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I hate the new captcha edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>97216141
The problem with UBs above all else is that WotC has forgotten that one of the key aspects of trading card games is rarity. Somehow they forgot this despite inventing it.
For as long as Magic has existed there have been alters, and while most were cringe shit like a totally unrelated image painted over a card, there were also neat alters because there was a level of effort and also exclusivity. Alters were rare.
Then WotC basically started selling more and more "official alters." Some are OK like the borderless shit, people have been doing that for a while. Alternate art, great, it's just more options. Something like UB could have just stayed as alternate art, released occasionally, and it might have even been a treat. Yeah I don't want Spock in my game but maybe I'll see it once in 1000 games and it's just an alternate art for Snapcaster Mage or whatever.
Flash forward to today and every other set is UB with hideous art used for all-new giga-meta cards. There is no God.
>>
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>>97216141
UB as WotC intend is a fucking disgrace not a single thing about it is good or will be good for the game and never has been.

Future is already fucked up.
>>
>>97214908
I think ante could be done with a digital card game pretty easily but it's probably not worth designing when the market for digital TCGs is fucked as is
>>
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>>97216195
>I don't really care about art on the card
>UNLESS it's licensed
>>
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>>97216182
GREAT ASS!

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Post amazing terrain, amazing tables, and good looking games

Rules: no slop!
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>>
>>97193526
Man the redditors really hated this post. Weird how they keep coming to this cat website just to get mad.
>>
>>97215846
Keep coping catcuck
>>
A hand drawn/painted hex map for the Battle of Antietam
>>
>>97216253
Down to individual historical farm plots noted in the board
>>
>>97215959
>doesn't deny being a redditor
>still posting on the cat website
>still angry for no discernible reason
Curious!

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Wacky Races edition

>Previously in the Mortal Realms:
>>97206969

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
So how was you describe Sigmar in Aos since he only appear as cameo
>>
>>97216209
>So how was you describe Sigmar in Aos since he only appear as cameo
Anon, what are you trying to say here?
>>
>>97216236
i want to know what sigmar is like his personality and how he usually act
>>
>>97216241
Likely you'll want to look into a lot of the E1 sources? Since it does explain who and what Sigmar is.
>>
>>97216264
Can you share it thank you

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
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Charmer episode is out:
https://www.youtube.com/watch?v=vfMhRx6CuzE
>>
>>97201417
I hope you didn't bite the bullet on those Purges anon, since full arts got confirmed for Rarity Collection 5 and Purge is one of them.
>>
>>97214766
Aussa sexo
>>
I just ordered 5x Alliance Insight boxes
Wish me luck!
>>
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>>97215775
What are you hoping to get out of it? The only valuable cards it has are backup ignister, march hare and the shining sarc DMG, .

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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So these guys (stealth suits, if you can't see them)
Pretty interesting against a marine team. When the enemy can move + dash + shove a heavy plasma incinerator in your face, stealth becomes a lot less safe. Ended up not controlling much on the objectives, which combined with an equal score on tac op, kill op, and primary meant a final score of 10-15.
Definitely not a conclusive game in regards to how balanced they are, I made plenty of mistakes, but the stealth was a lot less oppressive than me or my opponent expected.
What I want to see now is how they perform against a 2APL team. Losing that extra dash to reach enemies, and not having the same super reliable kill shots that a team like deathwatch has, might make these sneakers a much less fun team to face. I need to see it to confirm it though.
>>
>>97189648
Yeah, pls do
>>
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>>97208327
what a suprise....autistic lore fag complaning again that nobody takes "le epic setting" as serious as he does

relax man some guys just want to chill and throw some dice.......
>>
>>97215105
>relax man some guys just want to chill and throw some dice.......
I think that's his point.

Who would you rather play against:
>I bought canoptek because they're the strongest team in the meta right now
>Here are my Necrons, they're apparently the strongest team but I'll go easy on you! Oh you like the colour scheme? Thanks, it took me a while between helping homeless veterans and fostering abandoned grizzly bears. They're actually from my own dynasty, but I've not found a name for them yet
>>
>>97139763
I too bought a few hudnred dollars worth of plastic I probably should not have bought.

What the fuck was the Emperor doing during the DAOT and the age of strife?
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>>
>>97204994
Ask one of your many General threads.
>>
>>97215986
>>
>>97215204
Well, maybe not purely memes. He might have heard a few things form the HH books series as well...
>>
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>>97216036
hmmm
>>
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>tfw no alcoholic viking wife

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97215880
You can pull a Sailor Moon easily with the whole divine purpose + handler thing. They exist to be driven towards a story goal (almost always killing the evil). That needs to be the DM's focus, but I guess you could play with the idea of an individual engineered to be the doomslayer having to exist in society.
>>
>>97215979
Indirectly calling your players out for playing as bad people causes hurt feelings at the table - that's a cardinal sin that kills games.
>>
>>97215935
>That and the fact that Tieflings can be more interesting visually (also hotter) and being an underdog makes for a more interesting character.
The visuals are a potential factor, but are ultimately secondary in a tabletop game. But the underdog angle is what really pushes it further than other weird-looking races.

>>97215938
The point of consideration is how it translates into a player character. People don't really want to play a character who is going to martyr themselves for the first righteous cause they find, because then the character is dead and you're no longer playing.
As for a PC not being loved by all...that's really the default for most races, isn't it? But the best case scenario there is that you have NPCs treating the character as if they're stuck-up or privileged. Not exactly a lot to work with.
>>
>>97215999
It can go either way, either your Party doesn't like being called out for killing some goon who surrendered after you fireballed his entire team and he wasn't a threat anymore or the Party is totally down to "rise the ranks" and start killing Celestials and looting their corpses
>>
>>97215814
I had my players recently be surprised by a Bullete - Land Shark. Which worked well for me, because they'd dismounted from their griffons and all walked up to it's offal pit of a nest.

I gave it an attack before initiative, which let it leap and send enough of the party prone to make it's mid initiative roll effective.
Took them 4 rounds to figure out how high it could jump and get off the ground.
By then they had it bloody and a second showed up.
With everyone off the ground though it was only 2 more turns till both Bullete were dead.

I think if they didn't get the surprise round it wouldn't have been a difficult encounter.

What is it about?
Why is it interesting?
Should I care about it?
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>>
>>97179274
Nigga, anything cool from Forgotten Realms is Greyhawk in origin

Vecna, the demihuman gods, The Underdark, paladins, beholders, mindflayers, owlbears.

All appeared in Gary Gygax's world before they were appropriated for FR.
>>
>>97204266
>Jesus, they really gayified Greyhawk here.
Would you say it's Gaywoke now?
>>
>>97204266
Oh a few of these adventures will be at the greater Philadelphia expo, I was actually there last year for a Trump town hall.

Maybe I'll go, in spite of Gayified Greyhawk.
>>
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Anyone interested in Greyhawk should check out Joe Bloch/GreyhawkGrognard's vids

He knows Greyhawk like the back of his hand. He's written a lot of material on DMsGuild for Greyhawk as well.
>>
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>>97213386
Thanks for the recommend, Anon.

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>
>>97215004
Met many, mostly obvious fetish plays. Go post any ad as a GM and see what kind of characters/applicants you get. It's disturbingly common.
I also played with one for a while, and was friends with him for years outside of the game too.
He played his ideal waifu, fit into the fantasy setting we were playing. It was acceptable solely because he had no off-putting fetish things (basically he was just vanilla). It was still undeniably his waifu and he got constantly teased about it without ever denying it.
I have yet to meet or see a single female character (actually played not just theoretical) that didn't fall into this category. If I did, I'd be open to changing my mind. But the pattern has been unerring thus far in my some ~12 years of playing TTRPGs.
>>
>>97214962
What do you mean a fetish waifu? I get wanting to make a pretty female character, does it go beyond that?
>>
>>97215717
I've specifically seen lolibaba and furry stuff that was unmistakably fetish related.
I didn't play with those people though; the ones I have played with (like mentioned) were just playing their idealized version of a woman but with super powers/magic/whatever matches the setting.
>>
>>97139776
I look for character art references to give me ideas for concepts. People make interesting-looking pictures of women often because they look good. So I play female characters to use those visuals.
>>
>>97214962
Not every time. My first campaign, the DM and I accidentally made each other's fetish waifus and just couldn't understand why the other found it hot.

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>97209105
Victory in RPGs is usually happenstance. Dice.
>>97210317
The design is balanced. The people are biased. Those things are not correlated.
>>
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>>97210178
>>97210170
>nawwative inithiative ith twash
>>
>>97197145
I too, fence longsword, more from the Lichtenauer school though (meyer is fun as hell though i just love to stab)

As a 1 v 1 duel you could get an interesting system working.
The "you go, i go" style works fine if there's a way to steal an extra go in there or take the Vor.

I had an idea for a card game where the 2 players are constantly discarding some cards at the end of their turn,
keeping a few in hand they like and then drawing fresh ones at the start of the turn to say 7 or something like that.
There's cards for advancing, for retreating for dodging,
There's cards specifically for counters to certain thrusts or cuts.
There's stance cards that'll give you a bonus if your opponent has an opening that's weak
Eventually someone plays a card with a VOR on it to start the rally,
Like an Over cut from left shoulder,
They other player then needs to play a card that will deflect that or dodge or counter it, whatever.
They could just play a parry card, and follow it up with a Riposte, or if they didn't have a riposte they just have a parry.

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>>
>>97207595
>>97210956
>>97202682
IMO, balance is an overrated and shitty game design conceit to begin with and irrelevant to having fun.
What actually CAN be important is for players to believe the game is fair, in which case the only barrier for narrative systems is the GMs skill to cater towards the sensibilities of fairness that the group holds. In short, if you can't run narrative systems well, you have a skill issue.
>>
>>97211497
Thanks for entertaining the idea!! Really interesting stuff here.

>The "you go, i go" style works fine if there's a way to steal an extra go in there or take the Vor.
Absolutely. As I have it, the way to take the initiative is to, essentially, win the opposed roll. This might represent finding a strong position bind, a parry to set up the next strike, etc.

The card idea is really intriguing. The biggest issue I have is running into a Song of Swords-esqe "really long list of moves" with various maneuvers that counter others.
This rewards "player" (as opposed to character) system mastery. That being said, I was hoping to parse things down a bit to one, two or maybe a few different choices for each combatant.

Could you tell me what you mean by a Silvers system?

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Finishing a tabletop role-playing campaign and giving it an ending is a good feeling.
>>
>>97215817
Too bad you'll never experience it.
>>
>>97215817
based
>>97215955
cringe
>>
>>97215817
I wish I knew the feeling.
I can't even get a game.
>>
>>97215955
But I did earlier this year?
Marge moment.
>>
>>97215817
Storytime for us, OP

What makes a setting don't feel generic a.k.a. not DnD?
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>>
>>97191156
Imho it's really easy. If the designers don't want to cater to as many people as possible, then it won't be generic. They have to have an artist's mindset, that is to have a vision, and never compromise.

I know, I know. Too difficult these days, because first of all you gotta sell your shit and whatever. But it's really this fucking easy (design-wise).
>>
>>97213526
Batshit was meant to mean really bizarre but also damn fun.
>>
I wasn't expecting so much support for >>97191173, I appreciate it.
Let's all enjoy our games with sexy big-titty girls, whether they're the damsels we rescue, the quest-givers we escort, or even the heroes we play.
>>
>>97191156
GURPS is D&D?!?!
>>
>>97216113
Yes. You can tell because of all the furries.

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Previous Thread: >>97002412
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>97215792
anon
what is a maiden, lady, ect? nothin of the sort is on this list, we should respectfully try the origional setting before addingto it
perhaps since you invisioned this creature as comaratively helpless to the orc the scene would work well enough with a goblin or a slime
>>
>>97215741
I'd say being short isn't that important to agility; cats are also short and hella agile. It's just the ability to jump around, dodge, pounce or otherwise be mobile within your immediate space. Maybe it should have been written as speed, but I don't think anon put any more thought into it than just a shitpost.
>>
>>97203844
>>97203860
This is cool. If I were to suggest something, maybe change the Pretty Pleas ability to be less random. Having the session end of a dice roll seems at odds with the rest of the design. Maybe instead you could have it so that spending 0 effort vs a 10 effect ends the session. Just a thought.
>>
>>97209969
are escape and evasion substats?
they arent on the list but seem to be in the same bllpark as eveything else there
>>
>>97157304
i await further news with great interest

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>
>>97214376
specifically her butt crack
>>
>>97215503
>>
Can we organize a Christmas tournament?
>>
Have any of you ever won playing the Damiano Defense?
>>
Would be nice to have a Christmas tournament

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In my games, high level wizards turn to stone.
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>>
>>97195417
>2025
>on the threshold of 2026
>in the year of our Lord and Savior, Henry Cavill
>and His Holy Father, Vin Diesel
>still using a system that has levels
ISHYGDDT
>>
>>97212130
They don't even have ultimate power, though. They throw some slow, floaty blue pebbles a few times and then just die because a naked guy rolled around in the mud a few times before stabbing them with an ordinary sword of ordinary iron. It's beyond satire, it's just fucking stupid.
>>
Ok
>>
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>>97195429
>>97195975
ウイ
>>
>>97212163
That’s just how the game is portrayed.


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