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Hope you guys had a merry christmas - edition

>Previously in the Mortal Realms:
>>97233998

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
>>97258115
Absolutely no one will give a shit, go for it
>>
>>
>>97258135
Needs more piss and shit
>>
>>97255414
I was planning on making the chariot slightly smaller than that so that actually should work perfectly
>>
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>>97258066
>>97258127
the removal of blightkings is one of the most spitefully hostile things gw has done

the kit sold well and is universally praised, it didn't show age, it's still stylistically in line with the other models, it's not a debuffer like the new elite unit nor a more numerous basic unit like rotswords, it could have fit perfectly in the middle and they could have received a new name or role as a different type of force multiplier or bodyguard for heroes

but no! they had to go because the sheep have to be forced to buy rotswords now
and no blight templars either because fuck you! buy rotswords

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How do we fix Steampunk?
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>>97254514
>assuming everyone he disagrees with is Indian
Underage moron alert
>>
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>>97255361
>using moronic arguments
>calling another anon a moron
kek
>>
>>97207260
>And that's why you get "mediums" to contact ancient spirits of Tibetan Sages and Atlantis priest kings so they can pass "the secret teaching" to you.
fucking Blavatsky…
>>
>>97253465
Did you miss the part were he said it "lacks the aesthetic"?

Also, Spokane's back alleys aren't nearly sketchy enough for cyberpunk.
>>
>>97253465
It's actually really easy to buy secondhand, jailbroken electronics. There's also literally an ongoing legal between people who bought cybernetic eye implants from a company that went under and the company that bought up their patents and discontinued service on said eye implants.

We're in a cyberpunk dystopia, it's just a gay globohomo slop dystopia instead of a cool neon corpofeudal dystopia

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The /btg/ is dead! Long live the /btg/!

One Confederation, One Vision, One Chancellor edition

Previous Thread: >>97234667

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97254301
Because the book in which it is printed came out in October last year likely.

It's a great budget C3M option. Highly recommend it.

Though you probably won't be able to enjoy it for too long as the proposed new bv changes to c3 make it more harder to justify using c3 at all
>>
>>97258106
They're nerfing it again? Was ECM disconnects you and you cant reform the network not enough?
>>
>>97258137
They're making it 30% more BV flat across the board, but ECM only temporarily disrupts it. I think they said feedback indicated 30% was too much so it might go to 20% instead.
>>
>>97257724
Which is funny because a lot of the psychic stuff in Gundam was already influenced by Dune. It was really huge in Japan. The Japanese translation got illustrations by Shotaro Ishinomori, the guy who created the original Kamen Rider and the first two Supers Sentai.
>>
>>97258150
>but ECM only temporarily disrupts it
At least you can rebuild your network again. I don't play with networks enough to know if 30% will make it unplayable.

Holiday cheer edition

Previous:
>>97223714

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Seasonal TQ:
>How do you deal with friends&family absolutely resistent to any form of game teach?
>Will anon repeat his autistic data gathering endevour this year?

Actually interesting TQ:
>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
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>>
>>97253576
>>97253574
>>97253562
I know I am being petty here, but this cover kills all the interest I might have had
>>
>>97257832
What's the problem?
>>
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Which of these games do you like the best, if any? They seem to be pretty similar on the surface - resource collecting eurogames.
>>
>>97258074
I like Agricola and Ora et Labora, but saying they're similar is doing a big disservice to all the differences and how they influence your play.
in Agricola early game you're just trying not to starve, and in the late game you might reap the benefits of whatever you had the time to set up early while still trying to not starve. Action blocking is a thing but you score for having a bit of everything and specializing in one or three specific things, so it won't be a big problem until the playgroup learns how to play the aggressive game.
In Ora et Labora you're mainly interested in ways to multiply your wealth and build a nice tableau, food is less of a constant need and more a means to an end, that end being spending your fuckhuge hoard of food and fuel to drop big, rich settlements and score the adjacency bonus on your important buildings, or trade them all to the Church in exchange for relics and holy paintings that somehow alone are worth about as much as a whole castle (maybe more, i forget the exact numbers). But making big money is not easy when other players can just pay you some beer and use your building AND lock it down for the next 3 turns to cuck your engine early.
>>
>>97256096
Fields of fire was pretty good I think

>Everyone points out that "Le demons are not evil" was a huge trend
>Can barely remember any media that doesnt' have not-evil, not-succubus demons
>The first that came to mind was devilman and they are still dicks there

What is with this weird fauxtrarian bullshit
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>>
>>97258053
My schizo theory is that game companies are getting rid of Slavery in their games because they tapped into the zeitgeist that modern corporate policy is just a more elaborate form of slavery. We stopped selling people because it's easier to pay them a barely-livable wage and convince them it's *their* fault they're poor.
>>
>>97257564
>christian demons or hell
You are extremely wrong because you are implying that Christianity is the only religion with a concept of demons or hell, when both are universal concepts.
Buddhist hell is very complicated, and Japan has had an interest in "Demon Lords" for quite some time. Oda Nobunaga even called himself one, in the same way Attila had the name "Scourge of God".
>>
>>97257447
>>Can barely remember any media that doesnt' have not-evil, not-succubus demons
Most things with demons have demons that are evil. There are not a ton of examples of things where even the more "sympathetic" or "complicated" demons are not still evil, deep down.
>>
>>97258076
You're overestimating them. Corporate has been told the way to support minorities is to include them in the product. Representation = Endorsement. Thus putting slavers in a product endorses slavery.
>>
Reminder that all this started when some genius read Paradise Lost with absolutely no critical thinking skills and concluded
>Oh my science Lucifer is not even a bad guy and God fucked him over! He's a hero if you ignore all the terrible stuff he's done and refuses to acknowledge and apologize for!

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In my games, high level wizards turn to stone.
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>>
>>97252435
Normally Dwarfs in Warhammer can't wield magic at all because they were made so by the Old Ones (in part because they wanted them resistant to Chaos). Dwarfs however created Rune Magic that is a bypass for them and their inability to use magic.

Chaos Dwarfs however can use magic because they were granted it by their own Chaos God Hashut after they abandoned their traditions and Ancestor Gods for pragmatism in order to survive all the shit that was falling on them in the Dark Lands. When they did embrace him and changed over the generations, they got their magics (including the Lore of Hashut which is unique only to them).
Problem is, and it was mentioned before, that Dwarfs were not build to wield magic. And the more their Daemonsmits and Sorcerer Prophets use their powers and channel the Winds of Magic the more they turn into stone.
And no, being turned into a stone sculpture IS NOT a good thing for them (in fact it's not good for anyone). In fact the main temple of Hashut in Zharr-Nagrund has the main road to it decorated with stone sculptures that uses to be Daemonsmiths and Sorcerer Prophets that succumbed to the stone curse.
>>
>>97253098
Grim
>>
>>97253558
Yeah. But they use it either way due to the fact that it is power that is useful to them.
They have to however conserve their powers and be careful while casting. Even then the curse of stone is still a thing and it simply very slowly affects them.
>>
ok
>>
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>>97196344
They should be turning into big breasted women instead

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How edgy do you like your characters?

https://www.youtube.com/watch?v=LYU-8IFcDPw
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>>
>>97233698
being edgy is fine but do it in an interesting way
>>
Real edgy when I was young, now I like them flawed.

Nothing wrong with edgy if you put it in the context of age
>>
>>97249605
Maybe that's how people who create flawed characters get their start.
>>
>>97244927
This isn't a Puckee thread though
>>97229027
>>97246941
>>97223103
>>
>>97233698
I don't

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97257643
It's about as busted as being a Machine Trait Admech with a bunch if Unnatural Attributes in FFG

Nothing wrong with a bit of broken power gaming. Something I was pretty disappointed in is that they didn't take the time to make gear more... bespoke(?) In the Requisition Guide. They did that in the 4e Warhammer Fantasy books, the item traits & stuff are VERY heavy handed. Like how shields can be destroyed in one blow & not even having the durability trait can save it completely. This means shields are pretty shit to invest it
>>
>>97257162
The bitter internecine conflict between different GW departments would never allow it. They forbid making tzaangors in TW Warhammer to have bird heads because they have bird heads in AoS, for example. They are refusing to update stuff in Old World that was expanded on in AoS. Vespids got relegated to killteam, and so on. Pretty much the only thing that's used between the difference GW games are the daemon models, the rest is highly insular
>>
>>97257658
It's moreso about how some negative qualities are nothingburgers. If you're not the face then ugly nets you a free positive quality, and shoddy doesn't mechanically affect certain types of gear, classic C7. I typically equip every starting character with flak armour that I've stacked 2 nega qualities on to be able to afford.
>>
>>97255948
>though the rest of the economy is still really strange
When I once asked them about weapon prices in AoS: Soulbound (where multiple weapons with absolutely identical stats can have wildly different prices), they told me something to the effect that it's "on purpose, because weapons of different construction won't cost the same".
The fact that it's AoS, where the same shape of a weapon can be potentially made from a grand variety of invented materials of greatly varying costs (which would make fixed costs for any weapons wrong to have at all), seemingly does not enter the calculation.
>>
>>97257162
There could be multiple votann specialties, like some beer drinking bikers prospecting on the surface, some nasapunk looking dudes tardwrangling them from space and when shit hit the fan they can take out huge goofy looking battle trains. But this is nu-GW and they're mentally unable to make armies with multiple distinct flavors.

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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Requesting this insect sexed, hard
Please and thank you
>>
>>97255004
OR here. That looks awesome. Thanks!
>>
>>97256865
Looking forward to it.
In the meantime I drew up his arch-nemesis
>>
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>>97255165
Been away outta town and just saw this. Here's a complete sheet with both HereForge outfits and the refs for ya.
>>
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>>97257490
>>>/aco/

Rebecca Guay edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97256581
>painted nails
fag art
>>
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>>97257909
This in foil is what I have for my cube. Genuinely pretty. And not in a FAGGOT way.
>>
>>97256101
https://mtg.wtf
its the one i use
>>
How many dr.whos, spocks, narutos and avatars does it take before you filthy retarded pigs stop consuming slop and boycott wizzhasbro?
>>
>>97258146
People who consume the slop play EDH, they don't give a fuck.

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>97255632
>>97255706
Check the new girl from Russia in the FIDE flikr gallery, Diana Preobrazhenskaya: she scored 7 points in the rapid tournament (more than Ju Wenjun).
>>
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>>97201186
chess is hard
>>
https://www.flickr.com/photos/fide/55006826617/

My waifu Vaishali doesn't wax when she wears long sleeves. So hot.
>>
>>97253025
blitz day 1:
https://www.youtube.com/watch?v=umHnqmxfq4w
>>
>>97255706
https://www.flickr.com/photos/fide/55009981703/
https://www.flickr.com/photos/fide/55009695541/
https://www.flickr.com/photos/fide/55010198963/

Huge disappointment, waxed smooth like a plastic doll. She would be very hairy naturally.

https://www.flickr.com/photos/fide/55010334544/

Such a qt though.

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
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>>
players are retards when it comes to puzzles
>>
>>97248491
Yeah, we were playing once per week. I'll keep trying.

My players are upset because they really liked the 5E campaigns that I ran, but they don't want to play indie games, and I've decided to stop running 5E.

I even tried 5.5E. It seemed basically the same as 5E with a few noticeable differences. Maybe I'll go back to 3E or Moldvay D&D. That might be pretty cool.

In any case, I just wish players would see that the system is there just to facilitate the play between the people at the table. It's possible to have a great game without having to copy Matt Mercer, and different systems allow you to do some things that you can't do in 5E.

To be honest, even when I was running 5E, I was only loosely adhering to the rules and the players seemed to enjoy it.
>>
>>97248144
First of all, don't try to persuade people to play whatever it is. Just advertise that you're running it and then vet whoever shows up. Be explicit that it's not D&D. The only reason people advertise D&D games is because it's either all they know or they don't believe anyone will play anything else. But I can assure you, I've never failed to fill a table in a week or less, no matter what I'm running. And, ironically, you have to do far less vetting when you're running something that isn't D&D. The players who will show up for a non-D&D game are already experienced and they have some self-awareness and growth under them so they're already better than the D&D population.
Now, am I gonna want to play your own personal little homebrew "system" that you just pulled out of your ass after six months of autism? No. There are tens of thousands of game systems and most of them all have far more professional design work and playtesting than your never-been-played-before bullshit. Be realistic and exercise some humility, some self-awareness. The odds are, your personal little toy is actually just D&D or GURPS or whatever with a few house rules, so be honest about that if it's true and you'll have more interest.

And lastly, I've never had problems filling a table after meeting prospective players. So if you are having problems consistently, you are the common element in all those interactions, dude.
>>
>>97252478
Mostly because they're busy overthinking shit. If you put the same puzzle in front of them in the context of a video game, they wouldn't have any trouble at all. In a tabletop, they're bogged down trying to imagine whatever simulationist bullshit that might bypass / trivialize the puzzle so they don't have to think about it, or they're fizzing around with nonsense because they're worried it's one of those gotcha nonsense trick questions.
In the former case, you need to establish clearly out-of-character that they need to get into the spirit of the game and stop trying to bullshit their way out of engaging with content. No one would build dungeons if adventurers just scryed the treasure location and dug a tunnel straight to it. No one would build a sphinx statue puzzle lock on the temple vault if people could just throw a bag of holding over the statue to open the door.
In the latter case, it's a similar solution. Sit them down and explain to them the sphinx's riddle wouldn't serve any purpose if no one could solve it to open the door. The long corridor full of traps is obviously a series of skill checks to detect and disable them. You literally have several skills on your fucking character sheet which are specifically there so you can roll to see if your character knows anything related to the matter at hand. The game has fucking mechanics for this situation, dude, fucking use them.

A lot of this is greatly alleviated by players being more familiar with you personally. And there's no shortcut for that, you need to spend time running games for them and demonstrating *consistent* behavior for them.
>>
Does anyone know some good resources for dark fantasy or weird fantasy? I am mainly looking for stuff for BRP/mythras or stuff for ad&d.

Is cults of zahak any good?

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I’m running a low fantasy game, and social advancement is gonna be a thing. So the PCs are gonna be rubbing elbows with a lot of noble families as they make their way into high society. I’m just asking for NPCs and ideas.
Most of the nobility are humans, but a few are half-elves and halflings.
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>>
>>97251364
The only "skill" that matters is the ability to generate wealth. And this is actually mostly about information gathering, finding the right resources or people to exploit.
>>
>>97251474
You have no idea what charisma actually is, do you anon?
>>
>>97257602
In a historical context it's a magic word used to handwave everything you can't explain.
>>
Watch costume dramas and soap operas. Read 'period' bodice rippers and pot boilers. Cheerfully rip off any character who grabs your attention and stick them in appropriate clothing, with pointy ears/fangs/whatever as appropriate.
Well-paid professionals have already done most of the spade work for you, it would be a shame to let it all go to waste.
>>
>>97233040
Alayisa The Courtesan.

The Matron of the most respected "House of Culture" is renowned of her taste and finger on the pulse of high society. But jealous enemies fear her and her female "courtiers" ability to know most rumors well in advance of even the official spies. To suggest that she fucks the crown prince is a capital offence - they are just old companions.

Most cruel of her enemies accuse her being a vampire or demon. She is not. But is her patron?

Previous: >>97245474

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>
>>97256483
Oh how I wish this would happen
>>
>>97256159
>tq

>Capeshit advertisement sets come and go with zero actual staying power thankfully like the previous capeshit lite releases.

>Lorwyn does great. Foot fetish elf possibly supplants Lathril. Elf shit sells hard. -1/-1 counter decks get their new staples for the next decade.

>Strixhaven does mid but certain cards spike because Lessons in non-EDH. Strixhaven tried to give guild colors some fresh takes, so this set will probably have fresh UW build around options.

>Reality fracture sells very well because of color pie subversion. MaRo has said that he has to be careful because of Planar Chaos and eternal formats, but we all know that WotC wants to sell shit, and color pie breaks and bends are great at that. This one will have good 99 shit at the minimum.

>Star Trek ad set does as well as Dr Who ad set with equal staying power. Ultimately just as jarring to look at across the table, but sells fine.
>>
>>97256647
I guess for you sex just wasn't in the cards.
>>
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Do you think people at WotC lash themselves every time they have to print an attractive UB female?
How else would they show to themselves and others that they are still true believers of their faith, while blatantly disregarding its commandments?
>>
>>97258124
They outsource the cute characters art to the godless japanese, of course.

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Have you ever roleplayed a female character?
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>>
>>97257964
>Regularly imagining that you're a woman
It's not my fault you're so mentally ill you can't separate reality from fiction. I am not my character. I will never be my character. They are a fictional creation that is not me in any capacity.

Next you're going to say any actress who plays a male child in a cartoon is a tranny.
>>
>>97258014
I said "imagining" not "becoming." Don't you know the difference between imagination and reality?
>any actress who plays a male child in a cartoon is a tranny
No, because she's being payed to provide a child-like voice.
>>
>>97258014
>reality from fiction
The implication being that transwomen are real women?
>>
I mostly play male characters, but last time I let the die decide and the 50/50 chance commanded me to play a girl.
While most of my male characters were mostly reasonable and collected, she was much more hotheaded and aggressive. This may have been a result of her backstory and class more than the sex, who knows.
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Of course I have! It's fun to try and imagine yourself as all sorts of personalities and characters, across classes, ages, genders, species, and try and think on how they would act and react, given their personal history, abilities, and motivations.

I call it "roleplaying", it's kind of like acting. Not sure if anyone's heard of it before.


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