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>Man, Elf, Dwarf

To this day, it's the most kino fantasy party.
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>>
>>97334398
>Only works if the elf is the token female and... I need not say more.
That sounds like the setup for a videogame comic of the 2000s.
>>
>>97334943
4e party vs shadowdark party
>>
>>97338181
Balkan.zip
>>
>>97334858
>5e
>>
>>97338407
We're rich!

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97344861
Finland and Thailand didn't have enough money to be worth squeezing. It was better to use soft power to influence their cold war alignment
>>
Evening lads, I don’t suppose anyone knows of a trove containing all the old PnP games by The Perfect Captain? I’m mostly interested in their medieval rules/games especially Ironbow II, Strongbow, Princes of the East, In the Shadow of Byzantium, Villehardouin, Alexius 1113 AD etc.

Cheers boys, happy new year.
>>
>>97344408
Wikipedia will get you participants. As for heraldry, it isn’t that common before the 13th C and even then, we rarely know the arms even for big names. There are usually fictive arms for the earlier period made up in the later middle ages, if you aren’t asspained to the Nth degree about historical accuracy.

There is the additional difficulty in that the eastern mediterranean societies the Latins found themselves in did not themselves use arms as in the west, even much later than this - this may have meant that local Latin settlers felt little pressure to take arms as it was not the local ‘fashion’.

Sorry it’s a ballache, but I hope it helps. I think it means that you can actually be quite free in your painting without being implausible or even inaccurate.
>>
>>97345263
I should have added that the Perfect Captain site (in the OP) hasn’t had working downloads since 2020.
>>
>>97345344
I’m an absolute mongoloid, some hero put them in the new trove link. Sorry boyos.

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97344774
The only RR card that xyz locks is a rank up magic you search using a link monster. Its totally irrelevant.
>>
What's the hardest deck that's been competitively viable within the last 4 years?
>>
>>97345318
tear mirrors
>>
>>97345318
tear and snake eyes mirrors
>>
>>97345339
>snake eyes mirrors
Pre or post Fiendsmith?

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▶ Thread Task: Hidden bad guys. Bad guys doing a good job of hiding it.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

▶ Sora artstyles/tips:

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>>
>>
>>97324798
>TT
Believe it or not but in Pathfinder 2E Minotaurs Lorenfeat gives them skills Society and Stealth. (Ten feet of a literal beef with precariously high center of gravity and hooves clattering on cobblestones passes by you. You don't notice anything.)
>>
>>
>>97343473
What is the prompt for this one? The style is very familiar, but can't put my finger on it...
>>
>>97336618
These are great. How are you getting the lighting and shadows to look this good?

We're going to have to come up with a phrase for the new era of Warhammer 40,000 ushered in by the Amazon TV show, DoW 4 and Total War 40k, and increased market value of Games Workshop.

nu40k isn't going to cover it. nu40k is already bad enough for many of us from headier days like 1st through 4th edition. You are going to see horrific debasements to the thing you know and love that you will still see with your eyes closed. Every 80 IQ person with internet access will have an opinion on Warhammer without knowing what a Tau Remora Drone is.
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>>97345269
Yeah like we've never seen a whole single painted miniature

Just one

It's always fucking merchandise and a book
>>
>>97344553
What's wrong with Lame & Gay?
>>
I've got some ideas to revitalize the 40k franchise.

1. Roboute Guilliman needs to be louder, angrier, and have access to a time machine
2. Whenever Roboute Guilliman is not present, all the other characters should be asking 'Where's Roboute?'
>>
Zombiehammer?
>>
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>>97345299
meanwhile, Peter Cushing:
https://www.youtube.com/watch?v=BGag8Qllgnw

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Emotional support elf edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: To what extent do elves share their wisdom and experience with other races to help them emotionally and psychologically?

previous thread: >>97278632
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>>
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>>
I really have a lot of Illidan pics...
>>
>>97344970
Stop posting them, they look like ass. A real 'coldsteel the hedgehog" fucking dipshit.
>>
>>97341514
Move the grandparents up higher and have the women to the left and right of the dude. Then use dashed lines to represent the non-married couples and solid lies for the married couples
>>
>>97344970
Well, could you at least stick to the ones where he still looks like an elf and not like a fucking dread lord cosplayer?

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>97311994
Kys d*scord cancer.
>>
>>97344936
Sad your shitty thread got ignored because you can't even make a thread anybody wants to post in?
>>
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Owing to the natural difficulty of actually getting an asteroid, and the chance it doesn't contain any valuable metals in it, would it still make sense to break them down to use as shielding for permanent space habitats?
>>
>>97345195

Absolutely. Asteroid composition is anything but monolithic, as it were, but loosely falls into 3 categories, C, M, and S type. Those are easy to remember since they are short for carbon, metal, and silicate, or stony. C-type, carbon rich asteroids, are the most common, making up 75% of asteroids, while S-type, silicate or stony asteroids, comes in a distant second at 17% , M-type Metallic asteroids are much less numerous.

Now when it comes to mining that hardly tells the whole story, M-types are mostly nickel and iron, neither of which we’d particularly want to bring home to Earth, but which would be valuable for building stuff in space. For that matter there are also several sub-types of asteroids and two different classifications systems, and the asteroid belt is anything but the only place you can find asteroids nor the nearest place to find them. It also is not unusual for two asteroids of different types to blunder into each other and merge or to be somewhere in between these types.

C-types, the most common asteroid and also the ones that gets ignored a lot in asteroid mining conversations focused on impressing folks with the idea of mountains of gold, are quite valuable themselves. They contain lots of water, which is never a bad thing to find in outer space. But they also contain plenty of life-useful elements and particularly noteworthy is phosphorus. Something that is quite hard to find on Earth in concentration and a major bottleneck on agriculture, so if asteroid mining ever gets heavily developed and cheap, that is the sort of thing we might bring home since it is valuable. Not as valuable as gold or platinum of course, nowhere near, and these big space boulders have a lot of those.
>>
>>97345195
it would probably be easier to just mine out the inside and build your habitat in there

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Dead Frequency Edition
>Previous
>>97324423
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>
>>97345037
>rename fallen demons to devils
That just overlaps with one of the houses. Just calling them fallen is more expedient and gets what they are across: they're fallen angels.
>>
>>97345086
>Exactly, far more flexible and you aren't stuck in the underworld.
But if you want to play a ghost game, it doesn't scratch the same itch. In my ideal game, wraith's would have easier access to the mortal world and Sin-Eaters would still exist in some form. The Labyrinth and CofD Underworld are the same thing, it's just called the Labyrinth where spectres rule. You either resolve your unfinished business and move on to whatever true afterlife there is, or go deeper and deeper, eventually hitting either Oblivion and non-existence, or the Sea of Fragments and reincarnation depending on what paths you follow.

>What would you take from Requiem and what from Masquerade?
Caine and the Antedeluvians are still sorta a thing, but it's the origin of a few of the Clans rather than all of them. An edited version of the Book of Nod is a part of the Lancea et Sanctum canon and the Sabbat exist as a small, radical fringe group rather than as a major faction. The Camarilla exists, but the Covenants exist independent of it. Where the Camarilla is strong, they exist under its authority like the government. Where the Camarilla holds little power, one of the Covenants usually fills the vacuum. The Invictus gets retooled as vampire Skull and Bones. Tremere stuff is mostly taken for a Covenant called the Order of Hermes, but the Clan might still exist in some fashion.
>>
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>>97345183
>Vampire the Masquerade with more sects, inspired by Requiem covenants.
Agreed. I feel like Requiem could do with more infighting and political groups. Also the sects special abilities are cool whereas in Masquerade only Tremere are the special ones.
>Mage the Awakening's cosmology but with Ascension factions.
Meh I wouldn't see a game without the technocracy or Nephandi
>Changeling the Lost. No need for anything from Dreaming.
I like the Sidhe and the idea of dying myths. Lost takes the horror aspect too far and the Others are so alien to be interesting.
>Demon the Fallen. Elements of Descent can be incorporated into Mage instead.
Agreed
>No need for any variant of Mummy at all. Unnecessary splat.
Agreed
>Promethean maybe has a place. Beast and Deviant can both go in the trash.
Indeed. Honestly beyond Demon, all further splats seem superfluous except maybe Princess: the Hopeful.
>>
>>97344487
well if we are listing right now
>Requiem and Masquerade fusion more clans, vtr style covenants, vtr style bloodlines for vtm clans
>Forsaken especially for the spirits and spirit claimed, but i have featured corax and anasi before
>Dark age mage
>Dark age Fae
>Demon the Fallen using bits from devil's due, the inferno book especially the demons being themed around sins instead of houses and translation guide for demons and infernalism, but angels build like in Descent mixed with weaver drones and spirits for lesser minions. heaven is pure order while demons gained individuality due to sin
>both Mummies: the Amenti are egptian immortals (other culture's mummies being of their own culture instead of course) while the Arisen may or may not be pre flood
>Vigil
>so far neither Geist nor Wraith really came up so i just been using cofd corebook ghosts so far
>Promethean exists as do most night horrors and minior splats, but beasts, kuei jin and deviants don't.
>Friend keeps begging me to add princesses into the mix, but i haven't given in so far
>>
>>97345185
That works too. As an added note, Inferno demons would still exist, but they'd be formed from Torment and often work as the servants of Earthbound. This is largely because I like how Wounds work in Forsaken and would rather divorce morality from the Wyrm, which is itself actively antagonistic towards Wounds because that sort of thing is why it exists. Speaking of which, I lean towards the Wyrm being trapped and going insane do to Father Wolf and the Firstborn sealing it away because it wouldn't stop its banes from running rampant in the material world. The fight made Father Wolf mortal though and all his illnesses and injuries caught up with him, leading to his weakening and downfall. The Triat would be aspects of an amoral and distant Gaia that exist to maintain balance/feed her as she sleeps. The last time things got too out of wack and Gaia woke up, the Permian-Triassic extinction happened.

Since I forgot to mention them, Deviant and MtC can stay mostly unchanged too.

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>>97317329
>Karl GOAT-pinski CSM
I agree. Nu-art looks like shit and they especially. need to throw the guy who did the Age of Sigmar 4th edition battletome covers into a wood chipper
>>
>>97337754
And funnily enough basically all parents think so. "My kids, their brats", as the saying goes.
>>
>>97317329
Those high customisation codex were really fun to read, but let's be honest most of those options were just trap options. You could ignore most of them.
>>
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>>97341186
We should destroy America.
>>
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>'98 zoom zoom newfag that started at the very end of 9th
>Find 9th unbearable and 10th completely insipid
>Star looking into 4th and thinking it sounds really cool
>Try it with a friend and we like it
>Successfully manage to make a small but comfy and close-knit playgroup with the fellas
>Two fence-sitter friends finally make the jump into 40K and also want to play 4th (CSM and Nids)
>They still like 10th (for some reason) but are perfectly willing to play both editions (and allegedly won't get into 11th)
I know I got lucky, but things turned out pretty good over here. I've also bought a bunch of 2nd hand white metal minis and I really like them, even if they're squatty as hell.
>>97327571
>3.5 orks
There's no such codex, Orks have either a choice of fluffy but rather basic and empty early 3rd Codex or strong but boring late 4th Codex. I know because I'm homebrewing my very own 3.5 Ork dex.
That said, if you were just refering to 3rd+FAQ+WD Clan rules, then my mistake. I kitbashed a Looted Chimera for my Blood Axes' Warboss.

mondays edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97342177
Let me guess. Everyone player is a basist.
>>
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do YOU field and use jetpack troops anon?
>>
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>>97344956
What's the rating rationale?
>>
>>97345320
old and outdated apperently, the juggg is cool

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Imagine… Queer Worlds… #wow #whoa
Imagine if there were Queer Worlds…
#wow
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>>
>>97335162
>The dinosaur would be wanting to top you
I don't care what the dinosaur wants, it's a dinosaur, I'm gonna ride on it.
>>
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>>97337383
>>
>>97344922
No one needed to see a pic of you, anon
>>
>>97344869
>she
>>
>>97334560
As Ultimate Warrior once said "Queerin' don't make the world work." populations wouldn't last long without magic or cloning and it would be a lame setting if that didn't have some kind of consequence.

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Oh no no no
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>>
>>97344111
Kys leftist shit
>>
>>97331492
Isolation for divergent populations can happen even in the same continent, why wouldn't it happen in an entire planet?
>>
>>97344555
Get fucked, bootlicker.
>>
>>97330394
It ain't that deep. The many flavors of Spess Muhreens are just cool themes to make them stand apart and sell codicies. We have and entire chapter of mongolians, a whole chapter of vampires and even had a whole chapter of Africans. We have Knights Templar in both Crusades and Davinci Code flavors. We even have an Admech chapter. Space Wolves were the vikings, it stands to reason they should probably stay distinct in their themes and general look instead of just being Ultramarines that swapped laurels for pelts. But hey, I'll probably just continue to ignore it and the dindu heads can remain on the sprues
>>
>>97344797
Can i have your Basketball-American heads? I use them for Salamanders like the Emperor intended.

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97344934
If I recall, Dungeons and Dragons has its origins in a dungeon dive Gygax and his buddies ran because one of their warbands in an ongoing Chainmail game was deep in the red, and it was a chance to get some salvage money in a hurry.
>>
>>97344934
>im broke and wont hold down a job, dungeons pay well
That works but that is a boring reason and doesn't give a DM much to work with.
I like D&D because I like having a say on the narrative so I prefer something that the DM can use in the campaign.
>>
>>97344587
>Gosh, I sure do have a happy home life.
>What's that? Unless someone does something, my happy home life will be ripped away from me as the ground cracks and the oceans boil away?
>Hmm, maybe, MAYBE it's worth getting off my ass for a few months.
>>
>>97345173
>doesn't give a DM much to work with.

The DM has the whole world to work with. PCs dont live in a story vaccuum. Work out a background timer and keep the world in motion as they sleep.
>>
>>97344934

Perfectly respectable, if a bit plain. Most people would likely have at least some monetary or looting attraction, because they are broke or greedy. It doesn't need to be the only motivation though.

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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>97344634
I played it once a while ago and it didn't leave a strong impression. One of my relatives just checked it out from the library so I'm going to have to play it again soon.
>>
>>97343815
Star Trek Captain's Chair or Unstoppable
>>
>>97344358
>>97344383
What a joke of a 'big box'. Only half of the expansions.
>>
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>>97339478
After another play, it's even better than the last. can't believe my friend got it sealed for 28 bucks, though I might pay the 90 for it anyways. It's seriously really good. can't wait to play it at 5 or even 6.
>>
>>97345244
Your friend's copy looks pretty weird.

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>Ok roll a perception check
>*Rolls*
>6
>*DM squints, adjusts glasses, looks puzzled for a moment.*
>okay you think you notice a tiny key sticking out of the bushes nearby that might fit the keyhole to the wizards tower"
Why do DMs do this?
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don't have your party roll for skill checks unless failure is interesting
>>
>>97345091
>I want to research a rare spell gm

>failing doesn't do anything so i guess you pass
>>
>>97334565
>You can't present a place that likely contains major power and riches without immediate security, ala a locked door. Otherwise it's not believable, and reads like your pandering to the party.

>But you don't want this to become a hump to play, so you set the locked door up, but you anticipate your party will search and find a hidden key nearby, as locked doors are want to have.

>Your party then proceed to all roll a statistically improbably low result, but you don't want to waste your one 4 hour slot a fortnight to watching your table suddenly have to switch their brains on to figure out a simple problem of 'get through the locked door', so you just give it to them, to get them through to the actually fun bit inside.


Easy.
>>
>>97345207
In the case of mandatory activities, sometimes a check is how long it takes
>>
even if you play 5E, read either Holmes Basic or B/X. D&D suddenly makes more sense.

>well uh, i try again!
>fail forward!
>take 10/20/whatever.

NONE of these matter. searching takes a turn, you search a 10-foot area, that's it. that's the abstraction. you either find the thing or you don't. but CRUCIALLY it takes a TURN. the game has TURNS the same way combat has rounds.

if you make a dungeon that relies on 'passing a check' to continue, that's just absolutely stupid (looking at you, Hoard of the Dragon Queen).


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