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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292
Bonds Guide:

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>>
>>2291961
Or just ignore the dick suckers and remove the easy difficulties
>>
>>2305200
>mungos love little girls
Who doesn't?
>>
>>2305200
I never knew that Irene skin had a pony tail
I like that hairstyle on her
>>
>>2304476
>rips loaf of bread in half bare-handed instead of using a breadknife
why are hunters like this
>>2304471
true, her tectonic slowness makes it feel even worse
Magic Training has accuracy too doesn't it?
>>
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>>2305403
>Magic Training has accuracy too doesn't it?
It does but it's debatable if the set is worth using just for that. The raw stats are great early game but pretty lacking by the late game. It has a lot of overlap with other useful sets though, Body Training is the only odd mastery out and that would help a bit with Anne's lack of tankiness.

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I love the Jadd edition
Previous thread: 2167441
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>>2305098
I think the last one was mainly for lizards, but as always had a good mix of tags from each area.
>>
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>>2304145
the magic rework will revive /vst/s interest in Anbennar
>>
>>2305326
Once people get bored of EU5, they'll come back. The numbers are already starting to even out between 4 and 5. Couple more months. Although if they keep a steady rate of big updates and DLC, people might stay on EU5.
>>
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I want a list of nations with canonical mentions of interracial sex.

I am already aware of The Jadd, harpies in general, Frozenmaw/Grombar, and some of the Trollsbay nations.
>>
>>2305445
the command has an event which gives you the option to support rights for human/hobgoblin children, who are unable to reproduce and thus useless for the command
if you choose to give them rights then your ruler is immediately removed from office

ITT: Strategy games that no one besides (you) have played. Recommend rarities and discuss games that you vaguely remember playing as a kid or seeing in a magazine that one time.
Continued from: >>1919459

I'll start: Conflict Zone.
Early 00's strategy game that I haven't seen anyone mention in my entire adult life. I remember it being unique because you public opinion was a key currency. As totally-not-NATO that involved airlifting civilians out of conflict zones, and as the bad guys it involved sending TV crews to film you blowing up enemy troops and enemy atrocities. The better your rep, the more advanced units you could bring in. Actually pretty surprised few games tried to make public opinion part of gameplay. Not a great game, but certainly a mechanically unique one.

Your turn, anon!
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>>2305102
I like this mission. Having to rely on horse girl ability to gather gold from kills was a fun gimmick. Also there's some proto-Dota shit going on with that map layout.
>>
>>2305156
>Having to rely on horse girl ability to gather gold from kills was a fun gimmick
I also liked the overall idea of the map that they give you the top melee unit and very basic enemies, but those enemies are such hard counters to your cavalry that it turns almost into a challenge.

At first I tried using squires with her charge bonus against wolf hordes but there are so many wolves with unarmed attack that squires simply melt to them. Then I figured I have to go full tower defense mode, kite wolves with the horse girl, and snipe out wolf masters with towers to stop wolf spawn.

The first troll colony was also a pain with basic trolls stun locking squires, doing massive unarmed damage and then mountain trolls closing in. I tried maneuvering, and it's probably doable, but I couldn't pull it off and lost half my squires to stuns. Then I gave up and went heavy into monks to brute heal my cavs.
>>
>>2305156
Is she cute?
>>
>>2199303
You literally don't know what reddit spacing is lol.
>>
>>2305458
>You literally don't know what reddit spacing is lol.
Roughly 98% of anons attempting to call out "Reddit spacing" are newfags who are just aping the term in an attempt to fit in. It's almost always wrong.

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/v3g/ is a thread for the discussion of the game Victoria 3 mainly, however discussion of other Victoria games like 1 and 2 as well as mods or even similar games is allowed.

FAQ

is discussion of other victorias welcome?

Yes!

Can I come here to complain if I never played the game?

No

Are the dlcs worth it?

Some are, some aren't

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>>2304958
That's just hungary as a colony of bizarro kingdom of great britain.
>>
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>>2301517
I did, and then I conquered the world, and got a fat CTD in 1906 before anything actually settled down. I'll go fuck myself.
>>
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Why do the devs think this is good game design?
>>
>>2305396
It's definitely not but I've managed to avoid it in my playthroughs thanks to negotiations
It does get silly though, each law ends up having 2-3 political concessions and any time an IG leaves government they go from +10 to -5 or worse
>>
>>2252110
I know I have a coombrain but am I the only one who sees an ass in panties at first glance of this thumbnail?

Roadmap revealed
>One last major update of 2025, including allied bot support for skirmish
>1st DLC will be free and coming early on 2026. Full reveal on December 9th
>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)
>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs
>full expansion for 2027 with a new singleplayer campaign and a new faction
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>>
>>2303772
>>2303776
That's also a woman on the left
dangerously based, chud nation pick confirmed
>>
>>2303865
Gonna laugh if this is the only plane in a 500pt air tab.
>>
>>2303450
I've been watching the recent tournament streams, which are mostly US mirrors, and a lot of teams are running 2 or more airborne players, each with a pair of missile FEXs and basically spamming them on cooldown. The logic seems to be to create basically constant pressure on the enemy AA net, which then lets PrSM spam from their teammates get through. Despite being expensive, the FEX puts itself in no risk and so refunds it's cost minus the price of its payload every strike. As long as you can afford to float ~500pts you're just recycling that point bank forever.

I also managed to find the loadout they use. Most go with 3 JASSMs and 4 SEAD for 565pts, though some also just run the 3 & 2 loadout for 500. Logic seems to be that most of the cost of the FEX is in its airframe rather than its loadout, so it gets more cost effective the bigger the payload. With the 3 & 4 setup it's basically as cost effective as bringing a Nighthawk and Prowler separately but you get both jobs in a single spec, whereas neither of the dedicated SEAD specs get decent cruise missile planes. Getting both roles in a reasonably cost-effective package while leaving your second spec open makes it a pretty good choice
>>
Word to the wise: M60s are really good right now and are totally being slept on
>vanilla loadout
Great in the US mirror matchup. Basically hard counters the Booker for a much lower price. Can roll them into forests to support infantry fights since they can eat like 5 AT-4s.
Top players have been using the MGS as an anti-booker 'tech' recently but the M60 has the same gun paired with frontal armour that blocks autocannons and double smokes for roughly the same price so I think it's just a generally better pick for the job.

In the RU matchup you might want the CEV instead. Its gun can oneshot a Kurganets, which makes it a very funny hard counter, and it really does just absolutely fuck up infantry in a way that pretty much no other US vehicle does. Sadly the CEV can't do much to a Booker frontally, but it will fuck it up if it hits side armour.
>>
>>2304015
I had a silly idea to have 4 SEAD and 3 Fighters that just go out in constant rotation
but my micro isn't good enough to pull it off while also microing frontline and support

>"KNIGHTS!"
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>>
>>2157876
I just tried EB2 for the first time yesterday. Autistic, but cool.
>>
>>2283971
>Play SShip.
Planning to try it out today. I hope units do look historically accurate *as much as Med 2 allows for that*.
>>
>>2301780
Don't give a shit it's going to be rome 2 slop anyway
>>
>>2284857
>were charging uphill at a narrow fortified defensive position while being pelted with showers of arrows and crossbow bolts, which killed many horses, injured some men, and caused confusion
were charging uphill at a narrow fortified defensive position while being pelted with showers of arrows and crossbow bolts, which killed many horses, injured some men, and caused confusion
>>
Knights, knights, knights of cidonia-a-a-a

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TACHYON edition
You play with any mods anons?
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>>
>>2304075
>H-how is this faction allowed a continued existence?
Some planets are just better off blown up to mine the core of its very VERY rich minerals

Heck Earth's core is almost 70% gold and platinum
>>
>>2304708
It's got a long duration for a reason
you're allowed to ferry it back and forth in installments until its fully delivered

>>2304726
skill issue
>>
>>2305437
Iron and ferrite compounds in general actually. Most gold is surface and meteoric in origin.
>>
>>2305440
A lot of Earth's original gold are in the core after sinking to it billions of years ago
It's actually why earth's magnetic field is so strong compared to other rocky planets of similar size
>>
>>2305444
Yes, Earth's magnetic field is so strong because it's comprised of non magnetic gold.

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Is 4X suffering because the developers are bad or because you can buy, for cheap, the best 4X games ever made?
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>>
>>2253354
BloonsTD6
>>
>>2253354
Seed of the Dead
>>
>>2299092
>t. doesn’t remember the night Steam released
>>
>>2299074
>>
Is it worth $30 dust?

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Thanks for not baking on page 7 this time.

https://gofile.io/d/zAJ2RV - Full DV leak repository. Proposal, charts, maps.
https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.
https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.
https://files.catbox.moe/j8tp21.pdf - December 24 roundtable notes. Germany never.
https://files.catbox.moe/zo5zhk.pdf - Post-Antarctica 25 roundtable notes.
https://files.catbox.moe/9320n5.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/beh76f.pdf - France proposal. Nearly 200 pages and fucked by DV.
https://files.catbox.moe/omzl7q.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev seems to have finally stopped posting here.
https://files.catbox.moe/ycctp0.png - Sweden flowchart. We lost Pakt Sweden for this OTL-fest.

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>>
>>2305419
The Iberia rework will save TNO
>>
>>2305419
It's never been more over.
I see lots of mods having issues with the new DLC, but none of them have several hundred members like TNO. There has to be something with all their bolted on bullshit that breaks everything, hidden deep within their spaghetti code.

>>2305421
>Several months late
>Still no sign of the promised content for the majors people signed up for
Year late and a dollar short on that one I'm afraid. It's the best content they have in the oven right now but with the entire mod being destroyed by sweeping reworks it's not going to change the trend only slightly improve their downward spiral.
>>
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>>2305421
>It's all fine, once the devs finish Spanish rework the mod will be back on its prime
>>
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>>2305433
>Mango, the devs...
>The devs were unable to meet the estimated deadline. After including DV in the mod, they estimate it will take at least until mid-2026 to finish the rework. We won't be able to release anything this year
>>
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>>2305434
>That was an order! Lamounier's rework was an order! Who do you think you are to dare disobey an order I give?! So this is what it has come to! The coders have been lying to me! Everybody has been lying to me, even the other coordinators! Our team leads are just a bunch of contemptible, disloyal cowards!

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>Supposedly under development
>Type of warfare that hasn`t been tried in TW format.
>Ranged and melee still suck and are broken
>Units get stuck on everything and charges break down.
>Dumbed down campaings compared to historical total war which is already dumbed compared to any 4x
>Battles are dumbed down with SE stacking
>Will have to compete with DOW IV
>Last DLC for their cash cow was a 12 months ago
Does CA want SEGA to boot them out?
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>>
>>2296977
>mentally ill communists slimed their way into most institutions as a direct result of academic lobotomization and indoctrination of ivy league grads
The Soviet Union may have helped with that.
>>
>>2174160
uh oh STUPID
>>
>>2294963
Thank the Alpha Legion for always allowing for a plausible bullshit answer for everything.
>and then everyone clapped and laughed at John Grammaticus
>>
>>2296977
Communism is utterly irrelevant, what the fuck are you rambling about
>>
>>2296977
>it's actually because mentally ill communists slimed their way into most institutions as a direct result of academic lobotomization and indoctrination of ivy league grads
Anon, it's 4chins, you can say "the Jews" here. Look up the Frankfurt school, and Kulturbolschewismus.

>Nothing every happens: the game
>Age innovations STILL bugged and often wont show up in later ages for missing the prerequisites

Did you finally accepted that removing mana was a mistake, /vst/?
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>>
>>2305206
Believable worlds
>>
What is the point of the "unify culture" cabinet action?

>Play as country with Mongolian culture
>Tell cabinet member to unify culture
>Takes a while
>Creates the "Mongol" culture (very different from Mongolian!)
>Now I have two cultures in my country: Mongol and Mongolian
>Play as Ottomans
>Turkish culture
>Do same thing
>Creates "Turkic" culture
>Now have two similar sounding cultures in my country

How is this unifying culture? Also, why does it just create something with almost the exact same name as the original culture?
>>
>>2305306
I think it's bugged. all it does right now is create a new culture out of your primary culture pops within your country with the name of the culture group you chose to unify. any of your previous primary culture outside your borders stay as such.
it doesn't merge other cultures in the group, it doesn't give a bonus to assimilation and it doesn't lower culture acceptance cost. what's more, it resets your cultural influence and tradition. so you don't even want to do it for cosmetic reasons.
>>
>>2304932
That's interesting because I have the Mamluks owning those EXACT same locations in Madagascar in my game. I wonder why they're doing that, picking those discontinuous spots (plus the islands to the NW) instead of taking something contiguous.
>>
>Timur ate all of Golden Horde
should I worry?

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Embarrassing mods for embarrassing commanders.

>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)


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>>2304689
They claw them up in a specific pattern, similar to the sudoku blade ritual.
>>
>>2305136
This only works on doggirls.
>>
>>2305402
The bootypedia mentions they have no movement penalties on stuff like sand and the hideout basement sludge
>>
>catgirl qt running through base
>stops mid spirnt
>HURK HURK HURK HURK HURK HURK HURK......HUURRAAAACCCCKK
>Pukes all over floor
>begins to spirnt down the hall again
>>
>>2305418
Unlocking the secret pspspspsp technology to recruit the catgirls

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In less than 24 hours, Park Sang Hyun, also known as Soma, will defeat Bisu, qualifying for the ASL 20 final, wherein he will defeat Snow, thereby avenging Soulkey's aberrant defeat and keeping the title in Zerg hands for the fifth ASL in a row. Thank you for your attention to this matter.
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>>
who???
>>
starcraft
>>
>https://www.youtube.com/watch?v=BPrh88Cvyzc
Is he right?
>>
yes, mobile games are garbage
>>
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our new ASL setup is ready

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I almost never hear any strategy game fans mention this series but apparently it is very good?
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>>
My problem with KOEI games is that they evolve at a glacial pace and they charge exorbitant amounts because the japs (and people like me) buy up whatever they release because there is no alternative.
I can forgive a lot of the older games like RTK4-7 for their flaws when I play them and they are actually quite good for their time in general but after what was a great showing with RTK13 I think they have stagnated big time and I hate the mobage style interface they use in general.
>>
After playing RTK4 for multiple hours, I have to conclude that while mechanics are surprisingly deep, the game is ruined by AI being extremely passive.
I played like 30 turns and conquered a third of China, meanwhile, Cao Cao just sat in his single city doing nothing but support revolts. His army was small, so I easily conquered, captured, and executed him.
AI has basically been told only to attack when all troops are 100% trained, which takes forever, and doesn't actually provide great benefit.
>>
>>2303118
Liu Biao simulator.
>>
>>2303118
are there any mods for older koei games? maybe something can fix this
>>
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>>2236332
Hey its a threat on these games for the people who actually know this franchise I was curious which one of the Three Kingdoms games plays most like the Gihren's Greed games? Since I know the Gihren's Greed games are a rip off but of which ones >>2236407 Since like they said the style of the Romance games changes a lot between entries.


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