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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97213989
It's like trying to eradicate rats if rats were 2ft tall and smart as a retarded human. The civilized races try but the vermin are hard to pin down and reproduce like mad. Take goblins for an example. If a male and a female goblin escape, within ten years there are five more goblins, and twenty years later, they've gone from two to twenty five goblins and are harassing villages again. If they aren't cracked down on, distracting from other, more urgent threats, in thirty years they'll be a dug-in goblin warren, in forty a goblin warband, and in fifty a roving horde of goblins to restart the cycle. In that same timespan two humans can raise ten more humans, and two elves are halfway through their elf-child's education.

The flipside of this is that the trade-off for their fecundity is that goblins are weak, stupid, (if sadistically clever) and too short-lived to amass real professional skill. Any human army will cut down goblins many times their number by the score and do, constantly, to stop the emergence of another goblin tide reaching critical mass. This is not helped by many dark realms subjugating goblins to use them as cannon fodder and a cheap labour source. There is only so much that one shieldwall of twenty spearmen can do against one-hundred goblins led by a necromancer reanimating the dead as they fall. This is where heroes come in, and so on it goes. Many argue goblins are the grease that keeps the gears of evil grinding, and few can argue that they're wrong.
>>
>>97213989
There are efforts to eradicate them, it's just not quite working. There are many reasons why: Goblins are easy to kill but it's almost impossible to get all of them. And it's difficult to organise a force to actually go hunt them, par the course of a decentralised power structure. And the places bothered by goblins tend to be relatively poor rural areas in the first place, so nobody who isn't directly involved cares.

The most effective goblin huntings tend to be privately motivated and funded.
>>
>>97214573
That poster is obviously a Shitstainian.
Everyone knows Bumfuckland is too poor to afford internet.
>>
>>97213989
Because annoying pests like rats are for some reason impossible to get rid off, while all the species we like eat shit. Basically the more fugly and annoying an animal is, the more survivable.
>>
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>>97213989
>Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?

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I've been on a space kick recently and want to run a sci-fi space campaign as the GM. What are the best systems for a flexible gaming experience without the autistic complexity of something like Shadowrun? I'm looking for a system that can run "magic" (Psionics, occultists, dark gods, etc) and high-tech weaponry and ships and stuff as well as madness mechanics mutations, cybernetics, horror elements, etc. Visiting weird planets, dealing with intergalactic politics, smuggling goods, assassinations, dealing with alien cultures, learning dangerous magic and technology, etc. I also want the players help make the setting so I'd prefer a flexible system that can handle a multitude of scenarios with cool aliens and stuff.

I've heard of Traveler, Starfinder, etc, I just wanna know what system(s) I should focus on learning about first. I'd rather not run it in a Star Wars DnD conversion or Feelings and Lasers. This crowd usually plays DnD or very simple games but are open to other games too. Again I've tried Shadowrun and I'd rather a system that isn't over-complicated and just has the hacking take up 90% of the screentime.
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>>97198206
Very nice OP
You fished me right in
I haven't played anything in a long time but can try to track something down for you I remember seeing a few things that could vaguely fit your description
>>
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>>97212786
Wow okay I found one pretty quick actually ever heard of Stars Without Number?
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>>97212838
Oops didn't control f
Derp, that has indeed already been mentioned
Uh Savage Worlds maybe could perhaps fit looks solid
Gonna go wake up a bit then gather art need more Dai, I'll be lurking
>>
This isn't exactly what OP is asking for but base Classic Traveller is super simple mechanically and will handle any scifi level from "present day, present time" up to the level of a few dozen habitable systems spread over a few hundred parsecs.
>>
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>>97198206
I have a game I'm almost finished with, but its vibes are less grimdark sci-fi, and more Guardians of the Galaxy, or Valerian and the City of a Thousand Planets.

Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
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>>97214053
>>
i was on the same flight with this guy to an scgcon once
gl lil nigga
>>
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new jank
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>>97214462
I'm pretty sure that dude has delivered my Uber Eats a couple of times
>>
now this is the hard-hitting content I subscribed for

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Thanquol was the hero of the Gotrek and Felix books
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>>97208134
Built for Ska's Bloodtail
>>
>>97213414
Which one is that one from? Temple of the serpent? I don’t remember tehenauin showing up in that one
>>
>>97214793
It was a Priest of Sotek, I might have mistook him for Tenenhuain
>>
>>97213742
I don't think that "person" plays games themselves
>>
>>97208100
I bet Gotrek is a little slut and likes to power bottom for ah who gives a shit

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Previous Thread: >>97002412
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>
>>97214384
If by average you mean maxed out stats of 10+, rather than something like 6 dice.
>>
How do you make the wild west sexy?
>>
>>97214558
Yeah, assuming you max out stats. 10 is average to me, high elves get it to maximum 9 during character creation.
Sorry, replied to the wrong anon somehow...
>>
>>97214384
Maybe six months ago? Last few updates. LAnon wanted to spread the weapon stats out a bit to make things other than STR/PER more viable instead of having to lean on "just gimp your character for the vibes lamo".
>>
>>97214572
chaps

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+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to yet another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of Man
A brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread >>97101682
1d6 page
>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_Sector


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>>
Rolled 21 (1d100)

>>97214485
>>
>>97214495
>Hereditary Dictator: The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.
At some point this family either lost the planet to the Imperium, or lost the planet for the Imperium.
2d12 for what they used to Import/Export
>>
Rolled 1, 1 = 2 (2d12)

>>97214524
It could've been a Rogue Trader stronghold. It would explain the hereditary nature of succession.
>>
>>97214650
>Export: Agriculture
>Import: Agriculture
>>
>>97214777
>Administratum stronghold.
>Food importer and distributor.
>Dying desert world.
>Pocket planet.
>Forge world.
>Frontier world.
It sounds like a logistics hub. One anon larped as an inquisitor earlier and yeah, the loss of a munition's depot would've been devastating to the guard. This is way worse: the amount of hive, forge, and space stations in this sector would've made the loss of this planet felt far and wide. No wonder why this sector is a mess: there's a food shortage that has lasted for Emperor knows how long.

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Christmas is approaching, and so is another licensed choose-your-own-adventure book starring your favourite hedgehog!

ATTENTION MODS - THIS IS NOT A QUEST THREAD, BUT A GAMEBOOK STORYTIME

Okay, now that that's out of the way, let's begin...

https://www.youtube.com/watch?v=RGkX5V8bwek
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>>
>>97213527
>>97212658
>>97213952
>when the difficulty ramps up
>>
>>97214267
No worries, I know how it is to be disappointed by something that's supposed to be fun. My autism simply required me to observe that our "victory"--such as it was--had more legitimacy to it than "let's just pretend we got it".

If only we could pretend the book had been well-written. Kind of understand now why whoever scanned it couldn't be fucked to make sure they hadn't missed any pages.
>>
>>97214134
Sure, I am surprised they made at least 3 of these books.
>>
>>97214267
No worries, the reviews pretty much state this particular book as generally the worst and least satisfying of them.

Doesn't help that the book's whole plotline is basically something we already did as an incremental point within the first book, either.
>>
>>97214208
>>97214534
>>97214633
>>97214693
Thanks for understanding. Until then, I hope everyone itt has a merry Christmas!

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97214447
Lul, wut.
>>
>>97214471
>He has no idea how mentally ill the other yugioh generals are
>>
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Just how many different arts are they putting into this thing?
>>
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Charmer episode is out:
https://www.youtube.com/watch?v=vfMhRx6CuzE
>>
>>97201417
I hope you didn't bite the bullet on those Purges anon, since full arts got confirmed for Rarity Collection 5 and Purge is one of them.

I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
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>>97199206
There were like 30-50 of them depending on your factions. You basically had an entire invisible magic the gathering deck on top of your entire warhammer army
>>
>>97213029
Any chance you have this written down somewhere?
>>
>>97186108
I like that primaris marines came out of it.
>>
>>97212864
Pretty much opinion exactly. It was pretty funny though how fast the excitement over 8th (oh thank god, 7th is dead at last!) turned to disappointment as it rapidly turned into its own form of debacle.
>>
I remembering 1000pts of Eldar tabling 3000 pts of nids. I remember Eldar tabling Orks turn 1, fellow took out 100s of models, and didn't play a single one. We had a statewide tourney and the top 25 were all Eldar.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97213058
>I really like the consequences ACKS assigns to failing to pay, even though it apparently goes kinda hog wild with the expenditures.
Agreed, it doesn't demand you pay it. It's just you'll be less respected and reputable if you don't.
And you know the interesting thing? I can easily see players actually leveraging it to their benefits if they thought about it.

Imagine pulling the classic Robin Hood 'Turn up at an archery competition wearing nothing but burlap only to dominate the shit out of everyone for the prize' just through your own cunning rather than DM fiat.
>>
>>97214732
haven't really played 5e for years, I play savge worlds with my main group.
>Surprise segments with a duration that is affected by dexterity and armour/encumbrance, action declarations, charging, spell interruptions, initiative after the charge being dictated by weapon length rather than initiative roll, morale checks, fighters with multiple attacks per round (from the 7th level onward) always attacking before initiative is even rolled, grappling and overbearing, and so on?
guess not, I'll check with my the AD&D GM about that but I don't think many of these are in BX correct? aside from moral and surprise
anyway I ask because while I like the ideas presented by the OSR about exploration, resource management and player skill & freedom. My main highlight in any game is a good tactical combat which I guess I like in savage worlds.
>>
>>97214764
>I don't think many of these are in BX correct?
Correct. But as we often say here, 99% of the problems in B/X are fixed by the DMG.

>I like the ideas presented by the OSR about exploration, resource management and player skill & freedom. My main highlight in any game is a good tactical combat which I guess I like in savage worlds.
No idea what savage worlds is, but that makes sense. Hopefully your DM will be able to appreciate AND run something closer to the full rules, but sadly many don't.
>>
>>97214813
>99% of the problems in B/X are fixed by the DMG
right, I should read it.
btw, is there a good log or video demonstrating a "by the book" encounter?
>Hopefully your DM will be able to appreciate AND run something closer to the full rules
thanks I hope so too
>>
>>97214764
>>97214813
Let me be more explicit:

In B/X?
>Surprise segments with a duration that is affected by dexterity and armour/encumbrance,
Only surprise rounds, only one round when surprised.

>action declarations,
Yes, but simpler / fewer things to declare.

>charging
Very partial implementation.

>spell interruptions,

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Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>
>>97214270
How far back do you reckon I'd have to dial back the year to in order for the fantasy parts to not be a coat of paint?
>>
>>97214349
Before smarthphones.
>>
>>97214396
That's what I've been planning. I think it's best to not have stuff like cameras, cellphones, computers, or other technology like that.
>>
>>97214426
Take the Flintstones approach.
Magic and magical creatures take the place of modern appliances.
>>
>>97210130
I've seen Steamboy.
>>97210164
>The Difference Engine
I need to look into that. Thank you.

Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97214499
Cowboy models? Why? Just because you want them?
>>
>>97214771
I can use em for non-gw games thank you very much. I dont think You cant get away with cowboys in the empire I think.
>>
>>97214444
>2009
It's insane when you think about the quality Perry Miniatures was producing almost 20 years ago compared to the shit GW is producing now, let alone what they were producing 20 years ago.
>>
>>97214583
>>97214590
Then go play AoS.

Secondaries, I swear...
>>
>>97214444
one or two casualty figures on the sprue should be the wargaming standard. we need to bring back sovl into the hobby

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>97214490
so you are trying to say your evidence is your own lack of understanding how present perfect continuous works?
honestly I'm not sure I can express what I expected but this seems to have just met my expectations.
>>
>>97214664
>I have been too busy to brows 4chan for quite a while.
>But I happen to be online every time I'm mentioned and answer within one hour.
>It's a coincidence, trust me bro.
>And if you don't believe me it's because you don't understand present perfect continuous.
R
O
T
F
L M A O
>>
>>97214464
2e's compendiums were a result of 1e being such a clusterfuck mess of scattered rules. They're an imperfect solution made to try and fix an insurmountable problem, one deliberately made to try and increase book sales.
>>
>>97214769
>I happen to be online every time I'm mentioned and answer within one hour.
oh I yeah forgot you have that other "foolproof piece of evidence"
>everyone who disagrees with me on an anonymous imageboard is one person
>>
>>97214795
>>97214196
>>97214335
>>97214355
Totally different people.

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How do we fix Steampunk?
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>>97196423
>How do we fix Steampunk?
Play it straight. The genre's pool of published works is about 85% "subversions" with "plucky foid/groid protagonists fighting against The Oppressive System" which is why it dissolved into Tumblr Soup so quickly. You actually need at least one of the major colonial powers to be the unironic good guys totally justified in bringing Progress and Science and Basic Hygiene to the fuzzy-wuzzies. In an American setting this is incredibly easy to do by keeping the injuns the howling savages they were IRL and adding some neat alt-tech. In a British setting this is also incredibly easy to do by channeling your modern 21st century rage at the Pajeet Menace back at their ancestors and have Queen Victoria chastising her administrators for not suppressing them more effectively, or by looking at the fall of Rhodesia and South Africa to understand what those colonists were up against.
>>
>>97200644
wtf it was?
pre WWI Europe meets Chinese Warlords cross-over?
>>
>>97211225
>Aneurysm: Of Steamworks And Magick Obscura
>>
>>97206086
Ah but you can't do that either, because unless you turned them into societies of super-geniuses living in steampunk Wakandas and all the white cultures were backwards shitholes(afterall, without all the wealth and knowledge and people and heckin genius we STOLE from the poor wholesome chungus natives, we'd be NOTHING) the same people who'd shit on you for depicting colonialism would also throw a hissy about you depicting primitive people as, well, primitive. And even if you did the Native Wakanda vs Dimwit Luddite YTs, you better have at least 70% nignogs(and a token Amerindian) on your company's staff because otherwise you'll be "appropriating the culture of the oppressed" or whatever.

My point is there's no way to win, not until we go back to simply rejecting the premise that depiction and endorsement are synonymous, and also the premise that people of one culture aren't "allowed" to depict, draw from, or make comment upon another.
>>
We had a perfect Steampunk universe once, with slight elements of Aetherpunk and "Tech vs. Wilds" concepts, but PP ruined it.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97214316
NV anon only updates infrequently these days, typically weekly.
>>
>>97214486

Thx!
>>
>>97211495
Seeing only the cover on NV so far, looking for it as well
>>
[REQ] Maze of the blue medusa
>>
>>97214772
osrchive


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