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I need a new GOOD fantasy race to base a campaign region around.
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To Isaac Asimov, this was an elf.
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>>97335858
Going off what >>97336230 suggested, what are more obscure beings, creatures, and entities from myths, legends, and folklore that might work as races besides the more common ones like centaurs, etc.? Some mythologies claim that primordial humans were once more powerful/different, I'd use the idea that some of those primordial humans managed to survive as a distinct race from modern humans, for instance.
>>
>>97337059
They look like woodwose.
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>>97339573
Isn't it only if you pirate the game?
>>97336230
>>97338895
>>97339873
I love me some Blemmies.
>>
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>>97336163
Northern-women.

Previous: >>97330846

I just think she's neat edition

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules
https://mtgcommander.net">committee

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>>97340728
Not that anon, but yeah, he probably does. Though sometimes you do just get fucking lucksacked.
And besides, thinking more critically, isn't the fact that he mana weaves but gets junk hands so often evidence that it DOESN'T provide any tangible advantage?
>>
>>97340724
>>97340738
You'll take my placebo weaving when you pry it from my cold dead hand.
>>
>>97340743
Brother.
I do it too.
I'm fully aware it's a Placebo. It jsut makes me feel better
>>
>>97340710
she cute
>>
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>>97339661
>What is a card that looks fun to build around that you have yet to get to?
I said I would once earthbending came out but just haven't gotten around to it yet.

What do you think of it? It's basically Fallout with furries (Kipo didn't have robots or guns).
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>>
Here's the 2nd ed PDF, you whiny faggots.

https://files.catbox.moe/ohzeuw.pdf
>>
>>97337786
All those old palladium dudes talk about what a great GM he was, I think he's one of those guys that is just a shit writer. Having good ideas at the table and being able to communicate those ideas via rulebook are two very different skills.
>>
Prefer Vaults of Vaarn.
>>
>>97340263
He's a great GM the way that John Wick insists he was a great GM. Long-term palladium loyalists also tend to be the most retarded faggots imaginable. All the worst aspects of the BrOSR, but for a system that is objectively fucking terrible and a guy who is genuinely one of the worst assholes in the RPG industry.
>>
>>97340488
The difference is that the only stories we get about John Wick's prowess as a GM are dubious accounts from himself. Several people have written glowing accounts of Uncle Kev's games back in the day.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97337135
>happy chain, happy family
>ends up in Generic Parenting
>rainy af
>enter jumperspawn, scared of storm
>refuses to sleep alone
>outvoted by spouse
>too tired to argue
>wake up next day
>back in pre-chain hous
>dafuq is dis?
>tmw chainfail'd
This wording is amusingly nebulous... Runner up for potentially exploitable clauses allowing weird self-cest options like Usagi/Ishtar anon harems of the same character from different jumps for your one whatever, but I'm just poking fun at some janky RAW takes.

>Anyways who is your chosen spouse?

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>>97339614
I find it Ironic that Gohan probably dies by getting stepped on my a spider.
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>>97337306
Screw off, she's mine.
You probably only want her for her body.
Die.
>>
>>97339721
I see that spoiler.
>>
>>97337135
Probably a Dao Companion or similar.

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Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
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>>97336306
Dear zoomie, once upon a time, during the distant dark ages of fifteen years ago, the term "grimdark" referred to a type of setting which was both grim and dark, as opposed to whatever corposlop is being churned out now.
NTA btw
>>
Magical aptitude is genetic, but not in a way that anyone understands. To increase the likelihood of producing magic capable offspring, mages swing like crazy.
>>
>>97336353
To continue on, as TA, a lot what made 40k great was that a little nuance showed that, when you look at things critically, everything, especially the stuff lauded by the Imperium, is a bit shit, and a bit messy.

>The Emperor's space marines-
-are a bunch of insular, unreliable military autists, who are kinda homosexuals, and weirdly fixated on finding the right breed of little boys to put their seed into. And while they're some of the only people with their heads screwed on right, when it comes to fighting, they're far from the combat gods the propaganda claims, they do weird shit on their ships, and they may just decide not to turn up because, to them, a beloved chapter marine is worth more than your entire planet of lesser stock males.

>His beautiful, pious and holy Sororitas-
-are religious misandrist nutters who, despite being better than Astartes in some regards, the Emperor would utterly hate. For all their professed goodness, they're just as likely to burn you to death for forgetting to say grace, and say "it's for your own good".

>His wise and inteligent Inquisitors-
-who only rarely have any idea what they're doing, are frequently just making shit up, and who definitely abuse their powers for all kinds of personal gratification and deviant behavior that would see anyone else thrice-executed for 'heresy'. Which is just a word for wrongthink that can be pinned on anyone.

Everything's a bit shit, everything's a bit unimpressive.
But also everything's a bit human too. All the motivations are ultimately human enough.
It's extreme, to highlight the absurdity and the deviancy. But the core motivations are human enough. Which, through all the grimdark and absurdity, makes it feel kinda cozy.
>>
>>97335894
>Calvary is where Christ was crucified.
No, that was mount Golgotha.
>>
>>97340717
Calvary from Latin, Golgotha from Greek, same place either way.

If you want to play a game that doesn't have magic in it at all, play a system that doesn't have magic in it at all.
If you want to play a space adventure, play a system designed for space adventures.
If you want to play a horror game, play a system designed for horror games.
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>>97337929
Link a few.
>>
>>97314392
>There is no reason that 5e can't do space adventures. It's just a reskinning
There's actually quite a few; combat isn't lethal enough, all combat rules are skewed towards hacking and slashing, travel rules are garbage, ship rules are anemic if not non-existent, and probably a whole host of minutiae that isn't accounted for because D&D 5e wasn't meant to be a space adventure game.
Spelljammer 5e was dogshit for a reason
>>
>>97314500
>>97314577
>>97315666

I do not believe this simply because it attributes far too much competence to WotC in terms of social engineering
>>
>>97338241
It's not social engineering, wotc simply applied an already tested model (the tcg one from magic) in d&d. Basically d&d chargen (making builds) is essentially the same as building your own mtg deck.
>>
>>97315679
Its fun to be a nigger.
Whens the last time you saw a nigger not having a good time?
No iq = no problems

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97340297
Within specific and narrow bounds there are many (possibly infinite) variations of how to play. Brits have been making variations on Agatha Christie murder mysteries since the first Hercule Poirot novel was released.

If you are unable to comprehend that then I weep for you but cannot help you about it.

Please read your dmg and put out an expression of interest at your friendly local game store. Until then please post elsewhere.
>>
>>97340389
Saying there are ways of playing which are antithetical to the style and game design intentions is not the same as saying that there is a single way to play. And yes, some games which are marketed as OSR run against the general conventions, some of which can be bent, a few broken, while some others must remain quite rigid.
>>97340389
>try to impose their more restrictive definitions of OSR onto everyone else
This is one space on the internet, the restrictive" definition is imposed internally. Stop trying to impose your overly broad definition here.
>there is no such thing as a singular "BrOSR" style of play
Diversity of play style, just like we all want. Great!
>will almost always lean towards strict play
cry more
>Going through various forums discussing the BrOSR, alongside the self-styled BrOSR blogs, the only commonality I can really truly find is just "I am an asshole and let me tell you what the proper OSR is", with that being particularly pronounced on those latter blogs.
lol obsessed much? I just equate BroSR with that jeffro guy.
>R U Insulted!? X D
no lol
>>
>97340389
>97340491

Fuck off fishfag.
>>
>>97340491
>You are claiming their is a true way to play OSR games
Yes, within narrow bounds not a straight jacket.
>try and avoid the BrOSR label
It was one fucking group.
>You are trying to split hairs over "single way to play" [followed by a load of nonsense goes here]
This was just silly, but I do maintain that being roughly in line with the first few sets of rules, particularly where all of them were united in word, or in spirit, is necessary to qualify as OSR. Adding too much onto that, or removing too much either buries the genre's core qualities, or diminishes it to the point of being a few anemic tools to assist in make believe. It's a matter of quantitative change quickly becoming qualitative, and vice versa, until you get something fundamentally different.
>I'm far from the only person
I know, there's like a whole two of you. WOWA
>you are a BrOSR
Who the fuck words an accusation this way?
>>
>>97340640
>This was just silly, but I do maintain that being roughly in line with the first few sets of rules, particularly where all of them were united in word, or in spirit, is necessary to qualify as OSR.
What is "roughly in line" is subjective, as is the determination of "first few set of rules" and whether that really matters at all alongside huge debates over what is the genre's "core qualities".
There's a pretty good reason why your personal definition belongs to a very small minority, and the major reason is that you are insanely close-minded while also being pretty fucking dumb, and that has a way of being quite unappealing to most people.

We are talking about a subjective topic open to debate, and yet you imagine that you can try to impose your personal definition, using a fair number of underhanded methods to try and get your way, all in an effort to do what? Brainwash people into accepting your definition in hopes that it will gain traction one day enough to supersede the commonly understood definition? I doubt even someone as dumb as you has that grand of a delusion.

If you just want to discuss "your" style, than there's no reason to try and impose it on everyone else, as you can discuss your style and ignore styles that you are not interested in, as regular people do on this website. If you want to have every discussion be done from a position where you can simply insist you are correct and everyone already agrees with you, then you are psychotic beyond even what we've seen from you.

Let OSR be OSR, and at least do the minimum research of looking beyond the handful of blogs that agree with you so you can realize just how big the OSR world is and how weird you are trying to make 4chan of all places the space for your personal echo chamber.

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How do you actually design sessions? I've been a Bookcel for so long that I forgot what it means to design a 4+ hour session, especially first sessions of a campaign.
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>>97336606
>If you don't see how that classes with the post
I don't see how that "classes" with the post
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>>97336156
This really depends on what game you're running and what sort of players you have. Even defaulting to 5ednd doesn't give a generically applicable answer.
What are you trying to run?
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>>97338438
>What are you trying to run?
Pathfinder 2e, level 1. It's a custom setting based on the 7th century Byzantine Empire, "five minutes" after the Byzantine-Sassanid Wars. The campaign is centered on a city equivalent to Antioch, the "City of Hope" due to its critical position as a trade nexus. The healthy sustainment of trade routes is critical to maintain continuity of civilization. What do you want to know, specifically, about the setting? I can yap all night.

But the ultimate point, what the campaign is really meant to be, is around the yearning to recapture something that can no longer exist. Nostos, Pothos. Those feelings of yearning, the core values of stuff like Dark Souls and what people feel when thinking about Rome. The campaign (the plot itself) is about the PCs stopping a Cult that wants to destroy the source of magic in the world because magic is responsible for making the war as catastrophic as it was - and before that, it's been a nonstop threat to the world. People have learned how to live with magic, but that's because the alternative was extinction. Even if people like the cult's goals, the reality is that magic has filled the world for so long and so thoroughly that "removing" magic would destabilize the planet, resulting in even more destruction.

That's the thing. The PCs are uncovering this apocalypse cult with genuine motives and desires which simply don't work anymore. Between chariot races, talking to stylites, courtly intrigue and dealing with Turkic-type assholes in the hinterlands, they're working through the yearning of an era that can no longer exist. That you just need to, y'know, keep moving forward. The value of scars, and that.
>>
>>97336156
You don't. If the game is good it can be run with no prepping.
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>>97339121
>Pathfinder 2e
Do your players know what they are getting into with a build-autism, overly balanced kind of system? A serious question, as I found it fell apart after a short time when trying to do something that wasn't official Paizo crap.

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White Wolf died. But where's the replacements? DnD has hundreds of clones. But where are all the vampire/mage/werewolf clones? Is because DnD is more generic and easier to copy?
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>>97339872
I can tell you Storyteller is the most popular one from being the WoD/CofD system.
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>>97323204
A guy in HtR tries that, posting videos online of himself fighting vampires and demonstrating blatantly supernatural abilities. He gets almost immediately disappeared and then further posts are made using his account 'revealing' that it was all a marketing stunt for the new edition of Revenant the Ravishing.
>>
I've been gone a while, what are the main complaints against VtM5?

A quick skim of the mechanics and a return to the old clans looks promising
>>
>>97340563
Cut a bunch of disciplines. Not even obscure ones, fucking vicissitude got cut.
New hunger and blood potency mechanics that try to force "street level" play (and make no fucking sense).
Humanity is now Mandatory and the systems surrounding it were made much more annoying.
Overall the design is full of the badwrongfun philosophy of a certain old WW writer. It's not quiiiite as bad as W5 in that regard but it's still a game that hates your guts if you want to play anything but a thinblood prole working the nightshift somewhere.
>>
>>97340589

Thanks for your well articulated reply.

Do Players' or other subsequent books add the missing clans and disciplines back?

Personally I much prefer street level games, especially after coming off the back of nWoD and the high silliness it used to bring (out of our playerbase).

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There are a lot of examples of knights being implemented into a sci-fi future setting (Warhammer 40k, Battletech, Dune), but are there any examples of medieval societies with modern-esque professional soldiers?
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>>97339417
>>97339421
Why would this be an actual problem though? Just find a reason to change the circumstances. It's not like people need a setting like Battletech or 40k to make sense for them to think the knight aspect of it is cool.
>>
>>97339216
The best example would be the Byzantine (or, East Roman) Empire which maintained Roman professionalism, but even they were starting to morph into something resembling a warrior nobility by the late medieval age due to the expenditure needed to be competitive with their feudal counterparts. Heavy infantry fell by the wayside for heavy cavalry, and what is a cataphract but a knight wearing scales?
>>
>>97339484
This is a "just turn your brain off dude" argument. You want the aesthetic without the actual thing, when having the actual thing involves story, conflict, and additions to the setting you need to account for.
>>
>>97339651
>You want the aesthetic without the actual thing
What's wrong with that? Most settings do that.
>>
>>97339216
>modern-esque professional soldiers?
how modern are we talking? modern enough that there's a full time dedicated soldier profession who spend all day every day either preparing for war, fighting the war, or living on a military base/camp doing logistics for war?
Or modern as in 2026 where not only are there people whose full-time career earning a paycheck is being a professional soldier, but there's not even an active draft and not just the officers but every single infantry member is a 100% volunteer doing it for the money/benefits/bragging rights? Because that's an EXTREMELY recent development even compared to full time professional soldiers.

To get the latter you need to look at some super idealized fantasy elves who treat war like poetry and shit and are borderline post-scarcity. IRL first world nations obviously aren't actually post scarcity but compared to a ditch digger in 200 BC they might as well be, enlisting as a rifleman so you can put a down payment on your big ass Ford F-150 and then be given a housing allowance because you knocked up your girlfriend right out of highschool is just kind of unimaginable to a peasant pikeman drafted and handed cloth armor and a rusty pointy stick

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97337574
I think there's a few artists that get them right
>>
>>97330128
There's technically both, but the more furry ones are considered vermin races and emerge naturally out of animals with no exposure to the divine or other humanoids. The humanoid ones have varying origins, many 'natural' others less so, but I usually don't think too much about the animal bits as they aren't really meant to directly embody an intelligent form of the animals they emerge from so much as they take a cue from them here or there. The best way I can word it is that the animal bits underline how they are, rather than define it.
>>
>>97340255
Post an example, anon.
>>
>>97340412
>post porn on a blue board
Kacey is a breddy classic furry artist that draws good canines imo, assuming you want stylized Blacksad furries instead of animal people. Then there's eleacat that's the same but with more animal people flavor
>>
>>97335627
Dried out.

*sound of chalk scratching*
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>>97337137
>>97340342
>>97340404
>>97340451

In conclusion, the practice of slavery in a fantasy setting being an indication of "evilness" depends on the circumstances. If this is in a setting where technology (or magic) is available and advanced enough to trivialize manual labor, then any people still practicing slavery are indeed evil, since there is not an economic need to justify their actions (i.e. dark elves). And if a group practices slavery but do not put them to much economic use, instead just using them as cannon fodder for their armies, as mere house servants and/or sexual play things, or just sacrifices to god(s), then they are undoubtedly evil (dark elves again, along with vampire counts as well as your generic barbarians or bandits). But if it's a low magic, low tech setting, and the slaves are being used for the traditional purpose of working the fields, then a race/culture that practices slavery in this setting is not automatically "evil" for doing so, and other aspects about them must be analyzed.
>>
>>97340497
>But if it's a low magic, low tech setting, and the slaves are being used for the traditional purpose of working the fields, then a race/culture that practices slavery in this setting is not automatically "evil" for doing so
I'd say this is the most key part.
In a low fantasy setting, concerns about if an action is objectively Good or Evil don't really matter in the same way, because there's not some god hovering over the party ready to take away their magic if they make an objectively incorrect moral choice.

You wouldn't tell the players "slavery isn't evil" for a more mundane setting in the first place. You'd tell them that a particular culture practices slavery and it's seen as socially acceptable within that culture, or that there's a religious schism that disagrees about the morality of it. An action doesn't need to be declared as objectively Evil or not for the players to be able to roleplay.
>>
>>97340584
>In a low fantasy setting, concerns about if an action is objectively Good or Evil don't really matter in the same way
low-magic doesn't automatically mean low fantasy. you can have a high fantasy setting where magic is not readily available to the greater populace, or doesn't work through simple spells or incantations, instead requiring elaborate rituals or infusing magical energy into artifacts, and wouldn't be used for something as mundane as trivializing manual labor save for the most advanced and magically capable races. And low-magic doesn't necessarily mean god(s) or some other higher power will not respond to your actions. In LOTR for example, when the Numenorians become corrupted by Sauron and start worshiping Morgoth and making human sacrifices, the Valar are immediately displeased with them and they start to suffer consequences, such as the gradual loss of their extended life spans and increased eye sight. And when they cross the final line and send a fleet to invade the Undying Lands, Eru himself directly intervenes, wiping out the fleet and destroying Numenor for their hubris.
>>
>>97340342
It isn't.
>>
>>97340661
>low-magic doesn't automatically mean low fantasy.
If it makes you feel better, you can substitute 'low fantasy' with 'low-powered low-magic fantasy setting in which there is not contact with gods or god-like entities nor objective cosmic definitions of Good and Evil', but I figured that was a bit of a mouthful, and I assumed the rest of the words in my post would be sufficient clarification about the sort of setting I was referring to.

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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>97339260
City Alarm, right
>>
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>>97329806
Played it today, truly a fantastic game.

>>97331990
Played it with 3 other people, all playing for the first time and took us 2 hours 30 minutes. I think the teach must have been about 30 extra minutes. Honestly the others were a bit afraid of the game as they heard it was super complex and a bitch to teach but honestly the game is quite simple and straightforward, 2 of the other guys grokked it by midgame and the last one understood Dominance vs Population at the end, and she won anyways lol, thanks to us telling her to migrate a bunch so she could smooch points off from tile scoring on the last round.
>>
>>97337331
Yeah, gaslands is fucking great, but now you'll never enjoy another racing board game, because they all seem like fucked up monopoly tier piles of shit compared to gaslands.
>>97339478
I feel bad for you now too, you'll never enjoy another euro after this. That version looks weird, is it the GMT one?
>>
>>97339478
Who printed this version? It's different from the standard gmt one.
Does the cover or the cards have updated art?
>>
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>>97339379
It took me a hot minute to find the rules and there doesn't seem to be a lot to this one. Is there interesting decision making around the movement tiles or something?

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If you created an Amazon setting, what would it be like? By Amazon setting, I don't mean a single society among many where women are primarily the fighters, I mean a setting where every society is this way. Some question to start someone off:
>What genre would you make your setting be?
>Do women tend to be musclegirls, men tend to be twinks, both, or does comparative height and build not change?
>Is the magic that men and women are capable of different?
>For pursuits that don't involve combat (such as hunting), are ones that are considered masculine and feminine swapped? Which ones?
>While women would dominate military matters, what about other goverment matters? Do those end up women dominated?
>How does courtship change?
>Did you Amazon setting start off as such in-universe or was it some new development that lead to it being that way?
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>>97321526
No answer because no games. Typical.
>>
>>97321526
>>97327225
>https://docs.google.com/document/d/1qisxToQQSrvKUEIdgzPHysiBEWmysP99k0v14ovBF50/edit?tab=t.0
My last game session was quite nice. My futanari heroine has become a father and we played using our GMs personal homebrew system.
>>97326386
Sure. If you can't censor it to be SFW, create a thread on /h/ and link it here.
>>
>>97278869
fpbp
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>>97278608
Amazon's in is it okay to pick up a gun at dungeon.
>>
The easiest and most straightforward way is just having a massively shifted sex ratio. If men are less than ten percent of the population most jobs will be done by women as a simple reality.

In an ant colony, all the soldier and worker ants are female. If you have anthropomorphic ant-people in your setting they're going to be considered "Amazonian" by regular human standards because males are simply so rare. If you add in the standard fantasy handwavium of letting different races interbreed with each other and half-elves and half-orcs and half-dragons and tieflings and aasimar running around, the anti-people are going to be treated like snu-snu fantasy Amazons by races with a more even sex distribution since they're like 99% female.

Feels like forever since we had one of these.
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>>97339455
Reminds of a guy I used to know. His girlfriend now wife tried to start an only fans account, that failed. It was some cuckold shit with how she tried to manage it. But she was too dumb and fat to make it work
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>>97339980
What was supposed to be the filename?


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