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Previous thread: >>97766613

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's the best Gurps supplement based on a licensed IP (Prisoner, Deadlands, Discworld, etc)?
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>>97891284
Yes, it is a basic GURPS assumption that anything that can move on its own has 10 DX.

>>97891574
Literally all weapons.
Your idea works but I think it can be cheaper since DF has this talent in pic related.

What I thought about was using modular abilities:
>Short List [4] and no limitations to rearranging points [5]; Trait Limited: Weapon Skills Only (-40%); Reduced Time: Instant (+20%); Focus Limited: Weapons (-15%); Requires Skill Roll: Connoisseur (-10%);
This way you have a pool of points that you can instantly put into a skill the moment you pick up a weapon.
I figure two slots (so you can dual wield if you want) and then about 16 "moduler points" would this weapon master to just grab any weapon and use it as a master.
I suppose spending points on connoisseur would also allow him to know stuff about weapons outside of their immediate usage.
I think this works out to be cheaper and not too abusive.

Unrelated but

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If I make a summonable ally that costs FP, that automatically gives it a 1 minute duration if I'm not mistaken.
Then, if I give it the "reduced duration" until it only lasts one second, it means that I would spend a maneuver summoning it (and giving it an order since talking is a free action), then it would appear, get one turn to do the order, and then disappear right?

The idea is to imitate the jrpg style summoning where the spirit just shows up, casts a spell or makes one attack, then disappears.
>>
Any adaptations for East Texas University or similar settings for GURPS?
>>
>>97890569
This sounds autistic and retarded.

>>97890791
What's the point of trying to stat all this? It sounds so expensive that no one could actually buy it.
>>
>>97891877
Using innate attack would be easier.

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/bgg/ Board Games General

Previous thread: >>97866681

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>which games would you really like to play with /bgg/ anons? (online or irl)
>what are some behaviors by other players that really grind your gears?
>which 2026 releases are you really excited for?
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>>97892137
I assure you that is me. You guys made fun of my cargo shorts every chance you got. I had quite a few pics from those threads of yore but I don't have that device anymore.
>>
>>97892141
Then the only explanation is that the stroke had a positive impact on your brain's function.
>>
>>97892181
No. I was pissed off back then because you guys are such incessant faggots.
>>
Anyone played Rumble Nation? Noticed it's back in stock and was wanting to give it a try. Heard some hype about it
>>
>>97891834
I work with software a lot professionally, so it's nice to just play something that is not electronic. I'm going to sound like a massive boomer but sometimes I feel like offloading mechanic resolutions to the computer turns off part of my brain and dulls the experience.

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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ngl, i'm kinda hyped
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>>97892248
I could never get into Parsecs. I didn't enjoy it when I read the rules from a pdf so I bought the book. I didn't enjoy it when I had the product in hand. I don't enjoy battle reports and I particularly dislike the setting.
But I enjoy Renegade Scout.

By all means, please, try and sell me on it. I want to enjoy more things.
>>
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Some of the new samurai for wz eternal.
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>>97892315
These guys look too advanced to be Mishiman, Mishima use bootleg gear with chaff filled ranks, these guys don't give that vibe at all.
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>>97890253
Consider them dunked on.

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>you go into a dangerous place and fight enemies
are there any TTRPGs that don't fit into this archetype?
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>>97891983
>"Combat" is the longest chapter in the CoC rulebook other than "playing the game" and the bestiary.
I mean, not by much, and certainly not to the same degree of other games. In the Call of Cthulhu 7e Keepers Guide, the combat chapter runs from page 100 to 129, for 29 pages.
Comparatively:
>Creating Investigators: Pages 28-51, 23 pages
>Skills: Pages 52 to 79, 26 pages
>Game System: Pages 80 to 99, 19 pages
>Chases: Pages 130 to 151, 21 pages
>Sanity: Pages 152 to 169, 17 pages
>Tomes of Eldritch Lore: Pages 222 to 239, 17 pages
And hell, if you want to be technical, the two included scenarios that make up Chapter Fifteen go from 344 to 383 for 39 pages.
The only reason Combat is that long is because it also includes healing rules, which could have easily been moved into a separate section and take up about 10 pages of the Combat chapter. Nearly a third of the chapter is dedicated to getting better from combat.
>>
>>97890104

Not even considering how COC is absolutely not HPL

>Virtually all of Lovecraft's actual fiction was about going into dangerous places

Well, no. Taking the important ones:
Charles Dexter Ward: only the ending.
Colour out of Space: no.
Dunwhic: again, only the ending.
Haunter of the Dark: no. I mean, the church is sketchy, but.
Pickman's Model: no.
From Beyond: no.
The Call: oddly enough, just the second part.


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>>97892244
>Colour out of Space: no.
I'd argue this is an "only the ending" kind of thing. The main character and some others go to the Blasted Heath, discover the truth and have to bear witness to the Colour's ascension. Sure, they didn't fight it, but facing doesn't necessarily mean combat.
>>
>>97892334

Technically the MC isn't Ammi, but yeah, I can concede that it is borderline (as yep, pretty bad place, but I don't think it was CLEARLY that bad as, say, the Whisperer's house in which protag fucking choses to sleep in: in the Colour they ARE trying to get out as soon as they can, at least)
>>
>>97892334
>Sure, they didn't fight it, but facing doesn't necessarily mean combat.
If seeing an extraterrestrial that people would have a hard time believing you about is disqualifying, then >>97891983 's request for a game about the movie Contact would also fall flat.

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Thread died and I recently got to play so I'm making it again.
>What are you painting?
>What are you looking forward to?
>good stories about your hunts

Thread question: favorite fight? Least favorite fight?
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>>97885360
With organizers yes but even then probably not even every organizer can do that
>>
>>97884928
More like they get ripped to shreds before the idea of being clean comes to mind.
>>
>>97885360
Not models, but ive fit everything into the core box and BK box. I do keep gamblers stufd seperate but it can all fit if to arrange it well enough. I printed all the fancy dividers and shit for tokens that fit perfectly in the BK box.
>>
>>97885577
I have everything up to date
I separated every monster cards into deck boxes and got them all into the Gambler Chest.
Everything else fit into the core box but it's tight
Minis on display of course
>>
>>97891027
are you including white box stuff in your 'everything'? because if so, goddamn.
Did you make custom deckboxes, or are you using off the shelf ones?

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Which cultussy is superior?
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>>97882376
Yes, and it makes her perfect.
>>
>>97874833
You will never be a woman.
>>
>>97884031
Unc maldin here, gng.
>>
>>97885421
Khornate wife
>>
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>>97875292
>lona rpg
Damn, it was taking forever to find that again after I forgot about it.

>troonjak in the game files, among other things
he's still GOT it!

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How the fuck do Callidus Assassin work? Like I know shit but how do they actually work? So what I can remember.

1. Trained from a young age (though thanks to the Scion fluff it's really fucking vague, like how long do you kill your classmates at school before you go to further training somewhere else?) to be able to take Polymorphine and has to learn to bend and break their bones to reshape themselves. Painful and 99% of them are women because polymorphine works better on them.
2. Can become any humanoid and gender. Including Orks etc.
3. Assassins spray their bodysuit on which protects them and shit and (old fluff) requires a special substance to remove the bodysuit.

But this doesn't really answer some questions;

1. So an assassin turns themselves into somebody else... How does this actually work? Do they spray on their bodysuit, change into whatever THEN put on clothes? Or do they have to be naked, change shape, then put on clothes? (I swore there was a very old comic that showed when they remove the disguise of the bodymorph they're left in their bodysuit but this makes no sense, since why would, lets say, a Planetary Governor be wearing a bodysuit? Can they make it invisible and look like skin?). Or do they 'project' the clothes/armor onto themselves using tech and in reality all there is is their bodysuit?
2. Can they change into smaller things like Ratlings or Squats? Are Ogryns too big? Etc. If they change into the weirder abhumans (and there are actual shapeshifting abhumans in the setting so) do they get their abilities?
3. I assume they keep their fighting abilities when changed but lets say you turned into a kid or old guy, do you still get to move like you were a trained adult at the peak of human performance?

Or is this really 'don't think about it'. I don't think it has even been explained like how the process actually works, fully.
>>
>>97891116
What is with GWs obsession with that particular hairstyle?
>>
>>97891116
Go read Inquisitor or the short story before it about the assassin, answers all your questions. Ian Watson died recently, educate yourself beyond the memes and loretube videos.
>>
>>97891505
The authors kink is a mandatory inclucion when world building any setting. Someone at GW probably has a thing for braids
>>
They wear glasses with thick brim and fake moustaches.

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Vicious Mockery ruined bards.
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>>97884751
>>97890837
>T. Protagoras
What are you even trying to prove by attempting to water down a definition to the point it becomes functionally meaningless? Hurr durr technically I'm roleplaying as mario when I jump on the koopas but it's not a fucking RPG (unless pic related)
>>
>>97890883
I'm not the one calling them roleplaying games, I'm just telling everyone what roleplaying is, and yes, roleplaying has a very broad definition; the act or activity of deciding the character and behavior of someone who isn't oneself.
If somehow you don't feel like a broad term applies to your activity, maybe you should find a more apt term to describe what you're doing. It's bad enough that so many people here try to describe their activity as a game, when they try so hard to stay as far from gameplay or a game structure as possible, and focus on aspects that are independent of games.
>>
>>97890883
I'm not the one calling them roleplaying games, I'm just telling everyone what roleplaying is, and yes, roleplaying has a very broad definition; the act or activity of deciding the character and behavior of someone who isn't oneself.
If somehow you don't feel like a broad term applies to your activity, maybe you should find a more apt term to describe what you're doing. It's bad enough that so many people here try to describe their activity as a game, when they try so hard to stay as far from gameplay or a game structure as possible, and focus on aspects that are independent of games.

I don't see why you keep bringing up video games either, this is the board for tabletop games.
>>
>>97883774
Insulting someone so hard it causes physical harm was something historical bards could do.
>>
>>97891306
>this is the board for tabletop games.
He said, despite insisting most adamantly on a dictionary one-size-(kinda)-fits-all definition of roleplaying instead of a context-appropriate one...
I guess questions of context are just very thorny for you?

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Yu-Gi-Oh! General #601

"The new face of Handtraps" Edition

Previous thread: >>97788606

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97890818
It's not too strong in standard meta, but it is often considered the gatekeeper deck in Genesys. As in, it's not always topping tournaments, but if you want to top a tournament you Will be facing it and your deck has to be better than it.

Like this deck won one of the Proto-YCSes, and the main difference between the old points list and the current one's values is in the staples being run.
https://ygoprodeck.com/deck/exosister-696765
>>
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I want to make a ragnaraika mitsurugi deck, I know it's not meta but I like the deck.
>>
And I thought that mix the Slifer deck and the 2022 tin was a good idea...
>>
Was thinking of getting back into Yugioh, heard you could use three of a structure deck to make a decent deck to start, are any of these good?
>Realm of Light
>Legend of the Crystal Beasts
>Spirit Charmers
>>
>>97891347
Exosisters does have access to a few unfair things in the form of Shifter, Kali Yuga, and Rainbow Magician. They just aren't very consistent. Shifter is an auto-win vs 95% of decks, but is at 1. Magnifica into Kali Yuga is funny, but it turns your deck into a worse Raidraptors which is already fragile as fuck. Rainbow Magician isn't bad, but requires you to open 7th tachyon + one of Martha, Sakitama, or Pax and for the opponent to have no interaction.

I wanted to be hardcore so the primarch gave me two pistols edition

Previous Heresy: >>97879068

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97892198
If it looks bad you'll be raped and beaten to death, not necessarily in that order.
>>
>>97892260
Even MkV is Heresy safe.
>>
>>97892241
what grey should I use? I don't think that's mechanicus standard grey, it's lighter and a bit blueish

also captcha and posting really slow to load?
>>
>>97892250
Well, at least your ended up looking nice. I fear mine will look like a misshapen mess once I finally get to paint it.
>>
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>>97892368
Oh anon dont worry, NO ONE has a good looking storm eagle, not even fucking GW does.
Look a this shit, look at the landing gear lol.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Yar har, fiddle de dee Edition
Previous Thread: >>97866210
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>>97892289
Is 4chan being slow? Is that why nobody is posting today?
>>
>>97892317
Dunno about anyone else, but my captchas and posting load times are glacially slow.
>>
>>97892317
complete shitposter victory, anons got bullied off the thread
>>
>>97892322
Did a bit of testing for myself. Loading time is slow on PC, but captchas are fast. On mobile it's unbearable on both fronts. No wonder we had 9 hours with no posts.
>>
>>97892317
In my case I just knocked my usb loose which is what my laptop needs for internet.
Its a old 20 year old laptop held togther with tape that i use exclusively to shitpost on 4chan nowdays while i play on my other newer one

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FUCK goblins.
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>>97889739
Hurm, I should go. It has been a long time. It's time to go on
>But there will be bitches
Oh?
>Bitches for THULSA DOOM
Oh very well, we will continue. Let's go.
>>
>>97889654
>>97889650
I will now play your game
>>
>>97890873
>Tries to justify cheating at the game
>Tells others to touch grass
Lol. Lmao even
>>
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What kind of magic is best suited for goblins? And don't say sex magic. Breeding magic falls under sex magic.
>>
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>>97873398
>Fuckgoblins

Is that a subspecies?

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97784855
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

Thread Question: Do you use your world building in games and projects as you go or are you waiting for something such as your world feeling somewhat complete?
If you are waiting, at what point do you think you world will be ready to use?
Alternatively are you just world building for the joy of worldbuilding, with no particular game or project in mind at this time?
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>>97891220
I'm no expert in physics or engineering so this could be completely unrealistic, but here's my excuse:
>anti-gravity vehicles emit force of some kind from their underside
>force is deflected off solid objects
>deflected force may bounce back into the underside of the vehicle, pushing it up even more with the same force output (then deflecting off it and potentially repeating)
>closer proximity to the ground = exponentially more deflected force received
>it is therefore more efficient to travel as close to the ground as possible, only going as high as necessary to avoid hitting any bumps or obstacles
>floating vehicles are fitted with lower-output antigrav generators which, while having potential advantages such as size, cost, mass, and/or energy efficiency, are unable to support the vehicle's mass without a certain amount of deflected force (meaning a hard limit on how far they can be off the ground)
so the difference between a floater and a fully flying vehicle would be sort of like the difference between a toyota camry and porsche 911, where the former uses a low-output engine for cheap efficient travel, and the latter uses a higher-output engine for higher performance
alternatively (or additionally), there could be a legal reason for it:
>for one reason or another, many people IRL seem to struggle with just driving in two dimensions in a terrestrial automobile
>driving in three dimensions is going to be significantly more complex than two
>for this reason, people are only allowed to fly if they pass a test proving they're capable of doing so without endangering themselves and others around them
>if they don't/can't get their loicense, then their vehicle is locked in 2D cuckmode
>if flying isn't necessary to get around, then most people might not bother taking the test, with it mostly just done (in civilian context) by enthusiasts or people who need it for their job
>>
>>97891024

I remember an incident where the Spaniards were like the North American Indians won't be a problem so long we do not give guns, so they gave them horses. Meanwhile the French did the opposite: guns but no horses. Result the Native Americans got guns AND horses.
>>
>>97891024

Horse nomads didn't go extinct with gundpowder. Like, at all.
>>
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>>97877546
>>97890500
Back at it yet again, this time with some elves

This is what im thinking im going to call the "Elven Rangers" a group of elven traditionalists who still believe in the old ways of elven life, before the alliance with the humans and the widespread adoption of human culture among elves.
The rangers fight in small cells, operating out of the woods, allowing them great mobility and stealth capabilities.
While on paper they are independent and allied with noone, in practice they are heavily aligned with Hejmo and are often used by the Hejmonian authorities as a sort of "plausible deniability" group, striking deep into the territory of Hejmo's enemies, maintaining absolute stealth
>>
>>97891024
Depends, if the nomads are humans then they going to think like humans

>I got a horse, I can go anywhere I like, oh what this guns?, sweet now I can ride around and shoot than having to rely on a bow to hunt or pillaging people shit

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"2026, I am forgotten..." Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic/universal RPG system and toolkit by Fantasy Flight Games and EDGE Studio, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.
https://www.fantasyflightgames.com/en/products/genesys/
https://edge-studio.net/

>Any news?
The dice are still in stock. Also EDGE released a Twilight Imperium sourcebook for ships.

>Where can I find the books?
Check the Online Extras pastebin below for something useless. The core book is the only mandatory book.
>Do I have to buy the fancy dice to play the game?
Only if you want physical dice to roll. There are plenty of free dice rollers available online, now including the official dice roller app on mobile. Check the Online Extras pastebin for links.


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>>97880890
Of course, you'd worry about the entities immediately relevant to you, and your teammates can help.
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>>97885521
I'm talking from GM perspective.
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>>97886710
You can use absolute positioning and be able to quickly abstract where anyone should be relative to anyone else.
>>
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They're here. I haven't touched dice like these since I played Edge of the Empire a decade ago in college. Now I just gotta cook up a campaign and find some players...
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>>97892229
Very jealous of both dice and cute cat.

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Traveller thread? Traveller thread. Love this rpg, and I'm recently migrating from Classic to Mongoose 2e. I think it'll be better for my group! What do ya'll think of Traveller? Share stories and whatnot!
6 replies and 1 image omitted. Click here to view.
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>>97890566
how common is it to have players start with a fully paid off ship? I've found the huge ship mortgage to be the primary motivator to get players to do fun/stupid shit
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>>97890566
If you are worried about their movement being limited to interior systems, why not move from a free trader to a far trader?
Alternatively, 200 tons of cargo space allows lots of travel and speculative trading, especially if they are trying to make a mortgage payment. If you like the fat trader, go with that and have a plan to fall back on if the players don't like it.

>>97891608
Closest I've done is a party that had two ships, a fully paid off Type S and a mortgaged free trader. They started a small shipping company after some lucrative speculative mining and gun-running.
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I picked up traveler recently and had a couple questions. For parrying and dodging, does the penalty also add the relevant stat? It seems to mention only the skill giving a penalty, but I assume the stat might also affect the hit chance.

I also wanted to know what are the recommended expansions.
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I'm currently using Traveller M2e for a Star Wars game and man, it's a whole different ball game.
It's a campaign where it finally feels like Jedi & non-Jedi can co-exist without it being the adventures of Jedi Jimmy & sidekicks/cock-polishers.
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>>97892275
anyone have a light saber? how do you handle deflecting blaster shots? parry vs. ranged with some force modifier and a attack roll to deflect it back at another target?


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