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File: Teamwork by Larry Elmore.png (2.49 MB, 1000x1288)
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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
An I the only that hates the of physically incapable wizards, sorcerers or other caster. Yeah they would be built like the fighter or paladin , their lifestyle and Dex and con scores suggest decent fitness
>>
>>97222633
>Am I the only that hates the idea of physically incapable wizards, sorcerers or other casters. Yeah they wouldn't be built like the fighter or paladin
>>
I want to do sentinel/crusher shenanigans with an Echo Knight in 2014, is the only reasonable option to go with custom lineage or variant human and forego +3 stats? I rolled 17, 15, 15, 9, 8, 8
>>
If I drag a grappled enemy in the attack area of my party members do they get opportunity attacks on it?
>>
>>97222779
No, as AoO are triggered with non-forced movement

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+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to yet another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of Man
A brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread >>97101682
1d6 page
>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_Sector


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>>97221568
(9/12)

>Economy:
Khandania is a self-sufficient world that produces enough meat for significant exports, and enough energy, equipment, textiles, building materials, etc., for local use. Its main imports are high tech equipment it can’t produce itself. For the past few decades, the main import has been small non-Warp capable vessels that can be used for spotting raiders, visiting different parts of the planet, and doing sightseeing tours to some of the more picturesque parts of the solar system. Khandania also brings in lots of money from tourism, as its limited Imperial presence combined with the mercantile nature of the Group of Seven has led to the formation of entertainment districts where all sorts of vices can be catered to. Big game hunting and archaeology also brings in wealthy tourists.

>Society:
Khandania is a diverse planet with many subcultures. Ever city and stretch of land on the planet belongs to one of the Group of Seven, and each member of the Group has its own unique traditions as one would expect from a group of powerful Rogue Traders and Free Traders. Most of the commoners can be broadly lumped into three groups, the hardy herders in their large trucks, the grim butchers, mechanics, and longshoremen of the industrial cities, and the flamboyant entertainers and whores of the entertainment districts. Likewise, the off worlders can also be broadly lumped into three groups, the archaeologists, the big game hunters, and the gamblers, shore leaved crew, and idle rich who are only interested in the entertainment districts. As diverse as they are, there are certain traits that tie all these groups together.

The first is the prevalence of masks. Khandania’s atmosphere is damaging to human lungs, so everyone wears masks of some sort when outdoors or in unsealed structures. Most of the masks are crude and functional looking, but wealthy individuals both local and visiting, have developed an elaborate system of ceremonial masks.
>>
>>97221581
(10/12)

The second is the “Day of the Dead”. Certain local Ministorum figures and agents of the Inquisition have come to the conclusion that the Khandania’s haunted zones are powered by fear more than any other emotion, and therefore the best way to stem its influence is through quasi-religious celebrations. The “Day of the Dead” occurs every year (which is only 16 local days long) on the same day, upon which the Inquisition believes the veil of reality is the thinnest. Loud celebrations and parades meant to honor the dead happen throughout the day and parts of both the preceding and following nights, while quieter groups use seances and Ouija boards to try and contact the dead. Officially the ghosts are said to be the benevolent spirits of those who died under normal circumstances, but despite cover-up attempts, it is well known on the planet that previous colonies and even whole civilizations were wiped out under mysterious and/or violent circumstances.

>Governance:
Khandania is legally a “colony world” despite its large population, which makes it exempt from all but the most urgent tithes as well as many types of Imperial oversight. Most colony worlds are younger and have smaller populations, but Khandania retains its colony status due to the influence of the Group. Most branches of the Imperium are limited to a token presence in Teribithia, the de facto capital city, however, the Ministorum maintains a small office in every inhabited city on the planet where they manage a large network of lay preachers and quasi-religious charities. The Ministorum views Khandania as a lost cause and the personnel it sends there tend to be some combination of corrupt, incompetent, or simply burnt out. The lay preachers and charities are also notoriously corrupt, with many viewing their roles as a job at best, and an opportunity to engage in all sorts of illegal activity at worse. The Inquisitor posted to the planet is always a Radical.
>>
>>97221604
(11/12)

Free from all but the most rudimentary Imperial oversight, the Group of Seven rules the planet as they see fit. The governing council is made up of representatives of each of the Group of Seven, in proportion to how many shares they currently have in the consortium that owns the planet and the trade routes to and from it. Many powers lie with the ruling monarch of the planet, who is elected for life by the council, but who can be removed with a three quarters vote. The current ruler is Queen-Governor Valentina Lamorteh, a dark haired beauty who takes the Day of the Dead unusually seriously and not only dresses up in costume for the three work shifts that fall within the Day of the Dead, but also during every major royal ceremony, and sometimes on random other days when nothing is happening, just to “try out a new look”. The Lamorteh Free Trader Cartel has started incorporating aspects of the Day of the Dead aesthetic into their uniforms and corporate logos as well.

The Lamorteh Cartel is also known for its matriarchal nature, the tendency of its elite to sometimes marry siblings or first cousins, and its fondness for installing large stylized statues of its more famous members everywhere it can. The current largest statue is of Valentina herself, a 20 story bronze structure depicting her as the fictional “Lover of the Dead”.
>>
>>97221608
(12/12)

>Defenses:

Each member of the Group of Seven has their own law enforcement agency that has sufficient numbers to ensure basic law and order in the territories they control. These enforcers usually wear cheap, bland uniforms, have basic training at best, and are limited to basic equipment like batons, cheap handguns, and pump action shotguns. However a few members of the Group of Seven have specialized enforcer divisions with better gear and more decorative uniforms. At the top of the food chain are the small ceremonial armies that each Group of Seven member maintains, easily recognizable by their unique dress uniforms and high end equipment. Probably the only noteworthy thing about the law enforcers is their large inventory of heavy trucks they use for patrolling the sparsely inhabited rural areas.

Aside from their law enforcement duties, the enforcers are also theoretically responsible for defending the planet’s inhabitants from the occasional rogue daemon rampage or small scale Drukhari raid, but they are utterly unsuited for the task, and usually limit themselves to covering up the aftermath of such incidents, which they are also bad at.

The real backbone of the planet’s defenses is the fact there are usually 2-5 voidships in orbit at any given time, either there to pick up meat or transport wealthy visitors. Usually at least one is a Rogue Trader vessel, well armed and with a crack crew. This alone helps discourage all but the largest of raids that may try to attack the planet from orbit. The planet also has a small refueling station, which Imperial Navy vessels sometimes use. Some of the non-Warp capable vessels in the system are also well armed.
>>
Rolled 7, 7, 15, 5, 15, 10, 14, 7, 9, 5 = 94 (10d20)

I am going to write up Ovler 266 next, but first, do the optional fluff and defense rolls

rolling 10d20 for quirks for Ovler 266, the post apoc feudal world we did basic rolls for last month

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97221929
Slaanesh does have his Noise Marines though, who are supposed to represent love for extreme stimuli
Tzeench has plenty of sorcerers serving him, which aren't relly a "unit" per se, but it would be hard to make one of them seeing how individualistic they tend to be. And rubric marines are associated with him, who are a resurt of sorcery
>>
>>97221976
I know that, but they don’t represent them well like how Khorne berserkers and plague marines represent Nurgle and Khorne. Like, which part of rubric marines scream Tzeentch? These automatons could well be Nurgle units considering how tough they are
>>
>>97221946
I get you, it IS fucky and memorable, especially for a one-shot where Corruption consequences don't matter barring some very specific rolls.
But it also would make me very wary of the GM invalidating character choices in the middle of a campaign like that. Spending XP to be good at X thing just to be told anti-X happens because Chaos would be a frustrating experience.

So personally, I'd need that "I wouldn't do that in a campaign" said out loud by you, if I were your player.
>>
>>97221791
They have natural children for the bragging rights and prestige.

Ironically the nuclear family sans picket fence is the Commorrite Dream, the sign you made it, because you could both fuck another Comorrite, wait out the lenghty Eldar pregnancy, and raise that child without anyone involved getting murdered by each other, by rivals, or by an otherwise uninvolved conspiracy you just happened to get caught in.
>>
>>97222284
oh understandable. For sure, you have to do it with people you know and who trust you not to be an asshole. We have been playing a while already, and 3/4 players I've known for years.

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>97221968
They're basically the kind of retards who try to impose a "one true way to play" on the rest of the OSR. They tend to be categorized by calling themselves "gygaxian" and using fallacies like Appeals to Authority (typically towards Gygax, but all the way down to "Guy who has a blog") or Appeals to Tradition, and generally acting like dumb assholes.

Here's some people on enworld discussing them.
https://www.enworld.org/threads/brosr.691184/

Some BrOSR try to push the label only onto self-affirming BrOSR because they understand how much everyone dislikes them, but that doesn't actually stop them from being BrOSR, just cowardly BrOSR.

There's a bunch in the /osrg/, and they HATE being called out as BrOSR.

The self-affirming BrOSR have a bunch of different definitions for what the "truest" form of OSR is, with some coming up with really dumb shit like "Everything is real time" or, for some completely incomprehensible reason, arguing that ACKS is actually the way people decades ago intended to play.
https://bdubsanddragons.blogspot.com/2021/07/jeffrogaxian-time-keeping-vs-variable.html?m=1
These guys are bad enough that even some BrOSR tried to claim this guy was a falseflag or a joke, but his entire blog is basically exactly like that and seems to be earnest.
>>
>>97222604
>using fallacies like Appeals to Authority (typically towards Gygax, but all the way down to "Guy who has a blog")
Kek, all this seethe about being directed months ago to OSR Simulacrum's authoritative explainer of what the OSR is. Still have absolutely no rebuttal to any of his points, apparently, since all you can do is mald impotently about it!
>>
>>97222604
>There's a bunch of BrOSR in the /osrg/
lmao
The lies that fishfag will come up with in a desperate attempt to make people forget who he is. There's zero BrOSR in /osrg/. I doubt any BrOSR even know /osrg/ exists.
>>
>>97222507
Kurewad, but you're wrong about Ardwuke, he's not in this pic. You've confused him with Drawkue.
>>
>>97222419
possibly.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97217366
Having brain damage and being poisoned by a combination of social media brainrot and porn addictions lowers one's ability to comprehend long sentences.
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>>97217366
The more simple and succinct the message the further down it reaches in terms of both social class and IQ levels, it's also common on brand taglines and election slogans.
>>
>>97217789
>The idea of a gnoll working in forge with that fur next to burning fires, sounds like a safety hazard about to happen
True, but at that point you'd need to question how safe it is for Dwarves too, considering they're generally depicted as both master smiths and having huge beards. Having metal rings and beads braided in those big beards probably wouldn't help either.
>>
>>97217789
>>97222374
Shrimple. Dwarves and most furred races capable of metalsmithing will put fire-retardant conditioning in their hair/fur.

The gnoll working alongside a dwarf would likely adopt this from his dwarven friend because gnolls probably don't have a sophisticated metalworking culture (though they might, in this particular setting..). Most other Gnolls would note that he smells faintly of dwarf in a more complete manner than the "hung out with dwarves" way.
>>
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>>97221994
>Thinks /tg/ is just about playing games
If you were playing games, you wouldn't be here...

>>97222509
Again, /tg/ing correctly!

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97222508
>Then I shall wing it
That's the way!

>Anyone have any experience with Dolmenwood? I think it was made for OSE, but they turned it into its own thing.
Disneywood? It's mostly okay, but not as great as most people here hoped it would be:
https://torchless.substack.com/p/setting-boundaries-the-ruin-that

Also it's bloated. Three features per hex is too much, with no room for dynamic on-the-fly content generation. If you want to learn how to get started as an Old School DM, check out GFC's videos, all of them.
https://www.youtube.com/@gfcsdnd205/videos

If you want resources to create your own mini-setting, download Wilderness Hexplore and check out Appendix A and B from the DMG: They're all 99.7% compatible with B/X out of the box and all you need to get started as a DM. Get one of the classic modules (B2 and Stonehell are the two most beloved ones, and they can be combined) and have fun.
>>
>>97222508
Dolmenwood is not a great starter game, t b h. The hexcrawl is very screwy and nonstandard and will not teach you good habits, and the classes are somewhat intentionally weird.

Any particular reason you're looking at Dolmenwood specifically? We might be able to suggest some better option.
>>
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>>97222647
I was looking for games through VTT and this one seemed the most appealing. A romantic fairy-tale in a gael-like forest seems cool. I'm a romantic guy, and fairies are cool.

I saw that on VTT, it has OSE rules, but there's now a seperate ruleset for it or something.
>>97222646
aaaaaaaaa that's put me off
>>
>>97222690
>I was looking for games through VTT and this one seemed the most appealing. A romantic fairy-tale in a gael-like forest seems cool. I'm a romantic guy, and fairies are cool.
That's fair, that's fair. We should probably warn you though, OSR games aren't very romantic by nature. PCs die like pigs hap-hazard all the time.

>it has OSE rules, but there's now a seperate ruleset for it or something
Yeah, Dolmenwood was originally meant to be a supplement for OSE (in fact he created OSE to be the ruleset for the Dolmenwood supplement) but then Norman lost his shit and decided to go huge and make it a bloated standalone game. Opinions differ on whether it was the OGL debacle or the prospect of more efficient Kickstarter whalemilking that motivated him, or if he just has an innate bloat problem (see also the three things per hex when the proper ratio is somewhere between 1:6 and 1:10 hexes having ONE feature).
>>
>>97222721
>see also the three things per hex when the proper ratio is somewhere between 1:6 and 1:10 hexes having ONE feature
I've said it before and I'll say it again: That part is fixed very easily: Make the Dolmenwood hexes 24 or 30 mile each. That way you're back to 1:5 or 1:8 features per six-mile hex, Dolmenwood becomes huge and unpredictable, safe towns are few and far apart, roads are long and perilous, and the setting as a whole has room to breathe. The setting as a whole is large enough that you can even drop new factions and realms in it.

Fuck it, I could even do that one of these days and see what comes up.

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Dedicated Drizzt Do'Urden Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What drove you to elves specifically?
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>>97163705
Meanwhile the pseud who wrote this wall of garbage nobody reads and the fags that screen cap/post it look like this irl
>>
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>>97200255
Depends what your definition of prude means, but the ideal elven characterization when it comes to their sensuality is that: elves understand and readily accept they are the most physically attractive race and they take pride in their beauty. Flowers, sunsets, and rainbows don't hide themselves away behind layers and neither do elves - but elves also aren't rampant exhibitionists since they aren't whores and won't show just anyone the goods.

Light elves would wear form fitting and thin clothes that show off a lot of skin but ultimately would leave everything but the curves up to the viewer's imagination. Dark elves would show more skin but they too would keep covered up since they're not common street walkers to be oogled at by their lessers.

IRL examples would be women who wear yoga pants and tank tops to the gym (light elves) vs women who wear spandex shorts and sports bras (dark elves). You basically already know what their bodies look like but there's enough left covered up.
>>
>>97217575
No but its common in fantasyslop that there is no real difference between fantasy races beyond superficial features. Unfortunately 99.99% of post-1991 fantasy is fantasyslop including whatever garbage you're consuming.
>>
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>>97221880
>they're not common street walkers to be oogled at by their lessers.
>>
>>97221880
>classy but alluring
A person of culture at last!

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>97222491
>That parantheses
Dare I ask?
>>
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>>97177684
>>97178399
>>97185068
So when did modern paizo start?
2e?
2e revised?
Sometime during 1e?
>>
>>97222622
War for the Crown, though the groundwork was already laid when they tried to replace Erastil with Milani.
>>
>>97217994
Alaznist made shit deals for power, as expected by a Thassilionian who trucked with fucking Qlippoth. Abby might get a good deal out of it. Doesn't matter either way because she won't remember.
>>
>>97222515
Andoran has a city named Augustana. It’s a major shipping and naval hub somewhat analogous to Boston (also New York, but that’s not the important one.)

In 2006 (not 2005, though the album released that year), a band named Augustana had their only Billboard Top 100 hit.

This was a song called Boston.

I do not believe the city’s name and real life inspiration are a coincidence.

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97221979
For whatever reason I didn't mind what the changes to Ipithymia nearly as much as I did those to Lover. In part it's probably because I always found loli genderbent UCS sex street pretty silly, and in part because Ipithymia, unlike Lover, at least gets a pretty interesting new deal to replace what was removed. It's true that just having the new Ipithymia be a new character with a new name would've been better, though.
>>
>>97221979
>At that point, just make a different character so that people who liked her can feel free to port her forward without much hassle.
You could say the same thing for 3e in general though. Just make a different game.
>>
>>97222115
Nah, 3E as a whole, for all its flaws, is definitely Exalted and obviously written by people who care a whole lot about Exalted. The worst parts about 3E, setting aside the mechanical issues of the core, aren't ones where the writers seem like they'd want to write something else but ones where they half-ass things due to obviously being embarrassed of something from the past editions but simultaneously too fond of that something to really let go and change things. I mean things like Raksi being sort of a cannibal monster still but kind of not, or Lilith, or Lover, or, to a lesser extent, Ipithymia.
>>
>>97221113
Dek Anthropos
Ten humans. The demon can have a stock of (up to) ten bodies, which it gets by hanging corpses.
>>
>>97221169
>>97222657
Oh, thanks, the "n" threw me off.

Vista edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97222172
Well those are two roles that would be very unsatisfying if you made them much more granular. That said they're not quite as insubstantial as they seem.

Charismatic Impact is actually crunchier than it might immediately appear; I just find GMs don't tend to pay enough attention and can sometimes make it work like mind control. Broadly its a way to scattershot assistance wherever you go; unlike Backup or an Exec's Teamwork, you can run into fans anywhere and you don't have to drag them with you. Even at rank 4 there's more going on than it would appear: Being able to play at well known Clubs necessarily gets you into all the well known club, and you're one rank away from necessarily being able to play (and thus enter) any club that's not explicitly exclusive. Otherwise you're building effectively a contact list as you make fans and can shake them down weekly (figuratively) for favors, which has the rules breakdown of "I have an ever increasing pool of NPCs that I get a favorable social roll on to just have them do shit for me". Use that smartly, and you're going to have the rockstar treatment wherever you go in the most literal sense of the word.

Similarly, Credibility has some bite to it if the GM will just play it right. Passive rumors go automatically, so the GM should be keeping you connected and assuming he's not feeding you bullshit intentionally, something is going to be useful. Even if it's not, publishing can work a variety of ways to your advantage more than just having a magazine. You can 'publish' to individual people or organizations and what you publish doesn't even need to be true. It's definitely more fluffy than all the others and more nebulous than Charismatic Impact though.
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>>97215169
How the hell does this thing fly?
>>97222245
A good Referee can make Credibility the most influential ability in the game.
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>>97222245
It's not about being "granular," it's about giving those roles something to do outside of their vague ass narrative powers.
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>>97222326
>A good Referee can make Credibility the most influential ability in the game.
A bad one can too
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>>97134223
Disengage if things look bad
>>97179929
Sninoization surgery

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Hey /tg/ here's the origins and explanation of the xenomorph and its setting.

-Explains the Weyland Yutani world and offers a bonus animated story
-Explains various features of the xenomorph such as how it actually sees without eyes
-Explains HR Giger and Dan O Bannon's original inspirations for the xenomorph
-Explains logically how the xenomorph is closer to the truth and is a combo of 2 civilizations.
-Provides 3 entire civilizations for the xenomorph
-Shows images of what the real xenomorph homeworld looks like and its bestiary
-Links to 1 extra bonus document explaining the Space Jockey's world.
-Great music fitting the atmosphere of the setting throughout the document.
-Great artwork along with the explanations.

Enjoy. May you use this setting and explanations in your own games well.

https://heyzine.com/flip-book/6bd0377d5c.html#page/6

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>>97203181
All the information in the world cannot help a tiny mind that cannot contain it.
Maybe you need cartoons to keep yourself entertained
>>
Anyone here could spruce it up a little. Most of the info is barely 2 pages long at the beginning, middle and towards the end, excluding the little story that's just the same thing at the middle but in a much longer story format and not that good, I much prefer the raw info.
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I roll d20 to wear the perfect organisms' skin like armour. If above 10 I wear it succesfully, if below 10 I get raped by it, if 20 I get to fuck the suit.
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>>97120921
I wonder what Japan's deal with him was.
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>>97221899
They already had too many freaks, they were full.

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>97220226
Don't see why not then
There's still the question of the jump lord and possibly the two handed melees and mutant guy
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>>97218754
law: kinda obvious
gameplay: promblems with multiple core game mechanics, no mapplay, no objective play, no conceal, activation problems, weapon scaling (looking at something and jst deleting it is not a good mechanic if yor remember D weapons in bighammer befor damagenumbers over 10 was a thing)
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>>97218754
Impressive... but that guy would just be stuck in your starting zone because there is no way he can manuver through dense killteam terrain, so you would most likely lose on points
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>>97221316
>no way he can manoeuvre
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>>97215105
It’s the opposite. I don’t care that much about the lore but i likewise don’t want to play against some ballaching metafag which is the majority of people i’ve met in KT so far. To claim that you just want to “throw some dice” is absurd when metafags are the least casual players you can go against.

My last game had my opponent go over the entire meta leaderboard status of the top teams and how the newest dataslate could impact the upcoming this and that other fuckin tournament. Who gives a shit.

>>97216044
I’ve never met the latter in my life in any game. I would find a /yourdudes/ autist pretty annoying i’m sure but i’ve yet to even meet one to make this observation.

The most fun games are somewhere in the middle where it’s a good clean fun game where the rules are observed but both sides remember that we are trying to simulate dudes fighting eachother and not merely moving spreadsheets around

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>97139776
>Men who make/roleplay female characters, why do you?
Quite a lot of my income comes from writing erotic fiction. Playing women in TTRPGs means they end up in situations which I can then leverage into erotic scenarios to use in my books. Plus it's fun to imagine all the pretty clothes my character can wear. Say anything else you want, women's clothes are a LOT more fun than mens.
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>>97215717
I think he means it’s impossible for a women to swing a sword without it being a direct result of femdom muscle women fetishes by the author.
Something around there
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>>97220297
>it's fun to imagine all the pretty clothes my character can wear.
Actually true. I don't know if it's just the fashion culture, but guy's clothes feel more samey than a lady that's offered eight types of necklines, a myriad of pleat styles, or even just an opening in the dress to flaunt back or hip. Yes it's fantasy, you can give men ruffles and codpieces and tights and patterns like you can't really find in current year factory production fashion, but then you risk being a homo fruit for wanting to play a member of the Swiss Guard and not a knight in plate armor where the most variance is in helmet shape.
My sorceress for example was designed with the idea of her fire magic making her naturally warm enough for minimal layers while wanting to have flair, and that accidentally reverse-engineered a belly-dancer outfit. A sash-supported top for lots of skin exposure, but tied with excess along with a long flowing dress skirt and veil capelet for accentuating and allowing for freedom of movement.
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>>97216180
I know almost all of my players' fetishes except one guy's
I suspect evil women because he sounds horny whenever Orin is on screen in BG3
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>>97220297
I want to do this. I don't even care about money, I want to turn my campaigns into an erotic novel. How did you do this? Can you share an example of your notes?

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Post amazing terrain, amazing tables, and good looking games

Rules: no slop!
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>>97218575
>STILL not denying it
>resorts to making up ridiculous fanfiction about those noting his redditry
And brown ESL diction to boot.

There's no reason anon talking about dual purposing terrain for his pet should make you so angry.

>>97220420
>bridge between two tables
Now this is podracing. The lego streetlights are an interesting choice, I always wonder about using lego for terrain, but I guess you'd need a lot of it to do it all in lego, and that stuff gets pricier every year.
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>>97216732
>>97218554
https://www.youtube.com/watch?v=WNNuIxzEdUQ
the table was a book reference iirc
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>>97221257
>>97221260
I remember seeing these somewhere. Are they free sample models?
Also nice steel legion dude
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>>97213190
fuck me I thoguht this was my house
>>
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Mordheim
o
r
d
h
e
i
m

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with all the AI there is on the internet, google only give me is the same oni mask done a million times

the internet is dead (or at least google image search)
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>>97216878
Thanks for sharing this! Do you have any more information like this please?
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>>97065586
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>>97216804
Best I can do is this other 2-headed oni.


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