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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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Modders are fags and should get their bucks broken.
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>>
>>2288116
>wasted on his
*on this

>>2278827
>It would help powercreep by giving you an actual power to creep against.
>>2278927
>what kind of 'difficulty' are you looking for?
Something like Ruthless Sector's settings for buffing derelicts would be nice: Sliders to adjust base stats of hostile fleets. Should be low effort to code as well, I imagine. Works universally and doesn't require much work; no manual adjustments to stuff like individual faction ships, loadouts, fleet sizes, AI, etc.
Just let the player adjust multipliers on the fly. Give your enemies something like 1.5x time dilation and 2x armor, anything you want. Adjust up as you grow too powerful again. There, personal combat is fun again.

Autoresolve combat could also use a balancing pass to curb lategame player power (mostly for nex) but that's not as important and there's not much you can do with such a simplistic system other than add a FP penalty slider to player faction fleets.

>mods do exist that makes existing factions' fleet 3x 4x times bigger
That doesn't really make personal combat any harder. It's just more grind or more free supplies, whichever way you want to look at it. The limits of what fleet size can do are mostly dictated by the battle size mechanic.

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>>
>>2288133
>just give the enemies 5x hp bro
You disappoint me. Surely you can do better.
>>
>>2288137
What? You don't have to do that. Sliders for anything you want to adjust.
I even mentioned extreme time dilation as an example. That's literally 1.5x to their speed, dps, system, flux, etc. Doubling armor would just counteract how overpowered even regular vanilla weapons can get when stacking individually weak damage hullmods from different mods.
>>
>>2288140
>just give the computer 250% minerals and vespene gas
Come on.
>>
>>2288140
Spare us your extreme dilation fetishes

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General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292
Bonds Guide:

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its funny to me how hard the difficulty of this game alternates. What is a good setup vs red sand is usually a bad setup vs mungos. This used to be the hardest mission in my first playthrough but on replay its a cakewalk (tbf I knew the enemy positions this time around). Drones with auto dodge and then slapping shout of subconcious on everyone neuters the response fire spam.
>>
>>2287849
he does so you can't ignore him lol
>>2287764
the more you play 58V the more you begin to despise luck as a status effect.
>>
>>2287849
yeah, then he derps around for a bit, then the next rock is only 100AT, then he derps around even more, dandy set it up so even casuals could make it through
>>
>>2287692
luck gives precisely one (1) _almost_ guaranteed crit or dodge
one
uno
ichi
if you can't handle that then the mungos are welcome to you
>>
>>2287692
>>2287703
>>2287764
I hate to be that guy, but if Hanson with one roll of Luck can 1HKO your melee units, then you've unironically been filtered.
Even Mungo King with guaranteed crits isn't able to kill most of my bulky units.

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just finished a round of Alpha Centauri. seems as good an excuse as any to create a thread about it
>It is every citizen's final duty to go into the tanks and become one with all the people!
- Chairman Sheng-ji Yang
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>>2285817
>allow you do mix and match attack/defense stats, special abilities etc mid-game
>>
>yet another single-base loss
I'm starting to think this idea is actually impossible, at least on Transcend difficulty. on the other hand I pissed off one of my neighbors, the Gaians, by going Planned. seems one important element is not just cucking to everyone's demands, but to also cuck to your neighbors' ideologies
>>
>>2285630
it has voiceover sovl and a fun unit creation system, it's only amazing compared to the abject sadness that is civ, not video games as a whole
>>
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>>2285930
tried a run on a 16x16 map. this time I didn't get destroyed, but Yang got a diplomatic victory since he had way more pops than me
>>
>>2285801
You throw it on everyone BUT them

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New update added cavalry, and there's a free weekend for the full game.

How fares your song, syxers?
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>>2287435
Guy you replied to here: I have 1,300 hours in Rimworld, it's a pretty easy game recommendation from me. It also has one of the most robust modding communities out there. I'm definitely biased.
Rimworld is small colony management, much more personal and personalized; both stand on their own legs completely. It doesn't make me think "I could just be playing Rimworld instead" like a lot of games in the remote hemisphere of these genres typically make me think.
>>2287509
I'm going to steal this info too. I'll probably just buy the damn game. I was dreaming about it last night, that's usually an indicator I need to play more.
>>
Has anyone tried cavalry? I want to see my big lizards charging on horseback, I'm sure it's great
>>
Is the increased maintenance from a low foundation area worth building on? I have a huge patch of it running through the middle of my map.
>>
I can't escape the furniture trap
>always at around zero furniture in stockpile from every fucking building needing furniture to build and maintain
>woodcutting and carpentry requires lots of labor
>lots of labor requires more food
>making enough bread to sustain myself but decay is starting to limit my bread production and my meat pastures aren't really a viable substitute
>>
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>>2288078
I've never seen foundation lower than 90% so it realy doesn't matter exept for huge expensive buildings
>>2287754
kinda ass since now defence is now realy powerful and cav lowers that stats, that being said, charges also have been hugely buffed now, so you might use them to circle charge the enemy since charge impact can instantly kill units that are out of formation
have to experiment more

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Tabletop edition
How are your dudes faring?
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>>2287475
superb response
>>
also stop trying to defuse the clowny situation you put yourself in samefagging you dunce
>>
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I suggest settling your differences in a honorable duel. Standard lords of the lockerroom rules ie to the first moan.
>>
>>2287510
>resorts to bitch replying
>newfag thinks he can spot samefagging
Back to fucking tiktok with you
>>
>>2281643
The Battle Brothers appear every few years and fucking assrape to death whatever comes around trying to start shit.
>ORC INVASION
>Chieftan Status: Gaped
>UNDEAD FLOOD
>Necrophilia Statistics Skyrocket
>SHARIF DON'T LIKE IT
>Casbah: Rocked
>HABSBURGS NEED NEW GENE POOL
Alright I guess that one might be counterproductive.

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I still believe in Bannerlord MODDERS

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions

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>>2288061
All I'm reading are excuses about why you stopped playing 10% of the way in.
>>
>>2288071
>Game stops having mechanical progression 10% of the way in
>Control+f: conspiracy (0 results)
>>
>>2287504
>>2287037
>>2287037
This is why Adventurer mod is one of my favorites along with alive scenes, makes it so wandering cities can be kind of interesting. Honestly really wouldnt mind for some in-city quests.

Also i think it would be cool for Devastate and Pillage scenes to be a thing, basically a battle scene where all you do is attack retreating people
>>
Bannerlord Wuxia
>>
>>2287504
>>2287508
>>2288141
That's why i think they really just need to create a sturdy random encounter system in scenes themselves, things you won't be able to really see or partake in unless you run into them, or unique characters that may spawn sometimes in some cities, ie
>scholar giving a lesson to a gathering of youths and upsetting the common folk
>family member of wanderer looking for them
>shady cloaked guy who might be trying to assassinate a notable(you can help/stop it)
>fiery preacher giving speech a crowd
>public trial and excution in progress
>mob gathering to lynch an accused witch
>militia doing training in the town clearing
>people preparing for a holiday
>homeless refugees squating in an alley
>out of control horse running around
>claimants to the throne

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Is the game good now? Didn't see any threads about this. (Most of them are for the older games)
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>>
>>2286995
> I want to play Rome and win or lose as Rome.
which is weird because it feels like Rome just mostly stopped being Rome after a certain point. like sure wow roman legionnaires, and then what did they do in the next 'age' or 'era'? I don't even know what Rome became after that. pizza, pasta, or whatever?
>>
>>2287962
me personally (and I'm NTA) I like the concept of switching civs...at least on paper when it's more "realistically railroaded. for example you start as Rome and become either HRE or Normandy then modern France or whatever. so it's more historically grounded and ain't woke
>>
>>2287913
It’s because they ran out of innovative ideas especially after the backwards step that hexs turned out to be and it’s insane reduction of the map size
>>
>>2287913
The worst part it isn't even the right kind of sprawl.
>real life
>wilderness replaced with farms and villages, then city sprawl
>Civ 7
>wilderness replaced with random shit
At least 6 understood this basic concept.
>>
>>2286357
switching civs doesn't matter for animalistic retards with no imagination, which devs also happen to be

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They kept it secret until 2 days before, not bad. Can't believe people expected 40k
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>>2275123
Creative assembly is gonna be talked about in those 2 hour youtube video essays as some example of how to run your game studio into the ground, total war Warhammer was the beginning of the end. they religiously hate their fanbase who grew up with their games and its pathetic. I want the best for the game series younger me loved so much. I used to go home after a long day of elementary school crying about being a freedless loner only to forget it all after a nice few hours on Rome or shogun this is going in my sucide note.
>>
>>2288086
Friendless*
>>
>>2281712
Yay I love seeing our kind in these sorta places >_<
>>
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HOLY SHIT
>>
>>2282034
>Bionicle
autism slop

Why is the 3rd game in a strategy series often cursed?
>HW3
sucks
>AoE3
sucks
>DoW3
sucks
>Victoria 3
sucks
>HoI 3
sucks
>Civ 3
sucks
>Stronghold 3
sucks

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>>
>>2287971
>>2287958
Astoundingly bad taste!
>>
>>2288003
>bad taste
>aoe3
>civ 3
>vic 3....actually this one is "kinda" understandable
your opinion=poo
>>
>>2284704
>AoE3
>sucks
Only thing here that sucks is your whore mouth you fucking faggot
>>
HOI 3 is great and the one time they dared to actually lean toward making a real wargame.
>>
>>2284704
Baldur's Gate 3 and Fallout 3 both fall into this as well.

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W&R:SR thread

Discuss the engoodening of Early Start, get mad about feature creep and post your decrepit commieblocks.
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>>2285947
Best give it some colors!
>>
>>2286557
aye I will add some pastel skins =]
>>
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I've survived the first winter in Siberia, but all the citizens hate it here and I don't blame them. Just looking at the snowy landscape is giving me eye strain. I think I'm gonna try either jungle or the temperate map again.
>>
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cranemoot
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>add proper rail shunting
>add dirt management
what other autistic systems should be added

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Do you think we’ll see a mod backing the start date to CK2 times and taking the game into a HOI4 timeline? I think with the combining of a lot of the Paradox games’ mechanics into EU5 it could work really well. Just tweak some models, tech,RGOS, and events to reflect the different times in history.
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I want to see fuckin anbennar done in eu5
>>
>>2251412
>kazan kazan kazan kazan
lol
>>
>>2256143
Make stuff up for the borders based on what experts are hypothesizing now based on pottery finds
>>
So wih these big historical timeliness mods, do countries do what they're supposed to do over that time?
Like will you see Byzantium collapse even though they own a shitload of rich core land?
I would love to play something like this even just to see how Europe changes over a thousand years just to learn what was where.
Will all the little Russian lands do what they're supposed to do? It's kind of a weird fine line to walk between writing scripts that force things and making (event pops up, these countries merge into one big core nation), vs empowering their economy in other ways to ensure some sort of advantage that makes it happen naturally (if that can be done at all).
>>
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>>2285379
Well the team is already working on it.

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What does this country look like, on the ground floor?

Like if you walked the streets of mamlukean Australia, what would you see?


I know this is a reddit "haha funny map" trend of having stupid shit where it doesn't belong but don't you ever want to draw in your head how a nordic 19th century tokyo looks like at night? Or visit the houses of those chinamen who conquered medieval italy? Or maybe see the buddhist shrines of the aztec empire?
>>
this is why I can't enjoy distant worlds
the technical aspects of the game are fine but the immersive aspect consists of looking at a picture of a planet and watching numbers increase
stellaris at least has a little map of the planet with pictures of those pops man, those fucking pops
>>
>Like if you walked the streets of mamlukean Australia, what would you see?
>>
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You can just go there right now
>>
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>if you walked the streets of mamlukean Australia, what would you see?
>>
>>2286586
Sparsely populated north african tier shtihole with rich sheiks cruising off the gold rush and iron mines
Bedouin nomads living in the center, all aboriginals enslaved.

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This game has spoiled me as far as QoL in gaming goes

I don't care if you like it or not, if you're a SucKom moldy sandwich hugger or campaignlet or whatever, what I'm saying is that the QoL that this game has introduced is by far the best experience in controlling anything in an RTS and makes me uncomfortable to play anything else now. I want this level of easiness to play to another game like Age of Empires or even Starcraft clones. Runs on any potato seamlessly with 8v8 people as well, looks incredible, is a proper sandbox and supports modding as well on top of being free.

But I don't want more BAR. I want others to realize how much they have been sucking lately and how mogged can they be. I want more RTS with different flavors and rules in my life, not only more TAs, but with this level of quality.
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>>2287154
>>2287372
>Played a gimmick and won because he caught the enemy by surprise
>Tried it again and lost
This is the classic fool me once approach. As much as you may like to tout it as 'competitive' the reality is, it's not.
So yeah, if you're going to claim it's one of a "1000 different openings" then you also giving credit to his "kill my own econ" as a legit opening, because technically, it is...
>>
>>2287447
No, it wasn't. It was literally a matter of the comm barely missing the mines the second time around, and if he'd manually detonated and thrown his army at the comm right then he'd have won. He didn't lose because he went minelayer early, minelayers are an extremely cheap unit and strategically useful. He lost because his opponent had a more solid gameplan and execution elsewhere and he failed to capitalize.
>>
>>2287447
you clearly havent seen any of this
>>
>>2287662
thats a whole lot of cope kiddo
>>
>>2288024
You can literally watch the last tournament on Youtube.

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Army of rams edition

prev
>>2241052
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>>
>>2287783
I didn't but I started over every time.
>>
>>2287783
What >>2287788 said
>>
>>2287526
I've still yet to play the Chronicles of Greece campaigns since I bought it with the AoM Japanese expansion
>>
>>2287919
Alexander and Greece are tippity-top-tier AoE2 SP content
>>
Sicilian cataphracts


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