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welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement

>What is the NSR?
the NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings
*broadly NSR games*
*have* a gm, a interesting setting, living world
*are* rules light, deadly
*and focus on* emergent narrative, external interaction and exploration

>What is this thread for?
this thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* game
POST ART ALSO, inspiration and for the tg threads

>What is this thread NOT for?
meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)

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>>96588836
The economic factors effecting nuclear power aren't a question of efficiency, it's because of the pants-on-head retarded way we run everything in the states.
>>
>>96589956
*affecting
>>
I just made a pitch for a MoSh sport here >>96590478
What do you think?
>>
>>96590511
I have never played FFX, but I have watched videos of blitzball to try and make sense of it.
I have not made sense of it.
How does a sport like that even get made.
Why are they not drowning.
>>
>>96590958
that makes absolutely no sense
the rest is just 3D handball

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Okay, I'm done. I'm done with DnD. Discord retards broke me.

But I still want my fix of the knight and elf game. What other, presumably better systems do you guys use for the vaguely medieval fantasy games?

Hard mode: No GURPS. I love it but my players are paste eaters. Which would make them perfect GURPS players of course but it also means they don't wanna even try.
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>>96589415
Consider this:
You've made this thread, on this board, frogposting...
... and you don't know about fucking WFRP
>>
>>96589415
>No GURPS. I love it but my players are paste eaters.
Shadow of the Demon Lord or Weird Wizard.
>>
>>96589652
VTT support for both SotDL and SotWW are quite good. We've got a thread here for the moment if you want to ask questions from people that'll be able to answer more readily.
>>
>>96589613
I'd put Earthdawn at upper medium crunch. It is VERY bound to its setting, mostly from a metaphysics standpoint. It goes into depth on how magic works and how it interplays with Disciplines (the system's classes all of which are explicitly magical, even the "martials"), magic items, and so on. The metaplot can be ignored beyond the initial set-up, and like most games with a metaplot it should be ignored beyond mining for ideas.
>>
>>96590028
Palladium Fantasy is just Kevin Siembeida's AD&D 1e house rules and is mediocre at best. If you are going to play a Palladium game get TMNT and Other Strangeness, it is the best his company has ever produced.

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Previous Thread:
>>96192862

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn
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>>96588876
>>96588884
Looks bretty gud
>>
>>96588876
That's boss for sure.
>>
if i wanted to play vanilla Badab War what do i need? 7th edition space marine codex, both IA books and what else? i was reading both imperial armor books and aside the siege vanguard/tyrant legion lists and special HQ, i can't find any special rules for the chapters, never played 7th edition before so only special characters give you chapter tactics? or i am missing a FAQ or supplement?
>>
>>96585144
>>96484574
red nebular/hobgoblin digital has a bunch of stls of old school stuff, I mainly like their orks, evil space dwarves and not-eldars
they have some free things too if you look for jazzmantis on 3dcults or thingiverse
also for orks meridian miniatures are selling a few sets like pic rel
I am sure there are a few more, but I'd have to go through my folders

>>96587894
I'd be grateful for those
>>
>>96588124
You can play with every model as an individual character, it's lots of fun. But you can also have small regiments of a dozen or so guys fighting alongside the individuals if you roll a large enough warband. There are advantages and drawbacks to each; a regiment will be better able to seize and maintain the advantage in combat because of their rank bonus (which requires at least 8 models in two ranks of four) but individual models will be more maneuverable and won't be affected by difficult terrain.

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What do you think could be THE sport in a scifi space game?

I believe that spacefaring civilizations should have their futuristic equivalent of soccer, a sport spread everywhere that can be played in a small scale among kids as much as absurdly huge events with tons of money exchanging hands. It should be in zero-g to make it feel space-y and it should be complex to the point people in the outside don't get what's going on.

But I don't really have a picture of what it could be like. I've toyed with having sport stars at a station or a big match interupting time sensitive discussions, but I always fear players actually wanting to join in even though that'd be great.

Whatever system is fine, I'm interested even if it's not gonna be something I could insert 1 to 1. Purely conceptual ideas are fine too.
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>>96589850
It would be much easier to relegate your idea to fantasy, because spacefaring beyond our moon treads far into improbability, according to the current applications of the systematic study of the physical and natural world through observation and experiment.
And even trips to the moon take an unrealistically unsustainable cost of time and resources, with high risks involved with not just the launch, but the transit itself.
I'm sure you could look into theoretical fuel sources that are plausible and haven't been disproven yet if you want to keep things scientific, but if you want to focus more on fun, just make it fantasy and don't worry so much about plausibility.
>>
>>96590613
Star wars version would be cooler though. We have to find a bunch of goofy aliens first however.
>>
Maybe this is more cyberpunk than strictly sci fi, but I remember watching some kind of show where people had the ability to upload their consciousness to a hard disc located in the person's neck and you could switch between bodies at will as long as you had the resources to do so. One of the effects of this was that you could have combat sports that were essentially to death, so long as the disk remained undamaged. I feel like that could be interesting as errata and as something the players could get involved with or in.
>>
>>96590746
fuck, skate+sport is a really good one, but maybe more for a cyberpunk game.
>>
>>96590811
that's secondary, there are already space settings. The question is about sports played in those already existing settings.

>>96590820
Isn't podracing just nascar with PvP?
Fun, but not really special.

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OC Edition!
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So....any fat elf pics?
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>>96562794
Good.
>>
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Remember, there are elves that aren't cute anime girls, they can in fact be badass.
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>>96590938
Agreed
>>
>>96590938
Those ones don't make my dick hard though

playing 5e and on the 3rd session at level 5 each they have encountered the BBEG and now plan to booby trap his lair with alchemical fire and engage him in combat. They say they just want to talk to him, but they are specifically planning to light his lair on fire BEFORE attempting to engage with him in conversation or anything. The players have encountered this guy before, they should know he's an extremely formidable enemy. When they first met him, he had cast meteor swarm and earthquake in the same turn, reducing an entire village to rubble.

I don't want to straight up tell my players "he shrugs off the alchemical fire" because he is immune to fire damage, and I don't want to say "well he casts 2 spells this round and kills everyone"

Though despite this, I still do want to stick to rules as written as closely as possible. They know what they are going into when engaging this guy.

My question is, what should I do? most retarded redditors just say "well let them do it and see how it goes!" somehow implying my players will get a kick out of getting TPK'd almost instantly by an end game boss at level 5, on their 3rd session.

Theres always the route where he gives them a villainous monologue after "evading" the trap they laid, but i feel like that just is basically the same thing as saying "well your trap was pointless" sort of discouraging them to try something like that again.

Should I just make him send some weaker villains in his place so they can enjoy a real fight? the problem is the BBEG explicitly stated he will be meeting them again at this location, so if he doesn't show after my players spent a couple hours planning exactly how this trap would work I feel like they may be dissappointed once they realize the BBEG won't be the one taking it.
>>
Have the BBEG send an "advance guard" that falls for the trap and gets absolutely slaughtered.
After the fight is over send in the BBEG who will be suitably dispassionate/impressed/amused (as appropriate).
My thought process is it rewards the players with a trivial fight (make sure the advance guard has good loot) and also demonstrates that the BBEG is competent enough to send people to preview an area. But also cold enough to not care about their death.
>>
>>96590980
yeah this does seem like the best solution. initially i thought my players would feel like i'm being a sissy DM that doesn't want his "special boys" killed in combat, but im probably looking to deeply into it. they are gonna have fun as long as shit gets blown up.

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I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.
There doesn't really seem to be much interest in the current edition compared to early ones.
I was hoping that there could be more excitement over its potential.
Especially with the changes coming.
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>>96474663
How is the basic roleplaying universal game engine?
Is it actually good and lives up to it’s name? And how is it compared to 5th edition?
>>
RQG sucks and Glorantha sucks when played outside of HeroQuest because the lore is incompatible with the rules. I like Mythras a lot but TDM doesn't seem to care about vanilla Mythras at all, only Mythic Earth and Classic Fantasy. And at some point they errattad the rules so point buy is only 75 points which is extremely crippling to most character concepts. And doubly odd because again they love pushing Classic Fantasy where you get 91 points which is way too many. Very odd decisions.
>>96590765
Suffers from Call of Cthulhu syndrome where a bunch of the numbers don't do anything, and it uses the old confusing version of Initiative. I would just use Mythras with the magic systems stripped out for a generic d100 system.
>>
>>96590977
Is it still worth learning if one wants to move out of the 5th edition dungeon?
>>
>>96474663
Grognards are only interested in lore discussion and prefer to buy JC stuff on drivethrurpg instead of official rehashed material from 30 years ago with slightly better art.
>>
>>96498118
Or you can just use the 2e Stormbringer rules to run combat.

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Street Brawl Edition

>Previous Thread
>>96578602
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>96590906
i'm a vampire supremacist so I don't care about hunters beside making complex traps in which they can fall and be slowly killed and mutilated and dismembered like insects
>>
>>96590802
Going blind is cool but I wanted to know if /tg/ had any favorites from the old school books.
>>
>>96590776
no v5 pls
>>
>>96590946
Ok then check out Diablerie Mexico. You get to dungeon crawl through a pre-columbian methuselah's hell haven to eat his soul.
>>
>>96590957
I really value flavour over anything else so the Book of Nod stands out. But the core Changeling and Wraith books are amazing too.

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Buck Breakers of Isstvan V Edition

Previous thread: >>96579357

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)

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>>96589207
This tittle belongs to the dark angels
>>
>>96589021
The Dark King doesn't exists because the Emperor refused the power, if he did become the Dark King then the Dark King would have always existed
>>
My Word Bearers use lava bases, but they're all either walking across the cooled lava (mordant earth) or on rock outcroppings above molten lava. How retarded would it be to have my saturnine just wading through the magma?
>>
>>96590960
completely called for
>>
>>96590578
we should team up against our common foe, horsies

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There was a certain class of games, particularly for (Old|New) World of Darkness before they renamed it to CofD, that were really popular. Basically you would fill out your sheet as a starting character, then go before a Storyteller/GM that was like a DMV bureaucrat, who would verify that you made legal choices and would sometimes argue with you about if you need Firearms 3.

Then you'd be let in to the actual game. You'd have semi-freeform "scenes" with other PCs who did the same process, and occasionally, the ST/GM would show up and do a "scene" where the chips are really on the table, you can make real moves. You'd do XP requests and get standard XP quantities based on activity, basically attendance.

But then they kinda just disappeared in the late 2000s/early 2010s, right before the rename to CofD. I think there were games of similar structure for other RPGs, but (o|n)WoD was the big one.

What happened, man? Why did they fall out of style?
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>>96589357
Shut the fuck already, mentally ill imbecile.
>>
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>>96589357
I remember all those LARP WoD living games my uni used to have. People walking around with a bunch of d10s in case of a random encounter with another player. Really, funny stuff.
>>
>>96590098
>>96590201
Read OP's post again and tell me he's talking about forums and chatrooms.
>>
PBM was only popular relative to play-by-telegram, even at their peak in popularity they had <50k participants worldwide. They still exist but they're probably less than a few hundred active participants.
>>
>>96590346
>ignores the mostly in >>96590098
Just because OP might have had one of the few irl open table living campaigns doesn't mean they're fucking actual LARPs.

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Previous Thread: >>96571483

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-april-22-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>96590773
I love "build your own divine intervention"
>>
>>96590408
Having tons of lifegain while spamming magus of the disk is very silly while besting people to death with >>96585688
>>
>>96590787
Guilty Conscience (An aura) is the source of damage, so Protection from Creatures wouldn't prevent it.
Pain for All can't target the creature it's enchanting, if that's what you meant, but it doesn't matter what is damaged, because it starts a combo
>Cast Guilty Conscience -> Cast PfA (Has to be in that order)
>Target whatever you want w/ PfA damage, it does not matter
>Uril sees this damage, and starts screaming and punching himself in the head (Not literally, it's the aura doing this damage)
>Takes damage
>Explodes damage outwards
>Continues his tantrum, self-damages
>Explodes
Anything indestructible has fun with this, too.
>>
>>96590468
>He said cool
Its voltron, you're just stacking cards onto cards to kill 2/3rds of one person and then get dogpiled
>>
>>96590770
How many auras/equipments would a deck like that even want, like 5 tops?

Lunar Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>96590794
>Maybe solars shouldn't be able to take charms from every other splat for game balance and to keep them feeling like solars.
>No that's crazy let's just make a whole different sub-system instead that they can't copy.

it's all so fucking stupid.
>>
>>96590249
1e Sidereals didn't have that so much as they had the power to hope they could slip by and not get killed by a Lunar if found out. Quoth the book, "Mistreating the character is mechanically easy but emotionally difficult." Also, a Lunar who does know better is completely unaffected.
>>
>>>Man, you Eclipse players sure are spoiled. You get to sanctify oaths, you get diplomatic immunity, AND you can learn just about any kind of Charm there is. And you're bitching about not being able to learn literally any Charm.<<<

>You'll notice how the developer seems strangely deaf to their complaints. =)

>Much Lunar magic is linked with their inherent power of changing shape. You could learn the Charms, but you couldn't use them, because you're not a Lunar. You're also not going to be able to learn Void-circle necromancy or Sidereal astrology. If you want to beat your game to death with a stick, hey, you all know the Golden Rule. However, I think the reason why those Charms are barred is terribly obvious -- it would unbalance things and it doesn't mesh with the unique nature of Lunars in the setting. If you don't like it, you can change it, but don't come running to the Forum about how broken the Eclipse Caste power is. =)

>>96590879
Yes, was it explained from where Eclipse's charmshare came from? The Doyleist reason, i mean, none of their caste book inspirations seem to be it.
>>
>>96590959
I remember that in 3e it's way better and doesn't have anywhere near as many issues as the 2e version. 2e was like... if it didn't have a certain tag then a solar could take it, if I'm remembering right.
>>
>>96590990
This is how it worked in 1e too, even before the creation of the native tag to nerf it.

Post art of elemental beings, creatures, mages, etc.
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>>96583741
God I hope the new janitor gets a bee in their bonnet about you
>>
>>96585891
wait huh?
what do you mean?
>>
We could use some more pics with mult-element characters like picrel, anyone?
>>
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I need capes with starting/shitty costumes
>>
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Dungeon World 2 released another version for public playtesting a few days ago: https://drive.google.com/drive/folders/1Hp3f8laeI1bf-pRrwD9nXqkRxZAbB_PN

What do you think of it?

I am personally somewhat disappointed. The original playtest was actually trying to do something new with its subsystem for Defiances, its abstracted armor, and its lack of traditional damage and HP. The new version instead brings back Defy Danger (albeit locked into Constitution, despite being a catch-all move), concretely defined armor, and rolled damage and HP. I think that the new version is making too many concessions towards familiarity and D&D-ness.
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>>96582367
Sup 2hu.

Not sure what your problem is with it. Not griddy enough for you?
>>
>>96585126
Apparently, according to the discussion over on the Big Purple, both versions are valid.

It's a double playtest sort of situation. They want to see which version players prefer.

Personally, I prefer the first option. The less D&D the better. If I wanted D&D, I'd play D&D.
>>
>>96590356
Dungeon World itself has too much D&D in its DNA to ever truly be divorced from it. Take too much D&D out and you've just got a weird fantasy game where you're constantly fussing with bonds and ambitions and conditions, but pretending that you aren't playing a class based fantasy adventure
>>
>>96590556
So, PbtA?
>>
is there a better resource out there, to learn how to run PbtA than Dungeon World Guide?

tried reading the original Apocalypse World but been off put by how many times sex gets mentioned

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Trading Rogues edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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What are your thoughts on Liber Xenologis?
>>
>>96589221
Anon, normies don't play DH1/2 in the first place...
>>
>>96589800
But they are the kind that play Primaris marines or give 8e lore undeserved respect.
>>
Dead Man's Hand of he Emperor session:

Crackolytes had one sleep and rejoined the Arbitrator in charge while the Proctor-Laureate is stuck getting ambushed in the deserte. Seems like having killed Seth ruined someone's huge plans and whoever's in charge is just fucking the most shit up they can.
Arbitrator says we can possibly get one squad, the one "the regiment wants to get rid of", if we convince them enough, to go help the siege. We ask how do we convince tthem to help more and the possible answer is going into the Administratum HQ and talking with the Adept-Intercolutor bitch.Kms myself.

Tech Priest clutches the diplomacy rolls and makes good argument to let the mockery of a human let us borrow her astropath.

>astropath is a 12yo boy
>our gm sure likes child labour huh
>callidia gets called a sad girl

We are nice to the astropath child and engage in conversation, since he's kept locked away only able to hear everyone's thoughts. He sends the message since the guard is nearby, he tell them to send a forward squad to reinforce the abbey while the main force lands on the port and meet with us.
Hopefully this is all enough to convince whatever general or colonel on the way, to go fight the Fratelis Templar even if we have to directly spin it on being about the tithe.

2 days left since their actual landing on the planet. Time to vox the Abbey about the good(?) news, if the Abbey doesn't have a long range vox then Callidia is using Haxta's riding crop on the Canoness.

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>>
>>96589518
It sort of read like a reddit version of an in-universe wiki, though I liked the illustrations and annotations. The more personal touch rescued it.

>>96554616
Well, despite the lack of responses, we did it. Just. The point system turned out to be mostly unused and keeping Forcyz at a holographic distance helped. I had some problems getting the Inquisitor into things without him beating the players over the head with his rosette until they decided that they could squeeze an inquisitor on port wander with the information of what they've done in Modren's defeat. I wish them the best of luck on that one. It was actually a lot quicker than I thought it'd be - we plowed through it over the weekend. Their big reward was a dune knockoff planet to settle, but they've already got a station and colony so we'll see how that runs - or if they bother at all.


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