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>>97348653
>projecting
>>
>>97343604
Is a counter factual a kind of counter spell? Writing was once seen as a kind of magic.
>>
>>97304468
fpbp
>>
>>97337235
He should have turned the squirrel human
>>
Bumpfag…

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97354074
This is my advice if you are going to play casually with friends, but you aren't going to play at an LGS at all
>Play Speed Duels
OR
>Play some casual format with limitations (domain, trinity, common charity, and so on).
OR
>Play Time Travel(easier)/Time Wizard
>>
>>97357454
I'm going to recommend against this unless your group of friend have never touched the game before. It is a lot easier to start at Advanced and work your way downward from Advanced -> Genesys -> Legacy formats (TOSS, HAT, Edison, GOAT) -> Speed Duel than it is to do the opposite. There's also no real shortage of casual decks in every one of those formats I mentioned.
>>
>>97352453
>>97352989
So dice are out of the table, can I use bottle caps or coins instead? I'm playing Enneacraft currently and I honestly felt very comfortable using dice for counters.
>>
>>97359520
Yes. Bottlecaps and coins are legal counters, as long as each individual counter is represented by an individual coin or bottlecap (coins are also the most commonly-used counter). You could probably also find some models for counters pretty easily, if 3d printing is an option.
>>
>>97359520
You can use dice just fine. You can't use the faces to represent counters, but you can use the individual dice for that ie 2 counters = 2 dice. It's far better like this since most fancy deck boxes have a compartment for dice, meaning there's a lower chance of cheating since you can just pull them out/store them as needed.

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Previous: >>97352384

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Gay Bolas
https://e621.net/posts?tags=nicol_bolas

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee

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>>97360782
That's kinda my strategy yeah, i just have a ton of fodder and edicts to stack up his emblems. Zero targeted removal in the entire deck
>>
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>>97360317
But Anon, the Gitrog Monster dredge combo isn't included in the World Shaper precon.
>>
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I only play against mono white
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>>97360814
>>
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does a blink spell only combo with abdel + felidar/resto?

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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>>97353096
Cute new PG, can't wait to order in 3 play sets.
>>
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Steam Maiden, Zaktu
Dark States - <Gearoid>
"It's all for this very moment, we cannot let this place be destroyed."

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.
---
Steam Gunner, Kashid
Dark States - <Gearoid>
"I can hear it echoing from the future. The sound of the gunshot that will bring your time to an end."

[AUTO][RC][1/Turn]:When your card with the same name as this unit is Soul Charged during your turn, if your opponent's vanguard is grade 3 or greater, this unit gets [Power]+10000 until end of turn.
>>
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What a nice view...

sexo
>>
>>97360234
Theres a giant twisting dildo in that picture and you are saying sexo

Fucking gay ass prancing homo faggot

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How much would/should changing the default setting from High Medieval to Late Bronze Age change the game?

For example, lowering AC across the board to simulate the lack of general armour. How much would that affect balance?
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>>
>>97357228
>not build
>Antijeet is esl
lol
>>
>>97355107
pakistan and india (country) are both in india (region)
sorry pakis but i do not care what blood feud you have with your neighbors one hill over, you are basically indians to me
>>
>>97357368
Being English, I find it most useful when they fight one another, and have no desire for them to stop.
It's the only thing that distracts them from gang-rape and shystery.
>>
>>97357174
They are but I feel OP's questions. Wanna run a Bronze Age game? So what? Just... use another game/system, but take a buncha stuff out that doesn't fit? That sucks and isn't fun. It's what we've been talking about solutions to.
>>
>>97357286
There are more jeets that learn English as a first language than Europeans (excl. colonials). ESL means nothing ever since India got hooked up to the internet.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97360826
>What I'm asking for is your own personal opinions on what you prefer as a DM.
I prefer to let my players decide, not by contract, but by inspiration of the moment. Generally they end up doing both, since I do strict timekeeping as Gygax (pbuh) intended, which leads to time jail, which leads to multiple PCs per player, which leads to multiple/flexible PC parties, which leads to "closed off" zones to prevent time paradoxes, which is incompatible with a single "mega"dungeon (more precisely called a dungeon), but in which one or more "mega"dungeons are a necessary element for quality and fun.
>>
>>97360837
>there's something to be said for some type of pseudo magical scroll that can be authenticated for a sum of cash
As long as it can be stolen, ruined by water, or burnt to ashes by a fireball or dragon breath, I think it's fine.

If it's a way to avoid dealing with a core element of the game, then it's FOEGYG.
>>
>>97360839
Hydrate and sleep well, Anon. May Gary (pbuh) send you dreams of dragons and tavern wenches.
>>
>>97360851
This is an extremely pedantic reply that is ignoring the spirit of what I'm asking.
Generally I agree with you.
But I'm not asking about how you would run a game, I'm asking about what you as a human and a DM prefer to run, something that is either generally shallow yet broad, or narrow yet deep
>>
>>97360858
And may you have twice the number

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>world's first 100% vibes based tabletop setting
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>>97357495
>literal hell breaks loose
>belgium actually in a better position compared to irl
>>
>>97357495
What even is the divergence point supposed to be?
>>
>>97357343
>>foster a community around hating "chuds"
that should be >foster a comunity around 3d printing your own models and being "miniature agnostic"
>go back on that
>>
>>97357495
You also missed where /pol/tards were joining because warhammer went "woke" when they said warhammer is for everyone after year of tourists gatekeeping and a man dressed as a nazi to a tournament. Then the trench crusade devs told those /pol/tards who jumped ship to fuck off too.

Not that rightwingtards buy models, they just corrupt
>>
>>97360832
>sweating this hard

mondays edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97356670
With the tendrils coming off the back, it looks like they've drawn from the N1 Drones.
>>
>>97356670
Oh good, they haven't fucked it up.

>>97356673
>What? You no rike shotgun Kuang Shi? Too bad! Fuck you! Have two!
>>
>>97356673
you'd think they'd use the female crims for something else
>>
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>>97359747
>>
>>97355372
>>97355390
>>97355406
yawn

>>97356673
>>97356677
Fucking again?? Not that these look bad or anything. The Kuang shi are far better posed and the kazak doc is a fucking qt and I'll have to pick her up. But These resculpts aren't really replacing old models.

>>97356670
>>97357425
GW uses curved flying stands too, but they're absolutely trash. How are CB's? Are they holding up metal models?

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97360211
>>97360437
I can post a bit of my exalted chain if you want, I recently rewrote part of my infernals story.
>>
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Anyone else give sentience/personality to their powers. My Jumper initially went throught generic cyoa and chose worm cyoa v1. Then he picked the beefed up triumvirate options of Alexandria, Legend and Eidolon. naturally he also picked the perks of shattered limiter, blank, invictus and inspiration. However had some leftover points and got power manipulation. He used PM to copy the siberian projection power and made some modifications to it and inserted the power into his eidolon powerset. He correctly assumed that the predictive nature of the eidolon power implied an intelligence and she became a companion for him. She now tends to pretty much any need or desire no matter how small.
>>
>>She will ,via precognition, slot a power for any little desire no matter how unneeded it might be. His alexandria package removes need for sustenance but he might have an appetite so eidolon will slot a food creation power but instead of having to use it himself her projection will do it.
>>
>>97360551
What jump?
>>
>>97360869
Shokugeki

Work in Progress, Hawken Invictor Edition
https://www.youtube.com/watch?v=tFQ7Pg07edc

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s


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>>97360549
I love me some shiny blues.
>>
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I painted some Conquest Varangians, was pleasantly surprised by the quality of the kit. Need to add highlights and base the models.
>>
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Felt inspired to take a stab at a diorama, so, I'm going to try making the retreat to Khazad-dum. Got the goblins ordered, and once they arrive I'll take a break from the Fellowship, but for now... Gimli and Legolas are still WIP, but Merry and Pippin are as done as they're going to be until the diorama is farther along and I make any OSL decisions

>>97360495
You should just go into the tutorial mega image dump in the OP, and look at the how to paint black guides. They aren't quite what you're after, but if you just use blues instead of greys, I think it'll be perfect
>>
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>>97360702
Hey Legolas, why the long face?
>>
>>97359489
The hole's for a gun on the top canopy but I'm not keen on how it looks, so at some point I'm going to paint up a small gem thing to put on the gap.

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>
You guys ever just rip off a video game, or a TV show in its entirety because your players are to normie to know the material?
>>
>>97354883
I ran a dark fantasy D&D group using mostly dark souls bosses and dungeons for that reason. Through my own spin on things of course, but the general premise of them stayed intact.
>>
>>97354883
>to normie
Honestly you could lift plots wholesale from older media since the current generation is too young to know what it is. You could crib Columbo for murder mysteries, X-Files for weird one-off encounters of the week, Seinfeld or Frasier or a billion other sitcoms for background characters at a bar or restaurant.
>>
>>97357619
>Telling the bard the woman giggles as she leaves room
>He was in the pool
>>
>>97346284
Thanks man, it's also a bit of a nudge. Lilies are toxic to cats and the daughters are implied to be honey traps.

Pussy, catting around, etc.

The idea is they follow armies and find marriage prospects while also being on guard against more feminine seduction. It's kind of a running joke that they're the opposite of a femme fatale. The first one players meet is named Betty and the first from the other side is named Veronica, who is trying to seduce field marshal Archibald.

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TP4 reanimation protocols Edition

▶Previous thread:
>>97139724

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>Death Cult
>Catachans
>Sisters of Silence
>Necron Pariahs
>Exodites with pet Velociraptors/Deinonychus
>Court of the Archon as a release for Sslyths and some other Deldar mercenary Xenos
>Tau nonKroot and nonVespid minor Xenos
>Some DarkAdmech team to go with bighammer DarkAdmech release
>Smugglers and Cold Traders team
>>
Why would GW release slaughterbound do they not give a shit about world eaters?
>>
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>>97355851
hell yea white scars, nice models
here's my phobos squad, reivers are life in kill team, that double hit ploy ambush is amazing
>>
>>97358932
even worse they have nothing slaanesh related like nearly always, neither demons, cultists marines.

>>97357609
>grot revolution army
>slaanesh remnants of exess
>demon/greyknight box
>nid neurogaunt swarm
>survivors of the ai purge
>blackstone fortress explorers/residents
>>
Anyone done a Tsons kill team? Can you work them into the regular chaos space marine kt?

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Hey there

I've decided to start a West Marches-style campaign on my LGS. It sounds the perfect style to run for a public setting w/ rotating players, but I myself have never DMed one

Any experiences, tips and advices regarding DM-ing/playing West Marches style games?

Or general tips for running games on LGS ?

For those unfamiliar with West Marches style, here is what google have to say about it:
>Player-Driven Exploration: Players decide where to go and what to explore, venturing into unknown territory from a safe starting town.
>Rotating Cast: A large pool of players participates, but different combinations of adventurers form parties for each session, preventing the need for a single regular group.
>Sandbox World: The world is a sandbox, with the map and plot emerging as players discover new locations and rumors, rather than being dictated by the GM.
>No Fixed Schedule: Sessions occur when players organize themselves, often on a voluntary basis.
>Low GM Prep: The Game Master (GM) focuses on creating a world and potential encounters, responding to player choices, rather than crafting complex plots.
>Self-Contained Sessions: Adventures are often designed to be resolved in a single session, with storylines evolving over time.

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>>97355767
>Thoughts anyone?
You've got more than enough ideas that its getting in the way of running your game. Really. Its just piling more shit on at this point and I get you're excited about a thing but the more you fantasize about it before playing it the worse its going to get.
>>
>>97355777
Well, if I could I would have scheduled the first session for today (Tuesday night), but manager from the LGS said there were already too many groups playing today and asked to start at next week instead

While I agree that thinking too much can be a problem, I'm actually getting A LOT of prep done these past few days. Currently, I'm researching combat balance tips and CR monsters to put together interesting tables of what can be featured on which biome and whatnot. Nevertheless, some ideas that come to me I just put them on hold because there are things that are simply not worth thinking about at this stage

One thing that came to me right now is:
>my play test session has only 3 PCs atm
>however, I'm "balancing" everything to be at least 4 PCs
>considering inviting one of the "official" players to the test session (lets call him Bob)
>that could potentially make the test session an official session
>next Tuesday, I would tell the new players that the Bob's PC arrived in the camp later and already explored the wilderness

This would be interesting because it would fix the size problem for my test group, and would link both groups together - that way, if the group I'm using for test decides to keep playing the WM campaign, I could run that group in parallel (that would be schedule efficient since we already meet every week anyways) while already having a connection to the "main" LGS group

Helps that Bob already knows my core group since they are all part of my MtG draft group
>>
Color scheme looks shitty, but I've been testing the map generation procedure in hand (plus, getting familiar with it - the hex copy feature is still a bit harder to remember the directions)
>>
>>97355767
I think you should abandon the idea and just start with the camp with some rumours. Having your first session be set up differently than the rest of it just seems strange, especially because so few of the players will actually get to experience it.
However, if you do stick with this and want to avoid quantum ogres, I would let them make a choice but give them very strong indicators that one direction likely has more shipwreck and maybe more people, while the other direction is complete wilderness. Otherwise having them choose to go north vs south is a meaningless choice anyway.
>>97355904
This feels a little strange to do. I could imagine a new player being put off by "hey this one dude already has gotten to explore the world a little bit with my friends, a group that you'll never meet". Also I think having some people that are part of the campaign but who never meet or interact with any of the other people might also feel odd, as I imagine that ideally everyone in the LGS group would end up at least get acquainted with everyone else. Having a separate group completely disconnected from that would be weird. I don't think it's a huge deal though if you really want to do it
>>
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>>97321765
>Ah, the 4E. Non-ironically, that might have been my favorite D&D edition
NAYRT but that's also my favorite edition

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97359988
I recognize her.
>>
>>97360105
That's retarded. Like getting rid of female characters because some people can get weird about them.
>>
>>97330128
What game?
>>
>>97360192
Well, I did say she was one of the more famous examples.
>>
>>97349680
>"what's the point if they don't appeal to my bestiality fetish"

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>>97356560
At least the art these days is just "mediocre compared to the great works of the past" instead of offensively bad like in the dark times that started in the mid/late 2010s.
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>>97359205
This one looks absolutely disgusting.
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>>97317329
>GWslop
We need to go further
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Seeing space marines without big shoulder pads and stompy boots makes me irrationally angry
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>>97360601
The most anoying part is not just the armour design, is the absolutely lack of care for the SM concept, and the prostitution of the brand adding more and more slightly different marine types with overlapping roles.
Regular marines are the universal soldiers, they should be able to do almost everything in a decent way.
Now there are 3+ types of phobos plus original scouts. God knows how many different types of range marines all with the same gun like eldars, as many heavy and jetpack marines plus terminators.
The bloat is endless.


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