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Necromancy Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97360201
Anon, I'm so sorry the longer I look. The worse this army looks. No offense.

>War Prophet
You need to ensure this model is a bit heavier. Invest in at least standard armor. You should be running the Anti-Tank Hammer.

>Castigator
The way you're running them is wasted. Give them a Punt Gun and some armor as well. The Shrine doesn't need the Punt Gun. Also try to get some armor.

>Shrines
Limited yourself to one. You're starting your warband. You can ALWAYS buy another down the road.

Trench Pilgrims aren't to be slept on with their Anti-Fear mechanics on their Iron Capirote. Just give them some bolt action rifles and some Bayonets.

Think of it as you building up the board to get your second Shrine.
>>
>>97360251
may I get a rating
>>97358809
>>
>>97358809
As I said the other Army list, Sniper Priest with a Machine Gun is utterly superior in every way. It may not allow you to pin an enemy down across the map but with your current build you have enough models to hold them in place.

Getting another Machinegun in the list or- rather your first one will make a pretty big difference.

>Grenades
I don't know who the fuck hurt you but not every single model needs a grenade, you will be lucky if you throw two in a game. Three max if your enemy is really unlucky or just not playing well.

Try to remove some of them, see how much Ducats you have left to try and invest into more Yeoman.

You have a musician. That's great, don't know what that Frag Grenade is gonna do for them in combat. Give them a pistol or something. You don't want a sitting duck.

Other than that the list seems solid. Just ensure your LT isn't too battle-damaged from engagements or you might need to retire them.
>>
>>97360303
>I don't know who the fuck hurt you but not every single model needs a grenade, you will be lucky if you throw two in a game. Three max if your enemy is really unlucky or just not playing well.
Prussians. Given they arent consumable (cept the charge) its arguably better to use and makes for an effective bleed/assault
>>
>>97360393
True, but I'm firm on an addition of a Yeoman of possible!

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Friends on the Other Side edition
>Previous
>>97339727
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>97360520
>>97360255
>>
>>97360496
We don't care that you hate it, we do care that you won't stop whining about it. Seriously what is with this board & pissbaby whiners anymore? I'd almost think it's the same person in multiple threads acting the same exact way
>>
>>97360520
>They're too much of a staple of the genre to just dismiss as a bunch of rowdy monsters to beat up.
No, they're not. There's just not enough material to work with, the concept itself makes them impossible to work with. They should just be monsters, a threat to be slain, not playable, not sympathetic. The insistence that anthropomorphic wolf people should be playable makes me think that furfaggotry is involved.
>>
>>97360520
I'll contribute to this tomorrow, but I wouldn't mind trying to post some stuff for it.
>>
>>97360522
dumbest schizo theory I've heard in a while, anons have been posting meaningless drivel since the day the site went up

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I'm working on a journey system with a few specific goals. One of which is to hone down on events that can happen to parties during a journey which - ideally - present the players with interesting problems to solve.

Working document is here if you'd like to peruse: https://files.catbox.moe/7hfxya.pdf

I'm curious if any experienced GMs have ideas on interesting journey complications (both positive and negative) that- ideally- might allow for opportunities for players to problem solve?

Picrel is the list I've got right now (very basic)
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>>97360406
So what’s your process here? Do you prepare this content in advance or on the fly? Let’s explore the homeless example. I’m guessing you don’t railroad the players into being at a specific gas station, so you improvise this homeless guy on the fly right? He makes sense in the context of the environment. I’m just curious how much of this you prepare in advance.

>>97360438
Yeah, I guess I have the same question.

>>97360442
I think he’s saying the way that the content exists in the world (improvised; randomly generated, pre planned, or some combination) looks functionally identical to the player at the table as long as it makes sense in the context of the environment, right?
>>
>>97360485
It doesn't matter how it looks to the players. Total perfect simulation is the correct method, and no other shall be permitted.
>>
>>97360489
That’s the dream. So are you creating and simulating every aspect of your world prior to introducing your players to it? Do you improvise most of it?
>>
>>97360172
I'm not able to post the full thing and would probably be embarrassed to do so. I think having a set idea of the roster would be great. That's my bias, though.

Basic idea of the system is it takes about an hour to walk 3 miles so that's used as the baseline. Meadows, fields, etc. Distance is halved or even brought down to 1/3rd depending on how difficult the terrain is. Phrased differently, difficult terrain may have 1 environmental hazard every x hours. The more that they run into, the less likely there will be another, the longer without the more likely there will be one. Represented by starting on a d10 and ratcheting lower down to a d4 for more likely or going up to a d20 for less likely. Like yours, it was on a 1. Simple stat rolls to overcome an obstacle. Failing just meant they were more tired.

Similarly, enemy density is rolled by expected resistance. Whether that is every mile or every 3 is dependent on the territory. From what I remember, there were different bands of territory with heavy presence and longer stretches with no one (1d4 vs 1d20 rolls), but the danger came from exhaustion.

Every fight or obstacle would cost 1 exhaustion, which every 5 HP the PC has, they gain 1 additional exhaustion. When they run out of exhaustion, they lose -1 to stat rolls until a long rest in a safe place.

YMMV. Enemies were less important than simple stat rolls that would cause exhaustion loss if failed, but it also meant the 'fighter' types actually had a built-in mechanical advantage to endurance. Having to choose between the potential for many combat encounters along a contested road with the guarantee of a friendly camp or taking the long way and showing up weaker for a fight was a fun debate to watch. I think it added to the game.
>>
>>97360489
Except that higher powers put the hobo there on random chance rather than the hobo having any agency because he's not a real person but actually an obstacle.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97342391
ngl I think the arena scene looked cool in the trailer on a big screen
>>
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>>97360311
>>
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>>97360340
>>
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You know looks a bit better without the clone wars stylization. Still no Phase 3 armor.
>>
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He just wanted to help his people.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97360209
>>97359417
Nvm i cancel my request until i really search nutana sr. Sorry
>>
Looking for Qin, The Warring states.
>>
morg bork request version 2
Looking for
Leviathan
Dungeons!
Monsters!
Bergen Chrypt: Archfrost
Refuse
Hallowed
Monochrome
Sinners
The Cross Stitch
I believe all the above is not in nutana sr
Please and thank you in advance
>>
>>97360328

g0f1le /d/pmqNg6
>>
Requesting the new version of Deadbelt
https://acoupleofdrakes.itch.io/deadbelt
TIA

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Emotional support elf edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: To what extent do elves share their wisdom and experience with other races to help them emotionally and psychologically?

previous thread: >>97278632
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>>
>>97359419
both can be true ( ˘ 3˘)
>>
There's a reason I started to filter threads like these
>>
>>97357893
Put more effort into your gens, it's as simple as that. Experiment with different LoRa and checkpoints for example. Obviously some hate the AI period, but it's also all so... samey. Mix it up.
>>
>>97360410
yet here you are, seething
>>
>>97358649
at least he's one of like three people in these threads posting about actually playing

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>>97356560
I love Wayne England too

RIP
>>
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>>97358206
GW turned that guy into an old negress.
>>
>>97357251
Anon might have been confused with 2nd ed. In 2nd it worked as he said.
>>
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>>97356560
At least the art these days is just "mediocre compared to the great works of the past" instead of offensively bad like in the dark times that started in the mid/late 2010s.
>>
>>97359205
This one looks absolutely disgusting.

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Why don't zombies eat each other?
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>Janny gets defensive soon as you make fun of coomerunism
You will never be a member of the Politburo, you have no party card, you have no connections, ect
>>
>>97300419
Cause that would be gay and an abomination in the sight of ours Lord and Savior, Jesus Christ.
>>
>>97305476
Why don't they?
>>
>>97328109
holy fucking cope LOL
>>
>>97300419
Why do you want to know?

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Lorwyn Planeswalker edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97359046
Depends, if you mean in terms of lore/worldbuilding that's a difficult question. If you mean in terms of design and gameplay the answer is Path of Exile and nothing else comes close, the entire game is built around exploiting the same types of small interactions that high-power formats are full of. It all runs off of keywords and the skill tree and gearing are similar to deckbuilding where your entire build is oriented around one core concept that you boost in several loosely associated ways.
Other games in the genre tend to use "Legendary" items as the highest tier of rarity and they're just straight better than everything else, whereas PoE calls them "Unique" items instead because they give you one specific effect that is useless for most builds and rarely outweighs the benefits of having a good stat stick in that slot instead, but if you find a way to exploit it then you can do things that would be impossible otherwise.
Chris Wilson, the original lead dev, is a huge Magicfag and collects ABU-era misprints as a hobby, and the whole reason PoE exists is because he wanted to put Magic's design into Diablo 2's gameplay.
>>
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>>97360387
I think I read somewhere that the name is a reference too.
>>
>>97360421
It is
The original working title was supposedly One With Nothing
>>
>>97360450
Which is also still a reference
>>
>>97359046
*band roguelikes that branch from Zangband, since they include Amberites, if you just played MtG and let that bias choose what you see on the screen. I particularly like Poschengband 3.5.1, but feel free to try newer/supported branches, I think some anon created Pseudoellisposchengband, and you can play Frogcomposband on mobile if you care for it. Amberites really feel like planeswalkers, their passive regen makes them monsters in battle even if you're a caster, and you can easily color-code your gish with the right paladin domain or wizard-warrior combination.
You won't get the broken 3 card combo going infinite that easily, as Angband variants are more "fair" and about numbers going up instead of Ulyssean exploits. But it feels like what MtG felt when I started playing in Onslaught, casually.

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>replying to 6 hour old shitposts
jfc you fucking faggot, have some pride
>>
>>97360187
It's January, man. Pride's not for another five months.
>>
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A question about readying actions. Can you add an
>or
To the trigger. For example last session my cleric said he would use radiance of the dawn either when all the enemies were within range or at initiative 1. Can you add triggers? How many can you add because it could get silly? If you don’t use it on a trigger so you miss your chance?
>>
>>97360228
That's a DM call. Personally, I wouldn't allow it unless a player made a strong case for why they're really two versions of the same trigger.
>or at initiative 1
Well, that's flatly against the rules, which state that it must be a "perceivable circumstance". Player characters can't perceive the initiative count.
>>
>>97348487
Night of the Walking Dead

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Should an elven wizard be more powerful on average than a human one? Explain your answer.
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>>97360182
Yes? What about them?
>>
>>97356728
I thought that was generally understood.

Most systems and book series go through various answers but normally elves make better wizards overall. Either the elves have an extra century or two to learn and master their craft, or they are some inherently magical species that is just plain better by birth. It's all the same in the end.

Humanity's strength is always in numbers. They are not the best at anything but they are more populous. They are the smart horde species while orcs, goblins and everything else that wins wars through wave tactics are complete savages. Humans are the mostly intelligent wave tactic savages that can be kind of not shit at things.
>>
>>97356728

No, because the person who commissioned that art is a faggot.
>>
A character's proficiency in any particular field is determined by how the amount they invest in that field, and everyone gets the same total amount to invest in their abilities. End of.
>>
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>>97356728
yes, that should be obvious

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97349958
Where is this? Can't seem to find it on the mediafire.
>>
Have we done anything with John Browning yet? I've been discussing gun designs with a friend, and the subject of Browning came up with him getting started in this exact period. Of course, most of his more famous designs, the 1911, Hi-Power, .50 M2, etc. are from later, but he was still designing and making several firearms before the turn of the century. And we've nudged the development period of certain designs before, with the Maxim I believe.

I'm just divided on whether to keep him pretty normal with a blank cheque from the government post-Paraguay, or work in something Hyperborean. He'd basically be a saint up there with everything he's made/going to make. Alternately, I thought about somebody finding a 1911 or something on the battlefields of Paraguay and it makes its way into his hands (2000 Psychic Wars!)
>>
>>97360094
We haven't done enough with the Paraguayan War in general. The Second Oriental Crisis got a massive point by point description, and the Fall of Paris and the survival of the city also has a ton of lore. Compared to them, Paraguay has very little.
>>
>>97360026
It's in the TTS.

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97360101
As I said, they were meant to be opponents, IIRC the example was a chaos marine (singular) as a high level opponent for a whole gang.
As for players wanting to play space marines (plural) as a force, that originated pre-killteam and I haven't personally encountered it since that became an official (tm) option.
>>
>>97354848
Newest edition is what most everyone is playing
>>
>>97342322
Is Battle Companies kind of like Mordheim?
>>
Played my first game of MESBG today. I fell in love with the game. The only thing I feel bad about is that it took me this long to find people to play with!
>>
>>97359701
Show us a finished painted one then

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97348360
Thanks, it's like a big amalgamation of those early iron age iranic and turkic elements, bitches love their gold and harness
>>
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>>97289191
No Shining Force enjoyers?
>>
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>>97325229
I tend to make centaurs native American-inspired.

Usually, their lore for me is
> They used to be savages in the plains/hinterlands, but they were subdued and civilized by the more "sophisticated" races.
>>
>>97276298
Looks like you forgot to mention which specific, individual traditional game rule system you wanted to discuss.
>>
>>97347771
Movement isn't measured in numerical distance, thank god. We're not stuck in 1970.

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>
>>97358092
?
I love crunch in my solo RPG
>>
>>97358125
>>97358211
It becomes a memory game of if you can remember all the rules and mechanics to apply them correctly.
>>
>>97358444
yeah i like that
it's easy for me and fun for me to remember how systems work and run them in my head
>>
>>97358092
I guess it depends on how often you're doing rolls and checks. I keep them to a minimum for important events to keep the narrative going.
>>
got a first session of Choir of Flesh in. Still getting the hang of the exploration but overall I like the core game loop, it feels flexible enough to expand on with some actual roleplaying but easy to fall back on. I like the settlement mechanics, it adds a fun base building element. His GMless sections keep getting better, this one has a nice bit on plots with hook generation and tension elements and stuff. Always like the balance of art to dense words he has in his rulebooks too, and the artist he got for this book is really really good.


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