>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97320475There are tons of Gacha games, more than will ever be made in to jumps, ones I played that to my knowledge don't have jumps are Epic Seven, Reverse 1999, and some weird cash grab one that was rule 63 pretty much every major male anime character. I in particular liked the Archer (fate) girl.
>>97320475limbus
>>97320082My Jumper is not a FILTHY SLUT so no.
>>97320997Your jumper is missing out.
>>97321076>missing out the cock carouselyeah right
Old School / Renassiance GenGiven the drama it's good to regroup and make a fresh thread that we can actually talk about games in. This is the general to talk all things OSR, Chainmail, AD&D, and related games and homebrews.>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768What's your favorite table to roll from?
>>97320935I use the magic tome if adventuring results
Previously on /slop/: >>97282979 ▶ Thread Task: Soft power.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
>>97319835Says the least creative poster in /slop/.
>>97320488I made some similar ones when Bing was new.
please god
previous: >>97290097Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqThread Question:what is your stonemaier-tier concept for a sure money board game megahit?
>>97319529Is there a game that functions mostly similar to the Betrayal series, but with roles and goals set out from the beginning like nemesis? Ideally with no vitual assistant thing like mansions of madness.
>>97320070My ass
>>97320047
>>97320047My top 9:>Shards of infinity>Sagrada>Saboteur>Dale of merchants>Piña coladice>KLASK>Ashes>Toy battle>Sea salt & paper
>>97321021hell yeah agent avenue
Why the fuck would you play OSR? Every edition is an improvement on the previous--that's why they make new editions, to refine and better their content. Is it just nostalgia? Are they mentally impaired or senile? What the fuck is wrong with OSR "fans"?
>>97312139It's your typical low IQ "OLD GOOD NEW BAD" faggots who haven't actually engaged with the new, they're just too autistic to handle change.
>>97319961But older was better, newbie.
>>97314647I'm reading the AD&D PHB right now and Gygax had some severe ADD problems while writing it, including making forward references to 90 pages further to a subsection that doesn't even bear the referenced name, constantly switching between mechanics and fluff, referring you to books you're not supposed to have access to and requiring you to use non-standard dice like a d16 that weren't even invented yet.
>>97312139Correct! OSR is fucking useless shit. Just play the original games as they are. The OSR is a useless relic of a time that no longer is.
>>97312139osr is just d&d for school shooters and incels.
Time to talk about weird monsters again.As usual, any rants about Bog will be treated as bait unless you have actual proof.
Leslie
>>97317470Arthropoid
>>97308896I will say, for the issues the game can have with being bipolar about when it's rules-heavy or rules-light, it has a very clear personality. So its easy to identify if someone would want to play the game, and it can really draw them in more than a lot of other indie games.If someone *would* like mortasheen, its very easy for them to see that when you show them the game. The main stats being Science Discourse Genius and Madness is probably enough to convince some people.
>>97319015To give anon more credit than they probably should get, the website is a terrible way to learn about the game (or any of this stuff really), if people look up Mortasheen they're probably going to just see a collection of art/lore in a barebones webpage.
>>97321038To an extent I understand, however going onto the Bogleech website's front page hits you with a giant "HERES WHERE TO BUY THE BOOK" poster, scrolling down to click the first thing labeled Mortasheen brings you to a page that puts in bold "This is no longer being updated, this is just an archive of pre-book stuff", and scrolling slightly further down gives you more explicitly labeled Mortasheen stuff thats actually game relevant. And this assumes them looking up Mortasheen doesnt show the kickstarter, itch page, or anything else immediately relevant to the game. Are people really that helpless on the internet that doing a google search and not having the top result be immediately what they asked for too hard for them?
The /btg/ is dead! Long live the /btg/!Star Adder superiority editionPrevious Thread: >>97295840================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97320994>Have 'Mech, Will Travel.HEY-!
>>97317544Don't bother anon, the best thing to do with manic is to ignore him and starve him if attention.If you didn't hate reddit, then you should know they are the reason he's still around plaguing us. The mods permabanned him so he turned to reddit and they taught him to ban evade to get rid of him.
>>97320986You can pry my locusts, javelins and pixies from my cold dead hands
Superfast Locust LAM when
>>97318670Notable physical features of Marik? Well Thomas Marik, both of him, looks like a scrotum. If you need a waifu version of him I guess the Baconator from Katawa Shoujo would work.
Electronic warfare edition>Previous Thread: >>97299492>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>Titanicus Compendiumshttps://gofile.io/d/qdYzem>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8Comment too long. Click here to view the full text.
>>97320743I'd love to see candy red marines firing spells out of chopped up m16s
>>97320684>>97320758People have always used rhinos for cheap mobile terrain and blocking.
dreadnoughts should be forced to have a melee weapon and a gun, no exceptionsyes, even the deredeo
>>97319417Curzes future sight being a gambit is fucking retarded why not just keep it a psychic power like in 2.0
>>97321037it being a psychic power was retarded. It's something that happens to him 100,000+ times, seeing the future shouldn't make him suffer perils of the warp and get stunned or automatically lose wounds. It's also nowhere near as unreliable, he'd have died a thousand times over if there was a 50-50 chance he'll get swung at and his power suddenly not work while Lion, Sanguinius, Guilliman or Vulkan are swinging at him.
Pot Luck Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97320627I've been running a Strixhaven game for a couple of years for the LGBTQIA+ community of my local elementary school
What's the best way to find online groups nowadays? I've been playing in person occasionally for the last few years but my situation changed and I've been out of online play for like a decade.
>>97320627Literally scaling cantrips
>>97320584>spell slots aren’t infiniteI didnt say slots
>>97321007roll20
There seems to be two types of wizards:>Slovenly eccentric geniuses>Strict organized perfectionistsI think this is because you have to be highly intelligent to become a wizard.
>>97305962Traditional games?
>>97320966Yes archetypes in traditional games.
>>97321046What game?
>>97321057Dungeons and Dragons
>>97321058I dont think those are playable classes.
How do we fix Steampunk?
>>97196423>people generally like when fantasy settings are more mysterious and generally unexplained.What is the steampunk equivalent of using that much restraint?
>>97303403That's a boy on an errand, you myopic ambulance-chasing kike.He's got a fresh crew cut and a clean uniform.>Carrying a package wrapped in a cloth makes you homelessNGMI
>>97303353Not from a Jedi...
>>97311668Mixing fantasy and sci-fi elements.
>>97280281this reminds me of the part of koyaanisqatsi where it cuts from an aerial view of a city to a city blueprint to an integrated circuit
It is probably not too controversial to say that the art of modern rulebooks is made with female representation in mind.These women are predominantly filling important roles, such as archmages, military officers, or nobles.But how come there is barely any art that shows them in peril, or at a clear disadvantage? Regardless of their status.There is no shortage of men in peril.Neither in classic nor in modern art.
>>97316648>faggotry is when you post that you aren't a feminist
>>97306071>>97306217>>97305778
>>97316690Enough about your love of cock.
>>97316487Besides the fact retards like >>97314807 are not smart enough to play tabletop games people whining in this thread are not looking for solution, they just want to bitch about the hobby having people they don't like in it.
>>97302765Traditional games?
Why don't zombies eat each other?
>>97316105Compared to people, yes. Well, compared to most people. Not compared to you, they're apparently geniuses.
>>97316116All zombies that aren't a brain-damaged human are magic; If they're physically dead, where does the energy come from for them to move when they don't have a metabolism?It looks like most dead zombies are resistant to decay; no bacterial growth or fly larva, so it's down to the physical degradation of their flesh; with no ability to heal, their muscles would eventually become weaker from wear-and-tear.
>>97316224strictly speaking modern non-magic zombies aren't actually corpses, they're suffering from something akin to a vicious case of rabies combined with flesh eating disease and leprosy.
>>97300419Why do jews give each other interest free loans?
>>97300419Traditional games?
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs! Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97314794>That makes sense but mass production is not really how I picture magic items to work in my campaign.Hey, totally fair. However, lest I not make myself clear, similarity is not necessarily "mass production". A master craftsman who makes flutes for a living might turn out dozens of instruments that look very similar to each other and have similar characteristics but he makes them all one at a time sequentially over decades and they look fairly similar to the flutes made by his master and the other pupils that his master trained. In the same vein, if you have a handful of elves making two wands of CLW per year over their centuries-long careers who learned from other elves making very similar wands for centuries prior, that could be a hell of a lot of very similar wands floating around even if 95% of them never end up anywhere near a hoard. That would be more like the situation in the second paragraph under the purple, where the party might have seen an elvish wand of CLW before and says "oh, we know what that is". Of course, if it's NOT the same across the board then that could also be a barrel of laughs if they take it for granted and then whip it out for the first time in a time of need.>That's an interesting proposal, but that would give away how common the item is even on a failed roll.Kinda. Then again, especially powerful magical items are often especially notable. Yeah you might run across some powerful thing made by a mythological figure of yore that's basically a generic piece of jewelry a la the one ring but given the insane expense associated with sticking magic in an item the items being imbued tend to get nicer and nicer as the items get more and more powerful.>Perhaps it needs to be massaged a bit.What would you suggest?
>>97320353ntaI think having 1D6 and 2D6 as rolls for turns works if you have 2 different colored dice and roll them both, using either a predetermined but unannounced colour only, or both depending.
>>97318217>I think by the Axioms rules all casters get them by defaultNo, by the Axioms rules characters need the Proficiency.
>>97296266Reporting in! The game went fine. The players fucked around in the wilderness trying to find a dungeon to amass funds to overthrow the wizard. Managed to find a kobold lair but didn't get too deep in before we had to call it quits. Gonna be rolling for encounters they might have had going back to the village this by the weekend. Okay how do you guys think the opressed village should start acting like. I'm thinking the bandits should start demanding protection money for starters and the imprisoning pcs who cant pay.
>>97318902Endurance is just broadly applicable to everybody, it lets you work more, which is more money and it's an easy pick
How would you make barbarians more interesting than just having them be blind rage berserker guys?
>>97315853kinda like OP?
>>97315716make them brood from time to time, and reflect on existential topics
>>97320817Thoughtful barbarian?
>>97320840Conan used to do that from time to time, and Robert E. Howard had quite the existential vein...Conan reflected on the nature of power, of death, of desire, of violence, etc...
>>97315716Traditional games?