big haul edition▶What is Kingdom Death?Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.▶What is Kingdom Death: Monster?Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0AcThe Game is broken up into 3 phases:1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.Comment too long. Click here to view the full text.
>>97179582>And yeah there's bent vinyl flooring underneath itthere's no bent vinyl flooring on that photo, it's a part of the image that was either stretched intentionally (for whatever reason) or an artifact
>>97179833he probably just needed more area to write on so he stretched the upper part
>>97176924That's the fun part, we're poised to win it. We've hit exceptional luck at a certain point and amassed a cast of unkillable champions with sick gear. But we haven't played that campaign in what I can only guess is 8 years.
What happen if i don't have enough money for the shipping and tax?
>>97182403You'll be banished to Kingdom Debt
The full doc is here (character limit) : https://docs.google.com/document/d/1a2jOdevMru4qTWOGlOBkTlHQIi3OqSP76OzcLeuGPJ0/edit?usp=sharingI'm working on a setting for a game, by which I mean I've been shitposting about it with my friend, but I've come up with enough ideas that I actually want to run it now. Help me brainstorm if you want. To be clear I'm not intending to make this a "tg setting", it's just for my own personal game, but feel free to steal any ideas you want for your own thing if you wish, you could even make your own thread. Nothing in the setting has to make sense. The only thing I care about it is that it's whimsical and / or provides the players with fun stuff to interact with. I want to focus on physical, player-facing features. History, deities (if any), religion, and the like are not important at this time. Because of the rule system I'm using, no magic system is required, that's already taken care of. Here's what I have so far.By the way, don't worry about your ideas being good or bad, and please be positive about other people's ideas. If I feel something doesn't fit, I just won't use it.Besides locations and creatures, please feel free to suggest events, adventures, and characters. All characters in the world are talking animals.General idea : basically sword and sorcery but it's like a children's book and takes place in a holiday / dessert / candy-themed world. Pretty much an episode of adventure time.All fauna and terrain is made of some kind of food. All water features (rivers, lakes, etc.) are filled with milk instead of water, and milk has the inherent magical property of being permanently self-chilling, and it is always clean and safe to drink.Important rule : All sapient animals are "normal" (except that they talk and wear clothes). All non-sapient animals are made of food.
>>97176558The document is just 1 page that's just your post.I'm not seeing any mechanics, only themes.Here: have some actual literal game mechanics in a digital medium:https://bee-swarm-simulator.fandom.com/wiki/Bee_Swarm_Simulator_WikiI think if you combine candy bees/candy Pokemon with your sword and sorcery then you'll get something decent.Also if you were a knowledgeable millennial, gen-Xer or baby boomer then you'd reference Willy Wonka at least once. Or if you were a knowledgeable gen-Zer with multiple media under your belt you'd reference Wreck It Ralph/Candy Rush at least once.https://www.youtube.com/watch?v=ayjNuVCstQ8Here's a very very "nice" idea which none of these cheapskate candyland rip-offs ever have the jawbreakers inside their pants to suggest...Candy cannibalism mechanics. And I don't mean just as a joke with ooohhh you're soo delicious, no no I mean full on leeching vampirisim I have to eat my own friend to survive level of neediness or eat my own candy leg. I literally have to drink your strawberry blood to survive. It's like sex, it feels so good but it's ... actually far more frowned upon than sex, I mean humans don't usually eat one another after copulation, only insects and a few arachnids do that.Comment too long. Click here to view the full text.
>>97183026Yes, I don't have any need for mechanics at this time, as everything is already covered by the system, so I'm primarily interested in setting elements.
>>97183026Why do you think I'm interested in referring to the willy wonka story?
This is my fetish.
What are you talking about?
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread:>>96959074Question of the Thread:Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?Comment too long. Click here to view the full text.
>>97181618
>>97180709>>97181618>>97182418oh hey the fellow robotfuckers are here
>>97182348What if we put the mecha in space so they are weightless?
>>97182276>Heavy object isn't even a mech show anyway. They're really just big round tanks.Retard. Heavy Objects are just round Metal Gears.>>97182348>Playing Armored Core 6>Find a car on the road>Walk up to it to compare heights>Pinky toe of mech lightly pushes a breeze towards it>It rotates off 30 feet into space then explodes and vanishes in a minute puff of smoke>Mech doesn't even react to this; If I didn't have the camera on the car sprite, I would have never known that this event even occurred.>Same goes for storage crates, tankers, industrial grade silos, etc.>Apparently mech fans like you: "Yeah this is fine and desirable that your mech just feels like a dude in cosplay. God, why would anyone want the opposite of this?"Like this is so bizarre to me that people would bitch about this so much. What if your mech punched something and it just flopped like a wet noodle? You understand that you WANT to feel weight and impact right?
>>97183212>just round Metal GearsThat's a tank. If my uncle had two wheels he'd be a bicycle.
How would you make them more enticing?
>>97171417>pickek
>>97171517Unless the government gives you a pension...
>>97171430What is a non polar race?
>>97171363The main issue is that the devs always give them less attention and they're implemented much lazier.Camera angles are always fucked up, they have problems with clipping because they're shaped wrong, they're irrelevant to the plot and world, they don't have good racials, they don't have good customization options, I could go on.
>>97171722all women are pedophiles
The Dark Kingdom of Wire Edition>Previous Thread>>97164105>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyAComment too long. Click here to view the full text.
>>97172788
>>97183007Sounds really easy and I'll do that for next time.>>97183125>until after the Kindred has processed the consequences of his actions by being shown them or somethingKinda related but I was having a discussion with my other friend who was trying to push me to run V5 for my group instead. His argument was that the hunger mechanic means less tracking and less disjointed morality systems because your psychopathy is baked into the risk of doing stuff rather than potentially getting lawyered or even missed, or worse weaponized in the table.Anyway, you're suggesting that the morality check shouldn't be at the time of when it was committed but after seeing the consequences, and while that does seem appropriate for the tone, I'm wondering if at any point it would feel limiting or punishing for the players? If a system has a theme of trying to walk the line between the beast and the human, wouldn't it be kinda bad to be like "remember that city hall employee whose ID you stole? Yeah he got fired and your pimp ghoul tells you in passing that his wife is now turning tricks on the corner street" because if we're talking about consequences it's basically all in my control so there's an element of the ST trying to twist the knife and make you feel guilty for acting like a monster in the monster game.
>>97183171>limiting or punishmentit depends on the character's (key word) ability to rationalize and how well they manage. You could do a lot of crimes before losing humanity. Also they can just run a different path of humanity is too constrictive. It is up to you to make sure they don't get cucked too hard out of nowhere, but maybe you can give the guy a chance to redeem his humanity with his reaction to the firing. Maybe he can help him get a job, give him some money to move along, get him his job back, or set up something that lets the guy sue for wrongful firing? Anyway, you have a good point that it's up to you. It seems a bit sadistic to blow a minor criminal act that isn't inherently a moral problem into a humanity loss because some dude's life literally got ruined off of it. It does take a bit of a refined hand that you'll learn as you play though, likely. I would say V5 is better for the moral system or hunger, but it's what you want to play as you're the guy running it. Good luck though, I think ultimately the choice of whether or not to lose humanity should be on the player's willingness to act
>>97183216As an extra statement on what I mean by rationalizing, if he chose to steal the idea because it was urgent and they were out of options, no humanity loss. If he stole it because it was easy pickings and he didn't care about the consequences, maybe a humanity loss. If he purposefully got the guy fired to whore out the wife, definite humanity loss. As an example
>>97183228Steal the ID* sorry about that
How is there a vampire in Lorwyn Edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97183214Yes, the hole in the multiverse universally described as simply something you can regularly waltz through without any additional magical effort, and it leads you directly to where you were going with said mundane effort.The Omenpaths require no special knowledge to traverse. Nothing within the lore, other than pure handwave fiat, is stopping Valgavoth from expanding his house through them.
>>97183229Omenpaths are variously stable or unstable. There are consistent, never closing omenpaths (the majority of the ones used during the aetherdrift race), omenpaths that open and close in a predictable fashion like tidal zones (some other aetherdrift race tracks), and those that open spontaneously but close just as quickly (these let the mad max morons flood into the race).Valgavoth is at the point where he can only very briefly create one of the third kind, but obviously as the narrative requires, he might get an “upgrade” to create more permanent pathways. If this is the case though, the heroes are just going to find a way to cut off omenpaths, basically amputating the “limb” before it takes over another plane.However, besides a debate about portal logic and power scaling, there are a few reasons I think this would be dumb.1. Valgavoth already has a near-infallible grasp on his plane, and potential for serious outside interference as it stands is basically zero (especially with planeswalkers becoming such a rarity)2. Valgavoth already had a fully functioning ecosystem in his plane before the omenpaths allowed him to start being more aggressive in his “farming” and wouldn’t need to make the farm any bigger3. Despite turning an entire plane into his personal mental rape and breeding camp, basically no interplanar force cares enough to oppose him, and invading other planes would draw all ire towards him
>>97183269All three of your arguments amount to "The evil demon just stopped being evil!"That's stupid. Shut up.
>>97183106They look like triangles while Loot's look like circles.
>>97183280>They look like triangles while Loot's look like circles.And they both go in the square hole.
What is it about? Why is it interesting? Should I care about it?
>>97178235>Forgotten Realms has become so oversaturated at this point, there really isn't anything left to cover.Untrue, Volo's Guide to Festhalls of the Realms remains unpublished and not even a small monograph on breast milk has been released.
>>97179962
>>97179309NTA, but I like the sparse lore approach of Greyhawk. It allows the DM to fill in whatever blanks they so please, I'm running a Ghosts of Saltmarsh game right now and one of my players chose to be a Dragonborn, which allows me to fill in some blanks on what Greyhawk DBs are like and what makes them different from FR DBs. Maybe it was a boring approach but I just said they were Suel experiments that escaped to Western Oerik after the Twin Cataclysms.The Sheldomar Valley alone is probably one of my favorite campaign settings ever. The Sword Coast can like a fat nut compared to the Sheldomar.I mean there's cool lore there like the Twin Cataclysms, The Oeridian Migrations, the geopolitics and conflicts between kingdoms, the various human cultures, ancient technology, the crashed UFO at the Barrier Peaks, etc. I love the antagonists like the Scarlet Brotherhood, Elemental Evil Cult, and of course Iuz. I'd say Vecna too but he's been kind of transferred over to Toril.I recognize that Greyhawk isn't going to be everyone's cup of tea, but my players are enjoying their first bout in the Flanaess so far. I'm doing a mix of classic published dungeons and my own homebrew dungeons tailor made for the campaign, it's going well so far.
>>97181962>I'd say Vecna too but he's been kind of transferred over to Toril.Nope, Vecna always part of Greyhawk, the real origin. Nobody can take that from us. Good show running a good game, anon.
>>97150672I didn't forget. And don't call me Shirley.
>here's ur evil empire bro. you won't support them right?
>>97175174The triangle trade was Africans selling other Africans to Jews though. It's still the same semitic slave ethics of the Ottomans
>>97173633>it’s that abortion is common. I ultimately agree with you that abortion should be legal and available, but the sheer ubiquity of it now is despairing.Ubiquity?!See those scale models of barely mobile human polywags in my first post?!That's a six week fetus, fetal heartbeat detectable, so you can't abort it in my state and at least a half a dozen others!And six weeks is JUST about when a woman might start worrying that her period is late, AKA when she'll first suspect she's even pregnant.But these fucked up "Fetal Heartbeat" do FAR more damage than just slut shaming reckless teenagers, they also sabotage a lot of prenatal healthcare because at this point, there's at least a 1/3 chance of the pregnancy failing naturally, and that's without complications that may endanger the life of the "mother"!George Carlin said it best:https://www.youtube.com/watch?v=YpFYpoIwQec"They're not Pro-life, you know what they are?""Anti-woman!"
Although the Ottomans engaged in many civilian massacres, especially against Greeks (such as the infamous Chios massacre) and Serbians, they paled in comparison to the OG evil empire, the Hapsburgs. Pic related. The Hapsburg armies burned people inside churches and leveled entire cities. The Hapsburg empire killed more Serbian civilians and prisoners than the Ottomans in their entire history. The Ottomans killed and enslaved mainly in war time as collective punishment. But for the Hapsburg's it was every day all day.
>>97147522It is true because I want to believe it
>>97178352Guess she shouldn't have been a whore then. I bet you're perfectly fine with men having no say in the case of the kid, yet having to pay for all that shit, piss off
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97182410Yes
>>97182410Have you tried the drive?
>>97182410>Open the drive>Open the 2. Everyone Else's Jumps folder>Open the 3. Series folder>Open either the Yu-Gi-Oh!, Pokémon, or Disney Animated folder>Find the jump document you're looking for insidewala
Rolled 6 (1d8)Don't mind me
>>97182907>>97182907>>97182907>>97182907Mond
Previous thread: >>97011891GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: How often does Bulk come up in your games? What do you do to make it interesting?
>>97182207>You attack the dragon's neck with a normal attackYou can't. SM+0 human fighting an SM+4 medium dragon uses the "Up to six feet of vertical difference" rules under Combat at Different Levels, ie the human can only attack the dragon's legs (and the dragon gets +3 to defend against it). So it's actually 12.5 injury with a mace vs 23 with an axe, so the axe is x1.84 times more effective. In fact, given medium dragons have HP 35, the axes are likely able to cripple each leg with one hit as a major wound, while it would take two hits for a mace.The favorable hit locations that favors maces are limited and often the cutting damage gets the same benefits.
>>97182423Correction: I was still applying the x2 wounding modifier from cutting attack to necks for the axe. The actual expected injury is 17.25, or x1.38 the mace damage. Not nearly as good as I previously wrote about but still decent, and a slightly better than average damage can still cripple the legs with one hit.
Any good Pyramids for Syntatic Magic? Anyone have stories of using syntatic magic? Thinking about making it the primary form of magic in my fantasy world.
>>97166557>>97166524Maybe if the project gets far enough maybe SJG may just adopt it.
Doug made a post about Mission X. Looks like he wants to publish some of Dave's fantasy work in order to raise funds for it, then include some kind of lightweight vehicle design system, also written by Dave, in Mission X itself. Although more of David's stuff getting published is generally good, it may mean he is quite busy soon and that may impact the amount of time he has to work on the full vehicle design system. We'll just have to see. On the positive side, seems like Mission X is going to have a lot of content and is still in progress, albeit slower than many of us would like.
Be Not Afraid editionPrevious >>97149329>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
First for Close!
So what are the chance of we getting the level 7 and any other cards (level 5, tamers or emblems) with different arts in a future bandai premium stuff like the liberator box?
>>97182768>What reprints are you hoping to see in AD01?There are some promos I'd like to see reprinted but the announcements have made no mention of promo reprints so I'm not expecting any.So aside from obvious stuff like expensive SECs and Protoform that's already been confirmed, I guess the main thing I want is EX6 Lucemon Chaos Mode.
>>97182768>What reprints are you hoping to see in AD01?ANYTHING worth over $10.
>>97182780Big breasted fair/pale skin sex
Factions are one of the cornerstones of a good dungeon. I'd go as far as to say they may be one of the most important pieces. Without factions, you have nonstop hack-and-slash. Factions enable meaningful player choice and give party faces something to do without trivializing the dungeon.Why don't modern D&D modules have much faction stuff? Classics like The Caverns of Thracia or B4 the Lost City are packed full of them. Are the people designing current dungeons just talentless morons?
>>97180664The Middle Earth rpg had a big book on Moria but I only skimmed it, lotr isn't very relevant to my interests.
>>97181827They don't, and it's a you problem.
This thread really set off /tg/'s worst troll, huh?
It set off you, yeah.
>>97180308Retard.
Wasted Edition▶Previous thread:>>97108804Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.▶Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V▶TQComment too long. Click here to view the full text.
>>97182419I already own them both, I just don't know which I want to play.
>>97182654Coin flip.
>>97182654Do chorfs. Never played them but them seem cool
>>97180038You have represent Your Dudes in any gang by reskinning it. There are almost no rules in the game so mechanically unique/original that they immediately call to mind the culture or qualities of a single gang, and would be non-immersive if utilized by proxied models.The fact that, as you say, Venators have very strong rules, gives away the truth -- these mythical yourduders weren't that interested until the pick me gang obtained powerhouse rules.
>>97181749Wrong. The first paragraph starts out, "Necromundan Bounty Hunters are a hugely varied class of individuals" and then later states "Some border on being classified as death cults." The subject never changes from one sentence of the paragraph to the next. It is always Necromundan Bounty Hunters.An individual cannot be classified as a cult or cults. Which means we know the first paragraph about hugely varied individuals also applies to organizations of those individuals. So Necromundan Bounty Hunters are a hugely varied class of individuals, and a hugely varied class of organizations.The second paragraph first describes Bounty Hunters with near-religious attitudes, and then it further narrows down that category into the oldest traditions. These are not the same sets. There are Bounty Hunters with a near-religious attitude, and then among those Bounty Hunters is a subset of those with the oldest traditions of Bounty Hunting that has a religious attitude (and they do the rest of the stuff you don't like).Be honest. Are you Polish? Russian? Finnish? Is this a Baxx or JawRippa situation? Your skill at interpreting English is imperfect compared to a native speaker, but I am impressed with your ability to speak at all.
winter edition >Chess websites, tools, videos and books:https://rentry.org/vxdsw7k5>Calendar:- Tech Mahindra Global Chess League | December 13th - 24th- FIDE World Rapid and Blitz Championships | December 25th - 31st- Rilton Cup | December 27th - January 5th- Lichess Winter Marathon | December 28th- European Women's Rapid and Blitz Chess Championship | January 8th - 12th- Tata Steel | January 16th - February 1st- Speed Chess Championship Finals | February 7th - 8th- Prague International Chess Festival: Masters | February 25th - March 6th- FIDE Candidates Tournament | March 28th - April 16thComment too long. Click here to view the full text.
>>97180216Isn't the woodpecker method just doing puzzles over and over?
>>97180511They are too difficult; do normal puzzles, normally. Instead of repeating, choose a theme and solve a bunch of similar puzzles until you are confident that you'll recognize that thematic situation in a real game.https://www.chess.com/blog/SheldonOfOsaka/the-woodpecker-method-a-reviewhttps://lichess.org/training/themes
>have .001% highest intelligence/nigh-photographic memory>could have researched nuclear energy >or theoretical physics>or quantum algo development>or geopolitical strategist>actually lets devote my life to a tic tac toe looking aaa board game thats more or less solved by computersI like chess but what a waste of talent.
>>97181824most chess players are midwits tho
>>97181824>more or less solvedWe solved only endgames with up to 7 pieces. We are years away to solve a board with 8 pieces, and centuries for one with 9 pieces. Mind you, there are 32 in total!https://en.wikipedia.org/wiki/Endgame_tablebase
t's Da PDF Share Thread!Get ready to stuff your hard drive like a cosplay hooker at a con!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Anywhere to get Foundry packages? Already have the program
Is there an [X] Without Numbers trove somewhere? Also looking for Perils and Princesses.
>>97162704requesting the following Advanced Fighting Fantasy books;Creatures of MishnaAtlantis CampaignHeroes of TitanAFF Adventure CreatorForest of DoomMagic CompanionPriests CompanionThe Eye of The DragonHunt for the Black WhaleDwarven Halls Campaign
>>97178506>>97178543Thanks!
>>97182150You know the other anon is right, I had checked at a time (postage would have been way too high) but couldn't find a PDF version.As you seem to know differently, care to provide a link ?(if not, please STFU)