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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>
>>97279542
>even that might be too much.
Yeah, I have no idea about the legal side of it but it doesn't sound like there's any plausible deniability there. That kind of thing might have worked in a better time but I'd hate to defend it in court against a company that sends the fucking Pinkertons after people.
>"I wasn't using WotC's enemy design there"
>"Then what were you using?"
>"Uhh..."
I'm not a lawyer, etc.
>>
i love savage tide so much bros
best AP
>>
>>97280978
They go like this
>>
>>97280303
Thank you so much, Anon.
>>
>>97281242
Anon, I'm NTA.

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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What are the mechanics of the system? It's running storyteller i presume? I don't know anything beyond it being Xd10
>>
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>>97277915
bump
>>
>>97217964
>>97217974
How do existing Conspiracies ala Hunter the Vigil fit in with these? I bet the Cheiron Group have made a few accidental Tyrants in their time.
>>
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What do I need to replicate EGO from project moon?
>>
>>97277915
>>97280346

It is ultimately the same d10-based dice pool game as Chronicles of Darkness in general, for good or for ill.

Resource-management-wise, Deviants have no "Mana" pool. Instead, they work off 1/scene, 1/chapter, and in some cases, 1/story abilities. (Almost like D&D 4e.) However, each Clade has a method of instantly recharging abilities.

Black Vans' earlier chapters introduce ways to adjust dice rolling, such as by allowing automatic success under certain conditions.

>>97281142

The Player's Guide to the Contagion Chronicle actually has a small section on crossing over Deviant and Hunter specifically, though this was not written by Eric Zawadzki.

Eric Zawadzki did, however, write Black Vans, which has a much larger and comprehensive section on crossing over Deviant and Hunter.


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Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
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>>
drafted some midnight hunt
ill report back how I do later
>>
a1 esl
>>
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When are we getting the steak sauce UB? It would have focus on food token synergy, of course.
>>
written and posted with the help of google translate
>>
>>97281850
2-3

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Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
>>
You should try reading the literature you're referencing, that might answer your question.
>>
>>97281870
You should try reading the rules for COC, Its a pretty simple relationship

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Christmas edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97277026
>>97276969
Yes the actual target of it is bad, and yes it's just a card flip.
And yes the "add event in x years" is awesome
But the first thing is just a balance thing, like it could be "the lowest XP kills the highest XP, add takes half his xp/split his xp between the other survivors that catch the murder" it can be made fine
and for being a card flip, I see it as a settlement inevitability, it has settlement consequences, even if it's a card flip, it's a thing that can happen and it's how that affects your settlement/story, and what they do about it, it leads to something, it's a storybuilding effect
I would be fine with a card that says "the oldest person over X hunt xp in the settlement, has died of old age", things happen, what does your settlement do about it
I wouldn't be fine with a random event saying "if you are old over X hunt xp you die"
>>
>>97276969
>>97277026
>>97277501
Could do what community edition did and say "when you draw this card, put it on the timeline for next year" so you have time to bring out your most valuable survivors.
>>
2026 KDM predictions:
>Poots is gonna surprise us and say Bee + Weaver is out for pre-printing in January/February
>SG completed same time
>Both ship before gencon around July along with some other minor thing (Preacher, Dead armor, promos of death, etc)
>CoD delayed til 2027
>Instead another expansion will be released around end of year (mosquito or first hero most likely)
>>
I will buy recasts of monsters in order to have multiple palette swaps for higher levels.
Also because spidicules is a spindly fuck and I need to practice ways to magnetize or convert his ass into something more wieldable for play.
>>
Alright, Tyrant Lvl3 is dead (after a very scary early harvester incantation draw...) and we have our 4th people of the star and our 2nd and 3rd frozen heart. I think we're going to work on polishing their gear grids now, we've got 2 calcified shoulder pads cooking that'll pop right before the level 3 nemesis at 23, going to see if we can get 2 beast knuckles and a set of Lantern armor and dragon slayer for our katar and grand weapon user respectively. Ultimately, we're hoping to finish this campaign this weekend before we have to get to work, so we honestly might say it's a wipe to the king man at 23 to save time since we still don't have pottery (thank God barber burgeoning locked behind that anymore)

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>>
>>97254971
Hi!
>>
>>97230214
Define what is wrong first.
>>
How many "punks" are there?
>>
>>97230970

No it's not. Why are you responding to a spamthread?
>>
>Punk
Why can't people say Fantasy?

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Why are wolves so common in TTRPGs as enemies?
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>>97276248
>every animal ever that lives in groups and hunts for food
To be fair, that doesn’t apply to a staggering amount of monsters and real-life animals – most either don’t hunt (bovids, elephant-likes) or don’t live in groups (big cats save for lions, snakes, birds, and the hundreds of monsters based on those three). So at least we can use them to introduce some tactics different from the typical ‘group of idiots’ and ‘single giant monster’ animal encounters.
>>
>>97277132
Look closer
>>
>>97269845
Bounties on wolves were relatively common in medieval times because they would prey on sheep. That's why there are no wolves in Britain
>>
https://www.youtube.com/watch?v=oJL-lCzEXgI
>>
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https://www.youtube.com/watch?v=Czj7SyPNRto
Should druids revere wolves?

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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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>>97262440
That's actually me that said that, not this other random.
Good to see I'm living rent free though
>>
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>>97281598
Here is another glam shot of Laur...ah, shit...
>>
>>97246919
>See Nigger
I wouldn't watch no matter what they did
>>
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>>97281598
>>97281695
OK, one more try...
>>
is travis the only straight furry

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97276593
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>>
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>>97282056
Two OCs and KKKanon having a total meltdown.
>>
>>97282073
Seems more like a Hindu during Christmas Holiday season issue to me.
>>
>>97282073
>perpetuate problem
>"mmmmh, society"
>>
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Any news from the anon who was turning this page into a bunch of companions/NPCs?
>>
>>97282095
>and KKKanon having a total meltdown
Don't forget jewanon, capeshitanon, and physicsjeetanon. You can't have a good skub war with only one participant.

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Everyone I know who watches Fatt Coville videos is a fucking terrible GM. I've never fully watched one and I am widely considered the best GM out of all 3 groups I'm part of. I am regularly requested to run campaigns. People borderline fall asleep in the games others run. There's also no tension because they know that these Coville acolytes will fudge rolls until all PCs survive the battle.

If you're a good GM, it's an inmate talent you can hone over time. You're born that way. If you aren't, then no amount of shitty advice is going to make up for your lack of talent. It just is what it is. This idea that everyone should "try" DMing is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous author. Fat chance. Most people fucking suck at GMing. Hell, most of them suck at playing, but at least in that case the game depends less on them.
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>>97271637
>Either way GM/DM advice is useless because every GM, theor skills, style, and what they want is different.
There is still advice that is universal regardless of what your style is.
>>
>>97235163
These are very close to Alexander Macris's example scenarios where fudging is "justifiable", however he is a simulationist (which is rare), while most narrativists state that you should actively fudge the dice for the purpose of "telling a good story" or preventing lethality.
Example of a narrativist defending fudging for purposes other than patching mistakes/illogical gameplay results: https://www.youtube.com/watch?v=vguHd5IHFAg

I agree with >>97235185 that in the first scenario it is better to have enemies behave logically than like video game enemies (making enemies surrender/flee is actually good for grimdark), and that roll tables for encounters are mostly suggestions/idea seeds/map-making tools rather than an exact description of how the world is structured, and that if you have a premade setting you should probably also have custom encounter tables for it rather than using the ones in the base rules.
>>
>>97271637
>think session zeros should be a thing, formal or informal.
Session zero is a gay concept. Informal? Ok then it's not a session zero, it's campaign planning and chargen. Wow. Hipsters just need a new word for everything.
>>
What is the most important thing to keep in mind if I want to dm?
>>
>>97281952
That DMing is a choice and if you're not having fun with it, then you don't need to keep forcing yourself to.

Like I considered actually actionable advice, but I do think it's important to remember that outside of rare circumstances, being a DM is always a choice, which is why they put up with tables that aggravate and antagonize them and vice versa without considering on just being the adult and talking it out or walking away.

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There's a board devoted to tabletop games where 99.9% of the users have never played a single session of a game in their lives.
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>>
>>97275950
2hu actually plays games. To the misfortune of others.
>>
>>97275940
the only people getting called nogames are people who make these threads, and only those that shit up the board would take offense.
so if the shoe fits..
>>
>>97273328
I've never played. I started building and painting little guys in April. If anyone in Tokyo wants to play LR, DR, SAGA let me know. I've been mostly building dark age miniatures.
>>
>>97275950
I'd take a dozen 2hu autists constantly trying to talk about games from the perspective of someone who actually plays regularly than the shit we've got now where schizoids will throw a shitfit if you dare question why they only exclusively make vague, retarded threads.
>>
>>97273328
i played a game of snakes and ladders once

>Everyone points out that "Le demons are not evil" was a huge trend
>Can barely remember any media that doesnt' have not-evil, not-succubus demons
>The first that came to mind was devilman and they are still dicks there

What is with this weird fauxtrarian bullshit
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>>
>>97257447
As with all forms of outrage it's a gross exaggeration at best or completely fabricated at worse and usually to help push some political point.
>>
In the series "The Devil Is a Part-Timer," things go something like this:

> The Angels are extraterrestrials who arrived on a primitive Earth after losing their home planet to pollution.
> The Angels are incompetent and don't know how to handle radioactive waste.
> The radioactive waste leaks and contaminates the primitive Earth, causing primitive humans to mutate.
> The mutants become the demonic race.
> The Angels do something good and take the mutants (now demons) to the moon to keep them away from humans.

> The demons starve on the moon, so they return to Earth to feed on humans.
> The mutations turn out to be reversible, and the "purified" demons can become human again.
>>
>>97274131
>erm, you're racist and a genocide advocate if you get rid of fleas, ticks, and heartworms on your pets
>those parasites....they're just looking out for their own, CHUDDIE!
>>
How did this thread get to this point?
>>
>>97257521
Even in slavic folklore, demons were closer to nature spirits and tended to be morally ambivalent. They could even be helpful sometimes and were more inclined to fuck with people who deserved it anyways.

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with all the AI there is on the internet, google only give me is the same oni mask done a million times

the internet is dead (or at least google image search)
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>>
>>97267170
Only image I can find right now
Paintjob is a bit old
>>
>>97270575
Still looks pretty rad, Anon!
>>
>>97271261
Thanks anon, I appreciate it
>>
>>97270575
Thanks anyway!
>>
>>97270575
this is cool

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>97279070
It is what it is.
>>
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>>97279044
I don't check weight too much, I always felt it was superfluous. However, I do usually use basically loadouts (usually 2 weapons and maybe a sidearm/melee weapon), and tell peeps that if their loadout seems unreasonably heavy then they probably won't fit it on their body. I do tell peeps to carefully check their ammo and reloads, though. OSP is very important, and the teams have to figure out weapon and ammo transportation, such as spending time outfitting a vehicle with ammo racks, purchasing ammo drops, or that one time they bought a porter slave.
>>
>>97279688
Weight is intrinsic, there are no "skills" for armor etc so it's a balance for carrying mega-gear. You have people with 20-30 strength & toughness walking around in full carapace with heavy bolters which is massively over weight, still running at full speed (I bet you ignore narrative speeds and just have people turn up at X time, ignoring agility) and lugging around heavy gear. It unbalances the game and makes nullifies things like unnatural strength bonuses etc. It even impacts you jumping and lifting shit which everyone also ignores. It makes me rub my tummy and grumble.
>>
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>>97279794
>there are no "skills" for armor etc
Not in official material, no. But I did make some stuff like that. Some Kroot talents, for instance, are dependent on wearing light armor.
>narrative speeds
I use degrees of success based on Navigate and Survival tests to determine the days or hours a trip to a zone takes, and how many rations or food items it consumes / can be created or replenished on-site. Most of my teams tend to stay together, however, since separating means getting wrecked.
>Unnatural strength
Still good for melee damage
>It even impacts you jumping
Well, there was that one time everyone wall-kicked off the techpriest to jump over a forgepit. Usually, everyone just hookshots over with a grapnel if they're mortal. Last series, the deathmark just teleported everywhere and the cryptek and praetorian could fly, so it was just the royal warden who needed to worry about running.
>lifting shit
The only time I ever looked at the lifting rules was to play a prank on someone. Otherwise, I've done lifting and carrying as a Degree of Success extended challenge, since it's usually tied to an objective of some kind.
>>
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>>97279937

Black Crusade has complications to making weight matter since for space marines in power armour their carry weight is crazy. It's only came up so far with minions especially the serf and aspirant minions who were always encumbered like pic related.

I haven't limited how many weapons they could carry (currently they aren't carrying unreasonable numbers of weapons) but just houseruled that weapons they could actually draw in combat without using an action to fish them out was limited to whatever was in their hands plus 2 maglock points excluding grenades (obviously heavy weapons can't be put away or maglocked). I also kept track of ammo. It's been a very effective tension/risk reward mechanic as they currently are wandering homeless renegades with no resupply and legion ammo is hard to find in almost all places. Obviously that will become less of an important choice once they get shit like a ship or hideout.

I wanted to see what cool maps people had! Bonus points for castles and high res maps, as i love the idea of running some kind of castle seige as those are my favorite maps from Fire Emblem
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>>
>>97262980
I agree, it adds a lot of work with organizing and very easily bogs the game down into a awkward miniature game where people start thinking way too much.
That said sometimes you really need to know where characters are, but you should ask yourself if you need anything more than a sketch on graph paper and if its worth the effort to prepare an actual map.
>>
>>97263348
This is cool, basic but logical and matches terrain.
>>
>>97262980
If you're on a VTT, you can conceal parts of the map or even set up dynamic lighting so illumination levels and line of sight are live.
If you're playing in-person at a table, then you're using terrain and minis and all kinds of things anyway. So even if you somehow don't understand how to use photoshop (it's fucking 2026, dude... not knowing how to do basic image manipulation is like not knowing how to drive...), you can still place a bush or a token or something where you need it to be.
You're being a fucking lazy dumbass. No, you are not superior for being a lazy dumbass. "Theater of the mind" is not carte blanche to just not do any fucking work. If you don't wanna be a GM, don't sign up to be a GM. Just be a player like all the rest of the worthless, lazy parasites.
>>
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>>97261538
btw fuck this new captcha system
>>
What’s people favorite map maker?


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