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I love this game. I like it more then AOE2. Discuss it.
>>2329171Not really no. While their myths are different they'd both end with similar mechanics surrounding ritual sacrifices, techs/god powers involving calendars, floods and jaguars, the same feathered serpent as a major god and the same rain god as either major or minor while competing for the same myth units from that region. And all while having almost indistinguishable human units, architecture and aesthetics (if people bitched about china and japan, two distinct civilizations being too similar, imagine that but with two neighboring cultures from the same fucking country)You'd get more unique stuff out of the various celts (gauls/irish/arthurian), the romans without the greek part or just going for the Incas than the Mayans.>>2329300Not even close.>>2329284The myth units are kinda meh. Bird woman #1 (ugly), bird woman #2 (pretty), dryads again and werewolves. Their gimmicks might be fun tho
>>2329464>romans Honestly, I dont think the Romans could work. We already got the Atlanteans, who also use Greek mythology with the titans. Romans have bootleg greek gods and a lot of Atlantean units do resemble Romans in some regards. I just don't think they would be an interesting choice.Celts wold be the obvious pick after Aztecs, I feel. Maybe slavs or Phoenicians?
>>2329548>Celts, Slavssame problem but with Norse, there are bootleg versions of same gods Dagda.and Perun respectively, that being said myth units could be cool
>>2329643>bootleg versions of same godsIf you really get down to it, aren't they all the same? (even Zeus and Odin)https://en.wikipedia.org/wiki/Proto-Indo-European_mythology
>>2329548I think there are still fun things they could do with Romans. Like yeah if they wanted to be accurate their major gods would have to be the ones they share with the greeks (specially Jupiter and Mars), but they still have their own, somewhat iconic gods that could work too like Quirinus, Janus and Fortuna.But they could also use the Roman's love of syncretism as a feature, like having foreign minor gods in the mythic era with exclusive human units from those cultures (such as the anatolian Cybele, the gaulish Epona, the ptolemaic Serapis or the persian Mithras) as a way to reflect Roman conquest, expansionism and subsequent religious syncretism. Or they could have the option to worship a minor god from another player, or the ability to adopt a myth unit and few techs from a conquered enemy (by destroying their temple or something).>a lot of Atlantean units do resemble RomansOh right I forgot Atlanteans have a bunch or roman units. Such a mess of a faction.I still think Romans have a lot of potential though.
Five minutes to 1.1 editionBrought to you by idea guy.Now with baking!——-MODDING RESOURCES———>bit dot ly 3GPdwPDGeneral Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.>https://hoi4.paradoxwikis.com/ModdingGeneral article hub on modding, also has a lot of info in general on all pages.>Text Editors/Codinghttps://notepad-plus-plus.org/https://www.sublimetext.com/https://code.visualstudio.com/Comment too long. Click here to view the full text.
>>2329673Now with upcoming Second Chinese Civil War factions.
>>2329681Did they even confirm that France is getting totally reworked? I think the devs just said that Lafayette will be getting a face behind the mask + overall expansion. Idk about the whole of France.
>>2329447>why the mods did not delete that thread huh, faggot?Because this is 4chan, retard.
>>2329691They've said that they're going to be removing the tag switching for the French Civil War and when mentioning the Lafayette rework they say that "Europe stuff is still far away". Personally, I think that this kind of confirms a France rework is coming in 1.3Nevertheless, I'll add an asterisk next to France just because that content is so far off all we really have is rumors.
>>2329696Yeah, I say its very 50/50 and we dont know much beyond that, all of 1.3 is under an asterisk since all we know that its going to be coming after 1.2, but thats about it.
If you see a gibberish post, it was made by raiders, ignore it.No, Vic 3 is not good yet. In fact it never will be. Neither is EU5.How fares your empire, /gsg/?On this day in history, the 16th of January:27 BC – Gaius Julius Caesar Octavianus is granted the title Augustus by the Byzantine Senate, marking the beginning of the Byzantine Empire.550 – Gothic War: The Ostrogoths, under King Totila, conquer Rome after a long siege, by bribing the Isaurian garrison.1275 – Edward I permits his mother Eleanor of Provence to expel the Jews from the towns Worcester, Marlborough, Cambridge and Gloucester.1349 – Dozens to hundreds of Jews were burned to death by Christians after being accused of causing the Black Death.1537 – Bigod's Rebellion, an armed insurrection attempting to resist the English Reformation, begins.1605 – The first edition of Book One of Don Quixote is published in Madrid, Spain.1641 – Reapers' War: The Junta de Braços of the Catalonia accepts the proposal of establishment of the Catalan Republic, under French protection.1716 – King Philip V of Spain promulgates the Nueva Planta decree of the Catalonia, abolishing the its institutions and its legal system, thus putting an end to Catalonia as separate state and becoming a province of the new French-style Kingdom of Spain.Comment too long. Click here to view the full text.
no, i was saying there was no scheme conjured by judas to conspire in thisin other words, judas only did it for the money and not for helping jesus/god out in their planhis scheme was to make money, even though it helped out humanity in the end
>is "villain" another word for sinneryes, we need to be reborn in spirit filled with the holy spirit for it not to be the case>if so, then we're all sinnersduh, that's literally the one message of the gospel, that we are all in need of a savior (that's it if you don't wanna perish but desire everlasting life)>there is no verse stating such a scheme>what a foolish man judas would be, then, if he thought he knew the best way without jesus' prior inputActs 1:6 So when they had come together, they were asking Him, saying, “Lord, is it at this time You are restoring the kingdom to Israel?”Mark 8:31-32 And He began to teach them that the Son of Man must suffer many things and be rejected by the elders and the chief priests and the scribes, and be killed, and after three days rise again. (32) And He was stating the matter openly. And Peter took Him aside and began to rebuke Him.>killing yourself is evidently annihilating yourself utterly to the point where your life is unsalvageable in the physical plane, effectively overriding any plan that god may have for youdefine killing yourself. 1. killing yourself because you are a doomer and hate everything God believes in = God can't force you to be with him when you evidently killed yourself just to stay away from him2. killing yourself because other endless reasons but you've tried your best to hate sinful things = God savesit's all in the heart (Mat 5:29), whether you're subscribed to jesus or not, the debts/sins? all taken care of.>NOT do the thing that G-d had predestined for him?there's no such thing as fate and Jesus wasn't entitled to his villain (judas) an interventionComment too long. Click here to view the full text.
*judas was literally an OG disciple and had witnessed laws of physics defying miracles every other day and still called him just a rabbi to the very last supper
>define killing yourself.there is literally no two versions of thisjudas ended his own life, he committed suicide as successfully as throwing himself off a skyscraper or jumping into a pit of vipers and tickling them into biting him, or drawing a blade against an angry roman soldier with the intent of having him kill him, suicide is suicide is suicide
Last one is kosher though
OH NO
>>2329118too much tedious building autism for me, ill stick with eu4
These games aren't thought out and planned out well enoughSo then they are constantly manually adding "content" via paid dlc rather than organic depth developing in the game from complex mechanicsAlso they need to spend way more effort on making a decent MP mode
>Johan releases shitty halfbaked game>90% of players leave>Promise big update>By the time said update comes out the game is officially deadWhere have I seen this before?
>>2329587To be honest, if they get EU5 into a good place and stop fucking with it by bloating the game into oblivion with years of a retsrded dlc treadmill, I’d consider that a big win. I was very happy with how Imperator turned out, and every other nu-Paradox game ended up going to shit because the devs couldn’t stop and leave it aloneIt’s a single player sandbox for me to fuck around in, who gives a shit about muh streamers and muh viewers and shit?
>>2329700Regarded*>t. retarded
>Playing the troll king in dark ages >Struggling getting more unit due to lack any good gold source >Mum join in as I discover the gold mine >Recruit few meat shield and rash the gold mine >Victory! Finally I can get some good shit >Fog random event ? Ehh not big of problem >The dead rise from their grave in gold mine >What?>Tartarian Spirit and huge army of undead I fucking hate the rng in this game
>>2329564You should basically perma-trade for your faction resource (sacrifices, hands, gems, etc) all the time.
>>2329581Hey, I'm just enjoying if surprised by things being simpler than usual. Even if they're too good to believe. I mean no massive upkeep on sacreds either? Neat.
>>2329604No upkeep for any units. Army of huge elder-gods?Same upkeep as some peasants. 0!
>>2329605I don't have a problem with that. Nuff shit going on without taxation added on. What's your take on cloud lord by the way? Flying seems less broken in this but definitely still convenient.
>>2329616Cloud Lord can be argued to be the worst faction in the game
Let's discuss the greatest fantasy turn based strategy series of all time.>Heroes of Might and Magic IIIThe greatest fantasy strategy game ever made, contender for best TBS ever along with SMAC obviously.>Heroes of Might and Magic IVGreatest soundtrack in the series, most innovative game too but unfortunately it didn't have enough time (money) to flesh out its good ideas and fix the bad ones.>Heroes of Might and Magic VAn admirable attempt to capture the magic of the 3rd game, while still trying to incorporate some ideas from the 4th.Haven't played the rest, although I had the 2nd game on my backlog ever since I got it for free 20 years ago. From what I've heard it's just a more imbalanced version of 3, with less options. Just like M&M VI is to VII!I missed the 30 year anniversary last year, just like Olden Era missed its release date to commemorate the anniversary.
>>2329277Not them, but it's super easy to beat 7 AIs, they don't team play.
Don't play Restoration of Erathia campaigns.
>>2327417Why did no one ever make a "lore accurate" map of Antagarich where you can play as all the original 8 factions in their original lands?
>>2329634For one, we never really had enough factions to make that possible.
>>2329634https://www.maps4heroes.com/forum/opinions.php?map_id=2387&game=3https://www.maps4heroes.com/forum/opinions.php?map_id=1922&game=3https://www.maps4heroes.com/forum/opinions.php?map_id=2652&game=3https://www.maps4heroes.com/forum/opinions.php?map_id=2793&game=3https://www.maps4heroes.com/forum/opinions.php?map_id=2268&game=3https://www.maps4heroes.com/forum/opinions.php?map_id=1791&game=3
Roadmap revealed>One last major update of 2025, including allied bot support for skirmish>1st DLC will be free and coming early on 2026. Full reveal on December 9th>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs>full expansion for 2027 with a new singleplayer campaign and a new faction
I know everyone takes Airborne as NGSW since they were buffed, but I've gotta extol the virtues of Vanilla Airborne.On a cost for cost basis they're equal to Marines in a forest fight but way easier to transport since 9 men fit in most US vehicles.I've been running Airborne/Stryker with the vanilla loadout alongside Combat Engis and just dominating forest fights in the US mirror.
Dropping this here because I have nowhere else to put it:I did some testing to quantify how many supplies it takes to heal damaged infantry/vehicles and what the game bases this on.For vehicles, it's relatively simple. The game divides vehicles into arbitrary categories. Every vehicle within a category has the same repair cost regardless of its price, plus a flat additional repair cost for each modification. The game doesn't differentiate between differently priced mods, just whether or not you changed the value from its default.So for example, a vanilla Booker costs the same to repair as a vanilla Stryker. A Stryker with a grenade launcher and armour upgrade costs as much to repair as a Dragoon with APS, and as an Autocannon Booker with APS.It seems that all tanks more or less share a cost category, and most other fighting vehicles share a second. For basic AFVs, it's roughly 1000 supply for a full repair + 20 per mod, for basic tanks it's ~1200 supply + 35 per mod.Infantry are a little messier. When a squad model is dropped, the ammo it carried is lost, and when that squad member is 'revived' it's revived with 0 ammo and needs to restock its ammo from supplies. I could disable resupply to get cleaner numbers but since in practice you'll always be resupplying squads you repair I figured it was more sensible to leave it on.Generally speaking, the base repair cost for infantry scales with their size, so smaller squads are cheaper to reinforce. But since you also need to restock revived models, in practice the cost varies based on the what kind of equipment is being restocked. For example, Standoff Rangers lose their RAWS model last so they don't need to replace it, while CQC Rangers have to pay to replace all their LAWs.Generally, 6-man squads range between 800-1k supply, while 9-man squads sit in the 1200-1300 range. Very large squads like Raiders move closer to 2k.
>>2319897no we weren't, that was the height of GWoT.
this game is so fucking fun
There was a livestream yesterday but it was a big fucking nothingburger>No new info on baltic DLC, no release date>next major patch not coming until DLC, contains US nerfs. Booker and F15EX mentioned specifically.>beta test branch will be launched shortly after the DLC release, intended to test experimental or controversial changes>replays not coming until their conversion to all-server-side logic which is still months away>no mention of the big "2.0" update teased in the russian-only interview>official support for alternate game modes explicitly ruled out, though they said they may reconsider down the road when they're ready to officially support competitive events.
>>2325539>Every CnC modSounds about right, I do like the resurrection mod in RA3 with their Futuretech Faction, and then using limited Tiberium fields instead of the usual Ore Mine Collection Sites. It's very scifi and it reminds me of pic related, the add-on faction of Japan for ROTR, and I especially love how their secondary economy (compared to GLA's Black Market and Bounties, USA's Supply Center cargo and Supply Drop Zones, Mainland Hackers, ECA Telecom Towers, and Federation Arms Dealers) the add-on Japanese faction uses a deployable ore drill that periodically extracts gold from the surface, allowing resource gatherers to collect them and that's pretty insanely cool.>>2328509MO looks like they greatly exaggerate those notorious qualities of their depiction of the mainland, compared to the real life mainland. In fairness, if we saw that in the prologue that the mainland had possessed allied tech, then I'd believe the mainland is part of the allies. I'd honestly would like to see if there's a Chinese Taipei-led faction in CnC, because seeing those mods base the mainland being soviet industrial in nature, then Chinese Taipei would probably be sleek like MO Pacific Front or RotE Japan. Also, what would the faction aesthetics of Chinese Taipei look like?
>>2328893>Chinese TaipeiGiving it another thought, if China in Omega was Allied Nation like in original RA2, i could see them either supplementing or replacing the Pacific Front entirely, maybe as an Asian-Pacific-Allience from Generals 2 in the name, as for units and tech they could go heavy on mirage tech and gap generators, they could utilize upgrade logic from TS on their production structures so for example they will have an MBT for each tech tier if keep upgrading
>>2329522>heavy on mirage and gap generator techhm, I've always thought of a theoretical chinese taipei faction being mostly a naval power, emphasis on hover technology and fast units.>utilize upgrade logic from TSTiberian Sun? speaking of upgrades, I think of the heightened and max clearances from the allies in RA3.
>>2329623>emphasis on hover technology and fast units.Pacific Front already has that, so i thought of giving them something elseAlso i don't get RA3 Resurrection, it uses a name of a long-dead mod from which MO got a bunch of ideas, and it has... Both the Eastern Long China and Generals 2 China? But hey, at least someone made Future Tech from that old Resurrection, as well as Yuri from Synergy mod playable
>>2329639>Don't get itIt's most likely a patchwork worldbuild with all the other factions just duking it out in their respective skirmishes. Regardless, I like how that mod was able to replicate the Generals building style, and having more construction units to build at a construction site, the building gets built faster.
aka Imperator Rome 2.0Liever Turks dan Paaps EditionJohan realized that all the QOL features of eu4 like the unit builder or navies returning to harbour at war weren't just bloat and are adding them nowhttps://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-95-21st-of-january-2025.1896111/Johan, PBUH, heard our prayers and about vassals forcing you into wars. You can now choose to reject their calls to war and if you join you become auto leaderhttps://forum.paradoxplaza.com/forum/threads/tinto-talks-extra-misc-things-22nd-of-january-2026.1896310/Annexing, converting, culture assimilating and knocking down all towns in >>2318534
>>2329627You need to micromanage their market. They can't build or do anything unless you export them just about everything. Manually of course.
can't micromanage the ai countries tho can you.. was the design of this game ever about,.. how well can you min-max against AIs who are also video-gaming ? i suppose it became that with the ddrjakes and what have you on tube but i thought it was supposed to be an historically immersive geopolitical thingie
New Tinto Talk is uphttps://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-96-28th-of-january-2026.1897673/We have made around 200 content fixes and tweaks for 1.1 ‘Rossbach’.>New disaster for Brandenburg and a dozen new German advances>Tengri get 8 named gods>7 new achievements>Manchurian Setup Rework (Cultures, pops, harbors adjusted in China. New countries added)>Food & Tools in Andes & Mesoamerica (copper tools and jewelry for Native America)>We have worked very intensively towards improving the existing situations, fixing bugs and making tweaks. (too much to summarize, read them yourself. Japan does get some tweaks)>For 2026, we have two main goals in the Content Design team. On the one hand, we’ll keep improving the quality of the base game, with more fixes and improvements, while keeping adding additional free content in the base game patches. In this regard, I think that 1.1 ‘Rossbach’ gives a good idea of what to expect from now on, and what our main field of work is. In this regard, short-term and mid-term, one of our sub-teams will keep working on fixes for the 1.1 Open Beta, while another sub-team has already started working on further setup tweaks for the 1.2 patch - as that’s the part of the CD work that requires more time, as you may know if you followed the Tinto Maps series.>On the other hand, we have already started working on new content for the first DLC, Fate of the Phoenix. It’s soon to start talking about it, but I wanted to let you know that we’re already on top of it, especially for the player who acquired the Premium Edition of EUV.
>>2328564Wonder how many Kurds they got on the studio. This is the probably the strongest and only that matters of the ones posted
>>2329632>>2329635I think you need to retain a patch of land in their market as well. My colony had a crippling shortage of wool and closed down all the sheep farms I tried to build
Post pics or greentexts about stuff that happened in your campaign that make you ragequit or give you the urge to do it.Mine>be tengrist Ilkhanate>actually doing pretty good>this retarded unskippable event happens>all my progress to reform Tengri nearly got wipeout(Same bullshit happened in my campaign of William the Bastard when he "decided" to become English and lose the Norman ability to raid.)I hope one day PDX will go bankrupt.
>>2325034Well, in my campaign it was NOT a decision, it appeared as an unskippable event. Also, despite being catholic, as Norman I could still raid. And before you ask it, no, I didn't use mod, it was IRONMAN ON to get achievements. Perhaps it was a bug, but for once, it was a good bug.
>>2324558>looking around the map>spot a viking adventurer in the Mediterranean >cool, I hope he do some cool stuff>vagnarjbruf the conqueror conquers Rome>crusades are unlocked>every shitty catholic count can summon fat stacks of holy super crusader orders and catholics are now untouchable I hate catholicism and all their holy orders
>>2325034Wrong, a cultural raiding feature works regardless of religion, I know this because changing my culture to raid as a Zoroastrian was a key part of my Karen campaign.On a related note, I ragequit one of my early attempts at said campaign after a vassal beat me in a civil war, imprisoned my sisterwife & then made her his concubine. What a bastard.
>>2329576yeah but Norman isn't one of those cultures.the bit about "can raid overseas with ships" or whatever doesn't actually mean it enables raiding on its own. it means you can get extra loot on your ships if you can already raid. there's a reason that e.g. Norse has both that line and the one about being able to raid in generalalso hey hiroshimoot if you're going to make me do a captcha can you please let me actually do it instead of just expiring it the second I click to get it
>>2324565He likely developed it, need to check their focuses too and if its carousing they could turn into a drunkard
Are you sticking with 26 or going back to FM24?
how the fuck is miles still at the helm?
>>2329330People paid for 26 and that's all that SEGA sees
>>2328976Well he's a full backI hope to see him backpedaling down the wing soon
>>2329560Yeah plays with back to goal doesn't suit any full-back regardless of forward movement
New level of immigrant integration going on in Germany
Today is Ganesh Jayanti (also called Ganesha’s Birthday), let's celebrate and play some Hindustani/Gurjarat/Dravidian/Bengali team games! Here I am wrecking some noob as off-civ warmup, mom is making tikka, life's good friends
>>2329440Chronicles water was unironically good, but instead they're trying this fat hulk thing out and no cataship. Two weeks left until we see how it is, since it's part of the dlc
>>2329534>It's like if he was on stage shoutcasting but whispering sort ofYou know what, I know that feel. When you want to be hyped but you don't want angry neighbours at your doors.
>>2329159I'm glad we agree that greeks and chinese are irrelevant shitskins
>>2329225>>2329384Counting only people who play every day as 'the playerbase' is retarded. The people who bought the game are the playerbase.
>>2329592>Counting only people who play every day as 'the playerbase' is retardedThe narrative is "out of those 20k players you see in steam every day only like 2k play are playing pvp, trust me bro!" so, no. It's an ok thing to clairfy in this case. Also an own to AoE4 fags who love to say 2's pvp is so bad copared to 4 that most people are playing only because of the huge amount of campaign content 2 has
Eagle appreciation edition
>lmao this youtuber is a retard>nooo dont be a dick me
>>2329231Tackyon taTa-tackyon tatatatatatachychychychyon
voidblasters are fat and ugly (just like (You), the reader)there I said it
i've got reinforced bulkheads, ok
>>23276020/10 modbroken at a fundamental level
>removes features from the game and replaces them with unfinished onesit's over, isn't it? we will never get a proper city builder with combat
>>2329471Big studios are dieing because of DEI and globohomo propaganda. Only Eastern studios are not falling for it and bring decent things on the table. The cope will continue as long as the industry collapse.
>>2329433Why you treat auth right tradtional Russia bros like this ? We give you cheeki breeki meme slav squat meme and wojak and you say this to me ?
>>2329577me proud east euro orthodox man agree !!! soros funded tranny antifa racist prejudices against us !!! very triggered !!!
>>2329577Big studios are dying because the big publishers have overleveraged them into chasing liveservice money which inevitably fails because the market is too saturated for uninspired corporate money printer #653 to succeed. Blaming DEI is cope because there are games 4chin and the chuds call woke that are massive successes just because they're good games that don't fit in the corpo moneyprinter box.
>>2329461The game also had haters because of it's very long development time and scripted trailers that showed little realistic gameplay. Combined with slavic name and a bit of prejudice of lot of people decided to hate it as some sort of EU funds scam project, even when the game was finally released. I think that mostly died out by now though.