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File: Magic Pet Break.jpg (1.91 MB, 1200x8549)
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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96473313
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>>96483158
>>96483157
Sorry, but I like the number game.
>>
>>96483163
Oh yeah? Well my build chooses himself as patron god and so now he's a god and nobody makes fun of him anymore
>>
>>96483158
But I like knowing every language
>>
>>96483157
What's the problem? It's clear some builds are giving up on some mental gifts, so anons are clearly thinking about it and deciding on their own. Mental enhancements will often be the most popular choices if they are remotely functional because they nearly always have the best synergies. How do you even want to fix it?
>>
>>96483157
>>96483158
Go police someone else.

Previously on /slop/: >>96460140

Saw the thread had been down for 6 hours edition


▶ Thread Task: You are traveling in a far off land to seek new experiences. Show off those exotic and strange far off lands.


▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

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>>96482408
And her deepest, darkest caves.

THIS IS MY HOLE! IT WAS MADE FOR ME!
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>>96481536
might as well post the other one too.
>>
>>
>>96483131
chaos dwarfs built this didn't they
>>
>>96478529
>Therykos. A feudal backwater. The voidship Annelid was sworn to docked here often, trading trinkets for sacks of grain and fresh wine. The place was dirt-simple. They had no ear for the Emperor’s voice, no inkling of the vast Imperium that spanned the stars above their smoke-choked skies. Here, peasants toiled the fields and served under noble aristocracies fortified behind primitive stone castles.

>When Annelid stepped among them, they gawped. Their heretical myths spoke of towering scions and half-giants born of heaven. She fit their stories too well. Her warped, mutated body, normally viewed with disgust, was taken for something holy. They saw divinity in the mistake of her making.

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What's the problem with having a combat wheelchair in your d&d games? It's fantasy, after all.
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>>96435820
Wearing an eyepatch is only a hindrance if the player so chooses. If you take the Blind flaw, you get the drawback, and you get the benefit of gaining Resolve from it. If you don't take it, you don't get the drawback and don't get the Resolve. Entirely up to the player.
>>
>>96436148
No it isn't.
>>
>>96436716
No.
>>
>>96437083
Who told you that any of those characters aren't acceptable?
>>
>>96437514
Why should we?

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>“Can I kill the baby kobolds?”
When people are asked to name a historical point that D&D most closely represents, they’ll usually say something like “The Middle Ages”, or perhaps a date between 1000 AD and 1500 in Europe. Truth be told, to find a historical period which has a social setup anything like D&D, you’re going to have to go back. Way back. D&D represents a period in history that is most closely identifiable with the Iron Age: the landscape is dotted with tribes and aspiring empires, the wilderness is largely unexplored, and powerful individuals and small groups can take over an area without having a big geopolitical hubbub about it. The source material for the social setting of D&D is not Hans Christian Andersen, it’s Homer’s The Iliad and Caesar’s The Gallic Wars. In the backdrop of early historical empire building, crimes that modern humans shake their heads at the barbarity of are common place – even among the heroes. D&D at its core is about breaking into other peoples’ homes, possibly killing the residents, and taking their stuff home with you in a sack. And in the context of the period, that is acceptable behavior for a hero.
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>>96483091
This is assuming D&Default of Greyhawk, as it was written in 3.5
>>
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>>96482968
LMAO
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>>96482840
In aesthetics, D&D is medieval, its tech base is actually closer to the height of pre-industrial technology (less guns), and its geopolitics are closer to the Dark Ages or even earlier.
>>
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>>96483107
>This is assuming D&Default of Greyhawk, as it was written in 3.5
OSRtards are so annoying. Nobody cares, boomer.

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Where does the idea that the Imperial Guard are elite come from? Some of their regiments are literally recruited from Feudal Worlds where the local have never even seen a lasgun before. A good chunk of the regiments are noted for using primitive tactics including WW1 tactics, Napoleonic style warfare, and even pre-historic barbarian savagery. Their lascannons and flak armor might be good by today's standards but they're not good by the setting's standards, they're not even good by the Imperium's, and everybody else has the armor or toughness that makes the lasgun utterly inadequate. Pretty much every conflict of note ends up requiring Space Marines to pull them through, even conflicts against the fucking Tau which are like 1/1000000th the size of the Imperium.
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>>96482917
They don't take just any volunteers, they actively screen people out and take the best. I literally just finished describing to you that they compete for the honor, and why. Are you actually stupid or something? I was actually getting ready to describe it to you again, but then I realized I'd just be repeating myself because the issue at hand is that you just didn't pay attention the first time.
>>
>>96482965
>they actively screen people out and take the best
The best...of hiveworlders.
>>
>>96483021
Yes, you fucking idiot.
Look at your own fucking post! >>96482859
>Where does the idea that the Imperial Guard are elite come from?
I answered your retarded question.
Yeah, they're the best.
You're a buffoon.
>>
>>96483047
Okay so they're the best of the Imperium but they're not really 'elite' by the galaxy or modern standards then
>>
>>96483096
By modern standards the average guardsman would make our special forces guys look like pussies.
This is mostly because our special forces guys are just slightly above average gang members and drug addicts though.

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>uh, no, akshually, hit points are NOT meat points, and the only damage a character AKSHUALLY receives is when they reach zero

Then how do homing spells work exactly?
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>>96476663
Yes.
>>
>>96482387
Just roll both dice at once and ignore damage if you missed.
>>
>>96482448
Clueless.
>>
This is why I actually really like the abstraction of this in Avatar Legends. You don't have hit points, you have fatigue. When you spend fatigue, or have to mark fatigue because of enemy attacks, you aren't strictly taking damage, but you could be. The only thing that matters is that when you're out of fatigue, you hardly have the physical strength left to do anything, whether that's because you're exhausted or because you got pummeled to shit (or some combination of both).

You could look at hit points the same way, rather than literally. Maybe some attacks hit, and some attacks are glancing, or you really strain your body causing them to be near-misses when they should have hit. The only attacks that you really have to count as being a physical blow are ones that impart effects, or the one that reduces you to 0 or lower. Or specific examples like "this attack always hits" like OP is bitching about. Point being that you can tell your story flexibly and don't always have to commit to the absurd idea that someone can just take tons and tons more similar wounds than someone else because they're ten levels higher.
>>
>>96469069
The target manages to dodge it using attacks or the environment, but unlike regular attacks that can miss and when they do so have no effect on when the target will go down, unmissable attacks like magic missile always bring the target closer to getting wounded/unconsciousness.
I prefer the fractional health thing, where if something is at half health it's visibly injured.

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I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.
There doesn't really seem to be much interest in the current edition compared to early ones.
I was hoping that there could be more excitement over its potential.
Especially with the changes coming.
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I'm surprised how much legs 13th Age has with Glorantha.
>>
>>96474663
I like the lore, I like a lot of the rules.
I hate strike ranks, and I hate how everything requires you to reference a fucking table.
If they fixed those two issues and polished up some of the other jank I'd recommend people play it much more often.
I usually only recommend people read Runequest in the context of it being speculative fiction. I think actually playing it would be retarded.
>>
>>96475097
>lack of support from Chaosium
I mean, Chaosium has put out a fuckload of books for the game though?
>>
>>96478137
NTA but books aren't necessarily support. Priority one is to play the game, not to collect a library. Books can be helpful to that end but Chaosium doesn't seem to understand what it's actually like to pick up a new game, and then they will have staff and affiliates pontificate about how people should be engaging with the game. Moreover, Jeff is on the record for saying "who has the time to pick up and learn a new RPG system" on the official Chaosium youtube channel, so clearly he has neither the sympathy nor understanding for what the modern TTRPG audience wants. They are out of touch and they're just starting to realize some 7 years later how out of touch they really are.
>>
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Mythras (was RuneQuest 6 ) has imo a more refined system than the current RQ:G and has a diverse range of settings, not tied to Glorantha. It's a better choice if you want to homebrew or you're interested in mythic Earth or Sword & Sorcery campaigns.

>>96478520
I wish I could be as enthusiastic about anything as your are about Mythras.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>96482198
I would not do that if that was me
>>
>>96482198
No it's harmful and you will develop a sensitivity to resin which will prevent you from printing anymore and may even make touching all the models you printed unbearable for yourself
If you're happy taking the risk you can get a grow tent and an inline exhaust fan with variable speed to exhaust out of a window + a proper air quality meter
When you're printing/not sleeping crank the fan up to max and at night keep it low but still enough for the air quality meter to detect low VOCs since resin in a vat will still emit toxic VOCs
Make sure it's big enough so that you can do your wash and curing inside of the tent as well because IPA can be harmful if used in a room without good ventilation
I wouldn't do that personally though and I have a feeling even if you did the above you'd still get pretty high VOCs detected in your room
>>
>>96482198
>Can UV resin odour be toxic?
Well, they sure as fuck haven't been proven to be safe. Now what the fuck exactly is in any given resin, how volatile those compounds are, how much they'll saturate the room and how nasty they are at the times and concentrations you're going to be exposed to... fuck knows. Dunno if anyone knows. But we are dealing with types of chemicals that tend to be known for causing all kinds of Fun and Exciting™ effects with long term exposure.
Also they usually stink like hell, you will not be able to avoid drips and minor spills here and there, and being a liquid that doesn't really dry up...
>>
>>96482198
>Can UV resin odour be toxic?
I believe so. I'm really good with avoiding resin spills and handling equipment safely etc, never ever had a spillage or gotten any resin on my skin in kilograms of prints, but for a couple weeks or so I was haphazard with wearing my respirator when washing prints. The wash station was in a totally separate room to my printer (which is in an outbuilding on the end of the house so nowhere near where I was working, and I always wore my respirator in there), so I was only ever unmasked when dealing with printed but uncured prints and IPA wash tubs with resin in them, nothing else. Nevertheless, by the end of the couple weeks I started feeling mildly asthmatic any time I washed a print, and that feeling would last for a couple hours after I'd stopped working with resin and was no longer in its presence. (I don't have asthma normally either fwiw.) It's making my chest feel tight thinking about it now. Would not recommend.
>>
>>96482198
Mine lives in my kitchen and I have no troubles.

"Crisis on Infinite Threads" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96482610
BaschGODS our time will come
>>
How the everloving F U C K is Cutter still legal in Pioneer?
>>
>>96482794
>How the everloving F U C K is Cruise still legal in Pioneer?
>How the everloving F U C K is Fable still legal in Pioneer?
>How the everloving F U C K is Annex still legal in Pioneer?
>How the everloving F U C K is Rage still legal in Pioneer?
>How the everloving F U C K is Nemesis still legal in Pioneer?
>How the everloving F U C K is Hearthfire still legal in Pioneer?
WotC are retarded and they don't care much about balance, neglecting the formats for Standard, which is also an absolute trash.
>>
Pioneer doesn't matter anymore. Never did, really.
>>
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the universes within cards mog utterly actually

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The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
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>>96478619
Anon, you're just having over a crashout over a term you haven't looked up the definition of. Like, no shit genders differ in more ways than purely surface-level biology, but there is a difference between those differences existing independently and society dictating what those differences should be.

Gender Binaries isn't "men tend to like X/women tend to like Y", it's "men should like X/women should like Y, otherwise you're unmanly/unwomanly".
>>
>>96479555
Oh, I just thought it was funny that the series is much more traditional than the anon seemed to think.
>>
>>96476885
>people aren't rocking armour that can block a bullet
Shardplate?
>>96477212
How does compounding work? Infinite strength, infinite speed, and infinite healing all seem like things that can break game balance over their knees, even if any particular character only gets one of them.
>>
My physical order is coming in, I'm looking forward to reading the books physically, my mind doesn't focus in when reading game books as pdfs like it used to.
>>
>>96482545
Mistborn doesn't have rules for Shardplate.

You burn a piece of a metalmind and gain investiture equal to its charges. You then count as compounding for the scene and can spend investiture on feruchemical powers rather than charges. There is a second talent that allows you to store investiture directly as charges too.

Metalminds have 2 + feruchemy charges and each time you compound you reduce its maximum by 1. You need at least 3 feruchemy to get the talent though. So a basic example is you have 5 charges and burn it to get 5 investiture. The metalmind drops to 4 charges. You then have 9 total resource you can spend on feruchemic abilities. Plus any investiture from drinking metals.

How effective your utilisation of this can be is dependant on the metal and your investment with its talents. The core ability of pewter is 1 charge enhanced str +2 and advantage on str tests. You gain that for rounds equal to your feruchemy and can spend 1 as a free action to prolong it. Most metals of this format have later talents that allow you to spend more charges to increase the bonus. For pewter you get +x+1 enhanced strength, +x+1 advantage on str, and your size is large. This reduces the duration to end of your next turn and you can only spend as many charges in a turn as your feruchemy.

So for a baseline assumption compounding could get you 3 turns of +4 str, +4 advantage on str, and being size large. Along with some talent prerequisites for bonuses to deflect and unarmed.

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Why are they always the weakest class? Why do designers hate them so much?
>Have you tried not playing DND?
It's not just DND.
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>>96482574
In that case, the animal companion is excellent, as it gives you extra health, and an extra action for combat stunts, defending others, and other options.
>>
>>96482648
I don't know the system, is it one of those where the companion gets pineapple'd by a stiff breeze?
>>
>>96482883
Obviously not.
>>
>>96479115
I like this idea a lot but now I'm sad rangers are so shit.
>>
Ranger will never be a real class, because going outside wearing leather armor is something most people can already do. Aragorn knew first aid and Drizzt had a pet. The concept barely makes sense for games without elaborate skill systems, but in games with elaborate skill systems it's just cargo cultism, adding rangers because D&D always* had rangers. Grow up.

File deleted.
What are you working on right now?
Any issues? Lacking inspiration? Smashing your head against a creative wall? Or just having a hard time getting all these pages done?

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>
>>96481683
If you already have friends who play run it for them, that will show you what needs explaining and how
>>
>>96481874
>>96481895
>>96482181
Are there any tools (preferably free) I should be taking advantage of to help leverage my creative brain into the practical working spectrum?
>>
>>96481234
>I know no one really cares about core mechanics cause they don't make a game.
Do people really believe this? Core mechanics determine almost everything a game is capable of.
>>
>>96481683
Determine what you're trying to create and represent with whatever rules you're putting together. Consider what game feel it should impart as a consequence, and consider how you want it to look in practice. Write those thoughts down. Then break down every part of that process step by step, and try to get it done as fast as possible.

After you've finished and have something, test it out, and you'll find the flaws (Your results will vary; Maybe it doesn't feel right and you need to restructure things entirely, or it'll work but clearly be incomplete). Worst case scenario, you figure out something that doesn't work and maybe why it didn't work. Best case scenario, you made something that feels right and just needs refinement.

>>96482259
You want it to remain simple and in an easily modifiable format. Even a .txt will work, but I'd recommend google docs or word or something to that effect. Just remember to make backups and save constantly, I've lost a fuckton of work before due to stupid and easily avoidable mistakes like not doing that.
>>
>>96465026
>>96470710
>>96471281
how does the game play

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James is gonna freak edition

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>96482790
I'm literally fighting Hollow Knight, sitting at 86% competition. Where are you?
>>
>>96482274
>20 hour movie games that come out once in 7 years are taking up too much time
Fuck off faggot, play your fucking GUNDAM TCG and shut the fuck up. All you shitheads wanted to talk this week was MTG and Pokékek, FUCKTHEBIG3
>>
>>96482960
Struck a huge nerve there. You good?
>>
>>96482970
>FUCKOFFTOPICPOSTS
>FUCKMTG
>FUCKPOKÉSHART
>FUCKYUGIOH
Welcome to /acg/ bitch
>>
>>96482938
Same place as when I took a break from the game, like 3 years ago... at that optional tribunal fight that I didn't realize was optional. I think I might just start over fresh from the beginning, it's been so long. Might even do that this weekend. (Questionable, as I've been having monitor problems lately... if that persists, I may just re-buy it on the Switch)

These "people" need to be killed. The only idiots who would want daemon primarchs to be "redeemed" are idiots who would completely undo any grimdark in 40k just to make room for retarded capeshit. Reddit needs to be nuked off the fucking internet.
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>>96480177
We also have redditors like puckee who post openly
>>
>>96481413
Anyone can be an Anti-Christ, according to one of the Epistles of Peter(or John, forgot which of the two).
Abaddon is also one himself and Horus also did.
>>
>>96478672
It's a story that exists to sell plastic army men and it's really cringe that you care enough about it to get this mad.
>>
>>96481550
>kills all Christians
>tells people to worship science instead

Uh huh. Yeah, the Emperor sure is Christlike.
>>
>>96481395
Who are you quoting?

Work in Progress "Second Edition Addition" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96482546
The alcohol will evaporate off faster than the water and lose concentration, so it will get less effective over time. It's also a very minor ignition and toxic hazard, but only in a small area.
>>
>>96482872
>It's also a very minor ignition and toxic hazard, but only in a small area.
RIP this idea
>>
>>96482231
I still want a diorama of orks painting models of little squigs or something
>>
Excuse this story, it'll be relevant in a second.
There is a little short (I think it's based on something else, but idk what) where a little demon (or alien, whatever) girl is raised in a post apocalyptic world by an android, and one day the world gets EMP'd and the android immediately shuts down mid step. The demon girl waits around for a long time for her to come back online but she never does.
There is a shot where it's raining and she's hunkering down next to the android and she had tied an umbrella to it so it wouldn't get wet.

Okay, miniature relevancy here. I want to do a little diorama based on this and I'm wondering what I could choose as the characters. The one that comes to mind would be like a grot and an ork in mega armor that has been shot in the head and is still just upright in the armor with the umbrella. but I don't love the idea of it being orks. I'm not sure there's any other options though, and it sort of makes sense because grots are retarded.
Any other ideas though?
>>
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>>96483076
A rusting servitor and a tau recon drone.


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