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Whirlwind edition

Previous thread: >>96484125

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)

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>>96498090
chip chip bro
>>
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>>96498119
I don't think soul ownership is linked to not liking to build stuff. As a kid I couldn't afford anything, eastern europe sucked. A few decades of working in London City as cleaner, and now I can afford all the models I want. Better then everying bar gran Koraczka cooking.
>>
>>96497571
>The guy is huge.
Without his scenic base, I don't think he's that different from other primaris while Lion and Guilliman tower over primaris marines. I can imagine he was meant to be Corax and they scaled him down a bit to be primaris sized.
>>
>>96498480
agree. Size-wise he's no different from other primaris high HQ. If you took nuScale primaris Azrael and stand him next to 30k Alpharius, he has the same size as the primarch and you might assume the model is Lion el'Jonson (wearing Lion's helm and all)

All the old 30k primarch sculpts like Angron, Alpharius and Lorgar are simply scaled to the same size as primaris named characters.

It's not the size that's abnormal on the raven guard, it's he has so very many accessories and terrain pieces and doodads that he does seem primarch-ish. Even azrael who has a whole 2nd person walking on his base still seems more lowkey on accessorizing.
>>
>>96498002
I am stealing his claws and Cape for a praetor.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
BEFORE REQUESTING OR SHARING: Read the FAQ at
>pastebin.com/gYewAL56
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>96498174
TOR? LOL! GTFO
>>
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>>96479178
>they didn't use any alt artwork, sadly
they added an additional pregen character, Kayrel (didn't find the full picture, just some photos), and there are new portraits for the starter set characters.
GF
/d/EqaGib
>>
>>96480870

> Fall of Delta Green - The Borellus Connection
GF /d/7DfRlO
>>
Requesting Aces Over The Adriatic
>>
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Requesting Dawnfire by Jason Marin (https://rpggeek.com/rpgitem/51963/dawnfire)

A kind anon was working on scanning his copy, but I couldn't find wheter he was successful or not. Any update would be greatly appreciated!

Palladium Games and Rifts General! /PGaRG/

The world is a broken, post-apocalyptic wasteland destroyed by the eruption of inter-dimensional portals, rifts in the fabric of space-time and ley lines which crisscross the world. Demon & alien invaders have poured out of the rifts to destroy human civilization and claim the Earth. Now the wasteland has had 300 years to partially recover, and civilization has returned to the world; but not just human civilization: alien empires, monster kingdoms, lost time travellers, lands of mutants, demonic overlords and wizards have arisen from the ashes, all trying to rebuild the world in their own image!

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)

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>>96492861
>How do you do it?
1. Convince them to disregard any preconceived notion about the system, whatever they've read is wrong
2. If they're mechanically oriented give them a combat rundown of a SAMAS Vs. Glitter Boy scenario starting at 3km
3. If they're roleplay/social oriented explain the CS Dog Boy and ISS-Citizen dynamic.
>>
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>>96492861
Well you're right, the system IS clunky as hell, but the best way to introduce people is to show them the world (preferably Rifts Earth, but Splicers or Heroes Unlimited is good too) and let them make characters. When they see how many cool options there are to play they'll get invested.

The system... use it sparingly and ignore large chunks of it for best effect.
>>
I gotta ask: could big tits count as shields or some technical additional limbs with HP to cripple?
>>
>>96489923
That reminds me, which is better for sneaking: Reduce self or Metamorphisis: Animal?
>>
>>96498463
According to the Glitter Girl unit, yes.

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Being the "common unimportant adventurer" doing random treasure hunting is fun and all but it never gives me the same hype as being a very special guy with relevant ties to the major events in the setting.
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>>96494155
they're fucking boring to play
>>
>>96493857
>>96493868
The best is starting out super special and becoming a common unimportant adventurer.
>>
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>>96496554
>They want the world to bend to their will,
This. It's more about aesthetics than you might think. The world should present as gritty and unforgiving, the character should be an anti-hero mercenary who's studying hema-style sword treatises, not anime powers, like Bronn or the Mountain in game of thrones and it should appear as though they are constantly in mortal danger and just barely manage to manage to stay alive where random brigands could take them down with a lucky swing. But just how the authors of those stories wrote that they should survive, the player wants to actually be guaranteed to succeed and dunk on others like in those shows, they don't actually want an osr dungeoncrawl where they actually had to roll to survive the 50/50 death pit. They just want the narrative of "Wow they really could have died there" when th dm in reality never put that in that real situation mechanics-wise.

At least that's how it was when I ran for two dudes who loved GoT and played stuff like Mount and blade (which by the way has the same dynamic, presents as gritty and lethal, but when you get good at it you're basically a one man machine mowing down armies)
>>
>>96493857
that must be pretty sad since you have no games and can't fulfill either fantasy :/
>>
>>96493857
The solution is yet again to be found in Tolkien.
Even a nobody can get tangled up in the larger machinations of the world.
But have some patience
My players started out as regulars at a bar for former soldiers
They did get tangled up with relevant characters but as pawns at first.
Now 6 IRL years later they’re movers and shakers, they fought alongside kings and the pope and their council of respected, they inherit positions of important orders and are tangled up in the world and its inhabitants
Never once were they super special beyond what they made of themselves.
And no this is not a super grimdark Mudcore campaign.
They just wrote their own high fantasy saga rather than inheriting a role

Ghost Smut Edition
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

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>>96498396
I can't really go a few pages without finding a sorcery spell intended to be used as a weapon, a curse, an illusion meant to deceive, etc.
>>
>>96498396
As a reminder, 100% of Void Circle necromancy spells are written by Deathlords, 90% of Labyrinth Circle necromancy spells are written by Deathlords and 90% of the rest are written by First Age Solars high on the Great Curse crazy enough to undergo necromantic initiation despite their very comfortable life, with only a very small fraction being written by hekatonkhire, nephwracks, and young First Age Solars who, again, would've been crazy enough to go necromancy despite already having very comfortable lives.

Of the shadowlands circle necromancy a large portion is likely going to have been made by the Deathlords, because their is no salinan working equivalent for necromancy. You need direct tutoring and empowerment to get into it, and most of that comes from the established and exceptionally evil great powers of the Underworld who would prefer the power of necromancy be kept firmly under their control, since it's pretty specialized in fucking over and controlling their own forces.

Necromancy doesn't need to be fundamentally evil when necromancers have historically been bad enough to explain the spell list's bias.
>>
>>96498462
Point is, Necromancy sucks and is boring and gay and lame.
>>
>>96498478
You're not wrong, but if someone wants to homebrew spells that make it less one-note and ass I say let them, so long as balance and themes are maintained otherwise.
>>
>>96498506
Never said otherwise. I'm all for it in fact.

Hit them with the crazy eyes edition

>Previously in the Mortal Realms:
>>96481975

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/


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>>96497629
>start of 4th with CoS
no right to complain then.
>just got into Ogors
nothing even happened to them.
>I keep getting fucked and I don't like it
no you havent.
>>
>>96498181
They do no damage due to no rend. They tried to bandaid it with sog but the implementation sucks.
>>
>>96498062
I'm curious about the blight kings stuff, because they hold so well. Maybe they want to move to a more knightly theme with them? Hard to say as of now.
>>
>>96496329
>And where the fuck is it states that he fused with his dragon? I've been hearing grumbling about that since 2016 but since I started to look for it I can't actually find any source stating so. Was it all just retards making up their own headcanon from the artwork and it catching on?
It was always made up. Not mentioned in the lore even once.
>>
>>96496329
>Was it all just retards making up their own headcanon from the artwork
yes, you just did it too

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AD&D clone, fantasy heartbreaker about ~Viking Age Europeans (including Elves and Dwarves) returning to their long-lost homeland Thule and slowly taking it away from the forces of darkness. In other words, MYFAROG rebooted. Now with extra feminism.

Can't be worse than 5E.
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>>96498465
Many artists use stage names. Now, tranny, do you have a point?
>>
>>96498477
He's not an artist, and he's certainly not a defender of his race, having accomplished nothing except murdering one of them.
>>
>>96498419
>Varg
I was his fan back in early 00s and I still love early Burzum. But most of my respect slowly evaporated over the course of the years after he was released from the prison.
Used to drunkenly bother him in twitter both in English and Russian until he banned me.
>>
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>>96498499
>He's not an artist
Nigger, Burzum is a cult classic that's so popular that random teenage thots who've never heard anything metal, let alone Varg's music, wear Burzum shirts to attract attention because dressing like a prostitute doesn't anymore. You can call Varg a retard, a hypocrite, a special snowflake, and a criminal, but he certainly is an accomplished artist.

Seethe & dilate.
>>
>>96498419
Buy an ad.

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Ave Imperator, Nobiles et Plebes. Please post anything related to Senatus Populusque Romanus in this thread.
VENI. VEDI. VICI
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>>96497344
I'm only a hobbyist level Romaboo, but I tend to avoid secondary sources like the plague. Everyone has an agenda (even the primary sources typically do, but at least that's only one agenda you have to account for, not two or three). I mostly study Greco-Roman theology and mythology as part of my comparative studies (I'm really more of a holistic Euroboo) and for RPG inspiration, so that's your Homer, Hesiod, Ovid and Apollodorus and their sort. Herodotus is a really good source of inspiration to populate a sword and sandal RPG setting, since he describes all sorts of less well known ethnic groups. For specifics on Roman history, I think Livy is considered the go-to guy, but I could be wrong. For opinions on western European barbarians, Caesar, Tacitus and the anything on the Cimbrian War comes to mind.

If you're a visual sort of guy, then the Osprey books are the ones with the consistently most appealing illustrations I've found. Nothing beats a trip to the museum and glyptotheque though.

Hope this helps, and don't hesitate to ask any questions. Maybe Romaboos of higher power levels can also add their two sesterces.
>>
>>96497344
dont be fooled
if you went back in time they would treat you like dirt
you can tell because they all talked with that smarmy british accent
>>
>>96454867
the only thing i hate more than furies are kings
and the only thing i hate more than kings
are emperors
>>
>>96487182
what he said or something i guess
i dunno i mostly do bombs
>>
>>96498447
seething phoenician detected

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Missing Links Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96366675

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What 3PP content do you regularly use? Which one is your favourite?
Should there be better links in the OP next time?
Should someone bother making new and better pastebins?
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>>96492037
The other games can't keep a thread alive and they would come here anyway to shit on 2e so might as well make it one thread.
>>
>>96493110
why is it bad
>>
>>96492037
2e fans try to make themselves feel better by saying their game generates more discussion than one from over 15 years ago, but yeah you hit the nail on the head and there's a reason they need the 15 year old game to help generate enough discussion to not slide off of /tg/.
>>
>>96497260
i stopped browsing this thread because every time ichecked it was 2e
>>
>>96493426
Sorry anon, didn't notice this until today.

Good GM's are typically fairly comprehensive in their posts. It goes without saying that the more detail the better. Who they're looking for, what the setting is, background. Whatever. It's usually a waste of time to try your luck on someone who could only muster maybe two paragraphs at best.

Unless the pitch was very solid I ignored most posts that didn't have a google form. If they rely solely on comments or direct messages the GM is probably going off of a first come first serve basis and it's a big waste of time. Also if there's a form, there's usually even more detail on how things are going to be in it.

That's kind of it for me honestly. Since this isn't 5E there's thankfully a lot less trash to sift through because people tend to (but not always) care more about the game and how it's run.

It will take time and you still have to be kind of lucky, but I hope you get into a game that's fun for you eventually.

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>... meanwhile, on Bizarro /tg/
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Are you guys excited about prices dropping and games becoming more affordable? Can't wait to have young new players in the scene!
>>
I used an action point and rolled a critical hit on my beguiling strands attack tonight and pushed all of the DM's iron circle brigands into a well totally negating the encounter he had planned.
Man was he pissed off.
>>
>>96496004
Blessed reverse uno pasta.
>>
>>96495671
Am I weird for wanting to play WoD? I try to discuss it in the WoD/CofD generals, but everyone only wants to talk about Vampire: the Requiem.
>>
>>96495956
OP asked for bizarro /tg/, not /v/ /tg/

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/tg/, I'm designing a campaign for my group.
The campaign consists from three acts. As a whole, they cover levels from 1 to 20.
What happens in the first act is immaterial for this thread.
In the very beginning of the second act, however, they will meet the big villain of the campaign, who decides that they're going to be a threat to his master plan and immediately kills them all right at the end of a gruelling dungeon. The player characters then go to Valhalla, meet not!Odin and then return to life with a divine quest.
Half of the second act will involve fulfilling this quest to pay not!Odin back for their resurrection. The other half involves revenge against the villain.

Now, obviously if they just reveal themselves, they'd just be killed again. So they'll be gently suggested to assume false identities and infiltrate the villain's massive army of mercenaries in order to foil his plan from the inside. By the end of the act, the villain's army will be gone, his personal power extinguished, and then he'll die as the final boss of the act.
That's the idea. However, I keep thinking about how it'll actually go. I have 7-9 dungeons in mind for the second act. That is a lot of sessions spent under secret identities, while everyone believes that they're dead. While the undercover arc could potentially be interesting, I'm also seeing the potential for it to be very exhausting to actually go through.

Should I just pre-emptively cut the "undercover" part to just 1 or 2 dungeons? It's going to be pretty difficult to change them on the fly, if I see that this story is not working.
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>>96498318
I am the king of England.
>>
>>96498325
Mostly watch their job get replaced by AI.
>>
>>96488135
>Thank Crom you're all clumped together having a bad game to yourselves.
I'm in the group too. There's no brakes on this train, we've already flattened 3 indians.
>>
>>96488211
>What's your plan if you suddenly die of a heart attack in five seconds?
Call god a railroading bitch
>>
>>96498325
Do cognitive assessment to help identify learning disabilities or disabilities and preserved areas of function following brain injury and so on, offer neuropsychological rehabilitation, help with diagnosing psychiatric and neurodevelopmental disorders, offer treatment for depression, anxiety and such, advice schools and families on how to take into account children's special needs, stuff like that. Depends on where the psychologist in question works, it's a pretty varied field.

>>96498339
If you think that soneone with a fairly normal, not super special job and education being on /tg/ is as likely as seeing the King of England here, you need to seriously rethink your life and your attitude to it.

>>96498346
AI might replace all jobs eventually, but I'm not terribly worried about it happening to mine anytime soon. At the moment psychologists are in high demand, I think everywhere in the Western world. Not necessarily people with a bachelor's degree in psychology, mind you, but licensed clinical psychologists don't have to struggle with employment.

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The spicier the better. I'll start to get the ball rolling:

MTG, DnD and Warhammer are actually good for the hobby. They get new people started in this hobby and they keep the trend chasers contained and away from the rest of the hobby.

Appealing to the normie masses is a necessary evil in order to keep what you love afloat. Even if it comes with the negative baggage of doing so.

Generals are good for /tg/.
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>>96498020
>t. retarded nogames faggot,
>>
RPG is a weird hobby perfectly fit for people who never finish anything. The "game" tries to be a lot of things at the same time (and one poor bastard "GM" is responsible to "balance" the impossible plates): a satisfying story with arcs and climaxes for every protagonist/player; a balanced game with challenges and interesting rewards; a simulation of a fictional world with its own lore and canon that grows organically with realistic and interesting consequences for each player action; a ruleset that mechanizes fairly every possible situation within a modular system that uses dice to keep things fair and still "game-ish"; a hobby within a hobby of props-making that includes stuff like miniatures, maps, gizmos and arts; a improv theather experience with acting, voicing and emotion display; a metagame of "dominance" group dynamics through scheduling, deciding what system, what world, when is the session and who's coming; and plenty other stuff.

Clearly, RPG tries to be a lot of things, without ever commiting to the best version possible of one of those things, that would require to drop the rest.

Its not a game, a novel, a play, an art group, an writer's group, a acting group, and most certainly not the first thing sane people would choose to do with 6 hours of freetime each week.

The worst, most unsatisfying waste of time ever created. Only pretentious n'eer-do-wells who never finish what they start nor commit seriously to any arts and crafts would engage so deeply with a pointless hobby. We keep playing just because after all this time, the sunk cost is too big -- its a hobby designed to entrap the greatest, most pedantic, arrogant and pretentious lards.
>>
>>96496769
Partially agree: if people don't pay attention, it may be because you're boring. But looking at your phone is still a choice, even if you're bored. Help the guy improve, and consider leaving if he doesn't.
>>
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>>96487291
The set standart of 7 dice should be questioned and it were for the better, if D14s, D16s and D18s were commonly available.

Also, the most important thing about dice is quick readibility and all those artsy dice are nice to look at, but ultimatively not very useful.
>>
>>96498121
Just don't do the parts you don't like my man
It's that easy

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WE ARE VENOM edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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*justice strikes ur phyrexian obliterator*
what now timmy?
>>
>>96498303
i sac my 4 reassembling skeletons and 1 swamp
>>
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>>96495357
>>
According to my research all trannies run final fantasy decks, one of them even named himself aerith and is making zero effort to pass lol

Research Conducted in 3 lgs over a month
>>
>>96498291
>UI displays a number next to a trigger
>asks you to choose targets
>trigger resolves
>number has changed
lying computer games

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Have you ever played a fat character?
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>>96497569
Lmao
>>
>>96496990
We were doing Paranoia way back in the day and rolled characters the original way (1d10 each stat, you get one reroll).
I rolled a complete garbage of a character with Moxie, agility and Endurance of 1, Chutzpah of 2 and 2/3 on rest. His only ok stat was Power at 6 (precognition).

Reta-R-DED was a morbidly obese shithead with extra chromosomes, so Friend Computer naturally made him squad leader and immediately upped him to ORANGE.
He did pretty good. Whenever the party had to go somewhere Reta had pretense to hang back and "catch up later". I also abused his precognition constantly, buffing away suspicion by pointing out how retarded he is. Very fun and still the most obnoxiously horrible person I've since played to this day.

Reta died (the sixth time) when our hygiene officer executed him as a communist (too stupid to notice someone had swapped his ID card with that of a convicted commie)
>>
>the daily fuckee commission spreading + trivial question catalog filler thread
ban evasion is too easy these days
>>
I'm playing one right now
>>
>>96496990
Currently playing one in Dark Heresy 2 - Quarantine world/Adeptus Mechanicus/Seeker. Rolled fantastic stats for him (got 5 19s on 2d10), but his Agility is utter shit - managed to get 25 on 2d10+25. He is not truly fat, more like tall and heavyset. Not like it's that noticeable under his red robes.

At my wits end with the torrential downpour of baby blue femboy tieflings in my games. To heal the world I made a table to create fucked up tieflings. Roll and let me know what you get. tiefling hate thread otherwise
277 replies and 69 images omitted. Click here to view.
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>>96497209
That pic just makes me think of a PF1e Tiefling that got the "can wield weapons 1 size larger without penalty" perk.
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>>96488019
with
and if you even suggest tieflings without horns i'll kill you where you stand
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>modern /tg/ absolutely seething over the mere concept of OC
lmao.
you did good OP. in a few posts you made more of substance than anything of these no game retard theory crafting "world builders" could ever achieve when posting about the magic system in their setting.
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>>96358008
hell no I actually like playing monsters/ugly humanoids. When I play a goblin I don't play a female coombait pixie girl, I play a bald little gremlin with missing teeth and bad breath and a split nose from an old scar
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>>96355542
I'm gonna play the muscle mommy Zariel tiefling, and you can't stop me.


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