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File: PDF Sharethread.jpg (648 KB, 816x1057)
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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
BEFORE REQUESTING OR SHARING: Read the FAQ at
>pastebin.com/gYewAL56
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
Can someone please share City of Hawkmoor?
>>
>>96478341
Starfinder 1e season 7
>>
Greetings hunters! I am trying to find a couple of Adventurer's League modules that may or may not exist.
WBW-DC-FDC-02 - Rest at Last
WBW-DC-FDC-08 - The Great Toy Escape
>>
Humbly requesting Exploring Eberron and/or Frontiers of Eberron
>>
Could you share "Midgard" (Kobold Press) for DnD 5e?

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Good Guys Wear Black Edition

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5

>10th Edition Rules:

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>>
>>96478394
you should be less of a pedo
>>
>>96478829
What is the lore? It might inform the design.
>>
>>96478379
What was it?
>>
>>96478379
just assume this is the case with any built + primed second hand model.
>>
>>96479775
EBay would refund it.

Previous Thread: >>96262368

For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

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>>
Started a game recently, and it's made me pretty aware that I don't understand how women perceive what is attractive. My character is a fat, hairy, frumpy wizard, and recently when acquiring new cohorts, one of them is interested in him. She is a tall, muscular barbarian woman.
How should I go about determining the angle of her attraction or the dynamics of their interactions/relationship? (i.e. Why would a beautiful, big titty amazonian woman ever want to fuck a little Danny Devito guy?)
>>
>>96479041
you don't want realism there
>>
>>96479002
Should mention no one get their hopes up, I’ve already lost motivation to build for the game when I could be playing it instead. I’ll keep track of these ideas and work on it piece by piece when the mood strikes me.
>>
>>96479057
Well, that's the thing that's fucking me up. My first thought is that a woman like that wouldn't be attracted to a little weasely dude like that, but then you can find so many real world. For every "LOOKSMAXXED" Squar-jawed Chad fucking a 10/10, there's also a greasy little dude doing the same.
>>
>>96475420
Creatures:
Lamia
Sphynx
Giant Antlions
Assassins in sheer fabric
Djinn
Cactus People
Idk camels?

Locations/Events:
Oasis truce with non hostile creatures
Lost in the desert
Pyramids
Caravans

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https://www.youtube.com/watch?v=_nTpsv9PNqo

Frenopolis is an open source gamified microcosm where players seek to outmaneuver each other to control the elements which comprise the world.

It is easiest to learn with any YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player/6-pack/9-card draft-collecter-starter box by following the instructions in description of this video:
https://youtu.be/oPoBUoagO_k
(no identifying or payment information required)

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

Physical Demo 1:

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>>96469766
"kys fgt" is a solid Red (Fire and Earth) Meme.

>The Oppo's Influences cannot Fren Structures or Entities to cards.
This effect is basically a Structure (Earth)/Entity (Fire) floodgate which prevents the other player(s) from creating powerful composite cards using Structures or Entities as material.

In YGO terms, this like saying:
"The other player cannot summon fusion/xyz monsters which use Earth or Fire attribute cards.

The second effect,

>(Black/White)(Triangle)(Lightning)
(Black/White) = Can be used on either player's turn.
(Triangle) = Must tap (-1 stat) as cost.
(Lightning) = Quick effect. Prevents other non-Quick effects from being added to the Thread (Stack/Chain) until it resolves.

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Here the core mechanics of Frenopolis. Most advanced operations are just the application of these general concepts:

1.) The Thread (like MTG stack or YGO chain)

2.) Influencing and Directly Influencing (effects and combat)

3.) Effects Types and Syntax (spell speeds)

4.) Projection and Manifestation (a card on the stack vs a card in play)

5.) Frenning (combining cards together)
>>
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Influencing and Directly Influencing:

Influencing is just the game terminology for a written card effect.
Directly Influencing is the game terminology for a combat operation.

Influences (effects) are put on the Thread while they await resolution. Card effects can Nullify them while they are on the Thread, or even change their target. This is similar to how MTG tap effects go onto the stack, except ALL card effects do this.

Like pre-MTG10 rules update, Directly Influencing (attacking) DOES use the Thread (stack).

Like YGO, and unlike MTG, you choose the targets of your attacks (Direct Influences).

As Turn Player conducting combat during the combat phase, you can only add regular Influences (written card effects) to the Thread in response to another player's response. Basically you are limited to conducting exclusively Direct Influences (combat operations) during the combat phase unless the other player has a response, in which case you can respond normally with effects.

Direct Influence operations are simple stat comparison calculations, which are notated on the starter playmat for easy reference. If a card's stat reaches 0, it is Archived (sent to the graveyard).


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>>
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The Thread:

The Thread is the FILO (first in last out) resolution sequence of game actions. It's similar to MTG's stack or YGO's chain, and it shares some similarities and differences with them both. Like MTG and YGO, having knowledge of the Thread interactions allows you sequence effects in a more advantageous manner.

Key differences:
1.) Unlike MTG's stack, you can only add 1 item to the Thread at a time.
2.) Unlike YGO's chain, you can still add an item to the Thread as it is resolving.

You can only add an effect to the Thread if you have Priority.

Effects are never paired with cards on the Thread.

Whenever an action is added to or resolves on the Thread, a round of Priority consecutively passes clockwise to all players from the player who added the action. When all players consecutively pass Priority, the last item on the Thread resolves, and Priority returns to Turn Player.

When turn player passes Priority while the Thread is empty, the Turn Phase increments. Tapping Energies or cards as cost does not pass Priority.

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>>
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somewhere in the midwest, an exhausted 50-year-old married couple are pretending everything is fine while their adult son churns out these threads from the basement

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Every time I search for a cool "barbarian" in some RPG, no matter if it's dark fantasy or not, it's always the half-naked dude or chick that looks like he / she has just wake up after an university party.
It gives the same vibes that you get from watching an historical film and for some reason, the filmmakers hate natural colors and must put a filter that ruins your immersion.

Is it there a good RPG with proper "barbarians"?
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>>
>>96472960
Incredibly based.
>>
>>96465180
>Monk, [...] should just be subclasses of Fighter
Monk should be a subclass of cleric, complete with spellcasting, like the AD&D 2e monk found in Player's Option: Spells & Magic.
I don't think a fantasy world monk really just be an expy of a Shaolin monk.
>>
>>96478654
>I don't think a fantasy world monk [SHOULD] really just be an expy of a Shaolin monk.

Please excuse me, I am a retarded.
>>
>>96470089
>entirely defined by its D&D roots.
D&D must perished and its cultural legacy being wipe out.
>>
>>96472960
>I want them clad in bizarre fashions and armor, using strange weapons, and espousing grotesque values as if someone had challenged a Greek to be as offensive, orientalist, and It-came-to-me-in-a-dreamist as possible
Wow. Challenge accepted

"Crisis on Infinite Threads" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
It wasn't his time.
>>
>>96480078
SHUT UP.
IT IS ALWAYS MORBIN TIME
SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP
>>
Okay but genuinely it was a titanic fumble to make the Morbius card so shit and lame.
Morbius being Vivi-tier would have been far better.
>>
Anyone rewatching old pro tours lately? Just finished watching 99' finals during my shift at work and I was at the edge of my seat all the time
>>
>>96480103
It's a dogshit card that, once it lands like a wet fart and dies, can be played from your graveyard for another wet fart of an effect.
It's a perfect recreation of Moribundius.

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Gaming food thread?
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BAAAHH WII GRAAANNAAA! MIIIIIT NINNII BAAA!
>>
>>96479570
Probably one or two Christmas ornaments.
>>
>>96479570
I swear we did and it was pretty much just castor oil and cosmic brownies
>>
>>96476523
I feel like the ideal gaming food is burritos. They have all the ease of pizza, are similarly economical, and aren't greasy like pizza tends to be.

I tried ordering a Jimmy John's party box for a group once (dinner + leftovers for everyone, just kind of a thank you for being cool), way overpriced.
>>
>>96479001
If only you worked on your art as much as you whine about your boogyman.

Work in Progress "Second Edition Addition" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
>>96479038
>grouph-hound
fuck, gryph-hound.
I curse you autocorrect!
>>
>>96479676
not toxic but you don't want paint particles in your lungs
>>
>>96479843
Is a ffp2 mask enough for that, or are better respirators recommended?
>>
>>96479991
I would get ffp3, ffp2 might suffice however.
>>
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Getting some OSL practice in

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I'm drawn to the 18th and early 19th centuries, a time of dramatic change: the Age of Enlightenment, the Age of Exploration and Discovery, Revolutions, and the dawn of the Industrial Revolution.
But how different would an RPG set in this era need to be? What would be the typical campaign? Grand Expedition? Court of Daggers? Revolution? Piracy? Secret Societies? Swashbuckling?
>>
>>96470372
While tailored a little more towards the 17th Century, Honor & Intrigue works for everything from the Elizabethan Age to the Napoleonic Wars. Everything you want is there. Plus, it comes with several different variants on dice mechanics. It's a fun period sandbox for the GM and players alike.
>>
>>96470372
Literally all of those work fine in Honor + Intrigue. Grab the Tome of Intriguing Options too.
>>
>>96470372
>Age of Enlightenment, the Age of Exploration and Discovery
>swashbuckling
>piracy
The height of none of that was the 18th and 19th centuries, you retard. How do you not know shit about a period you're so drawn to?

STD edition

>Previous Thread
>>96456215
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>
>>96479677
>>96479755
Alright, thanks. No need for citybuilding advice, done that plenty times already myself and I have a solid idea for what I want
>>
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I took a look at the new Curseborne Primal revision. The original rules for them all but killed my interest in the game. You had a chunk of fera who all had the same crinos, and the crinos was less interesting than glabro. Now everyone gets a generic list of 6 traits, and another from their family, and you pick 2 from each. There is also a soft rage mechanic

All get these, and enhancement is extra successes when you roll at least 1, and tricks are stunts you can spend extras on
>+1 Enhancement that stacks on all physical actions
>+1 Enc. that stacks on all influence actions relating to intimidation
>+1 Enc. that stacks to defensive actions
>Regenerate 1 injury at the end of the round, unless it came from an attack using the Magical tag or spells
>Any of the four above shifts applied a second time
>Distraction is also an Influence Trick

As an example the spider/insects get this list
>Establish Grapple is also a Ranged Combat Trick
>1 natural armor (Padded ×1, Spiked)
>Unarmed attacks have the Elemental Attunement: Darkness and Poisoned tags
>Vision is unimpeded in the Darkness area effect

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>>
>>96479848
Wait to elaborate, I've done plenty of citybuilding in other RPG's if there is something specific to Vampire I'm all ears
>>
>>96479873
I was just going to suggest a method I enjoy for filling out the characters of the city, especially how to design a vampire court.
>>
>>96479755
Nta, but I'd be interested in some citybuilding advice, if you've got some to share. I like to read how people do that stuff

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The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
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>>
>>96478619
It says singers don't impose gender binaries as much. I'm not sure how you're getting from that to "humans have no sexual dimorphism". Sexual dimorphism isn't even mentioned in that passage at all.
>>
>>96478625
What's funny is that Sanderson in all of his shit has gender roles as typically being "men should act like men and women should act like women". Scadriel has women being expected to be feminine even if they are warriors, while Roshar wants them to conform to the traditions of their culture. Individuals are definitely a bit all over the place in how they interact with it, but not in a way I'd describe as WOKE, and I'd wager the warning is actually there because of all the weird gender role nonsense that's in the book that doesn't even exist in our reality, like safehands and shit. Anon just seems like they're jumping at shadows.
>>
>>96478810
Why's that funny? That's just how it works.
>>
>>96478619
Anon, you're just having over a crashout over a term you haven't looked up the definition of. Like, no shit genders differ in more ways than purely surface-level biology, but there is a difference between those differences existing independently and society dictating what those differences should be.

Gender Binaries isn't "men tend to like X/women tend to like Y", it's "men should like X/women should like Y, otherwise you're unmanly/unwomanly".
>>
>>96479555
Oh, I just thought it was funny that the series is much more traditional than the anon seemed to think.

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Thread 444: If it wasnt a cat girl id be insulted edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BSF 2025 Info: en.bushiroad.com/events/bsf25/

DivineZ DELUXE Finals Ep 8: https://youtu.be/QK3wUeaDFFU


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>>96475280
Its been possible for a long time but its ultimately no big deal because its like some turn 4 play when the reality of the game is, practically all rears these days come onto the field instigating a draw or a top check. So by the time it hits a properly built deck has like 3 of their 4 sentinels and 5 triggers and hard guards 1, takes Lianorn or the other RG,hard guards Lianorns weak ass restand and PGs the other 2 or 1 depending on damage

Then come (you)r turn you just blow them up with some equally annoying wombo combo like what Ignis or Vygilla can pull out of their ass thanks to all the generous CB that provided
>>
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>>96475660
>>
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New content for the dead game
>>
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>Argo Siren and Zorga both recently mogged Lianorn
If only you guys knew how mid Lianorn really is
>>
>>96477402
didnt argo sirens get some good shit in dzbt10?

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Which game is currently in a worse state?
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>>
>>96475265
Over the past decade or so, the game of 40k has gone through several editions intended to simplify and streamline the dense and complex ruleset required to accommodate so many and such wildly varied factions as the game has (how well they've done is up for debate, but that's the goal). This has been wildly successful commercially, with the game being more popular than ever, and lots of new blood being brought in, but has also lead to deeply entrenched grogs grumbling about the good old days along with a massively larger competitive scene that GW caters quite a bit too, with frequent (currently every three months) rules updates based on tournament results and player feedback (mainly coming from the tournament players).
>>
>>96478184
They probably thought it'd be too much effort to make double versions of all the cards, since then they'd need twice the art and make sure the flavor fits and all that. Now they're forced to do that anyway with the spider-man set.
>>
>>96478867
seems cumbersome to keep track of but yeah making new additions every year is prone to get some powercreep issues eventually and banning a unit seems like the worst solution.
that being said even magic has had some rules changes of all things when bans are not enough and warp the game so much they have to either nerf a whole mechanic or change it for god knows what reason. shit sucks over here in that regard too so if that is the only negative, magic wins the shittyness award out of the two
>>
>>96470678
>Mtg went so easily into UB because the core of the game will always be goo
Every single card game Richard Garfield designed after MtG has better fundamentals.
>>
>>96468311
>robert... this rock pisses me off

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> Book PDFs

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>>
>>96478797
My best advice is to not have more than 2 projects on the go at any time. That way you can procrastinate on one while working on the other, then swap when you get bored of it.
>>
>>96454781
>otherwise you wind up with high level slaughter house workers due to all of the pigs and chickens they keep killing
You don't get XP for killing, you get XP for overcoming challenges. Slaughtering a farm animal is no more of a challenge for a slaughterhouse worker than making a pair of shoes is a challenge for a shoemaker.
>>
>>96479565
Yeah, I was swapping between making a video game and writing my campaign setting.
>>
>>96471389
E6 means that you stop gaining levels at 6, not that you stop growing more powerful.
>>
>>96479745
>You don't get XP for killing, you get XP for overcoming challenges.
You get xp for both. That's why Evil creatures are able to level so fast, because killing a helpless creature is as much xp as defeating the same creature in open combat.

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Creator of Shambala edition

Previous >>96365928

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>96477807
>>96478141
I think I remember Jellymon being rogue playable in JP since they got the RB set earlier than we did, relative to other sets, so she might be salvageable.
>>
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>>96478017
>>
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>>96478017
>""event"" is just a set rotation
>>
>>96479613
>no royal knights or half the omni pieces
I'll take it
>>
>>96479613
I like it since it gets a lot of people to try something different


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