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Thoughts on Twilight 2000?

I've been wanting to run a gritty setting akin to S.T.A.L.K.E.R (the anomalies and artifacts I can add on my own). I've been considering Delta Green as a system, but T-2000 caught my eye and seems interesting.
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>>97325801
If you grab the MY0 SRD, you have all that's needed to start importing the Free League: Blade Runner, Forbidden Lands, Alien and Mutant Year Zero material into it.
>>
>>97325801
>Thoughts on Twilight 2000?
... pic unrelated?
Only the original three editions are good,everything after that is trash.
>but T-2000 caught my eye and seems interesting.
Do you plan to have a lot of gunfights?
Do you plan to make wilderness survival a focus point?
No? Find different game.
>>
Looks interesting
>>
>>97326183
this
>>
>>97325801
I like T2K 4e and I think it would make an excellent system for running a STALKER game.
STRENGTHS: It's excellent for survival games, resource management, and stress management. It's also built around hex crawl play so it'll fit with the theme of exploring The Zone. It's a YZE game and the first YZE game was Mutant: Year Zero that definitely had a lot of Roadside Picnic/STALKER influence. If you're going to use T2K then definitely get some of the MYZ material.
WEAKNESSES: The biggest issue I see is that It's not a very good system for tactical combat. It treats combat as an event to be resolved rather than a turn by turn experience. It's great for the survival type experience but not that great for those that thirst for action type play.
If your table likes a more tactical focused game, I'd opt for Cyberpunk 2020/Interlock Unlimited. I'd dump the cybernetics and run it as is while homebrewing the anomalies and artifacts.
Me personally, I'd use Cepheus Engine and adapt a few supplements to it. from Zozer Games and Independence Games.

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What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
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>>97349587
If you do this, you really need to be dropping clues that the players can pick up on if they're smart enough. Otherwise they'll probably just get upset at the end.
>>
https://www.reddit.com/r/DnD/comments/v9he6h/calloway_pierce_highwayman_art_by_indigo_jenar_art/
https://archive.4plebs.org/tg/search/image/oYACxsqx5QYwSnNxrb1AcQ/
>43 times
Phuckee spam thread. Be advised his mod friend is active, and any complaints you make result in a 1 to 3 day ban.
>>
Mods are slinging 3 day bans for "spamming/flooding" a fucking puckee thread. If you needed your sign that the staff are purposefully running this site into the ground, here it is. They deleted and banned 16 posts from this faggy thread instead of banning the spamming faggot making the threads.
>>
>>97351798
They only cut my post, no ban. Wouldn't be surprised if I get a ban with a week delay, thou, they tend to do that lately
>>
>>97349486
Make it clear to the party that the bandits are terrified of the party, and are peasants attempting to rob them of their money and food out of sheer desperation. They say they'll let the party keep enough food to get where they're going. But the peasants in the kingdom are all being starved by their cruel lord taking all the food that they produce rather than the appropriate amount.
Bonus points if the "cruel lord" is the one who sent the party off on their current adventure.
This lets you set up a moral dilemma for the party. Do they execute the peasants for engaging in banditry? Do they take pity on them and give them a pittance of food and money? Do they abandon whatever their current objective is to face the lord about his cruelty to the peasantry?

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The /btg/ is dead! Long live the /btg/!

The White Lions edition

Previous Thread: >>97336552

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97351801
A storm is rising, you say?
Good thing I am with the tide.
Blake's will shall be done.
>>
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Did they annouce if they're going to release more campaigns for their Aces autoplay system? Also, are we getting one for Classic too?
>>
>>97351801
Killing Blakists is a new experience for our outfit; up until now we've killed men for money; killing rabid animals is more like veterinary practice.

Man it is a bitch to get the parts for this fucker though, thanks WoBies.
>>
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What role do you see this lance doing other than dying to side torso hits?
>>
So now that Comstar is gone and so is the Republic, does the C-Bill hold any value? Did Alaric Ward re-institute the Star League Dollar?

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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>>97351955
for that price im buying just to play old d decks in the story
>>
>>97351699
Unless she revives herself I have no idea how she's giving out a warning.
>>
>>97352031
going to the past like erika
>>
Someone posted the 2 episode in youtube
https://www.youtube.com/watch?v=2cQC_qAimzA
>>
>>97348231
He's already reached Nirvana. And you cannot reach it through an automated path. The mechanizations aren't human enough for the YuYu Experience.

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Dead Good Edition

>Previously, in the Mortal Realms
>>97335819

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97352108
Well, it doesn't matter who she is because now she's really dead and has zero chance of coming back.
>>
>>97352050
She is Xandire. She was introduced in Underworlds. She got an warscroll and a reprint in the stormbringer magazine, she was also in an starter for Warcry.
>>
>>97352115
Yeah, if anything Fyreslayers have done pretty well for an army that got one tiny wave in 2016 and then never meaningfully touched again. Still reliably show up for tournaments after all these years and have a small but dedicated fan base.
>>
>>97349899
Thats about 350 pts I think, a couple morbheg knights or 1 unit and an Archregent and a zombie dragon will get you a fun 1k army
>>
>>97352148
Nah, aside from Stormcast GW had zero plans for follow-ups during 1E, they were just cranking out microarmies left and right without any long term support plans. Super early on they were even toying with the idea of not supporting armies long term at all.

It's why even relatively popular 1E original armies like Ironjawz got fuckall until late 3E, GW had no follow-up plans in motion for any of them when they released.

Goblins have existed in folklore for centuries in various forms, but where and when was it decided that Goblins are green? in 1st edition d&d, thwey're described as having various skin shades, green not being specified or standing out among the.
a lot of people assume warhammer, but spiderman had a green goblin before warhammer, so what the fuck
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>>97352066
a brown goblin is a brownie
which sounds like a slur for brown goblins
>>
>>97352066
OP totally can, and probably is.
>>
>>97352075
Motherfucker that's no Brownie that's a Redcap, watch your ankles.
>>
>>97352119
hes got a broom tf he gonna do
>>
>>97352169
sweep you off your feet

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How much would/should changing the default setting from High Medieval to Late Bronze Age change the game?

For example, lowering AC across the board to simulate the lack of general armour. How much would that affect balance?
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>>97350722
I’ve played a game (GURPS) which has support for the bronze age, and here are the main impacts.
Bronze is not much softer than iron, but it is a lot more expensive. Armor and high metal weapons, namely swords, are comparatively limited. Most people have to rely on non metal armors like padded linen or leathers. Due to the low armor values all around, the dominant weapon is the Spear, as its extremely cheap even with bronze mods and performs very well against poorly armored opponents.

The weapon list becomes a lot more limited, though what was lost is mostly polearms and swords. Bows are very effective due to generally lower armor values. Iirc the full list of warhorse equipment is not invented yet, so dedicated cavalry characters will struggle.
Assuming you don’t use magical healing, medicine is about as primative as usual. Proper medical techniques are not available until the Renaissance in GURPS.
>>
>>97352027
And that's the biggest problem w/ a Bronze Age game.
>Take any other fantasy game
>Remove some stuff
>Voila
It doesn't create more fun.
>>
>>97351884
Glassblowing was not invented until the first century CE.
>>
>>97350722
What system
>>
>>97352117
You could say the same for medieval fantasy being renaissance era with the guns and some swords removed, or renaissance fantasy being just colonial era fantasy with the guns knocked back a few stages. You aren't 100% wrong, that is mechanically whats happening, but restrictions can be fun sometimes.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97350492
I understand you, specially thanks for 3e, but the box gets easier to understand if you see it as a container of souls.
>>
>>97350492
>that treat Exaltation as a kind of item or thing lessens it. It renders what is a blessing, a form of enlightenment, or one's own heroic reserves into something just pasted onto you.
I have a kind of perpendicular view I guess, when the Celestial Exaltations aren't bound to a Chosen, they're incredible magical artifacts, an artificial third soul blessed by the Incarnae, but still ultimately just a thing. It's when they fuse with a human soul and unite with a Chosen do they become something worthy of veneration, something truly awe-inspiring.
>>
>>97335135
>Pitch some cool non-canon ideas for sorcerous workings and where you think they should be on the Ambition scale.
Out of curiosity, where the fuck is immortality on the scale? It's not mentioned in the core.
>>
>>97350281
Yeah yeah, answer the question. It's a useful data point.
>>
>>97352159
To clarify further, it's a really annoying trend in these threads of "XYZ thing is making it so my god king who can punch mountains in half has to actually level up and roll dice and work for things! They have to take part in the setting!"

Criticising elements on actual grounds of them not being interesting or logical or fun? Sure! That's an actual meaningful discussion! But so often it's the irrelevant and bone headed "Ugh, this is an
RPG with players and a GM and narrative struggle! I wanted it to be a circlejerk fanfic where I just write that I stab you with infinity swords!" And I have to wonder what's broken in your brains.

There's no veiled insult, you know I hate you, I know I hate you. The insults can be assumed to already have been given and recieved in both directions a thousand times, that's background radiation at this point.

This is digging for a speck of understanding.

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I’ve started a fanfiction based on this image.In it Settra the Imperishable got his last living descendant magically summon to his capital. I’m looking for something good to read that gives more insight into Settra beyond his most memorable moments—something that shows what he enjoys, his future plans for his people, how he interacts with the living, and his broader goals. I know High Queen Khalida appears in *Gotrek and Felix*, and got an amount of living followers who serve her, but I’d like a better sense of Settra’s character outside of emergencies or badass situations, like when someone steals his hat and he chases it even into the Frozen North.And yes I'm ready for Warhammer the old world in order to get a better grip on the guy.Serious I'm ready to read anything novels Army books campaign books whatever to get a better sense of him along with Herald Nekaph as a person..
>>
>>97351257
You know, for what it's worth, I don't really get Settra's 'thing'. He's just another warlord / Emperor, right? So why is he so ridiculously badass when he came back?
Like he was just another human Pharaoh, albeit a really successful one. That doesn't make him superhuman.
>>
>>97351817
Nehekarans were something more than baseline human if some artwork was to be taken as an example, taller and presumably stronger. Add to that his equipment. Plus, he's in a setting where being a successful ruler both requires and guarantees that you can kick some serious ass.
>>
>>97351257
We did it /tg/, we found the TWW secondary who ALMOST CONSIDERED buying actual physical minis. TOW's potential first ever customer!
>>
>>97351257
Who is the last 'living' descendent based on this image? Because the girl has Vampire Fangs, so I'm doubting she's living at all. Plus I'm sure that Settra was probably a Genghis Khan type event on the gene pool in his time, so there's probably thousands of descendent lines.

So I will name instead Herr Seth Unvergänglich, a merchant grocer of Nuln who specialises in 'soll-grown' produce of exceptional quality and longevity.

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97350122
Not sure what you mean - I have an original game and those tiles are original.
>>
Does any lovely handsome data hoarder anon happen to have a scanned copy of the 2021 Necromunda Hive War starter set rulebook? I know I remember seeing some back when it came out, but can't find any copies floating about anymore.
>>
>>97350178

Sure, give me your email.
>>
>>97348029
that's awesome anon, keep at it
>>
>>97350165
Sorry, brainfart.
I meant it looks like you have your figures on a tablet. The black border looks like you digitally display your rooms on a digital device.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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Requesting a group of skeleton guards playing cards at a table. just a little sketch will do: my group will come across that as they'll explore a haunted wine cave in a castle: the skeleton will come after there but are somewhat chill about it and wants to finish their game first
>>
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>>97257944
till I master this funny pov.
>>
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>>97342758
art is indifferent to tech
>>
>>97346398
Nah I didn't go anywhere. I just dont engage with trolls.

Im an amateur, I draw for fun. Because of that, results may vary.

I could explain my drawing process but id rather keep on living rent free in his head.
>>
>>97351713
It is hard to find a good spacious abode these days, and for free it's a steal I'm sure. Got any weird ghosts or skeletons you could get rid of to free up some space in his head? I know a guy that does exorcisms AND burials, very discreet.

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Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
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>>97349169
No. But we can project wildly.
>>
>>97349099
>Any thread that isn't about their trash has to be bait or fetish.
>xhe cries out, in the bait fetish thread
>>
>>97349099
You say the truth, the 40k babbies can only cry impotently
>>
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>>97288951
Don't hide it, lean into it.
>>
>>97349085
So you're saying you want to fuck spiders.

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97349937
>an Ork dressed as froo-froo nobility.
This sounds like something shas would do

The villains one sounds ok. You can look at some stuff in BC since I think a few of the examples are something like that?
>>
>>97349937
>The funny
Even as an orkfag I find that a bit too silly, but its still very funny, make him either a blood axe or freeboota so it can at least make a little bit of sense. Maybe think up of why a lone Ork was there on this hive world+keep in mind that he probably (unintentionally) spread spores everywhere he went, so in the long run, that hive world might get a proper ork problem down the line.

Vilain one sounds simple & good, can't go wrong with it
>>
>>97349482
The context changed, because among other things, suddenly the presence of a crusade fleet to report back to is no longer a guarantee, and your willful blindness to that fact does you no credit.
Modern warrants grant explicit permission to trade with xenos. 30k warrants are more desirable because their conditions are generally far more permissive, and you can reasonably assume their wording is more along the lines of "May trade freely with any such polities as seen fit".
You're making a false association, because you don't have wording for any 30k warrants that includes the word 'xeno', because you don't have any wording for 30k warrants at all. Your 'implication' is baseless horseshit and you know it.
>>
>>97351717
>asserts baseless horseshit
>accuses others of baseless horseshit
This general only has a few IQ points above the the 40k general.
>>
>>97346680
I had two show up in my DW campaign. A Deceiver shard disguised as Trazyn the Infinite lured the kill-team and an Imperial task force to a rival dynasty's tomb world under the pretense that they could find valuable pylon components to send to Cadia. In truth, the Imperial force was a distraction to draw away the Necron occupants and the Eldar keeping the world quarantined, while the Deceiver got to work on unshackling the Nightbringer shard buried within.

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The PCs must restore the power of the four crystals to defeat the Dark Lord. What should I base the four crystals upon, instead of the four elements?

doubles decide
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>>97326915
>Red, yellow, blue, white
>Hot, cold, wet, dry
>North, South, East, West
>Winter, spring, summer, autumn
>>
Length
Girth
Length and girth
Neither
>>
>>97326915
The count of the crystals is meaningless, your players learn that no matter how many pieces constitute a thing, that thing is only important as a whole
or something like that
>>
society
solitude
speculation
certainty
>>
>>97326915
Friends
Made
Along
Way

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Hey there

I've decided to start a West Marches-style campaign on my LGS. It sounds the perfect style to run for a public setting w/ rotating players, but I myself have never DMed one

Any experiences, tips and advices regarding DM-ing/playing West Marches style games?

Or general tips for running games on LGS ?

For those unfamiliar with West Marches style, here is what google have to say about it:
>Player-Driven Exploration: Players decide where to go and what to explore, venturing into unknown territory from a safe starting town.
>Rotating Cast: A large pool of players participates, but different combinations of adventurers form parties for each session, preventing the need for a single regular group.
>Sandbox World: The world is a sandbox, with the map and plot emerging as players discover new locations and rumors, rather than being dictated by the GM.
>No Fixed Schedule: Sessions occur when players organize themselves, often on a voluntary basis.
>Low GM Prep: The Game Master (GM) focuses on creating a world and potential encounters, responding to player choices, rather than crafting complex plots.
>Self-Contained Sessions: Adventures are often designed to be resolved in a single session, with storylines evolving over time.

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>>97350130
>You don't get it, do you?
>The original post about West Marches
I think its you that don't get it, anon. I'm not obsessed on the veracity of an internet post of 20 years ago. I'm interested in making my own campaign run well

>online play made WM perfectly viable
If it works for you, great. I myself am not a big fan of online TTRPG, I tried it a couple of times with my core group (during the pandemic, for instance), but didn't work for me

>circumnavigating the whole issue with finding sufficient number of players
LGS started to do TTRPG recently, and their group exclusive to TTRPG already has 119. I think finding players for the most played/famous TTRPG system is going to be just fine
>>
One potential problem I see with some of what you have set up right now is that there is a lack of player agency in terms of what encounters they come across. For example, using your sample run say a group really wanted to try and track down the cannibal settlement. They could explore in the direction they have been seeing the cannibals, or even be explicitly tracking footsteps, but no matter what they do they're no more likely to come across a settlement than if they were just wandering randomly. Each new tile is a 1/12 chance of finding the major settlement, and everything else is irrelevant.

You might want to add more explicit room for you to modify how the land/encounters gets generated. For example, you could give yourself the liberty to change what the roll table looks like; if the group is trying to find a settlement and has tools to track one down, then make a settlement role more likely.

Another potential issue is the pure randomness could give you some strange results without anything to bound it. You could end with multiple major settlements too close together or a large area with nothing. Even just making it explicit that, for example, two dungeons can't be next to each other, or once there's too many settlements in an area it's off the role table, or there's at least one major encounter for every given area could temper that risk a bit
>>
>>97336568
>>97350130
The original west marches post claimed to have a rotating cast of 10-14 players, I don't know where the hell you got 122 from.
https://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/
>>
>>97351911
I think he's just a shitposting psycho, I don't see where in the original West Marches post it says it was run in a town of 5k people, either.
>>
>>97351862
>lack of player agency in terms of what encounters they come across
Not really. Player agency is SUPER important to me, and I want to take it in consideration as much as possible. Once players encounter something in a hex, I want to make that thing more likely to appear that, to showcase consistency and lead to player decisions (eg: "let's avoid that hex, its full of venomous snakes")

In terms of actively locating something, if they have seen/fought cannibals around somewhere and are now actively looking for a settlement (I assume they have informed me of this), I will treat the cannibal settlement as a rumor. Rumors are not necessarily keyed/tied down to a particular hex, but have their odds increased on the area around the rumor. So for instance, I could maybe make all nearby hexes have a 1/6 chance of actually having a cannibal settlement, and probably I would make most of other types of encounter in that area be related to their goal of finding it, potentially containing clues

>Each new tile is a 1/12 chance of finding the major settlement
It's actually a 1/64 btw. The table goes from 2 to 12 but its a 2d8 roll, anything 12+ means "nothing is found". A cannibal settlement though would probably fall under the "minor settlement" category (3/64 or ~4.7%, but then again that's a chance of randomly walking into one without previous context)

>You might want to add more explicit room for you to modify how the land/encounters gets generated
I mean, I naturally reserve the right to not use the random results, or even not roll at all. Some cases are more expected - for instance, I have a roll for whether a hex contains a river or not, but I also have a rule that if there's a river in a hex, it will expand to an adjacent hex unless it finds a biome where it can ends (a lake, the ocean, etc)

I don't think it has to be 100% true to randomness. Such a robust procedure would be hard to both create & run. So I assume the rolls are more like guidelines


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