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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96499456


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>>96587047
You've even taken stuff from Delta's Book of War! Excellent stuff, Anon. Pearls before swine on the Italian community side of things, but I think an English translation might be popular.
>>
>>96589760
Oh, yeah, I asked Delta himself, said I could translate sections of his book.
And yes, the italian community has a lot of NuOSR shit, but also some old school dudes, in general it was not considered much here. Regardless I released it for free to give back to the community, at least a little bit.
Regarding the translation in english all this material is already there in english, I would basically just need to point people to the books and then they can do the frankenstein themselves, so I dunno the utility of that.
In short is: BX core (level 1-14) + extra classes monsters and procedures from AD&D, mass combat from Delta + ACKS domain management, spell creation and item creation + spells from the Vancian Supplement.
And that's it basically. If we are precise I took the magic items from LL Advanced, the classes are slightly modified and added a few house rules (tables for alternative advancement when leveling up for example), but that's it in general.
I believe the english community has no need for this, but if you guys show interest I'll consider translating, sadly I'll have to leave out the Delta Book of War stuff, since I received permission only for the italian publishing.
>>
>>96589833
I really wouldn't underestimate the value of taking the best of all those sources, harmonising them, cross-referencing it all, and releasing everything in one place.

I didn't take a closer look, but it seems like it's pretty much an ACKS lite, which would be a great thing to have.
>>
>>96586342
You're a moron and vastly overthinking it.
>>
>>96587767
Worthless game. Stop posting until you play a better system.

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96571684
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>>96590493
So? She just makes that assumption for kicks, but that doesn't actually mean you're going to live that long. Your actual budget is probably 40 years or so. Buy more than that and you'll drop dead.
>>
>>96590502
>So?
That's the premise of the CYOA you fucking retard.
>>
>>96590508
It says she just does it for kicks, it's not like she's going to give you more lifespan.
>>
>>96587187
>) Grafting organisms together a la Godrick
>3) Dei's reincarnation shenanigans
Bring me the shards of the Sacred Jewel!
>>
>>96590247
i know the one you mean
it was reposted in the /trash/ thread a few days/threads ago
check their archives if you want it - it has a few nswf options i think so i cant post it here

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Previous Thread: >>96571483

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-april-22-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>96590266
It's in my jund dragons deck. It's fucking based and so far I've won every single game when I successfully cast it.
>>
>>96590538
>>96590527
fortnite and the cod/blackops/whatever that did crossovers are measurably slowing down, but the unfortunate answer is >>96590546
>>
>>96590546
I need traveling chocobo price to crash. Also more alt art versions of Tifa, preferably in her official canon bikini.
>>
>>96590534
>You can keep things fresh by jamming a bunch of anything, tutoring is really the only point.
>Types an essay for this bullshit
>Using "2ing" to shorten despite this
Fag person with a fag opinion, color me shocked.
>>
>>96585860
Why do people ask this shit when they know he’s just going to sell the product?

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One year ago I made a thread about making a setting.

I'm nearly done. For /tg/ does get the shit done. I want to add one more monster as a tribute to this board.

Post ideas, monster art, sketches, slop, whatever.

>basic setting concept:
Reverse Underdark.
A setting about floating islands in the sky. A magic rock, Cloudstone, made by Giants of old makes the island fly. Gold is plenty and can be created at high enough altitude by several monsters.
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>>96582167
What inspired all this? What did you do when you feel like you’re stuck?
>>
>>96582167
Nice to see /tg/ getting shit done now and then. Good job anon
>>
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>>96589350
Well the undead light is Shadow, no?

>>96589332
I rememmber reading the first page of that one. Time to read all of it.

>>96589766
I wanted to see if i can write a complete setting. I really liked some underdark books from 3.5, and I felt that clouds settings are not very well explored.
SO here we are.

Last time I felt like i was stuck I abbandoned the project for 6 months. But realistically having an opinion by someone external can jolt you into working more.
>>
>>96590172
>I rememmber reading the first page of that one. Time to read all of it.
It's good. IMO, it's one of the better currently running manga. It's not just some iseki harem slop or superhero trash but about a working crew doing a dangerous job.
Another one I think you could get some inspiration from is Saturn Apartments. It's a scifi about window cleaners on a low orbit habitat. I describe it to friends as comfy cyberpunk but there's a lot about them dealing with life at altitude and working outside.
>>
>>96582167
Idea one:
Ironically many humans and demi-humans that live in the overbright live "underground" in the floating islands to hide from the glaring sun and razer cold winds. Or spend most of their time in large dome structures made by the giants

Idea two:
Wizard cabal. Have a school of wizards that set up shop on some island where they do experiments away from prying eyes.

Idea three:
Sirens that trick people to fall off of cliffs or into dangerous territory. Instead of half fish they can be half bird

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Murder edition

Previous: >>96487796

>News & Reminders
Through the Omenpaths coming out September 23; preorders are now available
Last day to complete Yargle achievements is today
https://magic.wizards.com/en/news/mtg-arena/announcements-september-8-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Thoughts on Through the Omenpaths?
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>>
>>96589997
Literally all the sources I see are talking about the wheel.
>>
>>96589997
>>96590014
Anon is talking about pic related, from this article.
https://magic.wizards.com/en/mtgarena/drop-rates?utm_medium=product&utm_source=arena
In this same article, you can see how the "wildcard track " is a separate system towards the bottom.
>>
>>96590212
I actually got that information from somewhere else, but this is even better. So the chance for rares seems to be same as for mythics, so my idea of them sharing a timer seems plausible enough now. I suppose i got my answer then, even tho it doesnt explain it (or the asterisk) anywhere on the page in detail. Thanks!
>>
>>96590396
Or to be more accurate, they mention that its different for each rarity, but my math doesn't add up like that, so i just choose to not trust them on this. Im just quirky like that.
>>
trackhand trainer works well with gogo in brawl.
at worst, it's 2 mana to make an enchantment that makes creature abilities (including gogo's copy ability) 2 mana cheaper. If you copy it with gogo, that'll make future abilities 2 cheaper for each copy, which supercharges the amount of ability copies you'll be able to get with gogo. And if you can't afford to copy it multiple times, even copying the exhaust once will let you draw cards for 1 mana off of trainer's other ability. Thank you for reading my post.

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>Epic Armageddon is claimed to be the greatest ruleset for epic of all time
>all marine units can only take missile launchers. They literally do not have access to any other special or heavy weapons.

Huh?
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>>96588544
Are you deliberately lying or just talking nonsense?

A unit has speed, range, firepower, assault, armour
>>
>>96588317
>I don't believe you,
And you would be correct because he's completely wrong.
>>
>>96587801
>>96587961
>>96588302
>>96589035
What sucks is that the discontinued games in this list don't have mini support, so it can be quite difficult to actually play them, but on the other hand, at least GW doesn't touch them, since they tend to just fuck them up.

>but anon, you can 3d print them!

It is very difficult to find 3d prints for epic, warmaster and even BFG.
>>
>>96590581
There's tons of good Telegram groups with stls for all 3. Ask the right people in the right groups and ye shall recieve.
>>
>>96583508
That and Warmaster are GW's best games. Warmaster has evolved into Warlord Games' Hail Caesar, Black Powder and Pike and Shotte. Those guys are an awesome company.

Lunar Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>96590099
There were some really strong domination fetishes showing up in old exalted. You just know some author found this shit super hot.

What other really obvious fetishes pop up? Besides monster fucking, because duh.
>>
>>96590099
1e!Sidereals could also do with their survival tree.

>>96590129
It is white wolf, this specific fetish was there since vampire (Dominate & Presence for starters).

Out of head; exalted also have size difference (djala), slavery, corruption, prostitution, dub/non consensual, piercings/tattoos, age difference and lesbian fetishes.

There's also an argument for necrophilia.
>>
I miss my red panda Lunar waifu
>>
>>96590249
I still want to fuck an Agatae.
>>
>>96589201
>>96589193
Has anyone ever converted these to 3e? And what about artifacts with similar purposes? Or ones that work on DBs?

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ITT Clichés that you like on you game

>game map features a distant land based on ancient China/Asia
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>Weird little fucked up creatures in the dungeon
>>
>>96574757
>powerful wizard / divine guardian is secretly a robot
God, I miss the old Might and Magic games.
>>
>>96585171
I love Hidalgo, which I believe is the closest we'll ever come to an El Borak adaptation. There were a few decent ones after that, though. Day of the Falcon, a.k.a Black Gold, came extremely close to a good old-fashioned portrayal of an exotic land of danger and adventure. Another setting I'm fond of is British-ruled India, my favorite being the novel and film The Deceivers, about a fictional officer who infiltrates the Thuggee cult. Everything from ruthless dacoits armed with khanjars and jezails in the deserts and mountains to now long-gone deadly jungles full of tigers and leopards is how I imagine India and the "stan" countries.
>>
>>96590325
>Another setting I'm fond of is British-ruled India
I used pic related soooo many fucking times as a premise of the campaign... and people never fucking realise they've been had
>>
>>96590466
Checked, and while the budget showed, that was a great Sharpe episode, and the same applies to Peril. Africa is also great, with authors such as Wilbur Smith and Edgar Rice Burroughs being the main inspirations. Exotic settings in general add flavor to any adventure, from books to films to tabletop. Maybe someday the world will be ready for a throwback to that in the form of a one-shot or campaign module.

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No internet, no phones, essentially no surveillance cameras.

Now it's just ridiculous. Does the game even try to pretend it would be possible in 2025? I really like Sandy Petersen and Call of Cthulhu, for example, but I've seen a couple of extreme cope videos where he does the "you don't get it, 2020 technology gives an even GREATER advantage to the Elder Ones vs 1920!"
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>>
the loser finally gained enough self control to stop seething for 5 minutes, took him a while. easiest argument of my life LOL
>>
>>96590521
>Anon is a wannabe janitor
This meltdown makes so much sense.

>>96590551
Who are you confusing me for faggot?
>>
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>>96586249
>No Toreador Gen 8 Boglim kino
>No Camarilla feuds between GangrelTaste and ToreadorKingCobra52 for Casper's seats of power
>Carries the ventrue flaw, needed a Gothic, Of Age, Cis-Gendered, Consenting, non-related (Fuck Giovannis!) Girl to feed on.
That Gothic Bad Boy really did feel like a WoD PC.
>>
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VtM is a time capsule in rpg form. It's easy to shift the setting to the current year, but its soul and aesthetic will always be anchored to the turn of the millenium. The game lives on in the hearts and minds of white millenials and gen xers. https://www.youtube.com/watch?app=desktop&v=CvhchxHUCA0
>>
>>96590240
>it wasn't changing this fast
Anon, nature has changed Earth's average temperature faster in a literal second than the combined entirety of human existence has accomplished across 100,000 years. Meteor impacts, volcanic eruptions, earthquakes, solar storms, sunspots... Of course, if you don't like what actual global climate changing events look like, there's also the inexplicable great thaw of the last Ice Age that ended very prematurely for no discernible reason in just a century, yet we're still technically in an Ice Age, but we're also headed for another Ice Age in another thousand years...

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Is fail forward a cop-out, or is it a valid GM tool?

The real answer may surprise you.
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>>96583456
GM can still veto their suggestion, retard. A player can't just say I ROLLED AN OPPORTUNITY THE SHOPKEEP GIVES ME A MILLION DOLLARS AND THE SLOPPIEST BLOWJOB EVER XDDDDDD, it's just a resource that encourages flexible thinking. Hell, the GM has to call for a Raise the Stakes roll in the first place, save for a few skills that allow PCs to force one.

Cosmere pulled the concept straight from genesys and streamlined it down to a d6 to make it less fiddly.
>>
>>96585738
>GM can still veto their suggestion
It's not a suggestion, it's a dictate, fucking moronic sped learn to read.
>>
>>96575384
If you have a investigation game it's 200% necessary, players will miss the clues or make up red herrings from nothing even when they do everything perfectly, imagine how fucked up you would be if they missed half of them because of dice rolls
>>
>>96575438
It works so bad on practice, we just don't use it in our current Cosmere campaign.
>>
>>96576266
every success with consequences is failing forward but not every failing forward is success with consequences
consequences are the important part here

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What do you think could be THE sport in a scifi space game?

I believe that spacefaring civilizations should have their futuristic equivalent of soccer, a sport spread everywhere that can be played in a small scale among kids as much as absurdly huge events with tons of money exchanging hands. It should be in zero-g to make it feel space-y and it should be complex to the point people in the outside don't get what's going on.

But I don't really have a picture of what it could be like. I've toyed with having sport stars at a station or a big match interupting time sensitive discussions, but I always fear players actually wanting to join in even though that'd be great.

Whatever system is fine, I'm interested even if it's not gonna be something I could insert 1 to 1. Purely conceptual ideas are fine too.
>>
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The only space game I run is Mothership, I haven't seen anything sport related except racing and it wasn't too interesting.

I'd try to include interactions for every stat, so it feels like the rest of the game instead of constantly rolling the same thing. In this case it means there has to be:
>strength
maybe wrestling?
>speed
this is the easiest one, getting to the other side of the field
>int
I guess this could be used to calculate a shot? It's not realistic but it's something.
>combat
Guns? Non lethal amunition... or maybe lethal?
then the saves get harder
>Sanity
Maybe if you get hit really hard and lose all direction you might need a sanity roll to get your bearings
>Fear

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>>
>>96589850
Pod racing. Not the Star Wars version but the slingshot racing from The Expanse.

Reclaimed Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>96589229
yeah the stuff could be at an all time high now, ive sold a bit just in case that is the case. What reason do you have to think gundam/sorcery are at their peak price? Do you even know anything about either game?
>>
>>96590244
Gundam has no legs and won't be played in five years. Original set will likely hold some value but I wouldn't bet on it for anything else.

Sorcery is intentionally trying to be scalper heaven. There is no player base, it's all investors. Which means the bubble will burst and nothing will be worth anything, someone will be left holding the bag.
>>
>>96590143
Yeah theyre fine and comparable to dragon shield clear classic. I would still choose nearly any dragon shield over them for playing more than a board game occasionally though. Great value for putting in a binder or box. Wouldn't pay more than 11usd
>>
>>96590421
again where do you get this? gundam is the game people talk about in this thread more than any other, it is outselling one piece, its a bigger franchise that has been around for longer, there are numerous reasons for it to stick around. also i don't you you know anything about sorcery the city i live in has one of the biggest communities there are in person events like 4 days out of the week from the dedicated player base around here
>>
>>96564539
some op deck building tips:
>12 2k counters
>stick 2 of / 4 of a character card in a deck

>blackbeard
blackbeard runs only 10 2k counters meaning they have harder time defending a lot of swings. they're extremely reliant on their 10 cost blockers

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>game is about playing as a pathetic little goblin maid
Is there really a market for this?
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>>96573071
Maid has a great idea but it's actually pretty terrible
I have contemplated making it into a dice pool system like Shadowrun just so a stat of 1 isn't totally crippling.
>>
>>96573050
Your spambot is leaking onto the wrong board retard
>>
>>96573050
>team17
the worms guys?

...what's worse, a worm or a goblin cumdump? lmao, at least the worms have guns
>>
>>96573050
It's just Viscera Cleanup Detail with a fantasy paintjob.
>>
>>96578542
>So are we gonna do Bonnerhenge tonight?
>NO, we're not doing fucking Bonnerhenge!

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How do you handle interspecies crossbreeding in your games?
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>>96586038
>it's entirely possible for the larger of the two to roll numbers the other can't
That's also why I thought it might be neat but then I actually worked the probability out. Clearly you didn't bother to double check the probabilities despite me pointing it out, but I'll be nice despite you being a mathlet and work out the probabilities for you:
For 1dA and 1dB with A<= B, the probability of any single outcome is 1/(A*B) and the total number of different outcomes is A*B. Impregnation occurs when the numbers match, there are only A possible ways this can occur and A* 1/(A*B) = 1/B.
To give alternative reasoning: for every number you can roll on the 1dA, there exists a number on the 1dB that can match it. The chance of rolling that number is 1/B.
>>
>>96586243
I get that the dice share numbers, that's why it happens on a match and yes a d12 has four sides that could match a d4, but you also get times where say a captured elf cannot be impregnated by the goblins that took her despite goblins being fast breeders amongst themselves. I suspect it may be an "all squares are rectangles" issue based on which die we assume is setting the target number for the other. If we say the female die is setting the target for the male we get the earlier "elf rolled an 11 and goblins can't do better than 4" but reversing the genders gives us "goblin rolled a 4 so her elf boyfriend has the same 8.3% chance he would with another elf"
>>
>>96587157
The probability of the event does not depend on the order you choose to roll the dice. Sure, you can assign different narrative significance to a particular order but the probability is exactly the same. It's clear that you aren't able to understand the mathematics, so I'll explain it by your own example.

Say a goblin has a d4 and an elf has a d12. 2/3 of the time the elf will roll something that the goblin can't match. 1/3 of the time the goblin has a 1/4 chance to match it. Therefore, 1/3 * 1/4 = 1/12. Let's say it's the other way around. The goblin can roll any number in 1-4, the elf then has a 1/12 chance of matching that number. Same thing. The probably is always determined by the higher dice, order doesn't matter and the smaller dice doesn't matter either.
>>
>>96587669
How would you do it then? So that fast breeding races get/cause pregnancy more often and slow breeding races less often? And that some days two very different races just aren't going to make a baby no matter how they try?
>>
>>96587882
I was going to give a detailed suggestion for this but I got caught up analyzing the dice because I wanted to understand the exact numbers. Based off your description it sounds like the actual situation you want is: Low dice are more likely to fall pregnant than high dice (fast breeding), Highest odds of falling pregnant with someone when the dice are the same. In order to achieve that using a similar idea you could do 3dA = 3dB. I did some dice simulations and as far as I could tell that works as described though I can't give you a formula for the probabilities. 2dA = 2dB doesn't work super well for some reason.

Work in Progress "Violators Will Be Toad" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96590321
Hands? Nah. The arms? Eh. The gun? The gun might be an ok conversion basis, but needs to have the "for humanoid use" bits ripped off and assorted details added to better match the detail density of the titan.
>>
>>96590321
The Mickey Mouse gloved hands look kinda goofy but the rest is alright.
>>
>>96590309
magnets
>>
>>96590321
Make the top gun a turret or integrate it with the chassis like one of them swedish tanks.
>>
>>96590309
drill a ~2mm hole on the plastic from the other side and use a toothpick and a hammer to push them out

always keep a way out with magnets, i would also drill all the empty holes in the same way, you never know what you are going to fuck up again

alernatively use magnets on model bases and just metal on the trays so polarity is not an issue


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