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Which D&D canon setting do you like most? Which one would you like to try out?
>Blackmoor? More like, Blackwhore!
>Greyhawk? More like, Gayhawk!
>Mystara? More like, Fagstara!
>The Conan universe? More like, the colonoscophy universe!
>Dragonlance? Not worth giving a chance!\
>Forgotten Realms? More like, forgettable realms!
>Spelljammer? More like, go-to-Hell jammer!
>Dark sun? More like, No Fun!
>Al-Qadim? More like, All-Cocks-In-Him!
>Planescape? I'd rather plan an escape!
>Eberron? I like it, the creator is a creep though
>Ravnica? More like, Ravnigga!
>Exandria? More like, Retardia!
>Theros? More like, Lameos!
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>>
>>97835427

According to Keith in 5e Chronicles of Eberron, p. 141:
>One of the core themes of Eberron is that player characters are remarkable, and that they can achieve things normal people can’t. For the sake of argument, imagine that you discover the dragons of Argonnessen are going to destroy Khorvaire in a week. Rallying the nations won’t be too much help, because this isn’t a problem that can be solved by a humanoid army—all the armies of the Five Nations combined would be slaughtered within minutes if they faced the full force of Argonnessen. King Boranel has no particular influence when negotiating with the dragons; they don’t care about his crown or his nation. This doesn’t mean that humanity is doomed; it means that the adventurers will have to do something seemingly impossible—perhaps sneak into Argonnessen and find a way to make the Conclave listen to them. How? Maybe they can somehow channel the spirit of Ourelonastrix. Maybe they can threaten to release the Daughter of Khyber if the dragons don’t back down. Maybe they can find proof the Conclave has misinterpreted the Draconic Prophecy. So while all the horses and all the king’s men may be useless in this struggle, a few bold adventurers may be able to do the impossible.

This section is particularly janky and unappealing to me. Keith starts it off by saying, "PCs are special and can achieve things normal people cannot!" and then goes on to clarify "Well, if the PCs want to save Khorvaire from dragons, then they will have to resort to an even more powerful cosmic entity, or convince the dragons to back down (pretty please)."

The way Keith Baker has written Eberron's dragons is such that there is, flatly, no way whatsoever for a single decisive battle against a big draconic villain to save the world.
>>
>>97835522
There is, if you want to do that. Dragons are pretty individualistic, and tend to fuck off and do their own thing. You could even make one of those doomsday cults be headed by a heretic dragon. They'd be hard pressed if you wanted to make a 3000 year old great wyrm with epic magic be the villain, or especially if you think that destroying Argonnessen will somehow improve things instead of making them worse, but it's not impossible to have a dragon villain.
>>
>>97835549
>Dragons are pretty individualistic
Not the eberron dragons. They're all working for a single group, and any that don't play ball gets taken out by the other dragons. And either way, even you yourself admit they're so uber powerful you'd have to invent some deus ex machina to make them beatable by PCs... Which is entirely against the way the setting was written originally, which was that the PCs were meant to be able to enact actual, significant change.
Except that significant change apparently isn't allowed to include anything involving argonessen

Like, one of the talking points was how there were no uber-powerful NPCs running around but somehow Keith doesn't think his uber dragons count as NPCs?
>>
>>97835589
No, Eberron dragons are very individualistic. They actually consider it expected for younger dragons to go fuck around, build cults, break the rules, fuck with humans, et cetera. LARP in the wilderness and fuck kobolds or something. And my example was that you needed to consider things carefully, whether by placing obstacles the players can actually overcome or by providing opportunities for them to leverage, and not just throw the strongest thing around at the players and expect them to win, because that's really fucking lame.
>>
>>97835549
>>97835589

While the Light of Siberys (the draconic military) has a centralized hierarchy led by a single dragon holding the rank of Eternal Flame, we already know the Conclave, the Eyes of Chronepsis, and the Chamber to all be decentralized and without any one true leader.

This goes all the way back to the original 3.5 Eberron Campaign Setting, p. 229:
>The Chamber has little structure or organization. Members share knowledge as warranted, even keeping dragons that aren’t part of the group informed about their findings and observations. Some dragons of the Chamber spend decades disguised as members of the lesser races, serving as advisors to kings or silent observers.

This decentralized structure has been repeated in later lore sources covering dragons.

It is something I dislike about the way Eberron is written. PCs are supposed to be super-special heroes who can beat up bad guys and save the world, but Keith frequently writes up antagonist organizations as decentralized in structure.

>Like, one of the talking points was how there were no uber-powerful NPCs running around but somehow Keith doesn't think his uber dragons count as NPCs?
I think that the issue is not just in how Keith likes to emphasize just how super-duper-strong dragons (and everyone else, really) are, but also in how Keith likes to conveniently mention that these antagonist organizations are decentralized in structure.

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I never realized how many players suffer from aphantasia and insist on using miniatures. Are you one of them, or do you embrace the unmatchable graphics of theater of the mind?
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>>97834318
No, not really. In the same location, within distant range. In the same section, within close range. Being behind someone doesn't matter, heroes don't provide cover. You can take the Defending Others action if you want to protect an ally or civilian.
>>
>>97833847
Getting back to normal sleep cycles is important, but so is having a life outside of your home. Take a walk, meet people, read books. It will come back. It takes time.
>>
>>97831518
I've played with minis, without aids of any kind, digital, drawings on a chalkboard, drawings in the sand with rocks.
Having a visual aid so you spend less time explaining to players how the fight is arrayed goes a long way.
>>
>>97831630
>Why would you use any art you can just imagine it?
>Why would you want a game with graphics, just imagine the game outside of the data
>Why would you ever read a manga or watch a show or movie when you can just read or listen to books and audio files?
Maybe just maybe fun things are fun. Yes I could just use coloured blocks on a grid but that makes immediate identification of characters/units harder and is sligjtly less enjoyable.
>>
>>97834870
>Aphantasia is not being able to form pictures in your mind
Yes that's what I mean I have trouble visualizing things like I used to.
And yeah I'm a dumb faggot for ruining my brain with unhealthy choices. I regret it all but now I need to just see what I can do to make it better, if at all possible.

TOOOOOOOT Edition

>Previously, in the Mortal Realms
>>97828345

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97835335
If it's not accompanied by a significant improvement in the game play/list building experience it won't matter. The lore shit only matters to a group of people who don't play and don't pay product, it's completely irrelevant (and the current stuff is fine anyway, anyone who has a hard time conceptualizing 'not!the Nine Realms of Norse myth/ like the game God of War' is a fucking retard)
>>
>>97835525
If you mean the second edition release, these models felt "warcrafty" to me
the third edition warriors were actually a little more realistic
>>
>>97835550
Yes, but the thing is that they still stuck close to a classic chaos warrior look. I think that box sold so well that they decided to try out some more things directly inspired by whfb. Lo and behold, those armies are some of the bestsellers
>>
>>97835563
remind me, when did the remade soulblight with a strongly whfb look were released ? second or third ?
>>
>>97835576
Half of them in 2e(blood knights and basic skeletons) but the other half were weird. They got barrow guard etc and vhordrai this edition

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Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
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>>
>>97834251
Just and unjust are subjective. Human survival isn't.

>>but the corporation was lying!!!!!
No they weren't.

>>97834950
Don't care. I would happily oversee the genocide of every last single otherkin bait Navi if it means that the human species continues to survive. And I see no reason to respect their "god" or their homes when continued human survival is on the line.
>>
>>97821566
HFY is intrinsically gay because you're fighting imaginary enemies and making them unable to match humans in something humans consider mundane.
>Wow humans have epic endurance
Why are these aliens a bunch of asthmatic dweebs?

>Wow humans are so ruthless and determined and willing to sacrifice their lives
Why are these aliens all such pussies?

>Wow humans are so tough, they can drink and eat poison and have tough immune systems
Why are these aliens such sickly nerds who are allergic to everything?
>>
>>97823368
I actually kind of liked the nature of predators because humanity's strengths weren't intrinsic
>Why was the federation shit at war? They were so pathologically afraid of predators as a concept that they bred and culturally indoctrinated out all ideas of aggression from their culture.
>Why were the Auxur so bad at war compared to humans? They spent their entire recent history just constantly beating down on a federation of pussies and got sloppy

There is a bit of HFY cringe with the "le persistence hunters" thing and humanity just walking off massive fucking losses like it's nothing and continually rebuilding fleets from nowhere but the core concept is pretty decent.
>>
>>97834233
>You are NOT ALLOWED in MY safe space!
>>
I just wished all this energy against HFY was put into anons supporting games/stories that are not forcing humans all the time

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Thread #012 Degenerate Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97733980

Previous Thread
>>97621954

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97832859
Aaaaaand this is why I don't pay prophecy any mind. Younpay too.much attention and YOU make it happen. Or drive yourself insane. You don't pay enough attention and it makes no sense until somebody eventually gets aroubd to convincing you it was about that thing that happened last week. Train. Drink Blood. Rip the heads off cammy licks. And never forget: Tomorrow never comes.
>>
>>97833295
Do you always talk about who's coming and at what time?
>>
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>>97832771
>Honestly I don't know much about Asian fashion. My family has lived in Ontario for decades. Still does. I made the mistake of checking.
>Egh, rambling- Like the Kimono more I think for casual wear and stuff.
I have a strong suspicion that what you found were mostly simple, classic colors and designs. A friend from the Della Passaglia family sent me this picture and I just had to add a modern lace and satin áo dài to my wardrobe. I wouldn't call it casual, sure, but it's far more comfortable than it looks.

Of course, I see nothing wrong with preferring the kimono, in fact, I'll bring some of mine to April Fourth in Venice later for myself - and for the most curious in the family.
>>
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>>97833857
...Did you just call me a slut? I'll have you know that while Bleu is like a snake and can unhinge her jaw, I'm like a pitbull; I can lock mine. I don't let go until I've sucked my prey dry.
>>
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Travel log #10 [ Albuquerque, New Mexico ]-[*6/10]
>>>>>Pros
> Little in the way of Populace for a big city outside of a single Anarch Gang that keeps up security. Don't even have a baron.
> Most of the Loupines are significantly less aggressive than what you'd find up north. Disconcertingly cunning though.
> Still not one for the desert and scrub, but, it is really gorgeous.
>>>>>Cons
> There is some fucking nightmare shit out here. The kind of thing that makes Tzims seem quaint.
> Limited population means a fuck up will be very visible.
> The locals will vanish any rivals who disrupt the status quo.

Belated report but when I was driving I had other things on my mind. This is a decent place. But I'm not joking with some of the shit I got out of the Cat, to the point I just let her have my tech. Things far beyond our ken. For myself I'll admit I'd have people to fall back on. For the rest of you? Not so much unless your full Anarch. This outfit is probably better at their job than Cali and Texas put together. Helps that Sect fighting has better targets to die over than the ABQ of all things.

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“The strength of a wizard isn’t in how much magic they can muster, but how effective their magic is in effect”

What’s more powerful? The wizard who can blow up planets or the wizard who can control one (1) mind without any defence against it?
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>>97764591
Depends on the situation.
>>
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>>97764591
>fucking Reformists are at it again
It's about how much mana the wizard can control.

Anyone can be taught how to cast a specific spell (given enough time), but the amount of energy you can manipulate as a conduit without exploding is set in stone (without the use of external factors such as artifacts or self-adjusting rituals).

Yes, your mind wizard can just take control of the planet explosion wizard, but if the later has a higher mana capacity, then eventually he could be taught how to control the minds of a thousand wizards.
>>
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>>97764591
Unless that one mind you control has absolute control of planets and their people, I'd go with planet destroying power. You can at least threaten people into submission. Imagine trying to defeat an army by just controlling a single mind. Unless we get to some bullshit anime strategy of controlling billions of minds, one after another for a fraction of a second at a time to at least hinder their ability to stand against you.
>>97767073
What if his buddy shows up?
>>
>>97764591
Oh shit it’s fat Kevin
>>
>>97833195
I can’t find that comic anymore.

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Anyone got any better than this D&D now vs then comparison pics, especially for art style?

Seeing the new MTG set look so incredibly gay and full of mediocre modern digital fantasy art is quite sad.
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>>97834183
The fact this happened even once is already enough to complain forever, or at least until a scapegoat suffers to appease the mad god.
>>
>>97834188
but you do realize that spamming the same ragebait even 2+ years later will make people see you as annoying spergs, yes? By repeating the same shit over and over and over again, you are alienating people to your cause by pissing them off
>>
>>97833750
They have tattoos of eachothers beards
>>
>>97834029
>What else were we supposed to do?
Attack the community by any means necessary while remaining within the bounds of legality. How do you think the civil rights movement accomplished things?
>>
>>97833886
Yes, even back in 2014 you were a retarded nogames faggot.

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Elves in trouble edition

Discuss elves.
Post elves.
Love elves.
All elf lore, games, stories, and anything else elfy is all appreciated.

Thread question:
Do your elves get in trouble a lot? How?

Previous >>97741661
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>>97835513
No one can comprehend the mind of the noldorfag. Not even the noldorfag.
>>
>>97835524
I mean considering that is what he seethes about the most, makes no sense that he spammed a normal general elf thread over one that was actually about human/elf mixing.
>>
>>97835533
There was at least one person sperging in that thread. Him or the 2.0 version, it's hard to tell. Either way, don't try to reason with that level of autism. That way lies only madness.
>>
>>97835559
That guy to be fair was the 40K Eldar lorefag, not the Noldorfag. He stopped after an anon talked him down nicely.
Noldorfag on the other hand can't be stopped.
>>
>>97835569
He admitted he was only there to troll. >>97784057
I do what I can to report both of them, but the jannies are largely useless around here.

30-50 Feral Ogryns edition

Previous Heresy: >>97802085

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97835434
Only thing I like on the new models is the slimmer sentinel blades, but even they're a little fucked because there sword blade is partially blocking the gun muzzles.
>>
>>97835501
Thank you!
>>
>>97835483
needs a little more love on all fronts mang
namely being really meticulous about cleaning up every last mold line possible and actually attending to all detail like soft black undersuit joints and brassy casings in the magazines and maybe some color on the bolter scope lenses and such
needs moar dark wash all over too to pick out all the recesses nicely
>>
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Hmm, my word bearers 3k list is almost done, just 480 points to go...I could fill it easily with 2 plasma tactical support squads in rhinos...or I could paint 6 of my plasma Bombard saturnine and 1 rhino, which would be more fun but probably less useful
>>
>>97835531
>namely being really meticulous about cleaning up every last mold line possible
I did, those are knife marks you can't see in person.
>detail like soft black undersuit joints
I did, its covered in pigment powder.

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Pigheaded Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:

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>>
>>97833226
>>97832636
>>97832536
Foidwhipped retards.
>>
>>97813785
>>97832536
>>97832636
>>97833226
Children are nothing but a scam created by women to trap, exploit and abuse men.
>>
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>>97821407
Bro...
>>
Been gone for a week any news from adepticon?
anything happen in the thread aside from the usual spergs
>>
>>97831402
As one of those players and probably the only tourneyfag here this general is more poisoned than even AoS right now it's hard to have a conversation about your doods when three quarters of the thread are spergs.
Speaking of stories
>Playing HL
>GL trooper promotes
>war stories on my protest so 2xp per game
>gets ranged proficiency
>make him legionnaire so now he's +2 ranged
>have him rolling ranged and melee so that he can get strength of Samson
>next promo pistol skills or patron guess I'll give him sadistic that's a great pick up
>next promotion ranged prof or melee prof, well I guess that's just how the dice roll some days so melee it is
>next promotion before the last game of the event ranged prof or close quarters combat
>fuck it, buy him a hellblade and an automatic rifle
>proceeds to kill 3 guys before going out of action because no armor turn 2
He was a good man and truly wanted to be in the thick of it. Leftenant Samiel did good work for the lords of hell he'll be rewarded upon passing onto them

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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97835188
>not really liking Liberator
Wild take for a guy who plays Card Games.
>>
>>97835399
shoto/ptero makes it really boring imo, all other characters are better
>>
>>97835409
Winr exists so your statement is incorrect but I don't really see the issue with Shoto. His character arc from shitter to world champion was absolutely earned.
Though I will agree that Liberator has cooler side characters.
>>
>>97835399
I hate Liberator because longstrip/webcomic is a shit format.
>>
>>97835451
This. Put me off immediately.

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I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
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>>97834934
The Basic Rules 5e PDF is superior to the full books and rules for that edition of the game. It's a fully playable game. It's easy to learn. The only thing in the PHB is a bunch of retarded character options when you level up. Shit that shouldn't be in the game in the first place. The DM can make up, steal, or download infinite magic items, monsters, or anything else. Holy shit I feel like half you guys are retards without a creative bone in your body. Or illiterate.
>>
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>>97835369
... this is the best you can pull? Seriously?
>>
>>97835312
I feel like you learned one rhetorical device and decided that was all you need.

This isn't just about what's a mechanically good game. Yes if it was all about that people would just play a limited number of centuries to millenia old games. But that's a narrow idea of what a game is and what can make it good. People didn't start doing all this shit for no reason. They did it because every genre of more modern board game, card game, miniature game etc. has particular qualities that make it unlike other games in positive ways rather than just negative ones. This doubly so goes for games with a huge hobby aspect-its not a disadvantage that you have to build and paint your game pieces. That's part of the draw for most people.

The Dnd point is extra tenuous because any experience playing as a kid underlines why an rpg framework is important to that experience. Because everybody remembers getting in a loop of "well I have a faster gun so you die". "Well I have a gun that shoots bullets back in time so you die". "Well I'm wearing armour that makes me immune to bullets".

People who say they're exclusively interested in the quality of gameplay are baffling at this stage in /tg/ spheres. On the one hand they could just stick with highly abstract classic games, on the other hand they could get into competitive video games. Instead they hang around an orbit of hobbies where clearly gameplay is just one part of it and where their gameplay will be, obviously, much less refined and elegant than other easily available games, and in which that gameplay is watered down by hobby, creative, imaginative and aesthetic dimensions that are an integral part of their appeal to most people who engage in them.
>>
>>97833562
>>97829324
The trolls are starving. (If you want me to feed you, define "roleplaying")

>>97833672
The decision to include that bit was to add even more "mechanics speak" at the table. It's not an endorsement of the mechanic.
>>
>>97833615
I think you have to prepare some things. Folks like discovery and learning about the world they are imagining. If you are improvising every detail it can become a little unsatisfying. I do absolutely agree with you that prepping "situations" rather than "plots" is meaningful. That, and letting whatever story is being told change based on the actions of the characters. Like many things in life, it ends up being a moderation of improv and planning.

>>97835150
>>97835186
NTA. I think there's merit to preparing some things that players can choose to interact with or not. Secrets about the world for players to discover (or not). As well as preparing - in advance- for what characters encounter based on their prior actions. I agree that preparing an expected outcome or limiting the player choice to solving any given problem is bad GMing.

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Now that the dust has settled, is it the D&D killer it was hyped up to be?
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>>97830779
Demon Lord (essential 1e) is unapologetic in how it wants to make the world an irredeemable hellscape, and there is some scat related stuff in it to push this concept.

Weird Wizard (essentially 2nd Edition to Demon Lord) files alot of the overtly over the top stuff and keeps it grounded to a more neutral fantasy that can be shifted darker or lighter as you see fit. The core rules are also largely better than Demon Lord as well, just not as much content simply due to being the newer game.
>>
>>97828410
What actually makes it different from typical D&D fare? I've heard a lot of good things, but seeing yet another d20 fantasy game made my eyes glaze over.
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>>97832339
I don't know about Weird Wizard but do know Demon Lord. Here's some of the differences that improve the game
>You gain a level after each adventure.
>Max level is 10
>Previous two points make for short campaigns so it piss easy to actually finish a complete campaign
>Your stat modifier is your ability score minus 10, so a 12 in strength would be a +2 and an 8 would be -2
>All trait checks are a flat 10 to pass
>Game uses boons and banes mechanic which are situational modifiers. Each boon/bane adds a d6 to your trait check. Boons and banes cancel each other out.
>If you roll multiple boons, you take the highest value and add it to your d20 plus trait modifier to beat the TN of 10. Same with banes but you subtract the highest d6 from your roll.
>There is no initiative roll. Players act in whatever order they want then enemies unless surprised.
>Rounds of combat are broken down in Fast and Slow round. Fast goes first you can move OR take an action, then enemies have their fast round. Then Slow rounds happen where you can move AND take an action. Then enemies get their slow round. You cannot take a Fast and Slow turn in a round, it's one or the other.
>All damage is d6 based.
>Character builds determine damage not equipment.
>Game starts lethal and stays lethal
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>>97820448
Not really.

In a way I think D&D is the best TTRPG for being a filter of the trend chasers and who actually are genuinely in the hobby.
Same with Warhammer for wargaming.
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>>97820448
Nope. Where it does things differently, it's underbaked. Where it mirrors 5e, it's shallow. It feels built by committee from a group of people who liked some ideas but, somehow wanted to make them worse.

For example:
>I like the idea of a success/fail mechanic that includes a different axis such as advantage/disadvantage.
>But rather than make it follow rationally from difficulty and character skill (such as Genesys) let's make the likelihood of good/bad complication be entirely 50/50 and create a needless metacurrency
>We like PbtA moves and GM turns
>Let's tie GM actions to a random metacurrency
>Accessories like reference cards are super popular among hobbyists
>Let's design our game so that it's near mandatory to include tokens and cards

It's also incredibly shallow. Power levels scale wildly and challenges are fairly trivial. If 5e is "high" fantasy, DH is "coked out"

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
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>>97835495
Flesh.
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>>97835505
Is weak.
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>>97835402
The card option say 500 USD per month, not 5%.
>>
This thread stinks
Make a new one early
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I love the taste of iron!

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Urgh
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I would actually prefer this /b/-tier spam like this over the disingenuous spam that sucked the life out of this board. It's more honest.
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>>97835060
It's also just a bit of fun.
>>
>>97835060
>>97835112
it's only fun because it's become somewhat, if we had threads like this every day they would suck.
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>>97835240
Absolutely. Quickest way to spoil a pleasure is to overindulge.
>>
>>97744981
>You die
:(


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