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Ok real talk. Do you think design choices like this were what ultimately killed AoS? Or were there other factors at play?
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>>97222423
>something something as war rages it nulls the sexuality in the individual
That's completely wrong, you absolute retard. People reproduce MORE in times of strife and duress, plenty of soldiers experience "battle boners" due to surges of adrenaline, and the battlefield itself is a hotbed of rape of enemy civilians and combatants alike.
>>
>>97222556
>racism outside of /b/
>>
>>97222556
>white women want to go black instinctually
I still find it hilarious how all the BLACKED posting on 4chqn disappeared when October 7th hit
>>
>>97222429
to be honest, AoS has some good models, too, they're just in a shit game that is currently dying because they fucked up the Vermindoom
>>
>>97147219
You are a faggot of gigantic proportion. I would love to see what you look like so i could mock you more accurately.

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
>>97224656
>I'm sure there was an even better one for cinematic games which I can't remember the name of.
Speaking in Tongues (3/54)
>>
>>97224656
>what would the SP stand for?
Special People's Universal Roleplaying Game
>>
Speaking of ACTION
What are some guidelines for creating fun gunfights?
Specifically the ones where you bust out the tactical combat rules instead of mowing down tons of mooks with the simpler abstract rules
>>
>>97225384
>gunfights, where PCs can die at the drop of a hat
>fun
>>
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>>97225397
Why do people who don't play gurps post in the gurps general?

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97225444
>Martial Arts don't usually go through the motions of perfect defense, social defenses, soak and what have you to arrive at a point of basic functionality because they assume that you're getting that from your native Charms (or you're a scrub that doesn't have them).
You aren't familiar with Cobra Style
>>
>>97225470
True, that is something I’ve noticed as well, homebrewn Infernal stuff tends to assume you’re going for only one Yozi. Though to be fair, I’ll admit I’m a bit guilty of that when I play Infernals, even limited to just canon stuff
>>
>>97225483
No, I was there at the Afternoon of the Cobra!

But it was also dropped with the edition change, so it's not like it really matters to this conversation.
>>
>>97218678
>TQ
Aside from the universal stuff because I'm a sucker for soul pantheon stuff, I really like Archery. Being able to throw out a storm is just cool.
>>
>>97225626
>capstone charm is an environmental hazard
>the easiest type of damage to negate
Infernals lmao

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I love minis and so should you :)
post your favorite minis or minis that you think are terrible
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>>97221585
>>
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>>97221596
>>
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Spanish Inquisition Miniatures by Victoria Miniatures.
They are made in reference to the old "Nobody Expects The Spanish Inquisition" meme.
>>
>>97183639
this edge highlighting makes me feel like my eyes are breaking what the heck
>>
>>97221928
the grass tuffs on the base really make it

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>>97171444

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>97222407
I'm waiting to see if they release the urban war gynoids as a box again instead of individually. The Hydra box also swapped out the different chunks of hydra for the little skullpiles and the mother, which is cool but I'd like the different markers for the hydra more.
>>
>>97221188
>>97220469
>>97224053
>I was holding off on buying a print copy of 1st ed to see if 2nd had a lot of the supplements folded into it or if I would have to sort it out myself.
2e doesn't have much of the supplemental warbands, just errata, skills, and a bunch of new bits like Soldiers-for-hire. Several skills and mutations from Companion got dumped along with scavved power armor and the power armor customization rules. That said most of the skills did make it. Tribals kinda got screwed, they lose the most out of the bands that didn't get outright dropped to wait for supplements, and all the beastmaster rules also got pulled (presumably for further playtesting)
I've been doing a comprehensive re-read as I have the time, it's just slow going because of the kid

>is it hard to port stuff
The core system is virtually unchanged. There are a few minor tweaks and new rules to account for but the old points values should be close enough to at least spitball things. It very much feels like an update that rolls in Kickstart the Wasteland and bits of Companion rather than a complete refresh. On the flip side it *definitely* isn't the omnibus edition everyone was begging for.
>>
>>97210948
>How come there aren't more Napoleonic inspired fantasy settings?
mostly because of this >>97217171, it doesn't translate well into a fantasy setting since many fantasy tropes just invalidate the whole thing; at best you could come up with a setting with nations, characters and events inspired in the Napoleonic era, me thinks
i can think of 3 on the spot, tho, and one of them is an actual skirmish game
>Silver Bayonet
>Jonathan Strange & Mr Norrell
>Temeraire, His Majesty's Dragon
>>
Anyone here play Armored Clash?
>>
>>97225416
Never read it but this one too.
There was a rulelite in 10mm with grimdark cubeheades and Napoleonic a e s t h e t i c but I don't know if it got past beta.
Mechanically its not hard to think of ways to have it work, I think its that its boring to most people interested in fantasy.

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>97225254
I know this is a baitpost, plastic guys will never be a luxury good no matter how much any retard claims this.
>>
>>97221931
Yes that was the joke being made.
>>
>>97222006
What are these unknown better games than?
>>
I think warhammer is actually reasonably priced. let's compare it with video games. You could buy an army and spend months having fun painting it then years playing games with it for the price of 32GB DDR5.
>>
>>97225477
Honestly I love the 1970s low fantasy vibe that North Star Nick cultivates for his settings. The Oathmark skeletons are amazing, the dwarves are solid and the frost grave setting rules

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Thanquol was the hero of the Gotrek and Felix books
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>>97208100
For me, it's Gotrek's BIPOC female AoS sidekick.
>>
>>97222224
>muh hobby
nobody cares, faglord
>>
>>97222224
>plastic models
Zoomers out!
>>
>>97222224
>>
>>97222240
isn't there a Stormcast that is probably Felix? Did that get dropped

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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>>97221426
I don't particularly like trying to 'correct' people, especially since i'm not really a drawfag, but, just in my own experience, for example, if it were me, I probably wouldn't draw women with the face folds and wrinkles. They make them look a lot older. I tried removing it, and lo and behold she looks like 30 years younger to me.

Of course, it's clear you've got a good 'skill base' so the potential is there.
>>
>>97222206
Yeah, face details are tricky, requiring a lot of practice with line thickness and balancing a shade color with a solid border. I'm still ultra noob on shading myself, so for my own morale I've been trying to hold off on expressions like big smiles that my autism tells me would absolutely involve creases and dimples and the likes.
>>
>>97221426
All drawfags are welcome here as long as you're not a dumb asshole or spamming fetishy stuff.

As for unasked for critique... lines are a kinda way jagged. I have the same problem and some advice I got was to loosen the pencil/stylus grip and cut back on caffeine. Also tracing or practicing with stencils over and over again can help stabilize your muscles as they get stronger.
>>
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Requesting a fiend patron. In a warlock only game where the main gimmick is that the party is on a journey to unseal their respective patrons in exchange for a place int the new world they seek to create. The other gimmick is that all our patrons fucking hate each other.

I chose the fiend patron, a wendigo looking freak the has an ancient beef with one of the parties celestial patron. In order to piss him of more, my patron has taken up pretending to angel with holy intentions to steal followers and potential pact makers from the celestial.
>>
>>97215275
Gonna give this one a shot. Went with a defensive pose to sell that she's a support fighter, and I'm gonna see what I can do for clothing. If you have any beats you'd like me to hit, lemme know, if I'm still drawing I'll try to incorporate them.

Previous Thread: >>97096644
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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I am not exactly looking for a lewd RPG but I want to read one with sexy art. Anime style would be preferable but as long as it has big tits I don't care.

Any suggestions??
>>
>>97225412
Read the OP
>>
Best game for historically accurate debauchery?
>>
>>97225534
Your mom
>>
Isnt this just another weekend smut general? This has no place on /tg/

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>
I'm also thinking about action declaration, as well. As it stands there are several ways for "maneuvers" (beyond "strike" or "parry") to be resolved.
1. Player A vs Player B. Player A declares a maneuver and rolls against a static defense. Outcome depends on roll. (5E and similar derivatives)
2. Player A vs Player B. Player A rolls to attack, player B rolls to defend and a successful attack may also allow for additional "special effects" (such as choosing the hit location, bypassing armor, disarming an opponent, etc) (e.g. Mythras)
3. Player A and Player B declare an offensive "maneuver" and defensive "maneuver" respectively. Result of the maneuver is based on the opposed roll (e.g. Song of Swords)
4. Player A rolls against a static defense (similar to 5E) but also may perform "mighty deeds" based on the result of that die (specifically DCC).

Lots of folks like Mythras for all of the choices, but I find it leads to a lot of analysis paralysis. Same as any system that includes a long list of maneuvers. Mighty deeds is sort of elegant in that if you roll the mighty deed die high enough you get to do the cool thing. Very cinematic.

I wonder if there's some middle ground where you can take a roll-off system (offensive roll vs defensive roll), allow the players to narrate what they *intend to do* without referring to some list of maneuvers, compare the different successes (I'm a big fan of roll and compare successes) and, based on the number of bonus successes you roll, have a way to determine the effect of the outcome.
>>
>>97221155
You're missing the potential for double blind declarations.
>>
>>97221759
I truly am. I suppose it mimics what occasionally happens in fencing. Making decisions anticipating an outcome rather than brute force reaction.
>>
>>97197145
>2. Are there initiative systems that you find work well?
7th Sea 1st edition.

Round is divided into 10 phases.
You roll a number of d10 equal to your Panache (2-6) and whatever you rolled shows in which phases you act. You can have more than one action per phase. Whenever you expend an action a die with that number rolled is removed from your initiative pool. If multiple characters have actions in the same phase the first to act would be the one with higher sum of initiative dice still on the table.

For example Character rolls 2, 3, 8 (Panache 3) while a Pirate rolls 3,9 (Panache 2). Character expends action in phase 2 to throw a bunch of Brutes overboard the ship. In phase 3 both Character and Henchmen have an action, but since Character expended his phase 2 die his initiative total is 11 instead of 13 and thus Henchmen would act first.

It may seem convoluted at first, but after you get accustomed to it its fucking perfect for swashbuckling adventures that 7th Sea is made for.
>>
>>97224032
No this genuinely seems so fun. Does this result in simultaneous actions?

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97224076
>Weird claim that it doesn't match B/X though
That anon might have meant hex images that look like the ones from expert. Not sure if that's an option, no experience with digital hex map creation. I do mine by hand generally.
>>
>>97223445
use hexfriend, ya GOOF
>>
>>97224162
Oh, yeah, that would make sense. I guess I've always just been too satisfied with Hexographer's color version of the Basic glyphs to really bother with the B/W ones.
>>
>>97222859
>Balking at the size of a faerie-touched realm
>>
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>>97209486
>world chicken
>>97206752
>make a trap
The World Chicken.
An automated clockwork chicken with the central body being a slowly spinning globe of the world.
Clicks and clucks along wandering the room.
Picks up and eats any coins presented to it or on the floor.
Slightly warm to the touch in the globe area.
Faint smell of brimstone.
Coins can be heard bouncing in the World Chicken's globe if shaken.
Chicken's wattle is also an index lens that can be moved about the globe.
The chicken will lay one golden egg worth 2d6x100GP when the index is placed directly over the current location of the World Chicken. It will do this once per year. This decreases the rattling sound somewhat but more coins remain on the inside.
>Getting the other coins
The World Chicken contains another 6d6x100 GP which can be broken open to retrieve the coins.

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Teclis you fucking prick- edition

>Previously in the Mortal Realms:
>>97215908 #

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97225362
GW isn't funding the live action z that's Amazon
>>
>>97225362
How fitting that an AoSlopmar fan thinks the costumes in that disaster look cool
>>
>>97225164
>Are there any widely disliked (or even just simply underrated) models that you have a soft spot for?
Hobgrots
Tzaangors
Metal skaven models
Horns of Hashut
Fatcast Liberators
Khorgorath
Soul Grinder
>>
>>97225553
where are you even picking up the implication that the poster thinks it looks cool
>>
>>97225553
Just out of curiosity, how high did you score on your reading comprehension tests as a kid?

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97224476
How much would you pay for a perk like that?
Just out of curiosity.
>>
>>97224652
I don't have a lot of money but I imagine it'd easily be worth all my savings.
>>
>>97222601
>Narratively, I think they made a lot more of sense if you start treating them as affirmation of the human nature against Marisbury's ideas rather than that of Neo-Chaldea/Fujimaru/Mash's ideas.
I was about to type something reasonable and impartial in response, but then I remembered how OC4 involved

>The archangel Metatron taking you to fucking heavenly court while being hooked on the literal Seven Deadly Sins
>All the while ignoring Marisbilly's own crimes and even LETTING KIREI BE THE PROSECUTOR, AGAIN IGNORING HIS OWN SINS IN UNLEASHING ANGRA MAINYU
>Lilith existing to seethe at Mashu
>Galahad turning out to have literally let Marisbilly gotten away with everything because muh purity

And then I started trembling with rage.

>OC3 was fun
OC3 gives me a headache for different reasons. It completely scuppers the idea of the Human Order's standard for progress solely to give a BB a happy ending. I don't care what the metaphor is supposed to be, a random AI made by other AIs is NOT a successor to humanity, and for that matter it's fucking stupid to see the damn thing's release into space as somehow an insult to your existence as a species. OC3 is peak jap mentality where the plot doesn't work if everyone was American and European and just chilled the fuck out in their clarktech pleasure domes instead of get offended that someone is ontologically more productive towards (a very abstract idea of) society than you.

>>97222795

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>>97222601
Forgot to emphasise

>The archangel Metatron STILL wants to (((judge))) you (and apparently not Marisbilly) for your (((((((crimes)))))))) even after realising she was, in fact, hooked on the seven deadly sins
>And even lobotomises all your Rulers because how FUARKING dare you use the HECKING extra classes irresponsibility!!! (Unlike Marisbilly who got away scot free with INVENTING THE CONCEPT OF SINGULARITIES)
>>
>>97224195
Will FGO get an update after part 2 finale?

>Also what's up with the captcha? It's some IQ test shit now.
Right? The fuck happened with traffic cone bullshit? 4chan really is doing that final pass down the drain.

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97223103
Damn, this looks terrible!
>>
>>97223281
>>97225054
>>97225366
I miss when we had jannies to deal with spamming faggots.
>>
>>97223103
If I was autistic and wanted a not too unwieldy system I'd largely just crib 3.5's bow rules.
A bow requires dexterity to hit. But bows come in varying STR ratings. You can add your STR to damage, but only up to the power of the bow.
>>
>>97225481
If jannies did their job, this thread wouldn't be here.
>>
>>97223103
Kill yourself fuckee.

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Diabolic X edition

Previous >>97182768

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
If BT23 Rosemon is deleted with a When Attacking effect, plays itself back with Fortitude and then suspends itself, can it redirect the attack to itself or did it miss the "When one of your opponent's Digimon attacks" timing
>>
>>97222036
Any effect that refers to attacking is specifically talking about attack declaration, if a card doesn't see the attack declaration it can't use "when x attacks" effects. Rosemon wouldn't be able to redirect the attack since the newly played one wouldn't have seen attack declaration.
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File: G8r9pSdWcAAGJnk.jpg (487 KB, 1811x2048)
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>>97217309
English ver foiling
>>
>>97221531
>why am I the reindeer
Yao-chan. You should be used to running you unethical hacker.
>>
Dead gaem


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