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File: Jump Chain OP img.png (16 KB, 510x574)
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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97320475
There are tons of Gacha games, more than will ever be made in to jumps, ones I played that to my knowledge don't have jumps are Epic Seven, Reverse 1999, and some weird cash grab one that was rule 63 pretty much every major male anime character. I in particular liked the Archer (fate) girl.
>>
>>97320475
limbus
>>
>>97320082
My Jumper is not a FILTHY SLUT so no.
>>
>>97320997
Your jumper is missing out.
>>
>>97321076
>missing out the cock carousel
yeah right

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Old School / Renassiance Gen

Given the drama it's good to regroup and make a fresh thread that we can actually talk about games in. This is the general to talk all things OSR, Chainmail, AD&D, and related games and homebrews.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

What's your favorite table to roll from?
>>
>>97320935
I use the magic tome if adventuring results

Previously on /slop/: >>97282979

▶ Thread Task: Soft power.

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

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>>97319835
Says the least creative poster in /slop/.
>>
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>>97320488
I made some similar ones when Bing was new.
>>
please god
>>
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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>
>>97319529
Is there a game that functions mostly similar to the Betrayal series, but with roles and goals set out from the beginning like nemesis? Ideally with no vitual assistant thing like mansions of madness.
>>
>>97320070
My ass
>>
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>>97320047
>>
>>97320047
My top 9:
>Shards of infinity
>Sagrada
>Saboteur
>Dale of merchants
>Piña coladice
>KLASK
>Ashes
>Toy battle
>Sea salt & paper
>>
>>97321021
hell yeah agent avenue

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Why the fuck would you play OSR? Every edition is an improvement on the previous--that's why they make new editions, to refine and better their content. Is it just nostalgia? Are they mentally impaired or senile? What the fuck is wrong with OSR "fans"?
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>>
>>97312139
It's your typical low IQ "OLD GOOD NEW BAD" faggots who haven't actually engaged with the new, they're just too autistic to handle change.
>>
>>97319961
But older was better, newbie.
>>
>>97314647
I'm reading the AD&D PHB right now and Gygax had some severe ADD problems while writing it, including making forward references to 90 pages further to a subsection that doesn't even bear the referenced name, constantly switching between mechanics and fluff, referring you to books you're not supposed to have access to and requiring you to use non-standard dice like a d16 that weren't even invented yet.
>>
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>>97312139
Correct! OSR is fucking useless shit. Just play the original games as they are. The OSR is a useless relic of a time that no longer is.
>>
>>97312139
osr is just d&d for school shooters and incels.

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Time to talk about weird monsters again.

As usual, any rants about Bog will be treated as bait unless you have actual proof.
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>>
Leslie
>>
>>97317470
Arthropoid
>>
>>97308896
I will say, for the issues the game can have with being bipolar about when it's rules-heavy or rules-light, it has a very clear personality. So its easy to identify if someone would want to play the game, and it can really draw them in more than a lot of other indie games.

If someone *would* like mortasheen, its very easy for them to see that when you show them the game. The main stats being Science Discourse Genius and Madness is probably enough to convince some people.
>>
>>97319015
To give anon more credit than they probably should get, the website is a terrible way to learn about the game (or any of this stuff really), if people look up Mortasheen they're probably going to just see a collection of art/lore in a barebones webpage.
>>
>>97321038
To an extent I understand, however going onto the Bogleech website's front page hits you with a giant "HERES WHERE TO BUY THE BOOK" poster, scrolling down to click the first thing labeled Mortasheen brings you to a page that puts in bold "This is no longer being updated, this is just an archive of pre-book stuff", and scrolling slightly further down gives you more explicitly labeled Mortasheen stuff thats actually game relevant. And this assumes them looking up Mortasheen doesnt show the kickstarter, itch page, or anything else immediately relevant to the game. Are people really that helpless on the internet that doing a google search and not having the top result be immediately what they asked for too hard for them?

The /btg/ is dead! Long live the /btg/!

Star Adder superiority edition

Previous Thread: >>97295840

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97320994
>Have 'Mech, Will Travel.

HEY-!
>>
>>97317544
Don't bother anon, the best thing to do with manic is to ignore him and starve him if attention.
If you didn't hate reddit, then you should know they are the reason he's still around plaguing us. The mods permabanned him so he turned to reddit and they taught him to ban evade to get rid of him.
>>
>>97320986
You can pry my locusts, javelins and pixies from my cold dead hands
>>
Superfast Locust LAM when
>>
>>97318670
Notable physical features of Marik? Well Thomas Marik, both of him, looks like a scrotum. If you need a waifu version of him I guess the Baconator from Katawa Shoujo would work.

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Electronic warfare edition

>Previous Thread: >>97299492

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97320743
I'd love to see candy red marines firing spells out of chopped up m16s
>>
>>97320684
>>97320758
People have always used rhinos for cheap mobile terrain and blocking.
>>
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dreadnoughts should be forced to have a melee weapon and a gun, no exceptions
yes, even the deredeo
>>
>>97319417
Curzes future sight being a gambit is fucking retarded why not just keep it a psychic power like in 2.0
>>
>>97321037
it being a psychic power was retarded. It's something that happens to him 100,000+ times, seeing the future shouldn't make him suffer perils of the warp and get stunned or automatically lose wounds. It's also nowhere near as unreliable, he'd have died a thousand times over if there was a 50-50 chance he'll get swung at and his power suddenly not work while Lion, Sanguinius, Guilliman or Vulkan are swinging at him.

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Pot Luck Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97320627
I've been running a Strixhaven game for a couple of years for the LGBTQIA+ community of my local elementary school
>>
What's the best way to find online groups nowadays? I've been playing in person occasionally for the last few years but my situation changed and I've been out of online play for like a decade.
>>
>>97320627
Literally scaling cantrips
>>
>>97320584
>spell slots aren’t infinite
I didnt say slots
>>
>>97321007
roll20

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There seems to be two types of wizards:
>Slovenly eccentric geniuses
>Strict organized perfectionists
I think this is because you have to be highly intelligent to become a wizard.
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>>97305962
Traditional games?
>>
>>97320966
Yes archetypes in traditional games.
>>
>>97321046
What game?
>>
>>97321057
Dungeons and Dragons
>>
>>97321058
I dont think those are playable classes.

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How do we fix Steampunk?
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>>97196423
>people generally like when fantasy settings are more mysterious and generally unexplained.
What is the steampunk equivalent of using that much restraint?
>>
>>97303403
That's a boy on an errand, you myopic ambulance-chasing kike.
He's got a fresh crew cut and a clean uniform.
>Carrying a package wrapped in a cloth makes you homeless
NGMI
>>
>>97303353
Not from a Jedi...
>>
>>97311668
Mixing fantasy and sci-fi elements.
>>
>>97280281
this reminds me of the part of koyaanisqatsi where it cuts from an aerial view of a city to a city blueprint to an integrated circuit

It is probably not too controversial to say that the art of modern rulebooks is made with female representation in mind.

These women are predominantly filling important roles, such as archmages, military officers, or nobles.
But how come there is barely any art that shows them in peril, or at a clear disadvantage? Regardless of their status.

There is no shortage of men in peril.
Neither in classic nor in modern art.
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>>97316648
>faggotry is when you post that you aren't a feminist
>>
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>>97306071
>>97306217
>>97305778
>>
>>97316690
Enough about your love of cock.
>>
>>97316487
Besides the fact retards like >>97314807 are not smart enough to play tabletop games people whining in this thread are not looking for solution, they just want to bitch about the hobby having people they don't like in it.
>>
>>97302765
Traditional games?

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Why don't zombies eat each other?
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>>97316105
Compared to people, yes. Well, compared to most people. Not compared to you, they're apparently geniuses.
>>
>>97316116
All zombies that aren't a brain-damaged human are magic; If they're physically dead, where does the energy come from for them to move when they don't have a metabolism?

It looks like most dead zombies are resistant to decay; no bacterial growth or fly larva, so it's down to the physical degradation of their flesh; with no ability to heal, their muscles would eventually become weaker from wear-and-tear.
>>
>>97316224
strictly speaking modern non-magic zombies aren't actually corpses, they're suffering from something akin to a vicious case of rabies combined with flesh eating disease and leprosy.
>>
>>97300419
Why do jews give each other interest free loans?
>>
>>97300419
Traditional games?

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97314794
>That makes sense but mass production is not really how I picture magic items to work in my campaign.
Hey, totally fair. However, lest I not make myself clear, similarity is not necessarily "mass production". A master craftsman who makes flutes for a living might turn out dozens of instruments that look very similar to each other and have similar characteristics but he makes them all one at a time sequentially over decades and they look fairly similar to the flutes made by his master and the other pupils that his master trained. In the same vein, if you have a handful of elves making two wands of CLW per year over their centuries-long careers who learned from other elves making very similar wands for centuries prior, that could be a hell of a lot of very similar wands floating around even if 95% of them never end up anywhere near a hoard.

That would be more like the situation in the second paragraph under the purple, where the party might have seen an elvish wand of CLW before and says "oh, we know what that is". Of course, if it's NOT the same across the board then that could also be a barrel of laughs if they take it for granted and then whip it out for the first time in a time of need.

>That's an interesting proposal, but that would give away how common the item is even on a failed roll.
Kinda. Then again, especially powerful magical items are often especially notable. Yeah you might run across some powerful thing made by a mythological figure of yore that's basically a generic piece of jewelry a la the one ring but given the insane expense associated with sticking magic in an item the items being imbued tend to get nicer and nicer as the items get more and more powerful.

>Perhaps it needs to be massaged a bit.
What would you suggest?
>>
>>97320353
nta
I think having 1D6 and 2D6 as rolls for turns works if you have 2 different colored dice and roll them both, using either a predetermined but unannounced colour only, or both depending.
>>
>>97318217
>I think by the Axioms rules all casters get them by default
No, by the Axioms rules characters need the Proficiency.
>>
>>97296266
Reporting in! The game went fine. The players fucked around in the wilderness trying to find a dungeon to amass funds to overthrow the wizard. Managed to find a kobold lair but didn't get too deep in before we had to call it quits. Gonna be rolling for encounters they might have had going back to the village this by the weekend.

Okay how do you guys think the opressed village should start acting like. I'm thinking the bandits should start demanding protection money for starters and the imprisoning pcs who cant pay.
>>
>>97318902
Endurance is just broadly applicable to everybody, it lets you work more, which is more money and it's an easy pick

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How would you make barbarians more interesting than just having them be blind rage berserker guys?
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>>97315853
kinda like OP?
>>
>>97315716
make them brood from time to time, and reflect on existential topics
>>
>>97320817
Thoughtful barbarian?
>>
>>97320840
Conan used to do that from time to time, and Robert E. Howard had quite the existential vein...
Conan reflected on the nature of power, of death, of desire, of violence, etc...
>>
>>97315716
Traditional games?


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