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Welcome to /qtg/, a place to talk about quests.
Previous thread
>>5933504

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/6s4Xazmv
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ] text [ /b ]
Italics: [ i ] text [ /i ]
Red: [ red ] text [ /red ]
Blue: [ blue ] text [ /blue ]
Green: [ green] text [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice] + [no. of sides in a dice]

Example: dice+1d100 = a 1d100 roll

Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread

>QM question:
It's Spring Cleaning time! What are some writing/questing habits you're having trouble shaking?

>Player question:
When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?

>General question:
Do you have any plans for spring? Any big shake ups, or business as usual?

>Lurker question:
Would a firmer board culture make your more or less likely to vote?
>>
>>5962533
>It's Spring Cleaning time! What are some writing/questing habits you're having trouble shaking?
Typos and an over-reliance on em dashes.

>Player question
A clear sense that player input matters keeps me invested early on, plus a cool world or premise ideally. I'm turned off if the writing quality itself is really bad (really fucky grammar, eye-straining formatting, or really poor vocabulary), or if the quest immediately frontloads infodumps or statblocks rather than getting me invested and giving us something to do.

>Do you have any plans for spring? Any big shake ups, or business as usual?
Running the King & Queen tournament, I guess, lol.

>Would a firmer board culture make your more or less likely to vote?
Neither, I already read and vote in as many quests as I can handle. I suspect it would help stimulate growth and encourage QM and player retention, though.
>>
>>5962533
>QM

I use commas too much, it reads well to me but realize people don't all read the same way. Also I find it (too) easy to write on at length about situational details, that probably aren't that important, rather than descriptive writing particularly.
>>
Has anyone heard from Kaz? Hope he's doing okay.
>>
>QM Question:
I have a really bad habit of repetition, of phrases, turns of speech, etc like that. I also get a little lost in the sauce sometimes when setting scenes. Recently I'm not sure what's been up with me but I also feel like my narrative pacing is a little off as well. My best guess is that I just hit a weird transitional part of my story and am just struggling to find my footing to get the story moving to where it needs to go next.

>Player Question:
I usually click on a quest if the concept itself seems interesting to me, humorous writing also really endears a quest to me, the last thing is also the fellow players. If I see people who are voting with explanations or doing cool write-ins it's just really fun to know there are people I could shoot the shit with and theory craft or speculate on the story with.

>General Question
Business as usual for the most part, looking forward to hitting this large event I've been building up to in the Quest.
On a personal note I'm hearing back about results from a writing competition that I entered into using an adaptation of a GCBC Post I had made, so looking forward to finally getting to see if I placed or not.
>>
>>5962580
He's doing fine.
>>
Evil Quest MCs.

What's the consensus?
>>
>>5962686
Tons of fun if they have depth and attributes other than just being evil.

Most recent example I can think of is the Evil Omni-Man quest which had votes that basically boiled down to "Who do you want me to write fan-fic smut about next." with great hits like:

Making sure to specify "light race-play" with duplikate.
Toying with the idea of cucking his son by grooming his underaged girlfriend.
Writing riveting scenes like "You fucked her raw for hours and pumped her full of your superior seed."
Also there was the one where they just got a woman drunk and assaulted her.

I'm not a prude but it was just the most Dial to 11 cringe edge lord shit with no attempt at having an actual story. It was family guy cut away gags of killing different characters who were men and then a vote on which woman to cut away to banging next. At least whoever was writing it decided to draw the line at Monster Girl, I guess.
>>
>>5962686
If your MC hasn't killed his father figure, he a bitch.
>>
>>5962533
>When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?

Out of place modern slang is a pretty big turn off, and a pretty big sign that the quest isn't going to last anyway. Lore dumps, heaps of names without context, and long winded prologues are all pretty big turn offs too. Get to the point!

> firmer board culture
What would that even look like?
>>
>>5962637
Good luck!

>>5962686
Two out of three successful quests I ran here had evil MCs, or at least borderline in the case of the second. It can be done. One thing I've noticed is that q/st/ will initially start pretty hard-edge EVIL evil, and gradually soften if you face them with any judgement or suffering of a character they like or empathize with. Versequest is a good example.
>>
>>5962686

I’ve had fun with them. All of my MCs have been objectively evil by modern cultural standards, but my players don’t always seem to notice :)
>>
>>5962910
Ah, ancient Hellenic "heroism".
>>
>>5962814
>What would that even look like?

I'm wondering the same.
>>
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We are replete with queens (though more are welcome), but on the subject of board culture and community, what we really need are a few more KINGS to throw their hats into the ring! Do you write or read of a heroic and masculine /qst/ character worthy to be #1 Best Boi on this site? Come pay us a visit to submit an entrant, or to register your IP in support of their ballot!

>>5961634
>>
>>5962916
Lots of forms it could take, but I think more general, meta, art, and worldbuilding threads would contribute. Discussions and community events foster a sense of shared culture 'IRL' and online. The ban on most meta-threads actively silos players.
>>
>>5962913

>”woe is me! How unfair is it that I am made to suffer by the gods!” cries Odysseus

>after he has committed war crimes, raped and slaughtered Trojan noncombatants, and literally murdered Hector’s infant son by throwing him off the walls of Troy

>”did I do something wrong?” Odysseus ponders… “lol, no, the gods are just haters” he concludes
>>
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Adlershorst Dynasty Quest update
>>5963030
>>5963034
>>
>>5962948
That sounds suspiciously like building a second /tg/
>>
>>5963040
This place IS a /tg/ spinoff, albeit a more narrowly-focused one focused on shared storytelling HERE rather than elsewhere. It MAKES sense that communal structures would be similar.

>>5962962
Kek. Pic related.
>>
>>5963040
It sounds like a combination between /tg/ and /lit/. Which makes sense since we're all just here to play pretend together, really, and we do it with writing.
>>
Do people like castlevania?
I have some ideas for a castlevania quest but I can't draw so idk how many people would go for it.
>>
>>5963068
I'd check it out.
>>
>>5963068
I'd follow if its fun. When is it going to be set? We a belmont or some rando fucko? We going after Dracattack or some other motherfucker. Can we fuck the bats?
>>
>>5963068
You can make due with screenshots from the anime if you're going with just canon characters, or just random Googled images for the settings/mood. You really only need one picture per character.
>>
Tribal Clown quest isnt gonna happen yall, I cant wrap my head around certain parts for it and I dont feel comfortable enough showing my big decorated "The" spongebob style with nothing else, might just try to do an mspaint quest or 2 till I find something that feels right, Im sorry to the few people who know what im talking about but Ill never be able to focus my dream into reality :(
>>
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>>5963075
I'm still fleshing the setting out but
It would be in 2199 (because it's really fucking hard to fit a game in because of everything between rondo of blood/dracula x and the light novel that takes place after dawn of sorrow) and you're trying to stop the new dark lord from fully claiming Dracula's power after there hasn't been anyone trying to claim the title in over 150 years.

I want to tackle a slightly futuristic world vs the very classical castlevania stuff, like how people used laser weaponry for a while before realizing that silver is just better. It won't be flying cars but it will be a slightly more technological world outside of some villages and more advanced cities. A big part of the setting progress vs classical means.
I'm trying to make some encounters so if you have any cool ideas please tell me. I don't want to JUST do iconic enemies and bosses or references to other games since I want to save those for special moments.
Character stuff:
One character would be a Belmont trying to prove himself among his peers since there's been peace for so long outside of some monster attacks. You'd play as him during the day and would be fighting monsters and saving civilians. You're also trying to find how to out reawaken the Vampire Killer from hibernation.
The other is basically Eve from tboi, since I think whore of babylon is a cool gimmick. You'd move at night since you're weaker at day unless forced to and would try draw blood to fuel dark magic in combat. She's trying to kill the dark lord to stop the curse from overtaking and killing her, and you'd fight both hunters and monsters while trying to make it to the castle. They're also going to be closely watched by a certain someone.
>>
>>5962533

>QM question:
>It's Spring Cleaning time! What are some writing/questing habits you're having trouble shaking?

>Player question:
>When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?
Novel setting makes me stay, existing universe makes me leave. I usually can't be bothered reading up on 20 years of lore to make sense of the references in the quest.

>General question:
>Do you have any plans for spring? Any big shake ups, or business as usual?
Working on the mechanics of a new quest where you manage a small café in a psuedo-modern fantasy setting.


>Lurker question:
>Would a firmer board culture make your more or less likely to vote?
>firmer board culture
what does that even mean
>>
>>5962910
>I’ve had fun with them. All of my MCs have been objectively evil by modern cultural standards, but my players don’t always seem to notice :)
which quests have you made ?
>>
>>5963127
Sounds rad
>>
>>5963196

I hijacked Trojan War Quest last year to mixed results and have been running a couple of spin-off quests based on the quest setting and mechanics that the original QM developed. I’m not a trained classicist, but basically, Late Bronze Age-era morality predominates in my quests, which is decidedly sociopathic compared to the modern Western world’s Judeo-Christian ethics
>>
>>5962533
>QM question:
>It's Spring Cleaning time! What are some writing/questing habits you're having trouble shaking?
Typos and formatting errors. Sometimes I rush a bit when I feel like I'm taking too long to get an update out, and I might miss something that I would've seen if I took the time to comb through my material.

>Player question:
>When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?
I'm big on immersion and investment. If I see a low-effort opening post or an introduction like "You're basically this guy", it really takes me out of it. Also, if it feels like the premise is something gimmicky and overly specific that the QM would drop out of lack of personal interest after a day or two, I try not to get too invested.

>General question:
>Do you have any plans for spring? Any big shake ups, or business as usual?
Business as usual, I think. There are BIG events coming up in my quest, and I'm genuinely curious to see how my players react to them.

>Lurker question:
>Would a firmer board culture make your more or less likely to vote?
I don't know who would even enforce such a thing. This board is already a lot more well behaved than the ones I frequent. There's the occasional shitpost quest, but its usually harmless fun.
>>
>>5963127
SCI-FI Castlevania? Hells yeah.

>>5963156
>a new quest where you manage a small café in a pseudo-modern fantasy setting
Admittedly, I'm maybe even more excited about THIS, though.
>>
>>5962533
I am once more going to shill my quest in the /qtg/.
Please read Lodestar if you enjoy slinging spells, shooting flintlocks, slaying monsters, sailing through the skies, and busting open conspiracies.
It can be found over here! >>5951440
>>
>>5963127
>A big part of the setting progress vs classical means.
>I'm trying to make some encounters so if you have any cool ideas please tell me. I don't want to JUST do iconic enemies and bosses or references to other games since I want to save those for special moments.
You should read the first ten issues of the original Doom 2099 comic. Latveria 2099 is a mix of 19th century peasant villages and eastern european megacity sprawl.
>>
>>5962533
>QM question
Hah.

>Player question
I prefer either narrative-heavy quests or light-hearted drawquests. I admit I’m easily burned out though, so it doesn’t mean much for how well I’ll stick.

Bad grammar and spelling are surprisingly not a major problem for me, even though technical writing has some exceptionsellipses*cough*that I can’t help but notice. I edited for someone far worse than anything I’ve ever seen on this board, even among troll quests I happen to have glanced at.

I guess things that skirt to real-life flashpoints or indulge too much in power fantasies for the QM or anons instead of telling a reasonable story would make me bounce quicker. Anons who won’t shut up about me participating in a quest for the wrong reasons (ie. I’m bored, just want to wreck things for other anons, other personal attacks) are the quickest way to get me out. Why stick around with players who are going to go out of their way to attack me?

>General
Pl…ans? What is this word you speak of?

>Lurker
No change either way for me. The bigger draw is the relative smallnes of the board. I’ve been on others with more users, and keeping up with everyone’s ideas is more stress than I’d like relative to the number of quests I’d prefer to read.

>>5962930
Ugh. I have at least one I can add in that I know no one else will, but I’ll need to do it later.

>>5963240
I’d say be gentle, but I did survive posting in the Silvertongue arc and only cracked once. I think. I can probably hold together through Gang War and whatever else you toss at us until it ends.

Then I can flame out and die from the accumulated stress!
>>
>>5963332
I'll try not to pile on too much at once! This next part will be more freeform, and a little less reactionary. The tail end of the Silvertongue arc got a little hairy because the Chameleon had max prep time, and he was really trying to secure a hostage so Ben wouldn't tear his head off immediately after the cloning process was finished.

But, I really think you guys are going to like some of the events that I've got lined up. Or maybe you won't! Who knows!
>>
>>5963223
Surely you mean decidedly based.
Lesches runs a solid Qst if you haven't checked it out, easily top 5.
>>
>>5963127
Sounds siiick, sauce on the Motorcycle Skeltal? I would checkout Dracula Flow 1-4, Bloodborne, Bloodrayne, Shadows of the Damned, Devil May Cry, Obsessed with a Door Haunted by 243 Skeletons, & Fugitive Wizard for some broad inspirations, some serious, some less so.
>>
>>5962580
Yeah, would love to get some more Interregnum soon.
>>
>>5963338
I think peak stress was hit when Pandora opened up about the Silvertongue, why killing it would be a bad idea, and how the initial options presented boiled down to giving up or cursing Cindy. That was after everything with the Serpent Society, which was really involved in itself, and I don’t think we were ready for things to keep escalating from there. Boy did we learn better.

I can’t remember if I posted about the cloning or someone else did first. Either way, that was the best solution to the Gordian Knot presented and I’m glad that potential crisis was averted.

I cracked when I tried to get an ancient Egyptian mummy, the Sorcerer Supreme, and the head of a government agency dedicated to fighting magic-based threats to take a trip into the sewers with us to meet some folks who could use more benefactors than just us. I still wonder if we could have gotten away with it through sheer audacity and comic book crossover logic, but alas anons weren’t as sold on the attempt.

The final attack from Chameleon was definitely worse in terms of what we were hit with than anything before, but those still posting were already fire-forged veterans of the arc. Anyone who hadn’t shattered by then was going to make it through to the end. We crushed him pretty decisively too from what I remember, even if he got a personal hit in by the end.

Unrelated fact for those who read my reviews - if you’ve wondered what quests I read outside of those requests, Scorekeeper’s Maximum Spider quest is one of the two that survived my last burnout phase when I went from 20-odd threads to only 2. The other being Core of Steel since I love my sci-fi and mecha, and CoreQM doesn’t post quite often enough for me to burn out on my write-ins. I joke, but seriously. CoreQM, I remember when you were posting about making a flexible d6 combat system in /qtg/ for a mech-based quest to make gameplay more about pilot and equipment selection while keeping combat simple, and restrictions from the pilot and Command to keep us in line. You succeeded, but I don’t think that’s the hard part with how engaged anons are in characterizing Beta and everyone around him!

MS is a bit of a binge, but I can recommend it for anyone who enjoys the Spiderman universe. It hits that “local criminal doing local crimes and heroics’ feel that’s appropriate for a comic universe with superpowers that occasionally builds up to a massive crossover event where everything is on fire and anons are trying to come out on top in some way that matters to them. Then the arc is over and you can have fun with the “normal” comic book arcs to build up relationships and powers that will be inevitably be tested in the next major crossover arc.

It may not be for everyone, but I can’t rate it highly enough.
>>
>>5963121
No clue what you mean but I'm intrigued just by "Tribal Clown Qst." Would it be post-apocalyptic like Fountain of Dreams? Would one tribe be mimes?
>>
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Blatant plug here, but I just started a new quest and it's having a little trouble getting off the ground. It's a take on Stalker/Roadside Picnic set in the Louisiana Gulf Coast. If that sounds interesting, please do come on over.

>>5961654
>>5961655
>>
>>5963304
Still need to catch up on this one, sounds interesting as fr*ck.
>>
>>5963382
It was going to be its own oddball post cataclysmic event on the planet Trickstar, humans in the setting were clowns but basically it was skin deep and further inspection revealed I might just be adding them because Im obsessed with the concept of clowns as a species and general clussy fetishit, other races were to include sentient fish, goblinoids which would actually encompass elves and goblins being the same just different colors, they are both ugly short obnoxious things in my universe just 1 is green and the other white, Tribes were to be more nose color based, but I did want to potentially bring up mimes but more as like a shaman vibe, their vow of silence grants them abilities on par with slapstick telekinesis and some object summoning, I really like games like Chalco Civ, Age of Thulzar, tribal games where you have strange magic and small group management are really kino to me, I wish I could actually make sense of some of the ideas in a more concise manor but I really want to draw for it, especially with the new MSPaint update, there is layering tools now
>>
>>5963372
Agreed.
>>
>>5963380
You flatter me. And I am damn blessed that I have people willing to keep up with my quest despite the glacial pace and random unscheduled intermissions of nothingness.

I really need to work on my update consistency. Goal: Month of April, update every other day.

And see if I can actually get to the 'I can see the ending in the distance' point of the story.
>>
>>5963445
And that might be an ambitious schedule, but dammit I want to actually get something in my life finished and complete. Before I need to take another 3 months working places without internet access.
>>
>>5963375
>sauce on the Motorcycle Skeltal?
One of the N64 Castlevanias.
>>5963435
I didn't think you'd still be trying.
>>
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First time I've gotten writer's block because a show I was watching ended and I can't focus away from it to write my stuff, weird
>>5962533
>What are some writing/questing habits you're having trouble shaking?
Accidentaly repeating words or phrases too much, especially when I use the same kind of expression in an update, forget about it, and use it again in the next one.
>what kind of things make you keep reading?
I like things that are very different from the usual, problem is that those usually don't last that long.
>Do you have any plans for spring?
I really want to reach a certain point in my quest I've had planned since the start, but considering the route we're taking I think it's still gonna take about a few hundred posts before we can get there, it's fine though this thing we're doing is interesting too.
Besides that, I hope I can continue to consistently write updates without any issues, the plot I'm using for Spaceship Pilot in a Fantasy World is a modified version of a novel/VN plotline I've wanted to write for a really long time, so dropping it or irreversably fucking up the writing at some point would really bum me out.
>>
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>>5963380
I wasn't aware that you were a reader before today! I very much appreciate the positive review, and I'm glad you're enjoying the quest! This type of stuff honestly makes my day.

I like switching between street level crime and the occasional city-wide threat. I try my best to make it feel like the characters are authentic, if not likeable. I have a lot of fun with the character interactions in the quest, and I'm pleased with how everything turned out after deciding to turn a potential one-shot into a continuous adventure.
>>
>>5962533
>It's Spring Cleaning time! What are some writing/questing habits you're having trouble shaking?
Sometimes I feel like my characters don't have firm enough voices. As in, I'm not sure the players would be able to realize who's talking if I didn't point out the speaker. I do try to give them their own mannerisms, but I think those things are more apparent to me than the readers because I'm omniscient about my characters and their backgrounds and my players aren't. Some characters are clearer than others.
>When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?
I like to have a bit of intrigue. Something to learn about and look forward to. I'm also the type who really likes to dwell on things, and most quests move at too fast of a pace for me. So, slow, deliberate pacing is something I appreciate. As for things that turn me away, this is going to sound MASSIVELY hypocritical considering I run an anime quest, but overreliance on tropes, specifically anime-coded tropes is a huge turn off. If a character's personality is that they're an anime/meme reference I tend to turn my nose up at it. But like all things, what really brings me in is the intangible je nais se pas a quest has. If I had to describe it, it would be a sensation of purpose to the story, the idea that the story really means something to the QM and isn't just a time sink.
>Do you have any plans for spring? Any big shake ups, or business as usual?
Business as usual. Nothing abhorrently bizarre or stupid planned for April Fools.
>Would a firmer board culture make your more or less likely to vote?
We have a board culture? I don't even know what that means.
>>
>>5963603
>Sometimes I feel like my characters don't have firm enough voices
Oh boy, I feel that.

>We have a board culture? I don't even know what that means.
The board culture is the sort of vibe and set of norms and traditions each board has. Like the sort of informal rules of conduct which prevent us spamming abuse or shock pics on quests we don't like, or our tolerance for name and trip-usage and distrust of 1-post IDs in comparison to other boards where even HAVING an ID might be seen as pretentious nonsense or where outright hostility is expected.

It's also the memes which define our discourse; nobody who doesn't hang out in the QTG knows a 'vampire sorcerer' is another word for a hedge fund manager and that to 'invoke vampire sorcery' means to mention something Souvarine finds interesting and receive twelve posts of tangentially-related screencaps, charts, gamebook excerpts, and concept art tied together by game design theory and economics.
>>
>>5962686
Only the extreme minority of MCs that I've done, have remained evil. They can start that way and keep that in mind, but the players almost always veer towards neutrality at least.

Not complaining or anything, just saying how it is.
>>
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>>5963463
Which anime you finished? Nice to see the girls in a bunny suit i guess.
>>
>>5962533
>QM Question
Honestly? I hate how many microedits I make. I believe my first pass of writing is very good but when I go back to change what I've written because I think something's wrong, I only edit that small part, and it makes the whole passage less coherent.
I also worry my characters don't really have a dialogue that really clicks and makes it uniquely them? People have verbal ticks and phrases they like to say in real life. I don't feel like I manifest that in my writing as much as I used to. Not to say I want to start writin' accense in sahm ahnintelligubull butcherin' o' d' English language, but I something more than my own plain English that I beat into its rigid form from college papers (worst mistake of my writing career, tbqh).
>>
>>5962533
>It's Spring Cleaning time! What are some writing/questing habits you're having trouble shaking?
I write all my posts in one go, no editing. Yes I am completely insane.
>>
>>5962533
>What are some writing/questing habits you're having trouble shaking?
I'm not a QM, but I'm working on a novel to practice my writing.
My big problems tend to be dry narrative, awkward dialogue, too few character moments (pretty much all character interactions reference some other event from before the beginning or during the story, or the power system), overexplaining things instead of letting the audience fill in some blanks, deadzones in dialogue where I have to throw a car at someone or something has to explode to get things moving, overuse of filler words (just, really, etc), reliance on adverbs, and THESE things: … and ;.

>When clicking on a new quest, what kind of things make you keep reading?
Exceptions can exist, but in general:
• A beginning that puts the MC into the action immediately, or almost immediately.
• A focus on the adventure and/or on the issue at hand.
• Female MC, especially when she's cute and/or peppy, eager to help.
• Original characters in an alternate retelling of an IP I enjoy (examples: Maverick Hunter Quest, Persona 2129, pretty much any Pokémon Quest), bonus points if the canon characters are either nonpresent except in dialogue or never existed.
• Presented as lighthearted or at least a mostly light tone.
>What kind of things turn you away?
Again, there can be exceptions:
• A focus on romance, or romance/building a harem as major goals.
• Any blatant vehicle for the QM's personal politics.
• Any mention of bodily waste.
• Art where the QM doesn't draw their arms.
• Blatant fanfiction.
• Boy-crazy/baby-crazy feMCs.
• Civ Quest, pick race and location.
• Contractions being confused with possessives (your/you're, their/they're/there); there's pretty much no exception to this one, it annoys me so fucking much.
• Excessive spelling errors and/or usage of words inappropriate for the context.
• Grim and/or overly dark tones; edginess that isn't played for comedic effect.
• Isekai.
• "OH SHIT NIGGER look it's this totally wild and crazy thing now what are you going to do!?"
• "You're in a room with no recollection of who you are nor how you got there, wat do" beginnings.
• "You're the bad guy" plots.

>Do you have any plans for spring?
I want to improve my writing, first and foremost, then, if I can, I want to do a little one-shot/short campaign here.
>Any big shake ups, or business as usual?
Business as usual.

>Would a firmer board culture make your more or less likely to vote?
Not gonna lie, I have no clue what you mean by this.
>>
>>5962533
>It's Spring Cleaning time! What are some writing/questing habits you're having trouble shaking?
Mostly just trying to keep myself from repeating the same phrases and descriptions. That and I tend to write a bit too much in my view, when being short and snappy might be better in some cases.
>When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?
If the writing isn't awful and the QM is clearly passionate about what he's writing, that's more than enough for me. I immediately zone out if the QM seems to be putting in the bare minimum in. If you barely care about what you're writing, why would I care about what I'm reading?
>Do you have any plans for spring? Any big shake ups, or business as usual?
Same as usual. Running my quest, playing vidya, hanging out with friends, getting drunk.
>>
>>5963739
>Which anime you finished?
Bang Brave Bang Bravern, it was pretty fun but the ending wasn't as good as I'd hoped which leaves me thinking about alternative stuff they could've done for the rest of the day
>Nice to see the girls in a bunny suit i guess.
Yep! Hopefully coming tonight or tomorrow
>>
>>5963880

I have a new Quest idea:

OH SHIT NIGGER, you've been isekaied into being female member of the ultra-fascist anti-Elf propaganda committee, and you're looking to make a harem with all of the hot not-nazi guys here! (UH oh, but that elf rebel is SO cute too, what will you do?).

Pick a location and a race (except elf), and remember, you're the bad guy! You begin with your pants totally pissed and you have no recollection of how or why you've ended up like this.

Wat do?
>>
>>5963936
>>5963938
Adlershorst Dynasty Update.
>>
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>>5963913
You fucking smartass, my cheeks hurt from laughing, now.
Yeah, you rolled everything I dislike into one unholy abomination, but your presentation was excellent.

I'd probably check it out in spite of myself, just to see where it would go.
>>
>>5963913
Seems vaguely familiar...
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My players chose the boring nerdy girl as the waifu, how do I make that character interesting to write?
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>>5963944
Make them secretly a yandere

Also, what Quest?
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>>5963946
Feels like an asspull rewriting a character like that, the MC has known her for like a decade now, but maybe idk.
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>>5963944
A character doesn't have to be interesting on paper to be fun to write and fun to read. Have her loosen up a bit as the mc gets to know her, give her some good one-liners and solid chemistry with other characters and add some interesting quirks that would only come up when she's more relaxed. No need for plot twists or cop outs, just run with it
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Hey guys :) Drew this little number with several characters from some quests I follow!
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>>5964039

Based
>>
Sorry for being late on thread 4, been busy and haven't had time to finish the op image. Picrel is what I have so far (background color is temporary obviously), should I just quickly finish the table and chair and start up the thread or should I try and finish the whole idea, including Brigita and the background?
>>
>>5964061
You should have her lean on the title! Saves time and would look pretty cool
>>
>>5964039
nice
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>>5964065

That could work! Do you know of a good font for that sort of thing? (I use procreate if that helps)
>>
>>5964074
Use the dafont website
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>>5964039
Looks awesome, could you name the quests?
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>>5964039
Amazing.
>>
>>5963944
what's your quest ? maybe the boring girl was the most interesting waifu
>>
>>5964061
damn, the mc got thicc
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>>5964100
I'll check it out

>>5964121
Perks of being a shapeshifter
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FUCK YEAH! I'VE BEGUN UPDATING FOR THE DAY! IT'S ROCK-CARRYING TIME! CARRY THOSE FUCKING ROCKS!
>>5964146
>>5964146
>>
Anyone know what happened to Wanted Dead quest? It was interesting and pretty fun while it lasted
>>
>>5963944
Put her into interesting situations, and let her shine.
>>
Olympus Incarnation Quest is back up and running! If this >>5962686 discussion gave you a hankering for villainy and world conquest, it's never too late to pick the quest up!

>>5964183
>>5964185
>>
>>5963880
> You're in a room with no recollection of who you are nor how you got there, wat do" beginnings.

Have any of these ever gotten past thread one, or even past a few days?
>>
>>5964103
From left to right, up to down:
Nelson from Versequest by story
Harry from Horsequest by me
Walter White from Walterquest Redux by me
Moss Benjamin Porter Jr. from Porterquest by me
Diesel Crash from Slice Quest by DemBones
Craig Snorlinson from Jail Quest by Indonesian Gentleman
Richard from Drowned Quest Redux by Bathic
Fucking Majestic Horse from Horsequest by me
Snuff Sigurdsonn from Greenhorn Quest by shortstack
Deputy Theodore Nelson from Fargoquest by BathSalts
Gil from Drowned Quest Redux by Bathic
Raj Dawood from Slice Quest by DemBones
Van De Bos from Greenhorn Quest by shortstack
Nemo from Jail Quest by Indonesian Gentlemen
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>>5963988
Yeah, the only nerdy girl ive fucked with before was a literal autist who I couldn't stand by the end of it. So i struggle to take inspiration from real life which i do for all of my characters.
>>5964120
Maybe, but don't think so.
>>5964181
Oh yeah, that will happen. Ive been thinking of something down the line where she might have to continually sacrifice parts of her self for the greater good. If I do that, the players would have to choose if they will let her delve into madness for the sake of billions or if you let many of your men when they could have been saved. Not concrete on the idea but its there. But I was more struggling how to make her fun before then apart from when she wants to drain the MCs balls.

>>5964157
Quest died from the lack of players, it is your fault.
https://archived.moe/qst/thread/5882740/
>>
>>5964217
Shit, I dropped off the quest way before thread 8 so I guess it is partly my fault. That last bit wasn't archived on suptg

btw maybe this is too forward, but you the QM of Curse Carrier? Because if you are why be so vague about it.
>>
>>5964220
>btw maybe this is too forward, but you the QM of Curse Carrier? Because if you are why be so vague about it.
Nah I'm not, and because I'm saying possible spoilers n shit.
>>
>>5963040
That’s always been the solution to every one of /qst/‘s problems. Turn it into old /tg/. Literally if another imageboard had everything old/tg/ did along with a decent archive function we’d probably move there.
>>
>>5964220
Not me, although I can partly relate to their struggle. I never thought the quest would live long enough for me to just kind of run out of ideas on how to make interactions with her interesting without going the pointless drama route which I hate.
>>
>>5964225
Okay, I was about to say it's a little late to have reservations about Etsy lol. My bad.
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>>5964039
BANE follows Waltuh quest by BANE, based BANE is a really good qm good taste BANE.
>>
Hi /qtg/

Some of you may remember a Fate quest generally known as "Akeldama redux" that lasted 11 threads before a combination of my PC dying (nuking a lot of my plans and outlines) and my day-job being a sweatshop led me to putting it on hiatus a few months ago.

Now that things have calmed down on my end I was thinking about reviving it and was curious if any of my players from back then are still around and might be interested in picking it back up.

I plan to have a reasonable amount of art ready as well since I recently got the hardware to do digital art.
>>
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Since a kind anon told me to, I'll shill my brand new quest:

AtlA: Azula grows a conscience
What if on the day that the Avatar is discovered, Azula suddenly grew a conscience and was, god forbid, nicer? Or at least not so evil. Or maybe her evil beliefs are reaffirmed.

>>5964341

And since I'm here, I'll answer the OP questions.
>What are some writing/questing habits you're having trouble shaking?
Prompts are the toughest stuff to handle. When do I prompt the player? What type of decision should they be making? Is it okay to prompt for a smaller decision/update or should I strive for longer scenes with more meaningful prompts? A bad prompt when you start out a quest can kill it or at least make it very very slow. It's a tough thing to handle.

Another thing is commas, I have a nasty habit of spamming commas.

>When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?
What makes me keep reading? Being concise. Say more with less, don't get lost in lengthy stilted descriptions, provide me the sweet content that gets my mind gears churning.

>Do you have any plans for spring? Any big shake ups, or business as usual?
Keeping my new quest alive as best as possible and trying to format a schedule around it.

>Would a firmer board culture make your more or less likely to vote?
You can't affirm board culture, it appears and develops on its own. I don't think it affects how likely people are to vote, whether or not people vote depends on the quality of the prompt, they have to be proper decisions that will impact what you're going to write next.
>>
Halo Wolfpack is up and running!

>>5958948
>>5958948
>>5958948
>>
>>5964216
I fw Greenhorn Qst & Fargo Qst, solid stuff.
>>
....You know, I'm still kinda lowkey fixin' to run a Homestuck Quest. I just don't think it would be popular enough.
>>
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>QM question: What are some writing/questing habits you're having trouble shaking?
Writing dialogues in big chunks, and dialogue in general, I suppose. I have the outline on the results of dialogue, but making the dialogue go there in a natural way is difficult for me.

>Player question: When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?

Keep reading:
Cool artstyle
Clearly defined objective(s)
SciFi & Fantasy & Cyberpunk genre in general
Summary of previous threads and characters in opening posts

Turn away:
Overly humorous, self-aware writing - 4th wall breaks get tiresome and unfunny if overused
Lengthy character creation / characterization options - kills the pacing
Overly long descriptions on irrelevant details - you don’t need to describe every article of clothing the protagonist has on them at length unless it is vital to the scene or plot
Low-effort, “what do?” posts with a paragraph or less of writing - the QM doesn’t give me very much to work with

>General question: Do you have any plans for spring? Any big shake ups, or business as usual?
It will be a busy time for me. Perhaps the busiest I’ve been in a while. Aside from Loveless Gal, I’ve got one more story left in me - a send-off to the fantasy quests I’ve written.

For players of:
Goblin Assassin
Sira cannot run a brothel
Prinzessin Quest
Loveless Gal

I’ll probably write it a couple months after Loveless Gal is finished, but yeah. Ideally it would have art, too.

And speaking of which…

>>5964082
>>5964083
>>5964084
>>5964086
>>5964090

Loveless Gal has been updated! If you’re looking for a low-stakes fantasy set in the early modern period, be sure to check it out! We update every 3-4 days with 3-4 post’s worth of writing each, plus art!

>Lurker question: Would a firmer board culture make your more or less likely to vote?

A ‘firmer’ board culture? I’m not sure how to achieve that considering how /qst/ works. For every successful QM there’s ten others whose quests never concluded, and for every repeated QM, there’s five others that write their one quest and bow out. I don’t really know how you’d achieve that, honestly.
>>
>>5963944
Write an interesting character, as if she was male, and just also make her hot and nerdy. it isn't a perfect solution, but it will make her feel whole, at least.

>>5964228
Old /tg/ was kino...

>>5964437
>A bad prompt when you start out a quest can kill it or at least make it very very slow. It's a tough thing to handle.
My solution is to always have at least two immediate outcomes (a direct consequence and possible follow-up) for any prompt I include. if you have no idea what you would do if players pick a given option, don't include that option. You'll write yourself into a corner.
>>
>>5964192
Ruby Quest actually finished.
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>>5964564
One of these days I should sit down and read the eldest and oldest of quests.
>>
>>5964437
>Azula grows a conscience
Man I'm tired of Avatar trying to redeem her, let a crazy bitch be a crazy bitch.
>>
>>5964487
eat shit and die
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>>5964588
Read Ruby Quest, then read Weaver's other completed quest Nan Quest. They are both stone-cold classics and hold up over a decade later.

https://mozai.com/quests/RubyQuest/
https://mozai.com/quests/NanQuest/
>>
>>5964350
I'm around, I'd be down if you are down.
>>
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>>5963252
Thanks for the interest, I'm currently stuck on mechanics and what races I'll include, but I'm getting there.
>>
>Show up on /qst/ after almost a year break
>It's tumbleweeds and dead quests that barely took off
Did I miss some exodus or something?
By the way, a builder was set up, but judging by the state of the board, nobody is even going to join. Seriously, what the hell happened?
>>
>>5964731

Builder quests (and other MP games) don’t get much engagement here currently. There’s been a bad run of these getting dropped very prematurely (along with civ-quest trolling) and I think most players avoid them now for that reason.

You’d have to advertise on /tg/ or other places if you want to draw in players, probably
>>
>>5964733
Fuck TG, all I see on that board are trolls & redditors, barely any creative threads or ideas worth discussing ("guys let's talk about Elves for the 10 Brazillianth time"), & "Racism" is a fucking rule there. Absolute cancer. Advert on some other board, maybe another Chan altogether.
>>
>>5964733
Advertising anything quest-related on /tg/ is now bannable - tried that in November, one week ban.
All hail the retards in charge of running /tg/ to the ground

>>5964740
What this guy said. /tg/ effectively died September '22, when botposting was openly allowed. I've got 70+ threads hidden on regular basis, since they are the lowest of effort shitposts, majority of which done by bots.
>>
>>5964731
I've felt the same. /qst/ is dying and competing sites are growing.
>>
>>5964731
/qst/ has always been tumbleweeds and dead quests, I don't know why you're just noticing, it takes an extremely energetic quest to make this place feel remotely populated and that not accounting for any samefagging.

This place was created as a quarantine, if the low effort quests didn't flood the catalog we might have maybe two dozen quests that go over 1-200 posts and then the /qtg/.

>>5964754
>/tg/ effectively died September '22
/tg/ has been changing to a generals board for a while now, shit I barely recognise the trinity of boards I used to peruse. I don't know when it happened but it seems like one of the death keels was the slow death of creativity threads, about 15 of the top 20 threads seem to be generals right now which seems a lot more than when I was younger, maybe I'm just turning into a oldfag though.

post 2016 has been absolutely apocalyptic for 4chan as a whole, it's almost like there was an entire changing of the guard that broke something in this site
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>>5963252
It’s a good game. No doubt it’ll make for a good quest.

although personally I still prefer VA11HALLA
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>>5964755
>competing sites are growing.
Wrong. They are dying too. I blame the TikTok addict zoomers who can't sit and read anything longer than 500 words.
>>
>>5964755
All the competition is trash, too. SP, QQ, and such are just forums.
Akun is okay feature-wise, but their SEO is so trash that when I ran a quest there it didn't even show on google even if I typed the exact title of the quest.

The closest /qst/ has come to "mass exodus" is when akun was created, but that has been taken over by coomerism and people trickled back.

>>5964776
>Wrong. They are dying too. I blame the TikTok addict zoomers who can't sit and read anything longer than 500 words.
Zoomers are reading a lot, but they're reading physical books (80%). Not e-books or online fiction.

Millenials were/are the most voracious readers in five generations, so even if zoomers read plenty, they can't compare so it feels like a step back.

Zoomers are going absolutely wild on AI-driven chat applications though, such as Character ai.
In a way those are similar to quests: you get a scene and respond to it and affect the story in that way.
However, the response time of such AI applications is seconds instead of tens of minutes (and often hours) between quest updates.
>>
>>5964770
>/qst/ has always been tumbleweeds and dead quests
Nigga, I'm on /tg/ since there is /tg/, which means I'm on /qst/ since there is /qst/. It was a slow board, and now it's a dying board.

/tg/ was full of shitposts post-tourism, but at least they were human-made. '20 saw the first bot, which created all sort of crazy shit, and it was chased out in short order. Around same time bumpfaggotry started, so it was eventually fought with 7-day auto-sage. And then '22 was introduction of a legal bot, which spams the same inane, bare-bones and/or stale threads ad nauseam. No human on the other side this time around, which in turn translated to absolute exodus. Part of the reason why poster count was removed is to cover just how dead 4chan is. gook moot is killing SECOND chan in a decade, way to fucking go.[/note]
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>>5964776
>Wrong. They are dying too.
Source: You made it the fuck up

I bothered to get the 2017-2024 data for Quests logged on suptg in March, and Quest threads created in March for SV and SB. The lower half represents only SV and SB.

SV and SB took a hit during the pandemic, but as you can see, they're both growing while /qst/ has only been dying ever since it was created.

Raw CSV data if anyone wants it:
March,SB,SV,qst
2024,53,84,52
2023,44,74,70
2022,55,69,56
2021,35,68,79
2020,48,54,110
2019,58,75,218
2018,42,71,238
2017,33,53,307
>>
>>5964796
This is one thing that I can't wrap my head around - the general decrease of activity in 2020. Like everyone's locked up and bored... and yet this.
>>
>>5964776
Go look at the book-reading side of tiktok and you will see that is not the case. ‘Booktok’ as they are called.

A number of them are coomers, but still. It’s not so different to people that dwell in ao3 or wattpad, well, maybe aside from the smut (or ‘spice’ as they are called in tiktok) is infinitely worse. 50 shades of grey type of shit writing and description.
>>
New update in Seven Against Thebes. Hippomedon has whipped the Argive army into shape - the pre-war preparations are nearing completion!

>>5964799
>>
>>5964796

Obvious this is a personal take, but SB and SV have sufficient board volumes to sustain and draw in new players. /qst/ is under the “replacement threshold” and will need to conduct advertising campaigns to sustain the population and draw in new people, since the original core of /tg/ exiles has been dwindling. If the board hits self-sustaining population, we too will grow over time. This is completely achievable, but obviously this would require a handful of anons to step forward and fund advertising campaigns on 4chan and elsewhere. Kvetching and doomposting on /qtg/ will do exactly nothing to improve board health.

>but Lesches, what have YOU done about it?

Last fall I helped organize the ad campaign and chipped in $40 to advertise my quest and the board as a whole. Other anons did the same, and to no surprise, this resulted in significantly more traffic to the board for the holiday season.

>tl;dr - /qst/‘s decline can be reversed if anons work together
>>
>>5964806
Yeah, I ran a paid banner and according to danbo, $20 resulted in about 600-800 people looking at the board over a week.
>>
>>5964806
It's less about doomposting, but general surprise. But yeah, point taken. Gonna do my share, even if for purely selfish reasons
>>
>QM question:
As stated by several others, I think repetition of phrases is my worst writing problem. Mostly because when I come up with a phrase (such as "it is most unfortunate that...") I will write it sometimes two or even three times in the text as I jump around to different parts during the editing process unless caught in editing.

However I think a much more important one for me personally? Over-reliance on art over text. I am admittedly VERY anal retentive over the layout of pictures and text in my quests. For example, I always start and end an update with an image, and I don't like having more then one post in a row without a picture, even for bigger updates, so I'll go img post- text post- img post and so on. I'm very specific about when I like to update for this reason- not wanting to start an update if the post immediately above has an image, if it be my own or a player's post, meaning I'll sometimes delay the update waiting for a text post, 1-post ID posting Anonymous to bump the thread (don't vote in my own quests though) or now I've started just writing bump or "spacer" because I think it looks really bad for the archive readers. This is 100% on me and not based on any actual feedback, I just personally think it looks good this way. I'm very anal retentive about how my Quests look and read in general, because as time goes on, the archive will represent a larger percentage of people consuming the Quest, so I feel its really important.

>Player question:
I can't answer this question because this hasn't happened to me yet. I've tried several very popular quests, including some of the classic greats like Gnoll Quest, Ruby Quest, etc. but none of them have "clicked" for me in a way where I wanted to go back and read through all the archives or vote actively in a current thread. I actually really want to give this a real try to improve my own QMing, but my eyes just glaze over and I have no interest, especially seeing text update after text updates. Maybe this is the reason I value images too much in my own quests.

>General question:
Yep.

>Lurker question:
I think a stronger board culture would improve the board. /qst/ already has a culture of its own, but it feels a bit secondary to /tg/ and not as fully formed. This is partially because each quest is its own ecosystem, but a stronger unifying culture would I think improve future QMs and players. Of course, I haven't been here that long, so I can't speak on how accurate this really is.
>>
>>5964800
It could be a general decline in website discussion that pushed some users off the site. /trv/ was hit bad by the pandemic. I think a popular residential VPN was shut down within the past few years as well.
>>
>>5964855
>>5964855
>>5964855

First update of the day for the Monster Girl Facility Quest is out. It's a smaller update, but may give you the chance to figure out more about some of the mysteries in this place from someone in power.
>>
>>5964682
Neat, looking forward to it
There are a few things I still have to do before it'll be ready to run but thread 12 should go up before TOO long.
>>
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>>5964849
>I think a popular residential VPN was shut down within the past few years as well.
I have to disable my VPN to post on 4chan. Everything is range banned.
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>>5964874
Does your VPN have split tunneling? Mine is set to use my landline connection for my browser and VPN for everything else.
>>
None of my VPNs work & my regular rando phoneposting IPs regularly get range-banned too. I think /X/ & any MYFAROG-related forums could be worth looking towards for new Qsters, maybe even No Mutants Allowed.
>>
>>5964731
>>5964770
>>5964796
>/qst/ has always been tumbleweeds and dead quests
This. I was checking out some old QTGs from 2019, and you know what? They were bitching about /qst/ dying too, because back then it took 10x longer for a thread to drop off than it did on /tg/. I was checking out some of my old threads from 2021, and in those I was bitching about it taking 40 days for a thread to drop off. Three years later, it still takes 40-45 days for a thread to drop off. Clearly the decline has not been rapid.

This place isn't getting any more active, but all this constant threadly sobbing and doomposting is obnoxious and counterproductive. The most likely course of action for /qst/ is that it limps along as a slow containment board indefinitely, just like every other slow containment board. The other possibility is that anons put ad orders in and get this place turned around, which had a visible impact on activity last fall. Does anybody want to repost their ad designs?
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Seething about /qst/ being dead won't achieve much, ultimately. Either run a quest, vote in the currently running quests, or do funny ads to shill people over to here.
Something something face the fear, build the future.

On an unrelated note, I'm not exactly sure what the OP of this /qtg/ meant by 'firmer board culture'. Feels like an oddly vague phrase.
>>
>>5964960
In 2020 I got 15 votes in one hour for a new Quest under a new trip. Now I get 5, after 6 hours.
>>
>>5964971
Yeah, it's the same pace as it's always been. I don't know why people think there's some kind of decline; they should stop doomposting about problems that don't even exist!
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>>5964960
>>
>>5964960

I saved a bunch from last time, but won’t be able to post until later tonight
>>
We've had a shitload of new quests made today, incredible timing.
>>
ObserverQM I miss your sick animations. Solstice 2 when?
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>>5964971
>>5964984
You got more votes on a different quest with a different premise and a different OP pic, 4 years ago, during the final year of relatively high activity before /qst/ settled into its current plateau? I'm astonished. Btw, I was running in 2020, and 15 votes on an OP wasn't frequent back then either. I got 5 votes on two different OPs from winter and fall 2019. Is my anecdote more meaningful than yours?

Anyway, I never claimed that /qst/ wasn't dying. I'm claiming that it always has been and probably always will be dying. Check my crude trendlines: /qst/ activity steeply declined between 2018-2020 (presumably between 2016-2020, but 4stats only has data back to 2018), stalled out at the end of 2020, and has only been very shallowly declining (ignoring the weird mid-2021 bump, which reverted back to the mean anyway) since. If /qst/ had declined at the same rate as it did during 2018-2020, it'd be dead by now. Instead, it's due to be dead in, like, a decade-- and I think it's probably more likely that this place limps along like other diminished containment boards like /mlp/ do. We're never going to be "active," but dying is a far cry from dead.
>>
I'll call out what I think the real issue is with /qst/: the players. Most of them are chill people and, depending on the quest, you'll get a bunch of regulars that you can have a good time with. But I swear /qst/ has way more bad apples. At least on other sites like akun I can ban those people. On here you can't do shit and because they tend to be more vocal than other players, they can often fuck up the quest itself. And I see this shit especially with the more popular quests. So why would a good QM bother running here when you can have a better experience somewhere else?
>>
>>5965026
Clearly we need to shill on other quest running Angolan Sequin Bedazzling websites.

>inb4 but normies and tourists
>>
>>5965037
As someone with a small quest my anons are great.
>>
Shilling for a new QM since he hasn’t done it himself

>>5964951

Play as a demon, win souls, become fiendishly rich!
>>
>>5965076
Yeah, I've noticed that smaller quests (3-5 players) tend to be comfy and way better than the inevitable shitshow of bigger ones.
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Early Easter drawing, hope everyone has a chill sunday!
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>>5964630
bruh I read it as rwby and I was like "wtf rwby in 2009 ?"
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>>5964874
Is this proompted? I'm getting proompt vibes
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>>5965160
>Is this proompted? I'm getting proompt vibes
It is, it's just me posting random chars as I explore what artstyle to use for the cafe quest

>>5964874
>>5964715
>>
>>5965170
Is it a pastiche of terms or are you relying on named artists? I'm always curious if/when people cobble together mixed prooooooompts
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>>5965174
>https://civitai.com/posts/1907615
All info found here
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>>5965202
Neato! Also your quest idea sounds great, good if you've got art to rely on with it as well
>>
>>5965026
>I'm astonished. Btw, I was running in 2020, and 15 votes on an OP wasn't frequent back then either. I got 5 votes on two different OPs from winter and fall 2019.

Skill issue
>>
>>5964731
Builders, NRP's and the like are long-term commitments. If a Builder updates too often I probably wouldn't join it in the first place, because I know I couldn't commit myself to 'each day every day' let alone multiple times in one day, but a slower game that runs with regular updates once/twice/three times a week I know I could commit to over the course of many months (or potentially years), so I'd give a bit of thought what I wanted to play, then join that.
>>
>>5965228
>If a Builder updates too often I probably wouldn't join it in the first place, because I know I couldn't commit myself to 'each day every day'
I never understood this attitude
>Have builder with daily, regular updates, probably also some catch-up rules, too
>This is somehow bad
The best builders and the best quests are those that get an update every 2-3 hours (for builders) and 3-4 for quests. Anything else is asking for long-term issues and/or dwindling commitment, because the rarer the updates, the less the drive to participate, which in turn makes making updates feel pointless, creating a vicious cycle.
I miss late /tg/ builders, with updates every single hour and 7-10 regulars and 4-6 on-off anons. Last time we had those, roaches did their failed coup (with people cracking jokes about it in-game).
>>
>>5965026
That 2021 spike is the result of /qst/ getting an internal 4chan banner and it corresponding with late spring, so a lot of kids with extra time, but not on actual vacations yet.
>>
>>5964874
>VPN got banned
>Phone IP got banned
>Uploading files in incognito got banned
>Uploading files from phone IP got banned
>Have to 60 seconds to vote
>Have to 300 seconds to start new thread
Questing here has become so increasingly difficult that moving to another website feels inevitable
>>
>>5965265
My IP range was banned too which led to me not engaging with qst for well over two years. A few days ago I just gave up and purchased a pass since I wanted to get my new quest going. If you're rangebanned this shit becomes a subscription service.

$20 isn't that much, but it hurts to pay so you can comfortably do QM stuff like posting threads and frequent posts with files attached.
>>
>>5965265

Hasn’t stopped you from shitting up the board every week
>>
>>5965246
> update every 2-3 hours (for builders) and 3-4 for quests

Whew, I couldn't keep up with that as a player, let alone run it as a QM. NEET life right there.
>>
>>5965007
Hey anon, sorry about my prolonged absenteeism. I've been a bit busy with med school recently, but I promise that Solstice 2 is still coming, as well as something possibly lower effort sooner.

I have a dedicated research block over the summer, so I'll definitely have time to run then - though possibly before as well.
>>
Recommend me quests.
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>>5965341
New ones?

The touhou and Azula ones are pretty fun
>>
>>5965341
40kAI Quest, Gaol Quest, Space Monke, Mutant! Quest, Drowned Quest, Hive Queen Quest, Body Horror Quest, Space Voidship Quest, Bones Quest, Slice Quest, Simple Space Empire, Lodestar
>>
>>5965341
Deus Novus
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>>5965341

Play my quest, Seven Against Thebes, we’re starting to get to the good parts. Although high tolerance of classics-autism is required, since we are using Hesiod, Homer, Statius and to a much much lesser extent, Apollodorus, Pausanias, and Hyginus as inspiration material.
>>
>>5965341

Just starting mine, the Infernal Collector quest. Come for hellish shenanigans, we only have two players so far.
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>>5965289
I've seen this posted before, and it's sort of remarkable to me. I guess it's because of the rangebans keeping people from just voting anywhere, but when somebody asked that I slow down my update speed from three a day or so, later to increase turn time for a skirmish from daily turn resolutions for more time. I was pretty astonished considering back in the day my pace was called "glacial."
>>
Test
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>>5965265
Ya sure about no incognito uploads? People seem to talk about it but I've always been able to do it just fine.

Incognito test pic unrelated.
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>>5964774
I know the guy who made these
RIP Fahmi
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>>5965341
>>
>>5965538
I usually do it by

Discord app on mobile > link of quest > takes me to incognito mode

I can post pictures just fine and iirc I don’t really need to wait 60 seconds for a reply most of the time.
>>
>>5965289
I am a land surveyor. This is the sort of job where you spend time half-in-half in the office and in the field (usually some total and literal backwoods). Never had problems with post frequency, doesn't matter which side of the "table".
The actual issue is that /tg/, at least back in the day, was one of the fastest boards. NOT making quick and regular updates simply pushed the thread out. Meanwhile /qst/ initial speed wasn't even half of that from /tg/ and it only went down from there, since there is no real rush or fear of being archived prematurely and losing players in the process.
>>
>>5965037
Another issue is bad/boring write ins. For example-
>>5964804
Someone wrote in "Meditate about your current situation and the philosophical implications of your existence and current condition." which of course killed the quest.
>>5941243
Then there's "Boris the Manly Elf" which also killed the quest.
It's hard for new QM's to maintain interest when the players write in weird choices.
SB/SV are a lot better when it comes to write ins.
>>
>>5965651
>It's hard for new QM's to maintain interest when the players write in weird choices.
that last one seemed like a troll QM since it wasn't even a winning vote nor he warned against that guy.
>>
>>5965651
The second one is a troll OP that got a troll write-in as expected. The first one is a mildly awkward but earnest write-in that could've been briefly addressed, redirected, or vetoed with no issue if the QM didn't decide to throw all the toys out of the pram. Bad or boring write-ins are generally a non-issue for any QM with a little bit of common sense.
>>
>>5965651
Skill issue, unironically.
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>>5965651
>SB/SV are a lot better when it comes to write ins.
Even if the stories were better and more active over there, I have an ideological distaste for overly moderated forums. It's the same reason I don't use reddit.
I can confess I'm curious about what happens there, but there's almost no way I'd find it tolerable.
>>
>>5962533
What about space pirates?
>>
>>5965658
Have you actually tried to veto anything in a quest or warn players about a certain choice? Players invariably throw a hissy fit when you do this. I remember one quest where the QM made a "ruling" in a tie that the write-in would take preference and the response was something to the effect of "that's garbage". Some players here also seem to go out of their way to try and kill quests (usually popular ones) and have admitted as much in /qtg/. I've literally never seen that before on any other site. And then there's folks like you and >>5965667 who are quick to blame the QM when anything goes wrong (probably in this case it WAS the QMs fault, but I don't think I've ever seen players admit they were in the wrong. Is it really ALWAYS the fault of the QM?). So you have a collaborative hobby in which one person does 99% of the work and you treat them like shit and go out of your way to mess up their work (and again most anons are sane people, but it only takes one crazy to poison the well) and then you wonder why the board is dying lol. Again, why would any good QM want to run here?
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>>5965672
SV is particularly terrible because of its players, not necesarily the highmost staff.

They are paranoid about anything that may be against their hyper American-left views are beyond twitter-tier when it comes to hunting them down anyone who seems against their religion. They'll follow (or at least recognize and point you out every thread you go into) and badger you until you get you banned.

The admins *know* that their players act as rabid monkeys like this, but don't (likely, can't) do anything about it.

SB is too autistic and emotionless to care about those things, but you'll still get staff breathing down your nape.
>>
>>5965679
There's always an irritating pecking order of cliquish bullshit that you need to navigate when people subsume their wills into a broader "community". I don't have direct experience using SB or SV, but I watched SCP go rotten because of that kind of stuff and I don't stand for it.
That said, life isn't black and white, I understand that there are pros and cons to doing things in different ways. Maybe it's not ontologically bad, maybe it's just different.
Certainly though, it's not for me. I'd rather see a lot of low effort troll posts than risk some moderator rolling into my threads with the attitude of a demigod to remind me or my players of their community guidelines, or to tolerate the pathetic cults of personality that sycophants develop around their favorite forum influencers.
No way, no how is some guy named "KawaiiKitsune1997" going to reserve the authority to browbeat me or my players about what we can or can't do. I know that kind of thing is rare if you're able to maintain some basic decorum and politeness, but again, I have an ideological distaste for putting myself in a position where some stranger is able to hang a sword of Damocles over my head.
Incidentally, that's my response to this question as well: >5965678
>Again, why would any good QM want to run here?
Every forum of expression (Forum of expression in the broad sense, not specifically referring to the website-type.) is going to have its pros and cons, it's just up to the individual to decide what sets of pros/cons they're more comfortable with.
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>>5965681
Fucked up that quote so I'm posting again. >>5965678
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>>5965681
Out of curiosity, what quest do you run/have run?
>>
>>5965685
Naruto Quest: Feeling Blue.
>>
>>5965678
>Have you actually tried to veto anything in a quest or warn players about a certain choice?
Yes. I have run a quest for 5 years and vetoed and warned my players about many choices. Shockingly, if I have a good and clearly explained reason for doing so, they don't have a problem with it.

>(probably in this case it WAS the QMs fault)
It was. I looked at the thread.

>Again, why would any good QM want to run here?
Every single other questing website out there is complete ass, which can be ascertained by brief glances at any of their catalogs. This one is comfy. I have good players, I like the pace of the board, I like discussing questing with the people here, and I think the average quality of the quests here far outweighs the average quality of quests on SB, SV, QQ, /tg/chan, or Akun. Why would I want to run anywhere else?

More to the point, anon, why are you still here? Maybe there's a different website you'd like better.


>>5965679
Isn't it the staff who runs the literal legal tribunals who determines who gets banned? Or is that a volunteer effort?
>>
>>5965689
They do it for free, but yeah a literal committee on what is and isn’t allowed.

I never bothered with that damned thing - if they can’t tolerate the word ‘trap’ and the archtype that represents, they sure can’t hell differentiate fiction from reality.
>>
>>5965689
They have a tribunal council made up of users (volunteers), elected by the users. So the monkeys get to pick who get to be the top monkeys, which then judge everyone else.

Those elections get very political, and there are a lot who get drunk on power because they're on the council or they have friends which are on it. You have the constant feeling of being policed and having to act a certain way and the users will definitely let you know that it is like this if you step out of line.

The actual admins do chip in now and then (sometimes to tell off their fucking monkey behaviour, thank God), but not always.

SV is a very uncomfortable, smothering place with a lot of people who want to feel powerful with their board power and they will pick you as a target if they can. SB isn't like that, but you will get Gestapo'd instead and told in private about any issues.
>>
>>5965703
Thanks for the further details. As best I can tell, the tradeoffs between SV and SB are that SV has an absolutely intolerable userbase and moderation, but better quests, while SB has less insane (but more autistic) people in it, but its quests are almost 100% crossover CK2 rational blah blah blah slop. I'm glad /qst/ exists bros.
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>>5965679
I wonder how long someone could spin a turbo-lefty caricature quest on SV before people figured out that you're making fun of them. I wonder if you could even get a turbo-righty caricature quest started without getting nuked for wrongthink.
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>>5965704
That's very accurate summary, yeah
>>
Test
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>>5965689
>More to the point, anon, why are you still here?
I started off questing here back when the board was first made so there's a nostalgia factor, but I don't quest here anymore for the reasons I and others have given above. I would definitely disagree with the claim that the average quest here is of far higher quality (it's comparable at best, looking at the current catalog) but to each his own.
>>
>>5965704
QQ is the best place if you like questing in the forum format. The only downside is that you have to write smut.
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>>5965722
>The only downside is that you have to write smut.
That is such a gigantic downside that it renders this entire statement pointless.

>>5965721
>I don't quest here anymore
>man is here LITERALLY just to bitch
Sad! Many such cases.
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>>5965724
>That is such a gigantic downside that it renders this entire statement pointless.
For you perhaps, but many QMs are fine with writing smut.
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>>5965651
Speaking as a player, the Skyrim quest had a relatively boring OP. It's the Skyrim intro but narrated from a third party's perspective. It's very important that your opening post catch the attention of whoever is reading and writing a scene they've likely seen a hundred times through playing the games or internet memes is not gonna work out.

Then there's the issue of the scene's conclusion. The character has run away, unable to make any decision on what's going on in Helgen, instead being innawoods and getting prompted with 3 actions, all of which any rational character would likely do on their own anyway, the order not mattering that much in the context of a quest. Maybe if the QM had taken the character all the way to Riverwood, hid, healed and removed his tracks, then a prompt could've asked. "What do?" with more interesting options: Do you go to Whiterun to warn the nearest Jarl? Maybe go straight to Windhelm to warn the leaders of the Stormcloaks instead? Go back to Helgen to see wtf is going after the dragon attack?

The write in prompt isn't so bad. I think a QM could roll with it, make something fun out of the prompt. Turn his quest into something a bit different then slowly bring it back to where they wanted it to be. I, for one, would've loved an esoteric update where this nord guy spends a few days on full survival mode pondering on the metaphysical state of the Skyrim universe and the threat of the world's end due to dragons before getting back to actually doing shit.

Conclusion: A quest is a symbiotic relationship. QM puts in the effort, then he will probably have players that also put in the effort. Don't get into some sort of QM comfort zone, accept that quests are interactive and players will sometimes do weird shit you have to adapt to.
>>
>>5965724
>man is here LITERALLY just to bitch
Not really. I just said my piece since that's what the thread was discussing. Most of the time I just talk about questing itself.

>>5965829
>Speaking as a player, the Skyrim quest had a relatively boring OP.
Eh. I took a look and yeah it's a bit generic and the choices aren't great (I would've gone for something like where should you go next: hide out in Rorikstead, go full innawods, keep trying to make it to Hammerfell etc.) but it's not as bad as you're making it out to be. The guy obviously overreacted but he seemed like a new QM, and I can understand getting annoyed when players accuse you of baiting without any real reason (I mean just compare that thread to the other one that was posted with it). And it seems like the QM did put in some effort, based on the notes he posted later in the thread.

But this is kind of what I'm talking about. Like that guy will probably never try to run a quest here again, and sure, you could say fuck off and good riddance, but if players weren't quite so antagonistic right off the bat maybe the quest would have picked up a few a posts later. And the one guy who tried to be helpful basically just told him to run somewhere else lol.
>>
>>5965846
>the one guy who tried to be helpful basically just told him to run somewhere else lol.
Good advice tbqh
>>
I think people put too much effort into their quests.

You should create a quest even if it isn't good.

The world deserve your bad quests.

Just warn people when you are done with it so no one stays waiting for an update that will never come.
>>
>>5965861
That's the thing - when people abandon quests, they don't give a single flying fuck, so no warning or information is passed.
>>
>>5965846
Yeah, in stuff like this most people have a bit of the blame. I didn't want to imply that the QM didn't put in the effort, just that his OP was shoddy. It's clear that the QM wanted to do something cool and he just floundered the start, if he had kept going, the baiters would've gotten bored and left and his quest would be alive and well.

>But this is kind of what I'm talking about. Like that guy will probably never try to run a quest here again, and sure, you could say fuck off and good riddance, but if players weren't quite so antagonistic right off the bat maybe the quest would have picked up a few a posts later. And the one guy who tried to be helpful basically just told him to run somewhere else lol.
The players shouldn't have accused him of bait but this is 4chan, you have to have a thick skin and ignore people trying to mess with you otherwise you'll derail your own thread and it'll all be a waste of time. If you want a more helpful, handholdy experience you'll likely have to go to properly moderated sites where anonimity is limited and thus reputation becomes a factor, but that also has its downsides, cliques and drama form in these types of sites.

One more opinion I'd like to include: Having different sites isn't bad, each provides its own type of experience and they all develop the questing hobby. I like /qst/ because I'm completely anonymous here as are my players and there is no expectation for me to write smut, I also think there's a bigger drive to put in the effort as the quality of your content is determined solely by the content you post, not by your own reputation. The hobby is very niche as is and people should use multiple sites to have different experiences, there is no 'definitive' way to quest.

>>5965861
Hard agree on all that. Sometimes a well done low effort quest can be super fun.
>>
>>5965861
Run high effort quests on proper questing websites. Run low effort pump and dump experimental quests on 4chan
>>
>>5965861
Also, as someone who help around as an editor for a CYOA publishing house: no, people don't deserve shit quality of the plotlines and awful, self-indulgent writing. We turn down 2 out of 5 projects that reach us just after preliminary read, since it's unsalvageable mess due to low quality alone, and then after basic editiong and paragraph check, another 1 of the surviving 3 projects falls out due to too much work needed to make it operational.
Nobody deserves to read shitty material, even if we distribute it for free. We allowed too many bad material already when we were experimenting with the genres in the catalog.
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>>5965869
>dump experimental quests on 4chan

That's what I do. 4chan is far more receptive for those than other sites (people are even grateful for it!).
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>>5965861
>I think people put too much effort into their quests.
I try to run every day when I've got a thread up. Because of my laziness I sometimes stay up to 4am to get an update out. Because of my destroyed sleep schedule I always get ill and ulcers from running.
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>>5965873
4chan's greatest strength is anonymity. I can start and drop a dozen quests without any consequence, get a new trip and start over. If I tried that in SB/SV, I'd get my account banned
>>
>>5965876
How about... both?
As in: doing experimental stuff and also being committed to it, rather than dropping it like a fag?
I know, hard to imagine
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>>5965883
You commit to a quest when the players appreciate your effort. You drop it unceremoniously when they don't.
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>>5965829
If the QM made that exact same post on SB/SV, they would get constructive criticism and positive feedback, instead of "meditate" and accusations of "bait thread"
>>
>>5965931
>>5965931
>>5965931

Massive update for the Monster Girl Facility Quest. It is time to pick your poison in where you'll head to next. A flooded hellhole, or another maze of tunnels in the hopes of finding someone... or, perhaps looking for where your previous catch came from.
>>
When running a quest, how many rolls would you say is too much?

For the cafe quest I'm planning, a day would look like this:

Start
- Roll for marketing efforts (Determines how many customers you get that day, 1d100+player marketing skill)
- Roll for food prep (Determines food quality for cakes and such, 1d100 + chef prep skill)
- Roll for servers appearance (Determines charm / appearance of servers, 1d100 + server charm skill)

Customers arrive
- Roll for servers customer service skill
- Roll for barista coffee / laté art skills
- Roll for random events (good / bad event table)

End of day
- Calculate revenue (sales - 30% for cost)
- Write in for optional cafe events
- Write in for purchasing optional cafe ugrades (better stove / nicer staff clothing / etc which increases skills)

Too many?
>>
>>5966021
It doesn't seem too bad to me from the way you noted it down here. However, I'd say it depends on if you wanna just tell a fun story of running a café, or if you want it to be more about the actual profits and getting a successful café.

If you go with the former, maybe just focus less on rolls. If you go with the latter, having plenty of rolls which people can maybe give their say in or play around with works best.

That's just my two cents tho.
>>
>>5966021
This seems like a lot of dice.

You can probably get away with
Beginning:
>Roll for condition of staff (this includes the chefs, hence food prep)
>Roll for customer count (marketing, previous day's quality, etc are flat modifiers rather than additional rolls or dice)

During day
>Roll for performance of staff (includes both customer service and latte art)
>Roll random events (this should be done by the QM and not the players)

At end
>Management decisions and planning, not necessitating dice

In other words, a clean 4d100. Still quite a bit of dice to be rolling every vote, but more manageable than 6.
>>
>>5962533
>>QM question:
>It's Spring Cleaning time! What are some writing/questing habits you're having trouble shaking?
Actually writing/being consistent. I have a lot of financial/job-related drama to deal with, but my lack of writing discipline has been an issue for much longer. I think it's my environment. Not the best one, to be honest.


>>Player question:
>When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?
Keep: OG settings, good writing. The usual, and I think everyone else here would agree.
Away: "OH SHIT NIGGER" quests, fandoms that have been done to tears, obvious troll quests.


>>General question:
>Do you have any plans for spring? Any big shake ups, or business as usual?
Nothing entertaining. Just trying to find a new job/fix some shit with my last job so I can make more money. On the bright side, I can break into the maritime industry and will be going to an academy once I get my TWIC. It'll lead to decent money and getting the fuck out of this pisspot state, so there's that.


>>Lurker question:
>Would a firmer board culture make your more or less likely to vote?
More likely. There needs to be something that 4chan does best to set it apart from the other questing boards out there.
>>
>>5965679
>SV is particularly terrible because of its players, not necesarily the highmost staff.
As someone who has been wrongfully banned for sillyness, no. It's the leadership just as much as (if not more than) the players.
>>
>>5966025
>>5966028
Thanks, I was planning plain 1d100s, but people seem to prefer Bo3 would that round it back to being too many dice or is this different because they're the same voting window?
>>
>>5962930
Closing in the last chance to submit entries to the The King and Queen of /QST/ tournament! I just put in two nominations that are very unlikely to win, but could do with some fresh air after being in the archives so long.

Now to work on reviews again...
>>
dice1d100
>>
Roll attempt..
>>
>>5966070
also if we'd get more contributions to the art fund that'd be fantastic, I don't want to keep carrying the whole thing myself

>>5966078
Put that in the options field and not the main text box, friendo. Also, the format is "dice+[x]d[y]+[z]". Note that even if z is negative, you still need a + before it.
>>
Rolled 74 (1d100)

>>5966078
dice+1d100
>>
>>5966079
gotta put dice+1d100 in the options field below 'Name'
>>
Rolled 54, 3 = 57 (2d100)

>>5966080
thanks friendo :7
>>
Rolled 2 (1d2)

1. Start a new thread
2. Wait for another month
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>>5966080
>also if we'd get more contributions to the art fund that'd be fantastic, I don't want to keep carrying the whole thing myself
Custom art wasn't necessary for the last tournament and I fail to see how it's necessary for this one.
>>
>>5966090
It do be just nice to have
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>>5966092
I agree! But not enough to pay my own actual real life money for.
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>>5966094
I contributed a chunk of change because I have spare cash to hand and would like to see it happen - it's a completely optional extra if people can and want to. If you don't feel like you can and/or don't want to, ain't nobody going to pressure you. Hope I didn't sound like that.
>>
>>5965678
I (>>5965667) read the quests in question. One was blatantly just a disposable troll quest, the other was pretty directionless and the QM gave up almost immediately without even asking for clarification or setting ground rules or doing ANYTHING to try to keep it going past Update # 1. Skill issue.

>>5965678
Sometimes players bitch, but most of the time if you're clear about what you will and won't allow how consequences function, etcetera, players who don't like it will leave and those who stay are willing to cooperate. Just my experience.
>>
>>5966021
I think >>5966025 and >>5966028 have the right of it. Fewer dice is usually better around here. I'd also say rolling every day for staff appearance and stuff is maybe a bit odd; if you have good staffing decisions/policies, you should be able to get a bot more consistency out of your crew than a daily appearance roll implies. Good quality of food and such should also probably gradually decrease the DC of marketing rolls, representing word of mouth and reputation and such.

>>5966068
Bo3 is traditional, but one roll si fine. In my quest, I actually just roll the dice, and few people (if any) complain. lets me put out votes more consistently.
>>
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>>5966021
Go for pic related.

Seriously though, I agree with >>5966028.
I really like the suggestion of at the end
>Management decisions and planning, not necessitating dice

Being a novice QM I'd limit rolls per decision at 3 max, but that's me.
>>
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Any quests with a black waifu?
>>
She's one of the hyenas laughing at you a day back.
You feel the kick of the recoil as you end her life.
"Not laughing now, are you?"
You hear a faint scream from one of the cabins.
You slam the cabin door open with the shotgun's butt.
The previous harlot's friend.
"What's wrong? How come you are not laughing anymore?"
She starts screaming.
If your ears weren't ringing before, they sure are now.
It is really annoying
"SHUT THE FUCK UP!"
"SHUT THE FUCK UP! Do you want me to shoot you, like I did your friend?"
"n-no."
"THEN WHY THE FUCK AREN'T YOU LAUGHING? HUH? HAVE I FAILED TO ENTERTAIN YOU?"
"He- he-he-"
"WHAT ARE YOU LAUGHING AT? AM I A FUCKING CLOWN?"
You end her confused look with a swift shotgun blast.
>>
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>>5966178
Depends on if Rebecca Rosa Parks is actually Black or just tan, I guess.
>>
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>>5966178
Also, if dark elves count, there's Jezyrene from Forgotten Realms Quest. Or the drow in Dragonborn Antipaladin whoa re ALSO not human, but who canoncially do have 'Nilotic'-looking or Afro-Arab facial features, and skin varying from ash-grey to very dark blue-black.
>>
>>5966235
>Rebecca Rosa Parks
Yeah, from the name I'm guessing Brazilian.
>>5966243
>if dark elves count
They don't
>>
>>5966235
From a post-apocalyptic qst? Which one?
>>
>>5966246
Dystopian, rather post-apoc, though it depends where you live. 'My Government Issued Small Titty Tomboy GF'.

>>5966245
>Yeah, from the name I'm guessing Brazilian
She's a clone grown in a corporation-dominated megacity in the former United States in the far future, and has brown skin, curly-ish hair, and golden eyes, so... Who knows?

>They don't
Fair enough. If it's humans only, Rebecca's the only one who immediately springs to mind.
>>
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>there's only one black waifu on /qst/
It's over.

>>5966255
>and has brown skin, curly-ish hair, and golden eyes
Consider the name I'm sure she is black.
>>
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>>5966261
Players chose the name, and it's in a quest where the MC is a Caucasian-looking fellow named Martin King.
>>
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>there might not even be one
We need more black waifus, why aren't there more?
>>
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>>5966283
>We need more black waifus
My next quest might include some options, though by the nature of the setting most or all of them are only going to be partly-human or black-coded non-humans.

>why aren't there more?
It's 4chan. People here are probably mostly white, and even non-white QMs probably feel trepidation trying to push a black lady as the main lead with the audience because of the complaints and/or memes they'll get.
>>
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>>5966261
The MC of Dungeon Life Quest (old completed quest by Vox: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest) is a black lady, if that interests you. Pic related.
>>
>>5965905
>Run experiment
>Don't commit to it
... then why fucking bother?
>>
>>5966291
Looking for something active desu
>>5966290
What's the quest going to be about?
>>
>>5966298
>What's the quest going to be about?
You'll see. ;)
I haven't actually decided, but I suspect it'll involve an adventuring party in the setting of the last three quests, about 15-25 years after Seekers of the Esoteric, and build upon some other regions of the setting. If it ends up in the actual Southlands, there will be dark-skinned quasi-African humans resembling Subsaharan or North African ethnicities. Maybe even if it's not set there, but in that case any such characters are more likely to be half-white or half-lizardman or something.
>>
Hi lads. Here's a little bit of a change of pace. You know how that old QM advice pastebin has had this tag
>Badly in need of renovation.
for probably years? I think we can do something about that.

I don't have time to write a guide from scratch at the moment, but I think there's something simple we can do that'd be helpful to a lot of people.

>STEP 1: Have one sentence of advice you'd like to give to new or current QMs. (You don't have to be a QM yourself.)
>STEP 2: Submit it here: https://forms.gle/EJyTdHm2gJ69ZNXB6
>STEP 3: I compile all the advice into a document.
>STEP 4: We have something useful again!

The form doesn't collect emails and doesn't require you to give a name (unless you want), so there's no globohomo involvement here. Just pure community sourcing. Your input would be greatly appreciated.

Also, if you think this is a good idea, shilling it in your own quests would be even more greatly appreciated :v)


>>5966298
No problem.
>>
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>>5965341
These are all quite good and fun, depending on your tastes and how well they align with mine.
>>
>>5966317
I would prefer if this QM advice was posted openly in the thread so it can be lambasted and discussed.
Honestly the quest pastebin has good advice, the out of date parts are mostly how it refers to quests being run on /tg/ /v/ /b/ etc. When now they're run on /qst/ and can enjoy a pace of once a day updates without the thread dying
>>
>>5966374
Feel free to post it openly, then. The form is for convenience (and lets you look at other people's responses after you finish taking it, for what it's worth.)
>>
Halo Wolfpack has updated!

>>5958948
>>5958948
>>5958948
>>
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>>5966384
Okay I think these are some good basic rules for making meaningful and interesting prompts.

Rule 1: Prompts should not have zero information.
Choices aren't meaningful if you don't know any difference between them.
Perfect information can be bad as well. A little uncertainty can provoke interest and discussion.

Rule 2: Prompts should have consequences.
Choices aren't meaningful if they don't significantly affect your outcomes.
Quests are far slower than Video Games and TTRPG. An entire update shouldn't be wasted on some trivial choice.

Rule 3: Prompts (and combinations of prompts) need to be balanced in desirability.
Choices aren't meaningful when one makes all the others obsolete.
One of the worst cases is when there's no reason not to pick *every* choice.
>>
>>5966317
>One sentence
You're funny. I would have to commit foul acts to my brain to get it down to just one sentence for most advice it wants to give.

Thank you for including multiple lines in the form anyway.
>>
>>5966439
I have noted these down. Thank you!

>>5966440
Sure thing. The "one sentence" thing is more of a reminder to keep it snappy than it is a hard rule, so I don't mind if people go over a little.
>>
People have said QST is dying but what are the threads keeping the lights on these days? You got any pillars of the community here?
>>
>>5966504
2BH, qst wouldnt have any problems if we finally began to advertise it on akun, sf, sb with paid advertisements on reddit, facebook, shilled it to our friends, school, workplace, family and finally sat down to write a GOOD fantasy quest
>>
>>5966525
I mean plebbitors are just babby's first chan on a diet. The really stupid ones stay there sniffing their own farts, so it would be annoying to have to acclimate the ones who do decide to come over but otherwise not a problem. But facebook "people"? Fuck that. I'd rather deal with the neutered nu-tumblrites than them.
>>
New Simple Space Empire thread when?
>>
Thanks for the recommendations.
>>
>>5966601
Shut the fuck up, bitch.
>>
>>5966283
>>5966290
>BLACK LADY as the main lead with the audience
hey look it is Buffy the vampire slayer. At least Joss Whedon did not give her a Jamaican accent, or set the episode in a sensitive historical or colonial era, like the Boxer Rebellion
>>
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Gotham City Beat Cop is back for the week.
This weeks agenda?

Handle a moody teen and an awkward family dinner and then a highly dangerous sting operation against the Mafia. More similar than you'd think.
>>
>>5966633
Settle petal.
>>
>>5966283
>We need more black waifus, why aren't there more?
the majority of people here are white and man, that's why most of the few women mcs are goon baits
>>5966290
kek, where is this from ?
>>
>>5966726
>few women mcs
There's a fair few, and many are pretty well-realized characters outside of sex appeal, and sometimes WITHOUT sex appeal. The Kings & Queens tourney really showed me what a ., and how.

>kek, where is this from ?
Also MGISTTGF.
>>
>>5966731
>MGISTTGF
what
>>
>>5966733
My government issue smalm titty tonboy gf quest? Sequel to my government issue big titty goth gf quest. I never played either so I don't know what the deal is about them. It's probably the same 3 people shitposting about it every time, so I ignore it
>>
>>5966739
They were pretty fun goofy scifi drawquests.

>>5966733
The other non is correct. Same quest as Rebecca was from.
>>
>>5966439
I would like to add to this:
>Don't provide an option in a vote that you wouldn't want the players to choose.
>You can veto write-ins
>An imperfect update is tons better than having no update because you couldn't make it as good as you wanted.
>If you want to finish quests, plan the default ending from the start. The players can change it, but you'll have somerhing if they don't.
>>
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Solarpunk tomorrow at 5pm EST! Hopefully. You know most likely.
I updated the public quest doc a bit because I think it's fun to write about what the QMC has seen and observed about their coworkers.
>>
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>>5966283
>>5966290
>>5966705
I have a unique theory I just made up about the prevalence of all these diversity, inclusion, ESG DEI initiatives across corporate America as well as its higher education institutions, films, videogames, art, literature, fiction, entertainment etc

If you look at history, you find that during critical junctures of economic turmoil and strife across social / ethnic strata, hierarchies and governing institutions, many past imperial powers attempted reform, modernisation or transformation initiatives to radically adjust or even overturn their previous political foundations and ideologies.

Essentially a reset, and a new ideological justification or legitimation of the ruling or governing order. Some examples could be Meiji Restoration Japan, the Tanzimat reforms of the Ottoman Empire / Turkiye, the New Policies of the Late Qing Dynasty in China, the policies leading up to the Emancipation Reforms for serfs in Imperial Russia etc. Often many of these reforms were led by student movements or intellectuals etc. who were fighting for enfranchisement or certain rights and privileges etc. Sometimes these movements met inertia or violence or ended up being subsumed and lost within the overriding edifice of governing ideology.

I think historians of the future might look back on America as being at or beyond this stage today. All the social justice / diversity reform initiatives are an attempt to displace, legitimise or reconcile the previous societal guilt and tensions of historical / colonial conquest / hegemonic legacy ideology with the excessive burden of debt, untenable strategic overcommitments and economic overreach of the current situation. None of these transformational or reform type ideologies are needed when the economy is visibly growing in real terms (ie outgrowing debt formation) and is improving for everyone. Maybe they can alter generational memories but I don't know if the ideological process of legitimation through appearances of inclusive racial representation can alter actual circumstances of racial history or reality.

Pic related is Sarah Michelle Gellar crying; I only enjoy the episodes with crying.

Angelus toys with Buffy - Buffy the Vampire Slayer, Innocence S2E14
https://m.youtube.com/watch?v=HRxy7ZGlaVE
>>
>>5966833
It always astounds me what people can be convinced of so long as someone speaks with confidence. Look busy and carry a clipboard, as they say.
>>
>>5966833
A fair point but largely these changes are motivated by the interests of certain influential groups: wealthy industrialists/agriculturalists/"capitalists" seeing illegal immigration & outsourcing to 3rd world sweatshops that are akin to slavery as a source of cheap labor & accurately so; "zionist supremacists"/sabbatean-frankists & kalergi-plan devotees seeking to transform society into a morass with no distinguishing characteristics beyond the identities that can be sold to it through Freud & Bernaysse-esque marketing & psychological manipulation such that their revenge upon White/Western people can be carried out & their belief in themselves as Chosen & others as Goyim/Cattle can be reaffirmed; & gullible/useful idiots such as Cultural Marxists + Masons + Evangelicals who see all their misdeeds & the problems they create as worthwhile to achieving a utopian vision.
>>
>>5966439
This is all good advice. I'd also specify the following (even though it can be gleaned from all the other rules, it'd be useful for a new QM to know):

Rule 4: Prompts should tell the players how the story is going to advance in the short term.
What is the player character going to do in the next update?
If it has not been specified or provided yet; What objective does the player character have in the short term? (The next few updates).

Another more personal rule of mine:

Rule 5: Add a short paragraph before writing down the prompts where the player character meditates on the current situation, the choices they have, and the possible consequences of them, so that the players have more information on their decision (optional, adds to Rule 1).
>>
>>5966374
>>5966384
Since we're here, my two cents on developing a quest:

Quests are as good as their characters and their setting.
This is why fanfic quests usually take off. Characters and/or settings are established so you remove that workload for you. I very much believe that a fanfic quest is a perfect way to start off QMing, relatively low effort but if your writing holds up, you will attract players.

Don't just disappear and never come back. Communication is key. Be honest to your players: Cancel the quest if you don't want to continue, go on hiatus if you're in doubt but don't have the drive. Months have passed and you want to pick your quest back up? Go ahead, be wild. That's one of /qst/'s best positives. I flaked on some quests and I honestly still regret it after rereading them in the archive, there were dedicated players wondering wtf was going on.

There is no set rule for post frequency. Again, communication is key. One long update a day? Every few days? 3-4 hour sessions with shorter updates? The only thing that truly matters is that you provide consistent, good content for your players to enjoy, but it's also good to communicate to your players your intentions. "Today I'm going to do a series of short updates" or "Today I'll only post this one update, maybe two." "Today I'll just be writing and see what comes out" "I won't post during weekdays because I have a demanding job" It's always nice to know a QM's intention and your players will slowly adapt to your specific situation.

A thread is only done when it's around page 9, not when it no longer bumps. Archive it in suptg and feel free to start a new thread. /qst/ regulars know to order the /qst/ catalog by last reply rather than bump order.
>>
>>5966885
And another:

It's a good idea to set up the rules of your quest in the first few posts. Stuff like this:
>Vote ends when a prompt receives three votes (I'd recommend this for quests with sporadic updates, low player count) / when 30 minutes have passed (ongoing session, high player count)
>Rolls will be d100, best of three, higher result is better. 100 is a crit, 1 is critfail, and they prevail over other rolls.
>Write-ins are encouraged, but should be in character.
Don't make a long ass boring list, but don't skimp on this very useful tool either, you'll notice that most long running quests have these and it's for a reason.
>>
>>5966836
>>5966867
>>5966833
>>5966705
hehe I chose the screenshots of the scene here
>>5966833
very deliberately, in case somehow anons have never ever seen Buffy The Vampire Slayer, the context here is of course the aftermath of Buffy sleeping and losing her virginity with her good vampire boyfriend Angel for the very first time; by giving him a moment of happiness (an orgasm lol) she undoes the curse that gave him guilt and remorse, causing Angel to lose his soul, revert into evil predatory bloodsucking vampire form. Buffy herself is unaware of it...
So evil Angel realises that he cannot defeat Buffy the vampire slayer in actual physical combat, so he choses to break her psychologically instead, by questioning her sexual adequacy in bed tee hee hee.

I thought that scene was very clever, because it features no supernatural elements or narratives whatsoever, just degrading insinuations from a loathsome boyfriend hehe

This is also the metaphor I have for the current economic and geopolitical situation in America

Anyway I wish lgbt scenes had evolved more into this sort of thing. Unbelievably (not sure if just me or my settings with googl search lol) when I was hunting for this gif of the Faith / Buffy dance music, googl search had autoblurred censored it lol for some reason (even though there is no sex in this whatsoever? In fact Buffy overall is unbelievably Catholic in tone and chaste) This song is perhaps the best music track in the entire series

Faith and Buffy Dance Scene after killing vampire nest,
S3E14 "Bad Girls"
https://m.youtube.com/watch?v=BvCy9-1HvHo

(the lyrics from the music)
Chinese Burn / The Curve (1997) Official Music Video
https://m.youtube.com/watch?v=jimow8rxOVg

She burns friends like a piece of wood
And she's jealous of me because she never could
Hold herself up without a spine
And she'll look me up when she's doing fine

Because the rage it burns like Chinese torture
She's just someone's favorite daughter
Spoilt and ugly as she willingly slaughters
Friends and enemies they're all the same
They'll burn her name
And crush her fame
>>
>>5966895
>>5966833
Are you sure this is the correct forum for you to express your unique theory?
>>
>>5966895
Thoughts on Angel? the spin off show? I actually quite enjoyed it growing up it was a bonding experience with my Dad.
>>
>>5966899

It’s Souv, the resident insane vampire economist. You’ll learn to enjoy his philosophical ramblings if you spend enough time on /qtg/, he actually does have some interesting insights most of the time
>>
>>5966900
I am afraid I don't know the Angel lore as well, I only watched the Buffy / Angel / Faith crossover episodes to fill in the continuity.

I am not too convinced by David Boreanaz acting ability, here in my imagination is the reaction juxtaposition of crying, welling tears-in-eyes Buffy upon witnessing his 1880s moustache. The idea of a vampire with a moustache is truly terrifying. I think Buffy was always meant to be a bit goofy (high school superhero Scooby Doo etc) and Angel was supposed to be a bit more noir detective / corporate lawyer police drama but I think they went too much alien realm power ranger monster costume etc (I have not seen the alien planet dimension ?? episodes though) so maybe there was a lot of underexplored potential for a darker more serious tone. Also on the Angel tv series those LOUD sudden scene cut transitions with the glass breaking / knife slashing / shattering, smashing cut-up sound effects are really jarring, it occurs in every episode with EVERY scene change, I don't know why lol

Anyway here is another good crying scene, I only enjoy crying scenes

Buffy and Angel - I Will Remember You S1E8
https://m.youtube.com/watch?v=G1yfwoJEjgU
>>
the stocks are making me go crazy, i cant concentrate on /qst/ anymore
>>
>>5966929
Go home, /biz/, you're suicidal again
>>
Rolled 9 (1d20)

>>5965869
Which questing site can you run on without either having to conform to writing smut/romance for any level of activity or worrying about getting nuked because some faggot with mod powers thought your fictional story promotes wrongthink?
>>
Alright, here’s a general question that I’m thinking of thanks to something the Cutemon QM mentioned in the King/Queen thread.

What’s the best way to recap anons on a long-running quest, or introduce new players to an existing one? I’m insane and read everything from the beginning, but for something like, say, Heretic Cultivator quest that’s a huge time investment given the length of the updates and the time it’s been around.

I’ve seen more than a few QMs doing them in the intro posts. I think I’d personally prefer a recap/discussion thread, but that’s a lot more effort on the QM when it does happen since intro recaps tend to cover the last thread while a full recap thread should cover everything between the start/last recap and the present. It’d also stop the quest for a while since no QM is going to remember all those details and would need to reread what they wrote without cringing at all the errors or plot oversights they may have made.
>>
>>5967027
I usually write a summary in the opening posts with [ spoiler ] so people can click on them and read if they want to.

I guess an even less intrusive option would be linking a google docs of the previous threads’ summary. You can have separate pages for characters, too.
>>
>>5967027
I think that how doable it is and what method might be optimal depends heavily on the nature of the quest. For ones with a heavy focus on drama, a telenovela style "last episode" recap will probably do fine. For ones with more of a mechanics focus, a status sheet and a description of the current situation should do ok. In general, though, no summary of reasonable length could serve as a substitute for reading the story
>>
>>5967027
Did you look at the webm at the beginning of the current Cutemon thread?
>>
>>5966021
To continue the cafe quest questionnaire:

I've always wanted to write a shitty, cringy isekai story. Don't stop reading just yet.
So, for the setting, I figured I'd make the protagonist a weeb that has found himself in a psuedo-modern fantasy world.
They've got most things you can expect from a modern setting, but accomplished in semi-magical ways.
However, to his great dismay, even though this world is filled with fantastical races and animal girls -- they don't capitalize on it.

Thus he sets out to start the "Moe Moe Kyun Cafe" where he will painstakingly educate the people of this other world in the art of "Cuwa-y desoe Nee".
Join me as the overweight weeb failure purses his lips and goes "Ugu" in front of his wincing teenage staff. Great self-sacrifice made for the ways of "Moe".

The first shop will only be a small place up on the third level of some shady building filled with other struggling shops and it doesn't have serve meals, so it only has baristas and servers.
If the players manage to scale up to a new location, then that location will have a kitchen and the shop can start serving meals.

You can hire/fire staff, purchase store upgrades, implement store policies, and such.
Once a week (Saturdays) you can optionally host special events like cosplay events or maid days or whatever scenario the filthy weeb player can come up with.

Alternative:
>Make the player character selection / creation write-in
>Make the store theme write-in
>>
>>5967057
sounds like a run of Maid rpg
>>
>>5967057
There is NOTHING wrong with shitty, cringy isekai stories.
>>
>>5967057
As long as there is solid progression, hits the right beats and a somewhat interesting story it seems worthy
>>
>>5967000
Got banned for writing hitler hate fuck stories on Space Battles again?
>>
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Time to make a tough decision, Lieutenant Commander.
Who will you share your secrets and do science with?
And more importantly, do we take breakfast to go?

>>5967094
>>
Azula grows a conscience starts its second chapter (not its second thread)

>>5964341
>>
>/qst/vandal is back

Imagine being so lazy you just start bumping your old bait quests instead of making new ones.
>>
>>5967027
I have a little PNG character sheet and tend to summarize the main story beats. Whenever a character appears for the first time in a given thread, I also usually include a little descriptor reminding the players of who they are and any current/ongoing concerns the player character has with them.

>>5967057
>Make the player character selection / creation write-in
It's fine if we're a fat weeb, but it'd be neat to choose a couple core competencies and preferences.
>>
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>>5967170
>It's fine if we're a fat weeb, but it'd be neat to choose a couple core competencies and preferences.
Protag established
>>
>>5963435
https://www.youtube.com/@babelingua/search?query=clown
>>
>>5966922
>I only enjoy crying scenes
you think those are the best emotional ones or do you have some fetish ? sorry for asking, but this is my first time seeing you "live"
>>
>>5967222
trust me im well aware of the kloun spec evo stuff, when it was posted I entered a psychosis, with several witnesses, I thought Babelingua had somehow been monitoring me through like a discord or something that I posted my ideas to, it was so specific to my interest and coalesced so spitefully against my headspace at the time I spiraled hard, hes a cool creator but he doesnt post often enough imo, but ig when he does theyre usually pretty high quality so I cant complain too much, and I can tell you with certainty he did not steal anything clowns have just been in the collective consciousness recently and Spec evo has always parsed the weird in unconventional ways
>>
Make an unhinged 5 star character more powerful or save a physically/mentally scarred mimic girl from turning into a puppet? You decide!

>>5967294
>>5967294
>>5967294
>>
Testing
>>
>>5967241
>FETISH
Whatever gave you this idea, nooo
>>
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Solarpunk Thread 4 has launched! Come recruit some lower-ranking agents for your own scouting mission outside the walls of Helsinki!
>>5967405
>>5967405
>>5967405
>>
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After a brief hiatus, the Isekai Inquisition is back. This time with a bit more action.

>>5967453
>>5967453
>>5967453
>>
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>>5966261
Step 1 choose your weave!
>>
Halo Wolfpack is up and running!

>>5958948
>>5958948
>>5958948
>>
>>5967357
>Whatever gave you this idea, nooo
just to make sure, also do you have a crush on buffy ?
>>
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How do I run a quest without ever having my players effect the story in any way shape or form. Yet keep them interested and reading
>>
>>5967027
I tend to gravitate towards something like a paragraph for the overall/wide-scope goings-on so far (like for example who the MC is and their goal), and another paragraph for what happened last thread.
Then I add the archive link for good measure.
>>
>>5967720
Probably satire, but generally I'd think you'd just have a viewpoint character who can choose where to go and who to follow but has no real power to effect the story. Their person goal is just to stay alive, but they're not the chosen one, or have any critical skills or abilities. They just tag along and try not to die.

Like a Hireling Quest or something. You're trying to curry favor with the heroes, but there's no world where you could even hurt the Demi-Lich they're fighting.
>>
>>5967170
This, we might be a fat weeb but what kind of weeb exactly?
>Historical Accuracy weeb (+details, may attract scholars or curious nobles)
>Military Nerd weeb (+security, may attract mercenaries or adventurers)
>Mecha Nerd weeb (+cooperation, +inspiring)
>Romcom Otaku weeb (+social, may cause matchmaking scenarios to happen)
>Hentai Otaku weeb (+lewd, drives away normies but may attract... eccentric... clients)
Etc etc
>>
>>5967720
This is what is called a "webnovel."
>>
>>5967467
>Scarlett Jerry

>>5967737
Can you befriend or influence the behaviour of the other characters?

>>5967739
>>5967179
Man, that Fat bastard isekai quest died too soon. it actually had some charm.
>>
>>5967597
well Sarah Michelle Gellar is not really my type hehe she is a bit short lol besides everyone knows love between mortals and vampires is forbidden, it is very naughty, very very bad and wrong

I guess it was inevitable that the generation of empowered lesbian feminist heroines nurtured by Joss Whedon's imagination would turn against him feeling betrayal in the end with all the MeToo persecution antics etc the cadence of it is almost such a predictable script denouement that could have been written by Whedon himself. Exactly as portrayed by Rene Girard mimetic conflict / scapegoat / hero sacrifice philosophy hehe. I still have that project about "redoing vampires" ie finding a new or modern different fictional perspective or alternative cultural inspiration for them (this is really difficult), I was just rewatching and backfilling some of the old Buffy episodes I remember them from when they were being shown on BBC2 on tv in the 90s / 2000s here in the UK, I only saw a few of them sporadically though at the time. Joss Whedon is clearly very influential (I know Serenity and Dollhouse but I have not seen any of his recent stuff, I have zero knowledge or engagement with Marvel superheroes), Joss Whedon's logistical management of all the interweaving story threads is incredibly impressive and worthy of study (or at least the abilities of his team of writers) though the moral lessons imparted, the dramatic impetus and archetypes he deploys are generally superficial, shallow (maybe this is the appeal? They are just simple and easily understood in a 45mins episode?) For Buffy originally I never saw any of the episodes past probably season 3 back then. Looking now through the historiography of the fandom and episode wikis it is interesting to reflect on how a lot of the series episodes lined up with various events of the era eg Columbine, or start of Iraq invasion (final season 7 war, actual episode quote: "the mission is all that matters!!" we must militarise the innocent girls/ women!! / Sunnydale apocalypse storyline etc). The literal last scene of Buffy is her staring at a gigantic smoking crater (it is Iraq / the Middle East?); that is the message of the show; that is what you get when you "fight evil"

I watch and read a lot of period and costume dramas Jane Austen or Bronte sisters or Virginia Woolf stuff, they furnish most of my literary heroines. But I guess for some it might be easier to enjoy these fantasy horror or sci-fi feminist hero narratives back when they were written by men tee hee hee
>>
>>5967885

No thoughts on Angel? Not a Fred enjoyer?
>>
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>>5967739
This is a great idea, but as always, instead of specialisation or division of labour, when you combine them (they are conveniently colour-coded) they transform into a giant robot / ultimate transcendent being
>>
>>5967886
>>5967891
But what about the attack on the Wookies?
>>
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>>5967902
>Wookies
>they are 2.1 meters
>they are 125kg
Tell me why I couldn't heem one
>>
I'm the QM of Simple Space Empire and would like to apologize for the radio silence lately. I've been incredibly busy with easter and my workplace for the last few days and making a post slipped my mind. Thread #4 will be coming next week, at Sunday, Monday, or Tuesday, depending on if anything emerges. I would like to post sooner but my hometown in the middle of nowhere, Oklahoma happens to be one of the epicenters for the incoming eclipse and will likely be getting more traffic at once in the next few days than it has in the last couple of decades. Most of the locals, myself included, are going to be slammed beyond slammed trying to accommodate the intake. I wish (You) and your loved ones the best, and am glad to have run and continue to run Simple Space Empire for /qst/.
>>
Apologies for not having it up on Monday when I said it would be, but here is the new decision in Antegrian Occupation Quest.

And a Happy Pascal Holiday to all on /qtg/!

>>5968119
>>5968119
>>5968119
>>
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>>5967739
>ROM-COM
>MILITARY...
(I hope I got the romance lead casting of this correct. I spent ages thinking of a good pun this is the best I could do. Also I tried to find the most effeminate female tactical operator from videogames, this is all I could find, the slight hip bulge attests to the femininity, there are not really any warfighter plate carrier ballistic bikini armour options available)

***

A24 presents

a RICHARD CURTIS / HARVEY WEINSTEIN co-production
starring

Djimon Hounsou
Idris Elba
and
Whoopi Goldberg

in

BRIGADIER JONES's DIARY
>>
>>5967885
>I still have that project about "redoing vampires" i.e. finding a new or modern different fictional perspective or alternative cultural inspiration for them (this is really difficult).
The vampires-as-vagrants or vampires-as-aristocrats angles are both still so relevant to the current cultural zeitgeist that they hardly need any updating. The latter in particular is especially relevant with some rich people literally getting blood infusions from their younger relatives in a desperate bid to extend their lives.

"Infinity Pool" was a very good movie with an interesting take, which I feel you in particular would probably like. Certain aesthetic and thematic elements have begun to leech into my quests, too.
>>
>>5968155
Thank you very much for this recommendation, I did tangentially read about this film and I am a fan of Cronenberg (both the father and the son) I was very impressed by Possessor (2020) the wax face melt visual sequence etc and as for David Cronenberg I greatly admire his film Maps To The Stars and A Dangerous Method etc. I actually only recently watched Videodrome, that film was very very weird lol I guess it is basically about Marshall McLuhan lol and something I realised whilst watching it bizarrely is that Videodrome seems to have immensely inspired the original Max Payne videogame (the very first hypnotic line of dialogue in the film references something about pain, and the flickering tv screens reminded me a lot of how Max Payne had lots of tv programs / news reports conveying the story etc) But I think you have the right idea probably I am looking in the wrong places for vampire mythology reworkings, you need to inject some avant garde experimental weirdness like Cronenberg as opposed to simply revisiting or remixing the archetypes like Dracula or Buffy or Blade or Underworld or Anne Rice Lestat or Masquerade Bloodlines etc
>>
>>5967885
interesting. I never saw buffy besides the movie that predates the series when I was younger, so I dunno much about it. That pic and filename reminds me of a thread I found on xitter a few weeks ago, which tl;dr was about how Joss and others managed to make likeable feminist/strong women because they liked women and made them something more than the cookie-cutter strong wymyn from the woke agenda & pals.
>>
>>5968258
I think the truth is more along the liens of:
>focus groups and inclusivity consultants make women who behave like robots consulting a checklist
>(good) female artists make women who are complex, weird, and not always especially likeable or fuckable
>Joss Whedon and his type of writer make sexy tomboy GFs
>>
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Come and sing in a dying a world, anons, sing as only a dragon can! Will you be the dragon, or the rider? The song, or the singer?
>>5968231
>>5968231
>>5968231
>>
>>5968258
>>5966283
>>5966290
>>5966705
It just feels to me that Buffy has been a bit forgotten or less referenced in our era, maybe there are just too many episodes too much lore lol (I barely remember much of it) compared to say something like Friends (similar era, far more memorable to me) and despite the massive influence wielded by Whedon over all fantasy horror / sci fi scriptwriting ever since etc. Eg Friends has an episode referencing Buffy, and in fact so does Max Payne lol (in the hotel level you can find an easter egg paying homage with a staked criminal corpse with the incomplete words BUFF... written next to it hehe).

The episodes are generally all a bit ridiculous / preposterous operating on the literal cartoonish cringe level of superhero Scooby Doo, this is not Blade (1998) or even Underworld (2003) lol though I did watch the final Buffy season which has a return to horror (actually grimdark at times). The plot then is explained as some ancient African shaman Shadow People who chained a woman to the earth so that she could be possessed by a demon (it is rape), she was the original First Slayer given power to fight demons / vampires from the Hellmouth, the series ends with an actual feminist empowerment speech, Buffy undoes the African shaman magic that permitted only one female demon slayer, previously there had been literally a scene where she travels to Africa and diplomatically pummels some indigenous elderly wise black tribal leaders, exactly like Hillary Clinton or Victoria Nuland, Buffy then creates a plan to use feminist magic to activate all women to create a warrior army so that she is no longer the unique superhero saviour, all women now possess her superstrength courage and leadership to fight the hell demons, this is then conveyed by Joss Whedon using the powerful universally understood symbolism: the visual image of a girl playing baseball. All of this happens. In the grimdark final series the main enemy is this incorporeal Temptation being The First Evil who cannot be fought, it takes the form of (many different) deceased and vanquished past friends / dead enemies and taunts and mocks the heroes. Because Buffy herself died in one episode and was resurrected, near the end the First Evil continually assumes her appearance, it looks and speaks exactly like her. So my personal interpretation of Buffy is that the happy 90s 2000s America died with Buffy, she actually lost the final battle being replaced by her lookalike The First Evil (the destroyed crater ruins basically makes it look like The Evil won anyway), everyone got bored of vampires (don't mention the abomination of Twilight) and the Iraq, Libyan Syrian etc Ukraine wars then made tactical military shooters far more fun and relevant instead
>>
>>5968320
>Buffy ends with all women gaining unique woman-only feminist magic
>Kino classic cinema, from before The Woke Mind Virus! So happy for my waifu.
>Lovecraft Country ends with black people gaining exclusive access to magic
>Ugh. Lovecraft Country is literally the most pandering woke mess I've ever seen. Cinema is dead.
I miss when people could just enjoy a variety of series with different perspectives and moral messages without being psychically paralyzed by moral/political purity tests. As much as the right-wingers try to pretend otherwise, EVERYONE has just gotten so sensitive to the point that it sometimes seems like they need every single artistic work to cater SPECIFICALLY to them.

Thank goodness for /qst/. It's one of the reasons I like this place and its lax-ass moderation: not because it's less "woke" or more conservative, but because you can really tell almost any story here. I hope that never changes.
>>
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>4 of 5 past days have had 1000+ daily posts

do you smell it, /qst/? Almost time for our spring ad campaign!

___________
/-Q S T-\
/ \
|-G O L D E N A G E-|

---------------------------
>>
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another DBZ one
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>>5968353
Toppest kek.
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I have more ads, obviously, but I don't want to spam the thread too much here.

We could also make more if necessary, but some of these are decent to use, I think.
>>
>start a new thread
>allergies immediately start kicking my ass
love to see it
>>
>>5968320
man, that's interesting
>>5968348
>I miss when people could just enjoy a variety of series with different perspectives and moral messages without being psychically paralyzed by moral/political purity tests. As much as the right-wingers try to pretend otherwise, EVERYONE has just gotten so sensitive to the point that it sometimes seems like they need every single artistic work to cater SPECIFICALLY to them.
I get you anon

>Thank goodness for /qst/. It's one of the reasons I like this place and its lax-ass moderation: not because it's less "woke" or more conservative, but because you can really tell almost any story here. I hope that never changes.
same
>>
>>5968109
That's unfortunate, QM. Hope you make the best of it then!
>>
>>5968109

No worries, QM - we can wait patiently until you survive the CELESTIAL MOON DARKENING
>>
Someone shill that new paranormal western quest with the train. It uses a much more novel system for dice than most quests do. High Noon I think it's called. Some sorta time loop or something going on.
>>
>>5968573
explain it to us who didn't play it
>>
>>5968576
I mean it has a link explaining it in the thread. You still roll for shit, it just isn't d100s, d20s or 3d6s. Exploding d12s and soft degrees of success in that you buy certain things with certain numbers of successes.

Unless you're asking me about the story. Which is very little as of right now. As it is kind of slow. Probably because there's only that one guy playing with the QM as far as I can tell. MC and friend are trying to get out of a seemingly infinite shithole town via train. Apparently the train is going to a place 'almost' the same. So it's striking more as a mystery or suspense in genre than hard-riding gun-toting.

Now shill it.
>>
Thick Solarpunk update! Meet the two L1 agents you picked up, lose the lottery, get briefed on your mission by some druid looking agent, and pester him with stupid questions.
>>5968511
>>5968511
>>5968511
>>
>>5962686
If the QM can write half worth a damn then an evil MC is fine.
>>
>>5968573
>>5968576
>>5968583
It looks very cool! Also I really liked that IDDQD roleplaying zine the QM linked in his post (is the QM the author of that magazine?), the covers and style and look of it is very impressive hehe

Ok I tried to speed the train up a bit, tee hee hee Your railroad metaphors cannot ensnare me, I read lots of game design theory. Pregenerated protagonist name Clay, no-one gets to mould me with their slippery gamemaster fingers argh like some belaboured Patrick Swayze Demi Moore perverted paranormal pottery scene, NO! The secret goal of every roleplaying game is to torment the dungeonmaster muahahaha
>>
>>5968630
You scare me sometimes.
>>
>>5968632
I am a very friendly, comforting and amiable companion
>>
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>>5968630
>>5968632
>>5968640
More wisdom regarding game design and narrative. Games and stories are all about uncovering intent and needs, I think aapl hipster UX designers call it The Desire Path, hehe
>>
>>5968630
also to the QM of High Noon quest, my write-in wasn't a troll post hehe, it was a bit of a challenge to see if players really dared to "derail" the train, ie shoot the wise mentor / quest giver etc.

What could you do if the very first story exposition provider gets shot and killed? And he is some engineer overseeing the train? Well I am not too familiar with westerns, I completed all of Red Dead Redemption 2 and watched 3:10 to Yuma that is basically it lol but maybe it is a robbery, some sort of ghost train holdup? Maybe you need to steal one specific ghost soul? Anyway here is some excellent aesthetic cinematography for inspiration from the 2007 film The Assassination Of Jesse James By The Coward Robert Ford Also Here Are Some Additional Superfluous Words To Make The Film Title Even Longer Than Required. I watched this opening I remember it being pitch black I literally could not see anything happening. Also if I remember Zooey Deschanel is in this western film very briefly ?? but she is probably more attractive / more infuriating in 500 Days Of Summer
>>
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But what quest do we really need right now?
>>
>>5968658
Attack of the Killer Tomatoes Quest. The third finest example of cinema to ever exist.
>>
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>>5968658
>>5966705
>>5968320
Rodin Le Penseur has been supplanted, all women are magically and triumphantly empowered now
>>
>>5968665
You notice how the reflection of a face in the glass looks like a ghoul? And the women is looking at it with one of the most forced expressions (attempting) to show contemplation, appreciation or satisfaction and yes it seems more like someone physically pulling her skin back instead? Almost pained?

What is it with modern art and being absolute dogshit? If we're going to tear down iconic or historic works of art could we at least replace them with things that don't look like they came out of a high-school woodworking class? Or painted by a literal toddler? Or sculpted by someone missing nine fingers?
>>
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>>5968665
>>5968668
>modern art looks ugly / childish /rubbish
From my knowledge of contemporary art there is a theory known as the Institutional Theory Of Art, it is put forth by the American art critic Arthur Coleman Danto, the definition is sort of tautological it basically says, if it is in a museum or written about by an art critic / philosopher etc, then it is Art. So if you create an elephant dung painting or block of frozen blood in your own backyard it is not art, but if Chris Ofili or Marc Quinn does that at Tate Modern and issues a press release, then They Have Made An Art. There are movements and things like Abject Art / Bataille and naive art with philosophical and historical underpinnings which I mentioned and discussed in past qtgs

Anyway my first thought upon seeing this sculpture was that it was some detournement made by 4chan itself, literally to incite 4chan. Pic related is my understanding of it
>>
>>5968671
My understanding of it is that whoever made it has zero understanding of anatomy. If that is what they think an "everywoman" looks like then I shudder at what grotesque shape they consider to be an aberration.

>only what WE consider art is art, peasants
70% of it is money laundering anyway. Rather go and look at the weird scrapyard art that pops up sometimes.
>>
>>5968658
Mental health quest, where you locate the curse and kick its ass.
>>
>>5968673
>>5968671
>understanding of anatomy
clearly the blob on top of the head of that black woman plinth art statue is a reference to the secret conjoined deformed twin emerging from the scalp of the prostitute in that Takashi Miike film Imprint (I have not seen it, do not search for this image)
>>
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>>5968673
>modern art is money laundering
yes and possibly tax evasion. It is not all bad I quite like this piece by Ed Ruscha, Burning Gas Station (1965-66) sold for USD 22.26m

https://gagosian.com/quarterly/2017/02/23/spotlight-ruscha/

Here it is featured in the home of the Armenian parvenu himself (see right hand side), hehe
>>
>>5968702
Well the neck is too long (at least for not having any support, such as the ceremonial lengthening rings you see in some African cultures), the elbows and wrists are wrong as well as those popeye forearms because of it. The hands being splayed while walking is unnatural, not a "neutral" posture in them like one would expect. Personally it makes me think of the aliens in Scary Movie walking past the cows in that one scene. Her back is arched way too much to get that much pop out of her ass, while it is something people do, it is not a natural posture and not suitable for walking. At least not more than slightly wiggling your feet in some lame shuffle.

Her shoulders are both set back, some real Connor MacGregor looking wavy arms shit. Her lead side should at least have that shoulder forward set. Just makes it look like she is actively trying to damage her back. Her bust pops too much, especially since she would be coming up from her posture at this specific point in a stride. Her stomach is too well defined, it makes it look like someone has stuck a ball into a cavity and inflated it rather than someone's actual torso. Her kneecaps are jutting rather than recessed like one would expect for an obese person. Also I am pretty sure her lead leg is at least 30% longer than the trailing one.

Conclusion: Skinwalker

Jesus Christ that blue clashes hard with the skin tone, though. Pick a different color. It looks awful.

>>5968703
>burning gas station
I am thoroughly unimpressed when weighing it with the cost of it. The reason being is that it looks a lot like the scene of the burning house painted in the book in the movie Signs. If it didn't cost enough for a regular person to live off of for the rest of their life I might consider it good. Otherwise it kinda just looks comic-book-ey. Like old school Silver Age Superman sorta vibe.

I'm not an interior designer but those purple sofa chairs just don't look like they fit in the room. Is that just me?

This is why I prefer our art here. Clearly we are the superior culture.
>>
>>5968658
I'd love to run mine.
I don't know if it's the one you guys need, but it's the one I want to make.
>>
>>5968658

>Painter Jack Quest

Long ago in a distant land, I, Jew, the child molesting merchant of darkness, unleashed an unspeakable evil.

But, a foolish Austrian painter wielding a funny mustache stepped forth to opposed me.

Before the final blow was struck, I tore open a portal in time and flung him into the future where my evil is law.

Now, the fool seeks to return to the past and undo the future that is Jew.
>>
>2024
>Munkun is still kill

It hurts bros.
>>
>>5968842
Based, would definitely check it out, especially with whacky modern characters caricatured/dialed up to 11. Murdoch Murdoch would be excellent inspo for it.
>>
>>5968845

Sadly, Jew mods will immediately ban me.
>>
>>5968842
>>5968848
I don't know. They allowed Scumbag Antipaladin and I've seen a couple of space nazi quests.
>>
>>5968842
>>5968848
There have been several actual Nazi-themed quests, including the loli u-boat one, the Nazis-on-the-moon one, and others. Also, Nigga Quest. Dial back the persecution complex.
>>
>>5968890
Don't forget the OG, Nazis in fantasy land.
>>
>>5968890
They do get antsy around nsfw. The Versesex quest got taken down for that, even if it was comedic in tone.

I just use google docs for those cases.
>>
>>5968875
Scumbag Antipaladin at least offloaded it's porn on pastebins. It was also massively popular and actually pretty good despite the edge
>>
>>5968658
Pretty excited to check out that fantasy business sim.
>>
>>5968380

Got a tiebreaker if there's interest. Decision between a showdown with a superhero, or cutting losses and going on vacation
>>
>>5968893
qst being a blue board forbids nsfw stuff.

Kinda glad, since I did feel that old /qst/ was starting to have too much smut in its quests (talking 7-8 years ago here).

I can't believe I started browsing this board 8 years ago.
>>
>>5968708
>I'm not an interior designer but those purple sofa chairs just don't look like they fit in the room. Is that just me?
Tough to say without seeing the rest of his decor, but they seem to match the purplish chrome statue of a woman getting mating-pressed that you can just barely see in the foreground, kek.

>>5968702
>black blob
That's just a black lady hairstyle, Souv. You can see the texture. It's popular with the Nigerian students around here.
>>
Atë offers power to a homeless bum: but at a price. Will it be his soul or his life? Decide his fate in Olympus Incarnation Quest:

>>5968926
>>5968926
>>
>>5968921
Rich people have such weird taste.
>>
>>5968353
Put this on /a/
>>
>>5968945
I think lots of people do just look at /qst/, kek but rich people can really afford to indulge, and total financial independence means a lack of reliance on the community around you (because you don't work for a living, can't be punished financially, etcetera). Those people consequently lose their sense of shame and retreat into their eccentricities. You also see it, ironically, in the very poor, who have very little to lose.
>>
>>5968848
We are in the bad timeline where Painter Jack never went back to the past to finish the job
>>5968890
You can write whatever the fuck you want about whites, niggers, arabs, christians, muslims but if you write something bad about the (((chosen pedos)))? "oy vey! 3 day ban for you!!"
>>
>>5968976
>but if you write something bad about the (((chosen pedos)))? "oy vey! 3 day ban for you!!
Sure thing, evidence-ignoring 1-post shit-stirrer.
>>
>>5968665
it seems like something Crumb would make
>>5968842
dew it
>>5968844
>Munkun is still kill
who ?
>>
>>5968658
Mtg quest that turns into one of its collaboration settings. Full fantasy then he just gets put into The walking dead.
>>
>>5969113
>The Walking Dead
What a random choice. D&D made sense. Even Godzilla sort of worked. TWD, though? The hell?
>>
>>5969115
wotc must shill cardboard
>>
>>5969115
Prefer the 40k or Dr Who instead?
>>
>>5969186
Yes. Literally anything makes more sense than making a bunch of hungry, depressed humans from a Romero-style zombie apocalypse into 'legendary' creatures.
>>
Man, where's the QM from Rangers: Fall of Yethur ? we miss you, buddy!
>>
Halo Wolfpack is up and running!

>>5958948
>>5958948
>>5958948
>>
Still waiting on what all these perfect questing sites are. The ones that are better than /qst/?
All anyone can seem to come up with are sites with heavy moderation or heavy smut. So what gives?
>>
>>5969252
>All anyone can seem to come up with are sites with heavy moderation or heavy smut. So what gives ?
they aren't better then quest overall, anyone who said that was trolling or an idiot. they have their pros and cons and you choose based on that.
>>
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Anyone else create a guide of what updates to write for a thread? Like:

1. Intro (what do?)
2. Do x (Choice y or z )
3. React to choice (Another choice)
>>
>>5969252
>perfect questing sites
Your first mistake was thinking the perfect site for anything ever existed in this era. You just have to pick your poisons. Me personally, I prefer the anonymous nature of this board.
>>
>>5969255
>dice roll
>decision
>puzzle
>lots of little decisions eg: shopping, inventory, skillpoints
>>
>>5966543
I didn't notice this earlier, and made a post on it here >>5968109. Depending on how busy things are with the eclipse it could be on wednesday but I doubt it. I'll do my best to upload before then, because I also what comes of House Heinrich's reign. There's two major items of significance imminent, but we'll get to that at the time of.
>>
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Do you like post-apocalyptic science fantasy? Dragons? Wholesome pet moments? Deserts filled with the mysterious wreckage of lost civilizations? Mechs? Borderline schizophrenic mixing of technology and magic? Extreme and horrifying physical violence? BUGS? Come and join in Dragon's Cadenza!
>>5968231
>>5969088
>>5969090
Will you trust in a young beast dragon's intuition and immediately flee from slavers through an ancient air duct leading to the surface, or risk capture to take charge and search for a means of escape in a long forgotten hangar bay where equipment might be found?
>>
>>5962533
>General question:

So for genre, I’m mostly interested in either traditional horror, like Stephen king, backrooms. And another: pure cringe.
What do I mean by pure cringe? For example let’s take a guy whose an average joe lives a monotonous life but we all imagine a million ways our everyman could get into awkward situations for us to laugh about. Things that generally stick within the bounds of reality. Like how about a guy working in a cubicle one day who shits pants at work. What do you do first? Oh shit manager is coming in to discuss something really fucking important and your smelling like shit! Lol office simulator or something. The monotony of it all combined with humor sounds like a fun pastime.
>>
Oh and also how much AI generation is welcome here?
>>
>>5969400
Horror is well received here, provided you have some sort of experience with the genre, and the second idea you brought up just sounds genuinely like a fun "scenario of the week" type quest.

>>5969401
As far as this, just don't try and pass off AI art as your own and people probably won't give a shit, my personal opinion is the second idea you expressed could easily be done with stock photo archives. For a more traditional type of horror story I think you could lean into the 'offness" that AI Art is apt to sometimes.
>>
>>5969406
Art but what about text too? I just take in the feedback as to what we should prompt the ai and see what it craps out? Or could do a combo where anons all share an output from their AI and we all vote on the next piece lol.
>>
>>5969407
Fuck no
>>
>>5969407
In the most facetious and transparent of cases this would be fine. That said, fundamentally, it goes against the spirit of what we're trying to do here. For that reason, I wouldn't encourage it.
>>
>>5969410
Oh definitely transparent. And facetious.
>>
>Examine my previous work that I enjoyed and thought worked well, focus on the deeper themes and literary stuff that I was planning on continuing with
>It's pretty prototypical Heroes Journey (except Monke quest, minus the Hero Journey arcs)
>Look over my notes for a future Quest
>It's the Heroes Journey (again)
I literally can't write anything else.
>>
>5969471
What a hack
>>
>>5969407
You'll be bullied then ignored if your writing appears to be AI.
>>
Very unusually scheduled Solarpunk update due to my body being a crumbling temple. Pick out your equipment to go inna woods with.
>>5969496
>>
>>5969471
>THE MONOMYTH
You could try adapting some surrealist or modernist storytelling techniques. Also read poetry, I find poetry often helps create lyrical mysteries and riddle-stories. If you don't like poetry some song lyrics can also achieve this effect (a lot songs tell stories through omission or mysterious lack of explanation as to the background events, context). How would you write a story like a Cubist painting? Fragmented perspectives, shifting / cut-up narratives etc. End the story one narrative step before what is conventionally expected. Usually I find life is actually like this, there is an absence or what (shudder argh nooo) some American psychotherapists call closure argh nooo. Art is about maximising the interpretative space, hehe. So imagine if you are telling a story, and before you reach the satisfying culmination or conclusion or resolution denouement that explains and reveals everything, you just
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Thoughts on a waifu becoming more confident and less shy after getting in the relationship with the MC? I worry as this is changing her personality and anons might not like her as much.
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>>5969524
Depends on how much of the shift is outward vs how they treat MC, there are many ways to make a person likeable
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>>5969524
Anon, if I caused a waifu to become more confident, I'd be elated.
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>>5969407
If people use ai art I just assume the writing is ai too. It's pretty easy to prompt then edit. The idea that I'm unknowingly reading ai text is a turn off so Its easy to trigger me into avoiding a quest all together.
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>>5969471
Inside Place has a distinct vibe, but characters going through arcs of personal growth or disocvery will always have SOME things in common.

>>5969504
I want to say that format (cut and jumbled narrative, no real ending) would never work for a quest... But I liked Hobo's Epic, so maybe it can, in small doses.
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>>5969555
Checked, Shogun quest when?
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>>5969504
Look, I can give you a place dotted with narratives ended one step before conventionally expected.

It's here.

There are a litany of unfinished quests and stories that just 'end' with a vanishing QM, far before their conclusion.

Does it feel better? Does it feel like epic storytelling? Poetry? Or does it feel frustrating and annoying that the QM just up and left, no matter the potential? Personally, I just Hate that.

TidesQM, I miss thee.
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>>5969567
The difference, I believe, is intentionality and purpose.
>>
A QM tidbit for anyone who wants to read:

I found it fun over the years to see quests and make quests where all votes mean something even if one option wins by a quite a few votes, if there was enough support for another, it should mean the quest's PC has considered it as an option. This brings complexity to the character and could be a good thing to mention and weave into an update.

It also makes closeknit votes more fun, the QM should think hard about how to tackle the players' indecision in the next update, this is an indecision that implies the player character's indecision. Indecision can cause an identity crisis and sweet sweet drama.

And of course it also means that players are more willing to write stuff for the quest, what they think the character should do and say and why they should do so. The more player input there is, the more stuff you get to play around with as a QM.
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>>5969560
when I watch all episodes
trying to pirate ep 7 rn
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>>5969578
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>>5969578
I just watched it on Putlocker while at work.
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>>5969575
I've done this quite a lot, especially in regards to a characters inner monologue or reasoning for their choice/reaction/procedure for what to do next. Trying to tie in write-ins or a close vote into the winning vote is good practice, I feel, keeping everyone happy and better letting the players control the MC/game the way they want. Unfortunately it doesn't always work, as some choices and prompts are mutually exclusive or work on information that can't be split evenly. Especially if you try to mix it up with prompts like letting players decide what's actually in the treasure chest, how a non-PC reacts to the PC, if they succeed or fail this challenge, etc.

>>5969504
>>5969567
>>5969568
I did this in an experimental side-quest of mine. It wasn't very good, but the idea was the communication between players and QM was "real" and roleplayed, originally it was going to be in real time but I couldn't stomach that level of commitment. The ending post was a cheat only for including a picture, the MC being trapped out in the rain about to be killed by the aliens was supposed to be sorrowful, the "last broadcast" before she died, but realistically speaking she wouldn't have had a chance to finish drawing the tegaki picture that went with the post. Still I thought it was an effective hard stop end, though the quest wasn't very popular (or good) so idk the players opinions on it.
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>>5969575
I try to do a bit of that, unless votes are diametrically opposed or there's a huge lean. Even then, if someone writes a detailed or clever write-in, I try to at least mention or reference it.

I find if I overdo it, though, it can make a character seem overly introspective, indecisive, and brooding, which works at times (especially for my current MC) but less so at others (by the end of his arc, 'Dragon King' the real of Dragonbron Antialadin Quest was supposed to be a confident lizardman-of-action.
>>
>>5969401
>>5969407
The only thing that matters is that you aren't breaking official board rules.
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>>5969555

>If people use ai art I just assume the writing is ai too.
That's a silly assumption.
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>>5969555
AI writing is way too noticeable right now. You'd have to go through the hassle of making a decent prompt, then reading through the whole thing and editing it to look more human.

I actually think it'd take more effort than just writing yourself.
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>>5969605
>>5969617
Disagree
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>>5969629
It would be extremely noticeable if the QM started changing the names of NPCs after three posts.
>>
A different dude has picked up the tree isekai quest. How fun.
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>>5969504
I FUCKING HATE PACO PISTACCHIO, SCHIZO-YID PAINTING HOOKERS THROUGH CROOKED MIRRORS; PRETENTIOUS PIECE OF SHIT WHO STARTED THE "MODERN" (AKA NOT) ART TREND OF MEANINGLESS, VIRTUELESS, BEAUTYLESS, WORTHLESS DRIVEL
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>tfw the waifu of my favourite quest won't ever be my wife
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>>5969655
Three posts in the original post goes out of context and the AI forgets the basic premise of the quest.
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>>5969655
>>5969722
Feels like the fat lady protest too much. The way you under sell it is so heavy handed it's unnatural, almost like you are trying to hide something. Or, convince yourself.

It's easy to ask the ai to write you some dialogue between two people (example: knight and a priest) and change the names, or to write you a scene (describe sci Fi night club) then insert it in.
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>>5969726
>Feels like the fat lady protest too much.
AI complainers are a diamond dozen.
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>>5969749
>a diamond dozen.
>>
MediocreQM, where are you? I weep the lack of Pokemon Loser thread.
What Quest are you weeping for, /qtg?
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>>5969749
Ah, so my intuition was correct. No drama dude if you want ai, then ai it up. Its just my personal preference.
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>>5969781
Recently... Hunter Quest and Hotshot Hooper Quest.

Looking further back, I miss Open Roads Quest. Cool-ass dice system and premise, then the QM just vanished. Where did you go Weldy ;_; https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=open+roads+

>>5969726
>>5969749
>>5969754
I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go. Make my words, when you get down to brass stacks it doesn't take rocket appliances to get two birds stoned at once. It's clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother's mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.
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>>5969817
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>>5969817
Thank you for your service, anon. I appreciate anything that channels the spirit of the old Carlos memes.
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>>5969713
Tell us how you really feel, anon. Kek.

>>5969781
Beastfolk Quest, Royal Rumble, Dragon Ball: Legacy, Pokemon: Fork & Spoon, Matsuno Idol Agency.

>>5969817
>mfw
>>
Alright folks the third thread of Normal Cultivator Quest is online :
On the menu, a secret realm exploration, followed by more training for our namesake.
>>
>>5969858
Of course shilling works better with links :
>>5969851
>>5969851
>>5969851
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>>5969817
Thank you for this, Anon, you glorious bastard. This made me chuckle way too much.
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>>5969781
Sunbelt Crusaders; where are you, Drunk QM?

Mortal Kombat: Kaito's Konquest by Damashi/Nave the DM

Star Wartz: Interregnum by Kaz
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>>5969828
>>5969835
>>5969875
It's just a copypasta, lads, but I'm glad I could make you laugh.
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>>5969888
A properly opportune pasta is always welcomed.
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>>5969781

Dragon of Middle Earth Quest was extremely based and criminally under-read.
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>>5969301
Adding it to the list, to replace the ones that got flaked.
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New update for Dragon's Cadenza is out. Come and sing in a dying world, anons, sing as only a dragon and rider can!
The slavers have left now, their sand skimmers and lumbering walking machines have passed beyond sight, but hard choices remain ahead - the desert is unforgiving, and everything lies under the curses of the ancestors.
>>5968231
>>5970107
>>5970111

>>5970078
Thanks for playing, anon, I really appreciate it.
>>
>>5970078
Appreciate your reading, Anon. Especially with how horrible my update schedule has been recently.
>>
Are you smart enough to solve a riddle for out catified party? Wrong answer will send us to our caustic death!
>>5970206
>>5970206
>>5970206
>>
Holy shit, it's almost the end of Al-Kimia Story first thread and I'm only just now introducing someone who knows how to use the magic system because I got distracted with writing about comfy farmboy shenanigans.
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>>5970078
by the way, thank you for enjoying my story.
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>Was going to start a new thread yesterday but got drunk instead
>Not going to start today as im suffering a shitty hangover
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>>5970143
>>5970272
>>5970142
I just play what's good. Thank YOU all for writing engaging and interesting stories.
>>
>>5963315
>You should read the first ten issues of the original Doom 2099 comic.
Do you know where I can find some actually decent scans of this? It's all just bits and pieces and shit that has tons of attempted popups.
>>5963375
A lot of the monsters and enemies are going to come from the games and I'm going to try to get both the "monster movie" and gothic sides of castlevania, since it's always been inspired by monster movies but the gothic art and darker tones are a big part of the style of the later games.
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>>5970392
>Do you know where I can find some actually decent scans of this?
You'll want a good ad-blocker.
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>>5970278
That happens sometimes, yeah. I can write drunk, but not stoned, and hangovers are the worse. Maybe post tonight or after the weekend? Sundays are slow, anyway -- bad day to start a quest, IMO.
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>>5970548

For those of you waiting for it the next thread of The Fall of Hyrule is up
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>>5970551
Hells yeah! Adding to the 'whatcha playan" list.
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>>5970414
Thanks anon, hopefully he gets some inspiration out of them.
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>>5969781
https://suptg.thisisnotatrueending.com/qstarchive/2019/3776664/
The first quest I ever saw. I liked the art. Sadly it never got a second thread. I'd like to see the QM's other quests. Someone told me the name of the QM once but I forgot it.
https://suptg.thisisnotatrueending.com/qstarchive/2023/5587603/
Another quest I really liked. I don't know anything about idols but the premise was unique compared to what I usually see and I liked the mechanics and story. For some reason the final thread isn't on the site.
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>>5970584
Oh hey, I QM'ed Fornicator Quest.
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>>5970592
Wow, what are the chances. I don't visit /qst/ often and I've probably made 6 posts ever in /qtg/, including this one. I've never even participated in a quest. But I still fondly remember Fornicator every time I come here. Do you mind sharing some of the other quests you QM'ed? I'd like to read them. I briefly dug through the archive and the Goth Super Deluxe Oneshot seems like your style but that's all I found.
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>>5970618
>>5970618
Most recently I ran Greenhorn, Haremvania, and Hedge Quest: Summer of Sake, though I've done a bunch of older (and worse) stuff before you can find through those threads.
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>>5970618
>I've never even participated in a quest.
Die
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>>5969278
I know, I was one of the two who responded.

>>5969781
>DC Henchman
>Xcom Trooper
>Hive Queen
>Banished
All of them had me deeply invested before they abruptly ended.
>>
>>5969781
Star Wars Interregnum
L5R Chanbara Quest
Magical Girl for Hire
Holy Sword Quest
Wage Slave Quest starring Frank the Troll
Re:monster Snake Quest
Deniable Assets Quest
Fallout Trader
>>
>>5970712
Man, I remember playing in every single one of those. Unless the brain rot is getting stronger and I am misremembering which X-Com quest that is. Been in a few of those.

>>5970720
Chanbara was pretty based, too.
>>
>It's 2024
>Already APRIL
>Still no GOOD fantasy Quest
>>
>>5970735
Xcom Trooper was a drawquest that mixed the two nu Xcom games together, ended during a covert operation section and the MC was named "Dozer", that refresh your memory?

>>5970739
We will never have the GOOD fantasy quest.
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>>5970743
Dozer sounds familiar. But then again, that's just a baller ass name. It was the one that started as Feds, right? And MC got a riot shield right off the bat?
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>>5970592
zam
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>>5970750
Yeah, FBI team assaulting a cartel compound but it was the first girl that had a riot shield. Dozer had a shotgun.
>>
Halo Wolfpack is up and running!

>>5958948
>>5958948
>>5958948
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>>5970739
Define "good fantasy quest".
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>>5968949

okay, ad will be up shortly on all worksafe boards (excluding /biz/, which is expectedly pricy to run ads on).

My (hopefully winning) bid is for $0.12 per 1,000 impressions, which is crazy cheap for digital ad runs, btw.
>>
>>5970592
Oh man, I was so bummed when it died
>>5970774
And that one too.
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>>5970966
I suggest you reduce it to 6 cents. You'll still get a lot of impressions. I always keep it at the minimum. How many views per IP are you setting?
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>>5970951
>It’s fantasy
>But also a quest
>And GOOD as well
>Can’t forget the GOOD, that’s really important
>>
>>5971054
What kind of fantasy are we talking about? Elric-esque? Conan inspired? Lovecraftian? A Tolkein ripoff? Zothique-ish?
Also, what is a good quest to you?
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>>5971039

I set it pretty low - 2 daily impressions per IP.

It’s currently live, btw
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>>5971077
Can confirm, just saw this when I refreshed thia thread.
>>
Rolled 11 (1d20)

>>5971104
Fudge forgot the screenshot
>>
>>5970673
Thanks. I'll check them out.
>>5970679
Yeah, yeah, I know. Some people said the same thing last time I posted in /qtg/. One person said I was being disrespectful to QMs by just passively reading and not participating because QMs want participation and enjoy knowing that people appreciate their quests. I understand his argument but I don't know, I'm still apprehensive about participating.
>>
>>5971278
What is there to be apprehensive about?
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>>5971278
You act like you are being forced to vote on every choice at gunpoint or something if you choose to participate. It's not like you're actually running the show or anything and have to live up to expectations.
>>
>Was going to start a new thread today
>Instead I got in a scuffle with the police
Cursed, never going to attempt to write again.
>>
>>5970712
That's right, I'm just a brainlet and missed the ID.
>>
>>5971278
>Yeah, yeah, I know. Some people said the same thing last time I posted in /qtg/. One person said I was being disrespectful to QMs by just passively reading and not participating because QMs want participation and enjoy knowing that people appreciate their quests. I understand his argument but I don't know, I'm still apprehensive about participating.
As a QM, the disrespect part is bull. I appreciate feedback but there's no point in demanding anything. If you want to lurk just lurk.
>>
>>5971278
Disrespectful is histrionic, but it's pretty sad and lame to lurk, because you're consuming what QMs output without giving them any feedback or motivation to keep going. QMing is difficult and time-consuming even when there's a thriving voterbase, and it's exponentially worse when you're writing for (what seems to the QM to be) 2 people in the entire world. Also, it's piss-easy to vote, so you just look lazy.

> I don't know, I'm still apprehensive about participating.
All you do is
>Read update
>Copy/paste option
>Hit post
That's it. If you're worried about making the "wrong" choice, then think about the fact that the QM put all those options there for a reason. Some of the choices might be better or worse, but in a competent quest they are never "wrong."
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>>5971373
>and it's exponentially worse when you're writing for (what seems to the QM to be) 2 people in the entire world.
I feel personally attacked.
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To my players and readers, Final Girl Quest will return.
>>5971393

Also, thanks for the invite to the King and Queen thing, but I'm afraid Steph doesn't have that big of a fanbase. Still cool to be considered, though!
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A new update for Dragon's Cadenza has been posted! Come and sing as only a dragon and rider can, sing loud in a cursed and dying world.
You are in pursuit of the slavers who have stolen away your people and prince. They have taken them by skimmer and walker to a moving ruin which lumbers across the dune sea. How will you rescue them, if rescue is still possible?
>>5968231 (OP)
>>5971407 (Newest; 1/3)
>>5971412 (2/3)
>>5971413 (3/3)
>>
Halo Wolfpack is up and running!

>>5958948
>>5958948
>>5958948
>>
What Quest is the most mechanically deep? (and actually fun?)
>>
>>5971884
Lodestar is pretty good, ORE-based, interesting mechanics, very fun. Not super 'deep', but not sure I know what you're trying to say there so ymmv
>>
>>5971373
This.
Lurkers can lurk, but having one or two players make feel like a waste of time, while three or four can push a QM to keep the engagement.
>>
>>5971884
Mine.
But /qst/ players can't actually handle complex mechanics and crunch so it's hidden to the players. But you can check Dragon's Dungeon to see what I mean.
>>
>>5971884
>most mechanically deep? (and actually fun?)
You'll have to elaborate on the second qualifier, because /qst/ denizens do not engage with particularly deep mechanics. The deepest ones I've seen have been from skirmishes rather than straight up quests, and even then, people will often sort of absorb them on a surface level. People tend to be more interested in story than gameplay here, especially considering that every bit of mechanical work has to be done manually by the QM rather than automated by a game system. The more complexity you add, the more you have to do, the more you have to learn to be considered to be making an informed decision when voting (from what I've seen the number one deterrent to lurkers participating) and thus the less people actually engage with it.

It's a lot of work for not much payoff. When people here want to play board games they tend to play the board game threads.
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>>5971373
On multiple occasions I've done a quest to a point where there were only a few participants left, and decided to seek an appropriate ending, and call it quits and thank the players for participation.

Only then, for a bunch of lurkers to post and complain about the quest ending and how they enjoyed it and wanted it to continue and all.
>>
>>5970951
Ignore him, it's a shit meme forced here
>>
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Swat quest when?
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>>5969259
It's not that I thought they were actually perfect, it's more that I'm challenging the people who mindlessly parrot the sentiment that those other sites are better.
This challenge is always met with deflection instead of a straight answer.
>>
>>5971941

>S.W.A.T. Quest
>Special Warfare against Terriers Quests

Kek, I’d play
>>
>>5971971
Trolls tend to have flinsy arguments, yeah
>>
>>5971979
Would play too
>>
>>5971941
no idea if these are actually real signals or not, but the pictures are pretty funny tee hee hee. I like the way how the sign for female is to grab a boob. I also feel like the shotgun hand signal could be misconstrued
>>
>>5972025
>no idea if these are actually real signals or not
Pretty sure they are real, I think I saw a ex-swat guy do these gestures on an instructional video.
>>
I miss Rage Across Pennsylvania
>>
>>5971884
Probably Normal Cultivator or Seven Against Thebes.
>>
>>5972031
That was a great one, yeah...
>>
>>5971941
I think guns and shooting "realism" immersion are very difficult to convey in ttrpgs. I have examined A LOT of systems, I think there is something about the first person shooter videogame experience that makes it very mechanically difficult to translate. Some systems embrace full on simulation and become quickly unmanageable and overwhelming; others attempt theatre of mind, but they feel instead too untethered (or turn into superpowers / magic spells but converted as gun perks or special tactical abilities etc, you may as well be playing dnd). I think it is because the lethality of a gunfight is very high and whereas in a videogame there is a physical feedback of sensation, dexterity and situational awareness are rewarded, you feel the triggers on your videogame console vibrating etc with recoil whereas the feeling is not the same with ttrpg. Often people mention how the core dnd type attributes are almost irrelevant for a gunfight (what does strength mean in a gunfight? If you make it relevant eg high STR lets you dual wield assault rifles or something that just turns it into another fake re-skinned superhero or cyberpunk augmentation game etc)

With the Arena Breakout or Tarkov realism / simulation games, the damage is actually determined by the bullets, not the guns (unlike counterstrike or call of duty etc) and so you don't even have differentiation with loadouts / inventory etc (the guns just affect ergonomics, handling, scope mounts or attachments) So all these computer game physics ballistics damage simulations are very difficult to translate to a text driven ttrpg
>>
>>5971979
>>5972058
Some ideas I have adapted and borrowed in my games from shooters include the notion of requiring different healing kits for different types of injury (eg bandages for bleed, surgical kit / splint for broken limb, IFAK for serious wounds) instead of just one all round universal healing item etc, this is stolen directly from Tarkov, Arena Breakout. I also like the idea of a sort of food, energy / hydration system but it might be too much to manage alongside other statistics.

I think in an immersive semi-realistic shooter type ttrpg the most important stat is some form of Situational Awareness because in these games seeing the enemy first or knowing their location nearly always equals killing them, nearly all fights end instantaneously with no warning with just a sudden ambush spraydown or kill shot from the side or behind. If you can survive the initial ambush and break contact and run away and reposition then it is a victory lol (but generally the first few bullets just kill you nooo)

I also like the Tarkov idea of a rig (ie a sort of two tier inventory, a quick access one for magazines etc versus a storage backpack for items) more games should do this. Another element of these shooters given how lethal they are is TIMING. Nearly everyone knows to wait out the first 10mins or so because rushing and running around the map just gets you ambushed and killed. There is a sort of rhythm to it, you need to wait out the first few gunfights and move when no one is around and the vicinity seems safe. A weird tactic I actually adapted from watching the youtube SERE videos lol is establishing a hide site. Basically in these simulation games, you cannot stay in a firefight very long (eg most basic rigs allow you to carry say 3-4 magazines quick access; you need to repack bullets one-by-one, healing takes insanely long) so what you need is a fallback hide site so that if there is a fight you can retreat to a relatively safe previously cleared location to refill ammunition, heal and also sort through looted items and drink water eat food etc. A hide site also lets you temporarily drop or dump your backpack (increases manoeuvrability and speed especially if you are carrying a heavy load of looted items). It makes you reassess the map in a different way as opposed to the Ubisoft directly charge towards the extract map marker lol, you are trying to find avenues of escape or flanking or fallback. These are all mechanics unique to high lethality extraction shooters, not sure how to translate them into ttrpg
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>Finished writing an opening post but don't know if I want to commit the rest of this month to my quest
>>
>>5971941
>>5972058
>>5972072
Finally another mechanic I thought about a lot: some people call these extraction shooters like Tarkov and Arena Breakout PvPvPvE,
ie it is not only a player vs player deathmatch game, it is also player vs AI (guards etc).

But the next level is the Scav / infiltrator type mode; basically if you are low on loot and do not have enough gear for a merc/operator raid, you can spawn into the map with random loot as AI, effectively disguised as an AI NPC enemy (with random loadout). Normal AI then ignores you, they do not shoot at you unless you go hostile on them (unfortunately some boss NPCs can detect your disguise, this is to prevent you from running straight into the high loot areas unimpeded).

So this introduces a new level of PvPvPvE paranoia; you can never be sure if that dumb looking low level unarmoured shotgun guard NPC is actually dumb, or has he been secretly possessed by a human player?? And he is pretending to be a dumb NPC so that you can walk up to him noisily expecting an easy kill only to be shot in the face. In disguise, you can use dumb NPC AI allies as bait, waiting for them to be killed and then ambushing the higher gear operator player. You can just play passively and loot corpses slain by others after firefights. You can also hunt other NPC disguised human players.

How might you adapt this for a text based rpg? Well given that anons dislike 1 player id random posts, that seem to hijack or sabotage a story etc but maybe there could be some mechanic that internalises this, that permits random new players to temporarily takeover an enemy, control the hostile NPC and attack the established hero protagonist in a game.

I was thinking about some way to integrate this PvPvPvE mechanic. Maybe you could permit a random player to possess a hostile NPC, or assign them a motivation as to why they are doing their evil thing etc. The way to prevent this mechanic from being too overpowered (ie new player spawns in as hero-hostile enemy, instantly kills hero) is perhaps to make the possessed npc enemy abilities random (ie roll on a table of preset loadouts etc)
>>
>>5971941
>>5972058
>>5972072
>>5972080
>>5972080
drawback of this PvPvPvE mechanic is it is sort of hard to explain and understand (unless you have played Tarkov or Arena Breakout and know the Scav raid mode lol) By definition the new or 1-id players probably wouldn't know anything about these rules or game mode so they would not intuitively understand what to do, whereas existing players who are aware of this game mode or rules would probably be invested and engaged with the main hero protagonist, and reluctant to sabotage their own narrative. So maybe it is too hard to implement etc. But I like the idea of "players controlling the NPC enemies" etc, it is always better to devolve these motivations to real people
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>>5971941
>>5972058
>>5972072
>>5972080
>>5972083
Thr inventory is very difficult to capture with guns in a ttrpg. How do you make an ak74 "feel" different to an m4? (It is even harder if the damage is ballistically simulated with the bullets, and not the weapon etc difference between Tarkov vs Call of Duty) What about an ak74 vs ak12 or ak103, or a FAL against a SA58 (same 7.62x51mm calibre)? Whereas in dnd, it is easier to dramatically distinguish and describe the motions and physical actions, the differences between say a longbow vs a sword or mace or spear or axe or wand of fireballs etc.
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also BananasQM, I scoured imfdb and conducted extensive research, I could not identify the manufacturer of this handgun, please could you help, it is too mysterious, I must know
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Fate City Akeldama (Redux) will be returning for its thread 12 soon (within the next 6-12 hours).

The hiatus has been for some time, about 5 months if I'm not mistaken.

If any of my players from before (or potential new players) would like a refresher of the flow of the story, the links below may be helpful.

TL;DR timeline recap: https://pastebin.com/fYqqL7s4
First thread: https://archived.moe/qst/thread/5331278/
Subsequent threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Low+Speed+Anti+Divine+QM
>>
New Star Wars Strings in The Shadow thread.

>>5972247

After winning over a Jedi temple to your cause you are on the hunt for money to fund your coming crusade.
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>>5971373
>Some of the choices might be better or worse, but in a competent quest they are never "wrong."
And yet it happens so often. Remember a guy talking about a Airbender quest where he choose a roll where he needed to get a 100 on a d100.
>>5972092
Looks like the meme one from Sopranos.
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>>5972385
>And yet it happens so often.
>in a competent quest
There's a lot of incompetent quests out there. The good news is that they almost always die, regardless of whatever options anons pick, so there's nothing to be scared of.
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>>5972404
This is true. If one single vote can prematurely and unsatisfyingly sink a quest, it's not a well-QMed quest.
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>>5971994
Indeed, and it is mildly entertaining to catch them, but it's more disappointing that there isn't actually a better place.
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>>5972464
Aside from more activity, what is it you feel would make a questing site an improvement over /qst/? I know I'd enjoy an edit function, but there's not much else I'd want.
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>>5960920

Gotham City Beat Cop comes back from the weekend break to kick off the Sting operation in full force. Come join in and vote or just read and lurk if that's more your speed.
>>
>>5972579

New post of Mahou Shoujo Villainess
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>>5972385
>And yet it happens so often. Remember a guy talking about a Airbender quest where he choose a roll where he needed to get a 100 on a d100.
Wasn't that Som being a retard and wanting to kill his quest?
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>>5971941
One other non shooting / gunfight CQB related mechanic which I have seen, and which can be translated easily to a ttrpg setting: I have not played Ready Or Not (I believe it is a spiritual successor to the old SWAT videogames) but I have seen some streams of it, there is a roster of operators etc, but if you stray too much from the mission objectives (eg killing civilians, disobeying mission directives or using excessively brutal lethal violence, your team roster incurs psychological trauma, they have to go into therapy and become unavailable for missions hehe. So I think if you create some ttrpg setup with a pre-generated party of set characters / teammate archetypes, this is a mechanic which could easily be borrowed or adapted to a variety of genres or settings, it can help keep the players on mission in a diegetic manner consistent to the game world etc
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>>5972385
I did quite enjoy BananasQM monster design,
>>5972092
bandages and broken metal pipe reminded me a lot of the final bossfight from Condemned Criminal Origins
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>Be Quiet Word, Eponymous Normal Cultivator
>Got an unique opportunity to visit a secret realm
>Mount a team made of (You), the Young Mistress owning the secret realm and another Normal Cultivator
>Results in 0 gainz, getting kicked out of the realm, and the other Normal Cultivator seriously injured

Yeah, my quest is living up to its name. Join a good™ Wuxia Quest; join a mechanically deep but abstracted quest as said by >>5972053, become a Normal Cultivator!

>>5969851
>>5969851
>>5969851
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Time comes together in threads, strands. If one were to examine a single thread, they could see several years, perhaps even decades into the future, but it would be very inexact - more like a vague feeling. As one keeps coming towards present time, the threads coalesce into strands, and the strands weave together etc., and you can see more and more, and eventually they all form into present time, present reality.

There's no such thing as entire new timeline being created at every possible decision point. There are more and more threads of possibilities the further into future you look, but as you keep coming towards present time, they either get pruned or join together with other threads.

However, certain entities learned to manipulate time. They can generate enough new threads close enough to present they are able to maintain several thick strands of time concurrently. Then they pick the strand they like the most, and discard all the others. Perhaps this makes the present less vibrant than it would otherwise be in it's untampered, natural state but these entities think this drawback is worth the ability to avoid events which would be catastrophic for the world.

MC is someone who learned a cabal of these puppetmasters exists and for some reason sets out to destroy them.

>how original is this time premise? have you seen something like this somewhere else?
>would you play this quest?
>>
If I ran an orc/monster invasion quest, do you think I'd get away with referencing the rape then putting the actual sex scenes in something like a pastabin?
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>>5972807
You’ll probably be fine. Unless the rape is described in detail like the sex scenes, and they’re not in a pastebin, it’s unlikely to get banned / warned for erotic roleplay.

Personally, though, I prefer google docs over pastebin. Way easier to edit and read. Just use a ghost account.
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>>5972799
>these try to prevent events which would be catastrophic for the world.
>MC for some reason sets out to destroy them.
Sounds pretty dumb to me.
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>>5972827
Maybe MC realizes he has been left behind in one of the discarded timelines or something like that. But is the central premise of a cabal of puppetmasters, and that concept of time solid enough?
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>>5972473
Probably more dice options and additional formatting options. And on top of that, allowing "meta threads" that aren't just /qtg/ and more in the spirit of /tg/ pre board split
>>
>Tfw my thread is about to end and I have to go back into my wage cage until July
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>>5972092
Bro, its just a Glock 19.
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>>5972799
What genre is the setting, fantasy, futuristic, sci-fantasy etc?

Is it based on this? I think Asimov had a theme of beings that existed outside of history manipulating universes (I know of it from Foundation novels background but have not read this particular novel)

https://en.m.wikipedia.org/wiki/The_End_of_Eternity

>The End of Eternity is a 1955 science fiction novel by Isaac Asimov with mystery and thriller elements on the subjects of time travel and social engineering. Its ultimate premise is that of a causal loop, a type of temporal paradox in which events and their causes form a loop.
>In The End of Eternity, members of the time-changing organization Eternity, known as "Eternals", seek to ensure that the conditions that led to its founding occur as history says that they occurred. At the end of the novel the protagonist, Andrew Harlan, is placed in a situation in which he must decide whether to allow the "circle" to close and Eternity to be founded or to allow the opposite to happen and prevent Eternity from having ever existed.
>Many years later, Asimov tied this novel into his broader Foundation Series by hinting in Foundation's Edge that it is set in a universe where Eternity had existed but was destroyed by Eternals, leading to an all-human galaxy later.
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>>5972827
Could be a villain quest.

>>5972799
it's not a SUEPR new concept, this being sort of what the TVA in Marvel do, or similar to the premise of the Wanted movie, but that doesn't mean it's bad or you can't put a new spin on it. I'd check it out.

>>5972807
Quests have gotten away with worse. Lady Knight even has rape-orcs. if the sex scenes are a big part of it, though, other sites MAY be better-suited as a platform.
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>>5972837
Makes sense. I don't usually use fancy formatting, but that all sounds nice!
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This sample bears many similarities to the nanites we use, Lieutenant Commander. We need to your help to save it from being destroyed if we hope to study it further!

>>5972956
>>5972956
>>5972956
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>>5972927
I don't think End of Eternity matches exactly with what he's saying, though it is somewhat similar. In EoE, there is just one timeline, that is constantly changed and adjusted, sometimes in minor ways, others major, sometimes just with plain commerce (one period in time has an excess of some material and sells it to its past version).

The MC of that book is a guy who is super good at making ultra-minor adjustments which have awesome cascading results, such as moving a vase from a higher shelf to a lower shelf, which causes a starship captain to not find a thing he was looking for, making him mad, which makes him late for something, which stops a diplomatic incident, which stops a massive war.

The story, and I think this would apply with the premise of >>5972799 , only works because the MC is already operating out of time with the Eternals and then has a change of heart. Namely There is a stretch of time they can't access, and after that stretch of time, earth is covered with aliens. He discovers that Earth was the first planet with life in the galaxy, but everyone on earth died because they got too comfy on one planet under the care of Eternity, allowed aliens to grow on outer space for millennia, and eventually got attacked by massive numbers. Some people from one of the many futures they generated realized what was going to happen, blocked off that section of time, then started plotting against Eternity, eventually convincing the MC to not make a choice which would complete its loop, erasing Eternity, forcing Earth to go out into space in order to grow and taking over the galaxy before all the aliens had ever evolved.

It's a fun read. Very Azimov-esque. Not too long either, I think it is about the size of the a Foundation book.

For some reason I always get End of Eternity confused with Childhood's End by Clarke (which has one of the most fun twists I've ever read, but I think I prefer the short story it was based on as the book stretches things too much), even though they are completely different in story and tone
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>>5972927
If you enjoyed the book you might also like Timelike Infinity.
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>>5972989
ah ok, many thanks for the interesting clarification / explanation! I have a vague memory of a reveal where the robot in Foundation's Edge, Foundation And Earth is implied to be one of the Eternals, as well as being responsible for the creation of psychohistory and the psychic mentalists on Gaia manipulating humanity etc Interesting to see that Asimov linked the universe lore across his novels, hehe

I guess other time thread type films could be things like Twelve Monkeys / La Jetée. I vaguely remember World Of Darkness Mage The Ascension had some "urban time wizard" type faction, cannot remember the name of it though. If you are looking for similar Chrono-puppeteer type themes tvtropes usually can enumerate or list plot elements across films videogames literature, though their criteria for inclusion vs omission seems to be very haphazard, it is far from exhaustive
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>>5972385
I'd argue that even an option that has a 100% chance to fail can be a valid option in the context of a good story. You might not be able to kill the Primary Bastard of the story moments after he gutted your girlfriend in front of you, but you sure as hell might want to try.
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>>5963040
Quests did unironically get worse when they were banished from /tg/, as did /tg/ itself.
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>>5973034
I don't know what got in their heads that day, but man.
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>>5973037
It was building for a long time, months at least. There were anons complaining about quests clogging up the catalogue, and to an extent they were correct.

However, QMs and players rightly pointed out that all that was getting pushed off the board by quests was crap with like two replies and "How would X faire in 40k" threads.

If I remember right, there were some mods who tried to find a middle ground, like telling QMs they couldn't make new threats until page 10.

But that one fucking mod who really hated quests just on their own decided to banish them to another board.

Never forget.
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>>5973040
Been a while since I've seen you, last time I saw you it was rocks fall you die, you reading or writing any quests?
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>>5973040
It was such a silly attempt at pretending to be neutral.

>make thread: we're considering making a /qst/ board, pls share thoughts
>8 hours later: All quests must go on /qst/ or they will be deleted
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>>5973040

What are you playing nowadays Som?
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>>5973079
Mostly tabletop, scratches a similar itch to quests with the added benefit of playing with people I know and a consistent amount of engagement.

>>5973064
Not at present. I occasionally check if Saiyan Conqueror Quest is still running, since I'm quite impressed that its QM has stuck with it for so long and done well enough to maintain their follower base.

I have considered giving QMing another go a few times, but /qst/ just isn't the same as /tg/ was. Besides, with my track record, I think most anons would prefer I refrain from running more quests.

>>5973074
Yeah, was very transparent
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>>5971337
How are things QM? New thread today? Tomorrow? Hope the Eclipse hasn't made stuff too hectic for you.
>>
Halo Wolfpack is up and running!

>>5958948
>>5958948
>>5958948
>>
Does anyone know if you can use a gif as a OP image?

Asking for a friend
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>>5973240
You can, but it won't be animated unless someone makes it full-sized. Beastfolk Quest did so.
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>>5973249
The real question is "can you use a webp" image as OP? And the answer is no, because real people do not use webp.
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>>5973249

Very helpful thanks, but what does “full-sized” mean in this context?
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>>5973267
Anyone looking at the thread will only see a smaller jpg thumbnail, regardless of what type of image the actual OP is. They'll have to click/ hover over the image to enlarge it, which in your case would change what they're looking at from a jpg thumbnail to the full-size gif image.
>>
The Hat Switching Fairy will be continuing on her quest. Hopefully without what made me stop updating from coming up again:
>>5973275
>>5973275
>>5973275
>>
>>5973271

Ah, makes total sense, thanks
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>>5970966

I got ~600 people to visit /qst/ over the last four days, hopefully a lil boost to board volumes. I do detect a number of new quests on the board...
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>>5973304
>>
[Minor 40k Xenos]
One of my skirmish-thing player stopped answering - maybe he closed the thread?

So CeruleanAndLilac, if you're around, please wave at me or something.
If you're not and seeing it a bit late, don't worry. Other players will take their turns, and you'll get a personal catch-up thing.
>>
>>5973578
>>5973578
>>5973578
Your ship will be destroyed in [1] minute. How are you going to stop it from happening?
>>
>>5972473
In no particular order:
>app support that sends an alert when live, instead of having to rely on Twitter or Discord
>archive that doesn't rely on aggregate thumbs up/thumbs down votes
>collapsable posts; I know 4chan already does this, but it's incredibly useful
>dice functions that QM sets up for attributes, and players pick those attributes when they roll; these attributes are automatically calculated depending on how the QM sets them up
>discussion hub for shilling quests and for properly helping new/lower talent QMs
>each quest has its own comments/discussion section that doesn't interfere with the quest's updates, votes, and rolls (instead of needing a Discord)
>formatting tools that don't get revoked when your IP changes, more formatting options
>impartial moderation, which means no banning anything perceived as "wrongthink" on either side of the political spectrum
>increased character limit per post
>more supported file types, especially music files
>multiple images per post
>tags that convey the tone and content, and an even distribution of people to ensure a quest of any rating and tone will have an audience
>>
>>5972968
>other sites MAY be better-suited as a platform
Would you know which?
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>>5973658
You can't forget the most important qualifier of all for a questing site.
>A quality userbase that isn't full of cumbrained gooners
>>
Technical problems just obliterate your will to write, man.

Lost an entire update through some bizarre confluence of backups glitching and maybe windows internally rolling back in a crash?

It wasn't that long, but I can barely write down the same thing, and I've mostly spent the last few minutes swearing and punching the walls while it comes out maybe a third as long as it used to be

the thing that crashed the system was a program that wasn't even running

IT WASN'T EVEN FUCKING RUNNING
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>>5973040
I swear, Soma was a double agent or some shit, and actively encouraged shit posting to get quests booted from the board. I will die on that hill.
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>>5973794
I figured
>tags that convey the tone and content, and an even distribution of people to ensure a quest of any rating and tone will have an audience
covered that one.
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>>5973781
I hear fiction.live or "akun" are smut-centric. I believe that's where Elf Maiden Quest went.

>>5973806
I feel you, bro. Technical glitches are the bane of my being, and 4chan's limitations in this regard are the only thing I really dislike about running here. yes, more than the trolls nazbols.
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Following some discussion with my players in Minor Xenos Quest Redux, this is a public announcement :
After the Spore-like phasis and the Skirmish-like Tribe phasis, the game will enter at some point in a more conventional quest. At this point, I hope that the players deterred by the mechanics of the Tribe phasis could come back and enjoy the soulful societies created in the meantime by the current group.
If you played the Evolution phasis and drop, will you be interrested in joining the next step?
This next step might not come online for the next half year though.
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>>5973658
>app support that sends an alert when live, instead of having to rely on Twitter or Discord
>archive that doesn't rely on aggregate thumbs up/thumbs down votes
>collapsable posts; I know 4chan already does this, but it's incredibly useful
>formatting tools that don't get revoked when your IP changes, more formatting options
>increased character limit per post
>tags that convey the tone and content, and an even distribution of people to ensure a quest of any rating and tone will have an audience
>multiple images per post
These are fantastic
>dice functions that QM sets up for attributes, and players pick those attributes when they roll; these attributes are automatically calculated depending on how the QM sets them up
I don't follow; does this mean that the QM could generate random numbers assigned to stats like str, dex, or whatever stat system the QM is running?
>discussion hub for shilling quests and for properly helping new/lower talent QMs
I feel as though that's the /qtg/, but I understand if theres too much baggage with the general and not as free as making meta threads about quests like on /tg/.
>each quest has its own comments/discussion section that doesn't interfere with the quest's updates, votes, and rolls (instead of needing a Discord)
Most quests just use the thread inbetween updates to chat instead of discord, but I understand that it could be a mild annoyance when going through suptg archives. Still iffy on this though
>impartial moderation, which means no banning anything perceived as "wrongthink" on either side of the political spectrum
As long as the site doesn't get into hot water legally, and by legally I mean actual law enforcement having an issue with illegal content, this sounds great.
>more supported file types, especially music files
This makes me wonder why WEBMs are always muted on every board except for /gif/. All its done is make the site show its age. Goddamn fossil website can show webps now but can't play an mp3 or an mp4 file, what fucking gives?
>>
>>5973902
>These are fantastic
Thank you.
>I don't follow
If you're familiar with D&D Beyond, it's something like how it automatically adds Proficiency+Skill+STR/DEX to your attack rolls, but something fully-customizable. The QM would make a list of whatever things provide bonuses in the quest, and when he calls for a roll, he can just say "roll plus sexiness" and the players can click that option and have it automatically added to the resulting roll without them looking at the character sheet.
I admit it isn't entirely necessary and would be hard to code, but it's just QoL for QMs and players.
I also understand I probably didn't word this any less retardedly than before, so I apologize.
>I feel as though that's the /qtg/
Yes, there are indeed nuggets of wisdom posted here from time to time, but there's a lot of shitposting like "GOOD fantasy quest" and a lot of no-shit-sherlock advice that amounts to "just drink something if you're thirsty" with things like "make it eye-catching and interesting and good and make sure it's something you want to write".
I'm more interested in advice resources that update with the climate of the board's interests and what sorts of writing conventions people latch onto, but that's more a matter of upkeep than where the site is, to be honest.
It's not that I want a site that's all srs bznz, it's that I'm not a fan of the shitposting mixed into what's supposed to help the newbs.
>Still iffy on this though
I get that. If I could get any of the other huge quality of life stuff mentioned before, I'd gladly give this up.
>actual law enforcement having an issue with illegal content
Of course. I'm just saying that if someone in chat is a Trumper or types "Kyle Rittenhouse", he shouldn't get the banhammer just as someone who trusts Dr. Fauci's science and thinks Obama is black Jesus shouldn't get the banhammer.
>Goddamn fossil website can show webps now but can't play an mp3 or an mp4 file
This puts needles in my ballsack like you wouldn't believe. I just want to play situationally-appropriate music without having to link YouTube or Soundcloud or something.
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>>5973040
>There were anons complaining about quests

Don't let it be forgotten that it was (moderator confirmed) like three to five IPs tops, that were doing like 99% of the anti-quest rhetoric.
>>
I do like the daily updates of /qst/ rather than the mad rush to shit out words for 5+ hours.
>>
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I miss Gonzo Bullshit Fighting Quest.
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>>5973933
It's still infuriating. Not like /tg/ is a beacon of quality with quests gone, either.

>>5973818
I don't really remember Soma by anything but name
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>>5974183
>>5974183
>>5974183
yo pick a route by tomorrow pls.

also what sort of waifus should get offered? does qst prefer booba? boota? tomboy? flatty?
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>>5974203
>what sort of waifus should get offered? does qst prefer booba? boota? tomboy? flatty?
Yes
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>>5974214
aight just fyi if you degens want loli the closest you're gonna get is someone who's just a petite woman-child (18+ with smol booba and probably issues)