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Tieflings are cool and cute actually.
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>>96591159
>>
>>96591081
It just became the default setting during 5e while barely having any official setting guide. So everything people dislike from 5e is happing in Faerun, every shitty module is set there, every weird thing new players pick up and keep pushing until it becomes tolerated is there, every single character option is happening there at the same time but there's no official justification or logic to it.
>>
>>96591124
Mythology says that is a bad idea. She will invite all of her satyr boyfriends to come have there way with you and her at the same time and leave you both cum stained messes with your brains just as fucked up from all the hard sex and even harder drugs they force you both to take.
>>
>>96591174
>>
>>96591158
they just sensed your boyslut tendencies, the moment i walk in the room their schrodinger's cocks all vanish and suddenly they're as pliable as can be

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Leman Russ edition

>What this thread is for:
/tg/ gets shit done again and is creating a “Battle Bible” (Ala 2nd edition) for 4th edition Warhammer 40k.
>What this thread isn’t for:
Alternative ideas for what 4th edition could include, such as alternating activations, new unit ports, etc. This is a Stage 4 process and so there's plenty of time for that later on.
Don't engage edition warriors, trolls and rule revisionists. We're trying to keep it tight; mannered and objective focused.

BATTLE PLAN:
Stage 1:Finish revising and formatting the SRD.
Stage 2:Compile all GW official erratas into the SRD.
Stage 3: Condense all the codices into up to date SRD. - pending
Stage 4: Make a Hobby Enthusiast supplement for the SRD.
Stage 4: Make an Optional Rules supplement for the SRD.


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>>96587282
Ah shit, I knew I was getting something wrong. Well, 5-man Warboss squad it is.
>>
>>96587282
Correct me if i'm wrong, but are you looking at the 4th edition codex from 2008, or the 3rd edition codex from 1999?

in the doc we've been using the codexes from the specific era of "3.5" which you can find here >>96541810, which cuts off before the 4th ed book as it was one of the last ones to come out. in the 3rd ed book they were called Wartrukks, and i have yet to find an instance in that book that says mega armor takes up 2 transport capacity. wartrukks also had a capacity of 10 models. i am confident that was later.

>>96586731
>>96588780
other anon seems to be referencing 4th ed, not the 3rd ed codex like we are using for this project. transport cap is 10 on wartrukks, and mega armor has no mention till later on of taking two spots.
>>
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>>96589909
supporting screencaps
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>>96590043
Does seem you are correct.
>>
Combat patrol but on 44 x 30 instead of 4x4 thoughts? I don’t have 4x4 board or table for that size right now but I want to play 4th edition. Would that board size be alright or nah?

>WOTC says evil races are no longer a thing
>2025+
>still no official Gnoll race

Why? are they stupid and lazy? i need it to be official as a lot of DM's are allergic to anything homebrew (unless they do it to fuck over players)
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>>96578249
Even game designers got headaches looking at that shit
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>>96581140
>Are they retarded?
If you feel the need to ask...
>>
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>>96577352
>Explain how something that looks like this can be good.
How can a species be evil when their women have sexual organs that have all of the upsides of a female cock with none of the homo-erotic downsides?
>>
>>96573830
Why don't you just play a game where you can be any conceivable creature without homebrew?
>>
Gnolls should be liberated from their demonic masters, hosed down and educated, and then integrated into our glorious medieval utopia.
By the gods as my witness, they shall become law-abiding taxpayers.

Lunar Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>96589085
>What are some artifacts and other methods an evil Solar might have used to control their Lunar mate? And maybe some DBs too? I want their reincarnation to discover them.
Slave Collars (WotLA pg63) are the most effective form of full-servitude mind control out there, and the Exalt-effecting versions were in enough use in the First Age to see surviving copies sometimes resurface, while also being used in ways traumatizing enough that the Dragonblood are still disgusted and stigmatized against them.

Threefold Binding of the Heart (B&WT pg84/S&S pg136) is the most classic 'your heart belongs to me' spell in sorcery, and Lunars classically lacked the mental defense charms to effectively resist it. In the Solar Circle of sorcery though there was Evocation from the Mirror (B&WT pg91), which let you replace people with mirror-versions of themselves that were your devoted slaves, which could make for quite the mind control horror story if someone was using it to surround themselves with the mirrored duplicates.

If you want less mind control and more of a poisoned-apple/explosive-collar type thing, the Solar could offer their Lunar partner a powerful hearthstone sourced from a manse they control, which grants the bearer complete immortality, regenerating even from death, so long as the hearthstone is attuned and functional. Unfortunately for them, the hearthstone is the Gem of Incomparable Wellness and they instantly die if they take it off or the Gem otherwise becomes nonfunctional (such as if the manse is sabotaged), and the Solar has a powerful hold over them. This could even come back in later ages if the manse survived (which would probably mean the Lunar survived as well), giving their reincarnation a powerful leash on an otherwise unkillable elder Lunar.

Of native charms, 2e's Rose-Lipped Seduction Style (Glories: TUS) reduces MDVs against the Solar to 0 for people with a tie to them. Everybody who falls into the Solar's orbit is helplessly entranced.
>>
>>96591657
Breeding fetish is prob my fav.
>>
>>96590099
You are unironically why exalted became lame.
The edge and political incorrectness are what make exaled feel raw and cool.
>>
>>96591692
>Threefold Binding of the Heart (B&WT pg84/S&S pg136) is the most classic 'your heart belongs to me' spell in sorcery, and Lunars classically lacked the mental defense charms to effectively resist it.
Was it mentioned in the text?
>>
>>96589085
I will give Holden one thing and it is that he did add a way for Solars to turn Lunars back into their seconds in the demake even restoring their old castes.
He has more respect for the setting than the people currently running things.

Yoooo edition

Previous: >>96486846

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96591622
>Russo-Souf-Afrikaans
>Nothing gets done with them beyond two TCW episodes
>>
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>>96587238
Seems to be shaping up to be a very safe movie that won't really do anything big for the franchise but also not piss off the fans. It's about spaceships, it's being directed by probably the most corporate director in Hollywood, and it stars "he's literally me fr" dude.
>>
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So what is the cut off for when a person is considered a cyborg? Like would someone with an obviously visible prosthetic like Anakin but no other changes be considered one, or does it need to be outright obvious stuff like Lumiya or Grievous?
>>
>>96591796
>does the character have a robotic/mechanical body part?
If yes, they're a cyborg
If no, then they aren't
>>
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>>96591796
Anyone with enhancements is gonna fit the bill, especially if they did it willingly, and these are the people who will face a lot of suspicion. I'd imagine vets especially in the Empire who have various replacements are going to be viewed a bit different, though odds are most of those guys don't leave the military for discrimination to be an issue, not like anyone can tell under the helmet. Really I bet there's a lot of guys who've gotten a lot of replacement parts running around under the armor.

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I am now asking for a kings of war thread
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>>96583428
Yeah. Ratkin slaves are a dwarf army despite their name. They just prefer their exploding pets over demon allies
>>
>>96551442
>Drop the shit nobody is impressed
Oooooh you're a real badass, aren't ya bud?
>>
>>96583506
Just stop anon. The anon you replied to is right. You're only going to make yourself look worse the more you dig your heels in. Just have some dignity to take the L and move on.
>>
>>96538232
>just get the KoW undead skeletons
>currently unavailable
>metal bits
Oh. I now know why you're looking at those as potential options.
>>
>>96569318
>>96569318
The shooting critique is fair. My friends and I just house rule that away because none of us are bringing lists that try and abuse shooting

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OC Edition!
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>>96590938
Can they be badass and still make my dick hard?
>>
For high elves, asur from warhammer in particular, I was wondering how you'd stat them in Hail Caesar.
I was thinking that the basic spearmen would be a standard heavy infantry phalanx, but with the militia rule and being able to be taken in large size given they're levy.
>>
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>>96590938
In settings I like the kinds of elves that are uncanny in their familiarity but slightly unsettling.
>>
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>>96561045
HM-EF
Is not coomerism, it's natural fetish of all elven chicks
>>
>>96561320
some people define dumb waifu shit as a part of coomerism
it's internally consistent at least

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Previous Thread >>>>96341983

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.


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>>96587540
Wasn't the anon you were talking to, I just suggested a use of bio-manipulation that wasn't either:
>power-granting
>major shapeshifting
Biochemistry manipulation is neither of those, so I reckon it fits.

It can even grant short-living superstrength pseudo-power though overclocking various glands to flood the body with certain hormones.
Stuff like adrenaline, cortisol, and a number of others would put a person into a fight-or-flight mode, with emphasis on the "fight" with the right mix.
Simultaneously, it would temporarily lift the safety limits on force exerted by muscles, resulting in >100% performance at the cost of potential crippling injury.
Bam! Hulk mode with tard strength, useful in a pinch as a power-up for your disposable henchman. Works even better with a bit of warmup and an overall good physique.
>>
>>96441201
What are your thoughts on the incarceration of villains? And how easily can villains break out in your setting, are breakouts relatively rare or do the prisons practically have revolving doors like Arkham?
>>
>>96589317
>or do the prisons practically have revolving doors like Arkham?
How is that place even still open?
>>
>>96587685
super strength is a power
>>
>>96591619
It's not super-strength though, it's an entirely natural, adrenaline-fueled overclocking.
It doesn't make you a superman, just a teensy bit stronger, and a little bit faster.
All at the low, low cost of lifted safeguards against permanently injuring yourself.
You can count yourself lucky if you merely end up a sore all over after it.
There's a high risk of torn tendons, ripped muscles, and broken bones when using this "overclock".
It's why you don't to this to yourself, but rather some disposable henchman.

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This thread is dedicated to all kinds of solo games.
The black Prince Edition

>Previous thread >>96297793
Resources: https://rentry.org/srpgg
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Question(s): How do handle wars and mass battles in your solo games? and what was your most memorable battle or war you fought in your solo game?
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>>96585933
Because I wanted to play an OSR game, and Scarlet Heroes is my favorite solo game.
>>
>>96587729
Preparation is play.
>>
I played an incredible game over the past few days, and it's the second time ever that I've actually had a solo game come to an actual conclusion. Ever since I was a kid, I always had this unrealistic dream/sexual fantasy of being an explorer during the late 1800s/early 1900s and finding a tribe of sexy women. Right?

So, rolled up a character and just went with whatever the story told me. Over the past week I have actually got to see what the narrative of that fantasy I've always had was, and it was really cool.

Game started with being stranded on a deserted island with a bunch of big-titty women. Faced several trials and tribulations, (Including the idea that being in such a paradise would eventually grind on your nerves at times.) And then ends with my character, years later. He's standing on the island's only mountain, looking at his kingdom. His beard is long, his skin is rough and tan. But when he looks down at the village he built with his own two hands, he can see his harem of sister-wives and he is contented... Okay with never again seeing the outside world.
>>
>>96587784
When you're reading the rules, that's play.
When you're thinking about playing, that's play.
>>
>>96585933
I dislike Ironsworn combat.

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I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.
There doesn't really seem to be much interest in the current edition compared to early ones.
I was hoping that there could be more excitement over its potential.
Especially with the changes coming.
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>>96474663
Grognards are only interested in lore discussion and prefer to buy JC stuff on drivethrurpg instead of official rehashed material from 30 years ago with slightly better art.
>>
>>96498118
Or you can just use the 2e Stormbringer rules to run combat.
>>
>>96580343
Jeff hates every post-KoS innovation and to bring back the old godlearnerism ways of RQ2.
>>
>>96591046
>Godlearnerism
Are you referring to the mention of humanists and Arkati?
They seem kinda iffy to me, like "oh yeah there's these groups that want to turn the setting into a bore not worth running".
>>
>>96591724
Glorantha is build on comparitive mythology, which in the setting was practiced by the god learners. It involves searching for similarities between religions and trying to daw conclusions from that, but is heavily criticised since the people who practice it tend to gloss over vast differences between religions and cultures to make their points work. The most famous example of it is the Indo-European sky father, who Orlanth is based off.
Fans of Runequest fight over whether the gods as presented in the books are how they are viewed everywhere in the setting, or if their should be localised religions with vastly different views on the gods. Jeff is a hardcore believer in the former, while as far as I can tell most fans prefer the latter, since it's how religions in real life work.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96499456


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>>96590646
>worthless game
>Been playing and enjoying with a real group, in person, for 49 sessions in a row
Kinda speaks for itself, doesn't it?
>>
>>96590680
Castles and Crusades is not very well regarded by many here, so if you ask questions that are specific to it you might not get the kind of answers that you want although you might get the kind of answers that you need[/spoilers].
>>
>>96590919
Thank you. Just thought I'd ask. I now away to go hunt down the general.
>>
All right, I need feedback. Does this make sense to you, the average OSR player?
>>
>>96575195
>>96575215
Shut up brownoid, your H1B is about to expire.

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Yet Another Dwarf Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>96591425
old world is great! unless you're all playing legacy factions, then you play 8th edition
>>
>>96591483
wood elves are a borderline legacy army right
>>
It is weird how inflexible for modeling Fantasy actually is. Well, Warhammer as a whole really.
>>
>>96591425
Warhammer Armies Project for me.
It expands on factions, I am working on Araby army.
>>
Which adventure module for WFRP do you guys think is the best for new players?

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96245830

Question of the Thread:
Do you prefer mech melee weapons or bare hand brawling?


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>>96591033
my own distaste for Kai Tave's work drives me to tinker with my own homebrew, but it's hardly a quick enough process for me or anyone who works with me. I have a handful of finished licenses that I like, though.
>>
>>96591113
if you hate kai tave, look into lancer mk2 and mechanized wargear catalog
bonus points being that kai tave told the author of both of these to kill themselves
>>
>>96591113
that core power is cool but it drastically slows down the pace of combat to a crawl
>>
>>96591133
it is, but all of the actual bookkeeping for it is frontloaded to the protocol, then it's just marking off results for any check or save or whatever. I was looking to change the way decisions were made in combat, the slow-down is just the nature of things. my tables move relatively quickly, though, so it doesn't bother me.

>>96591129
I will definitely look into this! thank you, anon
>>
>>96451276
There's always the horror that comes from the dread of the inevitable coupled with a loss of strength and ability, like being out of fuel outside of contact range drifting in space or sinking in an ocean while desperately trying to find a way to survive just for the dwindling hope of being found before it's too late, then throwing in the uncertainty of it being friend or foe who has finally come for you if you do manage to survive that long.

playing 5e and on the 3rd session at level 5 each they have encountered the BBEG and now plan to booby trap his lair with alchemical fire and engage him in combat. They say they just want to talk to him, but they are specifically planning to light his lair on fire BEFORE attempting to engage with him in conversation or anything. The players have encountered this guy before, they should know he's an extremely formidable enemy. When they first met him, he had cast meteor swarm and earthquake in the same turn, reducing an entire village to rubble.

I don't want to straight up tell my players "he shrugs off the alchemical fire" because he is immune to fire damage, and I don't want to say "well he casts 2 spells this round and kills everyone"

Though despite this, I still do want to stick to rules as written as closely as possible. They know what they are going into when engaging this guy.

My question is, what should I do? most retarded redditors just say "well let them do it and see how it goes!" somehow implying my players will get a kick out of getting TPK'd almost instantly by an end game boss at level 5, on their 3rd session.

Theres always the route where he gives them a villainous monologue after "evading" the trap they laid, but i feel like that just is basically the same thing as saying "well your trap was pointless" sort of discouraging them to try something like that again.

Should I just make him send some weaker villains in his place so they can enjoy a real fight? the problem is the BBEG explicitly stated he will be meeting them again at this location, so if he doesn't show after my players spent a couple hours planning exactly how this trap would work I feel like they may be dissappointed once they realize the BBEG won't be the one taking it.
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>>96590980
yeah this does seem like the best solution. initially i thought my players would feel like i'm being a sissy DM that doesn't want his "special boys" killed in combat, but im probably looking to deeply into it. they are gonna have fun as long as shit gets blown up.
>>
>>96590941
None of them would know in-character that its a bad idea? You dont have a wizard or cleric who would know that someone with town annihilating magic can probably just teleport out?
>>
>>96591059
these players are new, and i don't want to fully take away their agency by constantly telling them what their characters would think and feel in-world, even though it seems appropriate. from how I see it, I showcased directly how powerful this guy could be, and they still ended up on this plan to explode his lair for some reason.

They don't even want to fight him, just talk to him. But when they talk about the event, they definitely are planning for violence and hoping that they win the encounter through the booby trap alone, or at LEAST make the fight easier due to the booby traps (it will not help at all)


So despite the fact that they should obviously be scared of this guy in-character, I'm not going to hammer that in more than I already have. Maybe next time we play I will try to double check if they REALLY want to piss this guy off.

Should I just explicitly tell them "if you do this, he is going to get pissed and kill you" and then let the events play out RAW?
>>
>>96591099
What is he exactly? Just a high level wizard or something else?

Either way, I think the play would be to have the villain bring along a handful of guards, have them instantly get blasted in whatever trap, and then make it so the explosion ends up collapsing the ceiling.
That gives you a reason why both the villain and party should be more focused on leaving rather than fighting. You could even have him actively get crushed or buried in rubble, but still have a way to get out of even that.

But part of it is just making it a learning experience, that this guy can not only survive a big explosion like that, but also has an escape method they'd need to account for in any future planes.
If anything, this might be a good chance to introduce that sort of gimmick. You can make the trap work and have him "die", only for his corpse turn into a bunch of snakes which all slither away and reform and revive him later. Maybe he's cursed, maybe it's an artifact. Get creative.
Either way, it's then less of an asspull to show how tough the villain is by having him no-sell the plan, but instead more of a what-the-fuck moment for the players. They get the satisfaction of the trap actually going as planned, but not being enough in a way that even the PCs couldn't have anticipated.
>>
>>96591099
>i don't want to fully take away their agency by constantly telling them what their characters would think and feel in-world

You don't need to tell them how they think and feel, but you can give them information that they would know as inhabitants in the world the game is set in. If it would make sense that their character would know he is a formidable wizard who might fuck them up, then they know it.

Previously on /slop/: >>96561187

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File: Dwarf with maul.jpg (169 KB, 512x768)
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>>96591356
Is that meant to be a dwarf, or a human?
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File: Eating Pie.png (6.68 MB, 1472x1854)
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>>96580023
Been about a year since I've gen'd.

How's the Dog been? Tips and tricks to outsmart him?
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>>96591556
Almost unusable now, but good for certain gens. Still has a nice look. Perchance is my go to now, but it's a tougher prompt system. Great when it works, terrible when it's hallucinates.
>>96591621
Baking?
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>>96591556
Oh, also, welcome back.


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