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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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Black Hammer Edition
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>>2192515
It's time you get balkanized
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>>2192515
Relatively, but not completely so. Just concentrate your best units in stacks every few provinces and try to go for encirclements as much as you can to reduce their numbers and stockpiles.
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>>2192515
Not very the AI builds some really awful divisions and even worse planes, just wait a month for their offensives to tire out then smash them in northern germany
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any good tutorials on yt? i'm a beginner
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Kaiserreich or Redux?

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If you see a gibberish post, it was made by raiders, ignore it.

No, Vic 3 is not good yet. In fact it never will be. Neither will EU5.

How fares your empire, /gsg/?

On this day in history, the 26th of October:
1185 – The Uprising of Asen and Peter begins on the feast day of St. Demetrius of Thessaloniki and ends with the creation of the Second Bulgarian Empire.
1341 – The Byzantine civil war of 1341–1347 formally begins with the proclamation of John VI Kantakouzenos as Byzantine Emperor.
1520 – Charles V is crowned as Holy Roman Emperor.
1597 – Imjin War: Korean Admiral Yi Sun-sin routs the Japanese Navy of 300 ships with only 13 ships at the Battle of Myeongnyang.
1860 – Unification of Italy: The Expedition of the Thousand ends when Giuseppe Garibaldi presents his conquests to King Victor Emmanuel of Sardinia.
1905 – King Oscar II recognizes the dissolution of the union between Norway and Sweden.
1937 – Nazi Germany begins expulsions of 18,000 Polish Jews.
1985 – The Australian government returns ownership of Uluru to the local Pitjantjatjara Aboriginals.

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>>2192370
*replies to u again*
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*mighty sniff*
why should ottomens reach here & here
*mouses over the near east*
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>>2191981
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Hitler sought peace with Britain, sought an alliance with both Poland and the Soviet Union, etc. Hitler followed in the footsteps of great German and Austrian diplomats: realpolitik.

Were it not for the USA goading their debtors Britain and France to get involved in Poland, Hitler's Germany and Poland (which was ruled by a Mussolini style government) would've not just resolved the Danzig and Upper Silesia disputes peacefully as Italy/Germany did South Tyrol, but Poland would've probably had formally joined the Anti-Comintern Pact.

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FOUL SORCERY edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions

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>>2178900
Is RBM *actually* required for Erik’s Troops on EoE1100?
I can’t fucking stand dying from two arrows
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>>2190890
Naval battles aren't just high speed multi track drifting until gunpowder era. So you fall overboard you swim and try and climb back up rather than "guess I'll die". Also these happened so close to the coastline as a general rule that if you are able to dip out of your heavy shit you can try and swim your way back.
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>>2192352
You can disable some RBM shit in the settings.
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>>2190890
why are you black?
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>>2190766
>You serious? With the awful inventory system you want to create even longer lists? Most of these items don't serve a purpose as is.
The point would be to create purpose for items, villages shouldnt have just one resource production and there should be a lot of workshops sucking up trade items to create added value instead of demand being random as hell. Like construction tools and materials would spike in demand from projects and town upgrades, repairs after sieges, etc. High class shit like fine furniture, art and jewelry should add a small, steady prosperity rating when a town has it in its "inventory". But mostly having a lot more variety in items means a lot more wealth to trade for other shit without destabilizing an economy from buying everything at once, more things that are consumed at different rates so shortages and surpluses don't hit all at once, and more liquidity for markets without just giving everone more denars or economy-busting levels of surplus. Besides for immersion purposes there's no way people are throwing fucking oak wood on a furnace to make coal.

>Economy is a joke anyways - "value" is created out of nowhere. Be it troops wearing 100k equipment being upgraded for a couple of coins or cities generating money out of nowhere to buy stacks of overpriced Javelins that cost 300 to make and sell for 30k

The implication i always took is that equipment is second hand bought and paid out on loans. If you wanted to fix that you could have upgrades not be instant and instead take several ingame days and not paid upfront but with a bonus added onto their wages over time.

>the cancer that killed total war
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>>2189723
>Anyways the last good TW game was Shogun 1
fixed
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>>2189263
>best graphics
>best gameplay
>best faction variety
>thriving mp
>best seller
>>Oy vey it's dead goys!
Yeah, riiight. Keep shitting your pants doomzoom.
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>>2190197
That was gamey slop just like the test of wh
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>>2190215
Nobody cares about S1/M1 stop trying to make it a thing. This is terminal contrarianism.
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>>2192689
fuck off loser

I am currently in the early stages of developing a real-time strategy game that aims to combine elements from Age of Empires II and Warcraft III. Both of these titles have had a major influence on me as a player and as a designer. Age of Empires II is remarkable for its strategic depth, focus on economic management, and large-scale battles, although I have always felt it is somewhat limited in a few key areas, such as unique unit mechanics and hero-focused gameplay. Warcraft III, on the other hand, introduced those very features through its heroes, abilities, and more character-driven armies, yet it lost some of the depth found in other systems, particularly in the balance of ranged units, counter mechanics, and naval warfare.

My goal is to create a game that brings together the strongest qualities of both styles. I want to capture the grand scale and tactical complexity of Age of Empires II while incorporating the individuality, progression, and fantasy-driven personality of Warcraft III. The idea is to give players the satisfaction of building a thriving civilization and commanding large armies, while also offering memorable units, meaningful choices, and greater variety in strategy.

I would love to hear from the /vst/ community about what you would like to see in a project that blends these two approaches. Which mechanics or ideas from either Age of Empires II or Warcraft III do you think are essential to preserve, improve, or completely rework?

I am also open to suggestions for other RTS games that might serve as good sources of inspiration. Whether they are classic titles or more recent releases, I would really appreciate your thoughts on what makes those games stand out and what lessons they might offer for this project.

Thank you in advance for your insights. I am looking forward to hearing your ideas and discussing what could make an RTS like this both exciting and rewarding to play.
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>>2192462
Indians are not asian
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>>2192564
>Stealth attempt to claim Asami as Indian
I see through your tricks.
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>>2182453
I would really like autocast to be on every spell, actions, etc. allowing for AI to perform blocking arrows by using shield if arrow fire if autocast is on.

Infinite production que like RON.
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>>2192577
NTA. What about a group cast mechanic instead?
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>>2192679
elaborate. as you make a good point.

You mean like many priestess are required for AOE healing spells or what

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Wex edition. S*lmuna greyskins not welcome
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>>2192657
No idea
In my current run I just formed Castanor and I'm using Greatmaeches to carve up Games, I don't think their releasables even have any worthwhile lore
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>>2192669
>Games
Games*
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>>2192671
>>2192669
Fuck!
Gawed**
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>>2192669
>>2192671
>>2192672
Drunk or sleep deprived?
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>>2192680
Phone posting, slightly sleep deprived and drinking right now

Youtube shows me these videos sometimes and I really wonder, are they made
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>tall yugoslavia
>it's actually just massive
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>>2151850
Yes. Cope.
>>2151910
When was your last ricky playthrough? I've thought of trying it, I had fun with for the glory, and I heard ricky is fun with mods.
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>>2191156
>>2191150
Are both Yamnaya just different waves?
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>>2151850
maybe
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>>2185320
Yeah they thought the same thing 100 years ago too then boom, WWI happened.

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Alexander mommy edition

Previous
>>2180586
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>>2192643
>Also like how there are 5 different civs in the game that are just indians with different names
India is a large place
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>>2192660
>if you just follow someone else's build order in Dota you are setting yourself up for failure. You need to consider the enemy heroes and the items they build
Same is true of an RTS past the most basic level, especially since build orders basically don't exist past the early game, and their functionality can massively vary depending on circumstance (part of the reason AoiE is random map). These adaptations are also pretty much impossible to bake into a build order, unlike many mobas where you can use one premade build with a couple of per-game alternatives ready for you to use that often aren't too complex.
>If you countered your opponent in aoe you have an advantage until he restructures his army.
Well for one thing, he's capable of building multiple units.
I'm less familiar with AoE4 since I haven't played it in years, but adapting it to Franks in AoE2 you have a similar huge power spike with your knights in early castle. However that doesn't mean it always plays the same. How fast did you get to the Castle Age? Did you pressure your opponent in feudal or vice versa? Who has the eco lead? Does he have his own power spike at a similar time you have to deal with? Frankish knight pushes might be good but you can still die to an appropriately sized crossbow deathball. If you went scouts in feudal (which you normally want to do) then maybe he invested harder into spears/pikes and you can't actually take a fight. How do you deal with his pikes then, you have multiple options. Maybe he didn't invest enough into pikes and the best option is to keep pumping knights to overpower him. It can go on like that.
>Just because there is more multitasking doesnt mean that the game is harder.
You'll note that I didn't say the game was harder, I said it pushes your brain to its limit naturally; no matter how good you are you are always at the edge of being overwhelmed. This is something that smarter people tend to value since games do that less often for them.
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>>2192651
You're retarded.

>>2192662
Hindustan is literally the Persian word for India. Dravidians are literally the Indian race. I could go on.
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>>2192667
To expand on that middle block, assume I get to Castle Age as the Franks and I'm not like, massively on the defensive after I get a few knights out. I have multiple options there for what to focus on first.
>More knights, more stables. Beat whatever he may have on the field and get map control.
Depends highly on what units he has.
>As above, but focus on raiding.
The more walled off his base, the worse this plan is.
>Boom
Especially if he's playing defensive
>Siege Workshops
Can let me push early and go for a win in castle age, also useful against massed crossbows
>Archery Ranges and Skirms
Not ideal for franks long term, but sometimes it's what you need, especially against pikes + archers
>Get monks out to grab relics, hoping to win the very late game.
Extra value if he's using units monks are good at converting
>Mine stone, get a castle up early

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>>2192673
>You're retarded.
It is exactly the same situation.
>Hindustan is literally the Persian word for India
Which is why the people who used the word were the Muslims in the north/west of the subcontinent and not, say, the people in the South who might call themselves Dravidian.

>lets give the faction with the most overpowered ground vehicles a structure that provides discounts
kys
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Well at least you remembered how to make another thread
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>>2178289
why do you keep making threads about this mod?
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>>2178851
i will single this game out and fucking kill it
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>>2179408
And how's that working out for you so far?
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>>2178289
>kys
Follow your own advice, schizo.

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I'm new to the genre and I'm having fun playing Unity of Command. However I wish it had fog of war and a more forgiving turn limit. Is there a wargame like that?
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>>2187248
They're very amateurish and the AI is pretty dumb. I still managed to get some fun out of NATO's Nightmare (which has promised a major update for over a year but gone silent), Korean War, and Operation Downfall, but the others just feel too tedious / too small / too broken
>>
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Spoonfeed me some beginner ones because I've only tried adjacent games like Twilight Struggle and Root and they weren't particularly enjoyable
im too shy to play on Vassal
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>>2187348
I still have so many UoC campaigns to go through, but getting 100% on each scenario is such an ASS ACHE
>>
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>>2187348
I am probably one of about 10 people on earth who has a relevant screenshot for this

You better not spend a single point of prestige or else
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>>2187248
have yet to try, I'm getting into dominions

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POST SHIPS edition

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>starting a new country from nothing is fun
>exploring the map is fun
>claiming valuable land and resources is fun
>developing your economy and infrastructure is fun
>defending your borders from barbarians is fun
>fun stops when you get to war because while you were busy building a nice country another player was just spamming troops and rushing military technologies so you just get stomped with doomstacks for merely existing
I genuinely wish there was a game that was based ONLY around this early phase of every civ game where you explore the map, expand your borders and grow your economy without the part where some agressive player rapes you. Preferably with more detailed economy.
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>>2186793
And espionage
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>>2162034
I knew starting a game i know nothing about with mods was a bad idea but oh well...
How do i turn this game around? i heard that slavery(hurry production) and drafting is op in vanilla but i have none of that here.
I spent like 200 turns at war with the Hungarians to reclaim 2 of my cities, now that i got peace i get attacked by the poos with elephants, the only resource i'll have is iron when the mine finishes in 5 turns. Even if i beat them and recapture my city i feel like im really behind

I have to say im impressed by the ai, in civ 5 it's passive as fuck and suicides it's units in stupid ways
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>>2177040
Maybe in harder difficulties where you have to minmax, I don't play those. I usually have one or two cities dedicated to military production in early game and I am fine
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>>2186366
>>2186793
I disable espionage
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>>2190672
damn, I feel like those guys feel dumb now. I was gonna maybe screen shot the option.

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I want to have a CoE 5 thread. Been playing it nonstop for the past 2 weeks and it's a lot of fun. Much simpler than the Dom series, but still has a lot of the variety and depth. What are you favourite classes? There are loads of great ones, so I can't decide which one I like the most. I ended up liking the Witch and Cloud Lord a bunch which I was surprised by.
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>>2188631
Pikeneers and spearmen are both worthless and you don't have to choose between offers if you have the money, so it's not really a contest either. Additionally, both can wear armor, should you want them to for some reason, as well as be buffed by the armor increasing spells, so the spearman can have both armor and a shield. You should just use archers if possible though, there's no reason to have a line of spearmen, swordsmen, or halberdiers in front unless you are just making an army with like 1 or 2 lines of people and some mages who need a turn to get casting their real spells. Pikeneers are okay if they can be behind something in front that's strong enough to matter and is also 1x1, but otherwise you'd be better off with just archers. Archers die just as easily, have greater range, and since magic weapons are only melee they can still shoot if you give them something.
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just hit a lick
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>>2189116
Devious lick, anon.
>>
Today I was playing with a bunch of factions at once to get a feel for them. Accidentaly made a tunnel to hell with the shovel, demons pour out and kill everyone, burgmeister dies first cuz he did that, Guildmaster follows suit, holding strong for 5 turns before being overrun by greater demons, Barbarian tries to help out but the tattooed amazons are not good enough to stop all the armies that spawn every turn. Baron makes it out alive, amd wins the game cuz he's at the very end of the map
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>>2146953
love CoE I think it's a good entry point for that kind of 4x

>Grey Eminence dead
>Songs of Eons dead, open source version hasn't been updated in like a year

Why do all the interesting projects have to die?
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>>2182487
It also had some poems

'I am the trapper, who tames misty woods,'
'I am the merchant, who peddles rare goods,'
'I am the draftsman, who builds to the sky,'
'I am the warrior, whose deeds never die.'

'I am the foremen, who toils in the mines,'
'I am the vestal, who prays at her shrine,'
'I am the wanderer, who treks foreign lands,'
'I am the raider, who prowls desert sands.'

'The baker, the forager, the fine feudal lord,'
'The gambler and the monk at the edge of the world,'

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>>2168078
Found this on the subreddit on the dwarves, perhaps is the same as what was on the wiki?:

https://www.reddit.com/r/SongsOfTheEons/comments/dtwq7z/race_profile_dwarves_are_highly_civilized_highly/
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>>2188634
Nice find!

>perhaps is the same as what was on the wiki?
Yes it definitely feels that way.
They even got the poems and the stats along with them.

I also found the Vermen and Harpy posts:

https://www.reddit.com/r/SongsOfTheEons/comments/c74nxa/meet_the_vermen_sotes_hyper_generalist_hyper/

https://www.reddit.com/r/SongsOfTheEons/comments/bq66bi/say_hello_to_harpies_sotes_first_winged_race/
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>>2167439
>classic case of the "ideas guy"
Lel, I was in his Discord, he actually got offended if you asked if he programmed anything and weren't blown away by his idea-guying. Which when I left since I realized this game would never see the light of day and anyone who was seriously hyped for it was a moron.
>>
>>2166176
>Grey Eminence dead
they're fine, they're trying to get a publisher. have faith, the other one I have no clue.


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