empire player, and a Lizardman player, but unfortunately they're all old fantasy players so they're super busy with families and shit and only play once a month or so.Personally I prefer competitive games where I get my ass handed to me than casual games were I win, but I understand that's not everyone's thing.>Unless you are bringing 3+ bits of artilleryGuilty. I guess I stop doing that if my opponent isn't super experienced with dealing with them.I don't know if it's competitive, but a block of 20+ thunderers with shields, expeditionary marksmen, Burlock, a Runesmith, and a BsB with a +1 combat res and 5+ ward save rune has been pretty effective, particularly against large targets. I can throw a sapper in there for extra defense too
has anyone already finished a sky lantern and give me some tips how to apply those giant transfers?
I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.There doesn't really seem to be much interest in the current edition compared to early ones.I was hoping that there could be more excitement over its potential.Especially with the changes coming.
>>96493723They had growth when Six Ages 1 and 2 came out but gave that up when ASharp gave up on making more because it was a one or two-man team.
>>96494504It's a shame. Runequest is prime material for video game adaptation but most people have never even heard of it despite it being one of the most established and embellished settings out there.
>>96495709URW feels like RQ in Mythic Finland
Since no one has outright said what happened, Chaosium recently announced a new edition of Runequest that was meant to be more D&D-player friendly - less lore heavy and the rules replaced strike ranks with a weird, board gamey phase system that played like a clusterfuck. Chaosium has since said those rules were to be scrapped and replaced with a more condensed version of the current rules.If they could just find a way to convey strike ranks in an easy-to-read manner and hold your hand a little bit with the setting, I think the game would be a lot more popular. The game is ran by people who have been playing it for 40 years and sometimes I think they forget how to invite new people in without scaring them off.
>>96498118I want to watch the playtest of the janky boardgame
Previous thread: >>96346915GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: What is your opinion on the art in GURPS books?
>>96496537They're not so much as meant to be enemies but more of an example of a people that have been broken and grinded down until they completely gave up on resisting the dark lord. They will absolutely betray the dark lord if given the chance (so fanaticism wouldn't fit) but as soon as a proper servant of the dark lord appears they instantly prostrate themselves..
>>96496177Yeah, that's someone who is essentially 'broken'. Easily cowed and browbeaten, virtually no self-control. What you would expect from a small child, or someone who has been systematically abused in such a way they have given up trying to resist. It might be appropriate for those living in a repressive regime, but consider that even normal Will 10 people are fairly compliant when social pressure is directed at them. A population with average Will 6 would be incredibly servile and pathetic. Will 8 or 9 is probably enough.
>>96496920Thanks, I think I'll go with 8.
>>96496425One Shot Adventures has one or two western-themed adventures for GURPS, though they lean heavily into pulp-horror with stuff like haunted mines and vengeful native shamans.There's also a Pyramid article about expanding Action stuff into other eras (including old west), and the 3e Old West book will certainly have a bunch of useful info and ideas even if the mechanical parts won't be super relevant.
Assuming a cinematic campaign, instead of wasting a ton of points into kick techniques for lethal kick and so on, would it be fair to just buy Natural Weapon (legs, small piercing) for 3 points?Maybe I'll add trained by a master as a pre-requisite to buy Natural Weapon (pair of limbs).
Page of Swords Edition>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf>Survey: https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses>2024 PHB Scan (No more fingers edition)https://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster ManualComment too long. Click here to view the full text.
>>96498476Thanks for the Fog Cloud recommendation, I totally missed out on that spell when I was looking for stuff to pick and it seems pretty useful, especially since it's 120 feet range. I'll definitely consider that one.Most encounters we go through are relatively easy when it comes to swarms of enemies, goblins and whatnot, but our DM likes to throw "boss encounters" at us pretty often. There was one recently that spooked me. A massive undead gorilla that could move 40 feet and had a legendary action to jump 60 feet and cause everyone in the melee range of where he lands to make a CON saving throw or get stunned. And he had multi attack. So that thing stunning and attacking you is a death sentence.Now that I'm getting level 8, I'll be getting Sharpshooter so my goal is to always be at 120 feet away from the boss whenever we do a boss encounter, just to avoid creatures like this one. But DM also knows I'm getting Sharpshooter next level so he can design bosses specifically to bully me, which is why I want more defensive abilities. My only big issue with that is, my own darkvision is only 60 feet, and there's a chance I might be unable to see the enemy, depending on where the party members are. That's why I'm seriously considering getting Eldritch Adept - Devil's Sight at level 10, if I live that long. As Arcane Trickster, I have spellcasting so I'm eligible to take that feat. Alternatively, it's either Tough for 20 extra hit points, or Resilient (CON) for 10 extra hit points and proficiency in CON saves.
>>96485231I allow whatever the fuck the players want to do, because I'm not a faggot. What, am I gonna prescribe them what kind of relationship they will have with people in the setting?
>>96498636If it's the single boss fights that give you trouble, then if you get into the loop of Shoot>hide, >Shoot>hide, Shoot>hide, then you'll stay hidden between your turns and you won't have to worry about the boss jumping across the map to hurt you since he can't see you and will free you from the need to have those action to cast defensive spells. If your dm starts doing multiple creature boss fights so one of the bosses stays on you or tries to fuck you with plain maps with no cover or shadows to fascilitate hide (which is boring and kind of defeats the point of the rogue, but some dms are antagonistic like that), and you also notice he has these giant + to hit on his bosses that basically never miss, then shield isn't as good since the boss will always hit anyway and then mirror image is good since it will neglect any attack no matter how big the hit bonus is if it hits an illusion.As someone who plays on a grid, these 120ft distances are kind of rare, but perhaps you play in very big rooms. And if your dm is big on light rules and you often fight in darkness then I suppose darkvision could be useful. Most tables just handwave that stuff as "eh, it's a bit dark but you all kind of see what's happening where the fight is" but again, maybe your table is strict at that stuff. Also, like you yourself said, your dm is already making custom abiltiies to hunt chase you down across the map then he likely won't stop just because you increase the distance, he will simply up his game too, and wasting an entire feat for darkvision is really costly. Devil's sight does open you up to picking up the Darkness spell which you could cast on your ranged weapon to run around with it. How the dm would interpret that darkness would be kind of iffy,if you're in a poorly lit room it could blend in to make it easier to stealth around and give you permanent adv. on attacks and disadv. on theirs. If the room is brightly lit, makes it obvious you're in the shadow though.
Which class (and subclass) would you recommend if I want to feel like pic related and be a blaster who turns enemies into nuclear ash (5.5e 2024)
>>96499073depends on how extreme you're willing to reflavor
Wait a minute, so if "the Old World" is set centuries before Warhammer Fantasy Battles has black Empire troops, female Bretonnian Knights and Dwarf Warriors, does this mean some horrific regression happened by the time of Karl Franz???Seriously how would they address this?
>>96499081Yeah, as africans. Not as a replacement for europeans.
>>96499062No, but colonial armies aren't some modern structure. I'm sure the WWII axis has a very special place in your heart. You understand Italians used locals from the African colonies they had in their local armies.
>>96499081Can you imagine them depicting a black character with tribal scarification? They don't have the balls. It's depressing, actually. They don't dare depict black people as being primitive, but that's what their precolonial culture is. So they have to present them as cultureless insertions with no distinguishing elements other than hairstyle.
>>96499245They sort of did that with some of Warcry Warbands, which had some African tribal aesthetics, but it's easier to get away with that by saying their Chaos cultists and having multiple different skin tones on the official paint job
>>96499245It's so weird, really: they want to be politically correct and not portray them in an 'offensive' way, but all I can think of when they 'put the African in the European armour, speaking only English' is how people native to wherever went to Europe/became slaves, and then had to get their Christian names. Like how Pocahontas became Rebecca Wolfe.I mean it shouldn't be too hard for them to just do like Marvel's Black Panther and make everything look traditional African-esque, but sci-fi or something like that.
"+Behemoth" editionPrevious >>96412033>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>96496721CS in general desu, Alphamon and Dianamon are both blockers and DeDigivolve + source strip is pretty gross
>>96496747Arata redirect too actually Black CS is probably going to be entirely possible
Enna giving a summary of Alysion's anime expo displayhttps://www.youtube.com/watch?v=2ldK1PGHZz0
Kinda of want to come back to DCG but I know I will have to pull a shitton of money to get another decent deck.
I have been playing and running Draw Steel's playtest since August of last year, and have since moved on to the release version. I recently ran a brief level 5 game. This is my play report: https://docs.google.com/document/d/1Be1a7GJ1gjK7SqYQWZmxA2Tx_nIF6vRcTNqOKuUUQ3g/editThe full version is above, but to summarize:• I had four players. One had already played the system a fair bit, and had experience with grid-based tactical games like D&D 4e and ICON. The other three were new, but also had experience with tactical games.• I set this in the timescape's space-fantasy upper worlds, in a UNISOL-aligned manifold. The story began with a counterattack on the fleet of Lord Syuul, and culminated in delving into the minds of two Space Gods to save a planetary system.• I kept basic numerical statistics transparent, but enemy traits and abilities opaque.• Negotiations were received poorly by the players. They felt too rote (uncover, appeal, uncover, appeal, repeat), and it quickly became evident that some PCs should just step back and let the characters with relevant perma-edges (e.g. High Elf Glamor) handle everything.• Montages had a somewhat better reception, but the players still were not too warm on them. They just do not like 4e-style skill challenges.• Combat was the most well-received facet of the system. The consensus seemed to be "decent, would definitely play again, but nothing special compared to other grid-based tactical games we have already played."Comment too long. Click here to view the full text.
>>96498954Shadow (Black Ash or Caustic Alchemy) plus Rapid-Fire or Sniper is a tried and true, effective build. Admittedly, it can be rather repetitive and routine-inducing, as I have seen, but at least it gets the job done competently.
>>96497917Explain these negotiations to me. First off, do you got a PDF? Second, the way someone else summarized them is that they're a subsystem that could potentially be tacked on to another system. Is that broadly accurate?
>>96499017I am doing a lot of the same things round to round, but I've found that it gives over characters more choices to make as to whether the situation favors throwing love my way or on other characters.Combat can get a little samey when the encounter objective is just defeat the enemy, but my Director likes doing lots of different encounter objectives that help to mix things up and Black Ash has a lot of utility there. Last session I wasn't even really attacking I was on the rooftops teleporting around and sabotaging controls for security consoles so my party could win a traversal encounter across a locked down bridge before they were overwhelmed. Was a blast.One thing I am noticing broadly is that the system is at its poorest when you have a director that is doing back to back to back 'defeat all enemies' encounters. It shines with variety.
>>96499033All of the rules are available online for free:https://steelcompendium.io/compendium/main/You can have a look at the negotiation rules here:https://steelcompendium.io/compendium/main/Rules/Chapters/Negotiation/In theory, you could port them over to another system if you really, really wanted to. I personally would not do so, but you might find them engaging.>>96499059I think that the shadow is more repetitive and routine-inducing than, say, a fury or a null. Those two melee classes have more varied decisions to make from round to round, whereas a shadow has a comfortable pattern.Yes, Black Ash Teleport is incredible for rushing objectives. I have seen it myself on multiple occasions:Comment too long. Click here to view the full text.
>>96499211Designing monsters around different objectives would be an interesting project.
Why are some people so afraid to run games?I bought a beginners box for Star Wars: Edge of the Empire, on a whim when I was visiting a comic shop around 2012 or 2013 and had my first ttrpg Experience the following weekend as a GM.Since then, my players and I had a great time and most of them started running games on their own. So why the fuck do I see so many idiots online, mystifying the job of a GM? It should be easier than ever to run games today (yes even online three out of four games are totally fine, if you filter out the obvious morons).
Da hooba mbooba has reached the daskooba.
>>96471203Because in this day and age, critical thinking, practical mindedness and imagination are at an all time low.
>>96471203It is hard. sadly I'm one of the few that actually can get it right.
>>96471203So it's a combination of two things.First is that some people get entirely in their own heads about it. They think that they've got to have these masterworks for their first campaign or things are going to be failure.And second is that people are, just in general, afraid to fail. They're afraid to run a game and have it not land.
>>96475559Dude, Howie has seen people pet dogs hundreds of times in his life, yet pretends he doesn't understand how. If he's too retarded to understand how to do it from watching, then you wouldn't be able to explain it to him.