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File: Da FAQ 2025-03-21.jpg (1.47 MB, 1224x1584)
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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>97331100
oh my... seconding~
>>
>>97329753
Seconding Genesys - Ships of the Shattered Empire. Please and thank you. Also. How would I go about adding to the drive for Genesys?
>>
Looking for The Dream Shrine OSR module
by Swordlords Pub.
>>
>>97332490
https://gofile.io/d/v9EEdD

Requesting:
To Be or Not to Be a Villain

ty!
>>
>>97332599
>/d/v9EEdD
Thanks so much! Made my Day!

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>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ


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>>
>>97332143
Yeah maybe make it a replacement/upgrade for the regular Infernal Bomb instead of an option.
>>
>>97331390
yes and no
a lot of "influencers" marketed TC as "New 40k!" "is this the death of warhammer?" "This new game is warhammer but good?"
Trench crusade was never that and never tried to be that, FFI never marketed it as that
Trench Crusade is and always was Mordheim 2
People who came in wanting Mordheim 2 got Mordheim 2 and are happy
>>
>>97332143
OR
Combine it with a Mammon chorister and shut down the whole board
>>
>>97331653
Carcass front is NEVER coming out
Last time Factory Fortress even mentioned it was over a year ago
it's obvious they gave up
>>
>97331159
>97332432
remember to not give terminally online demoralized people like those any (you)s.

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Under Construction edition

Previous: >>97217145 #

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97332201
rent free lol
>>
>>97332323
>It also doesn't make sense for Revan's Sith to be that cartoonishly evil
It makes perfect sense, that's what happens when you oppose the light side ie. the balance of the force. The dark side is a cancer
>>
>>97332130
Having Nightsisters as the only non-Jedi derived group and having them as the only Witches on Dathomir was the worst thing that happened post-Disney takeover.
>>
>>97332544
Well, we've also had the not-Dathomir witches. They called the Force the Strand and had lesbian childbirth. That's different.
>>
>>97332585
The writing failure of one, failure of two, failure of manyyyyy.

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Are interspecies pairings allowed in your game?
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>>97332094
Fuck off, slopatar shitposter. No one cares about your culturally irrelevant flickslop
>>
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>>97332094
GIWTWM!!!!!!!!!!!
>>
>>97332546
Why does "she" look like navi Nathan Explosion?
>>
Unfortunately we got faggots like >>97330169 in this board.
>>
>>97332573
>t. Butthurt animal rapist

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Hey there

I've decided to start a West Marches-style campaign on my LGS. It sounds the perfect style to run for a public setting w/ rotating players, but I myself have never DMed one

Any experiences, tips and advices regarding DM-ing/playing West Marches style games?

Or general tips for running games on LGS ?

For those unfamiliar with West Marches style, here is what google have to say about it:
>Player-Driven Exploration: Players decide where to go and what to explore, venturing into unknown territory from a safe starting town.
>Rotating Cast: A large pool of players participates, but different combinations of adventurers form parties for each session, preventing the need for a single regular group.
>Sandbox World: The world is a sandbox, with the map and plot emerging as players discover new locations and rumors, rather than being dictated by the GM.
>No Fixed Schedule: Sessions occur when players organize themselves, often on a voluntary basis.
>Low GM Prep: The Game Master (GM) focuses on creating a world and potential encounters, responding to player choices, rather than crafting complex plots.
>Self-Contained Sessions: Adventures are often designed to be resolved in a single session, with storylines evolving over time.

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>>
What sets a West Marches campaign apart from a hex crawl?
>>
>>97329372
>Daily reminder that the original West Marches story was a make-believe bullshit post of something that never happened, no different from Old Man Henderson.
Proof?
>>
>>97329932
For most part, see >>97329513

>fact that you don't have the agency to tell us your own thoughts on what West marches is and have to rely on a Google AI summary
Oh, silly you. I copy-pasted the definition because I was hoping to give the thread a more neutral definition (rather than my personal take)

Just read the damn thread, bro

>>97329961
>What sets a West Marches campaign apart from a hex crawl?
For standard definition, see >>97308471 or do your own quick research

For my definition, well, as some anon pointed out (and I came to agree), West Marches is not about hexcrawl, doesn't need to be a hexcrawl and is potentially run better as not a hexcrawl (but rather something else that helps investigating points of interest, like a point crawl)

To me, the definitions would be:

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>>97329961
West Marches is a way to run a game where there is no set session time and a large player pool; players arrange a group among themselves and schedule the session subject to the DM being available. As the PC group is thus liable to be different with each session, the strict rule is that the players must set out from the starting town, explore the adventure site, and return within the time slot of each session.

The map is an abstract map of regions with random encounters and dungeons within them (here is the main difference from a hexcrawl you were probably looking for), spreading out in a 180° angle from a starting town which is the last outpost of civilization, and getting more dangerous the further away from this starting town and into the wilderness the PCs explore.

Hexcrawls are a more normal campaign structure typically run for a regular fixed group and where the exploration and travel are far more granular. Hexcrawls usually do not have any depth-based or similar difficulty differentiation; instead, the standard (as in Basic D&D for example) is to wait until the PCs have achieved a certain level and the resilience that comes with it before introducing overland exploration. Hexcrawls often contain numerous towns and villages.
>>
>>97308471
Unironically, use real world time-scaling between sessions.
Two weeks between games?
Figure out what your characters were doing in the meantime, like investing in land, training skills or gambling and whoring, adjust personal wealth to reflect changes.
And have your party extract from dungeons before session end, or else be captured by enemies, and have to begin the next session by escaping and recovering their equipment and loot; this approach encourages players to have a plan when attacking dungeons.

I wouldn't necessarily have the players tied down to a particular location "permanently", but adventures would for sure expect to be operating out the same inn or coaching house, or feasthall, for the purposes of any given session.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B (embed)

>n00b Player's Handbook
https://pastebin.com/XALkXkV0 (embed)

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128 (embed)


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>>97331436
>What OSR-related thing are you looking forward to most in 2026?
I'm hyped for Melan releasing his Fomalhaut DM Guide, which I'm hoping will be this year, at least. I also want to get City of the Ape-Men which I haven't picked up yet due to moving house.
>>
>>97331436
>What OSR-related thing are you looking forward to most in 2026?
RESURRECTING MY OLD CAMPAIGN! We're gonna be playing in a dungeon of my own creation, with new players and old ones returning.
>>
>>97332536
Nice, Anon!
>>
>>97332540
I'm the guy making the kobold-fishmen-undead dungeon. First session of my new campaign is on Sunday afternoon, so gotta get to work!
>>
>>97332593
Whoa!

Did you say fish?!

Kek! Fish! Fucking kek!

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97276298
I happen to have the Hc Svnt Dracones 2nd Ed book on hand and you made me curious what taurism actually does mechanically.

Taurs have:
>Base movement of 4 hexes, over the humanoid's 3
>Base Mass of 7, over the basic body's 5
'Mass' determines max wounds and modified Endure and Evade saves. Higher Mass = bonuses to Endure and maluses to Evade.
>Shape: Long - a Taur takes up two hexes instead of 1 and needs opens spaces to turn around on the map
>Fault: Stealth
Bad at stealth because you're fuarking big. Makes sense. I forget how Faults work specifically but I think it's basically a -1 to stealth related skill checks.
>Perks: lowers the difficulty of Endure saves against being knocked over or forcefully moved. If you would be knocked over automatically you're entitled to at least attempt the save at a DM specified difficulty. Also your carry capacity is Body stat + Mass + Hexes occupied so taurs can carry a lot
>Snakes can take Taurism to turn into naga (normally they have to be actual snakes instead of humanoid)
>birds can take taurism to get back wings instead of having their arms act as wings; they don't get to simplify Endure saves but they start out with hands-free flight, which would normally take surgery
>Drawbacks: a taur in full battle rattle can weigh as much as 900 pounds and the book encourages you to play into this as the GM.


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>>97327634
I'd leverage that enormous carry capacity and quadruped stability.
Something like relatively small back or side-mounted heavy weapons.
Basically, either a heavy frontline assault, or a backline heavy hitter.
On the other hand, carrying capacity and good endurance lends well to being a medic/rescuer.
Just grab the wounded and stampede the fuck out, then tend to the wounds in safety.
>Drawbacks: a taur in full battle rattle can weigh as much as 900 pounds and the book encourages you to play into this as the GM.
I wonder how much more you could endure and carry if you add an exoskeleton or power armor, basically turning into a walking tank.
>900 pounds, aka 408 kg with change
Good fucking lawdy.
>>
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>>97327806
>Good fucking lawdy.
They're straight up the size of a small horse. Or sometimes a regular horse, because horses were added in the expansion for 2nd Ed. They big.

The equipment rules state that you get your armor and one weapon you have on you most of the time for free, weight wise, so the advantage is not quite as glaring as you'd expect at first glance (barring some obvious exceptions for stuff like tiny characters, which have special rules). But if you get an Omniframe or the Physical Enhancement surgery (same bonuses) then you can double your carry capacity and use two-handed weaponry with just one hand. This does mean that you can akimbo shit like the heavy machinegun equivalent if you have the Body stat for it. This is still doable by normal dudes but the taur has a lot more headroom for it, especially since shooting is derived from your Mind stat so if you're going to be the heavy weapons guy you don't actually want to be pouring more into Body than you need to carry weapons.
>>
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>>97327634
makes me wish I had gotten the models when they were still around.
>>
>>97276298
Made for Fisting

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2026 edition

Previous: >>97198774

>News & Reminders
Arena Championship 10 won by Michael Debenedetto-Plummer (Mono-Red Prison, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
What's your New Year's resolution?
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>>
>>97330556
>I don´t play this game, so I'll just spend my time going to a forum of the game I don't play and write about how I don't play it

Ok retard, nice use of your free time
>>
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What are the contents of the pack rewards from the cube draft? What are the differences between the packs with Chandra pre-Aetherdrift flatness nerf and the packs with the Mox Opal?
>>
Start Your Engines!
>>
>>97331638
Chandra = random historic-legal packs
Pearl (not opal) = cube packs
>>
Thoughts on the faeries they are adding? Im a big faerie enjoyer and use it for standard, even if it really is just a weaker version of the more standard dimir shell. The bitterbloom is obviously good but I think the nuisance and guardian also might fit. Im unsure.

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Thread 449: Ikemen Gabwelius Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ DELUXE Finals Ep 12: https://www.youtube.com/watch?v=o0mj1pSvrus
DivineZ Parallactic Clash Trailer: https://x.com/cfvanguard_PR/status/2000909190534246745

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>>
>>97332002
You see in at least one of the timelines, Akina actually had two cute childhood friends that were at the hospital with Hikari.
The red one also just so happens to be another one of Kagetsu's students and the blue one is her sister.
They will both start wanking Akina for the next 13-26 episodes
>>
10 MINUTES
>>
>>97332486
Oh shit
>>
ugliest mom ever lol
>>
>>97332560
Dios mio

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Do you ever go all out and plan the ecosystems of your dungeons?
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>>
>>97331550
Some 15-30 cm, without tail.
>>
>>97331550
No you must be seriously genuinely retarded if you think that the giant rat monster is the size of a human skull.
>>
>>97331582
In the pic it's clearly bigger
>>
>>97331594
Two human skulls does not make a giant rat.
>>
>>97329956
This looks like absolute garbage. Get better artists, Puckee.

why are many creators so afraid of making a setting with napoleonic wars era technology?
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>>
>>97286157
He is an OP, 99.999999% of OPs are gay.
>>
>>97286216
TRVTH NVKE

>>97325983
Recent arrivals from Pakistan are not “British.” Of course they don’t care.
>>
>>97292056
Who decided that?
Depending on system/setting its entirely possible. Don't know how it is in 5e but in 3.5 you absolutely could do it.
>>
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>>97328376
>t.
>>
There was that renaissance deluxe game that was apparently good for any black powder era fantasy stuff.

Does anyone know what the major differences in content are between renaissance deluxe vs clockwork and chivalry? How good is clockwork and cthulhu?

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What's a fun way to introduce NTR elements into my Eberron game?
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>>
>>97321552
dont.
>>
>>97332502
The games I play don't involve jacking it to the game master describing my fake waifu cheating on me. Fake romance is a waste of time, and cuckold fantasies a bigger waste. And this thread is the biggest waste of time yet.
>>
>>97332520
My mistake, I misclicked and meant to reply to the post above yours. We're on the same side, friend.
>>
>>97332531
Fair enough. Little misclick here and there won't kill nobody.
>>
>>97332538
Either way, anyone who copes by appealing to "staple of literature" like >>97329834 is out and out admitting they're a nogames faggot posting on /tg/ because they've been run off every other boatd or website

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Pot Luck Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97331262
>End the session right as combat breaks out. Start each session with combat.
Plan 4-5 "scenes" you want to potentially tackle per session
Plan fights as combat starts or stops is good, but you can run combat normally and stop it in the middle of it. Rule of thumb is not so much to stop at combat, but rather find a good moment to end the session on a cliffhanger. It keeps people engaged and excited for the next session. Not so much about combat, more about not ending on a flat note that can cause confusion instead of a singular strong event that needs little recap.
Keep chicken sexing(guessing timeslots per scene/interaction and looking back on why those guesses were wrong/right) and you'll eventually get good at it

It also really depends on the group
I've had 4 hour sessions and I thought I had a good cliffhanger and the group really really wanted to continue

Also
>Just tell me how you feel. It's not like I can read minds.
Also just ask them
"Ok lads how are we feeling?"

>I need something more tangible to latch onto

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>>97301712
Mortimer
Classic human wizard full-stacked on int
The twist is that it's not the human, but a homunculus, and Mortimer is a sentient hat ventriloquist (the party(besides me and the DM) doesn't yet know this and thinks it's just a fire-casting wizard afraid of fire.)

We ended the last session where our main fighter got partially stuck/enveloped in slime and the cliffhanger note was that it started to dissolve clothing
>>
Critical Role has done untold damage to this hobby and I will seethe about it until the end of my fucking life
>>
>>97321062
I've only had one good game with Roll20, went on for a few months but inevitably people stop showing up or just fuck off for some reason. Then there's the billion games I've dropped the second I got in the call with them or after 2 sessions. Online play is a fucking cesspit
>>
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>>97332494

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Emotional support elf edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: To what extent do elves share their wisdom and experience with other races to help them emotionally and psychologically?

previous thread: >>97278632
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>>97332276
choco elves are friends.
>>
>>
>>
>>

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show me your 2025 wargaming "year in review"
>>
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>>97327363
template
>>
bump, this looks fun
>>
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Not in perfect order, but the mordheim fimir stuff does sum up about how well it went lol
>>
>>97332438
SAUCE on fimir stuff also, more pics ?

>>97327363
Absolutely kino. You play as part of a club? I love the ultra modern stuff especially


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