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>mimimi, humans don't have their own feature, mimimi, we have to invent something
Necromancy right here. When was the last time you saw non-human necromancer, lich or vampire? That's right, they practically don't exist because other races are simply inferior when it comes to necromancy and those non-human undead are so pathetic that everyone forgets about their existence in 5 minutes . Except for that one orc, but even he understood that he was worthless and therefore got himself a human body to finally become a full-fledged lich. So yes, here is your feature humans - necromancy, you know that I am right, you can't run away from the truth forever.
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>>
>>97816513
Eye of the Beholder III had an Elf lich, IIRC.
>>
>>97816513
Warhammer fantasy has the best take on necromancy as a "Human thing" because only human beings have the right combination of short lifespan, and relative magical aptitude, to make it seem like a good use of your time.
Elves look at necromancy and go "I'm good": they don't wanna get a permanent case of shit-face from freebasing congealed Dhar scraped off the floor of an Altdorf toilet stall.
>>
>>97816903
Literally the only nonhuman necromancer I can think of is Sauron
>>
Why would an elf need to expand their life by becoming a lich?
>>
>>97840110
why wouldn't all humans become liches?

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>new tcg is the biggest funded tabletop kickstarter at $15+ mil and growing
Will it succeed?
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>>
>>97826573
That depends, did the people buy it because they are interested in playing it as a game, or are people buying it because they hope to be able to resell it somewhere down the line
>>97827082
Ah.
>>
>>97831389
Tell that to the people who insist that a few hundred dollars is an acceptable price to pay to buy enough singles to construct a meta-compliant, tournament ready deck.
>>
>>97827082
>the next Flesh and Blood
Flesh and Blood cooked themselves, so they'll go unopposed
>>
>>97826685
We don't exactly have a glut of cyberpunk media going on, we take what we can get
I'm sure real grogs will be endlessly satisfied with CP2020 and SR 2e but for me I like seeing new things
>>
>>97830975
you are acting as if they didn't think they were making safe choices.

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▶Previous thread: >>97697376

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973

▶Rules and Resources
[Missing in Action]

▶Team Summaries for Dummies
[Missing in Action]


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>>97839417
I remember there was a brief moment in 2023 when that was cheap as fuck, like as low as 110 bucks free shipping, then suddenly people were scalping it for 200 bucks or more. I hate ebay. That part of 2023 went by really fast too.
>>
>>97840060
Or maybe I'd run it like Kill Team Wolf Scouts with 5 tarellians and barghesi and the other 4 barghesi can just be for the memes on my shelf.
>>
>>97840061
So it wasnt my imagination after all. Was slightly remembering something similar.
>>
>>97840072
A lot of the boarding patrol boxes got released like that. CHeap at first. The thousand sons one might have been one of the few decent boxes they actually got then.
>>
>>97835045
>>97702930

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God Emperor Banishes Horus during Siege of Terra Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>97839667
nanyte blaster in GBAL
>>
>>97839692
Thanks, anon. Much appreciated.
>>
As I understand it, any psyker could technically maintain consciousness and coherence in the warp after death as a soul and reincarnate themselves. The problem is that they don't really have access to a body, and, oh yeah, demons immediately start chewing on the nice soul that turned up in their hellscape and didn'thave the good sense to gutter out like most souls. Is that about the size of it?
>>
>>97838440
>>97838437
>>97838436
Thx, but for boarding and as enemies/PCs?
>>
>>97840210
https://www.40krpgtools.com/bestiary/
Sort by Space Marine in the Type column, then order by Affiliation. That'll get you statblocks and where to find them.
I'm not really sure what you mean by how to use them in a boarding action, care to elaborate?

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There is only grug
>>
>>97839647
on a semi-related note, 10 years ago, when they started talking about age of sigmar, I tought it was going to be a boxed game with barbarian sigmars and friends fighting against archaic undeads and savage orcs
>>
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>>97840182
>I thought GW would do something good instead of incredibly garish and retarded
Anon, come on now.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>
>>97840052
>>97840057
> fool people who don't speak English and don't know any better into buying it.
it's not for sale, it'll be for free.

It's for a society where TTRPG is limited to a very limited playerbase at sf/fantasy groups at colleges.

I know that you are a wanker acting not in good faith but I'll explain myself for other anons. (and won't reply to wankers later on).
-xp-per-gold-spent: I got it directly from Arneson.
- phased combat: inspired by Chainmail
- limiting classes to mu, fighter, cleric: inspired by OD&D
Calling it "NuSR crap" is ignorance or worse; illiteracy.

>Discarding attack matrix (but representing the same math in different format) changes nothing.
>Imperial units converted to metric: changes nothing.

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>>97840057
Nah. It's not a strict clone like OSE, but the term "retroclone" allows for stuff with some mild houserules. What he's doing is leaning towards something like Labyrinth Lord, IE firmly in the standard retroclone area, rather than a borderline retroclone like LotFP, which is still far from actually doing a NuSR game.

That said, some of the changes kinda suck.
>>
>>97840120
Why does the filename say Jeff Easley when the art is clearly signed Timothy Truman?
>>
>>97840180
>Timothy Truman
Oh neat, I didn't realize the guy who created Grimjack and Scout had worked for TSR
>>
>>97840125
>it's not for sale, it'll be for free.
Still crap.

>>97840120
>some mild houserules
Fucking with XP for gold isn't a "mild houserule".

>What he's doing is leaning towards something like Labyrinth Lord
Bullshit. LL didn't fuck with XP for gold.

>still far from actually doing a NuSR game
XP for gold spent is a rule that completely changes the dynamics of the game and its incentives. I don't care that Arneson did it once, As a matter of fact, it's a NuSR staple today, something that only NuSR faggots do.

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Hi,

I am only now playing Amnesia: The Bunker and I am amazed just how much in apperance and lore the Monster from game resembles Flesh Eater Courts.

The Monster from game is actually a type of ghoul per lore. The Monster was once Augustin Lambert, who had been transformed into a powerful Ghoul like creature due to the drinking water tainted by a otherworldly substance called Vitae ( this reminded me of Kingsblood "wine"). It is a cannibal monstrosity that stalks the tunnels of game, reminded me of how, for example, a Varghulf would act in closed spaces. It makes its home and sleeps in the Chapel, decorated with gruesome half devoured corpses.

The design of Monster eyes and those immense fangs that make its toothy maw for some strange reason deeply reminds me of Blisterskin court art. In the Blisterskin court art, the ghoul has a semi dreamy/melancholy eyes filled with pure tragedy. Such a powerful imagery.
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>>
>>97839986
>>
>>97840008
>>
>>97839976
Video games have their own board.
>>
>>97840024
It is a post showing how encountering Flesh Eater Courts from Age of Sigmar would look like.
>>
>>97840024
Thank you mr traffic controller.

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Whatever you may think of the idea of martial characters in D&D or any other fantasy rpg basically doing sword magic, it is at least a lot more fun from a gameplay perspective than just going "I make an attack roll" every round.
>>
False dichotomy, i can just "roll sword magic" every turn instead, making them functionally identical concepts unless distinguished in-system. Which system are we talking about again, by the way?
>>
>>97840183
>i can just "roll sword magic" every turn instead
how many systems have you played where magic is always just a single roll with the same function each time it's used?
>>
>succesful strength draining strike
Yes, I guess being stabbed through the heart tends to leave you weakened after

>setting where technologically primitive party has to explore / loot a dungeon with >= modern day technology (including both treasure and security measures, traps, etc)
has anyone tried this? also bonus points if you have answers to the following questions:
>how does the tech affect the setting once it's taken out of the dungeon
>how do you justify characters knowing enough to not die instantly from a sentry turret / electric fence / landmine / poison gas generator / whatever
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>>97839030
Whatever high-tech location it is, whether a crashed spaceship or a precursor vault or whatever, you can sidestep the issues of traps by making it so the place isn't a military installation. There isn't going to be a door that slams shut and starts filling the chamber with poison gas, but there might be a leaking fuel pipe which is causing toxic fumes. The former is hard to really justify avoiding or escaping, while the latter is somewhat more plausible in terms of how the PCs might circumvent the obstacle if they can see weird smoke.

The effect on the setting doesn't matter at all. You just assume that once they leave, they either destroy their tribe by bringing back radioactive material, or start a lineage of priest-kings around the pieces of tech they learned to use. Either way, getting out with the loot is enough of an end goal by itself that you don't need to sweat the aftermath.
>>
>>97839030
The entire fucking post apocalypse genre exists, so yeah, people have done this before.
>>
>>97839100
Runequest rapes D&D in the alley behind a turkish barbershop, and leaves it with no shoes and a milky bootyhole.
Any edition.
Yes, even MRQ1
>>
>>97839030
DnD was doing that in the 70s and early 80s
The fact it's no longer a thing should give you a memo how "fun" it is and how shortliver it is
>>
>>97839030
>IR sensor works in pitch darkness
>passive system so undetectable and works with zero power, zero moving parts and zero maintnence
>analog circuit can use an array to detect position and depth for a firing solution
>can filter targets by IR signature
How the fuck are cavemen getting past this?

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Need A Light? Edition

Sprues and instructions
https://starcraft-tmg.com/downloads

How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s [Embed]

Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

Previous Thread

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>>97840129
Are they going to ad Lurkers at some point?
>>
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>>97840129
>Fenix
>Legionaire, Conservator, Mojo
Oh my fucking God they actually are doing Purifiers, aren't they?
>>
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>>97831015
There's been an image teasing the siege tank already. Its not quite as large as that image of yours, but notable still.
>>
>>97840143
>>97840144
What I underood from the interviews and AMAs:
Acti-Blizz imposed a series of constraints:
Archon CANNOT add anything that isn't already in the SC IP. This means everything in the games and the EU is fair game. We could get whacky stuff like Grizzlies, for example (although I doubt it).

Models should reasonably preserve relative scale. So we're unlikely to see Carriers or Battlecruisers as models. Instead I think we might see them as cards. Ditto for Mothership or Leviathan. This does open un possibilities like having special cards like Hyperion for Raynor's Raiders, Bucephalus for Royal Guard, etc.

They have said they want to add in the Colossus. I don't know how they'd swing that. Ultralisks will definitely make it in. Thors I'm also on the fence about.

The image does say Fenix + Purifier units, which makes sense for a Purifier subfaction. I'd rather it was Talandar, though. A Zealot and Dragoon Fenix could be a separate Hero.
Makes sens they'll do the Protoss subfactions from SCII: Khalai, Daelam, Nerazim, Taldarim, Ihan Ri.

I think Lurkers are guaranteed. There already are Hydras, Lurkers are iconic, there's a Burrowed mechanic in place... It would also make sense as an Elite slot unit. Either 1 or 2 Lurkers. Kit could build a Lurker with Light Surge or an Impaler with Armored Surge. It just makes sense.


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>>
Dumb thought, but would love to see Critters at some point.

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>
>>97839585
I think one is missing a few pieces, so I need to cannibalize one for the other. But thats a project for another day.
>>
Played the first 3 games of Knizia's My City with Pops, pretty fun little puzzle game considering it's pure multiplayer solitaire.
>>
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>>97839775
It's pretty great in its breeziness, yet has enough bite for you to stay engaged. One of the more underrated Knizias imo
>>
>>97839954
Ah damn I wanted to use that pic for my session report. Eh doesn't matter.

So I braved the cursed 5p session and played a bunch of different games.

>Santiago
It's as good as people say it is, suprisingly so. Not that big on pure negotiation games, largely because even in the best cases (like chinatown) they tend to exhaust me far more than a mathsy euro or stressful realtime game ever could. Santiago sidesteps this in an interesting way, on closer inspection it's a bizzarely eurofyed version of negotiation. You can negotiate, but not freely exchange resources and the spotlight is always on one person that makes the decision, eliminating the frantic shouting over each other and jockeying for attention, which also means there's no need for a timer to keep it short like in chinatown. First game took around 75 minutes and could realistically go down to 45. Not much to say, it's pretty good and very cutthroat, and I merely scratched the surface of how to play well. Rightfully a classic and I will prefer it to all other negotiation games in the future. Problem is that it allegedly is only really good with 5p.

>Agricola
Had a new player (who is a bit of a brainlet) on the table so drafting was out of the question. Still enjoyed it because Agricola is just fucking awesome, but the draft is clearly what elevates the game. Didn't much feel the high player count, bit over 2h. I wish there was a comeback of more brutal euros like this, where your first game should just be about "try to not starve". Finally going over the edge from barely making it to actually having an engine run and being able to do more than survive is so statisfying. I expected 5p to be far longer, and it's very interesting how adding a few spaces changes the games dynamic a lot.

>Ra
5p sees the players with a little too little control than I'd like but it's still phenomenal. Ra might just be best at 3.

>cont.
>>
how do you win in twilight imperium without sucking off the whole table?

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97826807
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>>
Only Tok can save us now.
>>
>>97839578
All/none of them. This is set in North America.
>>
>>97839499
every single one of these fodders dies to guns btw
>>
>>97839902
you need to poop.
>>
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>>97839017
Just scam some other son who's never heard of india to exchange them for higher quality souls.

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Yu-Gi-Oh! General #601

"The new face of Handtraps" Edition

Previous thread: >>97788606

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97835686
y?
>>
>>97836629
>>97836944
>>97837204
Mai Valentine was a great duelist but she didn't reach her full potential that's the reason why she allowed the Seal of Orichalcos to possess her! We need a Yu-Gi-Oh! Bonds Beyond Time remake movie where she uses the Dark Simorgh archetype and teams up with Kaiba's Fang of Critias in a duel where her opponents will be Thor, Lord of the Aesir and Red Dragon Archfiend Assault Mode
>>
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>rarity collection sets reprint cards in every rarity out there (even the TCG exclusive platinum rare), EXCEPT for the one i like, prismatic secret
Just fuck my shit up.
>>
>>97830140
This isn't magic bro
>>
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>>97835674
>Hottest
Anzu, Rebecca and Ishizu are way hotter.

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Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
https://youtu.be/72suWTk-K1M

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

>Model identifiers (what each faction can take, somewhat outdated new sectorials and old ones coming back):

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>>97838490
Does the box have both versions?
>>
>>97838490
Ben10 energy?
>>
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>>97838511
Yes
>>
>>97840037
That's a big gun.

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Ever been called out for your shitty worldbuilding?
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>>97833811
>Extremist views?
Why would any ai assistant care about it?
More often than not ai complains about lack descriptions of rape and race genocides when I ask for dark fantasy
>Oh yeah what does it call you out on?
Sometimes something actually good, sometimes on something retarded like "locations shouldn't have people of interest because gm would feel obligated to use them instead of coming up with something themselves"
It's harder to find materials that are structured and written decently enough to feed ai as references. I usually use acks player companion books
>>
>>97791970
based.
>>
>>97835894
>where is the vatican
>where are the elves 'n shieet
Did you instruct your AI to act autistic?
>>
>>97791782
No.
In fact, I've been frequently complemented about it providing an interesting and gripping environment.

Only time I've ever been 'called out' is one time in a Wormverse ttrpg where the players had a hypersonic jet craft that was secretly a biomechanical creature with the personality of a golden retriever.
The player that jumped up and dubbed it the "vore plane, vore plane" also had slept with most of that table at one point, and was a profoundly manipulative, mentally unhealthy woman.
>>
>>97839506
>vore plane!
Unless they're getting gooned out in the guts of it, they probably shouldn't be saying that


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