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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
>>
>>97218744
Small indie company. Plz understand that they have to do bi-annual price hikes because the economy or whatever.
>>
>>97219394
How do they expect kids and new players to start with these prices?
>>
>>97218744
Competition missing. GW didn't even actually beat the other miniature companies. Mismanagement, corporate greed(HAH), and chasing the wrong audience killed off all the legitimate competition. Mantic is a joke but still going in their lane. Para Bellum would be great, except their prices are worse than GW, and their scale is fucking stupid. Corvus Belli sticks with their core audience, and was mired in old material which kept newer players away, while also actively working against the english speaking market until very recently. Atomic Mass is run by a garbage parent company, chasing after license money. Cmon committed sudoku. The other indies are just continuing quietly at their own pace. In order to force GW to price more competitively, they'd need to be able to produce at a comparable level. I really, really want Bamco to do this. It would be a phenomenal turn of events, but Gundam Assemble is still a little ways off, and not quite direct competition as of yet.

Meanwhile, GW has just been generating brand recognition with other media, mostly games. They run the market, means they set the prices at whatever they want, until it breaks the consumer, and then they'll dial it back a half step. Combine that all with the world state, and they can blame all the various factors to deflect from the fact that they've been on this trajectory for years. Just buy secondhand or recasts. They still produce great miniatures, but their prices are horrific, and anyone defending the prices is suspect.
>>
>>97219658
Maybe those kids should think twice about deciding to be poor? Why didn't they just get more money instead of complaining to this struggling little company who can barely afford to run the shittiest out of date injection molding machines in the industry? Ungrateful little cretins.
>>
Thats why printer go brrr. Its wild to me that pay piggies still lap this slop up with open wallets.

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>>97171444

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>97217188
MFZ is kind of dead, I would try my hands at a more in depth ruleset but I don't think I'd be able to do any better
>>
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>>97217819
Not my Queen
>>
>>97219055
>13 year olds
Average war gamers mental age.
>>97217819
>>97217388
Tfw you'll never cum on her chitinous abs.
>>
>>97219732
nta
Are the changes significant enough its not easy to just port the 1st ed supplements forward?
>>
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>>97212971
These look great. Still need to get the Cultist 3 box though. I don't think I'd have much use for them though, you can combine the cultist and knight box fine. Although they do look a lot more fantasy.

Speaking of North Star, I've got my 5 Leagues minis built now. At least for the 3 enemy factions and my warband. I'll need some NPCs and neutrals.

The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97220101
Mmmmm Chinese Fried Rice!
>>
>>97220073
More of the Spring and Autumn/Warring States IMO
>>
anyone from /gerg/ here?
if yes what fucking mumble server does whoever host the server use because that shit has 100% uptime and what I'm using is dogshit aids
>>
Should vtols go in aero or armor units?
>>
>>97220539
Aero, ekranoplans go in vehicles tho

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Wacky Races edition

>Previously in the Mortal Realms:
>>97206969

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97219116
No I lived in bedroom suburb in between 3 large cities in the most populated area of my country. But I think that's part of the problem. My town of 300k had like 12 hobby shops like that. None of them did particularly well and they were all expensive and ran by the children of realtors or banking guys. They would all kill themselves with some stupid decision and be replaced with a new one in a couple months. One of the stores died because they ordered a full pallet of dragonsmaze booster boxes and had to sell them for like 40$ each. Funky pops killed a few. Comic books killed a tonne of them. At least 3-4 died because they got big enough to renovate and then removed their play areas to put more shelves in.
>>
>>97219726
I'm sorry anon but why die on this hill when you clearly have no idea what you're talking about? What fucking battletome man?
>>
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This would actually be a kino Blighted Wilds RoR
>Covid bats
>Black plague rats
Maybe even throw in the CC zombies given old Nurgle fluff of owning the souls of plague victims for 7 days
>>
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>>97218067
Meditate to levitate then trust-fall.
>>
>>97219758
They're kind of between the two

Myrmidesh are chaos warriors++, twinsouls are more of a tarpit unit that can hit surprisingly hard back but lose a lot of their advantages if they charge

But neither are 40mm base giga niggas with massive damage potential

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Horny bondage edition

>Previous
>>97192171

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>97220268
>>97220124
I'm not bothering with that sort of thing because it won't come up in the game
>>
>>97219572
The other way isn't perfect, but it does tie into Requiem Kindred being vampire mongrels from bloodmixing. The system could use retooling though. The thing about the other idea is it also has the side-effect of making thin-bloods vampires from Clans who are supposed to have Generation be just normal Requiem vampires.

>>97220357
People realized you can put malicious code in pdfs, so you can't post them anymore. I guess the others got hit in the crossfire.
>>
>>97220493
>People realized you can put malicious code in pdfs, so you can't post them anymore
Yeah, I remember the decades old bug that led to 4chan's hack. They should have fixed it by now, instead of just nuking the feature.
>>
>>97220492
I know it won't, that's why it's discussed here rather than written down in your chronicle notes.
>>
>>97220562
Eh fair enough. I figure the Assamite could probably keep them going if he had to

Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97220334
see>>97220330
I know you aren't saying exactly the same thing, but using the same metric for random hobbyists isn't sensible. Some people are slow and come out with great models because of it. Some people are fast and great. Some people are just bad and the amount of time won't change their lack of knowledge/technique. It also depends on what you're painting. I wouldn't blame a Bret player for not being fully painted if they started in the last year and are doing individual heraldry.
>>
>>97220351
>excuses
This is the real reason your army isn't painted
>>
>>97220351
It's a difference in personal standards, I think. Some people refuse to play before their army is painted, and that's fine. Some people are okay with playing with a partially painted army, and that's fine. Set standards for yourself because that's all you can really do, you can't control what others do.
>>
>>97220486
>Some people are okay with playing with a partially painted army, and that's fine
Except it's literally not, it's pathetic and effeminate
>>
>>97220547
One could argue that it's pathetic and effeminate to complain indirectly about what others do on an anonymous forum instead of telling them. Paint your models, set an example for others to follow, and have fun. Life is too short to get angry at people about this sort of thing.

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I got thinking recently, and I feel like a big problem with games where the main appeal is the vibe/feel of the setting rather than unique mechanics/crunch isn't the idea of an artistically driven game in and of itself. The problem, IMO at least, is more that A: a lot these games aren't just narrative-before-mechanics, the mechanics are a complete afterthought, and B: they're all aping the exact same vibe. If we only had 1 or 2 games attempting to capture the "grimdark" vibe it wouldn't be so bad but it feels like everything is going for variations of the exact same aesthetic/narrative flavour. At least Turnip28 had some degree of whimsy in the actual fluff, but with Trench Crusade, Mork Borg and a billion other "the artstyle is Streaking Grime" settings I personally am feeling grimdark fatigue.
I dunno- I feel like an art/vibe driven game with an actually unique or at least underutilized vibe (purely as an example, aping the bright and colourful look of 2nd edition 40K and its contemporaries) and decent mechanics would be good.
>>
>>97219773
>I dunno- I feel like an art/vibe driven game with an actually unique or at least underutilized vibe (purely as an example, aping the bright and colourful look of 2nd edition 40K and its contemporaries) and decent mechanics would be good.
Make one.
>>
Grimslop has never been interesting in the slightest.
>>
>>97219832
>Make one.
I intend to; I have an idea for a game that's basically a love letter to Rogue Trader in all its glory with a major emphasis on /yourdudes/. I've got the basic setting written up, currently working on the core mechanics. One plan I have is for weapons to have unique and interesting mechanics but for most factions to be using the same basic weapons, with some additional weapon upgrades and a few bespoke weapons for each faction. Should keep it from being a book-keeping nightmare whilst still having some depth.
>>97220033
Gets confirm.
>>
>>97219773
Style is easier to crank out than substance so once a thing gets popular enough the bandwagonsers and various grifts that want to make money easily swarm to it until its so wrung out and dry no one can derive any satisfaction from it anymore. Its fashion. This cycle isn't as complete as it used to be, basically via consumable immediacy and products-as-culture if a brand or style reaches enough critical mass there will always be enough dipshits who like it to continue buying. Grimdark is on its way out, there's probably going to be a resurgence of hopepunk or some other similarly retarded thing.
Don't worry about it too much. Make what you love, put it forward as best you can.
>>
>>97220097
>I intend to
LOL

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97220152
A better way of handling this would probably be a secondary symbol next to each keyword indicating usage restrictions for the most common usecases and then uncommon exceptions like Mirrorjade just get their own text on the card.
>>
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>>97220180
A better way of handling it is just doing it the way that the OCG does it.

>Effect 1 can only be used once per turn, and Effect 2 can only be used once per chain
This is listed at the beginning of the card, and the effects are clearly separated.
>>
>>97220343
This would require jewart to admit PSCT is an unsightly monstrosity doe.
>>
>>97220409
These motherfuckers are talking about adding glyphs and shit to the cards. Updating PSCT is a hell of a lot more likely than tewart turning every card into a sticker catalogue.
>>
>>97220409
I think Japan updated to the bullet points and the like at least a few years after PSCT was devised.

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>
>>97207595
>>97210956
>>97202682
IMO, balance is an overrated and shitty game design conceit to begin with and irrelevant to having fun.
What actually CAN be important is for players to believe the game is fair, in which case the only barrier for narrative systems is the GMs skill to cater towards the sensibilities of fairness that the group holds. In short, if you can't run narrative systems well, you have a skill issue.
>>
>>97211497
Thanks for entertaining the idea!! Really interesting stuff here.

>The "you go, i go" style works fine if there's a way to steal an extra go in there or take the Vor.
Absolutely. As I have it, the way to take the initiative is to, essentially, win the opposed roll. This might represent finding a strong position bind, a parry to set up the next strike, etc.

The card idea is really intriguing. The biggest issue I have is running into a Song of Swords-esqe "really long list of moves" with various maneuvers that counter others.
This rewards "player" (as opposed to character) system mastery. That being said, I was hoping to parse things down a bit to one, two or maybe a few different choices for each combatant.

Could you tell me what you mean by a Silvers system?
>>
I have nothing to contribute, but I don’t wanna see this die
>>
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>>97216174
>Silvers System
George Silver was around in the 16th to 17th century after Longsword had its Heyday. He wrote “The Paradox of defense” dude was a bit of a cunt, hated everything Italian or Spanish and went to great lengths to claim he was a master of all weapons and his method was superior. Then didn’t really Duel a lot of people to back it up, nor taught fencing…

Probably shouldn’t have used the word “System” he did come up with some good comments on timing. But the short of it was what I mentioned about
>time of the Hands being quicker than
>time of the body being quicker than
>time of the foot.
Against multiple attackers, your fighter would be playing for space because distance equals time, working battlefield objects or each opponent infront of each other to get in their way so you have the time to move against the others blow, I think would be the way to go.
Which you could do with tabletop minis but that’s gonna get tricky to do purely in theatre of the mind.

And crunchy depending on how many things you wanna work into it.
>>
>>97197145
Bag building iniative.

You got different poker chips. Let's say red for party, blue for enemy, green for extra (third party involved, active environmental hazard, etc).
Toss in a chip for each member of either side. Draw one, a member from that side acts (up to the party who goes if red, GM decides who goes if blue, and what happens if green).

Players can manipulate what goes into the bag via skills (improved iniative style skill? Get an extra red chip in the bag), narrative elements (got the drop on some of them, so only half the amount of blue chips for first draw).

After all chips are drawn. Replenish the bag removing chips for defeated characters, adding chips for new arrivals, and adding more chips for a growing environmental effect (fire spreading, boat sinking faster, etc).

Done. No need for math. Stats fresh from start to end. Easily cobbled together from shit laying around in most people's homes.

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Post-Apocalyptic Fantasy?
>A world rocked by cataclysm
>landscapes filled with chaos and wonder
>mage storms
>An enduring mystery; what happened, and what happened in the intervening centuries?
>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.
>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun
>the brink of a New Age
Interesting setting? What elements would you include?
I'm just gonna throw zombies at them.
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>>
>>97219655
>You didn't have an argument
Neither did you. Go back to the 40k general where people laugh at your shitty paints.

>>97219654
Yep. It's a leftover from the medieval mind, where you could find ruined aqueducts and forgotten bath houses just sitting in the countryside. Or even burial mounds and fairy forts in places where the romans never reached.
>>
>>97219670
You shouldn't be on the internet if you can't read.
>>
>>97219720
Yes, /tg/ was always about product placement, autists too weird for even reddit showing off poorly painted tyranids, and fetish CYOAs. Truly a great board.
>>
>>97219469
>dnd has never worked
lol okay
>>
>>97219278
Post collapse of the great aka Roman empire resurgence and fighting against the darkness while picking through the ruins of what once was has been a central part of european mythopoetics since the dark ages.
This has been basic kit dungeons and dragons the entire time. Yes its an interesting setting basis.
It gives you a framework for exploration, treasure, limited centralized power so player characters can still move around, varieties of foes and cultures as the various gaps fill in and conflict. Its great.
>what elements would you include?
I always like having the moon be damaged and falling apart.
Poorly understood rituals tied into ancient empire machinery carried on by monks. Warlords trying to gather artifacts of power. Big monsters wandering around.
>zombies
Undead forms as part of the magical fallout with occasional semblance of memory from pre collapse can be fun ways to have clues, adventure hooks and otherwise a bit of world building in game.

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>>97219915
Although if you're not adverse to the prospect of it their discord on their website organizes events online and they do webcam games
>>
I love bugs...
>>
>>97220139
I feel like I know where you're from, feel more than free to hangout have a entire booster box worth of packs to go through I'm just eating currently
>>
Looks absolutely rad anon. Thank you for sharing.
>>
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>>97220269
Was meaning to make this thread a few days a go but got caught up in a few things these packs have been calling for me
Not prob though I have been really enjoying sharing this with you all

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Diabolic X edition

Previous >>97182768

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97217359
Nah Gekkomon would have come before Tapirmon.
>>
>>97218956
>>97217309
>>97219457
Daily reminder that Hiroko, despite the initially potentially annoying introduction as le quirky tuber, has actually the best potential to be the protagonist instead of Inori, if you just transplanted the brother/family plotline from Inori to her
>actual explicit reason for her outward change in interests
>her passion to be an animator and media, along with the multiple references to anime made in each time period, works much better for the overall story if she was the one travelling and taking inspiration from all her adventures with Kanan/Dan
>would also be better than just being relegated to someone waiting on Inori and co in the future
>her eventual investigative nature would work great as side quest do-er instead of giver
>despite her backstory being given by Inori on a fucking trainride was more characterization than Inori ever really got
>>
>>97217359
I doubt they'd put out support for a deck that doesn't include a level 5 or 6 yet.
>>
>>97217359
It'll be bearmon.
>>
>>97219849
I also found Inori to be a rather flat character. Aegiomon was great. So was protagmon.

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Grinning Guardsmen Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

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>>97220545
Yeah, I'm coming to realize this is a skill issue. I looked up that grotmas snake themed detachment and it feels directed at my retarded self to instruct me how to play my own damn army.

>>97220548
Yeah, one thing I noticed coming from space marines (they made me do it because I was new) was how much having rerolls matters in addition to good ballistic skill. I'd run my skyweavers up the board, focus on one target, fail to blow it up, and get hosed next turn because it's just not consistent. I'll have to try out the drukhari one.
>>
Doubtful it'll ever happen but what if GW does truly kick chaos daemons out of the 40k setting?
I feel at most they'll get rid of the codex and just lump each kind of daemon into their specific chaos army
Worst case they just try to make new cyborg daemons for 40k exclusively where everyone just uses the old ones anyway
>>
>>97220505
>New P3 Paints
How are they as hobby paints in general? How are their metallic paints?
There are some colors from the Formula P3 range I've been interested in for quite a while.
>>
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>>97220571
I'd LOVE slightly reposed carnivore!! I'm running down to pay $40 for one right now!!
>>
>>97220602
They're not leaving the setting retard the book that no one uses is just going away and being replaced with something that people actually want

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97213989
What are some settings and/or systems that actually handle such races well? Especially goblins.
>>
>>97219944
Harpies are diseased vermin. Eating their meat is a good way to get parasites or sick.
>>
>>97220462
I can imagine them being "gamey" but if you cook them thoroughly, I'm sure the meat is no more dangerous than pork. Or maybe...you're a harpy trying to dissuade others from eating you? If you taste like chicken, you're getting turned into nuggets, bitch. Sorry.
>>
>>97220514
You might as well be eating crow meat.
>>
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>>97216392
>>97217163
I sort foodstuffs by freshness, those with least freshness are to be eaten first, this way nothing ever goes to waste.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


Comment too long. Click here to view the full text.
296 replies and 57 images omitted. Click here to view.
>>
>>97220151
>Nova

g0f1le /d/fz3AiB
>>
>>97220023
Even if its a playtest, much appreciated
>>
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requesting Warbirds and sourcebooks
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>>97220482

Guy, it was already shared in this thread:

>>97199650

Also yeah, this new captcha is awful.
>>
7th Sea 3e's playtest came out today, is anyone in their mailing list willing to throw it our way? PLEASE. I'll suck your dick man, i promise.


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