>>97171444 >What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>97222407I'm waiting to see if they release the urban war gynoids as a box again instead of individually. The Hydra box also swapped out the different chunks of hydra for the little skullpiles and the mother, which is cool but I'd like the different markers for the hydra more.
>>97221188>>97220469>>97224053>I was holding off on buying a print copy of 1st ed to see if 2nd had a lot of the supplements folded into it or if I would have to sort it out myself.2e doesn't have much of the supplemental warbands, just errata, skills, and a bunch of new bits like Soldiers-for-hire. Several skills and mutations from Companion got dumped along with scavved power armor and the power armor customization rules. That said most of the skills did make it. Tribals kinda got screwed, they lose the most out of the bands that didn't get outright dropped to wait for supplements, and all the beastmaster rules also got pulled (presumably for further playtesting)I've been doing a comprehensive re-read as I have the time, it's just slow going because of the kid>is it hard to port stuffThe core system is virtually unchanged. There are a few minor tweaks and new rules to account for but the old points values should be close enough to at least spitball things. It very much feels like an update that rolls in Kickstart the Wasteland and bits of Companion rather than a complete refresh. On the flip side it *definitely* isn't the omnibus edition everyone was begging for.
>>97210948>How come there aren't more Napoleonic inspired fantasy settings?mostly because of this >>97217171, it doesn't translate well into a fantasy setting since many fantasy tropes just invalidate the whole thing; at best you could come up with a setting with nations, characters and events inspired in the Napoleonic era, me thinksi can think of 3 on the spot, tho, and one of them is an actual skirmish game>Silver Bayonet>Jonathan Strange & Mr Norrell>Temeraire, His Majesty's Dragon
Anyone here play Armored Clash?
>>97225416Never read it but this one too. There was a rulelite in 10mm with grimdark cubeheades and Napoleonic a e s t h e t i c but I don't know if it got past beta. Mechanically its not hard to think of ways to have it work, I think its that its boring to most people interested in fantasy.
Post-Apocalyptic Fantasy? >A world rocked by cataclysm>landscapes filled with chaos and wonder>mage storms>An enduring mystery; what happened, and what happened in the intervening centuries?>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun>the brink of a New Age Interesting setting? What elements would you include? I'm just gonna throw zombies at them.
>>97219278what is it with fantasy works and always including random ass rings?
>>97225142Three stage process at least. >Ringworld >Halo >Concept Art for //v/ derived from halo bleeds over to fantasy
>>97223934I actually appreciate your response, anon.>tidesThe sun actually causes tidal action on Earth as well, just not to the same extent.>lunar measurements and cultural impactPerhaps I should have mentioned it previously, but my plan from the start was to have two suns (binary star system). The rotation of these stars would certainly cause more tidal action than our real life sun, and would generate cycles/measurements and culture for the various peoples on the planet. Would this "save" the setting in your eyes, or would you prefer more? I've been considering having a visible, but thin ring around the planet as well (too big of a ring or too many would make nights brighter than Earth due to light refraction).
>>97225291NP, seemed like a genuine question and an interesting concept I hadn't ever considered. Which seems obvious and silly in retrospect but there it is. >sun effects tides also Yes. >binary star effects it more, cultural relevance That works for me. I think the main concern I was having is a setting that's far away enough from player world experience to be relatable. Humans have been deeply influenced by astrological observation so cutting out a significant part of that has challenges. I think your ideas would fill in close enough and pose some interesting effects on the game world.
>>97219278My favourite one of these is still Legend of Dragoon.The Dragon Campaign occurred long enough ago that the Winglies who enslaved humanity are considered myth. But go far enough off the beaten track and you find the ruins of their flying cities. Winglies themselves have massively decreased in both population and magical power.Yet in the corners of the world are the obvious scars of the war. The Valley of Corrupted Gravity and other places are corrupted by the clash of magic. The monsters running around constantly are mostly old wingly creations.Its maybe not as hopeful as the you're looking for, since the plot of the game is basically entirely about the old world being more magical than the current one, and the heros are mostly there cleaning up the last remnants of the Wingly's plans.
I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
>>97225254I know this is a baitpost, plastic guys will never be a luxury good no matter how much any retard claims this.
>>97221931Yes that was the joke being made.
>>97222006What are these unknown better games than?
I think warhammer is actually reasonably priced. let's compare it with video games. You could buy an army and spend months having fun painting it then years playing games with it for the price of 32GB DDR5.
>>97225477Honestly I love the 1970s low fantasy vibe that North Star Nick cultivates for his settings. The Oathmark skeletons are amazing, the dwarves are solid and the frost grave setting rules
Thanquol was the hero of the Gotrek and Felix books
>>97208100For me, it's Gotrek's BIPOC female AoS sidekick.
>>97222224>muh hobbynobody cares, faglord
>>97222224>plastic modelsZoomers out!
>>97222224
>>97222240isn't there a Stormcast that is probably Felix? Did that get dropped
>Everyone• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!>Requesters:• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.• Stay on topic.>Drawfags and Drawfags-to-be:• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.Comment too long. Click here to view the full text.
>>97221426I don't particularly like trying to 'correct' people, especially since i'm not really a drawfag, but, just in my own experience, for example, if it were me, I probably wouldn't draw women with the face folds and wrinkles. They make them look a lot older. I tried removing it, and lo and behold she looks like 30 years younger to me.Of course, it's clear you've got a good 'skill base' so the potential is there.
>>97222206Yeah, face details are tricky, requiring a lot of practice with line thickness and balancing a shade color with a solid border. I'm still ultra noob on shading myself, so for my own morale I've been trying to hold off on expressions like big smiles that my autism tells me would absolutely involve creases and dimples and the likes.
>>97221426All drawfags are welcome here as long as you're not a dumb asshole or spamming fetishy stuff.As for unasked for critique... lines are a kinda way jagged. I have the same problem and some advice I got was to loosen the pencil/stylus grip and cut back on caffeine. Also tracing or practicing with stencils over and over again can help stabilize your muscles as they get stronger.
Requesting a fiend patron. In a warlock only game where the main gimmick is that the party is on a journey to unseal their respective patrons in exchange for a place int the new world they seek to create. The other gimmick is that all our patrons fucking hate each other.I chose the fiend patron, a wendigo looking freak the has an ancient beef with one of the parties celestial patron. In order to piss him of more, my patron has taken up pretending to angel with holy intentions to steal followers and potential pact makers from the celestial.
>>97215275Gonna give this one a shot. Went with a defensive pose to sell that she's a support fighter, and I'm gonna see what I can do for clothing. If you have any beats you'd like me to hit, lemme know, if I'm still drawing I'll try to incorporate them.
Previous Thread: >>97096644For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)>DON'T post or ask for "Looking For Group" or "Looking for Players".>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.>NO Shota/loli crap. Go to /trash/>What's a Solo RPG?1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)2: Ask in the Solo RPG General: >>970620423: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos">Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)https://infinityweavers.link/re-up/solo-rp-toolkitComment too long. Click here to view the full text.
I am not exactly looking for a lewd RPG but I want to read one with sexy art. Anime style would be preferable but as long as it has big tits I don't care.Any suggestions??
>>97225412Read the OP
Best game for historically accurate debauchery?
>>97225534Your mom
Isnt this just another weekend smut general? This has no place on /tg/
Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.My questions for the thread:1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
I'm also thinking about action declaration, as well. As it stands there are several ways for "maneuvers" (beyond "strike" or "parry") to be resolved.1. Player A vs Player B. Player A declares a maneuver and rolls against a static defense. Outcome depends on roll. (5E and similar derivatives) 2. Player A vs Player B. Player A rolls to attack, player B rolls to defend and a successful attack may also allow for additional "special effects" (such as choosing the hit location, bypassing armor, disarming an opponent, etc) (e.g. Mythras)3. Player A and Player B declare an offensive "maneuver" and defensive "maneuver" respectively. Result of the maneuver is based on the opposed roll (e.g. Song of Swords)4. Player A rolls against a static defense (similar to 5E) but also may perform "mighty deeds" based on the result of that die (specifically DCC).Lots of folks like Mythras for all of the choices, but I find it leads to a lot of analysis paralysis. Same as any system that includes a long list of maneuvers. Mighty deeds is sort of elegant in that if you roll the mighty deed die high enough you get to do the cool thing. Very cinematic. I wonder if there's some middle ground where you can take a roll-off system (offensive roll vs defensive roll), allow the players to narrate what they *intend to do* without referring to some list of maneuvers, compare the different successes (I'm a big fan of roll and compare successes) and, based on the number of bonus successes you roll, have a way to determine the effect of the outcome.
>>97221155You're missing the potential for double blind declarations.
>>97221759I truly am. I suppose it mimics what occasionally happens in fencing. Making decisions anticipating an outcome rather than brute force reaction.
>>97197145>2. Are there initiative systems that you find work well?7th Sea 1st edition.Round is divided into 10 phases.You roll a number of d10 equal to your Panache (2-6) and whatever you rolled shows in which phases you act. You can have more than one action per phase. Whenever you expend an action a die with that number rolled is removed from your initiative pool. If multiple characters have actions in the same phase the first to act would be the one with higher sum of initiative dice still on the table.For example Character rolls 2, 3, 8 (Panache 3) while a Pirate rolls 3,9 (Panache 2). Character expends action in phase 2 to throw a bunch of Brutes overboard the ship. In phase 3 both Character and Henchmen have an action, but since Character expended his phase 2 die his initiative total is 11 instead of 13 and thus Henchmen would act first. It may seem convoluted at first, but after you get accustomed to it its fucking perfect for swashbuckling adventures that 7th Sea is made for.
>>97224032No this genuinely seems so fun. Does this result in simultaneous actions?
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97224076>Weird claim that it doesn't match B/X thoughThat anon might have meant hex images that look like the ones from expert. Not sure if that's an option, no experience with digital hex map creation. I do mine by hand generally.
>>97223445use hexfriend, ya GOOF
>>97224162Oh, yeah, that would make sense. I guess I've always just been too satisfied with Hexographer's color version of the Basic glyphs to really bother with the B/W ones.
>>97222859>Balking at the size of a faerie-touched realm
>>97209486>world chicken >>97206752>make a trap The World Chicken. An automated clockwork chicken with the central body being a slowly spinning globe of the world. Clicks and clucks along wandering the room. Picks up and eats any coins presented to it or on the floor. Slightly warm to the touch in the globe area. Faint smell of brimstone. Coins can be heard bouncing in the World Chicken's globe if shaken. Chicken's wattle is also an index lens that can be moved about the globe. The chicken will lay one golden egg worth 2d6x100GP when the index is placed directly over the current location of the World Chicken. It will do this once per year. This decreases the rattling sound somewhat but more coins remain on the inside. >Getting the other coins The World Chicken contains another 6d6x100 GP which can be broken open to retrieve the coins. Comment too long. Click here to view the full text.
Teclis you fucking prick- edition>Previously in the Mortal Realms:>>97215908 #>Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97225362GW isn't funding the live action z that's Amazon
>>97225362How fitting that an AoSlopmar fan thinks the costumes in that disaster look cool
>>97225164>Are there any widely disliked (or even just simply underrated) models that you have a soft spot for?HobgrotsTzaangorsMetal skaven modelsHorns of HashutFatcast LiberatorsKhorgorathSoul Grinder
>>97225553where are you even picking up the implication that the poster thinks it looks cool
>>97225553Just out of curiosity, how high did you score on your reading comprehension tests as a kid?
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97224476How much would you pay for a perk like that? Just out of curiosity.
>>97224652I don't have a lot of money but I imagine it'd easily be worth all my savings.
>>97222601>Narratively, I think they made a lot more of sense if you start treating them as affirmation of the human nature against Marisbury's ideas rather than that of Neo-Chaldea/Fujimaru/Mash's ideas.I was about to type something reasonable and impartial in response, but then I remembered how OC4 involved>The archangel Metatron taking you to fucking heavenly court while being hooked on the literal Seven Deadly Sins>All the while ignoring Marisbilly's own crimes and even LETTING KIREI BE THE PROSECUTOR, AGAIN IGNORING HIS OWN SINS IN UNLEASHING ANGRA MAINYU>Lilith existing to seethe at Mashu>Galahad turning out to have literally let Marisbilly gotten away with everything because muh purityAnd then I started trembling with rage.>OC3 was funOC3 gives me a headache for different reasons. It completely scuppers the idea of the Human Order's standard for progress solely to give a BB a happy ending. I don't care what the metaphor is supposed to be, a random AI made by other AIs is NOT a successor to humanity, and for that matter it's fucking stupid to see the damn thing's release into space as somehow an insult to your existence as a species. OC3 is peak jap mentality where the plot doesn't work if everyone was American and European and just chilled the fuck out in their clarktech pleasure domes instead of get offended that someone is ontologically more productive towards (a very abstract idea of) society than you.>>97222795Comment too long. Click here to view the full text.
>>97222601Forgot to emphasise>The archangel Metatron STILL wants to (((judge))) you (and apparently not Marisbilly) for your (((((((crimes)))))))) even after realising she was, in fact, hooked on the seven deadly sins>And even lobotomises all your Rulers because how FUARKING dare you use the HECKING extra classes irresponsibility!!! (Unlike Marisbilly who got away scot free with INVENTING THE CONCEPT OF SINGULARITIES)
>>97224195Will FGO get an update after part 2 finale?>Also what's up with the captcha? It's some IQ test shit now.Right? The fuck happened with traffic cone bullshit? 4chan really is doing that final pass down the drain.
In your game, do you treat bows as strength- or dexterity-based weapons?
>>97225210A good solution.
>>97223103Damn, this looks terrible!
>>97223281>>97225054>>97225366I miss when we had jannies to deal with spamming faggots.
>>97223103If I was autistic and wanted a not too unwieldy system I'd largely just crib 3.5's bow rules.A bow requires dexterity to hit. But bows come in varying STR ratings. You can add your STR to damage, but only up to the power of the bow.
>>97225481If jannies did their job, this thread wouldn't be here.
Diabolic X editionPrevious >>97182768>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
If BT23 Rosemon is deleted with a When Attacking effect, plays itself back with Fortitude and then suspends itself, can it redirect the attack to itself or did it miss the "When one of your opponent's Digimon attacks" timing
>>97222036Any effect that refers to attacking is specifically talking about attack declaration, if a card doesn't see the attack declaration it can't use "when x attacks" effects. Rosemon wouldn't be able to redirect the attack since the newly played one wouldn't have seen attack declaration.
>>97217309English ver foiling
>>97221531>why am I the reindeerYao-chan. You should be used to running you unethical hacker.
Dead gaem
Post amazing terrain, amazing tables, and good looking games Rules: no slop!
>>97216732>>97218554https://www.youtube.com/watch?v=WNNuIxzEdUQthe table was a book reference iirc
>>97221257>>97221260I remember seeing these somewhere. Are they free sample models?Also nice steel legion dude
>>97213190fuck me I thoguht this was my house
Mordheimordheim
>>97215321If that's all you've got, that's one hell of a good start!
+++ADMINISTRATUM PASS KEY ACCEPTED+++>Loading message...Welcome to yet another glorious day in your officio station revered clerk of the Administratum.Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of ManA brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.May the God Emperor continue to guide you clerk Anon.Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.Previous thread >>971016821d6 page>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_SectorComment too long. Click here to view the full text.
>>97223870>Arbites (5): Token. For administrative purposes only.>Telepathica (1): None. No purpose at all; best used for Xenos Worlds or Feral/Feudal Astartes homeworlds/recruitment worlds where they don't want interference.>Astromica (1): None. No purpose at all; best used for Xenos Worlds or Feral/Feudal Astartes homeworlds/recruitment worlds where they don't want interference.>Mechanicus (3): None. No purpose at all; best used for Xenos Worlds or Feral/Feudal Astartes homeworlds/recruitment worlds where they don't want interference.>Inquisition (1): None. No purpose at all; best used for Xenos Worlds or Feral/Feudal Astartes homeworlds/recruitment worlds where they don't want interference.The poor bastards didn't see the end coming. Roll (1d100) for size.
Rolled 23 (1d100)>>97225120
FYI, I uploaded every piece of writefaggotry and anon created image that I could find to the 1d6chan page, as well as added summaries of planets, individuals, and organizations that weren't on there yet, let me know if I missed anything
>>97225270Small (23): roll 4d10 for kilometers. At least we know it wasn't a significant loss.
Rolled 4, 7, 3, 8 = 22 (4d10)>>97225331
How do we fix Steampunk?
>>97221866lol. lmao, even>saar im from pure Aryan stock, saar, I worship the white gods of the north saaar>>97221835>What are you on about? Do you also believe that if culture is forgotten then it isn't a culture? What about language, or art?mtf how can we know something, and clasify it as culture, it we have forgotten it?>>97221874This is the precise point; steampunk is mostly an aesthetic without any commentary on the social and political environment that should go along with itthat's what the OP was looking for, I think>>97222026>themes of rapid industrialization, colonialism, Victorian class structures, the impact of anachronistic advanced technologies> a fact people sadly forgetthis anon gets it
>>97211935One of the interesting things about Arcanum is that it goes the opposite way with it, magic is for the elite only but technology is something everyone can use.
>>97208930No good post had ever this image attached.It's always some no-game nonsense on how magic "should" be.
>>97219174>AI can't make quality pictures>AI can't make interesting pictures>AI can't make creative picturesDoes the anti-ai crowd do nothing but complain?
>>97225502Go back to your slop thread.