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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>97183880
If you knew how many ugly assholes managed to get hot girls in bed, you'd understand.
>>
>>97218759
By definition, as described under "unarmed attacks" bites count as unarmed attacks, so they qualify for the powerful fist ability.

"Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. For instance, goblins with the razortooth heritage can attack with their sharp jaws."
>>
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>>97189848
>>97190019
It's amazing how many people fail to realize this part.
>>
>>97256144
Draconic Acolyte isn't really Disciple. It's pretty clear that Dragonblooded is where you go for all the "be a dragon" feats like Scaly Hide and claws. Acolyte is more like a Final Fantasy Summoner or Lyria from Granblue, more about calling a dragon spirit and using that. It's cool but I rather have a real Disciple remaster over needing to take an heritage slot.
>>
>>97250702
Casters have worse saves all around, many martials actually have better Will saves and some will even have evasion on them before casters are at 3 expert saves. On top of Stupefied not actually doing anything to most martials, every other class would not have gotten fucked by it. Enfeebled is a joke for most classes. Clumsy is equally as bad for casters as for most martials just because they are already at worse AC, so putting them lower is asking to be crit on a sub 10 number. They're probably also making a lot of the same reflex saves just because spell range is pretty bad overall. Drained is equally bad for everyone and definitely the strongest of these four, but also the rarest. So, this actually is a caster debate when casters are more likely to get hit with these effects, and suffering more from them.

As someone who casts Befuddle a lot, you fuck over enemy casters with it way more than you do anything else. And this is acknowledging that you can absolutely dumpster an enemy's Will save with it.

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Ghoul Stars
>Region of space inhabited by scary monsters
>They're scarier and more monstrous than all the other scary monsters (just take our word for it)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

The harrowing
>Imperium is invaded by monsters from another dimension that is scary and incomprehensible (but also it isn't the warp)
>They're scary and incomprehensible (so basically Chaos but Chaosier)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

What is the point of this?
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>>
>>97256214
>sell plastic shit to retards
That's the entire point of wargames. If you're not buying plastic shit, then what are you actually doing?
>>
>>97256249
Because at one point the wargame encouraged your dumb ass to make your own chaos but chaosier kitbash, with new setups like GW actively discouraging kitbashing it means GW has no reason to write that stuff. It's telling because the fluff he's complaining about is like 20+ years old. The nu-lore would exist purely to complement a product launch.
>>
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>>97255841
... do you not set your explorator, rogue trader or inqusitional rpgs, skirmish scenarios and campaigns in whatever the fuck section of the galaxy you want?
>what is the point of this?
A kitchen sink setting with gestural world building you can use as inspiration for your own fun. If you need the corporate slop version and are upset they haven't poured another fat shit down your throat you get what you deserve..
>>
>>97256279
>Because at one point the wargame encouraged your dumb ass to make your own chaos but chaosier kitbash
Custom armies are fun to talk about but implementing them in an actual game is another story. If I wanted to make a custom army based on aliens from the ghoul stars, I would not only need a reasonably fair set of rules for them but I would also need other players to recognize and agree to those rules. It's a hell of a lot easier to do that if it comes straight from the company's mouth.
>>
OK, how about this: the Ghoul Stars are home to C'Tan loyalist Necrons. Maybe they got sick of all the infighting and sheer stupidity their people descended into after they got free and decided they liked being mindless enforcers for evil gods better. Or maybe they don't even realize the revolt happened and either got put in stasis early before the other ones revolted or their data is just so corrupted they forgot they don't work for the C'Tan anymore. They've managed to collect a bunch of shards to try to fix their gods, but considering how screwed up their brains are they can't put them back together right, assuming it's even possible, and the shards have turned into some big, horrifying mass of HP Love-crap that does unspeakable things to anyone that gets too close.

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97254565
RPG. Specifically the recent 4e rules.
For the wargame I just run TTS.
>>
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Took me a while to check back in...

>>97232721
>Good seeing you around Mekton.
Cheers, /m/ate!
>Glad that I’m on the right track by the sound of it. More confident just seeing that others have the same solution. That bit about damage to armor vs unarmored works naturally with my system just from how damage reduction works.
Excellent! Happy my yammering was useful or encouraging in some way.

>>97232866
>Shotguns have their appeal for me in either just being unga bunga "close range big damage" because it's cool
Hell yeah mang!
>or for using them as scatter blasters to pick off sensitive parts like optics and light vehicles. So you could give them a flak-like effect with a chance for inflicting damage to outer parts.
Yeah, or "increased criticals" or something. Agreed, in most mecha anime it seems like the spray of smaller projectiles often tend to damage smaller, more sensitive bits of a bigger target. Like that Clay Bazooka vs Asshimar clip, a good example.

>>97234680

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>>97250544
>"How do you do Ace Customs? Are there any? Do they have improved performance, or are the exact same as other mechs with a different finish?"
In Mekton Z, you can build anything (pretty much) so you could just design a version of whatever grunt unit that's little better. Faster, more maneuverable, better armor or weapons, whatever.

There's also "Maneuver Pool," which is a metacurrency pilots developed when their Piloting skill gets above 5. There's a Mekton tech feature called A.C.E. (Actuator Control Electronics) which multiplies a pilot's Maneuver Pool. So an ace pilot with a Piloting of 7 in a grunt unit would have a 2 points in his Maneuver Pool, but in an ace custom unit with 2.5x A.C.E. would have 5 points in his Maneuver Pool.

The Gundam RPG that was based on Mekton Z actually called the A.C.E. system "Ace Custom" and called the Manuever Pool "Ace Points." I thought was a great idea and I wish I'd thought of it.
>>
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>>97226240
Anyone run this before? I just read the book and I’d like to give it a shot.
>>
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An odd question but do any of you guys know if there is, or how to make, a piece like the viewport the hussar has in front of it's head, but on a smaller scale?

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Gundam Meta Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97256299
>Dude convinced me to watch the show but you offered more information as a whole than he did.
I posted that video because it went more in depth about the show, and since I didn't like it it all that much, I thought someone giving a more intentioned review would be better going over it.

All in all, Kaijudo was mismanaged just like Duel Masters, and I hope if it every comes back to the west, Takara Tomy is the one taking care of the actual business side of the game.
>>
Why does this thread treat TCG/CCG devs like shit?
>>
>>97256624
>Why does this thread treat TCG/CCG devs like shit?
Not all devs suck, but some of them definitely need some kind of reality check. But to be fair, sometimes the issues TCGs see are executive/investor focused.
>>
>>97256624
This is why we can't have cute and charming things
>>
>>97256624
There's more replies praising than hating 1st of all. Secondly, quite a lot of them actively do things that are anti-consumer so a lot of criticism is valid and based in reality. Especially when there are good companies that actively try not to be shitty to the people buying their stuff

>Nagas
>Opidians
>Serpentmen
>Yuan-ti
Snake and person. Snerson? Discuss all things snakepeople related here. These guys are my go-to mid-level baddies, they're so fucking cool and evil.
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>>97252313
>>97252324


IIRC cats depend much for hunting prowess on their mothers teaching them how to hunt.

Considering how little nowdays cats can hunt (well, at least comparing them to the absolute range-free cats of a century ago) I would assume what we're seeing is cultural degradation more than anything else. Even if a cat had a great grandmother huntress and now it can roam free, the generations that lost the arts of hunting would severely hurt its ability now.
>>
>>97252313
Ctas generally aren't very good for killing rats. Full-grown rats are rather large, and cats prefer smaller prey like mice. Dogs are much better for killing rats, and there are breeds of dogs bred specifically for hunting rats and other pests.
>>
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>>97251725
With sneasure.
>>
>>97256505
not snakey enough
>>
>>97255630
Depends on the species. Adult brown (Norwegian/Wharf) rats get to 28 cm (11 in) excluding tail while adult black (Ship) rats are about half that at ~15 cm (~6 in) excluding tail. Considering that adult domestic cats are usually 36 cm to 46 cm (14 in to 18 in), brown rats are likely out of their weight class. The location the study in >>97252313 was done at is dominated by brown rats which likely biased the study.

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You should ALWAYS cheese every encounter. If you EVER end up in a situation that even remotely resembles a fair fight, just run away and wait until you can rig the situation to your favor.

Use your fucking brain. Even if it is highly improbable for you to lose a given fight, statistically speaking, you'll still eventually croak if you keep taking those bets. Don't leave it up to chance. It's easier than you might think, you just need to use your noggin. It's not a video game. You can do whatever the fuck you want.

Just the other night my party ran into a melee monster in a narrow ass room that they for some reason decided to ram their dicks into until someone died. When I suggested that we retreat for a bit and lure it into the room with the big ass statues so we can all just climb them and shoot it to death, they looked at me like I just escaped from the looney bin. They all died of course.
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>>97256708
In systems that allow it, I tend to make a significant amount of money for the group, yes.
But when I'm doing some dungeoneering, I often have to skip the first several entities in a dungeon, as goblins, bandits, and the like tend to be reasonable about things like mutually assured destruction. I'm not sure why weak and cowardly things are so common as low level enemies- that combination makes for an entity that AVOIDS combat.

Undead, too, are a problem because of course the undead get angry if you rob them, it's called grave robbing. If you go down there with a bottle of wine and give it to the skeletons, I bet you five bucks they'll just let you pass so long as you don't start stealing.

I guess the problem is I need to designate some group that I should murder for money even if I can easily talk past them, in that kind of thing.
>>
>>97256726
>I guess the problem is I need to designate some group that I should murder for money even if I can easily talk past them, in that kind of thing.
That's easily solvable with fantasy racism.
>>
>>97256726
Bandits are an easy group for that. Most of their valuables are stolen anyways, and sometimes the original owners offer a reward
>>
>>97256736
Yeah, I suppose. This is all so much easier if I'm just playing someone lawful stupid. Ah, lawbreakers? DEATH! Orcs? DEATH! A sultan of a nearby kingdom which does not share our cultural mores? Is he wealthy? DEATH!

I guess I've always been too objective focused, and not distracting myself with murder enough.

>>97256743
If the job is to remove the bandits, sure, but most times you just need to get past the bandits.
>>
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>>97250948
>cheese every encounter
Mouse hands posted this

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Who was in the right?
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>>97249535
Where do you think you are?
>>
>>97249616
>reading the actual written fluff is wrong and I'm going to be extra salty about it
lol good job
>>
>>97221448
Its been a long time since I've played the game, but I'd say Lal, Deidre, and Miriam.

Lal was trying to keep things together. This was humanity's last chance and the mission had gone sideways the moment they arrived.

Miriam was fully aware of the transformative nature of the technologies they were developing, and raised concerns over carelessly accepting them.

Deidre didn't want to see Planet go the same way Earth did, and tried to integrate humans into Planet's ecosystem to mutual benefit.

The rest were just continuing on as normal without a care.

Colonel 'I love guns' Santiago wanted her knockoff spartans even though there was little reason or benefit to starting a war with anyone.

Morgan saw a new market. Full stop.


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>>97222211
Sorry that Zoomers like you can't recognise good games from the characters alone. Why don't you go whine "what game?" when you see someone post Guilliman or Ultramarines without spelling out "Warhammer 40k" for you?
>>
>>97221448
Sheng, of course.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97254882
>so you can't use goblin breeding/eugenics as a justification for a pest race; you are not justifying a pest race at that point.
WRONG FUCKO
you can just demonstrate those traits are mal-adaptive in their current society
key example pigeon, used to be very useful, they're very clean animals their job is done they left.
Culturally, see muslims with dogs, there are a lot of good, useful dog breeds many of which would get culled and rejected in Islamic societies
then you have wild hybridization or selection pressures, see the coywolf or the rattlesnake and how either intermixing or adaptive pressures have made them more agressive.
any change in a society will fuck around with them.
but i agree it's hard to handle goblins when they can interbreed with humans. you can either make those pairs sterile or jig up a major cultural expectation
>>
>>97255913
>Or that it was one of those hentai scenarios where the gender and species is fixed and you don't need to worry about it
that is literal elderscrolls lore.

from Notes on Racial Phylogeny:
"After much analysis of living specimens, the Council long ago determined that all "races" of elves and humans may mate with each other and bear fertile offspring. Generally the offspring bear the racial traits of the mother, though some traces of the father's race may also be present. ... Still, the interfertility of these creatures [goblinoids] and the civilized hominids has yet to be empirically established or refuted, likely due to the deep cultural differences. Surely any normal Bosmer or Breton impregnated by an Orc would keep that shame to herself, and there's no reason to suppose that an Orc maiden impregnated by a human would not be likewise ostracized by her society."
>>
>>97215302
What if it's more a spectrum and a product of the very short life spans of goblins. If a goblin settlement is stable for long enough they start to build a functional culture and some social experience that allows them to peacefully interact with human settlements, but if the settlement is consistently blown to pieces they go feral. For example, if only a few goblin children are left after a major culling, they grow and breed very quickly without any respect for the cost of offspring. They would have no agricultural skills, no hunting skills, no shelter, no resources to trade with, and no elders or experience to teach them otherwise, so they start raiding farms for chickens and loving in barns and caves. Raiding ends up being the successful means of providing, so you catch bad attention, get obliterated and restart the cycle. Alternatively, a stable village figures out growing crops, teaches children to trade or work in the nearby town, people come to begrudgingly respect the little fuckers, they get help maintaining their little village from the local humans, and even though they only live fifteen years there's continuity of culture and experience. Controlling goblins ends up being either a process of aggressive extermination or improving their lot enough that they realize farming is better than being exterminated (and providing them with condoms). You end up with goblin public health specialists that are overall more economical than equipping a goblin task force.
>>
>>97231892
Could be the same business as killing coyotes too, lotta people just don't feel comfortable killing something like a dog, lotta people don't have a gun and the right experience to safely deal with a coyote. Could be the same for goblins, some people would do it, but others would get the ick because it feels like killing kids, most people wouldn't feel safe confronting the two goblins in the trash can.
>>
>>97213989
>ANOTHER thread where OP isn't pretending to post about his fetish
come on man

>Halflings to do the farming
>Dwarves to do the smithing and mining
>Gnomes to do the researching
>Elves to do magic
>Humans to do the fighting (and thus, the ruling)
This seems the obvious perfect order to things. Humans don't want to be the peasant farmers, we want to be the knights and lords, but somebody has to farm, somebody has to smith, etc. Why not have the other races do the menial peasant stuff that they specialize in anyways?
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>>97251874
I prefer the races to be climate/region based than job based. It makes no sense for Dwarves, Gnomes, and Elves to not have someone that makes the food, or Elves, gnomes, and Humans to not have someone to make pottery and iron.
>>
>>97251874
>Elves to do magic
>Humans to do the fighting (and thus, the ruling)
Unless it's a very low magic setting, the people with magic would absolutely be doing the ruling. Human infantry and cavalry would get demolished by a bunch of wizards firing volleys of magic missile and magic missile is far from the most potent magic imaginable. Imagine the Battle of Nagashino only worse.
>>
>>97255104
>as hardy peasant boys are good stock to make soldiers.
You don't turn peasants into warriors, that's a myth, most medieval soldiers were either gentry or higher in social status or straight up mercenaries
>>
>>97255104
>So 80-90% of the population is halflings?
Sure, why not? Humans don't wanna do farming work if we can avoid it and we need lots of the peasant class so it makes sense we'd breed halflings for that purpose
>>
>>97251874
>short lifespans
>Decently tall and strong
>(relatively) short reproduction
>affinity for fighting in large groups and formations
Humans probably do handle the fighting, however, the majority of humans are probably also dirt farmers and the ruling is probably done by elves since monarchies and feudal systems crave stability more than anything.

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Why are there so many threads that ask vague non-questions about obscure non-topics? Like half the OPs on here are some gay shit like
>How do we fix the scrimblopunk genre?
Or
>How do you accurate portray glup shittos in your game?
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>>97256666
Megasatan you seem to have forgotten that lots of people (who have actual jobs and dont live with their parents) need shops open on sundays so they can prep meals for the week. You'd know that if you actually worked monday-friday as you'd claimed, but instead you're taking shots at the service industry for some reason? I guess its easier to justify not having a job if you can find an excuse to hate and look down on anyone who does...
>>
>>97256686
No, I’m in retail myself, so I’m mostly just laughing that you seem so desperate to believe it’s only one person calling you a loser when it’s a wagie and a retail slave separately calling you a paranoid loser.
>>
>>97256699
I only replied to one of your posts that time. If you're retail guy, why did you reply to a post adressed to wage guy? In language that implies you're the same person no less?

The mask is slipping hun...
>>
>>97256717
Dude, save that talk for your wife
>>
>>97254577
why the fuck would anyone put in that much effort when it's not going to get any replies?

Why were so many of the "OG" game designers insufferable faggots? It seems like the vast majority of game designers from the 70s and 80s were self-obsessed dickheads who openly hated and looked down on their customer base. There were obviously exceptions, and some like Gygax would go on to regret and apologize for it, but still, what made so many "professionals" back then such fags?

Pic related: WFRP author James Wallis's response to a letter criticizing how railroaded The Enemy Within campaign was.
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>>97256429
>if you read something like knights of the kitchen table, or that skit about attack the darkness, or watch The Gamers, it kind of seems like that was basically everybody who was playing.
The regular players and DMs were just playing games as usual and didn't feel the need to write or blog about it.
>>
>>97256423
That's ok. You start swinging, I start shooting. I still win.
>>
>>97256429
Knights of the Kitchen Table and other parodies were more of the source of the myth of most players being clownishy retarded jackasses, rather than an accurate generalization of the hobby.
>>
How was Bob Bledsaw?
>>
>>97251504
>Informed by the belief that the "inventor" of RPGs insisted that the GM should be as adversarial as possible, if not outright malicious whenever they felt like it,
This is the kind of distorted opinion only spouted by fags who obviously never read his writings.

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97256313
It sounds less like theyre throwing it away and rather you wanting it to die because it wasnt a 10/10. I hate this mentality anon, I want more tabletop settings and games, we arent going to get that when people piss and shit as soon as one gains traction but isnt done to a standards worthy of prestige.

Not even saying there wasnt problems, but holy shit is it blown out of proportion.
>liked seeing everyone making their own models and getting creative, they also found uses for those 3rd party STLs that you would otherwise never have a use for
>NO the official STL prints were from a bad distrubutor fuck this game and fuck the developers and their shitty rushed rules that took 3 years, it shouldve took 10 like a real game
This shit is depressing, Im not even defending the bad stuff, but jesus christ tabletop as a medium is fucked because of shit like this. Seems people just want to buy merch, not make something themselves for a game.
>>
>>97256201
If it was truly edgy they wouldn’t be banning Le heckin chuds off the official forums, discord and servers.
>>
>>97256274
You’re dealing with one of the resident troll retards in here doing GW’s dirty work for free.
>If their position reflected reality, their propaganda would be unnecessary
>>
>>97256426
Just a note, it seems as though issuing the pontifex’s crucifix in a Papal States warband costs three glory even though the first one is free.
>>
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>>97256313
>broken, low quality models
Spare us your dramatic hyperbole.

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Have you ever roleplayed a female character?
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>>97256487
Nah, best player at my table. Sorry if that upsets you!
>>
>>97234702
>Have you ever roleplayed a female character?
4 times
Smelly NEET wizard elf girlfailure
Smelly NEED alchemist elf girlfailure
Kobold Mummy who wants to be a princess
and Kobold Synth Summoner with a dragonsona
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>>97256490
That's a shame then. You're going to miss them
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>>97256570
Statistically, you're far more likely to die soon than them.
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>>97234966
No, not remotely so.
The only people who'll tell you this shit are trans.

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Everyone I know who watches Fatt Coville videos is a fucking terrible GM. I've never fully watched one and I am widely considered the best GM out of all 3 groups I'm part of. I am regularly requested to run campaigns. People borderline fall asleep in the games others run. There's also no tension because they know that these Coville acolytes will fudge rolls until all PCs survive the battle.

If you're a good GM, it's an inmate talent you can hone over time. You're born that way. If you aren't, then no amount of shitty advice is going to make up for your lack of talent. It just is what it is. This idea that everyone should "try" DMing is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous author. Fat chance. Most people fucking suck at GMing. Hell, most of them suck at playing, but at least in that case the game depends less on them.
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>>97253603
it you again!
>>97232339
>>97232331
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>>97253934
Good morning sir
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>>97251340
I've seen the same thing a few times; bad DMs who stay bad.

I'm talking about an IRL context, but it's pretty hard to get players to usefully critique DMing, out of politeness if nothing else
>Hey, person who just put a bunch of time and effort into entertaining me and three other people, before I head out I just want to say that the adventure was really bad, I didn't have fun, and you should do things better, by doing them differently, because what you're doing now isn't good.
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>>97253603
>he's started changing his lingo because he was too obvious
lmao
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>>97255318
>I've seen the same thing a few times; bad DMs who stay bad.
And it's the majority of players, unfortunately. Maybe 25% of the hobby at MOST is even passable at DMing.
>I'm talking about an IRL context, but it's pretty hard to get players to usefully critique DMing, out of politeness if nothing else
Why bother? It's like critiquing some middle schooler's garbage poetry. It's not even worth the trouble, it's not going to help anything.
>>Hey, person who just put a bunch of time and effort into entertaining me and three other people, before I head out I just want to say that the adventure was really bad, I didn't have fun, and you should do things better, by doing them differently, because what you're doing now isn't good.
Yeah, exactly. No one wants to hear that, and also asking for feedback as a DM is cringe as fuck. It's like going to the car mechanic and he asks you afterward to take a look and see if he did it right. No, as a DM, you show up, you deliver, and that's that. You should know if your session went bad. You should know what went wrong, and work on fixing it. If you need to ask for feedback, you are either severely autistic, or fucking retarded. I am not trolling, I am being 100% serious. Maybe I was a little bit hyperbolic earlier, but I am absolutely serious. DMs that try to be super-transparent about their DMing, and want to have meta-conversations about it, are just adding another layer of awfulness to their shit DMing. Do not ask for critique. It doesn't fucking matter, you're not capable of implementing it anyway. If you aren't seeing the problems, there either aren't any, or you're too fucking retarded to fix them. I am dead serious.

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How would you implement undead PCs in a game, in a way that feels flavorful and meaningfully different from regular PCs?
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>>97256034
No it doesn't. PCs don't go into the negatives once they're level 2 or higher. Why? Because the negative margin is small compared to damage per swing, especially once you're past level 5 or so. By the time you're level 10, if you're taking damage while you're that low on health, the same hit almost certainly kills.
And furthermore, I know you agree, but it bears emphasis that stripping all the tactics away so that the game is reduced to just doing hit point damage is an excruciatingly anti-fun situation for everyone involved. Not just not fun. I mean it is anti-fun. It removes whatever fun you might be having in an algebraic manner which can and will reduce the fun you're having to a negative value. A negative value of fun in this sense is an active sensation of revulsion and antipathy. It isn't just boring, the players have a direct motive to take steps to avoid the experience.
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>>97256580
I literally just had a player hit -2 at level 4.
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>>97255834
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>>97256594
Ok.
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>>97255834
OP, I'm gonna blow your mind: There's an entire game where you play as undead characters called Vampire the Masquerade.


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