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File: Destined to Rule.png (962 KB, 1500x7098)
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"Lesser Men" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97362260
>Thread Question: Would you prefer to rule overtly or from behind the scenes?
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>>97369625
>only found in plants
*only found in animls
I somehow had the thoughts "Only found in animals" & "Not found in plants" get mixed up as I was in the middle of typing.
>>
>>97369612
We started competing in more elaborate ways
>>
>>97369582
Is there any media where it's an isekai, but the POV character is reincarnated as the hero's fairy companion? As in, getting reincarnated as the Navi to the hero's Link?

If it exists, I wish to consume it.
>>
>>97369551
until you find a necromancer who took wards or a psionic master or smth and they just obliterate you or smth idk, although, granted, the psionicist can do it anyways even if youre in a body, but eh, still
>>
>>97369613
You're not wrong. It takes ten pounds of vegetable matter for each pound of meat you get.
Same ratio for predators, which is why no one was eating farm-raised tigers(among other reasons like pedator meat being poisonous in some animals and a predator with murder as a day-job isn't going to just follow orders from a noisy pile of food).

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97369488
>IIRC there's a version of B2 where the different caves are more spread out I saw kicking around.

Picrel is my map, that another Anon is using for his "Stonehell on the Borderlands (SotB)" campaign that he's been giving regular reports on.
>>
>>97369396
>not
>Fungible Older Editions, Get Your Game
Keep bullying the ai until it complies and apologizes.
>>
>>97369510
With such a long march from home base (the keep) to the dungeon, do you guys have like six hour sessions? Seems like it'd take ages to move from there to there while also checking for encounters, survival tracking, and then you'd still need to actually go through the actual dungeon. And they still gotta make it back home.
>>
>>97369581
>such a long march from home base (the keep) to the dungeon
Those are 100 yard hexes. The distance is 3 miles by road. It's not a long march.
>>
>>97369372
Handsome fellow.
>>97368409
If you're still available, would you be able to draw a portrait of one of my player's characters? He's a farm boy turned fighter. Shaggy, blond hair and clean shaven. He uses a silver longsword and a shield. Currently wearing plate armor but more of the Conan/S&S aesthetic instead of field plate. His family is from the far north so a bit of Hyborian aesthetic. His family name is Tenzo and his shield is White with a Green Chevron.

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Every once in a while there's a thread popping up about how badass and stronger 40k's setting is, but big time professional question ironically raised by an autistic friend of mine at the pub yesterday:
Could the Imperium sucessfully afford to invade and take over Kirby's planet?
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>>97368794
Kirby would NEVER fight Mr. Rogers! It's entirely un-neighborly!
>>
>>97368786
What the fuck does this have to do with D&D?
>>
>>97368786
Space Marines couldn't even take on Monster Hunter. 40K is absolutely bitchmade desu. They're the dekufrauds of scifi powerscaling conversations: only able to take on street tier settings.
>>
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>>97368786
>Could the Imperium sucessfully afford to invade and take over Kirby's planet?
A random butterfly turned out to be the Grim Reaper. Kirby's friends from Rick the Hamster to King DDD took out a primordial lifeform easily comparable to the Chaos Gods (I do not know the exact power scaling here since the Chaos Gods can just come back as long as their respective concept exists, but so does Void.)

I wouldn't try the Exterminatus either, because John Carpenter's The Thing (furry mode) tried to crash a planet into Pop Star and got turned into roadkill about thirty seconds later.
>>
>>97368786
No faction in 40k can even beat Star Wars, let alone Kirby.

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Should an elven wizard be more powerful on average than a human one? Explain your answer.
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>>97369410
In my universe, Elves typically reach maturity around 100 years old. Depending on the ethno-culture, this century of maturing takes different forms. Take the Sea Elves in my games. They are similar to Wood Elves in that they have a limited set of magic classes to choose from (Druidic magic, Clericism [mostly connected to sea deities of course], sorcercy) but they are encouraged to spend the first century exiled from their kin and travel the world. They are meant to return back to their people with wisdom, knowledge, and technology to enhance the species/kingdom and so forth. Young Elves, generally speaking, are feeling out their options and possibly experimenting along the way.
>older elves
I typically have Elves die of old age beginning in their late 600s/early 700s. However, every year after their 450th birthday they need to make sanity checks with an increasingly higher chance of them developing certain manias, pathologies, and so forth. The reason being that their extreme intelligence coupled with worldliness does not make them immune to psychology. Elves typically turn towards heavy introspection to ward off madness but in most cases it is an inevitable decay of the mind. Elves seldom survive long enough to die of old age in my setting, however, with most preferring to end their lives before they lose the capacity of their minds - such is the conceit of Elves!
>>
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>>97369470
Sounds somewhat based, not gonna lie.
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>>97369507
My players enjoy the racial restrictions and intriciaties I introduced (I don't take full credit either, I played back when this concept was hard-coded into the game and thought it made sense). My players have crafted amazing stories around playing not only to their strengths but also their weaknesses. Take one adventure I had where, a player character as a Human Wizard, was the apprenctine of an older High Elven player at the table. The two spent their time adventuring, gaining knowledge, tools, items, and so forth. He capped at Level 3, which is significant for a Human to achieve when he reached his 42nd birthday (again, a remarkable achievement in my universe but he had earned this). He retired into academia and started a magical assembly for his home kindgom he home brewed, and passed away at the age of 74. The High Elven player, being only 393 at the time, attended his funeral and it was a great moment of continuity and role play (because the Human player character played as the son of his original character).
>Why are you writing so much about this?
Because I think one of the biggest elements that people have lost, and I really blame the cultural fascination around superhoes and the gradual radicalization of society where individuals can never be wrong in anything (look at any modern debate, people refuse to concede points when they are objectively proven wrong and so forth ... I don't want to go off on a tangent here) - I think what people have truly lost is a sense of adventure. and I see that in TTRPGs. People think the only way to ennjoy a roleplaying game is by constantly succeeding, constantly winning, playing only to strengths, and having 0 constraints. This is what makes TTRPGs... flavorless, boring. Imagine any adventure story you can think of that had no hardships, no limitations, no points of no return, and so forth. It simply would not be a story.

I highly encourage you to experiment with this concept at your next session!
>>
>>97369470
>Humans don't live long enough to master the arcane arts.
That's a poor reason compared to straight up saying humans are just not good at using magic as elves, just as humans are not as strong as a gorilla.
I could live 300 years and I doubt I'd be as smart as geniuses like Einstein and Oppenheimer. Magical geniuses could learn magic much faster than an average human, making their lifespan angle moot.
>>
>>97369592
>That's a poor reason compared to straight up saying humans are just not good at using magic as elves, just as humans are not as strong as a gorilla.
A fair critiscism but I do make an objection, again, based on my setting that I developed along with my friends. Elves possess a natural tendency towards magic, and have a stronger racial connection to magic, however, humans possess the one thing that all other races lack, which is spirited ambition. This concept in our games is why humans push themselves to achievement. On a long enough path, humans can indeed master magic at a level similar to Elves but this comes at enormous cost to themselves. As I wrote, the greatest human wizards in my setting are, ironically, Liches. You are correct, even if humans had their lives magically extended to the same as elves, they would not reach the same level of power as, say, a 600 year old High Elven Wizard that maintained all his mental faculties (an impossibility, but we are playing hypothetical). The Human Lich, however, can tap into magic that High Elves forbid themselves to use, which can give them certain advantages in a magical duel. This is what makes the Lich an existential threat in my universe, because they break the "laws" of magic that Elves observe. Again, I have only had one player in the history of my setting ever go the path of a Lich and his character was later used as the foundation for a world-ending boss that another party killed 5 years ago. But that's getting off topic.

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Boss edition

>Previously in the Mortal Realms:
>>97349032

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97369091
Thank You very much!
>>
>>97369124
I'm confused too, aren't all those savagers bodies pretty much identical?
>>
>>97369192
They are. It's also the only Kharadron Kit that has female heads at all and there's like three heads per body anyway so it's not like you can't do whatever you want.
>>
>>97366678
Anything is better than kairics
>>
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>>97369081
James already did it for you

Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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Long live the New Flesh!
>>
>>97367805
Same as Old Flesh.
>>
>>97366886
>robot that could easily kill you?
Nothing can easily kill me.
>>
>>97359203
>>97367639
Well okay, but how come every depiction of them in popular media is like "NYC slumwarren/London Rookerie by with augmetics?" There doesn't seem to be any thought into how life in them would actually be.

How do they get medical care, which they must have since hive cities are said to be always growing and not having the huge population die-offs that human cities have always had until penicillin was invented. There never seem to be drivable roads or vehicles either, except in Eisenhorn: Xenos where the game gives you enough space between buildings for a flyer to slip in.

Or when it comes to cathedrals and things, every piece of art seems to assume the cathedrals are just surrounded by plazas and open space, with no parking garages and such, and hive gangers like in Necromunda just walk around places spending their cash on hair dye and bullets with the only form of mass transportation being a freight train. Where are the bikes? Where are the futuristic segways?

Are we meant to assume that life in the hives are like lives in a Hollywood Dark Age movie, where nobody goes more than 5 miles away from their home in the shittiest little village/hab neighborhood where everything is corroded and nothing works except for what a heretek fixes and they're only allowed 4 hours of sleep before going back to the factory to work?

Or if it is supposed to reflect the megacities and 60s public housing, is there a huge undercurrent of consumerist behavior that is just never shown? Where masses and masses of waste are generated by daily living with hive people buying up disposable and tacky shit to make their lives a little bit easier for a few hours? Because otherwise everything seems to suggest life sucks for people living in hives unless you happen to be connected to an interstellar merchant cartel or are born into wealth.
>>
>>97369243
>Are we meant to assume that life in the hives are like lives in a Hollywood Dark Age movie, where nobody goes more than 5 miles away from their home in the shittiest little village/hab neighborhood where everything is corroded and nothing works except for what a heretek fixes and they're only allowed 4 hours of sleep before going back to the factory to work?
Yes, this. You described the movie Brazil by Terry Gilliam, another 80's dystopian masterpiece that had an effect on 40k. Then southeast asia and china made it real.

There is no medicine, people reproduce by plot fiat.

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97364585
That makes me remember Planetary Empires. I think i have one sprue that came with a White Dwarf issue.
>>
What's the consensus on the new LOTR ruleset? Better or worse than the old stuff? I own the old rulesets from the LOTR and TTT boxsets, but never got the updated compendium, so I'm wondering if it's worth it to get the new book.
>>
>>97367949
I wish I got a box of that mighty empires release, I only got planetary empires and now no chance to expand with extra tiles or use them for fantasy. In hindsight, if I had to get just one, fantasy would have been better.
>>
>>97366350
>https://litter.catbox.moe/hofwcb75pu5ejael.zip

You sir, are a gentleman and a scholar. May your dices alway roll 6.
>>
if i want to start necromunda
is the hive wars box the best option?
or should i just get the gangs i want ?
hive secundus is also an option

the value of these boxes is great for the contents

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Do you guys know of any places that turn real places into top down tabletop maps? Looking for palaces specifically.
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>>97363831
Trust me mate.
Use a floor plan as inspiration, then use a map designer to make your chosen command staff living area.
It'll overall be less time, hassle, and irritation just sitting down at a dungeon maker app, then trying to find existing floor plans you all like, finding a person who'll artisfy it, and then making a bajillion little edits because your players want small things changed from the original scheme they begrudgingly settled on.

>>97364350
That looks like it took a while.
... that's not Versailles is it?
>>
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>>97363831
Don't know if this is an irl building but around what you seem to be looking for.
>>
This one too.
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Do you include seasonal changes in your campaigns when time goes by?

If so, what do you implement int the world to showcase the changing seasons?

I personally include sea raiders who begin assaults on the kingdom's shores in spring and through summer, who then return to their homeland in fall to winter it out. So essentially a raiding season for my world's vikings, like in real history.
https://www.youtube.com/watch?v=FWc0DvoY6qw
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>>
In my current campaign the rainy autumn weather is actually an important "plot point", since it allows vampires to move relatively freely at day. My players have not yet noticed this.
>>
>>97368344
Probably because rainy weather should do the opposite. Potential for flowing water, which vampires can't cross.
>>
>>97368715
It's a trade-off. They are more mobile than usual at day, but a bit less mobile than usual at night. But if you don't know vampires are involved at all, you don't really think about this.
>>
>>97276332
There are magical borders in the world and they change every season
>>
>>97276332
>Do you include seasonal changes in your campaigns when time goes by?
It depends on the campaign and how relevant it is. If it takes place in the same area for a long period of time, yes. If it's a globetrotting adventure then probably not. In Traveller for example, the players are rarely on a single planet long enough for it to matter. Rise of the Runelords has the players trekking all over the place, so I rarely account for exactly how much time has passed and just go with whatever weather the module has.
>If so, what do you implement in the world to showcase the changing seasons?
In something like Kingmaker it's real easy. Each kingdom turn is a month, so three turns is a season. Different seasons have different events (including whatever holidays the players have declared), different random encounter tables, slightly different monsters, and the usual environmental hazards that might crop up. The kingdom building was NOT designed to have farms not function for three months, haven't solved that without forcing granarys. I suppose they could fish. The AP needs a lot of work.
The Pokemon game I'm running will have changing seasons with the same ideas; ice types more active in winter, grass and bug types more active in spring/summer, that sort of thing. The Deerling line changes form depending on the season, cosmetic but it's a change. Weather matters a lot in Pokemon, there's entire competitive archetypes built around it, so I try not to drastically change it so it's always sunny or raining all season because there's real mechanical changes for that. I'm not going to give fire attacks +8 damage outside all summer, that'd be silly. It would have to be a record breaking day or a downpour to actually count as "Sunny Day" or "Rain Dance". So there's not much of any "global" weather effects, but what's available to catch changes and there's various holidays and celebrations throughout the year alongside a few terrain changes.

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About a decade ago we got a rumour that the Primarchs would come back (before it actually started happening).
Part of that rumour was that one loyalist would turn traitor and one traitor would become a loyalist.
So who's it gonna be?
Picture potentially related, Angron for ants.
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>>97366030
russ going chaos would actually be cool and interesting but that's too much change for snorehammer. in reality it would be some random irrelevant primarch nobody gives a fuck about and them turning traitor would make zero difference to the setting outside of its contained novel
>>
>>97368604
destroy the physical body and remake him from scratch. primarch souls are already all minor warp deities, emperor could just send them back to the warp and remake them like they were made the first time
>>
>>97366030
>about a decade ago
About a decade ago was 2016 which meant that Gathering Storm had already gone to press and the Triumvirate of the Primarch was already sitting in warehouse ready for distribution. Predicting that the Primarchs were coming back was no prediction at all, as people had already seen Guilliman and the renders of Mortarion leaked right after. We knew about the whole Primaris relaunch a year in advance because someone posted a picture of the Dark Imperium Intercessor Sergeant on his workbench as soon as he got the box.

The Primarch faction swap has always been one of those wild rumors that bad actors like Rob Baer throw in with more verifiable content because it drives clicks to their websites and monetized social channels. People see the headline and say, "wow! Really?" and give them free views. It's not going to happen, it was never going to happen and anyone that says it's going to happen is either misinformed or intentionally misinforming you and here's why:

Space Marine players collect Space Marine models and Chaos Space Marine players collect Chaos Space Marine models. These ranges have established identities and fill established niches within the broader product lineup of Warhammer 40,000, and Games Workshop - famously risk-averse Games Workshop - is not going to upset the apple cart by completely invalidating an entire range of models (much less two) by saying, "these evil marauders are good guys now," or, "these paragons of virtue have fallen to vice!" They couldn't even bring themselves to invalidate old Space Marines with new Space Marines.

This is the same company that couldn't even commit to exonerating Cypher. These same allegiance swap rumors dogged Lion El'Jonson for years until he was finally released and, oh, shocker, it turns out he was always the goodest of good guys and never even had a hint of disloyalty. They're not going to bring back Leman Russ as a Chaos wolfman or Sanguinius as a Daemon Prince of Khorne.
>>
>>97368633
While I agree that a physical rebuild would be necessary, how much of Angron's soul can even remain after so much time completely saturated with Chaos?

Also why wouldn't the Emperor have done such a rebuild the first time, if its possible? It's only going to be harder now by comparison, and he's going to have to fight Khorne for it, unlike a heresy era rebuild.
>>
>>97366030
>the capeshittification of 40k
Primarchs need to die unceremoniously to a stray artillery shell and be forgotten, or better yet, make it a not-so-accidental friendly fire accident from a nameless corrupt commissar.

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What's your theory for why all the talent is leaving Leder Games?

What’s your worst/best board game break up story?
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>>
Is the FCM Ketchup expansion worth it? Usually I hear people say that only on or two modules are worth it and the new milestones.
>>
>>97368034
>Discussion on eclipse and ti without anyone proclaiming either one shit
Yeah, I don't mind the other stuff and I don't have a problem with these new kids coming up, but I'd like to see a little more respect for our hallowed traditions
>>97368536
I think it's really personality dependent. I've only played once with all experienced players and that game was also over 5 hours. The shortest games are when someone makes a rookie mistake.
>>
>>97368693
but on the way of making the most of my games i'm finding out which ones i don't actually need

>also Project L is not bad, why did you sell it?
i feel like if you get to choose and modify your pieces the puzzles become less challenging, and then it's just engine optimization, i don't think it's bad, but looking at my collection i have better executions of these mechanisms, and i've always aimed at getting the best in slot for every niche

>>97368800
i'm experiencing changes anon, the less i know, the less i want to research, and therefore the desire to buy new game diminishes

also deterministic games suck, chess sucks
>>
>>97368772
>>97368857
>>97369147
Thank you anons, that's very helpful. Seems it is not a game for me after all.
>>
>>97369533
I should add that the gameplay is essentially an optimization puzzle, a quite heavy one. You usually only have 1 mana you can use per turn, but which card to use it on and which cards to use how, whether you want to take damage or block it or assign it to a unit instead or save them for later in your turn, is quite a deliberation at times. Usually you can do some of this on an enemies turn, but you sometimes don't know what enemy you are fighting until the fight starts.

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Douchemachine used to be the largest competition to GW.

Now look at it and laugh
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>>97367856
If you think about it, 40k can be played with single models like infinity and vice versa.

Just bump up the W and B by the numbers of squad members. As you reduce W, you reduce B. Match F2F rolls by highest to lowest.

Probably needs a lot more tweaks, but the rough framework is there.

The main purpose is to force people to buy squads of 10 fusiliers and 5 ShangJis, so CB can earn more to grow and expand.
>>
>>97367913
>I don't know where their hate for YNs came from, probably just good old conservative values.
I think you might have a bias, Anon. You should work on bettering yourself instead of letting identity politics rule your thoughts! You can change for the better!
>>
>>97367855
If GW were serious about balance I wouldn't be able to tell you with 100% certainty that there's a new edition of 40k due this year
>>
>>97331983

Never played or painted it, but I saw an online store selling boxes of minis marked down to about 10 bucks each from their usual msrp. Figured that was a bad sign. See pic related

Link as well, if anyone wants to gank some cheap minis.
https://store.401games.ca/products/a-song-of-ice-and-fire-tabletop-miniatures-game-house-martell-spearmen
>>
>>97330704
Gundam if it's just models. If it's a game, then all the historical ones put together, but none individually. The nature of historicals will be disparate due to having different time periods rather than single game, but usually one system in each time period and scale dominates (sometimes due to being the only one that exists)

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Obnoxious Beastmen Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97369119
I don't usually bother with premades unless they're rather cheap and have some rules that I really want to have on paper, I can always print out the relevant sections anyway.
>>
>>97369119
Not for TOWRPG, but their WFRP4e adventures are quite good so I assume this would be too.
Hopefully pastebin anon can get it in there for us.
>>
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>>97369011
>Hergig no longer on the Wolf's Run.
My God, every map featuring Hochland really changes the province constantly. What's even the point of having the capital not be built along a river anymore? I also can't see the Weiss Hills anymore, maybe they've downgraded to those four hills north of Stöckse, or Hergig is located in them. I do like the quarry references around Hergig though...

... The map actually does look phenomenal, they really nailed the art style. It's a good modern artist's take on both actually old maps from a few centuries ago as well as those old school fantasy maps. I'm just complaining about very minor things for my favourite subfaction that don't really matter in the end, I remembered an anon mentioning that the Ludenhofs were meant to exert a fair bit of influence on Talagaad in this book, so placing their capital much closer to Talabheim makes sense in that regard. I'm just used to it being along the Wolf's Run.
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>>97369494
Hochland is i think, at this point, the least developed Province in the Empire, now with Nordland getting a lot of depth in the Salzenmund book and Ostland being the focus in 5e, along with that one MUD game set there.
Maybe Wissenland sans Nuln or Ostermark is still more underdeveloped than Hochland though, since Hochland at least has the Long Rifle.
Wasn't there a fan book about a hypothetical Capital city of Hochland, since GW themselves didn't confirm the capital for years
>>
GW is Hammer of Ulric as a FOMO special edition book since someone released a review and has a book cover that' I don't think has been revealed
https://www.youtube.com/watch?v=0lQZIKp7oNo

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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148 replies and 53 images omitted. Click here to view.
>>
>>97362008
It's not mine, though I did buy into the kickstarter a few years back, so I have a huge pile of BLACK plastic miniatures to complain about.
>>
>>97257597
>>97257730
Update, I dug around and found this, which I think will work for the scale I need
>>
>>97365812
Oh, the black ones. Man, you're double fucked. I understand the bitterness.
>>
>>97367318
What's wrong with the black ones?
>>
https://youtu.be/hPgSVYu4C6c?si=HnZTgp5v5fcv7xFD
Feels really good to be a Gearhead rn

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Composite Critter edition

Previous >>97320851

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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174 replies and 46 images omitted. Click here to view.
>>
>>97368891
they were never getting level 7s
omnimon x can digivolve from 4 of them so the limit is a good thing
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>>97369118
But anon, I don't want to run Omni X in my Dinosaur deck or my Ice-Snow deck. I want to use Dinosaurs to hit shit, I play my shit tribal.
>>
>>97369277
just play styracomon
its a dragon man larping as a dinosaur
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>>97369279
Let's not get into my disgust for that abomination of a design choice for the Elizamon line.
>>
>>97368351
Funny snake girl looks much more powerful than the god of duality sec.


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