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Doombull Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97267888
it's retarded to suggest that gaming and painting aren't very different aspects of the hobby anon. For many people they might enjoy a faction for one aspect and not the other. It's not even about rules, we are talking faction fundamentals like the anon said with chorfs having low model counts, which can't ever change for obvious reasons. Similarly a lot of people like the horde playstyle but don't enjoy painting hundreds of infantry. tl;dr there is a lot more nuance to finding a faction you like than just 'yourdudes bro!'
>>
>>97268228
I dont think knights make much sense for Taal. Maybe outriders and pistoliers (think wood elf wild hunt) would work for him but he is a god of forests and it is kind of hard to ride in the forests.
>>
>>97265925
Aren't DPs monstrous infantry, not infrantry proper?
>>
>>97268352
Ive only painted bits because i'd rather not paint an army i dislike playing.
>>
>>97268352
Holy cope! Look at all those excuses for being a paypiggy and not painting your army

Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
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>tfw you kill your opponent with their infinite
>>
>>97267394
Just buy some gems and emotes and stop being antisemitic
>>
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>>97265313
well, yeah but DC has a very extensive banned & restricted list that gets updated every 3 months or so
the arena team is not really worried about curating brawl, they removed the majority of the feel bad cards and rebalanced a lot of cards for historic, but that's about the extent of it

I think brawl has potential to be great like DC but it's gonna need a lot more intervention
>>
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>>97267394
really is amazing, isn't it?
>>
>>97268290
STOP NOTICING THINGS

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>
Apparently, I can only write two types of female characters:
>pure, goodhearted maiden of virginal goodness and peace-loving nature
>aggressive, rude tomboy, will punch your teeth in as a form of mating ritual
Next year, I shall be a better author.
>>
>>97263928
Learn2write sluts next.
>>
>>97257571
Wyrd Town F____
>>
>>97263928
>Inserts clip from As Good As It Gets
>>
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The DM reveals that all this time, the 'Chaotic Evil invading soldiers' you've been fighting and slaughtering were actually Lawful Good innocent untrained peasants. They were tricked/convinced into believing they were fighting for survival and defense of their impoverished homeland.

THE PALADIN FALLS AND LOSES ALL POWERS!!!

Do you feel like a hero yet?
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>>97252887
>>
>>97264543
Paladins are holy WARriors.
>>
>>97264543
>Consummating your marriage automatically causes a Paladin to fall
Ok, exactly fucking how do you rationalize this?
>>
>>97268221
Men are always stronger than women. ANY time there is a power disparity during sex, genuine consent cannot be given. Therefore since men are always stronger than women, any sexual contact between men and women is inherently rape, because the woman is physically unable to grant genuine consent.

And since all sex between men and women is rape, and rape is always an Evil act, and the paladin is knowing engaging in sexual congress with his wife, the Paladin has knowingly committed an Evil act and therefore falls.
>>
>>97268309
Okay dworkin.

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>the dark lord just wants bitches
Is this a good villain motivation?
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>>97258165
I just metagame my players
They often talk shit "het wouldn't be cool if we this and that shit?? Haha"
And next village someone did, and it pisses them off
>>
>>97258165
One of the villains in my current desert campaign is like this. I copy/pasted Borak from Exemplars of Evil, but made the dragon a male blue dragon, with the disposition of Jabba the Hutt. He has a harem by which his army of half-blue warriors are created, but his current favorite girl is supposedly the sister of a city lord who employs the players and they're hired to rescue her. Neither the dragon nor the players know the damsel in distress is actually an ancient succubus sent as an emissary of an impossibly old chaos sea beast, and her enslavement to the dragon is the only thing keeping the current rise of demons, undead, and wild magic across the sands from becoming far worse.
>>
>>97258165
yes but WHY does he want the bitches? Is he a hornball? Does he simply want the prestige that comes with it? ... Does he need someone to talk to?
>>
Does the dark lord’s name begin with Thulsa and end with Doom?
>>
>>97258165
Post link to uncensored pic, then I'll answer.

>New Quest Added: Find uncensored ghost bitches

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97267208
Yeah, you try aligning these fucking things.
>>
>>97266512
>Damn i can't imagine it being worse than it is.
Hello
>>
are there any BIG shot guns for tags? like its a 2B large teardrop high tier ammo kinda rape
>>
>>97268107
Popsicle stick to set the alignment plane and a pair of tweezers for fine adjustment will do the job. 3x2 independent joints that can be aligned one at a time is a hell of a lot easier than four joints that all have to be aligned at once.
>>
>>97268107
Goddamn, even holding the miniature it would almost make more sense to scan it and print it as a whole.

Too bad (for me, good for CB) Infinity is basically either not existent or extremely well gatekept as far as scans go.

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97268076
Then make them or seek homebrew?
>>
>>97268106
I already homebrewed them. I can still be mad
>>
still kinda salty the dark heresy campaign i'm in is scuffed as hell and not hard at all
>>
>>97268313
Going to elaborate or?
>>
>>97266069
>Do you guys connect characters and events from your different games?
Yes, every single series is connected. All ten so far have followed each other, and they all have been affected by, or affected, past and future series in both chronological directions. Many of them have had major ramifications for the Solaris Expanse itself as well.

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97263308
>as per the 3.5e FAQ:
So nothing of substance then? The faq has 2 issue, it has no actualy authority to adjudicate RAw and is run by whatever random writer was in charge of the service that day. The fact they even released Complete Psionic is proof enough that wotc had many shit writers that didn't understand the game they were writing for.
>>
>>97263659
I felt like it would be useful to contribute that all the same. Everything has been picked apart at this point, it's up to the DM to rule what "exercise mental control" means beyond mere charms and compulsions.
>>
>>97263659
Lack of proper unified level based guidlines for effects, magical or otherwise, is what was fucking 3.0/3.5 over from the very start. With authors just going "that sounds cool" and adding shit in without considering what it will actually do. Even ToB done way later down the line suffers from it - for example Stone Dragon maneuvers that go through ALL DR from the very first level, instead of making it scale properly.
>>
>>97263044
>>97263308
Thanks
>daze, sleep, hideous laughter
those all seem in line with Insanity. Not sure why Rage would be treated differently from the all the above
>>
>>97263047
I think most encounters are PCs vs. monsters not PCs vs. NPCs
The later require DM to build, are always harder to adjudicated and frankly are far less interesting because than you are a just a couple of dudes with magic, fighting other dudes with magic.
So it makes more sense to judge systems vs creatures.
Besides, DMs who thrown NPCs with WBL at their players will be screwed when the players win and just take all that WBL for themselves from a single encounter. That's an easy way to break your campaign.

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>gain traction from GW losing community goodwill
>immediately start killing your own community goodwill before you even have a product fully out
What is this business strategy called?
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>>
TC fans are some the most butthurt I've ever seen.
>>
Wanna hear a funny joke?
Aztecs.
>>
We have Mutant Chronicles at home
>>
>>97268200
Noooooooooo! You can't mock our heckin' brownerinos!
>>
>>97266372
This shit STILL isn’t out?!

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts

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>>97267076
>>97267106
>>97267270
>>97265922
Savages aren't welcome here
>>
>>97265922
This is cancer, but it becomes much better by changing a single letter of the text.
>"Every time an Amazon lays a Wild Card Monster which possesses one of the qualities listed on the Sacred Hunt Table..."
>>
>>97268216
>not changing the single letter in 'Hunt'
smdh
>>
>>97268066
Based

Yeah fuck of savage fags
>>
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>>97267270
>the rare Obamaian Snake People

SCP edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>FILE N°: BX-1969-092
>AGENCY:
https://x.com/FabienPalmari/status/2005704892393103742
>>
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>>97266292
I have been playing the hell out of the PC game "Active Matter". It's like STALKER, Roadside Picnic, and SCP had an anomalous baby and it has had more moments that have made me jump out of my seat than maybe anything I've ever played.

Definitely going into my next Delta Green game.
>>
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>>97266895
Voices of the Void strikes a really different feel with its horror. You play as some dude searching and saving signals from beyond using a satellite array. That's it. But you have to go out and service these satellites and check on the power station. Exploring is neither encouraged or discouraged. It's a very slow burn game until it very much is not. Sometimes things happen. Sometimes they don't. One of my favorite little details is that the doors on your base all have passkeys on them, so that they can be locked. It's never told to you as to why you would need such security, it's just there. Lot's of small things like that.

Unfortunately it's gotten a (mostly deserved) reputation for being the dev's magical realm. If you downloaded the game and just played it, you wouldn't have any idea about it. But going to any sort of community involving the game would immediately barrage you with canonical/formerly canonical/fanon magical realm content that can possibly kill tension for the game itself. I personally don't mind most of it, honestly. But I know some will absolutely detest it. So if you are interested in playing it, go in blind to the game and its community until you've had your fill, or wait for the game to be complete (currently version 0.8.2). It's free.

https://mrdrnose.itch.io/votv

For /tg/ purposes, it may work best as a single player TTRPG. Maybe could have up to 3 or 4 people total, but you'd have to add more objectives and tasks for players to do, which could become tedious. The less people the better, for tension.
>>
Is this thing any good? I love Delta Green but a lot of the modern scenarios are just sort of....meh. Does this have good things in it?
>>
>>97266374
Kolchak the Nightstalker.

I remember watching a few episodes as a kid and now want to go back and pick it up again.

Im out of my depth here

TL;DR Im trying to learn how to run a setting I have no experience with. Looking for setting influence.

-

I would like some help with this concept, post apocalyptic science fantasy. The idea that the world was propelled forward by magic tremendously, but then cataclysmic events reset civilization, and now were living in the post era.

Im used to running Sci-Fi, Cyberpunk, Shadowrun, Lancer, but this new group has requested me to run fantasy for them.

I agreed, but I told them I wanted to draw from influences that im familiar with, the closest comparison I can think of is the Televison Show Adventure Time where there was technology and then a fall, and now we have magic and some science tech. Disparate cities and no main governing body.

-

So, im looking to add to my influence, are there any pre existing settings ? Are there any fun things you've ever wanted to do along these lines ?

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>>97260477
Just check out Desolation.
Chances are, it;s older than you
>>
A genuinely good /tg/ thread. This cant be. Bump
>>
>>97263915
>basin of puss
>>
>>97260477
i think cypher does what you are looking for. fantasy happening after a long forgotten apocalypse happened to a sci fi society and now people find the artifacts called cyphers in dungeons and think it's magic
>>
>>97260477
The might and magic series, but heroes and the original dungeon crawler, are pretty good for figuring out how to combine magic and science-fiction pretty well. Wizardry is also pretty good at it as well.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97266427
>even after skimming Old School Essentials and reading Principia Apocrypha and the other PDF recommended, I'm not sure I *get* OSR, but I'm very interested in running it.
We have two n00b guides linked in the OP that are much more concrete than those (highly overrated) primers. I recommend reading them and coming back with any questions you might have.
>>
>>97266813
Sorry, should've mentioned I've read those too.

I feel like after 2-3 sessions, I'd be getting the feel for it, but it feels more alien to me on session 1 than not, and if I were actually gonna run this with some friends, even preparing them for all the 'differences' from what they're used to and getting them on board conceptually, it'd really throw a wrench in if I was actually running it with that bad of a feel.

That's why I'm really interested in just seeing some play examples.
>>
>>97266862
I've looked. There really isn't anything that shows you the process from behind the screen. Bandit's Keep on YouTube is probably your best shot.
However I would advise just writing out in your own way a flowchart or procedure notes after reading the Moldvay Basic rules. Strictly following the procedure should be all you need as an experienced DM to find yourself playing in the OSR style. My own procedure notes in picrel may be of use, at least as an illustrative tool of what I'm talking about. Start the game as close to dungeon crawling as possible when you begin play.
>>
>>97266427
>Old School Essentials
it's good as reference but you should read b/x first since it has actual advice, explanations and examples on how play looks like.
>>
>>97266862
You're overthinking this. Just play. You'll make mistakes initially, and you'll improve with time. No big deal.

Also, for decades kids have learnt to play D&D without watching videos on YouTube. You really don't need them.

...was also the first third-party one, with its first product released in 1976. Judges Guild's Wilderlands of High Fantasy is the only setting you'll ever need.
>18 hexmaps at 5-mile hex size, with a cool thing (ruin/relic, castle/keep, town, or monster lair) every 5th or 6th hex
>Covering an area the size of the Mediterranean Sea
>Crazy shit all over like a Balor running a town
>Huge aesthetic variety, lots of different flavor and creature types
>Home of the iconic City-State of the Invincible Overlord, a wonderfully dysfunctional city
>There is exactly ONE nation-state in the setting, and it's the size of Belgium. Everything else is city-states and fortified towns
>Life is grimdark as shit for regular people, think Bronze Age Collapse tier. Child mortality is high as shit, only the lucky strong or brilliant make it to the ripe old age of 35.
>No ancient conspiracies or secret societies puppeteering from the shadows--geopolitics are very primitive
>Tech is schizophrenic, with some towns having just invented the wheel to and some cities having discovered calculus
>But despite all that, you can make a real difference with your friends! Kill the asshole Overlord and see if you can do a better job.
WoHF is written for old-school D&D but easily adaptable to other editions. Necromancer Games updated the content to 3.5 in splendid style with their releases of it.

What are you waiting for? Pirate a copy right now!
>REALLY OLD-SCHOOL & NECROMANCER RE-RELEASE

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>>97257145
What planet does John Carter of Mars take place on?
>>
>>97259421
I know all the old JG material is also in the archive for OSR content. Highly recommend it!
>>
>>97255555
>zamn this looks pretty cool
>look inside
>kitchen sink meditterranean again
osr shit keeps fooling me
>>
>>97261711
It's THE BEST kitchen sink
>>
>>97261711
i dislike a lot of the goofy shit going on in the actual game world they wrote, but all the tools for generating a campaign sandbox and adventure sites are still 10/10, have yet to be surpassed.

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The /btg/ is dead! Long live the /btg/!

Scratch one Cameron boat edition

Previous Thread: >>97249401

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97267342
Tell them you have brought ASFs instead, and then once the game starts, reveal that they are Kirghiz Cs and airdrop many Battle armor on top of them.
>it was funnier when they couldn't airdrop BA, but I'm glad they patched the rules to allow it
>>
>>97267202
Too much
>>
>>97268160
Why couldn't they air drop BA? That's literally in the TRO description.
>>
>>97268250
Because the rules specified what kind of units could airdrop and ASF wasn't one of them.
>>
>>97268250
Theere are 2 differences between a cargo bay, and a passenger bay/compartment. The latter includes life support for it's occupants (a bay is indefinite, a compartment is something like a week), and it also includes the ability to deploy the carried unit while in flight. That's the only difference. A cargo bay has neither of those things. Basically the entire reason to take a passenger bay instead of a cargo bay in a game is to allow for airdrops.

The Kirghiz C was written before passenger bays/compartments existed. Therefore it's got cargo bays on the record sheet. Therefore, for a very long time, it was legally incapable of dropping it's BA while in flight. CGL didn't want to alter the Kirghiz record sheet to give it passenger compartments because they don't ever change sheets of possible. This entire bullshit is why NEA got the Troika 6MC published, which actually includes a BA compartment.

A few years back, they finally issued a rules errata that allows jump-capable infantry and BA to airdrop from a cargo bay. So the situation is fixed. But for a good while it was stupid.


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