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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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shooting your paragon before it even enters the battlefield.
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>>1937807
the shot himself in the foot the entire scope of the mod has fallen of.
everyone loved the idea of a tech tree,
people wanted it because they could play tall and grow the industries.
now the mods have basically nothing to do with that is just is tranny bloat.
xir should realize less is more and just give bare bones template
>>
Just got a Hypershunt Tap from a debris field, holy shit. I didn't know debris fields could even have special loot.
>>
>>1938232
>I don't get where the notion that people WON'T just move to John's colonies if the pay is better(hazard pay)
Coming here to WORK is different from coming here to live, which is the main implication of calling it a colony.
It's like far beyond a Soviet "company town" pushed to planet size, with also no sense of scale over colony growth.

>(hazard pay)
An outdated mechanic trying to balance how OP colony are while adding "gameplay".

>people in real life do this shit all the time.
The only place that's remotely similar would be the Qatar, where the immigrant workers outnumber the actual population by a magnitude, and it's a small place, not the size of a major country.

If we were to depict "colony" gameplay as mere industries, nowhere on the scale as factions, it would be a significant change.

You could argue the problem is you making colonies that are on par with major factions without doing more than most fleet admiral could afford.
Or said another way "if it's that easy, why isn't there 20 colony attempt all around the core systems?"
>>
>>1938474
Brings me back to sepculation the PC is some kind of superhuman out of a cryo pod or even an AI because they do things that nobody else can (or would) do.
>>
>>1938525
All we can say for sure is that our PC hear the same "hyperspace song" that Ludd seemed to hear.
Given the inspiration, that's hyperspace aliens talking to him.

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https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-2-17th-of-january-2025-florence.1726233/

Tinto Flavour #2 - 17th of January 2025 - Florence

Hello, and welcome for the second week to Tinto Flavour, the new series in which we will show the flavour content of the latest super secret Project Caesar!

Today we will be taking a look at Florence! I hope you get visually stunned by what you see, but not a rapid heartbeat, fainting, confusion, or hallucinations, as it happened to Stendhal when he visited the city in 1817. So, let’s start!


The Florentine domain stands strong at the cusp of a new age! Our republic has stood the test of time and is located in a prime position to take advantage of our region's prosperity and affluence. Around us, rivaling states and potential allies all make their moves in a bid to influence and expand their territory in Italy. \n\nHowever, few are as well known for their aptitude in arts and cultural influence as our forums of thought in Florence. Under the guidance of a capable administration and an educated people, the coming century will elevate our people and have us shine brightly as pioneering innovators during a time of great enlightening.
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>>
>>1938411
Hulk Hogan
>>
>>1938408
Paradox in 202X could never make anything this kino
>>
This game is just an EU mod for Vicky 3. It's going to be rat piss, Paradox has learned nothing
>>
>>1938378
>>1938379
>>1938382
>>1938384
It is scientifically proven that listening to Sabaton decreases AE impact
>>
For me? It's
>clan CLAN clan claaan
Don't @ me if you got filtered

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the thread
in the latest news

> PA
is adding a new industry focus system to accommodate localized economy alongside updating macro builder

> KE
is getting closer to the original game, stable mp and various modding extensions

> OV
is still implementing mechanics the og Victoria 2 way
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>>
Should also have mentioned a few cool bug fixes like mass migration to the UK and East India Company always collapsing in GFM have been fixed too.
>>
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>economy dev is meioufag
>>
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>>
PA 1.2.2
> Labour rework
> Implement labour system: every market tracks local supply and demand of labor and updates the corresponding price:

> 4 types of labour: no_education, basic_education, high_education, high_education_accepted
> If pop belongs to one of higher tier groups, it will be able to produce labor for lower tiers as well
> Pops decide their distribution of provided labour according to current wages
> Min wage system is reimplemented as price control over labour
> Instead of giving away money to administrators, they are employed in capital and local states and paid competitive wage
> Amount of employed bureaucrats decides effective tax rates and bounds potentially collected taxes
> Uneducated workers are able to work in factories at lower throughput rate to compensate fairly dysfunctional vic2 pops promotion system
> This pull request also contains multiple bugfixes and tweaks to further accommodate lack of hardcore renormalisation
>>
Been playing PA, Base V2 is so fucking broken bros it's not even funny.

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It's been 30 years. Anyone still play the original Colonization?
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>>
>>1930681
i think its beyond my hardware
devs in this days demand impossible, not even NASA have this sort of equipment
>>
>>1930681
>those requirements
>game ends up 100x better and more fun than any of the modern 300gb slop that requires 15th gen CPU and card with 32gb ram
Its a fucking shame what happened to this industry.
>>
>>1919202
You can play the game without the approve of others.
>>
>>1909480
I remember you could educate converts and turn them to normal colonists and then experts in civcol, but not in og col. If you could do that they wouldn't be that useless.

Actually it just occurred to me that it's a bit racist that indians can train your noobs to farm tobacco or fish or whatever, but they will always be worse at it than a trained european.
>>
>>1930681
Why did he make a game on old hardware? For resume points?

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Haha edition

Previous: >>1919067
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>>
>>1938547
>using game mechanics is.... LE BAD
albus has two mastery sets that are as close to explicitly telling the player to abuse extra turns with great swordsman
>>
>>1938517
Yeah i did it. He praises Albus on his skills, and the two of them part on good terms.
>>
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>Anne will forever be without an illusion ability even tho there's a mastery for that in witch
What a shame.
>>
>>1938550
Insane that they even expect anyone to clear this mission when you can technically finish it in 1 turn by fucking off with Albus.
>>
>>1938563
its probably why they made Isaac have the durability of a pane of glass. I kept losing that mission on my first playthrough trying to kill everything only for a single shooter to give Isaac a love tap and force a retry

>he bought the elon hype
>for even a minute
>at any point in history
>>
>>1938095
Lol dumbass
>>
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>>1938096
you might be right, this isnt the board I meant to click. sorry for shitting it up
>>
>>1938095
it is truly miraculous how quickly he managed to destroy all goodwill from every single side of the political spectrum
he destroyed the goodwill of the onions slurping liberals who drive his dumbass electric cards by siding with the MAGA movement for some reason and he destroyed the goodwill of the both retarded milquetoast right and the far right by calling Americans subtarded and openly proclaiming he wants to replace them with "talented" (cheaper, if they learn US labour laws they'll be fired and deported) H1-Bs from India.
>>
>>1938095
Oi imagine paying some nerd to play video games for you to look cool. Truvth money can't buy everything
>>
>>1938273
he's just a classic midwit who held the mask up a loooong time.

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Are they gonna kill him off?
I’m hoping they don’t since they could do a lot with the character
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>>
>>1932333
Works for me. Have you tried unmuting 4chan?
>>
/vg/ ahhh thread
>>
>>1935156
Shut your lame ahh cracker head.
/vmg/ thread is better though I will admit it.
>>
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>>1931641
FYI, just so nobody gets surprised: the next version of Enhanced Combat Page View will be dropping the zoom function in favour of a new scrolling function, which supports displaying arbitrarily long ability/keyword descriptions as well as an arbitrary number of dice/keywords
>>
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>>1938526
And even though this also requires altering the layout a bit (since it would've been weirder to have longer die abilities form tall columns while the spaces under the die range values remain unused), most vanilla pages still fit on one page's worth of space, without needing scrolling to view all their dice. Some of them can now make even better use of the space they have.
The new version also makes keyword tooltips visible on slotted pages in combat (mostly important for enemies).

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Talk about Stellaris here.
Which expansions are bloat, and which ones are good? When will Psichads get their time to shine?
How much a nigger is the Synthetic Queen?
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>>
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>>1938112
>>
>>1938112
Imagine Berlin on the very end of WW2.
Something like that.
>>
>>1938069
its so dumb.
just add more slots to space station where hangars or police modules give a global reduction to piracy. or trade loss
with diminishing return per station so u need to spread it out over 10 station
>>
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>>1938195
Berlin wasn't that bad off.
>>
>>1937880
Extreme perk changes, it's that easy
Every perk gets a bigger bonus and all drawbacks are bigger
In short, behead compfags and those that listen to them. It's that simple.

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Lets ignore the civ switching thing they stole from Humankind.

What actually is there in Civ7?
There seemed to be no workers, cities still spread out but for each building?
combat is continuous?

Didn't seem like a lot of inputs.
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>>
>>1937693
Mobile game UI
>>
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One thing people missed is that Modern Era supposedly represents 19th century, that's why you get Qing or Mughal or Harriet Tubman.
On the hopium side, they might add a 4th era in DLC to include MLK or Mao or Ghandi.
Another hopium about the era thing is that it is possible to have actual Prussia or Soviet Union or Kingdom of Jerusalem instead of a normie civ with just leader changed.
>>
>>1938414
No, use the word addon like normal people.Especially for games where said content was mostly bought psychically.
>>
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>>1938132
deadass boomer talking about old ahh games
>>
>>1938428
Imagine killing Tubman and MLK in a game...what year we are living!

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Aztec Defense edition
How goes your conquering?
Fantasy mods for historical games welcome.
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>>
>>1937802
Take a break then. If you like RTW and M2TW then you'll probably like M&B Warband. I don't know why because they're very different games, but that seems to hold true.
>>
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>>1937802
best you can get is this
>>
>>1938091
Played plenty of it as well, im eventually going to try Bannerlord but it seemed like a barebones Warband on release so it killed alot of desire to rush out to play it.
>>1937927
I know and it makes this problem suck even more.
>>1938103
Looks cool, but doubt it will quite scratch that itch. Still whats the game?
>>
>>1938368
Bannerlord is basically still like that
>>
>>1938388
What the fuck man its been in development for like 15 years.

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game's cancelled for the year
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>>
>>1937114
Checks out to me. I trust them on the technical side more than I trust them with UI because over the years they have made a lot of choices (3d regen faces, screens with a ton of blank space, matchday views without player faces) that are simply bad choices
>>
>>1937114
So the only thing of substance here is the UI being bad. Don't tell me you actually care about graphics in a simulation game
>>
How should I start a moneyball save should I start from the get-go o sim a season and then play?
>>
>>1938389
Simming a season gets you the stats, just make sure to jump back in before the season resets.
>>
>>1938390
>>1938389
Make sure you sim with full detail otherwise the stats won't be accurate.

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Time to talk about the most popular and unfair franchise about defending Earth from Aliens.
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>>
>>1836849
It’s shit. Sure it’s more polished than the first, but the story and feel is awful. The aliens no longer look like aliens. The only ones that look somewhat look alien are sectoids and mutons. The rest just look stupid. Archons look like they belong in a fantasy game. Vipers are literally just anthro snakes.

They replaced the ethereals with troll dolls.
>>
>>1936349
So why didn't WB implement it in any other of their games? They patented it right?
>>
Are laboratories any good in WotC?

They seem to cost a lot for just an extra scientist, but maybe it's actually a huge benefit I'm not seeing?
>>
>>1936751
Even if you get the meme bonus and ignore the fact that the game is already over after you research mag guns, you'll still need resources to buy all the shit you research instantly imo.
>>
>sharpshooter
>all basic abilities + rapid fire
>icarus armor
>bluescreen rounds + mindshield
>chosen sniper and pistol
Is this the most overpowered playable character in any xcom game?

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Any ideas you'd like to see in the mod?
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>>1938511
Purple is the Wex color
>>
>>1938504
There is no God but Surael
And Jaddar is His prophet
His truth is The Jadd
Which shall shine on all Halann forevermore
And guide every soul toward His work
Praise the Sun!
>>
You know, Northern Wind (the centaur tribe with only one province so they migrate around) ends up staying in Dur Vazhatun so often that they should just get their own mission tree about settling it. Become centaur-astrologers. They could be like Marrhold and unlock mitigation for the hold maluses
>>
>>1938546
>a centaur hold
I want to see art of this
>>
>>1938543
>Surael
You disgusting elf. The children of Bulwar will no longer follow you and your elven lies.

Bringing in the new year with more leaks. What's your /vst/ new years resolution, /tno/? Mine is to try and get into more old RTS titles instead of playing Paradox stuff all year.

https://gofile.io/d/Z2NBUb - Zip full of leaked charts for Bormann, Brazil, Canada, Italy, Denmark, Egypt, France, Japan, Kaukasien, Mexico, Norway, Palestine, Turkey and many more reworks that'll never release!
https://files.catbox.moe/j8tp21.pdf - December roundtable notes. Germany and Brazil never.
https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev lurking in the thread, will respond to every comment about it.
https://files.catbox.moe/ycctp0.png - Sweden flowchart. The OTL-ism is only interrupted by scenes lifted from better games.
https://files.catbox.moe/uq883w.pdf - Brazil-Argentina war design doc.
https://files.catbox.moe/l70qhw.pdf - Burgundian Eulogy: Burgundy 2 was real but got scrapped like everything else.
https://files.catbox.moe/zff5y4.pdf - Serov "facelift" document. The first leg in the now confirmed Komi rework.
https://files.catbox.moe/ymgaur.pdf - Amur rework doc. Over two years in dev hell, still no release date.
https://files.catbox.moe/48jovf.png - Kingdom of Montenegro flowchart.
https://files.catbox.moe/xfzdpv.png - Croatia flowchart #1.
https://files.catbox.moe/n2227q.png - Croatia flowchart #2.
https://files.catbox.moe/8oi80v.png - Old Bulgaria. You were robbed of Bulgaroslavia, anon.
https://files.catbox.moe/2ru4q1.png - Thailand flowchart.

Comment too long. Click here to view the full text.
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>>
>>1938524
>>I like it because it's a contradictory mess
Your right, it would be much better if every path in TNO made perfect logical sense and was never contradictory. I mean why is this tabby guy searching for a dead child? that makes literally no sense.
>>1938519
I care less about the way the economy is described and am more interested in the narrative that could be told by events about these weird socialists chaffing with the kwangtung army and attempting to reform this colonial state into a utopian paradise while also still being a slave state to Japan. But as I said this will probably never release.
>>
>>1938537
i mean, if that's what you really like sure. i guess the narrative could be interesting even if im not particularly swayed by it. general context is unappealing imo
>>
>>1938537
God you're stupid. Tabby isn't contradictory, he has a clear goal of looking for Alexei (who he consistently insists is alive until the end) and does killpeopleism to prepare the nation for his return. Do you even know what the word means?
>>
>>1938538
yeah I mean not every path is for everyone. I have finished every russian warlord except sverdlovsk because its boring as fuck to me. I was mostly just confused by the people acting like this scenario was completely inconceivable lol
>>
>>1938542
the point is that im surprised your willing to accept an insane man leading a genocidal search for a dead child but draw the line at a bunch of socialists having an ideology that doesnt make much logical sense


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