/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome. Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!
>start game>USA>immediately design 8,000 ton light cruiser, 15,000 ton armoured cruiserTime to game.
>>1899611>In regards to the arc. How can I use this to my advantage?So, for the typical predreadnought battleship (pair of big guns fore and aft, with various secondaries), yes all angles are covered by at least one pair. But what needs considering is the effectiveness of the ships weapons on a given angle. If a predread is head on to another ship, that's only two guns, plus maybe a secondary or two (the more broadside you are the more sec guns can fire). But those big guns are only able to fire once every couple minutes, and when you consider how ranging worked back then (a pair of binoculars, looking for shell splashes and adjusting for that), you can quickly see why long broadside duels became the norm.>Seems like in the early years most ships are immune to most guns?Arms and armor have been in a constant race against one another for all of history, and in the 1890s armor was winning. Remember at this time unarmored ships with sailing rigs were still a thing>Torpedoes never fireTorps can be difficult to understand in early years, because I promise you you're overestimating your tech with them. The first torpedo tech (which usually unlocks mid 1890s) is this>Torpedoes now have range@speed 600@24/1600@14What that means is that your torpedoes have two firing settings: either they can go 600 yards at a speed of 24kts, or 1,600 yards at 14kts. The blue ring you see on the battle map (if you have it enabled), is the long and slow setting. At 14kts, nearly any undamaged ship is just going to outrun the thing. And a ship moving at 18kts will move father in a turn than the 600 yard range can travel at fast speed. Short version: for early torpedoes you NEED to be out in front to get a viable launch solution
>>1899611>Am I missing [destroyers] value here?They're fragile, without a doubt, but what it means is they need to be very carefully handled. The average battleship will easily have a dozen smallish caliber guns that are designed to fuck them ready to go, so attempting to charge them in is suicide. Keep them sheltered behind your main force waiting for an enemy ship to become a straggler, or have them head out far ahead of the fight then turn to charge head on, exploiting the lack of fore/aft secondary guns on ships. Whatever you do, minimize the time they spending catching flak.Another element that you probably are missing, understandably so, is how long it takes ship to get up to speed. Even your DDs are three hundred TONs of steel pushing through water, it can take 20-30 minutes for them to work up to their max speed, since it's not just pressing down on a gas pedal; you have to get the coal fired burners going hotter to build up the pressure. Worse still, the smaller the ship the more it's affected by sea state, so in a storm those DDs may actually be slower than a battleship.>Should I be Admiral, Rear Admiral, or Captain?Frankly, I always play Captain as that lets you micro your stuff. I just play with a few houserules like not borg-minding all my ships to a enemy in the dead of night in 1892, since that's entirely unrealistic.>Where's my battleships?While history loves the big battleships, most of the fighting was done by smaller units. Battleships were massive pains in the ass to supply and keep running. A coal fired ship took ages to fill up, so any ship that pulled into port could spend hours or days resupplying. If you want big battles, there is a setting that will cause the battle generator to favor them in the settings menu.
Also, to address some things you said earlier about there being no strategy, let's use the early dreadnought age as an example.In picrelated we have a typical timeline of how your battleships might evolve. You start with a typical predread: it's go a couple big turrets and some smaller guns to shoot at smaller boats. Then you decide to make those smaller guns bigger, making what's commonly called a semi-dreadnought. You get the tech more main battery wing turrets, and slap a couple of those on your next design. Then you unlock '3 centerline turrets', so actually lets do another design with just the centerline ones so we can eliminate a turret and invest that weight in other stuff. Or wait, maybe we do the wing turrets and the 3 centerlines at the same time. Oh what's that - you just got cross-deck fire, now you can have the wing turrets rotate all the way around and fire across the deck to the other side of the ship, let's make sure that's on the next design! Actually, now we can put all 4 on the centerline so we'll make the next ship that way. And then you get the research for mounting the turrets superimposed so they can fire over the one in front of them. All good, right? Each design of ours was better and more efficient than the last, what's the problem? Well, all of those techs that I mentioned unlock under standard game rules in about 5 years. Now consider that it usually takes about 3 years to build a battleship. Are you going to be building new battleships every 8-10 months? No way your budget can handle that. If you lay down a predread and get 3+ centerline turrets, are you going to complete that "obsolete-before-it-finished-building" predread, or scrap it and use the money to build a modern design? What if you'd like to have cross-deck firing wing turrets, but your scientists keep having trouble with it and it gets delayed? What if you tell yourself you're going to wait, then war comes against France, who didn't delay and has semidreads and you don't?
>>1899656And all of this is just considering turret placement tech. Consider how your choice of when/what to build might be impacted by the sudden arrival of triple turrets, or different engines, or a new gun caliber. What's better: having eight 12" guns or six 14" guns? Or should you just jack up the tonnage and go with eight 14" guns? Do you want your ships to be able to outrun the enemy, if so what are you willing to sacrifice for that? How well armored are you going, and are you focusing just on the vitals or do you want to try and preserve more of the ship? Is choosing speed-focused worth the increased chance of an engine breakdown to shave off the weight needed to get those 6" secondary guns mounted?If you check out any of the RtW communities, you'll find that apart from a few autists most people agree there isn't any "correct" answer. It's all highly dependent upon your individual situation and what you want to try and focus on.
Finally, read the manual
If you see a gibberish post, it was made by raiders, ignore it.How fares your empire /gsg/?This week in history:Nov 8, 1519 – Theodosius I issued a decree banning all pagan rituals and sacrifices in the Roman Empire, enforcing Christianity as the official state religion.Nov 9, 1799 – Napoleon Bonaparte seized power in France.Nov 10, 1444 – The Battle of Varna occurred.Nov 11, 1918 – Armistice Day marked the end of World War I.Nov 12, 1028 – Byzantine Empress Zoe assumed the throne.Nov 13, 1002 – The St. Brice’s Day Massacre occurred when King Æthelred of England ordered a massacre of Danes settled in England.Nov 14, 565 – Justinian I, the Roman Emperor known for his ambitious legal reforms and reconquests in the West, died.Nov 15, 1315 – The Battle of Morgarten occurred, where Swiss forces, primarily peasants, defeated the Habsburg army in a mountain pass.Random Country PickerComment too long. Click here to view the full text.
"No"I'm shitting up your thread janny
So MEFO's (based and redpilled MMT) are strictly worse than the cuckpath of economic recovery in every way right?The only thing MEFO has going for it is based Goering in the inner circle, but you can't get rid of the debuffs until you take the caucases at which point the game is basically over.
not strictly worse, they're better early game, they're less consumer goods until you finish the first 4 eco focuses, so you waste less time fixing the consoomer goods, plus you get your eco advisor cheaplyit's a question of when you wanna start building mils and how quickly you want to go to war
>>1899596You can lose the debuffs in like 1938.Overall, I think MEFO bills are way better for a human player that knows how to play. If you're in MP or something then yeah MEFO is trash. I don't think the AI can handle MEFO bills either.
>every historical game on the new update Brazil has made their own faction>realize 5 years into my Paraguay campaign they are in the Allies
Britain going communist just feels so fucking stupid
>>1899417The way they divided Italy bothers me way more
>>1899417its not that insane. Britian was the most industrialized country on the planet in the 19th century, if you were a betting man in 1850 and had to pick which of the great powers would go communist, Britian would be higher on the rankings than Russia.
>>1899625I would prefer fascist Britain with france taking Germany's role with the cold war being between democratic russia and fascist british empire trying to hold on to its colonies
>>1899417There was real fear of violent revolution in Britain after in aftermath of what happened in Russia. How well founded those fears were is a matter of debate, but a lot of British politicians and elites were seriously spooked that industrial workers and WW1 veterans would join together in executing the upper classes.
>>1899659>industrial workers and WW1 veterans would join together in executing the upper classes.It was the Jews that did this in Russia, because they were assblasted about the Pale of Settlement. They had already controlled Britain since they created the Bank of England hundreds of years ago, so there was never any need for them to pull a communist coup there.
Europa Universalis 4Eu4 thread. Top history waifu edition. Post hours played btw, sitting at 1k3, nothing for this game but a lot for life :/
>>1899591For me, it's making puppet countries centered on the 4 ancient capitals of Beijing, Nanjing, Canton, and Chang'an
>>1899541Went with Oda cause it has been a long time. Also, if you're not planning to do Daimyo memes is there any reason to stick with being a Shogunate?
>>1899618>if you're not planning to do Daimyo memes is there any reason to stick with being a Shogunate?No
>>1899618Dainyo mission tree gives yoj some claims in the south of korea iirc.
>>1899623It's honestly pretty stupid how you lose the daimyo missions when you unite Japan, the Japanese mission tree wants you to expand in those areas but by the time you form Japan you are able to complete maybe a third of the mission tree
Cataclysm was the last good homeworld game.
>>1899587Incorrect. Homeworld was never good.
>>1899589Actually, RTS as a genre was garbage from the start.
>>1899587Agreed.
>>1899587HW1 was.
>>1899587im too retarded to make it work on win10 even after i followed that one guide. it'd be nice to play it even if i did have the story spoiled.
Can't have negative feedback if there are no official channels to give negative feedback in. Devs just can't stop winning.https://files.catbox.moe/uq883w.pdf - Brazil-Argentina war design doc.https://files.catbox.moe/djf9rg.pdf - Latest Moskowien rework proposal. Years of work flushed down the toilet for less gameplay and no wars.https://files.catbox.moe/zff5y4.pdf - Serov "facelift" document. The first leg in the now confirmed Komi rework.https://files.catbox.moe/cdag1w.pdf - US rework proposal archive. Read all about this hot new TCT mod.https://files.catbox.moe/9nqmlk.pdf - Iberian Wars rework document.https://files.catbox.moe/ymgaur.pdf - Amur rework doc. Almost two years in dev hell, still no release date.
>>1899135I'm sure this was suggested in meetings only for the local devnigger fauna going:>That's interesting but what if nothing ever happened?
>>1899140I'm afraid Kalterkrieg desperately needs a submod which actually makes something happen.
>>1898671Saving this because it's monumentally bad and shouldn't simply be lost to time. Predictably after the last rounds of mass deletions and bans to their last posts about future Russian content the only comments left are two ball fanners.>"TNO has decided that Nazism won't 41% itself." - Corn>"It's good that a dev has come out and said this." - elderron_spice, a man so retarded that he doesn't understand that the opposite form of railroading also sucks>"The war over Muscovy is the start of Russia's rise, not the end." - Corn, pretending that TNO2 will happen and that planning for 3WRW is better than piggybacking off of all other conflicts in TNO2 (never releasing)>"The best explanation of Russia in the TNO future." - Ddosto, the last man that thinks TNO2 will releaseCan't believe I'm saying this but TNO Reddit used to be better but after they banned everyone it's just like the Devcord. Which makes sense, anything less insulated from criticism is far beyond their comfort level.
The leak we had a month or two ago about Mexico and Guatemala just got confirmed. Mexico always wins, then its occupation can get fucked or succeed. Some of you are gonna say "nothing ever happens content" but I actually find it fine. The problem is it actually releasing lmao. It doesn't look particularly interesting but I assume Mexico will have other forpol stuff to deal with. (I cut some of the images in the screenshot due to size issues)
ICBM escalation is gonna fulfill my great trial needs
https://forum.paradoxplaza.com/forum/developer-diary/tinto-maps-25-8th-of-november-2024-south-east-asia.1712922/Hello, and welcome to another week of fun unveiling of the map of Project Casar. In this week’s Tinto Maps we will be taking a look at South East Asia, so without further ado let’s get started. Quite a variety of countries in the area. The regional power in the decades before 1337 was the Khmer Empire, although at this point they are already in decline and have lost much of their previous hegemony. On the west, the fall of the Burmese Pagan Kingdom and the following Mongol invasions gave rise to the disunited kingdoms of Pinya, Sagaing, Prome, and Toungoo, while in the south the Mon kingdom of Hanthawaddy (also known as Pegu) also split apart. On the center, the decline of the old Lavo Kingdom and its subjugation to the Khmer gave way to the emergence of the Kingdom of Sukhothai when Khmer started its decline too, and Sukhothai is emerging as the dominant Thai kingdom in the area. However, Ayodhya is already gestating the rise of another great kingdom, as King Ramathibodi, the founder of the Ayutthaya Kingdom is already poised to gain power in the region. On the east coast, the Kingdom of Đại Việt is under the orbit of the Yuán, with constant conflict with the southern Hindu kingdom of Champa.
>>1899261This looks fucking bad. Even AI slop would be better.
A lot of cool stuff, but I am curious about the culture dominance hereCan cultures merge and change characteristics? If I play as Isle of Man and I take certain portugese islands, will the islands eventually with time become Portugese-Highlander?Would be much more interesting than them just becoming my primary culture
>>1899593No, they are mostly static. I bet that they will make a dlc focused on making culture and language formation more dynamic though.
>>1899586No one wants your AI garbage
>>1899576>Ck3 succeededfuck off, ck3 bobbleheads look like shit
>be told the dlc doesnt fuck around>be told the clowns will fuck me up>see bitching about the clowns on steam forums>the clowns are actually easy as fuckHonestly the only hard missions are the story mission with just Bianca and Alisa and the absolute bullshit that is Crow's RuinAlso do any anons have a good White Knight Alisa build? That class seems a lot weaker than barbarian warrior
is camoflauge supposed to be complete ass as an effect? You need to be both out of sight of every enemy and behind full cover or a bush is way too much of a hassle
>>1899560You don't need to be behind cover, you just need to be against full cover. Press V to see enemy sight ranges then stand against the closest wall that isn't red (the lazy way is to look for flanking icons against walls and stand against the first full cover icon).It's a little bit fiddly but doesn't take too long to get used to it, and in return you get an unblockable, unavoidable shot and borderline invincibility since enemies won't deliberately look for invisible units.
this is good right? or its just another cosmetic slot?
>>1899652Equipment board just means you can preset a loadout to switch between so you dont have to spend time re equiping stuff if you have a setup going. That's lategame stuff you dont need to worry about
>>1899655oh i thought it was an actual equipment slot lmao well thx for the clarification
I've played a bit of Civ4 before. Is this anything like it or does it play different?
>>1899068FreeCol. QoL and bugfixes alone means it's better
>>1899195French are stupidly broken.Spanish are the weakest in original, closely followed by Angloids (their bonus is basically newfag help)
>>1899490>>1899492After trying both, I think I prefer the original more. I'll keep an eye for FreeCol though.Anyway, what bugs in the original game I should be aware of? Any game breaking bugs?
>>1899493why
Since this game is focused on the European settlement of the Americas it's the perfect template for creating a total conversion mod based on pic related fantasy war scenario
You already have enough score for the month. Why not sit back and watch the geoscape spin for a little while?Game: >https://www.gog.com/en/game/xcom_ufo_defense>https://openxcom.org/downloads-milestones/Mods:>https://mod.io/g/openxcom>https://www.moddb.com/mods/x-piratez/downloads>https://mod.io/g/openxcom/m/the-x-com-filesResources:>https://www.ufopaedia.org/>https://xpedia.netlify.app/>https://xcf.trigramreactor.net/master>https://openxcom.org/forum/index.phpComment too long. Click here to view the full text.
Piratez is really fun, thanks for the suggestions anon
Playing xpiratez with Grey codex and gals, I feel like I have plenty of money and it's month 6 of the first year. When should I build a second base and what should that base focus on? I have access to zeppelins so I was thinking about doing a radar coverage base.
>>1899639Usual time for second base is either if you run out of space in your first base or you have money you don't know how to spend otherwise.If you're not going for plantation bases the second base should probably just focus on production and making more money.
>>1899639I build my second base as soon as I'm close to being able to equip a ground interceptor (usually means ship junkyard contact) and have it be my training base for lokknars and peasants. You get a ton of infamy from intercepting ground traffic in two continents and lokknar get free training missions by hitting up wrecks at night
>>1899639Bases can make money rather than cost it so you should spam 8 plantation as fast as you can and specialize them as needed.
>>1897293nu-games workshop interferes with game balance due to "lore" so it will never happen, sorry. Buy more plastic minifigures instead, thats the only thing they care about
>>1897293wut?
>>1893075
>>1897507
This is the Jailer, the smartest villain in the history of the Real Time Strategy genre. All of the events of Warcraft 1, 2, 3 and WoW happened EXACTLY according to his design, and he was the well-foreshadowed mastermind of the DECADES worth of games.
>>1893075The J'lor made me fail English.
Zovaal the Jailer was like Kargath Bladefist a retarded brute whose power was used by Dreadlords when they had already made the most out of better villains like Gul'dan and Mannoroth and similarly to his adoptive brother Ner'zhul he found a willing servant who eventually betrayed him because due to woke equality Sylvanas should be a female Arthas after she was already done as female Garrosh and female Baron Rivendare
>>1893290>Warcraft 4 that, let be honest, likely will never be madeThat's an understatement, whole genre is dead and buried at this point.
dude's doing goatse with his ribs
>dead and buried at this pointAlmost but you see many recent games like StarCraft II Age of Empires 4 Halo Wars and Dawn of War 3 continuing to represent the declining RTS genre. Also MOBA Total War King's Bounty 2 and Civilization VI are closely related genres. There were many attempts to remaster old games such as Tiberian Dawn WarCraft 3 Reforged Age of Mythology and Rome even though they all failed.
Has anyone tried this game out yet? What did you think of it?
>>1894707I always felt the AI in Old world was very fair and challenging. But nothing crazy where I wanted to rage quit. So of the War I had going on felt intense compared other 4X games.
>>1895155>My main issue with the game is that the city building is basically a static puzzle.yeah, i don't like it toodesu there is too much shit and i hate building spam
>>1894707AI uses forced march a lot, you should too whenever you got Training to burn.
>>1884084I hate how short and fast it is.
New update just dropped.>More kids: Increased chances for leaders to have children>Permanent improvements: Shrines, Slums, and Estates are now permanent improvements>AI improvementshttps://mohawkgames.com/2024/11/20/old-world-update-130/
need a brewery runner /vst/
>>1895547This shit is legit like drinking chocolate milk to meIt's dangerous
>>1895547respectable but I prefer carolan's
>>1898977Thanks, I will try it.
>>1898977There he is, bumpfag showed up
>>1886813https://www.liquor.com/best-port-wines-5088372