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▶Previous edition: >>97687864

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: What is the best Orc Specialist Game?
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>>
>>97831476
It looks big. Two Battlecruiser? Thats alot.
And you can use Strike Cruisers in an Imperial fleet?
>>
Bought a cursed city box a few months ago. Is there a place where I can get the expansions as a pdf instead of waiting for some guy on eBay to put it up for ridiculous money?
>>
>>97837513
Ask in the AoS thread. I'm 99% certain I've seen them posted in there before.


>>97835653
How does it and Dreadfleet play? Is it pretty much the same game? Have a hankering for some piracy

>>97834331
I would recommend either. Part of the fun is just throwing shit together and trying to make it work.

>>97828593
Depends on how you do it. We always have a ,id campaign everyone event with a special scenario. Everyone is out of recovery and no lasting injuries. Generally there is a flat X amount of creds for attending and the winner gets a bonus special weapon or dramatis personae etc
>>
In blood bowl, what’s more fun for league: Orcs or Black Orcs?
>>
>>97837884
>How does it and Dreadfleet play? Is it pretty much the same game? Have a hankering for some piracy
Oh nonono. There's a lot more cards and tokens involved, so much so that you need another table depending on the fleet size. But the games are so much more varied, even if you play with a small fleet. It is really an enjoyable game once it gets going though, with tons of terrain, monsters and land-based scenarios. I really wish that Man o' War got the fan revival treatment of some other games, it could really use some tinkering with.

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Professor Edition

Previous: >>97833922

>Most recent banlist update
https://magic.wizards.com/en/news/announcements/commander-banned-and-restricted-february-9-2026

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

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>>97838547
>>
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>>97838587
Works for me, and I too am making a 1k bracket 2 deck.
>>
>>97838547
Funny, but show us them again when they are really reals
>>
>>
>>97837967
Mfw I roll up with my Stella Lee deck and kick your ass

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▶Previous thread: >>97697376

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973

▶Rules and Resources
[Missing in Action]

▶Team Summaries for Dummies
[Missing in Action]


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For the Plague marines toxic weapons do I get the extra 1 damage immediately after one attack applied in that sequence or do I have to fight or shoot again for it to enable?
>>
>>97837206
Shooting damage is all dealt at once so it couldn't apply to a single attack regardless

But as for melee, the weapons profile is 'locked in' when you select it for that fight action. So you'd need to fight again (or with a different operative) for toxic to kick in
>>
>>97837206
The rule states that toxic adds 1 to both damage stats for the weapon
So each time you deal damage from a crit or regular hit you do 1 additional damage
For example, the champion's plague sword effectively has a 5/6 statline when fighting/retaliating against a poisoned enemy operative
>>
>>97831823
Really excited for the boss fight stuff. I'm sick of my local scene and discords all being sweatlords who just do competitive grinding.
>>
>>97838433
I agree that the competitive aspect sucks, but it makes for faster games which makes for more games played total. And it doesn't suck like 40k competitive when you get your shit pushed back up your asshole from the list-build alone so deployment feels like feeding the other guy.

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It's Da PDF Share Thread!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:
>>97757836

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>>
>>97837057
Is the D&DBeyond rip of HOTB ok?
>>
Hello! How are you all?

Could someone please share the rulebook and supplements for Rivers of London or point me to them?

Thank you in advance.
>>
>>97837740
>>97838023
Seconding, please. These look cool.
>>
I am looking for the Storypath Ultra Core Manual. Thank you for any help you can give
>>
Humbly requesting Tangled Blessings and the expansion Echoes of Lost Electives.

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Need A Light? Edition

Sprues and instructions
https://starcraft-tmg.com/downloads

How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s [Embed]

Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

Previous Thread

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>>97837530
>>97837047
7 sprues like that one for around 70 bucks is not that bad. 40k Predator is $80.
>>
>>97831015
I have a strong hunch that siege tanks are going to be absolutely meta warping. But Ravagers and Immortals are going to be the aliens’ silver bullets for the siege tanks, necessary to bring if you don’t want to get blasted to smithereens.
>>
>>97831015
>tfw this baneblade-sized behmoth is somehow frailer than a leman russ
>>
>>97837912
too many moving parts. the more moving parts a thing has, the easier it is to break.
>>
After watching her0 vs. ByuN, what's the most annoying unit in Starcraft/Starcraft 2 that could be brought to the table top?

For me, Disruptors seem like they'd be a pain in the dick to deal with.

TOOOOOOOT Edition

>Previously, in the Mortal Realms
>>97828345

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
>>97838480
100% this. Now if you see something in a piece of art theres a 99% chance it will get a model. And also why wouldnt GW make those speculated new armies? The japanese/nippon inspired one would fly off the fucking shelves.
>>
>>97838539

I'm playing through Blighted Wilds with a friend now, my Chorfs vs Stormcast.

We're 4 games in and just finished 3 games on a battleplan that was essentially Warhammer soccer, with us kicking an objective around.
That was pretty fun.

Chorfs seem better at PtG than the standard battlepack.
>>
>>97837194
>>97837797
I'm curious to see how gunpowder chaos humans would look
>>
I really think AoS has room and faction concepts to explore like Grotbag Scuttlers or Silent People before going with shit like Cathay or Bretonnia. The other GW games should adopt some of the cool AoS faction like Gloomspite Gitz or Sylvaneth and not viceversa.
>>
>>97838584
I was running Ogors - and we did well. A lot of the in-book Paths can negate the weakness of being so aggressive. If I miss a charge phase, I can still do D3 mortals and possibly get -1 to wound which is big against Death armies.

We're gonna gear up for Ravaged Coast soon-ish. I want to run a new army for that for variety's sake. Was going to be BoK, but the new Cities stuff might make me use them instead. The people who used their Anvil of Apotheosis had a loooot of fun with those characters.

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Why did domain level play fall out of style?
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>>
>>97837901
>muh real life!
>followed by an utterly ridiculous claim
Spoken like a true never-game
>>
>>97837556
Bad rules + bad theme + bad gameplay + lackluster concept to begin with.
This really isn't rocket science. If not for OSR faggots, nobody would even care about this shit for over 40 years
>>
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>>97838333
made for a badass PC game though
>>
>>97838388
Yeah, appealing to Steve, Bob and Joey. And a decade later, also Dave. Very good and successful game
>>
>>97838388
It was alright.

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Bedsheet Ghost Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
Dust & Blood released for Cthulhu by Gaslight
https://www.chaosium.com/blogout-now-for-cthulhu-by-gaslight-dust-blood/

Current Book Club Topic:

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>>97837467
You could probably cobble together something with Chronicles of Darkness rather easily. The system is modular and allows for easy creation of any sort of monster or even characters for Sarkicist abilities, though you might want to read Second Sight for the latter. I recommend using Hunter: The Vigil, especially if you want to play as members of one of the masquerade upholding GoIs like the Foundation or the GOC. You might also want to consider looking into Deviant.
>>
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I want to run CoC for the first time. What Call of Cthulhu scenarios feel the most like Iron Maiden songs?
>>
>>97833370
>What works?
The concept of a cosmic horror interred in ice has been done a couple times before but I think this is the first where the entity in question is somehow causing the HEAT DEATH OF THE ENTIRE UNIVERSE despite the fact that it's completely imprisoned in ice on the literal ass-end of the earth. It doesnt have to do anything to destroy the universe, it just exists and everythin falls towards cosmic stasis.

>What's cool about it?
Apart from the big bad literally cooling everything down, it's a short and sweet story featuring a pretty unique take on an eldritch abomination.

>Why is it so effective?
It's a gradual examination of the entity, known as The Specimen, which eventually reveals shocking and terrible truths that point towards it being the ultimate annihilator of the world, if not the universe as a whole - all despite it being contained in a massive sheet of ice. It pulls off the expedition team losing their minds fairly well and the MC, though we don't know much about her, sells the perspective of a rational scientist faced with something inexplicable in both its form and concentrated malice.

>What is the best part of it in your opinion?
The line where it's revealed that the universe's entropic heat death is escalating far, far ahead of schedule: "The world is freezing to death. Not through an ice age or nuclear winter, but from inertia of cosmic proportions". The Specimen is literally killing the universe within a human lifetime with the Sun and stars slowly going out, plants and animals withering and dying due to the seasons no longer changing, the Earth's rotation slowing, and humanity generally being caught in a depressive fugue as they await the end.

>Thoughts on the characters?
Grace is the only one we really get detailed in any real form, and there's not much to say there apart from her being the POV character and a scientist examining the Specimen.

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>>
>>97833370
>>97838556
>Is the villain effective?
Yeah, I'd say so. It's a colossal serpent-like entity with white fur, rapto-claws, and a wolf's skull for a head. It's completely immobile in the ice, and yet its presence causes insomnia and madness in the research team analyzing it, it may have driven the expedition who found it to suicide, and if Grace's theory is correct, it is causing the sped-up heat death of reality. It's the best kind of weird and unearthly that I like in my horror villains, and even more interestingly, it seems like it might be some especially weird take on the Yeti given it was found under the Mahalangur Himal and is noted to have "white fur".

>If you had to pick a moment that really scared you, which would it be?
Not necessarily a "scared me" moment, but the idea of 'something' being the direct cause of entropy as a phenomenon and being capable of speeding it up is a pretty freaky scenario to be stuck in. You can't do anything to stop it, you can't reason with it, and you can't slow it down. Something that should take sextillions of years is going to be happening in under five, and you'll be forced to experience it in crystal-clear detail.

>Is there anything you feel could have been expanded upon?
Maybe a little more lore behind the Specimen and some other characters for Grace to really bounce off of, but that's about it on my end.

>What would you change?
As above, I'd add other characters for Grace to interact with, more details on the Specimen, and some more speculation/theorizing regarding it.

>Would you use it as inspiration for a game?

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>>97833370
I love the story, but I'm not sure if I would include it in my games given its reality destroying nature. I might consider using it as a final monster or an overarching evil.

Long time MtG player (17 years?) and with what's happening to the game rn, i don't really have much interest in any of the new sets.

Sorcery looks like it could maybe scratch that itch. The art is fantastic and reminds me of legacy MtG art. Anybody here play?

I watched a few overview vids, but I'm curious how the actual gameplay goes.

For someone who plays mostly EDH, are there any similarities?

Is it usually a 2 player match?
How long are the matches usually?

Is it as much of a money pit as MtG?

Convinced a few of my MtG friends to give it a shot based off of the art alone. Just need an idea of what I'm up against in terms of learning curve.
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>>97835460
that's fuckin' awesome
>>
>>97837743
Yeah, made me a Wight enthusiast for life.
I have a profound love of things that dwell in barrows and inhabit the corpses of dead kings.
>>
>>97826838
Going to buy some cases now. Seriously.
>>
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>>97820622
Atleast in our city sorcery has been steadily gaining new players, with most being ex-mtg players or completely new to tcg hobby. It's either been the art or gameplay drawing people in. Ppl seem to enjoy the boardgame feel of the game with site placement and cards really affecting the realm unlike in some other games. Someone in the latest sealed event pulled this badboy and gotta say that flavour texts are so damn good in this game,
>>
>>97835460
this and a bunch of other Ian images appeared in the Tolkien bestiary too. I also always loved the wights picture.
awesome that they got him involved for this, his shit is so unique.

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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>97837653
I've never understood not having your trash above your deck. It might be because I'm an old man but the deck should always be closest to the bottom right.
>>
>>97835979
Yeah this is a good baseline, but you are running too many lvl 6 with hexeblau, which is why i like omni or PM.
Regarding Paildras, both are good in different situations and you can run 7 or eight on your preference. I run 7 Paildras (4 of the new one and 3 of the Bt16 one) and 11 lvl 4 with 4 of each bt12 ones, and 1 each of ex1 Exvee, St9 Sting and Bt21 lighdra.
>>
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>>97838417
The jobber is here
>>
>>97838423
why do people want to fuck this one?

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Has the sun ever become a story focus in any of your campaigns?
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>>
>>97830875
I didn't think any ever shipped, but I guess some people did.

Kayalyka even has a page on Board Game Geek with people reporting receiving copies in the mail and writing reviews (https://boardgamegeek.com/boardgame/103115/katalyka)

Reading the description of the game I'm not surprised the creator was a schizo.
>>
>>97826622
And the rape thread was more unironically on topic than these
>>
>>97804086
>"scientific"
>>
>>97826622
Only in your deranged mind
>>
>>97800235
No

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Splinter edition

Previous: >>97708621

>News & Reminders
Food Chain is banned in Historic
Arena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxes
https://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026

>Secrets of Strixhaven Spoilers
https://scryfall.com/sets/sos?order=spoiled

>Useful Links
https://pastebin.com/QFA0hqaA


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>>
It sure is funny how the composition of your matchmaking queue will completely change when you start playing a new deck, almost like it's trying to set you up against things that specifically counter what you're trying to do, but as soon as you build something to try to counter those decks they vanish like a fart in the wind.
>>
>>97837588
Ranked or unranked? Unranked matchmaking takes deck's "weight" into account.
>>
>>97837588
Each deck has a separate MMR, then you have a baseline profile MMR
>>
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>>97837508
i converted 100 play-ins into 16k (shuffler + matchmaking after 2 7-0 entries)
aka each free play-in was worth 160 gemmies

>represent /mtgag/ hehe
if i ever get interviewed i'll make sure to tell them i got where i am cause of the brasilian premodern community

enjoy your drafts
>>
Why the actual fuck there isn't ranked for brawl?

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Get squatting edition

Previous Thread:
>>97237452

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://mega.nz/file/C4oSnArA#sA2O_7V6OnhZCOLCf0Sba1KW_wao3pZvc6IUmlHvpsk
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>>
>>97628410
I want to make heroic scale STLs.
Not really proxies for 40k but that is a big maybe.
How does one do heroic scale right when digitally sculpting minis?
And how does one capture the oldhammer look of minis when digitally sculpting?
I plan on using Blender.
>>
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>>97834408
Use Zbrush, blender is not "THE BEST" for sculpting per say
and you capture the look just by following your given references as closely as possible, you're not making them look bad on purpose or anything but shoot for chunky imperfection
>>
>>97834408
I think a good way to go about it at first would be to attempt to copy a sculpt you like at least somewhat closely. That should let you get a feel for design quirks.
>>
>>97837892
I'm too scared of infecting my PC so I stick with Blender.
And I also decided to use Linux instead of W11 so it was a liberation and handicap at the same time so there are compatibility problems I have to work around that just sucks.
>and you capture the look just by following your given references as closely as possible
>'re not making them look bad on purpose or anything but shoot for chunky imperfection
>shoot for chunky imperfection
I think this is what I needed.
I might ask for more advice in a later thread. I don't want to keep spamming these questions in hopes a different anon comes in and posts more advice.
>>
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>>97838553
Yea you just have to like get them to that "slightly moist gym sock" level of stank, it's much harder than that to actually describe but you get what I mean

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97665641
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

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>>97835681
Fair enough. It wont be exotic in the "same way" as warmer and more bio-diverse climates are to europe.

I wasnt trying to imply that the not-europe would ONLY export exotic stuff, just that some of the stuff they do export would seem exotic in a non-European inspired main location.

ON the topic of glass and silk, I also find it interesting that glass making processes were also jealously guarded just like how silk making processes were in the east. The Venetians being an obvious example, but later on I believe there was like only one small German state that had the knowledge to make the finest telescope lenses and people from all over europe bought them and tried to get the secret. European telescopes more broadly meant were also another major luxury export across the globe.
>>
>>97834742
>cogfop
Cringe.
>>
>>97835314
It's just something that exist in the background.
It isn't a focus in my setting.

There are some fairly advanced applications of glass, like it being a information storage medium, but that is because the tech level of my setting is intentionally all over the place.
>>
So I started writing a historical chronicle as a way to populate my setting with towns, castles, and significant political dynasties. The first part covered 6 pages. Now I'm at 30 pages of just chronicle, covering 3 different wars and the time in-between. I know that that is all I want to write about the backstory, but how do I stop making it so long? Each war just takes longer and longer because as the kingdom grows in size and takes more territory and gains more capabilities, the wars it fights grow bigger too.
>>
>>97834974
I doubt it, but I can't say I actually know for sure.

Even with megafuna farming and raising livestock still would be a far more consistent source of food then hunting ever could provide.

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Urgh
95 replies and 13 images omitted. Click here to view.
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>>97835240
Absolutely. Quickest way to spoil a pleasure is to overindulge.
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>>97744981
>You die
:(
>>
>>97744981
>>97744992
Medieval drawings are so silly
>>
>>97838296
breh
>>
>>97753021
=\


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