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Quickly, what's your course of action?
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>>
>>96459949
Immediately start yapping, asking questions, demands, telling them to calm down "you don't wanna do this" type shit in order to buy time for my fellow party members to sneak around or get a clean shot/spell off.
>>
>>96474029
Depends on the setting.
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>>96460433
Take it out of the equation.
>>
>>96460433
>>
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>>96459949
We must save our beastkin from the man-filth!

When life gives you demons -Edition

Previously, in the Mortal Realms
>>96464014

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/


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>>96477985
The stories are paper thin, the soundtrack is unmemorable and the animation looks like it was produced on a budget of shoestrings and saltine crackers. Some of the backgrounds are nice, and the voice acting ranges from decent to quite good. Although sometimes the audio mix will be a bit uneven. It's not a bad way to spend ~20 minutes if you're watching it for free and want to consume something AoS, either just to pass the time or to have something to post about ITT.

Special shoutout to Andrew Spooner who voices Hendrick in the show. He's great.
>>
>>96478015
>The stories are paper thin, the soundtrack is unmemorable and the animation looks like it was produced on a budget of shoestrings and saltine crackers
Ah, everything is as I expected then lol
>>
>>96477985
I haven't watched every episode. From what I've seen it's watchable at least.
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>>96476028
Which makes more units that you can fit in a 2000 pount list
>>
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>>96475521
>>96475534
>>96475543

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You know the drill, post you terrain collection, WIP terrain, or terrain inspiration!!!!
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>>96470544
I think I could have fit a few more in. Next time. I have some nice paper houses that would go nicely.>>96470663
>>
Bros I'm in the middle of an international move and all my crafting stuff is stuck in a box for the next 3 months while it ships over here. I think I'm just going to rebuy some of the basics so I can craft in the meantime. What would you do in my situation?
>>
>>96472725
Consider trying out some materials that don't need a lot of tools? PVC foam, modelling compound etc, maybe even consider sculpting?
>>
>>96472953
Mm, that's a good idea anon. I have been spending more time on sketching and painting, but this is probably a good time to actually learn sculpting.
>>
>>96472725
>in the middle of an international move
I've been there.
It's a great opportunity to try some new techniques, therefore buy some equipment which you don't already have, so that you don't end up with duplicates when your crates finally arrive.
Another option: Depending on how quick you work, 3 months can give you enough time to complete a project. So, for example, if you only ever made buildings before, now could be the time to make a battlemap.
The materials you'll need for it will be mostly stuff you don't already have and which will be used up for the project.

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I would like to present the hypothesis that the creation of /qst/ was detrimental to /tg/ as a whole.
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>>96478074
/tg/ quests are more like a D&D game where the players input what they want the character to do and vote on it. It's not "pick A or B", it's "what do you do?" and then if it's the kind of action that would require a roll, that can also be included. Some QMs did best or average of 3 from rolls that support or voted for the winning action. Many quests had established game systems with a character sheet and conflict resolution mechanics. That particular one where the qm is asking them to vote on what the character starts with is weird and not usually how they played out over here. That's a lot more railroady, probably because he's making art to go with it. Those long descriptive monologs aren't how they went down here either. Maybe that's normal for /qst/, I wouldn't know since I never used it.
>>
>>96478086
>they are even better in an enviroment created entirely for them when only people who want to interact with then will do so
This. /qst/fag whining about being booted off /tg/ is exactly as if /d/fags insisted they should be allowed to post futa on /tg/ because it might reach some people who don't know yet that they're into trannies.
>>
>>96478119
Then /tg/'s type of quests have lot more of an appeal, for being closer to DnD games

What made /qst/ to evolve into railroaded story threads these days is unclear.
>>
>>96478149
iirc, there was even a /tg/ quest that was literally run on Pathfinder with NPC party members lead by the player run character, and the only real mechanical deviance from standard Pathfinder was that the main character was being run by votes.

It was never perfect, often the first decent idea presented got all or enough of the votes to pass without any real argument, other times players would argue for hours and hours without coming to any decision. Sometimes there was railroading. Sometimes dipshits would take over if the quest was being run at a weird time. Often it was difficult to jump into long running quests simply because you'd have to go read through the archives to have context. But we did have a lot of fun.
>>
>>96478149
Despite being made "for quests", /qst/ has nearly no continuity with /tg/. The /tg/ quests simply died and the people running them stopped or went completely offsite. The people who went to /qst/ were randos who came to check out the new board and had little to no context for what it even was. It was also described initially by the mod who made it in a completely insane way that technically excluded most /tg/ quests.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Hogsmede Edition
Previous Thread: >>96453126
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>>96478032
Your old war equipment have some pretty funny names, geezer!
>>
>>96478073
Curses. Look what you've done! We're back in 1980 now! Gamers compete for high scores on Space Invader.
>>
>>96478090
I see you majored in paleontology, old timer. Did your college phase out colored fountains while you were there, or...?
>>
>>96478101
You bastard! You've broken the walls between universes and now JITE happens a long time ago in a galaxy far, far away, and the gamers are playing Pazaak.
>>
>>96478183
Well why don't you just call Archangel Gabriel, he can help right? You should be buds with him. Oh, unless you were with the other guy...

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Previous thread: >>96346915

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What is your opinion on the art in GURPS books?
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>>96472426
>>96472917
>>96474949
>>96474985

Thanks for the info, guys!
>>
>>96470964
>>96470968
>>96471041
>>96471062
>>96471116
>>96471330
>>96471368
Ablative DR/stun points as halo protection, outer layer of non-ablative DR to represent DEF, Unkillable (unless something that can shatter the halo happens).

>I don't know why you'd ignore hit locations, I'd at the very least keep them purely for the wound and to hit modifiers and RP potential.
No hit zones, because it doesn't matter where a bullet hits a student, she's affected the same way (or so I guess). Actual wounds aren't impossible, and students can be on a sick leave.

>Rifle damage
Rifle damage: tactical shooting has Pstkiv/39, a Finnish anti-tank rifle using 20x138mm ridged cartridge. It has 6d6x3 damage (and armor divisor of 2), on average that's 63 dmg per roll, full range being 18-108. 20x138 should knock out a minor character, an one-woman-army character should be able to take a few more before passing out.


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>>96474985
Straight 3d is awful even for D&D, can't even imagine in GURPS
>>
Why's the long axe (sw+3 cut, 6 lbs) unready on swing but the dueling halberd (sw+4 cut, 10 lbs) doesn't? Did someone have a hateboner for two-handed axe/mace writing Low Tech?
>>
>>96478173
I've never given enough of a shit to look into it but I've heard the dueling halberd is poorly statted.

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Which game is currently in a worse state?
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>>96475772
>Wait till you hear inhaling plastic particles from filing your official minis is just as unhealthy as resin dust
NTA but should you wear a dust mask when filing?
>>
>>96470965
But you get to have a power fantasy where you are a weird looking tranny like Sami or a Sheboon who works at the DMV like the white green bitch.

Fucking faggot leftists
>>
Magic has had the biggest fall from grace and total degradation in quality across every single aspect that it would be nearly impossible to name a product or IP that has imploded even 1/10th as much as it has. I have genuinely never in my life seen anything accelerate as rapidly towards the bottom as Magic has in <5 years.

The cardstock and QC in general sucks, the art looks WORSE than ai slop, the mechanic and word count bloat (despite shortening keywords to make more room on cards to jam in more effects) is getting out of hand and encroaching on YGO levels of wordswordswords, the Magic IP and lore doesn't exist anymore and it's a vessel for 3rd party ads, the entire competitive scene is dead and no one plays constructed, they orchestrated a false flag coup to take over the only profitable surviving game mode so they could cater products and sets exclusively to EDH without any opposition (it was a strong possibility that the RC would have pushed back and blanket banned UB), physical print runs are being artificially strangled to the point that even if you wanted to play competitive magic you can't.

Upper management genuinely hates you and wishes you would stop playing entirely so they can shift their business model to collectibles catered to whales to rake in as much short term profit before the 90s 'member berries' nostalgia bubble bursts in the early 2030s.
>>
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>>96467521
This you?
>>
It's insane that they didn't go with the Ikoria's model of how to do UB. I can't even rationalize it from their perspective. Only logical conclussion is that they did it purely out of spite for their existing playerbase.

I know I'm already flirting with cringe because the whole Batman/Joker thing has been played out for like a decade now but I've been kicking around the idea of a Demiplane of Dread for D&D loosely based on Gotham (But probably more Victorian), Batman and Joker. Before you roll your eyes too hard, I've been kicking around the idea that the Not-Batman is a Straud-esque Dread Lord of the Plane. Why would a hero be a dread lord? Because he actively subjects the world the horrifying freaks of the domain by refusing to do anything to stop them permanently. He's well aware of the death and destruction, and he likes to wax poetic about the virtue of not killing, but there are inhabitants of this domain who have been almost murdered multiple times and have entire graveyards full of family members because he passively let them die. He will actively fight people trying to end villains harder than the villains themselves because they justify his existence.
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>>96476277
My reading of it was the other way around, where not!Batman shows up, treats all crimes extremely harshly, and creates those freaky villains in a very direct fashion by subjecting them to so much pain and fear that they snap. And not!Batman keeps whisking them away to his personal prison to torment them more, but keeps letting them loose either so he can boost his ego by hunting them down again, or so he can pretend that he's successfully rehabilitating people.
If he stopped, then the cycle of new villains would also stop, and the populace could either execute or imprison any existing villains properly.

The concept is basically the thing that people always accuse Batman of. That his existence creates supervillains, and he endangers lives by refusing to kill those villains. Except unlike the actual Batman, in this case it's very obviously and directly true.
>>
>>96476308
>did monstrous things at both a personal level and an impersonal citizens-and-countryside level, as well as make unholy deals with dark gods
Regarding especially that last bit about dark gods, your head canon or Lowder's head canon? Certainly didn't happen in Dragonlance where the worst he did was kill his wife and newborn child and then slapped his girlfriend. Getting ragebaited by some lying elves into thinking his girlfriend was cheating on him and not committing suicide isn't monstrous.

Soth on the Demi-plane of Dread is head canon.
inb4: me saying that is itself my own head canon
>>
>>96477511
My memory - from a very long time ago, of the novel where he first enters the Forgotten Realms - was that he'd also lead an Evil army, and that he became undead (prior to entering the realms) in some deal with an otherworldly power. I could be misremembering. Separately, his wikipedia bio mentions something which sounds like a deal with Takhisis.

The point is that self-serving performative altruism and brutal response to super villainy, as espoused by OP and those respondants, doesn't make him Lord of the Domain.

>>96476649
I agree, but, if either not!Bats or not!Bruce are that securely involved in the daily operation of Arkham, there's no point in a secret identity, and how is anything about this guy still Batman?
>>
>>96476649
>That his existence creates supervillains
Kinda sounds like making Arkham the domain's "lord."
>>
>>96478133
>how is anything about this guy still Batman?
Mostly just by being a gothic crime-fighter who aims to reduce crime via fear. But the issue is that OP's premise doesn't really work with having not!Batman be the lord of a dread domain without straying pretty far from standard Batman.
I'm not sure if there's another way to get close to the premise.

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Creator of Shambala edition

Previous >>96365928

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>96477170
DarkTyrannomon, Unimon, one Monochromon and a Meat
>>
>>96412033
>AD01 Advanced Booster Digimon Generation has been announced. Reprint set scheduled for release in March
Can i get a little bit autistic about AD01 with you anons, do you think we are getting new support for the ghost digimons or they are going to start from strach the Jellymon and Angoramon
>>
>>96477807
Maybe new support for the old stuff unless the old stuff is really bad
>>
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Participation for the pointless regulation battle
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>>96477807
Rebooting the deck would take too long, they'll either play with their shit gameplay or be a combined Ghost Game deck

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I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.
There doesn't really seem to be much interest in the current edition compared to early ones.
I was hoping that there could be more excitement over its potential.
Especially with the changes coming.
>>
>so I don't understand why it seems so underrated in modern gaming
It's strictly inferior to 6th edition/Mythras, Glorantha is overwrought, lack of support from Chaosium and too expensive.
>>
Glorantha lived and died with KoDP.
>>
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I'm surprised how much legs 13th Age has with Glorantha.
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>>96474663
I like the lore, I like a lot of the rules.
I hate strike ranks, and I hate how everything requires you to reference a fucking table.
If they fixed those two issues and polished up some of the other jank I'd recommend people play it much more often.
I usually only recommend people read Runequest in the context of it being speculative fiction. I think actually playing it would be retarded.
>>
>>96475097
>lack of support from Chaosium
I mean, Chaosium has put out a fuckload of books for the game though?

Ragtag squad edition

>What this thread is for:
/tg/ gets shit done again and is creating a “Battle Bible” (Ala 2nd edition) for 4th edition Warhammer 40k.
>What this thread isn’t for:
Alternative ideas for what 4th edition could include, such as alternating activations, new unit ports, etc. This is a Stage 4 process and so there's plenty of time for that later on.
Don't engage edition warriors, trolls and rule revisionists. We're trying to keep it tight; mannered and objective focused.

BATTLE PLAN:
Stage 1:Finish revising and formatting the SRD.
Stage 2:Compile all GW official erratas into the SRD.
Stage 3: Condense all the codices into up to date SRD. - pending
Stage 4: Make a Hobby Enthusiast supplement for the SRD.
Stage 4: Make an Optional Rules supplement for the SRD.


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>>
Inkwashanon here.
Didn’t see or the template wasn’t posted.
I’ll get to work on one. And take some hopefully serviceable pictures of the ink wash affects. Hopefully I won’t have to modify the washes.

Any questions I should answer in the pdf I will make?
>>
Holy shit I’m looking into getting into this but live in Canada and shits fucking expensive asf here. Should brokies like me just fuck off or are there places to get cheap models?
>>
>>96477882
>places to get cheap models?
Like in bulk or genuinely cheap?
If you want some not!40k models that MIGHT be fitting then try the Death Fields stuff from Wargames Atlantic.
They are basically historical era minis with a sci-fi flavouring.

I wish I knew of more places.
>>
>>96477882
Try getting miniatures second-hand or from third party producers. Some examples are:
-Wargames Atlantic for Imperial Guard
-Mantic Games for Orks, Squats, Demons and maybe something else
-Scibor Miniatures for Space Marines

Then there's the option of print-on demand services: you basically tell them what and how to 3d-print, provide the files and they do It. It's a bit expensive, but less than GW stuff.
Also, never buy stuff directly from GW, as some 3rd party retailers offer a decent to good discount.
>>
>>96463632
By ordinance do you mean large blasts?

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What TTRPG system has the best combat in your opinion? What makes it shine compared to other systems out there?
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>>96475351
NTA but even in DND 5e you're still referencing pages and pages of rules for a basic melee attack, you're just so familiar with them that you don't realise.

The basis of calculating whether you have advantage/disadvantage, which stat you add, how you calculate that stat, whether you add your proficiency bonus and how much that bonus is, whatever the enemy's AC is, and the rule consequences or each dice roll all require reference to multiple separate pages of rules.
>>
>>96466207
All the classes played the same pretty much in 4e
>>
>>96469189
He probably just hated the setting or he hated the people he associated with who play it. You could never catch me playing a War Hammer 40k or adjacent game of any sort no matter what cause the settings is hella cringe and every single WH player at my game shop are fat grease balls who scream "HERESY!" at every single opportunity they get. No, I don't give a fuck that your Dark Heresy or your WHRPG book or whatever the fuck are "super cool," I want nothing to do with your ilk.
>>
>>96466207
It has it's problems, but I find Pathfinder 2e has enough variables to be interesting while still having clear enough rules that there's guidance for most situations
>>
>>96469189
I've been running a RED campaign for a little bit, but I've been kinda disappointed in the combat system; it doesn't feel very lethal or snappy, just feels clunky without any benefit. How is 2020 in comparison? I'd gladly have a much more clunky combat system if it made the game feel more high stakes or realistic. If not, how is Shadowrun for gun autism?

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> Book PDFs

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>>96467887
>Are there any 3rd party materials that you love for this?
Tome of Alchemy. Specifically the essence system, because it lets you turn D&D into Monster Hunter.
ToA basically breaks down how much in materials you can harvest from monsters by HD and Type. You can use this essence as a substitute for Gold in the creation of magic items of the same type as the essence, essentially letting you build that +5 flaming sword of doom by forging it with a red dragons teeth. Like MH, this results in players hunting down monsters because they need 24 cockatrice foreskins for their next outfit.
>>
>>96474115
Damn son, impressive. Why not write a novel about the adventure tho, like the Lodoss guys? You never know, it might catch on
>>
>>96466267
Continuing with Dragonmech - what shapes would be reasonable to use for mechs while adding advantages/disadvantages to them? Off the top of my head:

Walker - standard humanoid
Centaur - faster, but clumsier
Drider - can skitter to the sides, but has spindly legs
Crawler - has no arms, but can skitter to the sides AND has thick legs

And I'm not sure adding worm or yuan-ti like mechs is a good idea since there isn't really much to differentiate them stat wise from drider/walker or crawler.
>>
>>96477963
Ball, with mobility two steps worse for it's size, but movement itself deals damage two steps better
>>
>>96477963
Tank/wheeled mech, significantly faster, worse mobility, especially susceptible to obstacles/hard terrain
and worm/snake could be the opposite, slowest of all, but very good mobility and is just about immune to being stuck

Maybe a buer type for some hybrid between walker and >>96478054
and it deals psychological damage to witnesses, pilots and most importantly the engineers designing it

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The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
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>>96315204
>He's a practicing Mormon and serves as a gospel doctrine teacher at his church
lol
lmao
>>
>>96477597
Weird I don't see anything there about him not being a practicing Mormon
>>
Brando Sando fucking sucks. Generic reddit bullshit 'fantasy' from r/worldbuilding.
>>
>>96477579
Eh, it makes enough sense since outside of Mateform all singers are basically asexual and gender dimorphism is not a thing for them. It really is a pure "lock or key" distinction.
>>
>>96476775
I think as well, the cosmere stuff is... it's really just light reading, despite the absurd length of all of it. I like it and I want to give the system a try, but I'm not absurdly committed to the setting to the point that it's one of my passions or whatever, and that's basically been the case for every person I've spoken to about it that wasn't a teenager. So the tone of the thread entirely checks out to me as a bunch of people who look at it and go "Oh, cool."


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