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>only elves have access to magic and can be casters
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>>97203958
>>97204027
This alone should have gotten this thread nuked
>>
>>97195334
What about
Elves are the original spirits that inhabited the world going back to the most ancient times before any mortals were created. They awoke in the chaotic early world at the same time as the gods. When the gods created mortals out of clay and mud, Elves already populated the world in every corner.
They started stealing mortal children and possessing them, turning them into physical elves but still very long lived compared to any human.
>>
>>97206179
I like the IK origin for them. Humans actually came first, but were an accidental creation by their creator god. The elf gods looked at humans and decided, "Not bad, but we can do better."
>>
>>97204027

Is there porn of it?
>>
>>97205786
That's the traditional games content the mods love to see.

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Wolves of the Space edition

Previous Thread:
>>96781974

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>97157663
Those are awesome.
Speaking of RT Eldar, I got super lucky on eBay and managed to get this lot for a fairly decent price. There's 20 RT Guardians in there (with the arm sprues!) along with some Scorpions, Banshees, Warlocks and a Wraithlord. Even has the outer box! Looking forwards to getting them, really in the mood to paint some space elves.
>>
Voltage field is too strong compared to the other biomorphs. 4+ invulnerable save that also cancels out other forcefields and also +1 strength on top.
>>
>>97204460
Yes, but it doesn't protect you from Vortex Grenades.
>>
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What is a good starting point size? Thinking of trying to make a small Iyanden Eldar force
>>
>>97207044
*for 2nd edition
forgot to specify my bad

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97187396
>I just want to have my players go into old ruins while discovering the cause of their downfall.
gross negligence in infrastructure spending by the pointy hatted ne'er do wells
>>
>>97187396
You check out Mythic Bastionland?
>Orcs are flying fluffballs who feed off of orgasmo energy and remove the concept of the color green from your mind on a 1d6" type shit.
I can fuck with a bit of that but it needs enough grounded contrast to work for more than a one shot.
>>
don't die yet
>>
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https://andrew-cavanagh.itch.io/cairn-bx
>>
what's the consensus on hard endgame conditions (like Mork Borg's Calendar of Nechrubel)?

curious if you prefer the impending doom mechanics that mechanically force the campaign to a close, or if you find them too restrictive for long term play. does having a literal countdown to the apocalypse enhance the tension, or does it just turn the game into a sprint that kills the sandbox feel?

post favorite "the end is nigh" mechanics or tell me why they're a gimmick

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Infernal Theorycrafting Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97206826
So you're saying they would have lost to the idealistic upstarts
>>
>>97206553
>It's less because High Essence activities and more because it's gay and lame for your future to be set for any reason
No Solar other than the player's character is a protagonist.
>>
To me siderals are like the people that believe in objectivism and try to reduce things to statistics, ignoring the fact that probablility has no memory
>>
>>97206920
Dunno the bull of the north has a lot of main character energy
>>
>>97206866
Maybe the bunch had one of those moments of clarity and allowed themselves to be killed off, like lucid in the face of reckoning, doesn’t work for all, like some deathlords, but elevates the solars, diminishes the DBs, portrays the great curse like a degenerative disease like senile dementia or schizophrenia, and above all, proves the siderals are idiot tech bros believing in AGI

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97190126
Hindus aren't in the game but a recent lore piece related to the Iron Sultanate spoke about one of the historical Muslim empires in India but I can't remember which lore bit it was for the life of me
>>
Is written fan fiction encouraged here?
>>
>>97206294
It looks like shovels are one-handed but they aren't a weapon, only equipment. My understanding is that you can only use it as a weapon if you're wielding it with two hands, which turns it into a Double-Handed Blunt Weapon.
It's kinda disappointing actually, shovels were used a lot in WW1 even as weapons. If I were you I would just use a shovel and have it act like a Trench Club so you can use it as a one-handed weapon
>>
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>>97206885
>but I can't remember which lore bit it was for the life of me
Trade with the Tughlaq Sultanate, iirc, from that artbook that released I believe.

>>97206901
I don't think you'd be the first to post it here, but if it's long then either pastebin it or put it in a pdf and put it in a mega.
>>
>>97206901
Yes, but like other anon said. If its a wall of text, share a link instead of writing it here. We had one anon write a small comedic story about pilgrimage to the hellgate.

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How do we fix Steampunk?
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>>97196423
>How do we fix Steampunk?
At least in TTGRPGs a lot of games add straight up magic to the setting, unless properly integrated into the setting feels like a tacked on gimmick added as an afterthought. I get why it's there, but I'd rather powers be a product of new science that pushes ethical and social norms. Something like Jack Griffith's iocane powder from the "invisible man" or at least make it a psychic power and not straight up magic.
>>
>>97206830
>The fagginess of steampunk IS the intent.
If huge tits squeezing into a tight victorian corset is faggotry than what is straightness?
>>
>>97206888
Occultism was a big part of the industrialization age.
>>
>>97196423
Is this some content bait for some TTS Youtube TTRPG shit? what the fuck are you fixing??
>>
>>97206924
>Occultism was a big part of the industrialization age.
Same can be said for early skeptics like Harry Houdini using their knowledge of stage magic to debunk spiritual seances and the like. The tension between industrial modernity and the old ways is one of the major themes, so you need to consider both sides, there where also things believed to be scientific that seem like magic to us, such as Mesmerism and the concept of "animal magnetism"

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97202219

Just grab the quickstart... https://legacy.drivethrurpg.com/product/510422/Fallen-London-The-Roleplaying-Game-Quickstart
>>
Requesting SLA Industries Progress Reports Five and Six
>>
Does anyone know a trove of Mike Lambo games? I'm looking specifically for the sci-fi ones
>>
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Requesting Path to Glory: Blighted Wilds
>>
>>97205190
Thanks mate

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>
>can't get past 800 ELO on chess.com
its so over
>>
>>97195694
Day 5:
https://www.youtube.com/watch?v=RaXXf_Wb-Z8
>>
>>97201186
Try another website.
>>
>>97204114
I don't care if chess.com is the corposlop version of chess, it's good.
>>
>>97201812
day 6:
https://www.youtube.com/watch?v=ODncnYHjhVg

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I'm having a happy 12/12 day. Time to play real MtG(tm). Cheers to happy memories and forgetting the state of current Mtg for a while.
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>>97186269
>consoom the marvel slop or you're brown!
The brown has more dignity than you, piggy. The BR in his favela has infinitely more Aryan spirit than your domesticated trotters.
>>
>>97186951
I know there are a lot of giga noobs in this thread based off reading everything here, so I'll explain why it looks like Replenish and Enchantress are outsized compared to other archetypes
>enchantress and replenish are expensive to build
>people that own those decks are quite dedicated to them, discussing them often and working together to improve the deck and their play on the deck
>many other decks such as Burn and Madness are "intro" decks or nostalgic decks
>many noobs and format tourists play these decks with little preparation and push the win rates down against hyper focused and meta prepared replenish or enchantress gamers
Replenish and Enchantress are great decks because they have to be suppressed along two axis, not just one. They don't fold to the first interaction, or the second, or the third, and if you aren't applying pressure they will draw and combo out over the top of whatever interaction you're running.
Another big part of the problem is that Oath of Druids is blocking a ton of fair creature decks from being bigger players in the format. I know you're a little bitch faggot format tourist because you're crying about fucking Mox Diamond of all cards but not Oath of Druids. If Oath were to eat a ban the Enchantress and Replenish win rates would go down without a single card in either deck being touched.
>>
>>97201288
>They don't fold to the first interaction, or the second, or the third, and if you aren't applying pressure they will draw and combo out over the top of whatever interaction you're running
Ah yes. Just put pre... Oh is that one of their several cards that negate any of your pressure?
>The Enchantress and Replenish win rates would go down
I doubt it. Replenish tends to run 3-4 swords and 3-4 mana leaks in addition to the four waves. It can delay quite well. Even a delay for one turn can win them the game. Replenish actually loses a lot to psychatog of all decks because tog runs 8-12 counterspells and 4 duress. The "fair aggro" decks are also outpaced already by goblins and stiflenought. Nought just beats through them and goblins can often get turn 4 wins with turn 2 siege gangs. Four swords in the deck on draw is a better chance to stop goblins from snowballing than goblins have to snow ball. All the deck then has to do is fish out the combo and win. It will turn out the same way against other "fair aggro" decks.

Enchantress likewise does well against goblins because it can just pop enchantments that say "you can't attack" into play and then leverage the swords and waves they put into the deck to delay until now they have the combo. Have to draw the naturalizes to stop them from stopping you from doing anything.

The only hard aggro match up here is elves since they can run naturalize and tranquil domain.

Those are already two of the strongest aggro decks in the format. If they can have a hard time against replenish and enchantress how do you think the weaker fair creature decks will do? They'll have a much harder time. If your solution is to put more pressure on their combos that can be gotten out as early as turn four and then suggest that the fair creature decks which often can't put as much pressure as goblins or elves do, you're out of your mind.
>>
>>97206246
You're losing to Swords because you aren't flooding the board with early attackers. 4 Swords in the deck they still are less likely to draw 1 single Swords than not. If they remove early creatures they're asking to get rolled by larger creatures, and if they save the Swords you continue to pressure them
You're losing to 4 mana Parallax enchantments and Replenish because you aren't running mana denial. Rishadan Port and Wasteland have 0 mentions in this thread but are the format defining cards for aggressive decks. These cards are insanely good and they only take land slots. Aggro decks win their matches against Replenish and Enchantress by playing out creatures followed by attacking the mana base to delay them from resolving critical spells.
Elves is not advantage over Goblins in the match up because of Tranquil Domain, which Goblins can and does run (so does literally every green deck). The difference is Tangle Wire, which denies mana and plays while allowing the Elves player more time to set up their board and get damage in. Some builds of Replenish try to play around this with Frantic Search.
Fair creature decks do quite well against Enchantress and Replenish because they put a clock on the other deck in order to prove the win or lock out, and are able to run mana disruption or removal to slow them down enough. This is what Terrageddon does after sideboarding, it takes out Oath and instead tries to flood the board with Treetop Villages, Meddling Mage, and elephant tokens while also disrupting mana.

Welcome to Premodern noob, now silence your dogshit opinions until you play for longer
>>
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Playing early threats

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97205429
Not really? What were you playing?
>>
>>97205429
3 Crosier
1 Knight Commander
1 Infirmarer
1 Knight Hospitalier
>>
>>97205113
>>
>>97206423
I dont get this, in cyberpunkcity beig cities wouldnt bottom be more likely?
while the top is some colony outposts?
>>
>>97204784
Ah lol, then yes I would wait unless you can get the old edition on the cheap. It's still perfectly playable.
Or you can play the videogame once it comes out.

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Previous Thread: >>97002412
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>97203844
I haven't included solo instructions, but the rules are simple enough that I'm sure you fine gents can figure out how to handle it (I personally use a d10 for the subs).
>>
>>97198949
AI slop goes here: >>97199643
>>
Update to the Labyrinthus Core Rules with a couple of new feats, some improvements (especially for Determination loss and recovery) and updates to existing spells

Core Rules Changelog
>Added a specification for Characters who want to Masturbate, with related consequences
>Added the Arcane Marksman and Brute Feats
>Corrected the Bliss Act of Faith
>Improved the section about Determination loss and Determination recovery: now it's better explained how to recover Determination by doing something meaningful or by relaxing for a whole week
>Updated the Arcane Push Spell
>Updated the Sinful Whip Spell to deal damage based on the Caster's Arousal level but also increased its cost.

Foundry World:
>Updated with the changes to the Core Rules
>>
>>97203844
>>97203860
Good stuff.
>>
>>97203246

Woah

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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>>97195197
hong kong was so g00d
>>
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>>97204110
Not for me
>>
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Can’t help myself
>>
>>97191588
>>97191622
Do the math.
>>
>>97187485
Do something like Paraguay under Francia, making human-human marriages illegal.

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Again Edition

Previously: >>97179191

▶ Thread Task: Atmospheric locations, set the mood.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:

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>TT
>>
>>
>>
>>97206624
Probably should have expected the old Chel prompt to not work due to how it uses an artist name.
>>
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>>97206982
Though these would look way worse in the previous version
I guess I can just tell it to gen bigger boobs with less synonims.

Previously: https://desuarchive.org/tg/thread/96936967/

When last we met, we made G.E.T.S. (Generally Entertaining Team-built System). Thus far, it seems to be a fairly minimalist system.

Now, we shall make our first setting for this system.

If your proposed idea gets doubles, it is canonized. Any canon characters, worldbuilding, themes, et cetera can be modified (but not outright contradicted or discarded) by triples, quadruples, et cetera.

Let us continue.
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There's lots of tunnels everywhere. No one alive dug them
>>
The entire setting is actually in a dream, yet the events still affect the living world.
>>
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Fem-angels convert holy energy into body fat; higher BMI means more powerful angels.
>>
There's no kind of mage or wizard class. all "Magic" or whatever it's called that players have access to are from rare single-use artifact

>>97206906
there are no fem-angels anon, keep up
>>
>>97206922
I approve of this. Down with caster supremacy.
As for my contribution, their home planet has rings like Saturn.

Heavy Support edition

>Previous Thread: >>97188803

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97206652
WS4 terminators with powerswords are cheap and get buttfucked by anything they fight.
WS5 terminators with thunderhammers are more often like 60 points each with a 400 point transport tax.
>>
>>97206659
I can't tell if you're agreeing with me or not, but yes you've proven my point.
>>
>>97206570
Techmarines are such a cheap investment to keep your vehicles functioning, it's only 50 points to bring one. You'd be a fool not to at that point.
>>
>>97206902
yeah that's the flaw in the "just status tanks" school of strategy... for 240 points you can ally in a mechanicum army of a machinator array magos with 3+3 battlesmithing (3 status and 3 hull or 6 status or 6 hull) and 4 tech priests (all four have battlesmith-2). That's enough for the Magos to make your kratos or landraider basically untouchable and the 4 priests to babysit your other lesser dreadnoughts and lesser tanks and transports. Sure if the enemy deepstrikes in 300 points of stuff he can snipe a 30 point techpriest so his status will stick on a Vindicator, but then he's committed all the points of deepstrike (which are stuck off-board turn 1) and all the points for the status inflicters, and it's still a bit of a gamble.

And it doesn't help that units you might think should kill priests, like a seeker squad, have such amazingly useful guns that you don't want a seeker squad shooting a 30 point techpriest hidden behind the landraider. You want them melting terminators with breaching4+ precision kraken rounds.

They didn't do a good job with the meta-game in 3rd. Middle of the road anti-tank is pretty much 100% useless. Either you go super-ultra rapier + melta kratos + other antitank and spend half your army on anti-tank or you might as well bring zero anti-tank and simply invest the points in a sacrificial roadblock unit the cataphract are Supposed to kill jumping out of the landraider, then counter-charge with your cataphract-killing squad afterwards.
>>
>>97206948
Seekers are actually kinda trash at melting terminators. Str 4 means they only wound termies on a 5+ and they need at least 2 wounds for a chance at killing a terminator.
Just take a castraferrum dreadnought with two gravis plasma cannons. Almost half the point cost, same chance of AP 2 wounds when you overcharge (no reason not to) but also wounds on 2+ and 2 damage means each failed save is one dead terminator No I will not shut up about plasma mortis boxnoughts

Seekers are more for sniping sergeants, nuncio vox and characters, or applying pinning.


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