/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!
how do fix mental omgea
Go back to Mental Omega 2.0 when it was just Red Alert 2+. All the 3.0 shit is so bad and the textbook definition of modbloat. I cannot imagine the kind of people who scripted the Act 1 missions and walked away proud of it.
>>2345586act 3 >>>>>>>>>>>>>>>>>> act 1 > act 2
>>2327307make foehn color scheme more like GDI, the black and cyan are hard to see.
>>23455863.0 >>> 2.0
>>2327307Omgea kek
/aoeg/ - Age of Empires General: The last Chieftains editionlast thread: >>2326883Im currently playing the Arariboia campaign, after being done with Lautaro. And i must say, im actually having fun with this campaign. The flow and the design of the maps is so much better, theres so much more triggers and epic cutscenes, and it makes me so freaking mad because the Lautaro campaign in contrast feels like some shitty custom campaign from 2011. And even worst, they turned the biggest victory of an american tribe vs an european invader into a fucking Pocahontas movie. As a chilean im platinum mad for what they did. Fuck Forgotten Empires, im leaving a negative review on steam.
>>2357424I actually find jeetmasterposting funny, sorry not sorryAlso>Fortified WallDoes that ever make an actual difference
>>2357463>Does that ever make an actual differenceUsually yes but not in this case in particular
>>2357424>My god will you ever shut the fuck up?My god will you ever stop immigrating into the first world?
>>2357483>argentina>first worldmaybe in 1940
>>2357483That's more of your thing, since you are indian
What strategy game has the best logistics mechanics?
>>2341490>Warships cost command points. You get command points by building starbases. You get more points by upgrading starbases, and communications tech. If you exceed the available command points, you have to pay cash every turn.this was pretty shit as the various starbases are the most expensive things to build. MOO1 had more streamlined mechanics.>>2339788Themepark and Rollercoaster Tycoon and SimAnt.
>>2354714Tower Defence count for "logistics"? then Gem TD custom maps for Warcraft 3.
>>2355572Too bad MOO1 had that silly anti-immersive slot system for designs. Wish RotP didn't keep it.
>>2339788Aurora 4xShadow EmpireDistant Worlds
>>2339788Esl here, what's the difference between tactics and logistics?
Long winter's nap editionPrevious >>2271392
>can generate same-culture/faith character by using culture ambassador travel optionwoo adventuring with people that aren't immediately plotting to kill one another
ck3I just started a new playtrough as some buttfuck nowhere Sami tribal nation and got two children boy and a girl as twins, both intelligent and Giant, and now I want them to go full Cersei and Jaime and make babies, but how to force it?
>>2357231reform your religion to allow divine marriage
>>2355083>>2355100>>2355317Rome has always been the "Hegemony of Europe." The title of "Roman Emperor" is synonymous with "The Ruler of Europe / Western Civilization." Any European empire that would have succeeded in conquering most of Europe would have naturally evolved into being "The Roman Empire." Even as late as the 19th century, Napoleon Bonaparte tried to style himself as a "Roman Emperor." You could even argue that Nazi Germany in the 20th century was trying to roleplay as a "Roman Empire."
>An error occurred while parsing the configuration file!
>>2357417Yeah the RNG is fucking me over big time. I really like the necromancer and cultist classes so far. With necro I try to get apprentice to do all my raising and leave the soulless behind in any settlement as fodder protectors. Am I making a mistake by not investing in any human archers/spearmen outside of the initial batch you get started with? The bane archers seem to do a great job from a range
>>2357416First you'll flounder and die to roamers. Why in the actual fuck am I collecting these fucking hands and how can one collect enough gems to do anything etc. Then you'll play a game or few of baron and consider him truly broken and you, yourself, El's gift to gaming. You'll have a week or few trying out different classes, wondering why someone considers necromancer broken or why is demonologist or cultist muh busted. Eventually you'll notice why something as simple as float can be gamechanging, what to look out in a spell or attack list. What items work on what. You'll discover gamebreaking things and then you'll discover they're actually very easy to counter. You'll think how the spell list sucks because it makes you pick those other spells and not just spam meteor. And then you'll figure out that you can do precisely that if you pick two fireward+ spells with that meteor. You'll transition from a brainlet that brings 9000+ troops into someone that brings a dozen and those dozen do a better job because that army setup isn't gay or schizo. The moment you realize you can charm or otherwise kinkshame a primary ritual caster of a different class and in essence multiclass you'll more than likely blackout in sheer orgasmic bliss.In about a month, ideally, you'll casually stroke your dickhair while looking down with objective and justified disdain at some other newfag dying to roamers.And if you're wondering what's the difference between this and dominions? The cycle takes about 30x longer and not everyone survives it without getting hard filtered.
>>2357426I already really enjoy dominions so this game seemed like a good thing to try.
>>2357419Depends on the map. I'd get a goblin chief asap, sell iron, save gold and hands on promoting apprentices and pray for a ruined castle.
>>2357419I had to install the cultist killer mod cus the AI expanded so slow ten games in a row i had demon gates every game. Other than that i love how dumb the game can be.
...Anyone still playing it?Campaign maps were fun. I can see where the devs cut corners (all of southeast Asia is missing besides Indochina, plus the Cold War map is hugely oversimplified), but that's just part of the soul. I remember playing a Europe campaign map for the original RoN, does anyone else here happen to remember that?
>>2357328NTA but the balance is all over the place, infantry becomes useless later with vehicles, even though you can invest a shitton of money into infantry upgrades. A lot of good ideas, fun boom boom vehicles, lackluster execution. And the aztec faction is really boring, nigger an orb of light that zaps shit? Next to mortar-tank-spider mechs? How dull in comparison.
>>2347727This sounds pretty, but I want more content. Is there a non-official expansion mod or something, the same but more?I'm not going to pay/pirate the game for a third time, I'm going to get bored after a week
>>2357328Rise of Legends is great if you play campaign. If you can get a 3 or 4 person skirmish the game is super fun. Yeah its unbalanced but that makes it fun.
>>2349510I feel like the guy who added attrition hated getting proto zerg rushed. More power to him cus sniping supply units is very fun.
>>2349500They are incredibly annoying to deal in MP, since you never know where they actually are.
Since /twg/ is mostly about Warhammer now, let's have this again. Talk about historical Total War games and their mods (fantasy mods are also welcome). previous thread >>1991167
>>2356636At least it won't take place over the course of ten years stretched out to 200 turns of nothing like their last few historicals
>play Shogun 2, love it, learn the shit out of it>play Rome 2 and Attila, find them boring and unengagingIs it normal to have one 'main' TW game which you spend hundreds or thousands of hours on and then other TW games just don't hook you as much?
>>2357399You played 1 good game and 2 shit ones.The only problem is that Total War really only has 2 amazing games.Rome 1 and Shogun 2.Depending on your tastes certain titles are also great, but you'll always have to sacrifice something for it.Med 2 is great if you don't mind it being brutally unbalanced and one-note.Warhammer is great if you get yourself invested in the setting.Three Kingdoms is great if you love the campaign map gameplay and don't mind boring battles.Everything else is some variant of mediocre to unremarkable. Empire and Napoleon are just worse Fall of the Samurai. Attila is just a worse Three Kingdoms and Thrones of Britannia is an even worse Attila. Rome 2 is just milquetoast all around and Troy/Pharaoh are kind of redresses of that, adding some ideas but never solving any of the real issues.Med 2, Empire and Rome 2 are the Bethesda games where most just install a billion mods and the grand majority runs a single battle before uninstalling the game.
>>2357399Yes, definitelyDoubly so if you don't have any interest in the time periods or settings the other games take place in
>>2357399You gotta play Rome 2 with dei and MIs mods
No one survives edition>M&B Wikihttps://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki> BANNERLORD >Latest Patch Notes - WS v1.1.1 / BL v1.3.13https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___>Pastebinhttps://pastebin.com/tAvcAbpT (embed)>Custom Banner Makerhttps://bannerlord.party/banner/>Banner Code Sharinghttps://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM>Asset ExtractorComment too long. Click here to view the full text.
I haven't played Perisno since 1.5, so I thought I'd play it now, but I can't decide on the race, faction and build I wanna go with. The other time I had played I think I just went with a human, INT focused, with a lance, shield and a one hander, siding with Tolrania before making my own kingdom later. I should really go with something else now for diversity's sake, but I kinda just like this sort of playstyle. Logically, playing a full STR melee infantry Giant or Dwarf, or maybe a horse archer Elf would probably be the most different, but running around with no horse is a pain in the ass, and using top tier archers is kinda too OP to be fun imo. Plus the human kingdoms have the coolest looking troops. Anyone played recently? And recommendations for race/build/faction?
>Diplomacy 4 litdum seemed like a really nice vanilla+ modpack>had most of the stuff I liked from Floris with none of the bloat>finally got to a point where I was sieging castles and shit>troop AI bugs out and gets stuck on siege towers when attacking>hasn't been updated in years
>>2356915I had the same exact issue. Regular battles are fine, but sieges are atrociously bugged. From the mods I've tried, it's by far the best mod when it comes to troop formations. But I gave up on it eventually.
Last update break my game once again, my fault for not stopping the automatic updates.I guess I'll just reinstall those sweet 98.3 gbs
any Realistic Battle Mod users here? The mod is great but it really rapes the economy, anyone knows an alternative/fix to this? or any other mod that makes a fuckedup economy playable by raising difficulty or cost of units/upkeep etc??
So Battle Brothers in space demo is out.Is it good though, /vst/?Just saw the trailer, going to try this.
>>2355396You generally want damage and survivability on a frontline 2H bro. Those utility perks are better for other bros with more attacks per turn and more either of the perk's relevant stat.I don't know if there are any specific anti-champion builds. I think you just want high roll bros with standard builds since champions are regular humanoid enemies.
>>2355448https://www.bbplanner.xyz/?perks=kHIBAAIoThis was the build in question. As useful as Fearsome is in Orc camps every other perk that's not required felt like they were not very good at boosting survivability.
>>2355396There isn't really a specific champion killing build that you build on a certain bro, ideally instead you want to focus on good tactics and positioning. What you want to setup during the fight is to bait them in one by one (this can be difficult, but you can abuse the AI by having 1 squishy dude) and then unload all your damage over two turns and kill them each before they have the chance to oneshot your bros. You wait before they charge in on the first turn and abuse nets and/or 2H hammer staggers to force them to act last on the second turn. You generally just want bros with high attack as defensive bros can just get murdered randomly especially if the champions have named weapons. This is pretty much how you beat fights like pic related, although champion swordmasters have such ridiculous mdef that you need archers/throwers as well to ensure you actually get the kills over two turns reliably.Orc (especially warlord) champions may be a bit different since they have tons of hp/armor, but the same swarm strategy can still apply for eg. if they have a 2H axe, the swarm strategy guarantees that they will use round swing, which has low accuracy and usually can't oneshot a bro. In general though I don't bother with orc champions as they rarely drop anything good and linebreaking is significantly annoying bullshit to play around.
>>2355962Is this a 2H mace build? It seems really weird to me. What is the purpose of this brother? If his goal is to stun dangerous enemies then underdog is a waste as he should never be getting surrounded. Nimble seems a weird pick because fatigue shouldn't be an issue on a 2H dude that attacks once per turn, and battleforged is better in general just for survivability come lategame when you're farming champions. Resilient isn't worth a perk point, and fearsome feels like a luxury perk that you should only really take on backliners.I don't mind nimble 2H mace bros at all, but I typically build them as Qatal quick swappers for insane versatility and damage, and they don't even take mace mastery so the build looks quite unorthodox: https://www.bbplanner.xyz/?perks=kEYQBAgk
>>2347833>"RPG">some trog thought chess pieces for legs would be immersive
Autistic Mechanics EditionGeneral Guide Mastery Set Effects, Mastery Drop List etc:https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727Finding Masteries, Modules, and Troublemakers:https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284Mastery/Module Descriptions:https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423Taming and Beasts Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206Farming Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529Machine Guide:https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272Troubleshooter Encyclopedia:Comment too long. Click here to view the full text.
>>2357152Godspeed anon.I'm about to go to sleep, but I'll check these out tomorrow.
>>2357120Valhalla is supposed to be a multicultural immigrant nation so I guess it makes sense there would be a bunch of different alphabets and languages.
>>2357120>>2357191Caras Union are slav-inspired, East Alliance are asian-inspired and Ater Empire are yuropes.
I hate how underwhelming the bonus effects are on pretty much all craftable level 60 gear. The stats themselves aren't bad on those items but I don't see much value from a single digit block reduction or some of the other extremely situational bonuses on the armor items.>>2357152>using ray's healing mist to put regen on all your units before they engage in combatsmart, for some reason it never occurred to me to do that. Also I like the potion spam>feel free to point out my various mistakes and laughIt would be more efficient vigor-wise use Awaken on Misty before using Hide and Sprint but I don't think it really makes a difference. I was more shocked by 99str not having Damage Absorbing on his drone leading to it being one-shot, it's such a high-value module to use essentially being Impulse Fields on steroids.
>>2357152>https://www.youtube.com/watch?v=cbxS5kM3oDo>that big frostmill freeze at 32 minutes in after a big superstar combothat must've felt amazing to pull off
dwarven ethics editionPrevious: >>2312368Avaliable for free at https://www.bay12games.com/dwarves/or as a paid premium version on Steam or Itch.io>What is the difference?Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).>!!NEWS!!1/12/26 - Dwarf Fortress 53.09 and 53.10 released since the previous /dfg/ with bug fixes, new portraits, and replacements for the goofy animal portraits.>What is next?Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defense for your dorfs.Comment too long. Click here to view the full text.
>>2357076no scroll.
>>2357148>How does your revival chamber work? I'm looking for ideas.>I have two books (and a slab) with the secrets of life and death, but the necromancers who read them wind up with the ability to summon nightmares and boogeymen.>Every time I've tried to revive a dead dwarf, the summoned creatures just kill everyone involved, so I have the books locked up now.Not that anon, but let us discuss this.First, check this link https://dwarffortresswiki.org/index.php/NecromancerAs we can see on the "secrets" part, the number of secrets used in worldgen is directly related to the powers a necromancer has.The only 2 abilities who are always assured is "raise corpses" and "intelligent undead".So if your necromancer is summoning nightmares and boogeymen, it is because of the "secret" value that was used during world gen and your luck on RNG.So in your case it is harder because your worldgen RNG gave the necromancer the ability to summon nightmares and boogeymen.Comment too long. Click here to view the full text.
>>2357169>no scrollSelect the necromancer, go to the groups tab, check where he came from.Chances are, there is a scroll wherever they came from, and you could send squads to look for it.If you find it, a dorf can read it and may become a necromancer.
>>2357163I just realized what the display pedestals are for, that's genius. I was wasting my time with stockpiles and filters>>2357186Yeah, the necromancers were summoning boogeymen and reviving dead dwarves at the exact same time. Four necromancers wound up killing themselves this way, so I canceled my dwarves immortality project.But this gave me an idea, maybe there are other books in my world that contain the secrets of life and death, but not the secrets to summoning boogeymen. Time to go on more raids.
>>2357353I also need to figure out a better method to kill the dwarves instead of launching them off a bridge or dropping iron walls on them. I don't think this ghoul will ever stop bleeding.
Pride and Fall got updated, I still fuckin believe they can make it decentProper bread for proper Romans Now with baking!——-MODDING RESOURCES———>bit dot ly 3GPdwPDGeneral Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.>https://hoi4.paradoxwikis.com/ModdingGeneral article hub on modding, also has a lot of info in general on all pages.>Text Editors/Codinghttps://notepad-plus-plus.org/https://www.sublimetext.com/https://code.visualstudio.com/Comment too long. Click here to view the full text.
>>2357442Anon....
>>2357440no that'd be iron front, but i dont remember if we're getting it in 1.1
>>2357448We're not but I think the devs have said they could get content in the future.
>>2357439>Execute Gloria La Riva the commie bitchBased based based!
>>2357440I’d say yesALL paths involve some flavor of gay race communism
I can get the game with 3 DLCs for super cheap on steam. Is the game worth buying and learning? How long does it take to learn?
>>2355850It's a good thing, they're trying more radical ideas to unscrew the game and it's kinda working
>>2356080>>2357077>Star Dynastiesdecent game but its annoying that it has no exploration element and its full of gamey mna shit
>>2357331I'll give it a try
>>2357334Its cheap as balls because its on sale currently, try it.
>>2357077>Under One Rule teased family interactions, even if it was with only the heir, and I wanted more of that in other origins that aren't so on-rails in narrative like UOR. I think Paradox could add more to itThe best you could hope for is Imperator/EU5 style family management, which wouldn't really add anything of value, to Stellaris anyway.
How long until Paradox abandon EU5? This was supposed to be their magnum opus.. no one wants to play..
EU4 is fun. EU5 is not.Simple as.
>>2356666quads of truth
>>2356666Mana and mission trees ARE good after all
>>2356579i mean what do you expect they hired the meiou autists
>>2356666if a game isnt fun, why bother. checked