Way of the Samurai Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>97838100Left of prophet-BureaucratThe Rejected Degenerate:>The Lights are on, but no home>Remember the person you used to be?>They want you to come back>Might be the original
>>97838100Slot below AgentDigested Degenerate:>Could be worse>Ask not from whom the jerky is made>Outperforms The Cultivated in every list
>>97838100You put Ozymandias and Bureaucrat on the opposite side.
The cultivation continues.
>>97839190Kek, that's the best one yet!
>GURPS Ultra Tech is apparently bad>People say to not reskin 5e (e.g. Ultramodern 5)>Stars Without Number is just OSR grog slopWhat systems are actually good for running sci fi games then?
>>97839664Dark heresy and the star wars one are both pretty good. Nothing paizo makes is good but starfinder exists. Any of them can be generic if you file the serial numbers off.
>>97841029>starfinderHow is it actually? I don't imagine the formula translating well to scifi, but that might be me.
>>97840915The catch is that there's a *lot* of equipment
>>97841137Seeing as it's supposed to be a oneshot, I can partly pregen character equipment to keep things in line. If they like the premise and want to play it again I can always brief them about the tech level I guess.
>>97841172You can limit to TL9-10 pretty safely if it's not-InfinityBut IIRC most infinity guns are more TL9
I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one). The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones. I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has. So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game. Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way. So obviously I want to simplify it. But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
>>97836349Do you build the board during the game?I've been looking up these board games on BoardGameGeek but I always prefer a QRD from anons as that tends to be better. It DOES look a lot like what I have in mind. I'm trying to avoid many auxillary pieces or boards. I considered having a deck of technology cards to add another dimension to the game, like the Catan development cards but they would be actual technologies giving you minor boosts in certain situations to shape how you play, but that would be my limit. I might have army tokens that move about the board, but actual attacking cities to conquer them will be an Illuminati-esque mechanic where you roll 2d6 and "spend" soldiers like money to influence your roll (and it will be against a fairly hard number, like 10 base, or +4 difficult for 14 if they spend stone on walls for their city), and so far the army has just been an abstract currency you spend to attack a city, and have to pay more resources in Food depending on distance between your nearest city and the city you're trying to conquer.
>>97838939>Do you build the board during the game?Yes and no. Maps are made in setup but most tiles are face down. However, when you explore them, you get some agency on how you place them for your benefit (or the opponent's detriment).Cities in this game have size which increase by building stuff on the central piece, and the size helps toward providing stronger actions.To answer your original question, I don't really care about rolling dice, and prefer to keep randomness to a minimum, or at the very least have ways to mitigate it. Games like Castle of Burgundy do die randomness well since you have a multitude of things you can do with said dice and if you really need a specific value, you have ways to change the values rolled.
>>97839103>Games like Castle of Burgundy do die randomness well since you have a multitude of things you can do with said dice and if you really need a specific value, you have ways to change the values rolled.I'll check that out as well. My game that let you roll a dice pool and then pick what you do with your "successes" (5s and 6s) had a lot of choice off that dice roll, but the problem was it results in a lot of dice being rolled. So hopefully I can condense it but maintain the freedom of choice.Thanks for the pic. I like the flip and reveal but I imagine you can reorient it so long as it fits in the same way?
>>97839326>but I imagine you can reorient it so long as it fits in the same way?You can reorient it as long as it follows some rules (land units not falling into water, trying to connect water to water if possible, etc). Check out a playthrough of the games and you'll see how the mechanics work in tandem.Success-based rolling is something you'd see in games like Arkham-/Eldritch Horror and Merchants & Marauders to check if particular actions turn into good results, I feel like the amount of things you can do in a turn be dependent in how many successes it gives you hurts being able to plan a lot, and can be frustrating to roll some amount of dice, have 1 or even 0 successes and basically skip your turn because you couldn't do much.
>>97824776I like rolling dice, but big pools of dice quickly gets unwieldy.Have you considered a dice ladder?
I was going to use the fictional religion of the story 'stranger in a strange land' called 'The Church of all worlds' and their thing with psychic powers. But I found out that psychics are illegal in the Island setting of the game. So is there any other fictional religion with an air of legitimacy or at least some sort of supernatural powers?
>>97837840This is pre world of darkness so I don't really know what I'm allowed to have for the most part.
>>97838430That's up to your GM, so ask him.
>>97837783>psychics are illegal unless you're a government agentJust like B5 psicorp. Either join the corp or take psi-suppressive mood altering drugs for the rest of your life.>>97834539Minbari in B5. Whole entire caste called the religious caste. Telepaths are legal and respected. The Centauri also have a religion, a fucking awesome one, and telepaths are legal and respected. Humans are the only ones who really suppress psychics.
>>97834539Talk to your GM rather than us. That's their job, not ours. Oh wait, you probably did, he gave you an answer you didn't like, and you want one of us to give you a different one so you can whine and go "SEE SEE THIS IS TOTALLY VALID". Kill yourself OP.
>>97841020No games loser
Repeat after me: MAKE. YOUR. POTIONS. IN. PILL. FORME!Pills are ancient, they predate Egypt! We made pills better in medieval Europe by putting them inside purified nontoxic silver to boost power, we don't do that anymore because it's too expensive.Whole reason why we take pills and don't drink medicine is because any medicine is just 0.1% active ingredients, putting it inside a pill is more efficient, making it a drink is wasteful.Realistically in DND, if potions were real, they'd kill adventurers, all over the Adventures Guild you'd see newspapers like:>SSS-rank barbarian killed in the Dungeon because drinking healpot takes too long!>LVL 99 thief killed in the Dungeon because he choked on manapot... it went down the wrong hole!>The Hero killed in the Dungeon because he tripped down stairs and broke all pots!Potions? Not even once! Pills are the right way.
>>97839878That or a lingering effect that applies the healing after the damage is done, but it sure starts being more complicated than it needs to be, on the fluff side.
>>97835768it's satanic game, ofc it will be potions witches brewed>Realistically in DNDI have personal grudge all these works instantenously, no digest time
>>97835768>nontoxic silver
>>97836335So maybe rectal suppositories?They were known to ancient Egyptians and they are absorbed faster than pills.
>>97835768when people think of pills their mind would first go to modern medecine, like ibuprofen or aspirin.but when you say potion, people are gonna imagine a small flask, brewed by some alchemist whose craft is equal parts chemistry, magic and art.it helps the suspension of disbelief and to sell the thing as the "magical healing item".also giving how much adventurers chugs on potions, they would soon be accused of being pill popping addicts.you got some opioids bro?
TOOOOOOOT Edition>Previously, in the Mortal Realms>>97828345>Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97841194>Soup apologistYou are worse than TOWorlders
>>97841186>>97841201I think typically hedonites have them beat as least popular faction
>>97841221You might be right. I never seen anyone enjoy playing or playing against HoS
>>97841218Look man nta but we're just not going to have 2 shadow elf factions. Best make your peace with it now.
>>97841212>one book for all the elves>one book for all the (good) dwarfs>one book for the 4 chaos gods>one book for the rest of chaos>one book for all the undead>one book for all destruction >one book for humans (+ lizards?)
players have no purpose but to be railroaded by my hand.
>>97836477So were you going to answer my question?
>>97836477I see, so you've never actually played or run a sandbox.
>>97833549The best casting in the history of video games. David Warner was the best of all time.
>>97835650>playoidsYou don't play with your friends?
Why did domain level play fall out of style?
>>97837556Because people with shitty middle management and email jobs don't want to play administrators in their escapist adventure fantasies.
>>97840467>the american mind cannot comprehend the multi dimentional game.
>>97837556The amount of people who genuinely enjoy this kind of play is scarce and the amount who would prefer it to more regular adventuring or other character focused stories even scarcer. And half of them would probably rather play a wargame, board game or a vidya grand strategy anywayThat being said, plenty of modern games do introduce some form of mechanics for grander scale play, but usually they are simplified and somewhat handwave'y
>>97837556I'd say mainly because it feels a lot like busywork, and over time TTRPGs have shifted to be more about the player characters and their adventures to feel more like the band of heroes in stuff like The Hobbit/LOTR (because I know some of you autists will sperg if I don't mention the Hobbit), more of a fantasy epic where the party has a larger heroic goal than just being mercenaries who go around looting tombs and stabbing monsters, and are more personal than sending your entire army out to do stuff for you.Basically, domain level play robs the player characters of much of their agency. It turns them into glorified middle managers rather than adventurers. It's the same reason hirelings are largely unused despite there being rules for them even in modern D&D, because people want to be involved, not just spend money to throw bodies at a problem until it goes away.>>97837901Cool, the genre is Fantasy. Go play a historical if you care about that shit.
>>97837556>Why did domain level play fall out of style?I don't know. Every single table I've ever played the players are interested in some sort of land ownership, from tavern to castles and guilds, but there's basically no rules for this so we have to houserule every time.We're going to start a new GURPS mech campaign today (in bout 3 hours) and the GM already mentioned there's going to be some sort of base we help develop, and everyone is on-board with it.And of course it's gonna be house-rules cause not even gurps has proper rules for this kind of thing.>>97837875>>97837941>>97838329>>97838356>>97838468>>97840441>>97840467I noticed /tg/ has developed an irrational hatred for anything that isn't in the base rules of current D&D but was in the rules of older D&D for some reason.Like if you want to do something that isn't in current era D&D you get "yeah! go ahead, house rule it, here's some ideas" but if it's something that existed in previous D&D but doesn't anymore (domain stuff, detailed resource management, race as class, half-elves and half-orcs...), you just get "fuck you how dare you like this! Stop liking this right now!"
With their Primarch.The Imperial Fists know about it now.They have called for the Last Wall protocol.Fight! Fight! Fight!
>>97838715Because Peeturabo is a sperg. Also the Ad Mech are starting to bring out their really fun toys.
> Codex: Sons of Dorn> Combines IF, BT, CF and others> Rogal can be used with any of them
>>97832620Jesus we're going to have to endure this gormless ginger fatfuck gurning all over the place for months aren't we.
>>97832581>The Iron Warriors must be stopped, and the sons of Dorn will be the ones to stop them.Riveting stuff James, no expense spared.
Dorn should be in a Dreadnought of sorts would be interesting Iād argue
Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
>>97839904NTA, but that doesn't sound like them looking down on humans exactly. It sounds more like they are seen as acting that way even if they aren't.
>>97817852Her eyes: https://www.youtube.com/watch?v=viimfQi_pUw
I'm beginning to think the only way to get rid of puckee would be to pretend to be him and utterly jam up the catalogue with 80-100 puckfuck threads to cause a user chimpout.
>>97817852Kill yourself redditor
>>97819955Sorry cuckie, but I'm playing Nechronica and Princess Wing like a real man.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 ā less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128Comment too long. Click here to view the full text.
>>97840693>clutches pearls harderWow so convincing.Are all your arguments like this?Totally ineffectual?
>>97840693Arneson is 2e now? I feel like your next claim would be to consider ACKS closer to "true D&D" than D&D itself?
>>97840743lol
>>97840743>Arneson is 2e now?No, considering XP for gold a "mild houserule" is literally "AD&D" 2e's approach to it.>I feel like your next claim would be to consider ACKS closer to "true D&D" than D&D itself?Kill yourself, fishfag.
>>97840799>anything I don't like is 2e>anyone who doesn't share my delusions is fishfag
I heard ChatGPT was a decent enough solo DM experience and I decided to try it>generic human fighter whose job was to guard a princess but failed>first session starts alright, fought some water soaked zombies and found the princess>couple of more sessions in there's a global level system which dictates which reality is true and uses human anchors in case it can't stabilize a location>another couple of sessions in I am now arguing logics with ChatGPT because I got some superpower which lets me create point and relationships between them>end up this first arc building a system where synthetical ancors replace human anchors and it took me a while to cover all edge cases>this is at level 4>explicitly say I do not want to deal with this stuff anymore>ChatGPT: "You're totally right!" ;^)>next arc is about a network of reality bending doors in which couriers must transport fragments of reality from door to door to keep the reality in check>the only way I could disrupt this was by PLACING FUCKING STEPPING STONES IN AN IRREGULAR BUT NON-OBVIOUS WAY>my fucking god>write explicity multiple times in the source of the project to not have any other reality bending stuff and all that happened earlier was an exception>ChatGPT: "You're absolutely right!" ;^)Comment too long. Click here to view the full text.
>>97837598Try playing good games that you can run solo.
>>97840438The last arc which I ended just 12 hours ago was about trying to take over what's essentially an army of abducting robots by arguing with the second in command I was a higher rank than his through contradictions and processable but unsolvable directives.At least the proposal to the princess went well.
>>97837598AI is better used as a supplement for solo RPing, primarily for narrating while (you) guide the game along along with creative input, dice rolling, and proper rules management. You have to specifically tell it the things you roll up and interpret like "the goblin got a crit on me and fucked me up" or "NPC X told me off after I tried to intimidate him" so it doesn't make you into a god that everyone loves who can cut down an army at level 1. And like other posters have said, you need to use something like Sillytavern to use lorebooks that summarize previous events to keep your context under control and to prevent it from forgetting what happened in the past.
>>97838477>it couldnt do human reasoningIrrelevant, a good number of anons can't as well
>>97838354If I find myself reaching for any AI for brainstorming, I have to first remind myself that whatever I'm going to get out of these fancy autocomplete machines is going to suck, but that by grappling with the machine and forcing myself to try and think of the best way to articulate my intent that I will naturally start coming to better conclusions because the whole process is more like Rubber Duck Debugging than actually brainstorming with a useful AI tool.
Long time MtG player (17 years?) and with what's happening to the game rn, i don't really have much interest in any of the new sets. Sorcery looks like it could maybe scratch that itch. The art is fantastic and reminds me of legacy MtG art. Anybody here play?I watched a few overview vids, but I'm curious how the actual gameplay goes. For someone who plays mostly EDH, are there any similarities? Is it usually a 2 player match?How long are the matches usually?Is it as much of a money pit as MtG?Convinced a few of my MtG friends to give it a shot based off of the art alone. Just need an idea of what I'm up against in terms of learning curve.
>>97820622Atleast in our city sorcery has been steadily gaining new players, with most being ex-mtg players or completely new to tcg hobby. It's either been the art or gameplay drawing people in. Ppl seem to enjoy the boardgame feel of the game with site placement and cards really affecting the realm unlike in some other games. Someone in the latest sealed event pulled this badboy and gotta say that flavour texts are so damn good in this game,
>>97835460this and a bunch of other Ian images appeared in the Tolkien bestiary too. I also always loved the wights picture. awesome that they got him involved for this, his shit is so unique.
>what if we make looking like 90s generic fantasy art our selling point
>>97840990>art is so bad nowadays generic fantasy art from the 90s is a legitimate selling point
>>97820809I'm already sold on the art, no need for you to reason why it's so great
Which D&D canon setting do you like most? Which one would you like to try out? >Blackmoor? More like, Blackwhore!>Greyhawk? More like, Gayhawk! >Mystara? More like, Fagstara!>The Conan universe? More like, the colonoscophy universe! >Dragonlance? Not worth giving a chance!\>Forgotten Realms? More like, forgettable realms!>Spelljammer? More like, go-to-Hell jammer!>Dark sun? More like, No Fun!>Al-Qadim? More like, All-Cocks-In-Him!>Planescape? I'd rather plan an escape!>Eberron? I like it, the creator is a creep though>Ravnica? More like, Ravnigga!>Exandria? More like, Retardia!>Theros? More like, Lameos!
>>97837478Sounds like Baker is stuck in the 3e days when CR for powerful entities went up above 30 while in 5e CR 30 is the highest CR although to be fair, I remember the 5e 2014 Tarrasque being theoretically able to be whittled down and defeated by a bunch of flying archers with magic bows which is pretty dumb.
>>97836914>>97837478Part of the problem was that Argonnessen was intended to be one of the "Epic level" zones of Eberron during 3.X. Remember Eberron was supposed to be a setting that could hold a version of "everything" in D&D with in it which included the Epic stuff. This idea was lost in the 3e -> 4e and 4e -> 5e transitions.>Khorvaire - low to medium level adventures>Xen'drik - medium to high level adventures>Argonnessen - high to epic level adventures>Sarlona - low to high level adventures (psionic focused)>Khyber - medium to high level adventures>Deep Khyber - high to epic level adventuresIt was designed with an MMO expansion pack design loosely based on Everquest's expansion packs.
>>97805205>not gaycock Ngmi
>>97805445>The Forgotten Realms is the best D&D setting.thread ended here
Brancalonia! Shame I'll never play it, but I'll read their books and imaginejust imagine
>create a system>it's good>but have a huge ego and expect the system to become popular through word of mouth>do 0 PR for the system>do Pikachu face when the system tanksLiterally the story of every new indie system in the last 20 years. What's wrong with people in this industry? Does this industry only attract retards or what? It seems that way because only DND has created an official online service, while the rest believe that Internet is something secondary in the 21st century.
>>97830473>They also didn't do anything for the 50th anniversaryI recall them doing WORSE than nothing by releasing a book about its history that shat on the franchise's origins for being racist in the literal first page.
OP is a faggot as usual, but this is a genuine question: where the fuck is an indie RPG creator supposed to advertise at all?
>>97838501Podcasts. Tons of people listen to stuff like the one shot podcast and they seem pretty willing to signal boost smaller creators. It also helps if you do your own media thing (podcast, YouTube, etc.).
Faggots on here like to act as if knowing how to advertise and build up a community is somehow "gaming the system". It's why they screech and cry about Shadowdark, despite it having two incredibly successful Kickstarters along with a healthy community. It helps that they keep a tight grip on not letting the retards in said community get out of hand with political bullshit, too.And another anon was right, this thread stinks of street-shitters.
>>97840520Shadowdark literally paid a bunch of popular youtubers to promote it, which led to those successful kickstarters, which were then, in turn, promoted by Kickstarter itself.No one denies Shadowdark was successful at shilling itself. Just that it doesn't deserve the success and reputation it got, because it's an extremely below average game.