Samus is in 3.0. Samus will occupy your LoW slot. Look out! Samus is here!Previous thread: >>96456189>Legacies: https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)Comment too long. Click here to view the full text.
>>96474067They stopped doing this after the heresy, but even during the heresy, wasn't only a portion of the legion plastic surgeried into looking like alpharius?I doubt all 200,000/200,000 alpha legion looked like alpharius.
>>96478151IIRC a tech-priest aligned with the AL makes special mention in the novel that nobody in the modern legion is quite sure what Alpharius even looked like. One warband tasked him with surgically making them all look identical to Alpharius, but at best it was only an approximation extrapolated from ten thousand years old data.
>>96477309They did not lose the multi-melta, it's still in the liber.Now that meltas aren't the ultimate solution to the vehicle question, their value on Headhunters is the precision (4+). For 185 points you get a decent chance at killing any character in the game that doesn't have a EW, and you can also theoretically charge in afterwards to attempt to finish them off if they've got one or two wounds. Their daggers keep precision so despite only having 6 attacks and ws4 you'll probably manage to get one wound in.I'm not saying they're good, they're probably still very overcosted compared to their points in seekers, but they do have a use. Use them like AL do - as a fire-and-forget single use anti-character missile. If you do still want anti-tank, they're a pretty cheap source of meltabombs so outfitting them all with those and banestrike + a multi melta would be a pretty versatile tank hunting squad
>>96478200To add on to this, I ran the numbers and a 5 man squad averages 2 precision melta shots (so 6 damage) before saves. A full unit of 10 with 2 multi meltas and combis on the rest will inflict 4 precision melta wounds, so accounting for an average of EW(1) on primarchs you've got a decent chance of killing them if they fail 3 out of 4 invulns. I usually roll very hot with headhunters so I'm definitely biased but I'm looking forward to running a ten man to make primarch enjoyers suffer.
>>96478113Thanks for the reply. For now I like 2.0 shooting, but do not like the vehicles being made of paper. Dreads also super op is something meh, but with the 1k/1 limit it is bearable. Sice our group are only Marines players that are guieded by the rule of cool, we actually have pretty fluffy armies and lot of fun on our games. But will for sure try 1.0.
I'm working on designing a castle tower for my players as a base for a West Marshes sort of game.But I am stuck for ideas or inspiration for both the layout and how to creatively restrict/upgrade the castle as they progress.Any related stories or inspiration are always welcome too.
>>96475445>My idea with the castle was to make it huge but leave some or most of it unusable at first so that they can continue to improve it.The problem with this idea is that they are just as liable to stay in and explore the castle or try to puzzle out how to clear it out moreso than they want to head outside, because there is a more obvious reward (nice big clean house) than the outside (maybe treasure that we don't have a clear spot to spend on?) That could still work, but since you said West Marches, I'm assuming you're following the original author's tenant of "No adventure occurs in the 'in town' area" and don't want them couped up inside their base all day.My immediate thought here is to give them an engineer and staff on hand with no supply train to their location. This does two things:1. The engineer can send them on quests for materials he needs that he can also tell the players they don't have on hand (I need a blasted sammoflange if we want to build additional pylons!)2. Having staff on hand with no supply train gives a constant need to get out of the base (We need food! We need water! We need a gladiatorial arena where we can put in magic monsters for entertainment!)If they are still have a problem with the incentives from 1, you could also provide some sort of unique benefit that the upgrade will provide. e.g. you could have him build an alchemist's laboratory to provide a steady revenue of potions, or an observatory that the clerics can use to watch the stars and divine things which tells them about points of interests and what possible treasures and monsters they have once/week.Also>>96477858>I enjoy creating a set world with certain things establish beforehand and then players introducing the unexpected elements.Personal question: How experienced are you at DMing so far? Not over-creating to avoid DM burnout is like one of the top 3 pieces of advice EVERY experienced DM hands out, and it sounds like you're trying to massively flub it.
>>96477858>How does one find the balance of "too complex" though? I don't exactly know how much more to add. I was going to base it off and existing layout but I haven't found one. Usually they're just, yeah, a simple four story shape.Easy litmus test is to take a picture (or floorplan, which is better) of a real life medieval fort of your aimed size and count the rooms. If it was a real fortification it's going to have exactly enough facilities to support habitation and nothing more. These would be your mundane starting areas.Since you're set at having preset unlockable areas I suggest you at least nail down what the place was used in the past (which could be multiple builders/occupants for various reasons) Mad wizard lair is a easy but maybe tad cliche. Best if you have some knowledge of your player characters and tie it to them somehow.Consider keeping the past uses either fringe or downright illegal to justify all the hidden stuff. Smuggling and manufacturing of contraband, evil cults, nobles with weird hobbies, corrupt military garrisons come to mind as possible occupants who'd have a reason to build stashes and hidden rooms. Layered history is great and gives the place a more unique feel while excusing weird modifications that have been done over the years.This is my personal preference but I strongly prefer mundane ways to hide stuff, like a stone slab on the floor (it's the only one without lichen growing in the seams), walled up door (sounds different if tapped, wall cracks if something collides on it.), fake pillar with ladder inside and of course the classic simple swing door behind the fireplace.
>>96477876>you are massively overcomplicating things, long before you actually play. This is the worst thing a GM can do because it will exhaust you.>Just make it an empty tower.I just want to hide rewards in there that they can't reasonably find and access immediately. That's the idea. It's not that complicated I just can't think of anything not lame or repetitive.Yes I could just not do the idea. But that's not helpful advice on how to do the idea.>I pick two Principles from The Secret Histories and combine them.I do something similar with Alignments but your technique kinda confuses me.
>>96477891>How experienced are you at DMing so far?Mildly.>Not over-creating to avoid DM burnout is like one of the top 3 pieces of advice EVERY experienced DM hands outAgreed.>and it sounds like you're trying to massively flub it.I'm literally just trying to graph the layout of a castle that will be used repeatedly throughout the game and hide positive surprises within it that they can discover as rewards as they progress. It's like, a third of what's involved in making a dungeon.I just can't figure out how to make the rewards already there but undiscoverable at first.>The problem with this idea is that they are just as liable to stay in and explore the castle or try to puzzle out how to clear it out moreso than they want to head outsideWell, the idea was for it to help direct and motivate them to go outside so that they can return with more means and choose something to unlock. There's any number of solutions the few I thought of so that's where I stop the preparation and will just roll with their ideas.
>>96477984>Layered history is great and gives the place a more unique feel while excusing weird modifications that have been done over the years.This is a good point and something I was already doing although I might consider changing it slightly.It was originally a lookout tower fortress on the edge of the kingdom with tall towers to see enemy movements at great distances. But centuries ago a war was waged and won and the kingdom expanded four times over and it became the center of the land. Rich nobles used it and remodeled it as an opulent showcase of their wealth and power until rivers were diverted to create vast farmlands, the capital was created in the south, and the wealthy abandoned the area in favor of the capital and the diverted water slowly turned the surrounding land into marshlands that became increasingly difficult to manage and ultimately abandoned and left for whoever took responsibility for the land.>wall cracks if something collides on it.), fake pillar with ladder inside and of course the classic simple swing door behind the fireplace.These are giving me some ideas.For example, they might not be able to find a hidden passageway until the rogue levels high enough or they recruit an NPC with skill.And an accident might uncover a hidden room. That's another idea to reveal a secret later on but I need to link it to a reward. It's something...
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>Previously: https://archive.4plebs.org/tg/thread/96435805/#96447091[Innistrad redux]The angel is going mad. She does not realise it. It does not occur to her that butchering the humans is anything but righteous. It is obviously the only thing that can resolve the anomalies plaguing the werewolves, the towns, the moon. The angel cannot discern her madness because it was in her design to become more powerful as the humanity of her plane veered towards calamity, and now she is the danger. So when she sees me, an outsider, it is jarring for her to process the fact that she does NOT want to kill me. “Stranger, leave immediately” she commands, gore still dripping off her spear. “This is no longer a place of honour”“This place was never a place of honor” I tell her. “Your creator, Sorin, never intended it as such”. The angel blinks. “…what heresy is this?”. “The kind that rewrites religions, I’m afraid” I say. In a flash of white mana I show her a vision of genesis, of the megalomaniacal carelessness this world’s planeswalkers are prone to. This shocks the angel so much that she doesn’t even notice the Eldrazi corruption being seared out of her. “I don’t say this a lot” I ask, after five minutes of the angel crumpled in a sobbing heap, “but do you want a hug?”“…what?”Comment too long. Click here to view the full text.
>>96478217[Magic the Gathering: Duskmourne - House of Horror redux]Avacyn watched the other four members of what she had decided to call the Pathwatch gathered at the Ghirapur Grand Prix with varying amounts of unease. She wouldn’t have let Aminatou be there if she hadn’t insisted fate decreed her presence, constantly fretting over the child’s wellbeing despite her apparently being the strongest Planeswalker of her generation Valgavoth, despite his penitence, still reeked of the fear and madness of the plane he had terrorised for millennia. His spawn and nightmarish whims drifted around him like a toxic miasma. The horror that had squirmed it’s way into my soul was quite plainly far worse than Valgavoth simply because having originated on a plane inhabited by demons, dread fae, dragons but no sentient beings with a moral framework more objectively just than that of Grixis before she had subsumed it I had decided she never needed any behavioural correction to begin with. And the last member of the Pathwatch was literally 10 Bablovian squirrels in a trenchcoat and top hat collectively calling themselves Agent Deeznuts. Avacyn stared in fascinated helplessness at the complex systems of ropes, pulleys and gears that the squirrels within were frantically hauling on to make the automaton shamble around. Amanitou at least was avoiding eye contact with the thing and mouthing the words “just go with it” at her over and over again, but the demons were acting like it was the mysterious but hypercompetent professional it purported to be. Which meant to Avacyn that either she was being pranked with a very longwided bit…or that the squirrels had somehow fooled the demons as seamlessly as it had fooled the ticket greeter, several Ghirapur dignitaries and one of their targets. She took a deep breath.“We agreed” she said, “the population deserves to know the truth”“YOU agreed” corrected Shrylariatha, “while the rest of us humoured you”2/5
>>96478223“You forget your place, monster” said Avacyn harshly. “If you recall, Anon put me in charge of this team. You will not take another step on this plane without my authorisation. I will not see us become as, as fundamentally MISGUIDED as the Gatewatch while trying to clean up their messes”“You hold tactical command, set our objectives and your vote is worth any three of ours” acknowledged Shrylariatha, “but the rest of us have wide discretion on HOW those orders are carried out, and can simply abstain from the team if we deem the current objective a liability. Which I will if you give Jace adequate warning to LEAVE the plane before he can be, heh, reasoned with”“Our mission begins with a civic duty to the civilisations of the multiverse! We are the relief from anarchy and depredation, not it’s instigators!”. The monster sighed, her tongue flickering like a serpent. “We are not PREDATING on anything. I am simply telling you that, as the upstart can tell you, fate errs closest to a successful outcome if we simply incapacitate Jace or grab him and leave”“She’s right, Avacyn” said Aminatou sadly, making Avacyn round on her with hurtful disappointment. “I can pull the strings of fate, but they grow more and more taut the more attention turns to Jace”“If I could make a suggestion, the entire point of a team is to share burdens” said Valgavoth earnestly even in the face of Avacyn literally burning with reflexive hostility. “There is a middle ground between mobilising the government and a simple smash and grab. Some of us could provide evidence to the authorities while others deal with this insignificant Beleren mortal, who is clearly no match for any of us. And we can even achieve some other objectives along the way! I have a, erm, man named Winter posted here. We will spin a cocoon of intrigue, and choke the very mana from him with it!” he cackled, then added “in a civilised way, for the greater good”3/5
>>96478227Avacyn exhaled. “Very well”. Accepting the demon had a point was a bitter pill to swallow. Doing nothing would be worse. “Agent…Deeznuts, is your network in place?”“Kekekeke yes kekeke” chattered the alleged agent. “Then you will deliver the news. Amanitou, secure the Aetherspark-and Valgavoth, you will return the young Fomori to Thunder Junction. Shrylariatha. Secure the planar borders. Let neither of them summon anything in, understood? I alone will be sufficient to neutralise them”“But of course”“Good. For the Amiable Oikumene, and a secure multiverse”“For the Amiable Okumene, and a secure multiverse” the others echoed, some sarcastically.And thus, the plan by and large went off without a hitch. Winter was very surprised to learn that the demon that had blackmailed him suddenly was providing both apologies, goodwill blessings for his success, and a free ride home for the little creature that had been conscripted into the race with him-while the rulers of Ghirapur were very surprised to have aristocratic squirrels come up through the woodwork and give them confidential information about interplanar espionage. While this was all going on, Winter was enjoying Pocoloco-like luck at the expense of every other racer. He easily won the race.Comment too long. Click here to view the full text.
>>96478231Jace froze. “What the hell’s she talking about?” demanded Vraska. “You said that-“ “I don’t know, it’s possible she’s misguided” said Jace slowly, hand to his temple it what seemed to be a very obvious mind mage focus gesture, “or misinformed. This doesn’t have to end in violence”“It doesn’t” agreed Avacyn, “and that is precisely why you must listen to me. The power of the Meditation Realm is far beyond your grasp”“You’re assuming a lot”“I’ve SEEN it, Jace. Come to the Oikumene. As dire as my…grievances, with your kind, I know that you at least are trying to be a good man. To make right the multiverse’s wrongs. But there is a right way and a wrong way to do this”“Then why don’t you hear my side of the story? Or, or if the Oikumene really does possess such power, lend me it! Together we can heal the multiverse. Or do you really think it just to simply leave it like this?”Avacyn hesitated. In that moment a crushing blast of psychic energy struck her mind. She grit her teeth and focused through it. “I think that even if your plan worked, it is not right to cut off entire events-risk entire LIVES being unborn-in service of a past you never lived through. I think that if this plan really matters that much Jace, you need to discuss it in a public forum. Yours is not the only pain in the multiverse”Suddenly she swung her spear through Jace and Vraska’s flickering images. “And I think that is a very convincing illusion”Comment too long. Click here to view the full text.
Page of Cups Edition>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf>Survey: https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses>2024 PHB Scan (No more fingers edition)https://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster ManualComment too long. Click here to view the full text.
>>96472284dnd doesn't really care about niche protection, just about anyone can cast a million different spells. With all the utility and control spells wizards get, that would normally be more than enough for one class, but now they've set the precedent and tradition that wizards should have everything, and by extension every other caster too since they have to be on par with the wizard.
>>96470739>>96472190Maybe so. Or I do as this poster says:>>96473706 and just accept that it's nothing like history and myth, kind of bugged about that though, since one of the strengths of fantasy when it works is you feel like you're experiencing something some what connected to our real past. I cope a bit by knowing that many things are more modern inventions than you think though and still feel "authentic" until you learn about that they actually weren't a thing before, like the modern conception of vampires as nobility was never a thing, even if it feels iconic. In other words the "authenticity" that I think is being channeled by certain authors who I think are informed by history and myth may be more bogus to begin with than I want to admit.>>96475471 Eastern myth is just on a whole other level of anime, man.
>>96477950Not with spear master :^)
>>96477474That's cool, but to make the fight feel more climactic instead of the dragon just getting weaker and weaker I'd give it some sort of enrage state or new ability once it loses the secondary heads to make it so that you're making progress but it's still the most dangerous it's been at the end.
>>96478131it might upset the single player human fighter who doesn't want magic on his sword.
Quickly, what's your course of action?
>>96459949Immediately start yapping, asking questions, demands, telling them to calm down "you don't wanna do this" type shit in order to buy time for my fellow party members to sneak around or get a clean shot/spell off.
>>96474029Depends on the setting.
>>96460433Take it out of the equation.
>>96460433
>>96459949We must save our beastkin from the man-filth!
When life gives you demons -EditionPreviously, in the Mortal Realms>>96464014>Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolswarhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/https://runebrush.pa-sy.com/warscroll/Comment too long. Click here to view the full text.
>>96477985The stories are paper thin, the soundtrack is unmemorable and the animation looks like it was produced on a budget of shoestrings and saltine crackers. Some of the backgrounds are nice, and the voice acting ranges from decent to quite good. Although sometimes the audio mix will be a bit uneven. It's not a bad way to spend ~20 minutes if you're watching it for free and want to consume something AoS, either just to pass the time or to have something to post about ITT.Special shoutout to Andrew Spooner who voices Hendrick in the show. He's great.
>>96478015>The stories are paper thin, the soundtrack is unmemorable and the animation looks like it was produced on a budget of shoestrings and saltine crackersAh, everything is as I expected then lol
>>96477985I haven't watched every episode. From what I've seen it's watchable at least.
>>96476028Which makes more units that you can fit in a 2000 pount list
>>96475521>>96475534>>96475543
You know the drill, post you terrain collection, WIP terrain, or terrain inspiration!!!!
>>96470544I think I could have fit a few more in. Next time. I have some nice paper houses that would go nicely.>>96470663
Bros I'm in the middle of an international move and all my crafting stuff is stuck in a box for the next 3 months while it ships over here. I think I'm just going to rebuy some of the basics so I can craft in the meantime. What would you do in my situation?
>>96472725Consider trying out some materials that don't need a lot of tools? PVC foam, modelling compound etc, maybe even consider sculpting?
>>96472953Mm, that's a good idea anon. I have been spending more time on sketching and painting, but this is probably a good time to actually learn sculpting.
>>96472725>in the middle of an international moveI've been there.It's a great opportunity to try some new techniques, therefore buy some equipment which you don't already have, so that you don't end up with duplicates when your crates finally arrive.Another option: Depending on how quick you work, 3 months can give you enough time to complete a project. So, for example, if you only ever made buildings before, now could be the time to make a battlemap.The materials you'll need for it will be mostly stuff you don't already have and which will be used up for the project.
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping3Hogsmede EditionPrevious Thread: >>96453126
>>96478032Your old war equipment have some pretty funny names, geezer!
>>96478073Curses. Look what you've done! We're back in 1980 now! Gamers compete for high scores on Space Invader.
>>96478090I see you majored in paleontology, old timer. Did your college phase out colored fountains while you were there, or...?
>>96478101You bastard! You've broken the walls between universes and now JITE happens a long time ago in a galaxy far, far away, and the gamers are playing Pazaak.
>>96478183Well why don't you just call Archangel Gabriel, he can help right? You should be buds with him. Oh, unless you were with the other guy...
Previous thread: >>96346915GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: What is your opinion on the art in GURPS books?
>>96472426>>96472917>>96474949>>96474985Thanks for the info, guys!
>>96470964>>96470968>>96471041>>96471062>>96471116>>96471330>>96471368Ablative DR/stun points as halo protection, outer layer of non-ablative DR to represent DEF, Unkillable (unless something that can shatter the halo happens).>I don't know why you'd ignore hit locations, I'd at the very least keep them purely for the wound and to hit modifiers and RP potential.No hit zones, because it doesn't matter where a bullet hits a student, she's affected the same way (or so I guess). Actual wounds aren't impossible, and students can be on a sick leave.>Rifle damageRifle damage: tactical shooting has Pstkiv/39, a Finnish anti-tank rifle using 20x138mm ridged cartridge. It has 6d6x3 damage (and armor divisor of 2), on average that's 63 dmg per roll, full range being 18-108. 20x138 should knock out a minor character, an one-woman-army character should be able to take a few more before passing out.Comment too long. Click here to view the full text.
>>96474985Straight 3d is awful even for D&D, can't even imagine in GURPS
Why's the long axe (sw+3 cut, 6 lbs) unready on swing but the dueling halberd (sw+4 cut, 10 lbs) doesn't? Did someone have a hateboner for two-handed axe/mace writing Low Tech?
>>96478173I've never given enough of a shit to look into it but I've heard the dueling halberd is poorly statted.
Which game is currently in a worse state?
>>96475772>Wait till you hear inhaling plastic particles from filing your official minis is just as unhealthy as resin dustNTA but should you wear a dust mask when filing?
>>96470965But you get to have a power fantasy where you are a weird looking tranny like Sami or a Sheboon who works at the DMV like the white green bitch. Fucking faggot leftists
Magic has had the biggest fall from grace and total degradation in quality across every single aspect that it would be nearly impossible to name a product or IP that has imploded even 1/10th as much as it has. I have genuinely never in my life seen anything accelerate as rapidly towards the bottom as Magic has in <5 years. The cardstock and QC in general sucks, the art looks WORSE than ai slop, the mechanic and word count bloat (despite shortening keywords to make more room on cards to jam in more effects) is getting out of hand and encroaching on YGO levels of wordswordswords, the Magic IP and lore doesn't exist anymore and it's a vessel for 3rd party ads, the entire competitive scene is dead and no one plays constructed, they orchestrated a false flag coup to take over the only profitable surviving game mode so they could cater products and sets exclusively to EDH without any opposition (it was a strong possibility that the RC would have pushed back and blanket banned UB), physical print runs are being artificially strangled to the point that even if you wanted to play competitive magic you can't.Upper management genuinely hates you and wishes you would stop playing entirely so they can shift their business model to collectibles catered to whales to rake in as much short term profit before the 90s 'member berries' nostalgia bubble bursts in the early 2030s.
>>96467521This you?
It's insane that they didn't go with the Ikoria's model of how to do UB. I can't even rationalize it from their perspective. Only logical conclussion is that they did it purely out of spite for their existing playerbase.
I know I'm already flirting with cringe because the whole Batman/Joker thing has been played out for like a decade now but I've been kicking around the idea of a Demiplane of Dread for D&D loosely based on Gotham (But probably more Victorian), Batman and Joker. Before you roll your eyes too hard, I've been kicking around the idea that the Not-Batman is a Straud-esque Dread Lord of the Plane. Why would a hero be a dread lord? Because he actively subjects the world the horrifying freaks of the domain by refusing to do anything to stop them permanently. He's well aware of the death and destruction, and he likes to wax poetic about the virtue of not killing, but there are inhabitants of this domain who have been almost murdered multiple times and have entire graveyards full of family members because he passively let them die. He will actively fight people trying to end villains harder than the villains themselves because they justify his existence.
>>96476277My reading of it was the other way around, where not!Batman shows up, treats all crimes extremely harshly, and creates those freaky villains in a very direct fashion by subjecting them to so much pain and fear that they snap. And not!Batman keeps whisking them away to his personal prison to torment them more, but keeps letting them loose either so he can boost his ego by hunting them down again, or so he can pretend that he's successfully rehabilitating people.If he stopped, then the cycle of new villains would also stop, and the populace could either execute or imprison any existing villains properly. The concept is basically the thing that people always accuse Batman of. That his existence creates supervillains, and he endangers lives by refusing to kill those villains. Except unlike the actual Batman, in this case it's very obviously and directly true.
>>96476308>did monstrous things at both a personal level and an impersonal citizens-and-countryside level, as well as make unholy deals with dark godsRegarding especially that last bit about dark gods, your head canon or Lowder's head canon? Certainly didn't happen in Dragonlance where the worst he did was kill his wife and newborn child and then slapped his girlfriend. Getting ragebaited by some lying elves into thinking his girlfriend was cheating on him and not committing suicide isn't monstrous.Soth on the Demi-plane of Dread is head canon.inb4: me saying that is itself my own head canon
>>96477511My memory - from a very long time ago, of the novel where he first enters the Forgotten Realms - was that he'd also lead an Evil army, and that he became undead (prior to entering the realms) in some deal with an otherworldly power. I could be misremembering. Separately, his wikipedia bio mentions something which sounds like a deal with Takhisis.The point is that self-serving performative altruism and brutal response to super villainy, as espoused by OP and those respondants, doesn't make him Lord of the Domain.>>96476649I agree, but, if either not!Bats or not!Bruce are that securely involved in the daily operation of Arkham, there's no point in a secret identity, and how is anything about this guy still Batman?
>>96476649>That his existence creates supervillainsKinda sounds like making Arkham the domain's "lord."
>>96478133>how is anything about this guy still Batman?Mostly just by being a gothic crime-fighter who aims to reduce crime via fear. But the issue is that OP's premise doesn't really work with having not!Batman be the lord of a dread domain without straying pretty far from standard Batman.I'm not sure if there's another way to get close to the premise.
Creator of Shambala editionPrevious >>96365928>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>96477170DarkTyrannomon, Unimon, one Monochromon and a Meat
>>96412033>AD01 Advanced Booster Digimon Generation has been announced. Reprint set scheduled for release in MarchCan i get a little bit autistic about AD01 with you anons, do you think we are getting new support for the ghost digimons or they are going to start from strach the Jellymon and Angoramon
>>96477807Maybe new support for the old stuff unless the old stuff is really bad
Participation for the pointless regulation battle
>>96477807Rebooting the deck would take too long, they'll either play with their shit gameplay or be a combined Ghost Game deck
I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.There doesn't really seem to be much interest in the current edition compared to early ones.I was hoping that there could be more excitement over its potential.Especially with the changes coming.
>so I don't understand why it seems so underrated in modern gamingIt's strictly inferior to 6th edition/Mythras, Glorantha is overwrought, lack of support from Chaosium and too expensive.
Glorantha lived and died with KoDP.
I'm surprised how much legs 13th Age has with Glorantha.
>>96474663I like the lore, I like a lot of the rules.I hate strike ranks, and I hate how everything requires you to reference a fucking table.If they fixed those two issues and polished up some of the other jank I'd recommend people play it much more often.I usually only recommend people read Runequest in the context of it being speculative fiction. I think actually playing it would be retarded.
>>96475097>lack of support from ChaosiumI mean, Chaosium has put out a fuckload of books for the game though?
Ragtag squad edition>What this thread is for:/tg/ gets shit done again and is creating a “Battle Bible” (Ala 2nd edition) for 4th edition Warhammer 40k.>What this thread isn’t for:Alternative ideas for what 4th edition could include, such as alternating activations, new unit ports, etc. This is a Stage 4 process and so there's plenty of time for that later on.Don't engage edition warriors, trolls and rule revisionists. We're trying to keep it tight; mannered and objective focused.BATTLE PLAN:Stage 1:Finish revising and formatting the SRD. Stage 2:Compile all GW official erratas into the SRD.Stage 3: Condense all the codices into up to date SRD. - pendingStage 4: Make a Hobby Enthusiast supplement for the SRD.Stage 4: Make an Optional Rules supplement for the SRD.Comment too long. Click here to view the full text.
Inkwashanon here.Didn’t see or the template wasn’t posted.I’ll get to work on one. And take some hopefully serviceable pictures of the ink wash affects. Hopefully I won’t have to modify the washes.Any questions I should answer in the pdf I will make?
Holy shit I’m looking into getting into this but live in Canada and shits fucking expensive asf here. Should brokies like me just fuck off or are there places to get cheap models?
>>96477882>places to get cheap models?Like in bulk or genuinely cheap?If you want some not!40k models that MIGHT be fitting then try the Death Fields stuff from Wargames Atlantic.They are basically historical era minis with a sci-fi flavouring. I wish I knew of more places.
>>96477882Try getting miniatures second-hand or from third party producers. Some examples are:-Wargames Atlantic for Imperial Guard -Mantic Games for Orks, Squats, Demons and maybe something else-Scibor Miniatures for Space MarinesThen there's the option of print-on demand services: you basically tell them what and how to 3d-print, provide the files and they do It. It's a bit expensive, but less than GW stuff.Also, never buy stuff directly from GW, as some 3rd party retailers offer a decent to good discount.
>>96463632By ordinance do you mean large blasts?
What TTRPG system has the best combat in your opinion? What makes it shine compared to other systems out there?
>>96475351NTA but even in DND 5e you're still referencing pages and pages of rules for a basic melee attack, you're just so familiar with them that you don't realise. The basis of calculating whether you have advantage/disadvantage, which stat you add, how you calculate that stat, whether you add your proficiency bonus and how much that bonus is, whatever the enemy's AC is, and the rule consequences or each dice roll all require reference to multiple separate pages of rules.
>>96466207All the classes played the same pretty much in 4e
>>96469189He probably just hated the setting or he hated the people he associated with who play it. You could never catch me playing a War Hammer 40k or adjacent game of any sort no matter what cause the settings is hella cringe and every single WH player at my game shop are fat grease balls who scream "HERESY!" at every single opportunity they get. No, I don't give a fuck that your Dark Heresy or your WHRPG book or whatever the fuck are "super cool," I want nothing to do with your ilk.
>>96466207It has it's problems, but I find Pathfinder 2e has enough variables to be interesting while still having clear enough rules that there's guidance for most situations
>>96469189I've been running a RED campaign for a little bit, but I've been kinda disappointed in the combat system; it doesn't feel very lethal or snappy, just feels clunky without any benefit. How is 2020 in comparison? I'd gladly have a much more clunky combat system if it made the game feel more high stakes or realistic. If not, how is Shadowrun for gun autism?