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Thread 423: Event Exclusive Edition

Bushi-Navi EN: https://www.en.bushi-navi.com/
Deck Log:
https://decklog.bushiroad.com/ (JP)
https://decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: https://pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: https://pastebin.com/7Fj8VqA2
Cardfight and Buddyfight matchmaking server: https://discord.gg/6xVFD4r
Weiss/Schwarz Resources: https://pastebin.com/sk2iSjW1

Bushiroad Spring Fest 2024 Info: https://en.bushiroad.com/events/bsf2024/

Release Schedule (Vanguard):
- Festival Booster 2024: 7/12

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>>93256077
They might fix it, if they even notice it at all
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True Gabwelius
>>
>Miracle vs Infinity
They're setting up a lot
>>
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>>93256238
You mean Zero? Although yeah, final fight is probably Akina and Kuon
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So does Akina know?

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ITT: Suppose you're tasked with the creation of the origin of different races in a sci-fi setting. You can make it as fantastical or grounded as you want, but you'll need to provide the context that makes it believable.
How would you go about it?
What are some examples of a race in this setting?

I'll start:

>Humanity found very few truly sentient extraterrestrial lifeforms out in the stars when they started colonizing the galaxy.
>This was great for them, but they soon realized that many planets were not meant for baseline human habitation.
>Genetic modification became a necessity for humans who wished to colonize hazardous but resource-rich worlds. Because of this, Gene-modding is an accepted, but heavily regulated practice.
>After these newly genetically modified bred with each other for generations, they became classified as a stable genetic offshoot of humanity known as a Xenotype (or race, as some people call it)
>Xenotypes can crossbreed with other Xenotypes or Baseline humans, since they're still mostly standard human DNA.
>While most Xenotypes were created out of a need, some high-tech worlds experiment with the creation of specialized Xenotypes that filled out niche roles across the galaxy.

Some example Xenotypes are:
>Stoneborn, basically Space-Dwarves

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>>93241585
Atlantis was real and a center for ancient knowledge of alchemy and magic with a touch of early technology with complex mechanisms. Rather than being destroyed in a divine cataclysm, a mass ritual to establish a series of teleportation rings went awry and ripped the entire continent out of the Earth, scattering ruins and survivors across a narrow arc of planets across the Milky Way. These groups were forced to quickly adapt themselves to their new worlds, and the struggles of survival meant that memories of Earth and hope of return were quickly lost to mere legend.
The turning of the galaxy has spread these civilizations about, several of them managing to establish magitech empires spanning several systems. Most bear traits of local fauna or even flora that were used in early alchemical experiments to better adapt their peoples to survival.
Humanity, having lost such a concentration of magically adept minds and even a large chunk of the planets mana, have been set upon a purely technological path, unable to find the Lost Continent. Now they too take to the stars, assumed at first to be just one more intelligent species until further research begins to reveal these Earthlings as the common ancestors of all the galaxy.
>>
>Rimworld fluf
>Warframe pic
Huh
>>
>Homunculi, a race of biological constructs made when colonies needed warm bodies for whatever reason, like meeting population requirements, that eventually gained their freedom and became a recognized race. Outwardly they look more or less like normal human or Xenotype, but they’re capable of altering their biology, swapping out different genetic and physical modifications, relatively easily.
>>
>>93241643
>which would not be found by later archaeologists of their society
Why wouldn’t they find said technology?
>>
>>93252524
Annunaki are a real world parallel, we never found any remnants of what they brought to Earth. If you want my setting lore take, to surprise is that Humans were what they brought to Earth as a gift. It was right under their noses the entire time, they are the Annunaki technology themselves. Billions of years ago, an ancient Machineman civilization was constructed by Humans from a previous universe. The Machinemen created Annunaki, they created Humans, who in turn created Machineman in the more recent era. The universe is a construct from a previous universe, and on a long time frame these beings have created and recreated themselves.

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Welcome to TODD! This thread is for OPEN discussion of TSR-era Dungeons & Dragons (OD&D, Basic D&D, and AD&D including 2e) and related games, such as retroclones and OSR-adjacent games (OSE, BFRPG, S&W, LotFP, DCC, C&C, etc.). Free discussion of house rules and modifications is encouraged. For the sake of clarity, B/X is the assumed default system for any conversation unless otherwise indicated (but please do feel free to indicate otherwise).

>Do you make any changes to the way multiclassing works?
>How do you handle switching out weapons?
>What's one of your favorite monsters that doesn't get used or talked about much?
>Is there a particular class you've just never been interested in? Why?
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Looking to run a Tekumel game and I am thinking of using B/X, I was wondering if anyone knows a good B/X mod for Empire of the Petal Throne.

I might make my own hack, preserving what I like from the '75 TSR rules (comeliness over charisma, intelligence modifying attack rolls, percentile to d20 scaling, random skill distribution, no thief class, etc)

Possibly a lifepath generator that may slightly allow for a player to play an aligned or neutral species like Ahoggyá, Pé Chói, etc.

Also an underworld AND dungeon creator. Underworld scale being traversed in major scale (probably something like the Dungeoneer's Survival Guide+Veins of the Earth that abstracts movements vs traditional grid scale dungeons)
>>
>>93255524
No, punishing halfling players is good culture.
>>
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>>93254599
Lamentations of the Flame Princess's d6 Thief (technically "Specialist") skills might be something to look at, if you haven't already.*

If you'd rather use the percentile skills in B/X, you can eliminate the 10 point jumps you get starting at mid levels, replacing them with 5 point jumps, but keeping the existing high level scores, so that you're effectively bringing the low level ones up to meet them. That's great, because it keeps high level scores (which are fine) where they are, while boosting low level scores (which suck). So you get what you see in the pic here (the blue progressions are unchanged). Have I already talked about this recently? Because I feel like I have. Well, just ignore me if you've already heard it.

*I do have to say that I think they still start out too low. If we say that 6 of them are core to a character (since there are more options than in D&D) and ignore all the others, that means the average starting score is 1.67 (4 points to distribute to 6 scores that start at 1), which is still laughably bad. I like the idea of starting out with 8 points to allocate instead of 4, but capping the skills at no more than 3 points (max 4 at level 2, max 5 at level 4, max 6 at 6). And instead of gaining 2 skill points each time you level, you get 2 at even levels and 1 at odd ones. That has you breaking even with the RAW at level 9.
>>
>>93256418
Corrected thief skill table (climb sheer surfaces wasn't blue).
>>
>>93254599
>When rolling stats, use optional method shown in DMG (4D6 drop lowest, arrange as wanted)
I personally hate arrange as wanted. It leads to boring, predictable characters. I say do 'em in order and allow a single swap.

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How would he fare in your setting? Bear in mind he's 6'6", 87 years old, and white.
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Rolled 4 (1d5)

>>93254647
Oh, I suppose we should also roll to determine at what point Aragorn ends up on Kass.

1. Strider, just before heading to Bree to meet with the Hobbits
2. Member of the Fellowship, journeying through Moria.
3. Following the sundering of the Fellowship, on the road to Helm’s Deep
4. Entering Dwimorberg, looking to recruit a ghost army
5. King Elessar, shortly following the conclusion of the War of the Ring.
>>
>>93237892
Fare at what?
>>
>>93254963
Stop replying to yourself.
>>
>>93237892
White being key, with that powerful Human bloodline he'll pull 150 easy
>>
>>93256385
He said, nearly four hours after the last of a chain of only three posts, which were even on-topic *and* involved dice rolls and thereby made a game out of OP’s premise.

I think you’re the problem, Anonz

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>is the best MTG format
>doesn't rotate
>all the fun of singleton deckbuilding around a commander
>none of the shitty commander things like absurd starting life total that makes aggro shit and le infinite combo solitaire decks that ruin the game and "pay X life" cards way too strong
>no Timmys crying that the whole board conspired against them after they brought voja to a table of precons, or worrying some kid is going to have a rage fit because you attacked him, just pure 1v1 "I will do everything I can to defeat my opponent and I assume they will do the same"
>fucking no one plays it in paper
Does anyone here actually play this in paper? How much success have you had in introducing it to your playgroup?
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>>93251156
And its days of having good lore are far behind it. All the planeswalkers have blatantly been someone's diverse non-binary OC for a while now.
>>
>>93235957
Sounds fucking awful
>>
>>93251102
>so which one is it, idiot? is it a Commander variant or actually a good format?
It's a legally distinct variant of Commander WotC made because they technically don't own the rights to the Commander format.
>>
>>93235892
Literally impossible.
The only reason brawl is remotely popular on arena is because they have yet to implement proper EDH.
You gotta remember, wizards TRIED making paper brawl a thing BEFORE arena even existed, but people just bought the precons and scrapped them for parts for their commander decks and the format died completely until they added it to arena. Brawl's popularity exists solely because it's "Close enough" to a more popular thing that isn't available, not because people actually like it, barring some outliers
>>
60 or 80 card historic brawl would be fun but my main problem with EDH is that 100 card decks are a pain in the fucking ass to play with.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>93254924
Humans tend to go a bit crazy if they have too many past life memories IIRC
>>
>>93254934
Infernals sometimes go crazy and think they're their First Age incarnation.
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>>93254934
Counterpoint: Being crazy isn't really all that crazy in Exalted. In fact, you would have to be certifiably insane to live in such a world and still think like a regular modern person.
>>
>>93251381
So, Kindly Miquella?
>>
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>>93256256
More or less.

Aurora can be interpreted as Mitra, Lucifer or Quetzalcoatl.
Nebiru may be classical Satan, Uranus/Varuna or Sommanus.
There is no information about Neptune.

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Dat Gap Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Kryptik
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>93255683
Meow!
Just now leaving the card show. Man, what a fun time! I bought waaaaay too much stuff (as one does in this situation), and I can't wait to get home and go through it all and remember what all I even purchased.
Also, holy shit there were so many adorable shotas and lolis running around the entire time. It was nice.
>>
>>93255669
basically what this anon said >>93255700
not if it's meant to be shuffled in, unless the card being marked is somehow the point.

but for other cards there's a lot of good reasons you might do that. the flippable avatar cards you see in some games where your character switches between modes are a great example, like the hero/alter-ego in marvel champs, or the car/robot cards in transformers.
>>
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>>93255784
Glad you're having fun, anon.
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>>93255784
>adorable shotas and lolis
Don't make me get the millstone, anon.
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Anyways, there went $900. Can't even really fit it all in one picture well, but many new kitties, tons of sports cards, and a copy of Secret of Evermore for SNES because it was there.

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Was it kino?
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>>93255698
Anachronisms
>>
>>93255766
Honestly, whenever Scanlan does some stupid Bard bullshit it tends to be a highlight. His fucking around in Whitestone I still rewatch on occasion.
>>
>>93255766
I still don't understand why they did this. This didn't happen in the game at all. Vax got shrunk down, can't remember if it was by the dragon or an ally. Him and Scanlan entered the thing via a wound struck on its side, effectively getting trapped between skin and muscle.
>>
>>93256058
For laughs. For cheap laughs

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Do you think I can use Mekton Zeta as a mecha skirmish wargame. I mean, dropping the roleplaying parts and use it as a Battletech replacement?
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>>93248854
It looks neat
but are the rules interesting for wargaming with it?
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>>93248854
Would I need this one here as well?
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>>93248874
>Would I need this one here as well?
something went wrong with the previous picrelated
>>
>>93248854
Not really, unlike battletech Mekton Zeta, being built on the Interlock system, is a very deeply broken set of mechanics,
The game itself runs slower than battletech and has far more opportunities for rules cheesing and sudden scenario-ending roll results
>>
>>93248854
Heavy Gear is much better

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>the adventuring party has to get dressed up to go to a fancy ball
why is this such a common cliche in campaigns and has it ever actually been fun?
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>>93255373
lmao that pic
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>>93247615
why do you assume hapless nobles would provide any XP
>>
>>93247265
>more than anything else, the ball is a way to push combat off the table.
It can also set up a kick ass fight scene when and if assassins show up and try to merc people. You can take it a lot of ways.
>>
>>93246124
>Bumpfag has ascended to such a level that he is bumping threads before they even exist
>>
>>93255789
All creatures are worth XP, no exceptions.

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el duende Edition

>Previous Thread
>>93222442

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ/folder/gfASQLSB
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>93255298
Criamon.
>>
>>93255298
House Shaea. I love being outnumbered by fine bitches.
>>
>>93245185
Why are gnomes so fun
>>
>>93256163
>t. Gnome
>>
Anyone read the latest deviant book? Is it good?

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The field of battle edition

>Previous thread
>>93127450

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!

[REMINDER: By new /tg/ rules threads are getting auto-saged after 7 days]

>TQ

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>>93200695
what game
>>
>>93255262
Almost all of them, except stunties. And even they, only snotling and ogres are really supposed to have them all the time. Star Players arent that important normally.
>>
>>93256031
Looks like Infinity to me.
>>
>>93255262
As >>93256164, almost all.

That said, all Elf teams and Vampires especially do not need a star to function as their teams by themselves are stars .
>>
what are the best rules for 6mm 40k?

netepic or netEA?

I have never gotten any useful information out of a session 0 that I haven't been able to get from a simple primer emailed to me.
>Ask what the goal of the campaign will be
>"Oh I'll figure out something based on your backstories"
>Ask the other players for backstory ideas
>They can't think of anything without more information about the goals or details of the setting
>Ask for more details about the setting
>"Oh I'll flesh that out based on what you guys are interested in"
>People throw out random words, phrases, themes out there. DM writes them down
>People end up just discussing what classes and races they're playing
>End up spending a few hours to understand that I will, indeed, be able to play a class and race from the book
>Fuck off and wait another week or two for the game to actually start

Who came up with this? It's retarded, there is no value in wasting my time like this.
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>>93239223
>"Oh I'll figure out something based on your backstories"
Sign of a retarded GM. GM should be giving the party an impetus to be a party, unless they unanimously agree to know one another in character before the game starts and sort that out. What the nogames on /tg/ don't understand is that games work better with the party having a call to action, it just need to be flexible and able to change later. Don't say "kill the dragon" say "deal with the dragon problem". Leave it to the party to figure out how that happens. They still have a say and they aren't wandering aimlessly.
>They can't think of anything without more information about the goals or details of the setting
Yes, that's why you have a brief primer and session 0 is there to fill in any gaps or help elaborate on things that you didn't want to force the players to read 30 pages of lore for. It lets you flesh out the setting for the players in small chunks as they want/need the info.
>"Oh I'll flesh that out based on what you guys are interested in"
Sign of a shit GM #2 aka a "Sandbox" GM (or as I like to call it, Litterbox because it's full of shit). He doesn't want to put in the work to make a setting or give you anything to work with.
>People throw out random words, phrases, themes out there. DM writes them down
and that's three strikes for the shitty GM.
>People end up just discussing what classes and races they're playing
HYTNPD&D? or its clones?
>End up spending a few hours to understand that I will, indeed, be able to play a class and race from the book
Okay then stop being an autist and start the conversation. "Hey guys this is what my character is like what are yours like", it's that easy. Honestly this ought to come first and influence your race/species/ancestry and class/job choice.
>Fuck off and wait another week or two for the game to actually start
Jesus christ your GMs suck.
>>
>>93254385
>Jesus christ your GMs suck.
Most GMs suck. I think Session 0 advice sets up a lot of GMs for a failure to launch.
>>
>>93239223
i've never thought of doing a primer
i'll try one in this post and anons can tell me if i should add or remove stuff
>system TBD probably 5E
>west marches game with a focus on exploring, sailing, mapping dungeons, and recovering lost artifacts
>the setting: a pocket dimension of endless water has the remains of a dead dragon god as the only land. The main body has surfaced in the past few years with it expelling monsters to the numerous civilizations that have descended from the mages who went to war with and you are an adventurer, willing or not who has been sent to explore and map these new lands slaying anything that posses a threat to the rest.
>high lethality, tpk will happen with bad decisions and bad luck and making multiple characters is encouraged
>backgrounds will involve the players being shipped permanently to this archipelago and joining The Guild (Name a WiP) either because they are a prisoner being shipped off because they'll be useful, someone being exiled from their country, or just a desperate person trying to start over
>for more lore on the countries just email me
>starting level is first level
>reserve a spot in the game and every game will be a pickup game and will be self contained
>session lengths 11hours maximum
>party of 6 maximum 2 minimum
>all issues with rulings, or in game problems should be held to the end of session with few exceptions
>please if you're going to cancel on me give me a day in advance and at least 30 minutes before the game

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>>93239223
Cool artwork. Shame the Carians were turned into a joke as well as a nuisance in the DLC.
>>
>>93239223
The primer that was emailed to you was the session zero.

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Inaugural Edition

Welcome to /bwg/! This is a general dedicated to all board wargames: hex and counter, CDGs, block wargames, and even more eclectic designs are all welcome here. Talk about anything here, from games you're interested in, organizing games over Vassal or Tabletop Simulator with other anons, or just general discussion.

>Thread Question
How did you first learn about board wargaming? What drew you to it?
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>>
Anything good in Hollanspieles catalogue?
>>
>>93255543
I’ve heard a few talk about how great Horse & Musket is but personally I’d rather just play Commands and Colors.
Table Battles is also very charming for such a small game, as is the Field of the Cloth and Gold.

Unfortunately Hollandspiele often allows their desire to be different to get in the way of being good, and a lot of their games end up as very unique pieces of mediocrity.
>>
I feel kinda bad that this thread’s existence is being used for shitposting fuel over on /bgg/ but on the other hand I am throughly enjoying the blissful isolation.
>>
>>93255605
There hasn't been in a long time. Last year was the first year in a long while I hadn't bought anything during the holiday sale. I wanted to get Beware the Ides of March but I've been snake bit by John Theissen games in the past.
>>
>>93256017
After Russell trooned out he made being the "quirky" wargame creator/publisher his entire identity.
I think I remember seeing a thread on BGG where he almost seemed upset that Horse & Musket made more money than 10 of his weird games combined.

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I have extended the title and I think it's good and we should use this longer title going forward Edition

>Previous Thread
>>93227239

>New to The Horus Heresy? Here’s Everything You’ll Need to Get Started
https://www.warhammer-community.com/2022/05/30/new-to-the-horus-heresy-heres-everything-youll-need-to-get-started/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/faqs/#the-horus-heresy
https://www.warhammer-community.com/downloads/#the-horus-heresy
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp

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>>93256263
I think she's married already, but I get the desire.
>>
>>93256269
Hmm.. in that case, invest in a low power UV laser and discolour all the paint on her models. That’ll teach her to be attracted to men other than (you).

In all seriousness, I don’t think I’d take issue with that army. Yes, it’s weird, but unless she spends the entire game talking about the “deep lore” for her army and why it’s like that, fuck it. I’d rather play fifty games against random well converted female marines than one of the hundreds of awful newfags who insist on using primaris bits or unconverted 40k marine armies because “ITS ONVIOUSLY SIEGE ERA YOU AUTIST!!?!??!” I’m actually one of our resident armour autists and I’ll say that it could be much worse.
>>
File: IMG_0446.jpg (1.07 MB, 2801x1941)
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Last two dreads for my thousand sons. A long range support and a Terran vet melee dread to support three generalist contemptor osirons.
>>
>Realized I don't have enough of these 3d printed insignias I got for IW to avoid having to use transfers
>Went to order more
>Shapeways went under
Fuck.
>>
>>93256115
I dunno man it sounds like you just need to grow up a bit


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