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Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
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>>97283247
What if i don't care and just take the thread as an excuse for talking about conan because i think he's cool, huh?
>>
>>97283317
Well he did rock bangs like no other man ever could. Neither Schwarzenegger nor Mamoa even tried. Sorbo did though(Kull isn't Conan but you get it).
>>97281870
Since we are talking about games, PCs in Conan 2d20 are surprisingly competent combatants but fear(threaten) attacks, that horrors do very well, sometimes without even using an action throught the Fear X trait, can absolutely shred them in one round.
>>
Lovecraft's protagonists are usually intellectuals. They're highly educated individuals with a lot of knowledge regarding the inner workings of the universe and the nature of society. They lose their minds not because the monsters project a supernatural insanity field that makes people go crazy, but because they realise that a great deal of their knowledge is built on falsehoods and that the universe is far larger and far stranger they ever thought. Their entire identity as educated men disintegrates and the world as they know it is destroyed. So, they lose their minds.

Take someone less cerebral who doesn't give a fuck about how things work, who isn't curious or informed about the universe, who just accepts the current state of affairs and adapts to it, whatever it might be. This caveman survivalist would take on deep ones without giving a fuck about how they are supplanting humanity and violating our entire species. He would see Cthulhu as another terrible monster like an orca or a polar bear, some great beast to be feared but not as a sign that his entire reality has been built on a lie, so he wouldn't go insane. He would take one look at non-euclidean horrors and assume that they just look funny and behave in strange and unusual ways, rather than lose his mind over this flagrant disregard for the rules of physics as he understands it.

The more intelligent you are and the more you value your intelligence, the more vulnerable you are to Lovecraft's horrors. Conan has the perfect incurious, action-over-intellectualism psychology to face everything that Lovecraft ever devised without blinking.
>>
Imagine thinking that insanity in cosmic horror is that you actually go crazy and not just that the truth you've learned means everyone else thinks and treats you as crazy
>>
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>>97281870
In actual Lovecraft and not the pastiches, people tend not to go entirely mad witnessing eldritch horrors. They instead demonstrate symptoms of what we would today call PTSD, which makes sense, because Lovecraft was writing in a recently post-WW1 world and evinced clear interest in the trauma then known as 'shell shock.' Lovecraft himself had a lifelong fear of heritable insanity due to his parents, and this also shows in some of his work.

Conan, for his part, does show bad fear and trauma when he encounters the ineffable more than once. Hell, just seeing a dead dude revived as a zombie by a friendly evil wizard upsets him. REH intended Conan as an ideal/aspirational character, and in-fiction you could argue his Cimmerian upbringing and mercenary life selected for a protagonist more resilient to trauma.

Oh, and traditional games? Faggot.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Peaceful Edition
Previous Thread: >>97257736
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>>97282542
All these are exactly the kind of ideas I was trying to avoid since they really make a couple of builds the center of the story rather than on par with the rest.
>>97282581
>I feel like the revival plan should be "perfect" in the sense that, with no interference, a high power level for the ressurectee could be achieved. So instead of them reviving a mid-low tier threat setting wise, they end up reviving a high tier threat but with weaker power (in order to be fightable) due to PC interference.
That's what I meant with my suggestion. I feel like if they have a god guiding them there would be less chances of mistakes, since the god would find out and react. I guess we could go with a god that can't comunicate to allow for a weaker revival. So we can also have the scene where it awakens unaware that the ritual was fucked up and it isn't at full power, so it gets beat up and runs away to gather more power.
>>
Back from the end of year break.
I'm only playing MP, before I go deep diving into the last few threads has anything major happened? New writefags or plot developments. I see it looks like we are discussing the BBEG?
>>
>>97282721
It was christmas so basically nothing happened.
Moyu anon wrote something, other anons came back and made promises. That and what you see here is about it.
>>
>>97282092
There was a proposal that they're "pure land" type of a sect, and their plan is to extend the ancient domain to the entire north domain to nerf the cultivators.
>>
Which characters are going on the expedition again?

I started working on a Science Fantasy TTRPG. It was originally a GURPS setting, but i wanted something more pulpy, less realistic, and it's spun off into its own thing.
Here's the latest draft, tell me what you think
>https://files.catbox.moe/maxhmu.pdf
the new captcha is fucking gay btw
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>>
coulding find a description of what "breaching" does, its a tag on shaped charges.
i assume its an anti armor thing seeing as
the damage itself is only about two gunshots for something that cuts through bulkheads
>>
>>97283375
i realized that too. it's been updated.
thanks for the catch :)
>>
>>97283395
although maybe since a shaped charge bypasses vehicle scale, 5d10 is a little much...
>>
>>97283398
not in the least
it doesnt blow you away
throw you around
it cuts
stick an arm into the blast zone and you will stay where you are and past that line of deliniation the arm will have been cut to its interity, disintegrated if you will.
same with concrete and steele.
by the current stats it has less than a 50 percent chance to drop an unarmored human to 0 if they fail the dodge check.
it is frankly generous.
>>
>>97283484
lmao alright. i did watch a video a couple weeks ago of a shaped charge splitting a tungsten vube into 4.

Previously on /slop/: >>97261394

▶ Thread Task: Moonlight

▶ Generators
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https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>>97282603

The Emperor Protects
>>
>Goatposting
>>
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>>97282979
>Thread Task

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97283142
Thank you very much
>>
Hello Sharethread, I would like to humbly request a pdf of Kingdoms: A Zine of generational proportions. Thank you
>>
Humbly requesting Arkham Horror RPG - Dreams of Kingsport
>>
>>97279663
Would anyone happen to have 40k 8th edition Harlequin codex? Please and thank you.
>>
>>97283487
gf /d/6rchyK

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Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.
Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
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>>97282519
Why?
>>
>>97278001
>He has made an observation and made an interpretation of his motives.
>I interpret that sharing an interpretation was motivated by a desire to feel like someone gives a fuck about him.
Some self awareness, please, retard. Or at least learn to be subtle with your projection.
>>
>>97277926
Lurk five more years before posting newfag.
>>
>>97276085
I see this cheap-looking anime art and I am already out.
>>
>>97276085
Fantasy narrative slop - just what I've been waiting for all my life.

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97279219
>logistics
That's one of the main advantages I see with them. For adventuring, they can carry people and gear. For non-adventuring tasks, there's a lot of horsepower to spare for a number of tasks. I'd envisioned medical centaurs hauling a whole carriage of wounded or delivering supplies. This works for post-industrial worlds, but are pre-ubiquitous combustion engine worlds, where the tech for cars and planes is available, but horse-drawn stuff is still the mainstay. The WW2 and subsequent wars would have them doing more base construction and scouting, I think.
>centaur style races
All of the feats I listed up here >>97276510 should work with your tiger/komodo dragon/spider/whatever body, assuming your body is strong enough to act as a mount. I'm sure you could homebrew a few more feats if you wanted another effect.
>>97279447
I tend to have them a slave class with hand wave lore being "They used to be a tribal in the planes, but after losing several territorial wars, they became subjugated and restricted to reservations" akin to native american lore within the U.S. This also allows me to create muscular simple minded amazon style centaur women (this is my fetish), which is perfect for me.
>>97279511
At the very least, they have to find some stairs. There's some other bullshit you can do as well, but if transmog isn't an option, in some cases, centaur folk are just too big to navigate some dungeon sections.
>>
>>97280717
>I'd envisioned medical centaurs hauling a whole carriage of wounded or delivering supplies.
This. I fail to see why EVERY race has to be able to occupy EVERY role in the military. This reeks of woke inclusivity bullshit.
You don't want ork surgeons in the field hospital, unless they're dentists or something, maybe not even that.
You don't let elves lug around boulder-sized hammers no matter how much they whine, bitch and moan.
And you don't employ kobolds in heavily-armored shock troops.

Everyone should play to their racial strengths, centaurs shouldn't be an exception to that simple rule.
>>
>>97282271
>military conscription and putting unsuited personnel to a position that needs to be filled is woke
I can assure you that despite all the propaganda, the military is not a well oiled machine where everyone can be their best selves.
>>
>>97283238
Try as you might, you won't be able to make a halfling wear the giant's armor and be an effective combatant.
Throwing ill-equipped people at the enemy have never worked. You either outsmart or out-tech the opposition.
>but muh Soviets…
Were not fucking butchers, nor were they underequipped past the first couple of months.
Outsmarting and McGyvering shit on the spot was happening left and right.

If you don't have enough people to fill a certain role, you make do with replacement, i.e. using horses instead of centaurs where possible.
Or you switch tactics entirely, such as resorting to sending saboteurs, and ambush or trap warfare when you've lost your orks and only have goblins on hand.
You might get away by keeping a sizeable amount of people in reserve to even out the imbalances, but the expenses will add up quickly during a war.
Either way, it would be rather silly to not take the mixed nature of one's army into account and set up contingency plans.

This, by the way, highlights the difficulties associated with mixed race armies that rely on specific racial strengths.
A less rigid structure would instead have a range of roles for races, or group races based on a set of common traits.
It's gonna be a pain in the dick whatever you choose to do, but specialization has it's perks, namely higher potential of each specialized group.

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>>97283473
UUUH
you wouldnt lose so many orks if you didnt only send in the goblins once youd lost them all

there is ONLY hybrid warefare these days.
and yes a lot of soldiers die because a retarded overhead wont let them innovate and doesnt know what those guys need to be doing.
politics and fragile egos have allways been and allways will be the main driving force behind war.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97214004
>(spartiates might have thought of helotes as "pests", but since it was literally illegal for a spartiate to work without losing citizenship...)
The rest of your post got enough heat but this is also retarded.
>>
>>97278017
>just want minorities to disappear?
what country, pretty sure that's nigel's in england. formerly Ukip. AFD in germany, front for France. though they're diluted by a wider party platform
>bulk of one side's
nobody said the bulk, we're talking about the margins, the "far" not the right et all.
Most right wing people who fall outside the normal bounds become single issue anti-diversity voters. they're not out there quoting fucking moldbug.
>>
>>97278005
>>97277891
Yeah, and Christianity shaped itself to the west as well. meanwhile, theologically islam is an illiterate warlord trying to piece an understanding of the religions together he isn't familiar with.
like trying to recreate a painting you can only stare at through a peephole.
there's a reason why one of his arguments against Christianity is "why did jesus shit if he was so divine?"
not kidding
>>
It's fantasy dawg
>>
In WEG' D6 Fantasy orcs, goblins, ogres and bugbears are created from other humanoid races. The most handy and large scale method is just burying humanoids to a cursed ground, which causes them to deform and rise again as mentioned evil races. They can also be created by corrupting humanoids through magical torture, and through evil races raping other humanoid women which results in offspring of evil race.
This is all mostly done by evil wizards who want obedient minions who do their bidding as long as they are given something to hurt or smash on regular basis.

This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Starter Dungeons
https://archive.4plebs.org/tg/thread/86342023/#q86358321
PREVIOUS THREAD
>>97226728
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>>97278396
why don't you instead stop calling a thread that is only about a specific subset of OSR games the "OSRG"?
>>
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>>97281269
>>
>>97281269
It's a thread about ALL OSR games, hence the name "OSR General". The fact that you're bitter that your fave isn't old-school doesn't change that in any way.
>>
>>97280846
No young fren, I was there when osr was nascent. I had no real need for it. I had my old rule books so didn't need the reprints. Only reluctantly played 3e, even then our DMing and playing was old style in tone even with all those silly feats. Not sure why my friends adopted 3e rules, maybe cult of the new.
I was here when people made the first osr generals. Outside of some trollish 4channers, and apparently outside of your blogger's head as he's wrongly conflating things, osr still means what it meant.
Your opinionated little blogger hero doesn't get to redefine "osr" to suit his means. He's engaging in revisionism and I reject his attempt. Even if 2e was not, as in his opinion it isn't, "old school" it was and is part of osr and has been for 21 years or more.
While it's nice to read him admit Cook wrote frames for modules, though unfortunately mistakenly trying to equate this with railroading, and that
>such a thing isn't really different from several treasured modules released earlier
he has the rather poor and wrong opinion that
>module tells you to place an encounter at a certain point in time
is bad. There's no real difference between a dm deciding to reschedule, omit or add an encounter all on his own, whether for a module or own adventure, and a dm deciding to do that based on advice from a module. It's called being clever, wise, adaptable.
In a footnote he adds
>I'm not arguing that the old-school method is the one true way to play D&D, though it's the one I prefer.
but the trouble is he's talking about "the old school" when there wasn't a universal and monolithic "the old school" and old school isn't synonymous with old school renaissance.

>>97281268
Mine wasn't the first reply so you're being a bit choosy.

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>>97279450
>no doors are visible
>only a stone arch descending into darkness
meh...
it got that heavy "grammatically and technically correct but no human ever conveys information like that" feel

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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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https://m.youtube.com/watch?v=tKUl-BCjkFw
BEWDbros - our response?
>>
>>97282672
>if you surrender the gske it doesn't count anything towards your mission progress
NTA, but I genuinely did not know this. Now I know why sometimes my missions won't complete - its cause I scoop games if I know I will lose.
>>
>>97282449
and then here comes the second sky burn
>>
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>>97282812
>either you draw into the ice barrier part of the deck (stun), or the umi side (also stun)
>or you draw into both
>plays the mirror force cards on top of that
holy hell nigger, kill yourself
>>
What should I play at locals on Saturday bros?
>Primite BE
>Cubics
>Rose Dragon/Rikka

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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It's been 2 weeks since I started playing sorcery with 2 booster boxes. Here are my thoughts
> 1 booster box will give you 2 good decks and 1-2 mediocre at best
> 2 booster boxes still only gave us 2 even better decks and 1 ok deck with high value cards
> art is amazing. I'm feeling the same vibes when I played L5R ccg
> multiplayer format will probably replace commander for us but the map I printed is 3mm thick and unfit for transport, on top of being huge
> game has 2 flaws from being perfect
> needs sleeves as picking the cards up and tokens is tricky
>suffers from mid to late game card sandwich syndrome. Since all the cards need to be in a single space to bunker down yet they are in specific positions, they create an unwieldly card stack e.g.
Tapped submerged unit with a ward token
Untapped suberged unit with a stealth token
Site
Tapped avatar
Untapped frog token
untapped minion with a token
and so it goes. But any AoE spell in this stack results in game over so maybe its just our internal inexperienced meta that favours this late game tower of babel.

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https://strawpoll.com/PbZqbaoKNyN
Repostan the progression series poll.
Vote with your heart, win a drawing maybe
>>
>>97283315
A L B E R T A
L
B
E
R
T
A
>>
>>97283315
nigga sleeve your cards

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97278798
>9. OOC conversation
Again, this is totally fine to do and necessary. Trying to get everyone to thespian it up all in character and do the dialogues all in character is a waste of everyone's time. Do not do this. Players and the GM can summarize a dialogue their character is making you do not have to nor should it be word-for-word in character dialogue.
>I search my memory for blahblahbblah
yeah fuck that. We don't have time for that shit and your immersion can't be that fragile or using a dice or a pen or reading in english or anything will snap it. You almost have it with characters basic knowledge, but you can just tell them that shit. Ties in with 7.
>10. Fail forward meme
Say what bluntly?
>11. 3 sentence maximum
Good. Less is more. Make it terse but evocative.
>12. Reactive elaboration
Yes, good. Make use of well tailored tables and background world thinking to make this more seamless.
>13. Obstacles not solutions
Again yes. Good.
>14. Conflict
Varies, too vague advice on your part to do much with. Generally always erring on xyz makes you predictable in ways your players are too polite to tell you they've figured out. Again, random tables are utility tools.

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>>97282194
>>97282249
I hear your disagreements. It's interesting to see different approaches to GMing. I like your three bonus tips. Do you have any additional GM advice? I'm open to new ways of making the game better for my table.
>>
>>97281895
Railroading is using GM fiat to force a certain outcome. It's always a bad thing. Using the term railroading the way op does up there dilutes the meaning. You can have linearity in a scenario design without it being a railroad. You can have a five room dungeon, where each room leads into the next room, and there is a boss and a treasure in the last room. It is linear, but it's not a railroad unless the GM is using fiat to force specific outcomes in each room, for example making it so no matter how well you stealth roll is you always have to fight, there is no room for interesting strategy, whatever the case may be.

I think that he was trying to say is a variation on what I believe for early in the campaign scenarios and one-shots, which is to start late. Don't start them in the tavern meeting the old man who gives them the map to the dungeon, start at the door to the dungeon saying "you're at the front door to the dungeon that the map you got from the old man in the tavern led to." Don't start in the briefing, start in the plane about to halo-drop into the hot zone. If possible, start in media res. This is a perfectly sensible way to start a campaign, and isn't "railroading."
>>
I don't think there's anything wrong with your world having the internal consistency of a video game i.e. you only draw what the players need to see and make up shit from whole cloth when the unexpected happens (or you run out of prepped material). When I started out I thought statting up all the Shit That Nobody Cares About behind the scenes was important for consistency, but nobody cares about 90's style encounter tables where you roll a d100 and 80% of results are some boring mundane thing that bores people to tears. Players want to be entertained so break out the SUDDENLY if they start looking bored
>>
OP has some good GM advice
I'm pretty sure it's a pasta or condensed into text GM advice video by some actually competent TTRPGtuber like Seth
maybe a compilation of several different videos
>>97282194
this post is bad GM advice

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Impromptu Flying Lesson edition

>Previous Thread: >>97266080

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97282705
fuck off macca
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>>97283176
Who?
>>
>>97280290
How could you forget to put in the title OP you imbecile
>>
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>>97283176
>Macca.
>That's the only name you'll hear.
>Macca.
>It means the end and the death.
>Macca.
>I am Macca.
>Macca is all around you.
>Macca is the man beside you.
>Macca will gnaw on your bones.
>Look out! Macca is here.
>>
>>97281654
Expendable only affects Vanguard. Which BoJ is not

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Redneck Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: Which artists do you think drew the best elves?
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>>97281141
Holy shit that is one fugly photobashed shit.
Fuck off from this thread puckee
>>97282336
>Marta Nael
Good to see she moved up in the art world. Used to follow her work looong time ago back in 2011.
>>97281119
>Post more serb anon art
Have a new scribble. I'm making myself new phone background.
>>
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>>97281280
>>97280222
LMAO literally gay elves
>>
>>97282336
I just can't help but laughing know that helmet is for the hears
>>
>>
>>97281280
>bestest and greatest of the Eldar.
Not a great feat, since Eldar simply doesn't work as army/faction

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>97282255
Keymer easily. He’s pretty blind tactically and is basically an overtrained mediocrity whose parents had the means of hiring Peter Leko to coach him from a young age. His natural talent is minimal. I would complicate the game as much as possible and hope he fails outside of his classically trained comfort zone and misses a tactic.
>>
>>97280936
Thanks for sharing this, I’m conflicted as a Chiefs fan but I do like his content lol
>>
What single chess video have you found most useful in your development?
>>
>>97282616
Hmm no single video for me, there’s too much to chess for one video. But I get a lot out of
-PowerPlay Chess videos
-ChessBase India videos of OTB games like https://youtube.com/watch?v=csdj0DmrEvA&pp=ygUWQ2hlc3NiYXNlIGluZGlhIG1hZ251cw%3D%3D
-and the old chess24 rapid tournaments, especially during Covid
>>
Why does R*edit aggressively shill Lichess so much?


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