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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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TACHYON edition
You play with any mods anons?
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>>2305383
I heard a local gaslighting futafag was involved and is still seething over being BTFOd
>>
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This is stupid but incredibly fun. I love devastators.

It's not great against actual fleets, Ordos, Kill Fleets, threat, shrouded etc. But if you can put this together early it's a very fun bully.

Need to find shield stunt and a XIV version of this for maximum hull tanking stupidity.
>>
>>2305399
It's Dominator. At best it's going to be fun but stupid. Much better than the usual underwhelming and shit.
>>
So, Shrike is an actual better strike destroyer than the Medusa and the scarab is a better strike frigate than a wolf? By strike I mean approach, attack, fuck off without dying, repeat.
>>
>>2305432
I mean under AI control ofc.

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Thanks for not baking on page 7 this time.

https://gofile.io/d/zAJ2RV - Full DV leak repository. Proposal, charts, maps.
https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.
https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.
https://files.catbox.moe/j8tp21.pdf - December 24 roundtable notes. Germany never.
https://files.catbox.moe/zo5zhk.pdf - Post-Antarctica 25 roundtable notes.
https://files.catbox.moe/9320n5.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/beh76f.pdf - France proposal. Nearly 200 pages and fucked by DV.
https://files.catbox.moe/omzl7q.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev seems to have finally stopped posting here.
https://files.catbox.moe/ycctp0.png - Sweden flowchart. We lost Pakt Sweden for this OTL-fest.

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Kaiserreich has just released its complete South China rework, while TNO hasn't even released a compatibility patch yet. Can we just accept that it's over?
>>
>>2305419
The Iberia rework will save TNO
>>
>>2305419
It's never been more over.
I see lots of mods having issues with the new DLC, but none of them have several hundred members like TNO. There has to be something with all their bolted on bullshit that breaks everything, hidden deep within their spaghetti code.

>>2305421
>Several months late
>Still no sign of the promised content for the majors people signed up for
Year late and a dollar short on that one I'm afraid. It's the best content they have in the oven right now but with the entire mod being destroyed by sweeping reworks it's not going to change the trend only slightly improve their downward spiral.
>>
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>>2305421
>It's all fine, once the devs finish Spanish rework the mod will be back on its prime
>>
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>>2305433
>Mango, the devs...
>The devs were unable to meet the estimated deadline. After including DV in the mod, they estimate it will take at least until mid-2026 to finish the rework. We won't be able to release anything this year

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Embarrassing mods for embarrassing commanders.

>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)


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>>
>>2304689
They claw them up in a specific pattern, similar to the sudoku blade ritual.
>>
>>2305136
This only works on doggirls.
>>
>>2305402
The bootypedia mentions they have no movement penalties on stuff like sand and the hideout basement sludge
>>
>catgirl qt running through base
>stops mid spirnt
>HURK HURK HURK HURK HURK HURK HURK......HUURRAAAACCCCKK
>Pukes all over floor
>begins to spirnt down the hall again
>>
>>2305418
Unlocking the secret pspspspsp technology to recruit the catgirls

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In less than 24 hours, Park Sang Hyun, also known as Soma, will defeat Bisu, qualifying for the ASL 20 final, wherein he will defeat Snow, thereby avenging Soulkey's aberrant defeat and keeping the title in Zerg hands for the fifth ASL in a row. Thank you for your attention to this matter.
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>>
who???
>>
starcraft
>>
>https://www.youtube.com/watch?v=BPrh88Cvyzc
Is he right?
>>
yes, mobile games are garbage
>>
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our new ASL setup is ready

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I almost never hear any strategy game fans mention this series but apparently it is very good?
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>>
My problem with KOEI games is that they evolve at a glacial pace and they charge exorbitant amounts because the japs (and people like me) buy up whatever they release because there is no alternative.
I can forgive a lot of the older games like RTK4-7 for their flaws when I play them and they are actually quite good for their time in general but after what was a great showing with RTK13 I think they have stagnated big time and I hate the mobage style interface they use in general.
>>
After playing RTK4 for multiple hours, I have to conclude that while mechanics are surprisingly deep, the game is ruined by AI being extremely passive.
I played like 30 turns and conquered a third of China, meanwhile, Cao Cao just sat in his single city doing nothing but support revolts. His army was small, so I easily conquered, captured, and executed him.
AI has basically been told only to attack when all troops are 100% trained, which takes forever, and doesn't actually provide great benefit.
>>
>>2303118
Liu Biao simulator.
>>
>>2303118
are there any mods for older koei games? maybe something can fix this
>>
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>>2236332
Hey its a threat on these games for the people who actually know this franchise I was curious which one of the Three Kingdoms games plays most like the Gihren's Greed games? Since I know the Gihren's Greed games are a rip off but of which ones >>2236407 Since like they said the style of the Romance games changes a lot between entries.

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commie-dwarves edition

Previous: >>2266425
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
11/03/25 - The first part of the Siege Update was released as version 53.xx, giving besiegers (goblins and humans) the ability to dig/destroy walls, build paths, more awareness of traps and killzones, and more.

>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defence for your dorfs.

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>>2304959
I got no problem with people going overkill in dwarf fortress. Though in my forts one mist generator block in a key location is enough for stable moods for sure
>>
>>2304957
I wouldn't reccomend it unless you lock him up somewhere and only have him to animate when needed.
Normal, non-intelligent undead are hostile to life regardless of allegiance, and so will happily attack your own dwarves as well as the enemy.
Unless of course you decide to make a necromancer fort, with children and their mothers held in a containment area until the child olders and learns necromancy on their own, that way nobody will be harmed and the dead rising only hinders the enemy.

Food for thought
>>
>>2304959
It is overkill, I could've made less and it would be fine.
>>
>watching Blind for tutorial videos
god this guys kind of fucking insufferable
>>
>>2305392
I think he is okay but I haven't really listened to any of his tutorials in a while.

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W&R:SR thread

Discuss the engoodening of Early Start, get mad about feature creep and post your decrepit commieblocks.
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>>2302716
that's actually really cool, what building is it based on?
>>
>>2302781
No idea. 2kCzech were based in Brno, so could've been something from their local area. A quick search didn't yield any useful results, I'd wager it would be easier to just ask the developers.
>>
>>2224213
>big consideration
"we considered it. maybe in the next Five Year Plan, comrade"
>>
>>2296561
>implying
>>
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>stud farms for breeding

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General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292
Bonds Guide:

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>>2304571
>literally the immediate retry
mungos love little girls it seems
she survived and bullied the fuck out of him with insane damage and spamming blind while he never took a turn lol
>>
>>2291961
Or just ignore the dick suckers and remove the easy difficulties
>>
>>2305200
>mungos love little girls
Who doesn't?
>>
>>2305200
I never knew that Irene skin had a pony tail
I like that hairstyle on her
>>
>>2304476
>rips loaf of bread in half bare-handed instead of using a breadknife
why are hunters like this
>>2304471
true, her tectonic slowness makes it feel even worse
Magic Training has accuracy too doesn't it?

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/v3g/ is a thread for the discussion of the game Victoria 3 mainly, however discussion of other Victoria games like 1 and 2 as well as mods or even similar games is allowed.

FAQ

is discussion of other victorias welcome?

Yes!

Can I come here to complain if I never played the game?

No

Are the dlcs worth it?

Some are, some aren't

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>>2304643
>t. cromwell
>>
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>>2304643
>>2304646
It’s a republic too, so it shouldn’t really use the Union Jack at this time. Maybe something like pic related
>>
>>2304958
That's just hungary as a colony of bizarro kingdom of great britain.
>>
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>>2301517
I did, and then I conquered the world, and got a fat CTD in 1906 before anything actually settled down. I'll go fuck myself.
>>
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Why do the devs think this is good game design?

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Warcraft 3 General - This entire thread needs to be purged.
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>>
>>2302705
W3Champions release winrates of races.
w3champions.com/OverallStatistics/winrates-per-race-and-map

Basically Undead wasn't the weakest faction before the ghoul nerf so Blizzard wasn't picking on the weak race. But the nerf did drop their winrates and I'm not sure why exactly they made that change. Fixing Orc vs Human matchup and buffing units and heroes that aren't viable should have been their main priorities if you ask me.
>>
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>>2303792
>2200+
>latest patch
random master race
>>
Anons, what's something you do to improve creeping efficiency?
>>
>>2305345
I usually chug a strong coffee before entering the bus to be more vigilant of cameras and people looking
>>
>>2305363
huehuehue

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Underrated UUs edition
Prev >>2290122
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>>2304866
They should've added Reimu as a hidden miko
>>
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>>2304960
>generates -50% favor if you make her work a shrine because she's a lazy piece of shit
>but gets a special ability to beg other faction's heroes for shrine donations(gold)
>>
>>2304866
it's pretty wonky until the tree generation in the Mythic Age
the good thing is that samurai and bushi are a great combo so you're okay to use resource that could otherwise go towards faith
>>
>>2304706
no, im the handcannoneer guy and also post about USA being added to aoe2 (when an adjacent topic is discussed)
>>
>>2305386
Right so the "incessant bullshit" guy

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https://www.youtube.com/watch?v=1Ryr8UF4SX4

It's out (in 20 days). Thoughts? We now have italians on both sides.
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>>2283250
It was used on Crimea, which is technically part of the Mediterranean
>>
>>2303718
>custom scenarios
That's more AOE4 which has community modes and custom modes (and 8player FFA on megarandom maps is always fun)
COH AI is too dumb to enjoy except for classic bridge/funnel defence versus massive hordes.
>>
>>2304720
I played it just recently you demented mongoloid. Have you?
>>
Listen, if some doofus pixeltruppen is being killed because he animated picking himself off the ground and that costs you the game.... that's a skill issue. You need to have a strategy capable of absorbing casualties.
Don't remove the SOVL because you're bad!
>>
>>2305353
It's not.

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just finished a round of Alpha Centauri. seems as good an excuse as any to create a thread about it
>It is every citizen's final duty to go into the tanks and become one with all the people!
- Chairman Sheng-ji Yang
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>>
>>2288664
Force the contact then.
>>
>current playthrough: University on Big Map of Planet
>difficulty: Transcend
>Yang is already more than twice as strong as any other faction
>he's ahead of me even on tech
>flies in and destroys all my crawlers and formers
>I have no AA tech
it's zakharover
>>2288664
thad move
>>
>>2297381
Even when behind his production is still so high all he needs is someone trading tech with him to catch up immediately.
>>
>>2297953
Efficiency immunity alone is bonkers enough that he can do whatever the fuck he wants, and gorillion bases with at least network nodes plus tranny level AI bonuses? You're not going to out tech him any time soon.
>>
worm bump

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I love the Jadd edition
Previous thread: 2167441
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>>2304069
>EU4: Anbennar
BUT I WANT EU5: ANBENNAR
>>
I got to ask, whats the new update about?
Its been a while since i played it
>>
>>2305098
I think the last one was mainly for lizards, but as always had a good mix of tags from each area.
>>
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>>2304145
the magic rework will revive /vst/s interest in Anbennar
>>
>>2305326
Once people get bored of EU5, they'll come back. The numbers are already starting to even out between 4 and 5. Couple more months. Although if they keep a steady rate of big updates and DLC, people might stay on EU5.


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